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  1. 2.2
  2. ---
  3. * Increased nail speed.
  4. * Increased rail projectile speed.
  5. * Fixed bug with explosion knockback.
  6. * Overhauled stun effect.
  7. * Increased Minigunner stun resistance.
  8. * Raised autosentry shock resistance slightly.
  9. * Added the following new maps: Nickelplated, Sewers, Sunburn and Urban Warfare.
  10. * Made 2MachSE, 32Smooth and Last Resort Q3F 2 compatible.
  11. * Added One Flag CTF to Stag.
  12. * Fixed bug on Stag where you could take the flag in One Flag CTF into the lower respawn.
  13. * Repositioned upper and lower respawns on Stag.
  14. * Fixed texture misalignments on Stag.
  15. * Fixed curve LOD problems on Bases.
  16. * Enabled computer damage on Bases.
  17. * Retextured parts of Bases.
  18. * Removed grate between flagroom and water entrance on Bases.
  19. * Tweaked jumppads on Bases.
  20. * Removed leftover clips from FR detable wall on Cathedrals.
  21. * Fixed zfighting on lower resup lifts in Cathedrals.
  22. * Fixed visible caulk faces on Cathedrals.
  23. * Fixed getting stuck below respawn lifts on Cathedrals.
  24. * Fixed func_nobuild entities in blue jumppad lifts on Cathedrals.
  25. * Added colour coding to locations on Cathedrals.
  26. * Made whole civilian team get quad and invulnerability on capping in Civsaw.
  27. * Changed megahealth on Civsaw to give 250 health.
  28. * Reduced the amount of damage the slime in Civsaw does.
  29. * Minigunners now spawn with default grenade count on Civsaw.
  30. * Fixed Civsaw mapinfo.
  31. * Minigunners get 1 teampoint per frag on Civsaw.
  32. * Civilians get 25 teampoints per capture on Civsaw.
  33. * Removed func_bobbing entities from respawns on Forts.
  34. * Fixed One Flag flag entity on Forts.
  35. * Fixed texture problem in Forts entrace floor.
  36. * Fixed respawn point on Forts pointing in the wrong direction.
  37. * Relocated basement resupply on Forts.
  38. * Sniper resupply on Forts now has a seperate entrance and exit door.
  39. * Fixed broken grass in vertexlight on JapanC.
  40. * Walking through the waterfall or sitting in the flagroom pool now extinguishes you on JapanC.
  41. * Added noimpact to water shader on JapanC.
  42. * Fixed visible caulk faces on JapanC.
  43. * Clipped sky over upper respawn room on Muon.
  44. * Fixed flaginfo for dropped flags on Muon.
  45. * Fixed certain teams having HE Charges available to them on Spazball.
  46. * Fixed green and yellow locs on Spazball.
  47. * Extended Spazball mapinfo.
  48. * Changed Well skyportal.
  49. * Added colour coding to certain blue locs on Well.
  50. * Fixed texture misalignments on Well.
  51. * Blowing grate on Well now gives you 5 personal score.
  52. * Increased moving speed of Well front doors.
  53. * Re-added enemy pack in water resupply on Well.
  54.  
  55.  
  56. 2.1
  57. ---
  58. * Fixed servers starting with cheats enabled by default. Servers running the advanced scripting won't be able to use devmap now.
  59. * Fixed minigun firing sound not playing when cg_brassTime is <= 0.
  60. * Added com_hunkmegs 96 to default.cfg, this should set hunkmegs properly on first run.
  61. * Added a more detailed error message for the hunk_alloc error.
  62. * Removed increased stun grenade resistance from minigunner.
  63. * Tweaked sniperrifle bullet-size.
  64. * Changed burning screams to only play when a player is on less than 25 health.
  65. * Fixed teamscore still increasing after timelimit has hit.
  66. * Fixed 'Vote Kick' on ingame menu.
  67. * Fixed gfx overlap on endgame menu.
  68. * Fixed server side configurable team names not being sent to clients.
  69. * Removed various redundant cvars.
  70. * Enforced cvar archiving in the UI.
  71. * Added +gren1 and +gren2 to controls menu and set in default.cfg.
  72. * Added a hold down scoreboard bind to the controls menu.
  73. * Fixed "you fragged X" messages not showing reliably.
  74. * Added various cvars to default.cfg and generally cleaned it up.
  75. * Changed record_q3f to toggle g_synchronousClients.
  76. * Lengthened size of various UI edit boxes.
  77. * Fixed invalid gameindices for map being playable.
  78. * Tweaked sentry spin-up time.
  79. * Removed cg_drawTeamOverlay as it wasn't used anymore.
  80. * Removed r_fastsky 1 disabling portal skies.
  81. * Added cg_drawSkyPortal, setting it to 0 remaps the portal skies with an alternative sky.
  82. * Stopped flamethrower bolts being sent over the network.
  83. * Removed r_gamma locking during flash.
  84. * Changed hitscan prediction to use antilag code.
  85. * Fixed endgame scoreboard (hopefully).
  86. * Fixed engineers being able to remotely execute build commands.
  87. * Fixed small bug in sentry tracking code.
  88. * Added time display to powerup popup.
  89. * Fixed various com menus typos, etc.
  90. * Added forcing portal skies off on PowerVR kyro, can be re-enabled by setting cg_drawSkyPortal to 2.
  91. * Changed userhud#.cfg to be saved in the same folder as the custom hud that is in use.
  92. * Added ready up match starts, set g_doWarmup 1 and g_warmup 0 for this to be used.
  93. * Fixed map_restart to properly use team and class settings from previous game.
  94. * Removed fraglimit from callvote.
  95. * Added ceasefire to callvote.
  96. * Changed melee weapons to use historical trace.
  97. * Added map_default.cfg support, gets executed before the normal mapconfig if cg_execMapConfigs is set to 2.
  98. * Changed special armour to affect knockback as well.
  99. * Added magic wrench. Hitting a sentry or supplystation with it now tries to upgrade, repair and resupply it.
  100. * Changed usage of the 'special' command for engineers. If you hit it when aiming and standing near a sentry or supplystation it now shows the menu that allows you to rotate and dismantle them.
  101. * Changed minigun fire rate.
  102. * Changed minigun base spread.
  103. * Tweaked sg/ssg pellet dmg/count.
  104. * Added extra burn to napalm cannon hits.
  105. * Reduced burn rate from napalm grenade.
  106. * Added 'Smooth Mouse' to controls menu.
  107. * Fixed cg_drawPanel not working properly.
  108. * Changed a missing sound in communications to not play at all.
  109. * Fixed players_green not working.
  110. * Fixed several discard_*_cells and discard_*_shells commands not working.
  111. * Fixed a few flame particles being cast when an agent fired if disguised as flametrooper with flamethrower as visible weapon.
  112. * Completely removed fraglimit and capturelimit from the code.
  113. * Changed weapon model rendering to have team coloured quad shells.
  114. * Fixed grenade exploding over water causing an invisible grenade to fall down and causing a watersplash.
  115. * Fixed cg_crosshairHealth and cg_friendlyCrosshair not working.
  116. * Added cg_crosshairColor, works like OSP, namely cg_crosshairColor 0xRRGGBB|<color>, where color is one out of white, black, red, green, blue, yellow, magenta, cyan, and grey. cg_crosshairHealth overrides this setting.
  117. * Added team member indicators, settable by using cg_drawFriend (defaults to 0). Setting it to 'team' shows the markers as the color of your team, setting it to a value following the 0xRRGGBB|<color> format allows you to set any custom color.
  118. * Added cg_drawFriendSize, defaults to 6. Use this to set the radius of the team member indicators (settable in a range 6-24).
  119. * Fixed a number of messages to colour-terminate player and team names properly.
  120. * Changed developer to be cheat protected.
  121. * Fixed admin gameindex.
  122. * Fixed rcon on the admin menu not working.
  123. * Reenabled award icons and sounds.
  124. * Removed icons above player showing when invisible as agent.
  125. * Fixed kick vote in vote menu not working.
  126.  
  127. 2.0
  128. ---
  129. * Initial Release.
  130.  
  131. // generated by quake, do not modify
  132. unbindall
  133. bind TAB "+scores"
  134. bind ENTER "+button2"
  135. bind ESCAPE "togglemenu"
  136. bind SPACE "+moveup"
  137. bind + "sizeup"
  138. bind - "sizedown"
  139. bind / "weapnext"
  140. bind 0 "weapon 10"
  141. bind 1 "weapon 1"
  142. bind 2 "weapon 2"
  143. bind 3 "weapon 3"
  144. bind 4 "weapon 4"
  145. bind 5 "weapon 5"
  146. bind 6 "weapon 6"
  147. bind 7 "weapon 7"
  148. bind 8 "weapon 8"
  149. bind 9 "weapon 9"
  150. bind = "sizeup"
  151. bind [ "weapprev"
  152. bind \ "+mlook"
  153. bind ] "weapnext"
  154. bind _ "sizedown"
  155. bind ` "toggleconsole"
  156. bind a "+lookup"
  157. bind b "charge menu"
  158. bind c "+movedown"
  159. bind d "+moveright"
  160. bind e "special"
  161. bind f "toggleone"
  162. bind g "toggletwo"
  163. bind i "flaginfo"
  164. bind m "saveme"
  165. bind n "armorme"
  166. bind q "toggleone"
  167. bind r "throwgren"
  168. bind s "+back"
  169. bind t "messagemode_q3f"
  170. bind v "usermenu"
  171. bind w "toggletwo"
  172. bind x "dropammo"
  173. bind y "messagemode2_q3f"
  174. bind z "+lookdown"
  175. bind ~ "toggleconsole"
  176. bind PAUSE "pause"
  177. bind UPARROW "+forward"
  178. bind DOWNARROW "+back"
  179. bind LEFTARROW "+left"
  180. bind RIGHTARROW "+right"
  181. bind ALT "+strafe"
  182. bind CTRL "+attack"
  183. bind SHIFT "+speed"
  184. bind DEL "+lookdown"
  185. bind PGDN "hudscript scrolldown scoreboard scoreboard"
  186. bind PGUP "hudscript scrollup scoreboard scoreboard"
  187. bind END "centerview"
  188. bind F1 "toggleone"
  189. bind F2 "toggletwo"
  190. bind F3 "special"
  191. bind F4 "toggletwo"
  192. bind F5 "+button6"
  193. bind F6 "+button7"
  194. bind F7 "+button8"
  195. bind F8 "+button9"
  196. bind F9 "+button10"
  197. bind F11 "screenshot"
  198. bind F12 "screenshotjpeg"
  199. bind MOUSE1 "+attack"
  200. bind MOUSE2 "+forward"
  201. bind MOUSE3 "+zoom"
  202. bind MWHEELDOWN "weapprev"
  203. bind MWHEELUP "weapnext"
  204. seta cl_allowdownload "0"
  205. seta cl_punkbuster "1"
  206. seta cg_autoReload "1"
  207. seta ui_configname "q3fcontrols"
  208. seta ui_teamArenaFirstRun "1"
  209. seta ui_q3model "0"
  210. seta ui_scoreShutoutBonus "0"
  211. seta ui_scoreSkillBonus "0"
  212. seta ui_scoreTimeBonus "0"
  213. seta ui_scoreTime "00:00"
  214. seta ui_scoreBase "0"
  215. seta ui_scoreTeam "0 to 0"
  216. seta ui_scorePerfect "0"
  217. seta ui_scoreScore "0"
  218. seta ui_scoreGauntlets "0"
  219. seta ui_scoreAssists "0"
  220. seta ui_scoreDefends "0"
  221. seta ui_scoreCaptures "0"
  222. seta ui_scoreExcellents "0"
  223. seta ui_scoreImpressives "0"
  224. seta ui_scoreAccuracy "0"
  225. seta ui_netGametype "3"
  226. seta ui_joinGametype "0"
  227. seta ui_gametype "3"
  228. seta cg_drawTeamOverlay "0"
  229. seta cm_playerCurveClip "1"
  230. seta cg_drawGun "1"
  231. seta cg_zoomfov "22.5"
  232. seta cg_fov "90"
  233. seta cg_stereoSeparation "0.4"
  234. seta cg_gibs "1"
  235. seta cg_draw2D "1"
  236. seta cg_drawStatus "2"
  237. seta cg_drawTimer "0"
  238. seta cg_drawFPS "0"
  239. seta cg_drawSnapshot "0"
  240. seta cg_draw3dIcons "1"
  241. seta cg_drawIcons "1"
  242. seta cg_drawAmmoWarning "1"
  243. seta cg_drawAttacker "1"
  244. seta cg_drawRewards "1"
  245. seta cg_crosshairSize "24"
  246. seta cg_crosshairHealth "1"
  247. seta cg_crosshairX "0"
  248. seta cg_crosshairY "0"
  249. seta cg_lagometer "1"
  250. seta cg_railTrailTime "400"
  251. seta cg_runpitch "0.002"
  252. seta cg_runroll "0.005"
  253. seta cg_bobup "0.005"
  254. seta cg_bobpitch "0.002"
  255. seta cg_bobroll "0.002"
  256. seta cg_footsteps "1"
  257. seta cg_teamChatTime "3000"
  258. seta cg_teamChatHeight "0"
  259. seta cg_forceModel "0"
  260. seta cg_deferPlayers "1"
  261. seta cg_teamChatsOnly "0"
  262. seta cg_noVoiceChats "0"
  263. seta cg_noVoiceText "0"
  264. seta cg_execClassReconConfig "1"
  265. seta cg_execClassSniperConfig "1"
  266. seta cg_execClassSoldierConfig "1"
  267. seta cg_execClassGrenadierConfig "1"
  268. seta cg_execClassParamedicConfig "1"
  269. seta cg_execClassMinigunnerConfig "1"
  270. seta cg_execClassFlamethrowerConfig "1"
  271. seta cg_execClassAgentConfig "1"
  272. seta cg_execClassEngineerConfig "1"
  273. seta cg_execClassCivilianConfig "1"
  274. seta cg_teamChatSounds "1"
  275. seta cg_fallingBob "1"
  276. seta cg_weaponBob "1"
  277. seta cg_cameraOrbitDelay "50"
  278. seta cg_scorePlums "1"
  279. seta cg_smoothClients "0"
  280. seta cg_noTaunt "0"
  281. seta cg_userHud "0"
  282. seta cg_classicInit "0"
  283. seta con_notifytime_q3f "5"
  284. seta cg_gender "0"
  285. seta cg_drawFriendSize "6"
  286. seta cg_mergemm2 "0"
  287. seta cg_onlychats "0"
  288. seta cg_debugTime "0"
  289. seta cg_crosshairColor "White"
  290. seta discard_civilian_rockets "-1"
  291. seta discard_civilian_cells "-1"
  292. seta discard_civilian_shells "-1"
  293. seta discard_engineer_rockets "-1"
  294. seta discard_engineer_cells "-1"
  295. seta discard_engineer_shells "-1"
  296. seta discard_agent_rockets "-1"
  297. seta discard_agent_cells "-1"
  298. seta discard_agent_shells "-1"
  299. seta discard_flametrooper_rockets "-1"
  300. seta discard_flametrooper_cells "-1"
  301. seta discard_flametrooper_shells "-1"
  302. seta discard_minigunner_rockets "-1"
  303. seta discard_minigunner_cells "-1"
  304. seta discard_minigunner_shells "-1"
  305. seta discard_paramedic_rockets "-1"
  306. seta discard_paramedic_cells "-1"
  307. seta discard_paramedic_shells "-1"
  308. seta discard_grenadier_rockets "-1"
  309. seta discard_grenadier_cells "-1"
  310. seta discard_grenadier_shells "-1"
  311. seta discard_soldier_rockets "-1"
  312. seta discard_soldier_cells "-1"
  313. seta discard_soldier_shells "-1"
  314. seta discard_sniper_rockets "-1"
  315. seta discard_sniper_cells "-1"
  316. seta discard_sniper_shells "-1"
  317. seta discard_recon_rockets "-1"
  318. seta discard_recon_cells "-1"
  319. seta discard_recon_shells "-1"
  320. seta ui_language "english"
  321. seta cg_ScoreSnapshot "1"
  322. seta r_loresskins "1"
  323. seta discard_rockets "-1"
  324. seta discard_cells "-1"
  325. seta discard_shells "-1"
  326. seta ui_specifyPort "27960"
  327. seta ui_specifyServer "q3f.railbait.com"
  328. seta ui_menuRotateSpeed "1"
  329. seta ui_serverStatusTimeOut "7000"
  330. seta capturelimit "0"
  331. seta g_warmup "20"
  332. seta ui_recordSPDemo "0"
  333. seta ui_findPlayer "Sarge"
  334. seta ui_bigFont "0.4"
  335. seta ui_smallFont "0.25"
  336. seta ui_lastServerRefresh_3 ""
  337. seta ui_lastServerRefresh_2 "Aug-23, 2004 at 22:33"
  338. seta ui_lastServerRefresh_1 "Feb-22, 2004 at 13:30"
  339. seta ui_lastServerRefresh_0 "Feb-22, 2004 at 13:30"
  340. seta cg_selectedPlayerName "BBQ"
  341. seta cg_selectedPlayer "1"
  342. seta ui_ingameMenuFiles "ui/ingame.txt"
  343. seta ui_menuFiles "ui/menus.txt"
  344. seta ui_netSource "2"
  345. seta ui_dedicated "0"
  346. seta ui_mapIndex "0"
  347. seta ui_currentNetMap "0"
  348. seta ui_currentMap "0"
  349. seta cg_drawFriend "1"
  350. seta cg_simpleItems "0"
  351. seta cg_drawSkyPortal "0"
  352. seta cg_flares "1"
  353. seta cg_sniperHistoricalSight "0"
  354. seta cg_sniperDotColors "1"
  355. seta cg_showSentryCam "1"
  356. seta cg_visualAids "0"
  357. seta cg_showGrenadeTimer2 "1"
  358. seta cg_showGrenadeTimer1 "0"
  359. seta cg_playClassSound "1"
  360. seta cg_oldSkoolMenu "0"
  361. seta cg_no3DExplosions "0"
  362. seta cg_lowEffects "0"
  363. seta cg_impactVibration "1"
  364. seta cg_friendlyCrosshair "1"
  365. seta cg_filterObituaries "0"
  366. seta cg_execMapConfigs "0"
  367. seta cg_execClassConfigs "1"
  368. seta cg_drawPanel "1"
  369. seta cg_drawHudSlots "1"
  370. seta cg_atmosphericEffects "1"
  371. seta cg_adjustAgentSpeed "1"
  372. seta cg_sniperDotScale "0.015625"
  373. seta cg_scoreboardsortmode "0"
  374. seta cg_grenadePrimeSound "sound/grentimer/grentimer.wav"
  375. seta r_maxpolyverts "9000"
  376. seta r_maxpolys "1800"
  377. seta cg_shadows "1"
  378. seta cl_timeNudge "0"
  379. seta timelimit "0"
  380. seta fraglimit "20"
  381. seta dmflags "0"
  382. seta com_blood "1"
  383. seta in_midi "0"
  384. seta in_midiport "1"
  385. seta in_midichannel "1"
  386. seta in_mididevice "0"
  387. seta in_mouse "1"
  388. seta in_logitechbug "0"
  389. seta in_joystick "0"
  390. seta in_joyBallScale "0.02"
  391. seta joy_threshold "0.15"
  392. seta vm_cgame "2"
  393. seta vm_game "2"
  394. seta vm_ui "2"
  395. seta sv_hostname "noname"
  396. seta sv_punkbuster "0"
  397. seta sv_maxRate "0"
  398. seta sv_minPing "0"
  399. seta sv_maxPing "0"
  400. seta sv_floodProtect "1"
  401. seta sv_master2 ""
  402. seta sv_master3 ""
  403. seta sv_master4 ""
  404. seta sv_master5 ""
  405. seta sv_lanForceRate "1"
  406. seta sv_strictAuth "1"
  407. seta cl_yawspeed "140"
  408. seta cl_pitchspeed "140"
  409. seta cl_maxpackets "30"
  410. seta cl_packetdup "1"
  411. seta cl_run "1"
  412. seta sensitivity "5"
  413. seta cl_mouseAccel "0"
  414. seta cl_freelook "1"
  415. seta r_inGameVideo "1"
  416. seta cg_autoswitch "1"
  417. seta m_pitch "0.022000"
  418. seta m_yaw "0.022"
  419. seta m_forward "0.25"
  420. seta m_side "0.25"
  421. seta m_filter "0"
  422. seta cl_maxPing "800"
  423. seta rate "2500"
  424. seta snaps "20"
  425. seta model "sarge"
  426. seta headmodel "sarge"
  427. seta team_model "james"
  428. seta team_headmodel "*james"
  429. seta g_redTeam "^1Red Team^7"
  430. seta g_blueTeam "^4Blue Team^7"
  431. seta color1 "4"
  432. seta color2 "5"
  433. seta handicap "100"
  434. seta sex "male"
  435. seta cl_anonymous "0"
  436. seta cg_predictItems "1"
  437. seta cg_viewsize "100"
  438. seta r_glDriver "opengl32"
  439. seta r_allowExtensions "1"
  440. seta r_ext_gamma_control "1"
  441. seta r_ext_multitexture "1"
  442. seta r_ext_compiled_vertex_array "1"
  443. seta r_ext_texture_env_add "1"
  444. seta r_picmip "0"
  445. seta r_roundImagesDown "1"
  446. seta r_detailtextures "1"
  447. seta r_texturebits "32"
  448. seta r_colorbits "32"
  449. seta r_stereo "0"
  450. seta r_stencilbits "8"
  451. seta r_depthbits "24"
  452. seta r_overBrightBits "1"
  453. seta r_ignorehwgamma "0"
  454. seta r_mode "9"
  455. seta r_fullscreen "1"
  456. seta r_customwidth "1600"
  457. seta r_customheight "1024"
  458. seta r_customaspect "1"
  459. seta r_simpleMipMaps "1"
  460. seta r_vertexLight "0"
  461. seta r_subdivisions "4"
  462. seta r_smp "0"
  463. seta r_ignoreFastPath "1"
  464. seta r_lodCurveError "250"
  465. seta r_lodbias "0"
  466. seta r_flares "0"
  467. seta r_ignoreGLErrors "1"
  468. seta r_fastsky "0"
  469. seta r_drawSun "0"
  470. seta r_dynamiclight "1"
  471. seta r_dlightBacks "1"
  472. seta r_finish "0"
  473. seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
  474. seta r_swapInterval "0"
  475. seta r_gamma "1.5"
  476. seta r_facePlaneCull "1"
  477. seta r_railWidth "16"
  478. seta r_railCoreWidth "6"
  479. seta r_railSegmentLength "32"
  480. seta r_primitives "0"
  481. seta r_lastValidRenderer "RADEON 9800 Pro x86/SSE2"
  482. seta vid_xpos "3"
  483. seta vid_ypos "22"
  484. seta s_volume "0.800000"
  485. seta s_musicvolume "0.250000"
  486. seta s_separation "0.5"
  487. seta s_doppler "1"
  488. seta s_khz "22"
  489. seta s_mixahead "0.2"
  490. seta s_mixPreStep "0.05"
  491. seta ui_ffa_fraglimit "20"
  492. seta ui_ffa_timelimit "0"
  493. seta ui_tourney_fraglimit "0"
  494. seta ui_tourney_timelimit "15"
  495. seta ui_team_fraglimit "0"
  496. seta ui_team_timelimit "20"
  497. seta ui_team_friendly "1"
  498. seta ui_ctf_capturelimit "8"
  499. seta ui_ctf_timelimit "30"
  500. seta ui_ctf_friendly "0"
  501. seta g_spScores1 ""
  502. seta g_spScores2 ""
  503. seta g_spScores3 ""
  504. seta g_spScores4 ""
  505. seta g_spScores5 ""
  506. seta g_spAwards ""
  507. seta g_spVideos ""
  508. seta g_spSkill "2"
  509. seta ui_browserMaster "0"
  510. seta ui_browserGameType "0"
  511. seta ui_browserSortKey "4"
  512. seta ui_browserShowFull "1"
  513. seta ui_browserShowEmpty "1"
  514. seta cg_brassTime "1250"
  515. seta cg_drawCrosshair "4"
  516. seta cg_drawCrosshairNames "1"
  517. seta cg_marks "1"
  518. seta server1 ""
  519. seta server2 ""
  520. seta server3 ""
  521. seta server4 ""
  522. seta server5 ""
  523. seta server6 ""
  524. seta server7 ""
  525. seta server8 ""
  526. seta server9 ""
  527. seta server10 ""
  528. seta server11 ""
  529. seta server12 ""
  530. seta server13 ""
  531. seta server14 ""
  532. seta server15 ""
  533. seta server16 ""
  534. seta net_noudp "0"
  535. seta net_noipx "0"
  536. seta net_socksEnabled "0"
  537. seta net_socksServer ""
  538. seta net_socksPort "1080"
  539. seta net_socksUsername ""
  540. seta net_socksPassword ""
  541. seta name "BBQ"
  542. seta cg_hudFiles "ui/hud.txt"
  543. seta scoreDOWN "+scores"
  544. seta scoreUP "+scores"
  545. seta sv_minSnaps "20"
  546. seta sv_minRate "2500"
  547. seta r_ext_compressed_textures "1"
  548. seta com_introplayed "1"
  549. seta com_soundmegs "8"
  550. seta com_hunkmegs "120"
  551. seta com_maxfps "85"
  552. seta com_zoneMegs "16"
  553.  
  554. // Q3F 2.0 Server Configuration Script
  555. //-------------------------------------------------
  556. // Type : standard server config
  557. // Date : 2002/04/06
  558. //-------------------------------------------------
  559.  
  560. set capturelimit 0 // Number of Caps before map ends (0 = disabled)
  561. set fraglimit 0 // Number of Frags an individual reaches before map ends (0 = disabled)
  562. set rconpassword "changeme" // This is the remote console password - change this and keep it a secret
  563. set timelimit 30 ` // Set the timelimit for map duration
  564.  
  565. set g_adminPassword "changeme" // Set an admin password to be used for kicking/banning only
  566. set g_allowvote 1 // Allow voting? 1=enabled, 0=disabled - this is better handled by Q3F's own voting system (g_mapVote)
  567. set g_banRules 3 // Enable banning for all offenses (see readme.html for full explanation)
  568. set g_execMapConfigs 0 // Set this CVAR to 1, if you're using map specific CFG files (for example to set map-specific class limits)
  569. set g_friendlyFire full // Full, Half, Armor, Mirror, Mirrorhalf or None - default = full
  570. Set g_gametype 5 // Set Gametype to 5 for Q3F (1=Tournement, 2=FFa, 3=Team DM, 4=CTF, 5=Q3F)
  571. set g_mapVote 1 // Displays on a map voting menu to all players at end of each map
  572. // - use g_mapVoteExcludeList/g_mapVoteIncludeList to control which maps are displayed on the vote list
  573.  
  574. // the following CVAR is used to set a map exclude list, to ensure that small duel maps arn't displayed on the map voting page
  575. // if the number of maps availble is greater than 10, then 10 will be selected at random for each instance of the voting page
  576. set g_mapVoteExcludeList
  577.  
  578. set g_mapVoteInludeList // not used in this instance, as we've already defined an exclude list.
  579. set g_motd "Q3F 2.0 - www.q3f.com" // Set the Message of the day
  580. set g_quadfactor 4 // Set power multiples for quad damage (Default: 4)
  581. set g_password "none" // Set the normal client password ("" = none)
  582. set g_suicideDelay 7 // The delay after suicide that player must wait before respawning
  583. set g_spectatorMode 0 // 0 = allow all to free-float as spectator (default) 1 = admin only
  584. set g_syncronousClients 0 // 1=Demo Recording Enabled, 0=Disabled (enabling causes jerky play)
  585. set g_showTeamBalance 1 // Displays a warning to all players when teams become unbalanced
  586. set g_teamChatSounds 4 // 0=no sounds, 1=team-wide comms wavs only, 2=team-wide comms and speech, 4=global comms wavs only, 4=global comms and speech, default=4
  587. set g_teamFrags 0 // Q3F scoring methos (1=team frags only displayed, 0=individual frags displayed)
  588. set g_teamKillRules 1 // this is the default, which will automaticaly set a temp ban on players team killing. Use 0 for clan games
  589.  
  590. set g_blueTeam "^4Blue Team^7" // sets name of blue team
  591. set g_redTeam "^1Red Team^7" // sets name of red team
  592. set g_greenTeam "^2Green Team^7" // sets name of green team
  593. set g_yellowTeam "^3Yellow Team^7" // sets name of yellow team
  594.  
  595. set g_warmup 0 // recomended setting is 0 due to crash in Q3A PR 1.17 caused by large snapshots
  596. set g_dowarmup 0 // recomended setting is 0 due to crash in Q3A PR 1.17 caused by large snapshots
  597. set g_teamAutoJoin 0 // recomended setting is 0 due to crash in Q3A PR 1.17 caused by large snapshots
  598.  
  599. set g_classReconLimit 3 // Set the maximum number of each class per team (0=none, -1=unlimited)
  600. set g_classSniperLimit 2 // Setting a sniper limit of 2 is popular to stop sniper wars
  601. set g_classSoldierLimit 6 // You could also move these to a map specific cfg (eg: q3f_forts.cfg) and then...
  602. set g_classGrenadierLimit 3 // ...set limits based on each map and then use set g_execMapConfigs 1 to auto-exec these
  603. set g_classParamedicLimit 4
  604. set g_classFlametrooperLimit 2
  605. set g_classMinigunnerLimit 2
  606. set g_classAgentLimit 2
  607. set g_classEngineerLimit 3
  608.  
  609. set pmove_fixed 0 // 1 - all players use the same player physics - framerate independed
  610.  
  611. set sv_allowdownload 0 // Recommended setting is disabled to stop 40mb downloads @ 1k/sec :)
  612. set sv_floodprotect 0 // Recommend you disable for Q3F (or it protects client data being sent to the server)
  613. set sv_hostname "Q3F 2.0" // Server Hostname and Message of the Day
  614. set sv_maxclients 22 // Maximum number of clients (including spectators + private clients)
  615. set sv_maxRate 8000 // Maximum allowable rate for a client. 8000 to 10000 recommended. Max: 25000 (Default =0)
  616. set sv_minRate 2500 // Used to set on the server to stop people setting very low rates to make themselves less visible - this should resolve the "lower-rate-to-bypass-autosentry" cheat.
  617. set sv_privateClients 2 // Set the number of reserved client spaces for holders of private password
  618. set sv_pure 1 // recommended setting for cheat-checking is enabled (1=enabled, 0=disabled)
  619. set sv_privatePassword "change" // Set the private password
  620. set sv_minSnaps 10 // Used to set on the server to stop people setting very low snaps to make themselves less visible - this should resolve the "lower-snaps-to-bypass-autosentry" cheat.
  621.  
  622. set sv_master2 "q3fmaster.gamesurf.de:27950" // add up to 4 additional master servers to report to
  623. set sv_master3 "q3fmaster.railbait.com:27950"
  624. set sv_master4 ""
  625. set sv_master5 ""
  626.  
  627. // If you do not wish to use the 'g_mapVote 1' CVAR (above) to alow map voting,
  628. // then uncomment the following to set a constant map rotation:
  629.  
  630. // set d1 "map q3f_forts ; set nextmap vstr d2" // Set map selection and cycle order...
  631. // set d2 "map q3f_well ; set nextmap vstr d3" // Set map selection and cycle order...
  632. // set d3 "map q3f_2stag2 ; set nextmap vstr d4"
  633. // set d4 "map q3f_bases ; set nextmap vstr d5"
  634. // set d5 "map q3f_muon ; set nextmap vstr d6"
  635. // set d6 "map q3f_japanc ; set nextmap vstr d7"
  636. // set d7 "map q3f_cathedrals ; set nextmap vstr d8"
  637. // set d8 "map q3f_spazball ; set nextmap vstr d9"
  638. // set d9 "map q3f_nickelplated ; set nextmap vstr d10"
  639. // set d10 "map q3f_uwarfare ; set nextmap vstr d1"
  640. // vstr d1 // ...and set the first map as q3f_forts when server starts
  641.  
  642. map q3f_forts // select the first map - comment this out if you're using the rotation above.
  643.  
  644.  
  645. To begin playing Quake 3 Fortress Beta 2.2. Use the shortcut located in your Quake III Arena/Q3F2/ called 'Play Q3F.bat' or click right here to begin playing!
  646. There is also a shorcut located on your desktop to start playing Q3F.
  647.  
  648. If you are experiencing any problems with the q3f installation, please go on irc, irc.gamesnet.net or irc.quakenet.org #Q3F or email me directly: python@railbait.com
  649.  
  650.  
  651.  
  652. Click each link to goto the site of your choice:
  653.  
  654. Frequently Asked Questions (FAQ)
  655. Got problems? Can't get Q3F to operate properly? Check out the FAQ!
  656. Player Guide
  657. New to Q3F? Can't figure out how the mod works? Want to get some background knowledge of the game before you play? Check out the player guide now!
  658. Server List
  659. Lists a bunch of Q3F servers to make server hunting easy!
  660. Custom Configs And Scripting Help
  661. Excellent site for leaning how to make configs and download premade configs.
  662. Download Additional 3rd Party Maps from Leakspot.net
  663. Save the .pk3 to your Quake III Arena/Q3F2/ directory or extract the .zip to your Quake III Arena/Q3F2/ directory.
  664. Note: Each file is designated with the extension, .pk3 or .zip, please take note. Files with .pk3 extensions can be downloaded and placed in your quake3/q3f2/ directory. Depending on the FTP link you use, you will either download the level as a .pk3 or .zip. If the download is a .pk3, then you just need to save the file to your /q3f2 directory. If the file is a .pk3.zip, then rename the file to .pk3 and place in your /q3f2 directory. If the file is a .zip, extract the contents to your /q3f2 diretory. [Source: UrbanTerror.net]
  665. Quake 3 Fortress (Q3F.com)
  666. For information on installation, troubleshooting, late breaking news and the complete Player Guide, please visit http://www.q3f.com.
  667. Planet Q3F.com (News)
  668. Keep current with the latest news and stuff going on with the Q3F Community.
  669. IRC (Internet Relay Chat)
  670. irc.gamesnet.net & irc.quakenet.org #q3f.
  671.  
  672.  
  673. mapinfo {
  674. map "q3f_excel";
  675. longname "Excelsior";
  676. type "q3f";
  677. gameindices "1,2";
  678.  
  679.  
  680. gameindexDef 1 {
  681. longname "Excelsior Classic CTF";
  682. mapinfo "Capture the enemy flag in your ramproom. Captures are 10 points. Players spawn in both lower resupplies only.\nExcelsior original by Greymon and ported by VilePickle.";
  683. }
  684. gameindexDef 2 {
  685. longname "Excelsior";
  686. mapinfo "Capture the enemy flag in your ramproom. Teamscore increases by 2 on the initial flagtouch when it is on the flagstand. Captures are 8 points. Players spawn in both lower resupplies only.\nExcelsior original by Greymon and ported by VilePickle.";
  687. }
  688.  
  689.  
  690. }
  691.  
  692. 2.2
  693. ---
  694. * Increased nail speed.
  695. * Increased rail projectile speed.
  696. * Fixed bug with explosion knockback.
  697. * Overhauled stun effect.
  698. * Increased Minigunner stun resistance.
  699. * Raised autosentry shock resistance slightly.
  700. * Added the following new maps: Nickelplated, Sewers, Sunburn and Urban Warfare.
  701. * Made 2MachSE, 32Smooth and Last Resort Q3F 2 compatible.
  702. * Added One Flag CTF to Stag.
  703. * Fixed bug on Stag where you could take the flag in One Flag CTF into the lower respawn.
  704. * Repositioned upper and lower respawns on Stag.
  705. * Fixed texture misalignments on Stag.
  706. * Fixed curve LOD problems on Bases.
  707. * Enabled computer damage on Bases.
  708. * Retextured parts of Bases.
  709. * Removed grate between flagroom and water entrance on Bases.
  710. * Tweaked jumppads on Bases.
  711. * Removed leftover clips from FR detable wall on Cathedrals.
  712. * Fixed zfighting on lower resup lifts in Cathedrals.
  713. * Fixed visible caulk faces on Cathedrals.
  714. * Fixed getting stuck below respawn lifts on Cathedrals.
  715. * Fixed func_nobuild entities in blue jumppad lifts on Cathedrals.
  716. * Added colour coding to locations on Cathedrals.
  717. * Made whole civilian team get quad and invulnerability on capping in Civsaw.
  718. * Changed megahealth on Civsaw to give 250 health.
  719. * Reduced the amount of damage the slime in Civsaw does.
  720. * Minigunners now spawn with default grenade count on Civsaw.
  721. * Fixed Civsaw mapinfo.
  722. * Minigunners get 1 teampoint per frag on Civsaw.
  723. * Civilians get 25 teampoints per capture on Civsaw.
  724. * Removed func_bobbing entities from respawns on Forts.
  725. * Fixed One Flag flag entity on Forts.
  726. * Fixed texture problem in Forts entrace floor.
  727. * Fixed respawn point on Forts pointing in the wrong direction.
  728. * Relocated basement resupply on Forts.
  729. * Sniper resupply on Forts now has a seperate entrance and exit door.
  730. * Fixed broken grass in vertexlight on JapanC.
  731. * Walking through the waterfall or sitting in the flagroom pool now extinguishes you on JapanC.
  732. * Added noimpact to water shader on JapanC.
  733. * Fixed visible caulk faces on JapanC.
  734. * Clipped sky over upper respawn room on Muon.
  735. * Fixed flaginfo for dropped flags on Muon.
  736. * Fixed certain teams having HE Charges available to them on Spazball.
  737. * Fixed green and yellow locs on Spazball.
  738. * Extended Spazball mapinfo.
  739. * Changed Well skyportal.
  740. * Added colour coding to certain blue locs on Well.
  741. * Fixed texture misalignments on Well.
  742. * Blowing grate on Well now gives you 5 personal score.
  743. * Increased moving speed of Well front doors.
  744. * Re-added enemy pack in water resupply on Well.
  745.  
  746.  
  747. 2.1
  748. ---
  749. * Fixed servers starting with cheats enabled by default. Servers running the advanced scripting won't be able to use devmap now.
  750. * Fixed minigun firing sound not playing when cg_brassTime is <= 0.
  751. * Added com_hunkmegs 96 to default.cfg, this should set hunkmegs properly on first run.
  752. * Added a more detailed error message for the hunk_alloc error.
  753. * Removed increased stun grenade resistance from minigunner.
  754. * Tweaked sniperrifle bullet-size.
  755. * Changed burning screams to only play when a player is on less than 25 health.
  756. * Fixed teamscore still increasing after timelimit has hit.
  757. * Fixed 'Vote Kick' on ingame menu.
  758. * Fixed gfx overlap on endgame menu.
  759. * Fixed server side configurable team names not being sent to clients.
  760. * Removed various redundant cvars.
  761. * Enforced cvar archiving in the UI.
  762. * Added +gren1 and +gren2 to controls menu and set in default.cfg.
  763. * Added a hold down scoreboard bind to the controls menu.
  764. * Fixed "you fragged X" messages not showing reliably.
  765. * Added various cvars to default.cfg and generally cleaned it up.
  766. * Changed record_q3f to toggle g_synchronousClients.
  767. * Lengthened size of various UI edit boxes.
  768. * Fixed invalid gameindices for map being playable.
  769. * Tweaked sentry spin-up time.
  770. * Removed cg_drawTeamOverlay as it wasn't used anymore.
  771. * Removed r_fastsky 1 disabling portal skies.
  772. * Added cg_drawSkyPortal, setting it to 0 remaps the portal skies with an alternative sky.
  773. * Stopped flamethrower bolts being sent over the network.
  774. * Removed r_gamma locking during flash.
  775. * Changed hitscan prediction to use antilag code.
  776. * Fixed endgame scoreboard (hopefully).
  777. * Fixed engineers being able to remotely execute build commands.
  778. * Fixed small bug in sentry tracking code.
  779. * Added time display to powerup popup.
  780. * Fixed various com menus typos, etc.
  781. * Added forcing portal skies off on PowerVR kyro, can be re-enabled by setting cg_drawSkyPortal to 2.
  782. * Changed userhud#.cfg to be saved in the same folder as the custom hud that is in use.
  783. * Added ready up match starts, set g_doWarmup 1 and g_warmup 0 for this to be used.
  784. * Fixed map_restart to properly use team and class settings from previous game.
  785. * Removed fraglimit from callvote.
  786. * Added ceasefire to callvote.
  787. * Changed melee weapons to use historical trace.
  788. * Added map_default.cfg support, gets executed before the normal mapconfig if cg_execMapConfigs is set to 2.
  789. * Changed special armour to affect knockback as well.
  790. * Added magic wrench. Hitting a sentry or supplystation with it now tries to upgrade, repair and resupply it.
  791. * Changed usage of the 'special' command for engineers. If you hit it when aiming and standing near a sentry or supplystation it now shows the menu that allows you to rotate and dismantle them.
  792. * Changed minigun fire rate.
  793. * Changed minigun base spread.
  794. * Tweaked sg/ssg pellet dmg/count.
  795. * Added extra burn to napalm cannon hits.
  796. * Reduced burn rate from napalm grenade.
  797. * Added 'Smooth Mouse' to controls menu.
  798. * Fixed cg_drawPanel not working properly.
  799. * Changed a missing sound in communications to not play at all.
  800. * Fixed players_green not working.
  801. * Fixed several discard_*_cells and discard_*_shells commands not working.
  802. * Fixed a few flame particles being cast when an agent fired if disguised as flametrooper with flamethrower as visible weapon.
  803. * Completely removed fraglimit and capturelimit from the code.
  804. * Changed weapon model rendering to have team coloured quad shells.
  805. * Fixed grenade exploding over water causing an invisible grenade to fall down and causing a watersplash.
  806. * Fixed cg_crosshairHealth and cg_friendlyCrosshair not working.
  807. * Added cg_crosshairColor, works like OSP, namely cg_crosshairColor 0xRRGGBB|<color>, where color is one out of white, black, red, green, blue, yellow, magenta, cyan, and grey. cg_crosshairHealth overrides this setting.
  808. * Added team member indicators, settable by using cg_drawFriend (defaults to 0). Setting it to 'team' shows the markers as the color of your team, setting it to a value following the 0xRRGGBB|<color> format allows you to set any custom color.
  809. * Added cg_drawFriendSize, defaults to 6. Use this to set the radius of the team member indicators (settable in a range 6-24).
  810. * Fixed a number of messages to colour-terminate player and team names properly.
  811. * Changed developer to be cheat protected.
  812. * Fixed admin gameindex.
  813. * Fixed rcon on the admin menu not working.
  814. * Reenabled award icons and sounds.
  815. * Removed icons above player showing when invisible as agent.
  816. * Fixed kick vote in vote menu not working.
  817.  
  818. 2.0
  819. ---
  820. * Initial Release.
  821.  
  822.  
  823. LIMITED USE SOFTWARE LICENSE AGREEMENT
  824.  
  825. This Limited Use Software License Agreement (the "Agreement") is a legal agreement between you, the end-user, and The Q3F Team. ("Q3F"). By continuing the installation of this program entitled Q3F, by loading or running the game program, or by placing or copying the program onto your computer hard drive, computer RAM or other storage, you are agreeing to be bound by the terms of this Agreement.
  826.  
  827. 1) Definitions.
  828.  
  829. a) "The Software" means the computer program commonly known as Q3F. "Software" includes all elements of the Software such as data files, images appearing in the Software and screen displays.
  830.  
  831. b) "Confidential Information" shall mean the information received which is marked as "confidential" and/or "proprietary" or which would logically be considered "confidential" or "proprietary" in view of its relationship to the disclosure. Information furnished orally, in written form, by electronic means, or by any other means which was identified by Q3F as confidential and/or proprietary at the time of the disclosure, shall be treated as Confidential Information.
  832.  
  833. 2) Grant of License for Software. Subject to the terms and conditions of this Agreement, The Q3F Team grants to you the non-exclusive and limited right to use the software program entitled Q3F in executable or object code form only (the "Software") for recreational purposes only. You are not receiving any ownership or proprietary right, title or interest in or to the Software or the copyright, trademarks, or other rights related thereto. For purposes of this section, "use" means loading the Software into RAM and/or onto computer hard drive, as well as installation of the Software on a hard disk or other storage device.
  834.  
  835. 3) The Software and all details relating to the Software shall be considered Confidential Information. All Confidential Information shall be maintained in confidence by you, and shall not be disclosed to any third party and shall be protected with the utmost care. You shall not use any "Confidential Information" received from The Q3F Team except for the evaluation purposes set forth above.
  836.  
  837. 4) Distribution. This software is for evaluation purposes only. You have no license to make copies and/or distribute via electronic means the Software. You are prohibited from altering either the Software or accompanying documentation. You are specifically prohibited from charging, or requesting donations, for any copies of the Software distributed. You are specifically prohibited from distributing the Software and/or documentation with other products.
  838.  
  839. 5) Prohibitions with Regard to Software. You, either directly or in- directly, shall not do any of the following acts:
  840.  
  841. a. rent the Software;
  842.  
  843. b. sell the Software;
  844.  
  845. c. lease or lend the Software;
  846.  
  847. d. offer the Software on a pay-per-play basis;
  848.  
  849. e. distribute the Software by any means, including, but not limited to, Internet or other electronic distribution, direct mail, retail, mail order or other means;
  850.  
  851. f. in any other manner and through any medium whatsoever commercially exploit the Software or use the Software for any commercial purpose;
  852.  
  853. g. disassemble, reverse engineer, disassemble, de-compile, modify or alter the Software;
  854.  
  855. h. translate the Software;
  856.  
  857. i. reproduce or copy the Software (except as permitted by section 6);
  858.  
  859. j. publicly display the Software; or
  860.  
  861. k. prepare or develop derivative works based upon the Software.
  862.  
  863. 6) Permitted Copying. You may make only the following copies of the Software: (i) you may copy the Software onto your computer hard drive; (ii) you may copy the Software from your computer hard drive into your computer RAM; and (iii) you may make one (1) "back up" or archival copy of the Software on one (1) hard disk.
  864.  
  865. 7) Intellectual Property Rights. The Software, including the Q3F Images, and all materials accompanying the Software (the "Materials") and all copyrights, trademarks and all other conceivable intellectual property rights related to the Software, the Materials and the Q3F Images are owned by The Q3F Team and are protected by United Kingdom copyright laws, international treaty provisions and all applicable law. You must treat the Software, the Materials and the Q3F Images like any other copyrighted material, as required by any applicable law. You agree to use your best efforts to see that any user of the Software licensed hereunder, or the Materials complies with this Agreement. You agree that you are receiving a copy of the Software, including the Q3F Images, and the Material by license only and not by sale. This section 7. shall survive the cancellation or termination of this Agreement.
  866.  
  867. 8) No Q3F Warranties. The Q3F TEAM DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH RESPECT TO THE SOFTWARE, THE PRINTED MATERIALS AND THE Q3F IMAGES. THE Q3F TEAM DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT THE SOFTWARE WILL MEET YOUR SPECIFIC REQUIREMENTS. ADDITIONAL STATEMENTS SUCH AS PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE WARRANTIES BY Q3F AND SHOULD NOT BE RELIED UPON. This section 8 shall survive the cancellation or termination of this Agreement.
  868.  
  869. 9) IN ANY CASE, NEITHER Q3F, NOR ANY OF Q3F'S OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES (EXCLUDING YOU), SUBLICENSEES (EXCLUDING YOU), SUCCESSORS OR ASSIGNS SHALL BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT, PUNITIVE OR OTHER SIMILAR DAMAGES ARISING FROM BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, STRICT PRODUCT LIABILITY, OR OTHER LEGAL THEORY EVEN IF Q3F OR ITS AGENT(S) HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR EVEN IF SUCH DAMAGES ARE FORESEEABLE, OR LIABLE FOR ANY CLAIM BY ANY OTHER PARTY.
  870.  
  871. 10) General Provisions. Neither this Agreement nor any part or portion hereof shall be assigned or sublicensed by you. Q3F may assign its rights under this Agreement in its sole discretion. Should any provision of this Agreement be held to be void, invalid, unenforceable or illegal by a court, the validity and enforceability of the other provisions shall not be affected thereby. If any provision is determined to be unenforceable, you agree to a modification of such provision to provide for enforcement of the provision's intent, to the extent permitted by applicable law. Failure of Q3F to enforce any provision of this Agreement shall not constitute or be construed as a waiver of such provision or of the right to enforce such provision. If you fail to comply with or breach any term or condition of this Agreement, YOUR LICENSES AND THIS AGREEMENT ARE AUTOMATICALLY TERMINATED, WITHOUT NOTICE. In the event this Agreement is terminated, you shall have no right to use the Software in any manner, and you shall immediately destroy all copies of the Software in your possession, custody or control.
  872.  
  873. 11) YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE OR RAM, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN THE Q3F TEAM AND YOU, IF ANY, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO. THIS AGREEMENT SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER COMMUNICATIONS BETWEEN THE Q3F TEAM AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.
  874.  
  875. (c) Copyright 2000-2002 The Q3F Development Team. All rights reserved.
  876.  
  877. .. .. .*E*. ,U;;;;
  878. .. *BMMMMMMU . ., ,OM,,;;
  879. .@MMMMMMME, .. *EMM;;;;
  880. @BBBEEMMMB, ,, .;UMMMM;;;;
  881. ,O@ .,@M@, .. .@MMMMMM;;;;
  882. . .. .OM , . .. *MMM;;;;
  883. . .. .*MO . . .. .MMM;;;;
  884. . . ;BBBU,. .. ...UMM;;;;
  885. ... ,UMMMMB,, . .. .EMM;;;;
  886. ...OMMMMMMB@. ... .OMM;;;;
  887. , . ..;MMMMM,.. . .OM;;;;
  888. .. ....,UMMME . .. .UM;;;;
  889. .. . .BBMM .. .*MM;;;;
  890. .. .. . , ;MMM .. .;MM;;;;
  891. . . .. .,MME . .,MM;;;;
  892. .,. . .,...MBO.. ...ME;;;;
  893. .U , .. .MM* .. .ME;;;;
  894. OU. . .. @MB, .. .ME;;;;
  895. .BB. , ;MB@ .. .ME;;;;
  896. .MBE... ;BMO .. E@;;;;
  897. *BMMBOO@UBM;. ... .. E@;;;;
  898. ,O@O@O@* .. .. ..BO;;;;
  899. .. ... . . .. .. . ..M;;;;
  900. . .. . . .. .. ...B;;;;
  901. .. .. ... .. . ...B;;;;
  902. . ., ,. .. .. ., . .;E;;;;
  903. . . . . ... .. . . OO;;;;
  904. ... . .. .. .. .. E;;;;;
  905. .. .. .. . .,. . . .;U;;;;;
  906. .. . . ,**. .. . U@;;;;;
  907. . . . ,UO. . ,M;;;;;
  908. .. , @B* .*E@;;;;
  909. , ,.,BBMBE;;;;
  910. .. ,@O*;;;;
  911.  
  912.  
  913. -3j Presents-
  914. - Outpost9 -
  915.  
  916. *********************************************************
  917.  
  918. MAP INFORMATION-
  919.  
  920. Title: Outpost9
  921. Version: version 2
  922. Filename: q3f_outpost9v2.pk3
  923. Created By: shitty-3j, jerk-3j
  924. Authors' Emails: jared@triad.rr.com,
  925. phragile@triad.rr.com
  926. Type: Advanced CTF(sniper class limited), Advanced CTF
  927. Description: Gameplay descriptions in the mapinfo.
  928. Don't forget you can detpack the
  929. brown boxes for an extra FR entrance.
  930. Compile Date: 8/15/2003
  931.  
  932. *********************************************************
  933.  
  934. DEVELOPMENT:
  935.  
  936. Program: GtkRadiant 1.2.11
  937. Compile Type: Q3Map2 -meta -vis -light -fast
  938. -filter -super2 -bounce 8
  939. Known Bugs: If there were known bugs why would I be releasing it???
  940.  
  941. *********************************************************
  942.  
  943. THANKS TO:
  944.  
  945. Thanks to Yves Allaire aka "evil lair" for his textures.
  946. Thanks to "Sock" (sock@planetquake.com) for his textures.
  947.  
  948. *********************************************************
  949.  
  950. INSTALLATION:
  951.  
  952. Place the pk3 in your /q3f2 directoy.
  953.  
  954. ---------------------------------------------------------------------------------------
  955. Game : Quake 3 Arena (for the Quake3 Fortress Mod)
  956. Map Title : ICE
  957. Map Filename : q3f_ice.bsp
  958. Release Date : 20.10.2002
  959.  
  960. Author : Atlan
  961. E-mail : Atlan@dbb.at
  962.  
  963. Description : A large map for Q3F play
  964. Capture the enemy flag in the ramproom.
  965.  
  966. Additional Credits to : dbb|blade for testing the map
  967. dbb|nail for redesign the flag
  968.  
  969. * Construction Info *
  970.  
  971. Base : Arctic
  972. Editor(s) used : Q3Radiant
  973. Work Time : 4 months
  974. Build Time : about 4 hours
  975. Build Machine : PVI 22000/ 512 Megs RAM and a GeForce 4 TI4400
  976. Known Bugs : none
  977.  
  978.  
  979. * Copyright / Permissions *
  980.  
  981. Copyright (c) 2000 Atlan (Atlan@dbb.at)
  982. This level may be electronically distributed only at no charge to the recipient, and may not
  983. be modified in any way. This text file must be included with the level.
  984.  
  985. This level may not be distributed on any commercial CD-ROM without prior, explicit consent
  986. from Atlan (Atlan@dbb.at)
  987.  
  988. The Q3F Community Map Pack #1
  989. -========================================-
  990.  
  991. PACK INFORMATION:
  992.  
  993. Title: The Q3F Community Map Pack #1
  994. Version: Version 1.0
  995. Filename: q3f2_community_mappack_1.zip
  996. Release Date: August 10, 2003
  997. Created By: wrld|Estoroth
  998. Email: estoroth@turban-error.net
  999. Type: CTF
  1000. Description: A dozen of popular Q3F2 third party maps
  1001.  
  1002. ======================================================
  1003.  
  1004. PACK DESCRIPTION:
  1005.  
  1006. In collaboration with admins from the most important Q3F leagues and public servers and various members of the community,
  1007. some of the most popular 3rd party maps have been gathered and now released within a single pack. 10 of them are already
  1008. well known, while q3f_swamp and q3f_spit are previously unreleased maps. Spit is a contribution from the Q3F dev team,
  1009. who are kindly supporting the pack, even though it is not an official release.
  1010.  
  1011. ==========================================================
  1012.  
  1013. MAPS INCLUDED:
  1014.  
  1015. q3f_openfire2b by War|ock
  1016. q3f_ultima by Riptor
  1017. q3f_hardcore by Xavier
  1018. q3f_tf2k by Riptor
  1019. q3f_simo by termi
  1020. q3f_softcore by VilePickle
  1021. q3f_dungeonz by Riptor, ildon
  1022. q3f_shutdown2 by Schakal
  1023. q3f_ice by atlan
  1024. q3f_impact by Riptor
  1025. q3f_swamp by l0g1c, 5anny
  1026. q3f_spit by Leon, 5anny (property of the Q3F dev team)
  1027.  
  1028. ===========================================================
  1029.  
  1030. INSTALLATION:
  1031.  
  1032. Unzip all the pk3s into your quake3/q3f2/ dir
  1033.  
  1034. ==========================================================
  1035.  
  1036. SPECIAL THANKS:
  1037.  
  1038. founda, for getting this going; and of course, the map authors
  1039.  
  1040. ===========================================================
  1041.  
  1042. ACKNOWLEDGEMENTS:
  1043.  
  1044. Administrators from RB, CF, EQ3FL, STA and various other people from the Q3F community
  1045.  
  1046. ======================================================
  1047.  
  1048. ©2003 [The Q3F Community]
  1049. All Rights Reserved
  1050.  
  1051. Q3F © 1999-2003 Q3F Development Team
  1052.  
  1053. Quake III Arena is a registered trademark of id Software, Inc.
  1054.  
  1055. Border2
  1056.  
  1057. ======================================================
  1058.  
  1059. MAP INFORMATION-
  1060.  
  1061. Title: The Border
  1062. Version: Final v2
  1063. Filename: q3f_border2.pk3
  1064. Created By: Kyle ([REC]Someone) <--QWTF
  1065. REV6|VilePickle, Leon, TN|Pud <--Q3F
  1066. Author Email: vilepickle@chartermi.net
  1067. Type: Border patrol
  1068. Description: Hispanics must go in truck to the tunnel and escape. MiB protects them, while border patrol tries to stop all
  1069. Web: http://www.gundamw.net/vile
  1070. Compile Date: 1/11/03
  1071.  
  1072. ======================================================
  1073.  
  1074. DEVELOPMENT:
  1075.  
  1076. Program: GtkRadiant 1.2.11
  1077. Known Bugs: None.
  1078. Compile Time: N/A
  1079. Compile PC: P4 2.7GHz, 512MB DDR2100
  1080. Compile Type: Q3Map2 -meta -v -custinfoparms -vis -saveprt -light -fast -patchshadows -bounce 3
  1081.  
  1082. CHANGES FOR BORDER2:
  1083. Moved invulnerability to blue rather than yellow.
  1084. Removed Gren2's.
  1085. Immigrants may jump in tunnel only from building (made road trigger somewhat larger).
  1086. Added ammo_rockets=+20 on spawn for MiB and BP.
  1087.  
  1088. CHANGES FOR BORDER1:
  1089. Truck moves somewhat faster.
  1090. Blue scores 1 teamscore per frag.
  1091. Green and Yellow get 10 teamscore from escaping.
  1092. No longer lose 1 kill because of going in road or over border.
  1093. Green doesn't all respawn on escape.
  1094. MiB is invincible the first 2 seconds of spawn.
  1095.  
  1096. ======================================================
  1097.  
  1098. THANKS TO:
  1099.  
  1100. Original Work: In the Q3F version, the uncompleted European mapper's work was decompiled and almost completely reworked to get this version. They had stopped their work in September 2000.
  1101.  
  1102. ======================================================
  1103.  
  1104. INSTALLATION:
  1105.  
  1106. Place the pk3 in your /q3f2 directoy.
  1107.  
  1108. ======================================================
  1109. ©2003 David Lohmeyer.
  1110. All Rights Reserved
  1111.  
  1112. Quake III Arena is a registered trademark of id Software, Inc.
  1113.  
  1114. Excelsior - q3f_excel
  1115.  
  1116. ======================================================
  1117.  
  1118. --MAP INFORMATION--
  1119.  
  1120. Title: Excelsior
  1121. Version: Final 1.0
  1122. Filename: q3f_excel.bsp
  1123. Original Author: Greymon
  1124. Port Created By: David Lohmeyer - REV6|VilePickle
  1125. Author Email: vilepickle@chartermi.net
  1126. Type: 9v9 ACTF
  1127. Description: An Advanced CTF map designed for 9v9 games with a tech feel.
  1128. Web: http://www.gundamw.net/vile
  1129. Compile Date: 8/11/03
  1130. Started: 6/20/03
  1131.  
  1132. ======================================================
  1133.  
  1134. --DEVELOPMENT--
  1135.  
  1136. Map began June 20, 2003 with permission from Greymon to do the port. The QWTF version has been a direct reference in creating this Q3F version, and it is in my attempt to bring the layout as close as possible while adding upon it with advanced engine features. Beta 2.0 playtested on 8/1/03 in a 9v9 setup. Other betas received numerous 4v4 pickups (about 4) and beta6/7 were playtested by clan Revelation 6. R_speeds only reach about 5000 on the map, and the usual maximum for a level is around 10000.
  1137.  
  1138. FINAL CHANGES/FIXES:
  1139. -Skylight blocked with a wall to increase fps (was dropping about 20).
  1140. -Clipped elevator so it's smooth falling down it.
  1141. -Fixed score on one basees capture point.
  1142. -Made bridge in middle water a right angle.
  1143.  
  1144. BETA 7.0 CHANGES/FIXES:
  1145. -Added skylight area from ramproom to flagroom floor.
  1146. -Hinted the map up to improve FPS.
  1147. -Added areaportals on the doors to improve FPS.
  1148. -Sky clipped outside to heights of the tops of the rocks.
  1149. -Wall texture changed in middle water area.
  1150. -Another misaligned texture in ramp area fixed.
  1151. -Water entrance to ramps moved back more and is now in the wall, not floor.
  1152. -Snipe deck floor texture changed.
  1153. -Bigger midfield rock downsized and moved.
  1154. -Flag 'Excelsior!' message now appears midscreen like original.
  1155. -Upper resupply doesn't steal a grenade if you have 3 anymore.
  1156. -Sky changed to a skybox.
  1157. -Seperate gameindex for classic teamscoring (10 on cap, g_gameindex 1).
  1158. -2 teamscore touch 8 cap gameindex now gameindex 2.
  1159. -ACTF entities nearly completely removed.
  1160. -Upper resupply gives 10 more cells (+25), and 50 health 60 armor.
  1161.  
  1162. BETA 6.0 CHANGES/FIXES:
  1163. -Light entity overhaul for whole map
  1164. -Ambient lighting added to map
  1165. -Major textures changed to be less 'fruity'
  1166. -Rung on red water ladder fixed
  1167. -Water entrance now walkable
  1168. -Water entrance stairs clip-ramped
  1169. -Ramproom big boxes made taller
  1170.  
  1171. BETA 5.0 CHANGES/FIXES:
  1172. -Added another route to the main ramps from the water entrance.
  1173.  
  1174. BETA 4.0 CHANGES/FIXES:
  1175. -Elevator now accessible to both teams.
  1176. -Elevator speeded up slightly.
  1177. -Fixed all models being discolored by removing the 'cushion' on the grass.
  1178.  
  1179. BETA 3.0 CHANGES/FIXES:
  1180. -Made outside grass soft.
  1181. -Now a bit of wind outside.
  1182. -Changed ramps in RR to outside to ladders like in QWTF.
  1183. -Moved boxes in RR to make similar to QWTF.
  1184. -'Loaded' message now displays in the mm1 box, not in middle of screen.
  1185. -Water outside shallowed to be able to walk on - QWTF water walk speeds now achievable.
  1186. -Bridge added to middle underground area to walk on.
  1187. -Cap point trigger raised.
  1188. -Players now respawn in the water resupply in addition to main.
  1189. -Outside rock void fixed.
  1190. -Green sky fixed.
  1191. -Resupply trigger raised.
  1192. -aCTF award system eliminated except for the on-touch bonus.
  1193. -Wait time on resupply pads now 1 second instead of 2.
  1194. -More cells added to FR resupply pad.
  1195. -Lightsource added to elevator colored light.
  1196.  
  1197. BETA 2.0 CHANGES/FIXES:
  1198. -Sky color changed somewhat.
  1199. -Ungayed one outside rock on the ground.
  1200. -Took out a gay looking wall detail in RR.
  1201. -You start with 3 gren1's now and the main and water resupplies put you at just 3.
  1202. -Blue trim in red FR fixes.
  1203. -Rock overlapping shit outside fixed on the walls.
  1204. -No longer able to get on top of mid rock section.
  1205. -Enemy respawn killer moved to outside of the respawn into the tiny door hallway.
  1206. -Enemy respawn killer message fixed (I hope).
  1207. -Ramps in RR had uneven brushes fixed.
  1208. -Water floor rocks no longer have weird angles that make black shadows.
  1209. -Z-fight in sniper deck fixed.
  1210. -Water entrance now 1 hall to compensate for Q3 slow water travel.
  1211. -RR now has a specific location as well as the outside bridges.
  1212. -Flag touching now 2 teamscore, capping now 8.
  1213. -Outside of base lit better.
  1214. -Outside rock texture changed back.
  1215.  
  1216. BETA 1.0 CHANGES/FIXES:
  1217. -Cloned bases.
  1218. -Fixed red RR location.
  1219. -Rocks outside textured anew and improved.
  1220. -Enemies now die on entering your respawn.
  1221. -Changed cap to 7 team points, while initially touching gives 3.
  1222. -Changed flag return time to Excel's 60s.
  1223. -Banners added on middle sides.
  1224.  
  1225. ALPHA 2.0 FIXES:
  1226. -Changed gren2 limits to 2 on spawn, no more supplied.
  1227. -Added message to resupply pads
  1228. -Removed full cells/shells/bullets from upper resupply
  1229. -Flagroom floor objects butted to wall and inclined more
  1230. -Key walls clipped
  1231. -Locations added
  1232. -Main entrance not see-throughable from ramproom as much anymore
  1233. -Sniper deck barrier to outside from window raised
  1234. -Ledge going into water roughened from its straightness before
  1235.  
  1236. ======================================================
  1237.  
  1238. --COMPILATION--
  1239. CPU: 2.7GHz P4
  1240. RAM: 768MB PC2100 DDR
  1241. COMPILER: q3map2 2.5.5 test
  1242. TYPE: -custinfoparms -leaktest -meta -vis -v -light -fast -fastbounce -filter -super 2 -bounce 2
  1243.  
  1244. ======================================================
  1245.  
  1246. --THANKS TO--
  1247.  
  1248. Playtesters: The wonderful dying Q3F community for all your efforts, except the join/parters in IRC. You can just feck off.
  1249. Special/Mapping Help: BirdDawg as always <3, Timmy for recommending the Q3F changes.
  1250. Textures: Evil
  1251.  
  1252. ======================================================
  1253.  
  1254. --INSTALLATION--
  1255.  
  1256. Place the pk3 in your /q3f2 directoy.
  1257.  
  1258. Want to play on localhost? Go into Create under the main menu and select this map from the list. Start up!
  1259.  
  1260. ======================================================
  1261. ©2003 David Lohmeyer.
  1262. All Rights Reserved
  1263.  
  1264. Quake III Arena is a registered trademark of id Software, Inc.
  1265.  
  1266. cd ..
  1267. quake3.exe +set fs_game q3f2 +set com_hunkmegs 120 +set cl_allowdownload 0 +set cl_punkbuster 1
  1268.  
  1269. // tech floors
  1270. textures/evil4_techfloors/tfloor3_huge
  1271. {
  1272. cull none
  1273. {
  1274. map textures/evil4_techfloors/tfloor3_huge.tga
  1275. tcMod scale 2.0 2.0
  1276. blendFunc GL_ONE GL_ZERO
  1277. alphaFunc GE128
  1278. depthWrite
  1279. rgbGen identity
  1280. }
  1281. {
  1282. map $lightmap
  1283. blendFunc GL_DST_COLOR GL_ZERO
  1284. depthFunc equal
  1285. rgbGen identity
  1286. }
  1287. }
  1288. textures/evil4_techfloors/tfloor_rndholes
  1289. {
  1290.  
  1291. {
  1292. map textures/evil4_techfloors/tfloor_rndholes.tga
  1293. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  1294. rgbGen identity
  1295. }
  1296. {
  1297. map $lightmap
  1298. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  1299. rgbGen identity
  1300. }
  1301. }
  1302. textures/evil4_techfloors/tfloor_rndholes_drty
  1303. {
  1304.  
  1305. {
  1306. map textures/evil4_techfloors/tfloor_rndholes_drty.tga
  1307. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  1308. rgbGen identity
  1309. }
  1310. {
  1311. map $lightmap
  1312. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  1313. rgbGen identity
  1314. }
  1315. }
  1316. //********************************************
  1317. //********************************************
  1318. //********************************************
  1319. //**************evil metals section**************
  1320. //********************************************
  1321. //********************************************
  1322. //********************************************
  1323. textures/evil4_metals/mtlsportal
  1324. {
  1325. cull disable
  1326. surfaceparm nomarks
  1327. surfaceparm trans
  1328. sort additive
  1329. {
  1330. clampmap textures/evil4_metals/mtlsportal_fx1.tga
  1331. blendFunc add
  1332. tcmod rotate -100
  1333. rgbGen identity
  1334. }
  1335. {
  1336.  
  1337. clampmap textures/evil4_metals/mtlsportal_fx2.tga
  1338. blendFunc add
  1339. tcmod rotate 100
  1340. rgbGen identity
  1341. }
  1342. {
  1343.  
  1344. clampmap textures/evil4_metals/mtlsportal_fx3.tga
  1345. blendFunc add
  1346. tcmod rotate 10
  1347. rgbGen identity
  1348. }
  1349.  
  1350. {
  1351. clampmap textures/evil4_metals/mtlsportal.tga
  1352. alphaFunc GE128
  1353. depthWrite
  1354. rgbGen identity
  1355. }
  1356. {
  1357. map $lightmap
  1358. rgbGen identity
  1359. blendFunc GL_DST_COLOR GL_ZERO
  1360. depthFunc equal
  1361. }
  1362. }
  1363. textures/evil4_metals/flrgrate
  1364. {
  1365.  
  1366. {
  1367. map textures/evil4_metals/flrgrate.tga
  1368. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  1369. rgbGen identity
  1370. }
  1371. {
  1372. map $lightmap
  1373. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  1374. rgbGen identity
  1375. }
  1376. }
  1377. textures/evil4_metals/mtlflrslots
  1378. {
  1379.  
  1380. {
  1381. map textures/evil4_metals/mtlflrslots.tga
  1382. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  1383. rgbGen identity
  1384. }
  1385. {
  1386. map $lightmap
  1387. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  1388. rgbGen identity
  1389. }
  1390. }
  1391. textures/evil4_metals/mtlbrushed
  1392. {
  1393. qer_editorimage textures/evil4_metals/mtlbrushed.tga
  1394. {
  1395. map textures/evil4_metals/mtlbrushed_env.tga
  1396. tcGen environment
  1397. rgbGen identity
  1398. }
  1399. {
  1400. map textures/evil4_metals/mtlbrushed.tga
  1401. blendFunc gl_dst_color gl_zero
  1402. rgbGen identity
  1403. }
  1404. {
  1405. map $lightmap
  1406. blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
  1407. rgbGen identity
  1408. }
  1409. }
  1410. textures/evil4_metals/eshinytin
  1411. {
  1412. qer_editorimage textures/evil4_metals/eshinytin.tga
  1413. {
  1414. map textures/effects/tinfx.tga
  1415. tcGen environment
  1416. rgbGen identity
  1417. tcmod scale 0.55 1
  1418. }
  1419. {
  1420. map $lightmap
  1421. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  1422. rgbGen identity
  1423. }
  1424. {
  1425. map textures/evil4_metals/eshinytin.tga
  1426. blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
  1427. rgbGen identity
  1428. }
  1429. {
  1430. map $lightmap
  1431. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  1432. rgbGen identity
  1433. }
  1434. }
  1435. textures/evil4_metals/mtlpanel_wrnstripe_ow2
  1436. {
  1437. {
  1438. map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
  1439. rgbGen wave sin 0.5 0.5 0 1
  1440. blendfunc GL_ONE GL_ONE
  1441. }
  1442. {
  1443. map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
  1444. //rgbGen wave sin 0.5 0.5 0 1
  1445. blendfunc GL_ONE GL_ONE
  1446. }
  1447. {
  1448. map textures/evil4_metals/mtlpanel_wrnstripe_ow2.tga
  1449. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  1450. rgbGen identity
  1451. }
  1452.  
  1453. {
  1454. map $lightmap
  1455. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  1456. rgbGen identity
  1457. }
  1458. }
  1459. //
  1460. textures/evil4_metals/mtltekfloor
  1461. {
  1462.  
  1463. q3map_surfacelight 100
  1464. q3map_lightimage textures/evil4_metal/mtltekfloor_fx.tga
  1465. {
  1466. map textures/base_wall/chrome_env.tga
  1467. rgbGen identity
  1468. tcGen environment
  1469. tcmod scale .25 .25
  1470. }
  1471.  
  1472. {
  1473. map textures/evil4_metals/mtltekfloor.tga
  1474. blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
  1475. rgbGen identity
  1476. }
  1477. {
  1478. map $lightmap
  1479. blendfunc gl_dst_color gl_zero
  1480. rgbGen identity
  1481. }
  1482. {
  1483. map textures/evil4_metals/mtltekfloor_fx.tga
  1484. blendFunc GL_ONE GL_ONE
  1485. rgbGen wave sin 0.5 0.5 0 .2
  1486. }
  1487. {
  1488. map textures/evil4_metals/mtltekfloor_fx2.tga
  1489. blendFunc GL_ONE GL_ONE
  1490. //rgbGen wave sin 0.5 0.5 0 .2
  1491. }
  1492. }
  1493. textures/evil4_metals/wrnjumppad
  1494. {
  1495. {
  1496. map $lightmap
  1497. rgbGen identity
  1498. }
  1499. {
  1500. map textures/evil4_metals/wrnjumppad.tga
  1501. blendFunc GL_DST_COLOR GL_ZERO
  1502. rgbGen identity
  1503. }
  1504. {
  1505. map textures/evil4_metals/wrnjumppad_glow.tga
  1506. rgbGen wave sin 0.5 0.5 1 1
  1507. blendfunc GL_ONE GL_ONE
  1508. }
  1509. }
  1510. //********************************************
  1511. //********************************************
  1512. //********************************************
  1513. //**************evil wall section****************
  1514. //********************************************
  1515. //********************************************
  1516. //********************************************
  1517. textures/evil4_wall/tekwallmulti2
  1518. {
  1519. {
  1520. map textures/base_wall/chrome_env.tga
  1521. rgbGen identity
  1522. tcGen environment
  1523. tcmod scale .25 .25
  1524. }
  1525.  
  1526. {
  1527. map textures/evil4_wall/tekwallmulti2.tga
  1528. blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
  1529. rgbGen identity
  1530. }
  1531. {
  1532. map $lightmap
  1533. blendfunc gl_dst_color gl_zero
  1534. rgbGen identity
  1535. }
  1536. }
  1537. //********************************************
  1538. //********************************************
  1539. //********************************************
  1540. //**************evil lights section***************
  1541. //********************************************
  1542. //********************************************
  1543. //********************************************
  1544. textures/evil4_lights/steplight
  1545. {
  1546. surfaceparm nomarks
  1547. q3map_surfacelight 1000
  1548. //light1
  1549. {
  1550. map $lightmap
  1551. rgbGen identity
  1552. }
  1553. {
  1554. map textures/evil4_lights/steplight.tga
  1555. blendFunc GL_DST_COLOR GL_ZERO
  1556. rgbGen identity
  1557. }
  1558. {
  1559. map textures/evil4_lights/steplight_glow.tga
  1560. blendfunc GL_ONE GL_ONE
  1561. }
  1562. }
  1563. textures/evil4_lights/drkmtlsupport_light
  1564. {
  1565. surfaceparm nomarks
  1566. q3map_surfacelight 1000
  1567. {
  1568. map $lightmap
  1569. rgbGen identity
  1570. }
  1571. {
  1572. map textures/evil4_lights/drkmtlsupport_light.tga
  1573. blendFunc GL_DST_COLOR GL_ZERO
  1574. rgbGen identity
  1575. }
  1576. {
  1577. map textures/evil4_lights/drkmtlsupport_light_glow.tga
  1578. rgbGen wave sin 0.5 0.5 1 .5
  1579. blendfunc GL_ONE GL_ONE
  1580. }
  1581.  
  1582. }
  1583. textures/evil4_lights/s_light
  1584. {
  1585. qer_editorimage textures/evil4_lights/s_light.tga
  1586. surfaceparm nomarks
  1587. q3map_surfacelight 1500
  1588. {
  1589. map textures/evil4_lights/s_light.tga
  1590. blendFunc GL_DST_COLOR GL_ZERO
  1591. rgbGen identity
  1592. }
  1593. {
  1594. map textures/evil4_lights/s_light_blend.tga
  1595. rgbGen wave sin 0.5 0.5 1 1
  1596. blendFunc GL_ONE GL_ONE
  1597. }
  1598. {
  1599. map $lightmap
  1600. rgbGen identity
  1601. blendFunc Filter
  1602. }
  1603. }
  1604. textures/evil4_lights/t_mtllight
  1605. {
  1606. surfaceparm nomarks
  1607. q3map_surfacelight 1000
  1608. //light1
  1609. {
  1610. map $lightmap
  1611. rgbGen identity
  1612. }
  1613. {
  1614. map textures/evil4_lights/t_mtllight.tga
  1615. blendFunc GL_DST_COLOR GL_ZERO
  1616. rgbGen identity
  1617. }
  1618. {
  1619. map textures/evil4_lights/t_mtllight_blend.tga
  1620. //rgbGen wave sin 0.5 0.5 1 1
  1621. blendfunc GL_ONE GL_ONE
  1622. }
  1623. }
  1624. textures/evil4_lights/mtl_lightsmll
  1625. {
  1626. surfaceparm nomarks
  1627. q3map_surfacelight 1000
  1628. //light1
  1629. {
  1630. map $lightmap
  1631. rgbGen identity
  1632. }
  1633. {
  1634. map textures/evil4_lights/mtl_lightsmll.tga
  1635. blendFunc GL_DST_COLOR GL_ZERO
  1636. rgbGen identity
  1637. }
  1638. {
  1639. map textures/evil4_lights/mtl_lightsmll_blend.tga
  1640. rgbGen wave sin 0.5 0.5 1 1
  1641. blendfunc GL_ONE GL_ONE
  1642. }
  1643. }
  1644. //double glowing effect light strips
  1645. textures/evil4_lights/l_light_b
  1646. {
  1647. q3map_surfacelight 5000
  1648. q3map_lightimage textures/evil4_lights/l_light_b.tga
  1649. {
  1650. map $lightmap
  1651. rgbGen identity
  1652. }
  1653. {
  1654. map textures/evil4_lights/l_light_b.tga
  1655. blendFunc GL_DST_COLOR GL_ZERO
  1656. rgbGen identity
  1657. }
  1658. {
  1659. map textures/evil4_lights/l_light_b_blend.tga
  1660. blendfunc GL_ONE GL_ONE
  1661. }
  1662. {
  1663. map textures/evil4_lights/l_light_b_blend.tga
  1664. rgbGen wave sin 6 2 1 2
  1665. blendfunc GL_ONE GL_ONE
  1666. }
  1667. }
  1668. textures/evil4_lights/l_light_g
  1669. {
  1670. q3map_surfacelight 5000
  1671. q3map_lightimage textures/evil4_lights/l_light_g.tga
  1672. {
  1673. map $lightmap
  1674. rgbGen identity
  1675. }
  1676. {
  1677. map textures/evil4_lights/l_light_g.tga
  1678. blendFunc GL_DST_COLOR GL_ZERO
  1679. rgbGen identity
  1680. }
  1681. {
  1682. map textures/evil4_lights/l_light_g_blend.tga
  1683. blendfunc GL_ONE GL_ONE
  1684. }
  1685. {
  1686. map textures/evil4_lights/l_light_g_blend.tga
  1687. rgbGen wave sin 6 2 1 2
  1688. blendfunc GL_ONE GL_ONE
  1689. }
  1690. }
  1691. textures/evil4_lights/l_light_r
  1692. {
  1693. q3map_surfacelight 5000
  1694. q3map_lightimage textures/evil4_lights/l_light_r.tga
  1695. {
  1696. map $lightmap
  1697. rgbGen identity
  1698. }
  1699. {
  1700. map textures/evil4_lights/l_light_r.tga
  1701. blendFunc GL_DST_COLOR GL_ZERO
  1702. rgbGen identity
  1703. }
  1704. {
  1705. map textures/evil4_lights/l_light_r_blend.tga
  1706. blendfunc GL_ONE GL_ONE
  1707. }
  1708. {
  1709. map textures/evil4_lights/l_light_r_blend.tga
  1710. rgbGen wave sin 6 2 1 2
  1711. blendfunc GL_ONE GL_ONE
  1712. }
  1713. }
  1714. textures/evil4_lights/l_light_w
  1715. {
  1716. q3map_surfacelight 5000
  1717. q3map_lightimage textures/evil4_lights/l_light_w.tga
  1718. {
  1719. map $lightmap
  1720. rgbGen identity
  1721. }
  1722. {
  1723. map textures/evil4_lights/l_light_w.tga
  1724. blendFunc GL_DST_COLOR GL_ZERO
  1725. rgbGen identity
  1726. }
  1727. {
  1728. map textures/evil4_lights/l_light_w_blend.tga
  1729. blendfunc GL_ONE GL_ONE
  1730. }
  1731. {
  1732. map textures/evil4_lights/l_light_w_blend.tga
  1733. rgbGen wave sin 6 2 1 2
  1734. blendfunc GL_ONE GL_ONE
  1735. }
  1736. }
  1737. //
  1738. textures/evil4_lights/mtl_l1
  1739. {
  1740. {
  1741. map textures/evil4_lights/mtl_l1_fx.tga
  1742. //blendfunc add
  1743. tcmod scale 12 1
  1744. rgbGen identity
  1745. tcMod scroll 0 1
  1746.  
  1747. }
  1748. {
  1749. map textures/evil4_lights/mtl_l1_fx.tga
  1750. blendfunc add
  1751. //tcmod scale 25 1
  1752. rgbGen identity
  1753. tcMod scroll 1 0
  1754.  
  1755. }
  1756. {
  1757. map textures/evil4_lights/mtl_l1.tga
  1758. blendfunc blend
  1759. rgbGen identity
  1760. }
  1761. {
  1762. map textures/evil4_lights/mtl_l1_fx2.tga
  1763. blendfunc add
  1764. tcmod scale 1 1
  1765. }
  1766. {
  1767. map $lightmap
  1768. rgbGen identity
  1769. blendfunc filter
  1770. }
  1771. }
  1772. //border light
  1773. textures/evil4_lights/trimtl_grlbtm_light
  1774. {
  1775. q3map_surfacelight 5000
  1776. q3map_lightimage textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
  1777. qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga
  1778.  
  1779. {
  1780. map textures/evil4_lights/trimtl_grlbtm_light.tga
  1781. rgbGen identity
  1782. }
  1783.  
  1784. {
  1785. map $lightmap
  1786. rgbGen identity
  1787. blendfunc gl_dst_color gl_zero
  1788. }
  1789. {
  1790. map textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
  1791. blendfunc gl_one gl_one
  1792. rgbgen wave sin 1 .1 0 1
  1793. }
  1794.  
  1795. }
  1796. textures/evil4_lights/s_bluelight
  1797. {
  1798. q3map_surfacelight 1000
  1799. q3map_lightimage textures/evil4_lights/s_bluelight.tga
  1800. {
  1801. map $lightmap
  1802. rgbGen identity
  1803. }
  1804. {
  1805. map textures/evil4_lights/s_bluelight.tga
  1806. rgbGen identity
  1807. blendFunc GL_DST_COLOR GL_ZERO
  1808. }
  1809. {
  1810. map textures/evil4_lights/s_bluelight_glow.tga
  1811. rgbGen wave sin 0.5 0.5 0 .2
  1812. blendfunc add
  1813.  
  1814. }
  1815. {
  1816. map $lightmap
  1817. blendFunc GL_DST_COLOR GL_ZERO
  1818. rgbGen identity
  1819. }
  1820.  
  1821. }
  1822. //********************************************
  1823. //********************************************
  1824. //********************************************
  1825. //**************evil fx section******************
  1826. //********************************************
  1827. //********************************************
  1828. //********************************************
  1829. //
  1830.  
  1831. // portal
  1832. textures/evil4_fx/mtlportal_fx
  1833. {
  1834. cull disable
  1835. surfaceparm nomarks
  1836. surfaceparm trans
  1837. sort additive
  1838. {
  1839. clampmap textures/evil4_fx/mtlportal_fx1.tga
  1840. blendFunc add
  1841. tcmod rotate -100
  1842. rgbGen identity
  1843. }
  1844. {
  1845.  
  1846. clampmap textures/evil4_fx/mtlportal_fx2.tga
  1847. blendFunc add
  1848. tcmod rotate 100
  1849. rgbGen identity
  1850. }
  1851.  
  1852. {
  1853. clampmap textures/evil4_fx/mtlportal.tga
  1854. alphaFunc GE128
  1855. depthWrite
  1856. rgbGen identity
  1857. }
  1858. {
  1859. map $lightmap
  1860. rgbGen identity
  1861. blendFunc GL_DST_COLOR GL_ZERO
  1862. depthFunc equal
  1863. }
  1864. }
  1865. //matrixy transparent display images
  1866. textures/evil4_fx/mat1
  1867. {
  1868. {
  1869. map textures/evil4_fx/mat1.tga
  1870. blendfunc GL_ONE GL_ONE
  1871. rgbGen identity
  1872. rgbGen wave sin 0.5 0.5 0 0.7
  1873.  
  1874. }
  1875. {
  1876. map textures/evil4_fx/mat2.tga
  1877. blendfunc GL_ONE GL_ONE
  1878. rgbGen identity
  1879. rgbGen wave sin 0.5 0.5 0 .2
  1880. }
  1881. {
  1882. map textures/evil4_fx/mat3.tga
  1883. blendfunc GL_ONE GL_ONE
  1884. rgbGen identity
  1885. tcMod scroll 0 -.1
  1886.  
  1887. }
  1888. {
  1889. map textures/evil4_fx/mat4.tga
  1890. blendfunc GL_ONE GL_ONE
  1891. rgbGen identity
  1892. tcMod scroll 0 2
  1893.  
  1894. }
  1895. {
  1896. map $lightmap
  1897. rgbGen identity
  1898. blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
  1899. }
  1900. }
  1901. textures/evil4_fx/b_ray
  1902. {
  1903. q3map_surfacelight 200
  1904. surfaceparm trans
  1905. surfaceparm nonsolid
  1906. surfaceparm nomarks
  1907. surfaceparm nolightmap
  1908. q3map_lightimage textures/evil4_fx/b_ray.tga
  1909.  
  1910. cull none
  1911.  
  1912. {
  1913. map textures/evil4_fx/b_ray.tga
  1914. blendFunc GL_ONE GL_ONE
  1915. rgbgen wave triangle 1 9 1 1
  1916. tcMod scale 0 0
  1917. tcMod scroll 1 0
  1918. }
  1919. {
  1920. map textures/evil4_fx/b_ray.tga
  1921. blendFunc GL_ONE GL_ONE
  1922. rgbgen wave triangle 1 1 1 1
  1923. tcMod scale 1 1
  1924. tcMod scroll 1 0
  1925. }
  1926. }
  1927.  
  1928. //effect2
  1929. textures/evil4_fx/b_rayc
  1930. {
  1931. q3map_surfacelight 200
  1932. surfaceparm trans
  1933. surfaceparm nonsolid
  1934. surfaceparm nomarks
  1935. surfaceparm nolightmap
  1936. q3map_lightimage textures/evil4_fx/b_rayc.tga
  1937.  
  1938. cull none
  1939.  
  1940. {
  1941. map textures/evil4_fx/b_rayc.tga
  1942. blendFunc GL_ONE GL_ONE
  1943. rgbgen wave triangle 1 9 1 1
  1944. tcMod scale 0 0
  1945. tcMod scroll 2 0
  1946. }
  1947. {
  1948. map textures/evil4_fx/b_rayc.tga
  1949. blendFunc GL_ONE GL_ONE
  1950. rgbgen wave triangle 1 1 1 1
  1951. tcMod scale 1 1
  1952. tcMod scroll 2 0
  1953. }
  1954.  
  1955. }
  1956. //snow
  1957. textures/evil4_fx/esnow
  1958. {
  1959. q3map_surfacelight 100
  1960. surfaceparm trans
  1961. surfaceparm nonsolid
  1962. surfaceparm nomarks
  1963. surfaceparm nolightmap
  1964. q3map_lightimage textures/evil4fx/esnow.tga
  1965. cull none
  1966.  
  1967. {
  1968. map textures/evil4_fx/esnow.tga
  1969. blendFunc GL_ONE GL_ONE
  1970. tcMod scroll 0 -0.9
  1971. }
  1972. {
  1973. map textures/evil4_fx/esnow3.tga
  1974. blendFunc GL_ONE GL_ONE
  1975. tcMod scroll 0 -0.7
  1976. }
  1977. {
  1978. map textures/evil4_fx/esnow2.tga
  1979. blendFunc GL_ONE GL_ONE
  1980. tcMod scroll 0 -0.5
  1981. }
  1982. {
  1983. map textures/evil4_fx/esnow2.tga
  1984. blendFunc GL_ONE GL_ONE
  1985. tcMod scale 2 2
  1986. tcMod scroll 0 -3
  1987. }
  1988.  
  1989. }
  1990. //weirdo waterfallÕish effect
  1991. textures/evil4_fx/e_waterfall
  1992. {
  1993. q3map_surfacelight 2
  1994. surfaceparm trans
  1995. surfaceparm nonsolid
  1996. surfaceparm nomarks
  1997. surfaceparm nolightmap
  1998. q3map_lightimage textures/evil4_fx/e_waterfall.tga
  1999.  
  2000. cull none
  2001.  
  2002. {
  2003. map textures/evil4_fx/e_waterfall.tga
  2004. tcGen environment
  2005. blendFunc GL_ONE GL_ONE
  2006. rgbgen wave triangle 2 1 1 5
  2007. tcMod scale 5 5
  2008. tcMod scroll 0 -1
  2009. }
  2010. {
  2011. map textures/evil4_fx/e_waterfall.tga
  2012. tcGen environment
  2013. tcmod scale 1 1
  2014. tcmod scroll 1 -1
  2015.  
  2016. blendFunc GL_ONE GL_ONE
  2017. rgbGen identity
  2018. }
  2019. {
  2020. map $lightmap
  2021. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2022. rgbGen identity
  2023. }
  2024. }
  2025. textures/evil4_fx/teleprtr
  2026. {
  2027. cull disable
  2028. surfaceparm nomarks
  2029. surfaceparm trans
  2030. sort additive
  2031. {
  2032. clampmap textures/evil4_fx/teleprtr_fx3.tga
  2033. blendFunc add
  2034. tcmod rotate -267
  2035. rgbGen identity
  2036. }
  2037. {
  2038.  
  2039. clampmap textures/evil4_fx/teleprtr_fx1.tga
  2040. blendFunc add
  2041. tcmod rotate 155
  2042. rgbGen identity
  2043. }
  2044. {
  2045. clampmap textures/evil4_fx/teleprtr_fx2.tga
  2046. blendFunc add
  2047. tcmod rotate -100
  2048. rgbGen identity
  2049. }
  2050.  
  2051. {
  2052. clampmap textures/evil4_fx/teleprtr.tga
  2053. alphaFunc GE128
  2054. depthWrite
  2055. rgbGen identity
  2056. }
  2057. {
  2058. map $lightmap
  2059. rgbGen identity
  2060. blendFunc GL_DST_COLOR GL_ZERO
  2061. depthFunc equal
  2062. }
  2063. }
  2064. //********************************************
  2065. //********************************************
  2066. //********************************************
  2067. //**************evil tech wall section************
  2068. //********************************************
  2069. //********************************************
  2070. //********************************************
  2071.  
  2072. textures/evil4_techwalls/tech_dw2
  2073. {
  2074. {
  2075. map textures/evil4_techwalls/tech_dw2.tga
  2076. blendFunc blend
  2077. rgbGen identity
  2078. }
  2079. {
  2080. map $lightmap
  2081. blendfunc filter
  2082. rgbGen identity
  2083. }
  2084. {
  2085. map textures/evil4_techwalls/tech_dw2_fx.tga
  2086. blendFunc add
  2087. rgbGen wave sin .5 .5 0 3
  2088. }
  2089. }
  2090. textures/evil4_techwalls/tech_dw2g
  2091. {
  2092. {
  2093. map textures/evil4_techwalls/tech_dw2g.tga
  2094. blendFunc blend
  2095. rgbGen identity
  2096. }
  2097. {
  2098. map $lightmap
  2099. blendfunc filter
  2100. rgbGen identity
  2101. }
  2102. {
  2103. map textures/evil4_techwalls/tech_dw2_fx.tga
  2104. blendFunc add
  2105. rgbGen wave sin .5 .5 0 3
  2106. }
  2107. }
  2108. textures/evil4_techwalls/tech_dw2gb
  2109. {
  2110. {
  2111. map textures/evil4_techwalls/tech_dw2gb.tga
  2112. blendFunc blend
  2113. rgbGen identity
  2114. }
  2115. {
  2116. map $lightmap
  2117. blendfunc filter
  2118. rgbGen identity
  2119. }
  2120. {
  2121. map textures/evil4_techwalls/tech_dw2_fx.tga
  2122. blendFunc add
  2123. rgbGen wave sin .5 .5 0 3
  2124. }
  2125. }
  2126. //
  2127. textures/evil4_techwalls/tech_wall_dlight
  2128. {
  2129. surfaceparm nomarks
  2130. q3map_surfacelight 5000
  2131. {
  2132. map $lightmap
  2133. rgbGen identity
  2134. }
  2135. {
  2136. map textures/evil4_techwalls/tech_wall_dlight.tga
  2137. blendFunc GL_DST_COLOR GL_ZERO
  2138. rgbGen identity
  2139. }
  2140. {
  2141. map textures/evil4_techwalls/tech_wall_dlight_glw.tga
  2142. rgbGen wave sin 0.5 0.5 1 1
  2143. blendfunc GL_ONE GL_ONE
  2144. }
  2145.  
  2146. }
  2147. textures/evil4_techwalls/tech_dwteky
  2148. {
  2149.  
  2150. {
  2151. map textures/evil4_techwalls/tech_dwteky_glow.tga
  2152. tcmod turb 0 3 5 8
  2153. blendFunc GL_ONE GL_ONE
  2154.  
  2155. }
  2156. {
  2157. map textures/evil4_techwalls/tech_dwteky_glow.tga
  2158. blendFunc GL_ONE GL_ONE
  2159. tcmod turb 0 1 1 1
  2160. }
  2161. {
  2162. map textures/evil4_techwalls/tech_dwteky.tga
  2163. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2164. rgbGen identity
  2165. }
  2166. {
  2167. map $lightmap
  2168. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2169. rgbGen identity
  2170. }
  2171. }
  2172. textures/evil4_techwalls/tech_drkwll_pnltek
  2173. {
  2174.  
  2175. {
  2176. map textures/evil4_techwalls/tech_drkwll_pnltek_glow.tga
  2177. tcmod turb 0 1 1 9
  2178. blendFunc GL_ONE GL_ONE
  2179.  
  2180. }
  2181. {
  2182. map textures/evil4_techwalls/tech_drkwll_pnltek.tga
  2183. blendFunc GL_ONE GL_ONE
  2184. }
  2185. {
  2186. map textures/evil4_techwalls/tech_drkwll_pnltek.tga
  2187. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2188. rgbGen identity
  2189. }
  2190. {
  2191. map $lightmap
  2192. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2193. rgbGen identity
  2194. }
  2195. }
  2196. //
  2197. //tech window with a chrome-like appearance,
  2198. //uncomment to use and comment the next one
  2199. //textures/evil4_techwalls/tech_window
  2200. //{
  2201. //{
  2202. // map textures/effects/tinfx.tga
  2203. // tcGen environment
  2204. // rgbGen identity
  2205. // }
  2206. // {
  2207. // map textures/evil4_techwalls/tech_window.tga
  2208. // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2209. // rgbGen identity
  2210. // }
  2211. // {
  2212. // map $lightmap
  2213. // blendFunc gl_dst_color gl_zero
  2214. // rgbGen identity
  2215. // }
  2216. //}
  2217. //
  2218. //tech window with transparency
  2219. textures/evil4_techwalls/tech_window
  2220. {
  2221. cull twosided
  2222. {
  2223. map textures/evil4_techwalls/tech_windowmask.tga
  2224. tcGen environment
  2225. tcMod turb 0 0.01 0 0.01
  2226. tcmod scroll .0 .0
  2227. blendfunc GL_ONE GL_ONE
  2228. }
  2229. {
  2230. map textures/evil4_techwalls/tech_window.tga
  2231. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2232. rgbGen identity
  2233. }
  2234. {
  2235. map $lightmap
  2236. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2237. rgbGen identity
  2238. }
  2239. }
  2240. textures/evil4_techwalls/drkmtl_lightboard
  2241. {
  2242.  
  2243. {
  2244. map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
  2245. blendFunc GL_ONE GL_ONE
  2246. rgbGen wave sin 0.5 0.5 0 .3
  2247. }
  2248. {
  2249. map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
  2250. blendFunc GL_ONE GL_ONE
  2251. }
  2252. {
  2253. map textures/evil4_techwalls/drkmtl_lightboard.tga
  2254. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2255. rgbGen identity
  2256. }
  2257. {
  2258. map $lightmap
  2259. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2260. rgbGen identity
  2261. }
  2262. }
  2263. textures/evil4_techwalls/drkmtl_dpanelwrnb2
  2264. {
  2265. {
  2266. map textures/evil_techwalls/drkmtl_dpanelwrnb2.tga
  2267. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2268. rgbGen identity
  2269. }
  2270. {
  2271. map $lightmap
  2272. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2273. rgbGen identity
  2274. }
  2275. }
  2276. //********************************************
  2277. //********************************************
  2278. //********************************************
  2279. //********************************************
  2280. //********************************************
  2281. // techwall section II
  2282. // This is the ÒdirtyÓ version of the evil_techwalls...
  2283. // I added Òd_Ó to the filenames.
  2284. //********************************************
  2285. //********************************************
  2286. //********************************************
  2287. //********************************************
  2288. //********************************************
  2289. textures/evil4_d_techwalls/d_tech_dw2
  2290. {
  2291. {
  2292. map textures/evil4_d_techwalls/d_tech_dw2.tga
  2293. blendFunc blend
  2294. rgbGen identity
  2295. }
  2296. {
  2297. map $lightmap
  2298. blendfunc filter
  2299. rgbGen identity
  2300. }
  2301. {
  2302. map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
  2303. blendFunc add
  2304. rgbGen wave sin .5 .5 0 3
  2305. }
  2306. }
  2307. textures/evil4_d_techwalls/d_tech_dw2g
  2308. {
  2309. {
  2310. map textures/evil4_d_techwalls/d_tech_dw2g.tga
  2311. blendFunc blend
  2312. rgbGen identity
  2313. }
  2314. {
  2315. map $lightmap
  2316. blendfunc filter
  2317. rgbGen identity
  2318. }
  2319. {
  2320. map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
  2321. blendFunc add
  2322. rgbGen wave sin .5 .5 0 3
  2323. }
  2324. }
  2325. textures/evil4_d_techwalls/d_tech_dw2gb
  2326. {
  2327. {
  2328. map textures/evil4_d_techwalls/d_tech_dw2gb.tga
  2329. blendFunc blend
  2330. rgbGen identity
  2331. }
  2332. {
  2333. map $lightmap
  2334. blendfunc filter
  2335. rgbGen identity
  2336. }
  2337. {
  2338. map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
  2339. blendFunc add
  2340. rgbGen wave sin .5 .5 0 3
  2341. }
  2342. }
  2343. //
  2344. textures/evil4_d_techwalls/d_tech_wall_dlight
  2345. {
  2346. surfaceparm nomarks
  2347. q3map_surfacelight 5000
  2348. {
  2349. map $lightmap
  2350. rgbGen identity
  2351. }
  2352. {
  2353. map textures/evil4_d_techwalls/d_tech_wall_dlight.tga
  2354. blendFunc GL_DST_COLOR GL_ZERO
  2355. rgbGen identity
  2356. }
  2357. {
  2358. map textures/evil4_d_techwalls/d_tech_wall_dlight_glw.tga
  2359. rgbGen wave sin 0.5 0.5 1 1
  2360. blendfunc GL_ONE GL_ONE
  2361. }
  2362.  
  2363. }
  2364. textures/evil4_d_techwalls/d_tech_dwteky
  2365. {
  2366.  
  2367. {
  2368. map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
  2369. tcmod turb 0 3 5 8
  2370. blendFunc GL_ONE GL_ONE
  2371.  
  2372. }
  2373. {
  2374. map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
  2375. blendFunc GL_ONE GL_ONE
  2376. tcmod turb 0 1 1 1
  2377. }
  2378. {
  2379. map textures/evil4_d_techwalls/d_tech_dwteky.tga
  2380. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2381. rgbGen identity
  2382. }
  2383. {
  2384. map $lightmap
  2385. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2386. rgbGen identity
  2387. }
  2388. }
  2389. textures/evil4_d_techwalls/d_tech_drkwll_pnltek
  2390. {
  2391.  
  2392. {
  2393. maptextures/evil4_d_techwalls/d_tech_drkwll_pnltek_glow.tga
  2394. tcmod turb 0 1 1 9
  2395. blendFunc GL_ONE GL_ONE
  2396.  
  2397. }
  2398. {
  2399. map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
  2400. blendFunc GL_ONE GL_ONE
  2401. }
  2402. {
  2403. map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
  2404. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2405. rgbGen identity
  2406. }
  2407. {
  2408. map $lightmap
  2409. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2410. rgbGen identity
  2411. }
  2412. }
  2413. //
  2414. //tech window with a chrome-like appearance,
  2415. //uncomment to use and comment the next one
  2416. //textures/evil4_d_techwalls/tech_window
  2417. //{
  2418. //{
  2419. // map textures/effects/tinfx.tga
  2420. // tcGen environment
  2421. // rgbGen identity
  2422. // }
  2423. // {
  2424. // map textures/evil4_d_techwalls/d_tech_window.tga
  2425. // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2426. // rgbGen identity
  2427. // }
  2428. // {
  2429. // map $lightmap
  2430. // blendFunc gl_dst_color gl_zero
  2431. // rgbGen identity
  2432. // }
  2433. //}
  2434. //
  2435. //tech window with transparency
  2436. textures/evil4_d_techwalls/d_tech_window
  2437. {
  2438. cull twosided
  2439. {
  2440. map textures/evil4_d_techwalls/d_tech_windowmask.tga
  2441. tcGen environment
  2442. tcMod turb 0 0.01 0 0.01
  2443. tcmod scroll .0 .0
  2444. blendfunc GL_ONE GL_ONE
  2445. }
  2446. {
  2447. map textures/evil4_d_techwalls/d_tech_window.tga
  2448. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2449. rgbGen identity
  2450. }
  2451. {
  2452. map $lightmap
  2453. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2454. rgbGen identity
  2455. }
  2456. }
  2457. textures/evil4_d_techwalls/d_drkmtl_lightboard
  2458. {
  2459.  
  2460. {
  2461. map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
  2462. blendFunc GL_ONE GL_ONE
  2463. rgbGen wave sin 0.5 0.5 0 .3
  2464. }
  2465. {
  2466. map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
  2467. blendFunc GL_ONE GL_ONE
  2468. }
  2469. {
  2470. map textures/evil4_d_techwalls/d_drkmtl_lightboard.tga
  2471. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2472. rgbGen identity
  2473. }
  2474. {
  2475. map $lightmap
  2476. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2477. rgbGen identity
  2478. }
  2479. }
  2480. textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2
  2481. {
  2482. {
  2483. map textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2.tga
  2484. blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
  2485. rgbGen identity
  2486. }
  2487. {
  2488. map $lightmap
  2489. blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
  2490. rgbGen identity
  2491. }
  2492. }
  2493.  
  2494. //************************************
  2495. // Keys
  2496. //************************************
  2497. bind MWHEELUP "weapon 1"
  2498. bind MWHEELDOWN "weapon 2"
  2499.  
  2500.  
  2501. //************************************
  2502. // Disguise Keys
  2503. //************************************
  2504. bind kp_del "vstr autoagent"
  2505. set autoagent "vstr autored"
  2506. set autored "exec agent.red.cfg ; echo_q3f AUTOCHANGE TO TEAM RED ; set autoagent vstr autoblue"
  2507. set autoblue "exec agent.blue.cfg ; echo_q3f AUTOCHANGE TO TEAM BLUE ; set autoagent vstr default"
  2508. set default "exec agent.cfg ; echo_q3f Keys ; set autoagent vstr autored"
  2509. bind kp_end "disguise class recon ;wait; echo_q3f ^2Disguised as ^3 Recon"
  2510. bind kp_downarrow "disguise class sniper ;wait; echo_q3f ^2Disguised as ^3 Sniper"
  2511. bind kp_pgdn "disguise class soldier ;wait; echo_q3f ^2Disguised as ^3 Soldier"
  2512. bind kp_leftarrow "disguise class grenadier ;wait; echo_q3f ^2Disguised as ^3 Grenadier"
  2513. bind kp_5 "disguise class paramedic ;wait; echo_q3f ^2Disguised as ^3 Medic"
  2514. bind kp_rightarrow "disguise class minigunner ;wait; echo_q3f ^2Disguised as ^3 Minigunner"
  2515. bind kp_home "disguise class flametrooper ;wait; echo_q3f ^2Disguised as ^3 FlameTrooper"
  2516. bind kp_uparrow "disguise class agent ;wait; echo_q3f ^2Disguised as ^3 Agent"
  2517. bind kp_pgup "disguise class engineer ;wait; echo_q3f ^2Disguised as ^3 Engineer"
  2518. bind mouse3 "invisible"
  2519. bind kp_enter "disguise team blue ; echo_q3f ^4Disguised as Team Blue"
  2520. bind kp_plus "disguise team red ; echo_q3f ^1Disguised as Team Red"
  2521.  
  2522.  
  2523.  
  2524. //**********************************
  2525. // Comms
  2526. //**********************************
  2527.  
  2528. bind ] "say_team #Off ^1AGENT AS ^3$G ^1ON YOUR TEAM ^7[$L]^1! STOP SHOOTING ME!"
  2529.  
  2530.  
  2531. bind 0x00 "vstr speedcontrol"
  2532. set speedcontrol "vstr speed1"
  2533. set speed1 "cg_adjustagentspeed 0;echo Force Agent Speed;set speedcontrol vstr speed2"
  2534. set speed2 "cg_adjustagentspeed 1;echo Disguised Based Speed;set speedcontrol vstr speed1"
  2535.  
  2536. //**************************************
  2537. // All Channel Comms
  2538. //**************************************
  2539.  
  2540. //*****************
  2541. //THE REST OF COMMS
  2542. //*****************
  2543. bind mouse3 "tell_target ^7I^3'LL ^7A^3TTACK ^7F^3IRST"
  2544. bind a "say_team &sound/voices/spencer/off_imatt.wav ^2Attacking From ^7[$L]"
  2545. bind d "say_team &sound/voices/spencer/gen_gogogo.wav ^3Sentry DOWN!!! ^7[$L]"
  2546. bind ] "say_team ^7E^2NEMY ^7N^3EAR ^7[$L]"
  2547. bind f "say_team &sound/voices/spencer/off_flaghave.wav ^1Carrying Enemy Flag! ^7[$L][^1+$H^3*$A^7]"
  2548. bind i "say_team &sound/voices/spencer/gen_inpos.wav ^5In position! ^7[$L]"
  2549. bind j "say_team ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT!"
  2550. bind m "say_team &sound/voices/spencer/def_incprimrte.wav ^7I^3NC ^7P^3RIMARY"
  2551. bind n "say_team &sound/voices/spencer/off_needsupp.wav ^2Need backup now! ^7[$L]"
  2552. bind p "say_team &sound/voices/spencer/tshomerdoh.wav ^7I^3GNORE ^7L^3AST"
  2553. bind q "say_team &sound/voices/spencer/gen_no1.wav ^7No.
  2554. bind u "say_team &sound/voices/spencer/gen_stop.wav ^1Stop.
  2555. bind r "say_team &sound/voices/spencer/gen_yes2.wav ^7Yes."
  2556. bind ' "say_team &sound/voices/spencer/gen_yes2.wav ^7Yes."
  2557. bind s "say_team &sound/voices/spencer/off_spotsen.wav ^3Sentry Located at ^7[$L]"
  2558. bind v "say_team &sound/voices/spencer/off_flagget.wav ^1Dropped Flag ^7[$D]"
  2559. bind del "say_team &sound/voices/spencer/off_flagget.wav ^1Dropped Flag ^7[$D]"
  2560. bind [ "say_team ^7E^3NEMY ^7D^3OWN ^7($L)"
  2561. bind x "say_team ^5Regroup at ^7[$L]"
  2562. bind z "say_team ^7I^3NC ^7W^3ATER ^7"
  2563. bind , "say_team ^2Medic NEEDED: ^7(Gassed/Conced/Health[$H]);saveme"
  2564. bind f6 "say_team &sound/voices/spencer/def_flag.wav ^1Flag Status^7: ^1Moved To ^7[$L]"
  2565. bind home "say_team &sound/voices/spencer/def_flagdanger.wav #def ^1Flag Status^7: ^3UNDER ATTACK ^7[$L]"
  2566. bind ins "say_team &sound/voices/spencer/def_flagsafe.wav #def ^1Flag Status^7: ^2SAFE ^7[$L]"
  2567. bind pgup "say_team &sound/voices/spencer/gen_stop.wav ^1Stop.
  2568. bind pgdn "say_team &sound/voices/spencer/off_flaghave.wav ^1Carrying Enemy Flag! ^7[$L][^1+$H^3*$A^7]"
  2569.  
  2570. bind kp_end "say_team ^3Capping in 5sec"
  2571.  
  2572.  
  2573. //****************************************
  2574. // Autosentry commands
  2575. //****************************************
  2576.  
  2577. bind shift +moveup
  2578. bind \ dropammo 200 cells
  2579. bind kp_del "build supplystation; say_team &sound/voices/spencer/def_depdisp.wav #def ^3Building SupplyStation [$L]"
  2580. bind kp_Enter "build autosentry; say_team &sound/voices/spencer/def_depsen.wav #def ^3Building Sentry Gun ^7[$L]"
  2581. bind kp_plus "build upgrade;build refill;build repair"
  2582. bind kp_minus "build cancel"
  2583. bind kp_slash "destroy supplystation"
  2584. bind * "destroy autosentry"
  2585. bind kp_end "special;build rotate -60"
  2586. bind kp_pgdn "special;build rotate 60"
  2587. bind kp_downarrow "build repair"
  2588. bind kp_5 "build upgrade;build refill;build repair"
  2589. bind b "build menu"
  2590. bind MWHEELUP "weapon 3; cg_crosshaircolor white"
  2591. bind MWHEELDOWN "weapon 1; cg_crosshaircolor white"
  2592. bind enter "special"
  2593. bind mouse3 "build autosentry #def ^3Building Sentry Gun ^7[$L]"
  2594. bind space "destroy supplystation"
  2595. bind / "destroy supplystation"
  2596.  
  2597.  
  2598.  
  2599.  
  2600.  
  2601. //**************************************
  2602. // Keys
  2603. //**************************************
  2604.  
  2605.  
  2606. bind d "say_team &sound/voices/spencer/def_fixsentry.wav #def ^3Repair My Sentry"
  2607.  
  2608.  
  2609.  
  2610. unbind enter
  2611. bind enter special
  2612. bind mouse3 "say_team &sound/voices/spencer/gen_sorry.wav Sorry :("
  2613.  
  2614.  
  2615.  
  2616.  
  2617. //********************************
  2618. // HE charge
  2619. //********************************
  2620. bind f1 "+alias det5"
  2621. bind f2 "+alias det20"
  2622. bind f3 "+alias det50"
  2623. bind f4 "+alias det180"
  2624. bind f5 "vstr detloc"
  2625. set det5down "charge 5;set detloc vstr detloc5"
  2626. set det5up "charge cancel"
  2627. set det20down "charge 20;set detloc vstr detloc20"
  2628. set det20up "charge cancel"
  2629. set det50down "charge 50;set detloc vstr detloc50"
  2630. set det50up "charge cancel"
  2631. set det180down "charge 180;set detloc vstr detloc180"
  2632. set det180up "charge cancel"
  2633. set detloc "echo Set a Charge first!"
  2634. set detloc5 "say_team &sound/voices/spencer/off_dephe.wav ^3HE Charge ^7set for ^15 ^7seconds [$L]"
  2635. set detloc20 "say_team &sound/voices/spencer/off_dephe.wav ^3HE Charge ^7set for ^120 ^7seconds [$L]"
  2636. set detloc50 "say_team &sound/voices/spencer/off_dephe.wav ^3HE Charge ^7set for ^150 ^7seconds [$L]"
  2637. set detloc180 "say_team &sound/voices/spencer/off_dephe.wav ^3HE Charge ^7set for ^1180 ^7seconds [$L]"
  2638. bind mwheelup "weapon 6; cg_crosshaircolor red"
  2639. bind mwheeldown "weapon 7; cg_crosshaircolor yellow"
  2640. bind mouse3 "weapon 2; cg_crosshaircolor white"
  2641. seta discard_grenadier_rockets "-1"
  2642. //********************************
  2643. // Other
  2644. //********************************
  2645.  
  2646.  
  2647.  
  2648.  
  2649.  
  2650.  
  2651. exec comms.cfg
  2652.  
  2653. //*******************************
  2654. // EXEC Class Configs
  2655. //*******************************
  2656.  
  2657. seta cg_execClassReconConfigs "1"
  2658. seta cg_execClassSniperConfigs "1"
  2659. seta cg_execClassSoldierConfigs "1"
  2660. seta cg_execClassGrenadierConfigs "1"
  2661. seta cg_execClassParamedicConfigs "1"
  2662. seta cg_execClassMinigunnerConfigs "1"
  2663. seta cg_execClassFlamethrowerConfigs "1"
  2664. seta cg_execClassAgentConfigs "1"
  2665. seta cg_execClassEngineerConfigs "1"
  2666. seta cg_execClassCivilianConfigs "1"
  2667. seta g_execMapConfigs "1"
  2668.  
  2669. //*******************************
  2670. // Variables
  2671. //*******************************
  2672. // BETA 2 *NEW*
  2673. // 0 = off 1 = on
  2674.  
  2675. seta rate "25000"
  2676. seta r_loresskins "0" // Low resolution skins
  2677. seta cg_drawFriendSize "24"
  2678. seta cg_sniperAutoZoom "0" //Turns Sniper Auto Zoom OFF
  2679. seta cg_showmiss "0" //Displays a message when you miss someone
  2680. seta cg_visualAids "0" //Displays Visual Aids on screen (icons displaying an action ingame)
  2681. seta cg_showGrenadeTimer1 "1" //Display Visual Grenade Timer BAr
  2682. seta cg_showGrenadeTimer2 "0" //Displays Visual Grenade Timer - circle on crosshair
  2683. seta cg_crosshairhealth "0"
  2684. seta cg_friendlyCrosshair "1" //
  2685. seta cg_drawfriend "0xF66E00" //Color of cursor above player
  2686. seta cg_flares "1" //Displays Sun Flairs when you look at the sun. Set to 0 for FPS increase
  2687. seta cg_userHud "0" //
  2688. seta cg_playClassSound "1" //Plays class sound when you respawn as that character for the first time.
  2689. seta cg_footsteps "1" //Displays Footsteps on ground
  2690. seta cg_drawcrosshair "2" //Crosshair style
  2691. seta cg_drawCrosshairNames "1" //Displays Player Name Above Crosshair when pointed at the person.
  2692. seta cg_marks "1" //Displays Marks on walls from weapons
  2693. seta cg_shadows "0" //Shadows
  2694. seta cg_zoomfov "22.5" //When zoomed, the FOV displayed
  2695. seta cg_fov "110" //Field Of View (FOV)
  2696. seta cg_drawAttacker "1" //Displays Attack Name/Icon when shot be him
  2697. seta cg_atmosphericEffects "1" //Displays Atmosphere Effects. eg. Rain
  2698. seta cg_oldskoolmenu "1"
  2699. seta com_blood "0" //Removes red spash on screen when shot.
  2700. seta cg_crosshaircolor "White"
  2701. seta cg_mergemm2 "1"
  2702. seta cg_drawCrosshairNames "1"
  2703. seta cg_ScoreSnapshot "0"
  2704. seta cg_playClassSound "1"
  2705. seta cg_oldSkoolMenu "1"
  2706. seta cg_drawSkyPortal "1"
  2707. seta cg_lowEffects "0"
  2708. seta cg_autoReload "0"
  2709. seta cg_drawHUDSlots "1"
  2710. seta cg_drawFPS "1"
  2711. seta cg_drawTimer "1"
  2712. seta cg_drawMem "4"
  2713. seta cg_no3DExplosions "0"
  2714. seta cg_teamChatBigFont "1"
  2715. seta cg_teamChatTime "5000"
  2716. seta cg_teamChatHeight "16"
  2717. seta cg_drawTeamOverlay "2
  2718. seta cg_impactVibration "0"
  2719. seta com_hunkmegs "200"
  2720. seta logfile "2"
  2721. seta cl_allowDownload "0"
  2722. seta r_gamma "1.5"
  2723. seta r_stencilbits "8"
  2724. seta sensitivity "14"
  2725. seta cg_drawAmmoWarning "0"
  2726. seta com_introplayed "0" //Turn off intro movie
  2727. seta com_maxfps "200"
  2728. seta com_hunkmegs "196"
  2729. seta r_subdivisions "0"
  2730. seta cg_railTrailTime "800" //how long a rail bullet trail is displayed, 600 = default
  2731. seta cg_sniperDotScale "0.35"
  2732. seta r_inGameVideo "0"
  2733. seta cg_autoswitch "0"
  2734. seta r_depthbits "24"
  2735. seta r_ignorehwgamma "0"
  2736.  
  2737. seta m_filter "1" //Smoother mouse
  2738. seta m_side "0.25" //Speed filter
  2739. seta m_forward "0.25" //Speed filter
  2740. seta m_yaw "0.022" //Speed filter
  2741. seta cl_timeNudge "100"
  2742.  
  2743.  
  2744. //*****************************
  2745. // Keys
  2746. //*****************************
  2747. bind 1 "weapon 1"
  2748. bind 2 "weapon 2"
  2749. bind 3 "weapon 3"
  2750. bind 4 "weapon 4"
  2751. bind 5 "weapon 5"
  2752. bind 6 "weapon 6"
  2753. bind 7 "weapon 7"
  2754. bind 8 "weapon 8"
  2755. bind 9 "weapon 9"
  2756. bind 0 "weapon 10"
  2757. bind mouse1 "+attack"
  2758. bind mouse2 "+zoom"
  2759. bind CTRL "+movedown"
  2760. bind tab "+scores"
  2761. bind LEFTARROW "+moveleft"
  2762. bind DOWNARROW "+back"
  2763. bind UPARROW "+forward"
  2764. Bind RIGHTARROW "+moveright"
  2765. bind SHIFT "+moveup ; discard"
  2766. bind ins "unbind shift"
  2767. bind kp_ins "weapnext"
  2768. bind enter "special"
  2769. bind semicolon "changeclass"
  2770. bind home "dropammo menu"
  2771. bind end "reload ; discard"
  2772. //bind , "armorme"
  2773. bind = "vstr scores"
  2774. bind . "saveme"
  2775. bind SEMICOLON "changeclass"
  2776. bind f7 "flaginfo"
  2777. bind backspace "+gren1"
  2778. bind space "+gren2"
  2779. bind f11 "dropflag;say_team &sound/voices/spencer/off_flagtake.wav Dropping Flag"
  2780. bind F12 "screenshotJPEG_q3f $l_Ingame_($a.$d.$Y)@[$h-$m-$s]"
  2781. bind y "usermenu"
  2782. bind g "+button3"
  2783. bind l "messagemode2"
  2784. bind K "messagemode3"
  2785. bind t "messagemode"
  2786.  
  2787.  
  2788.  
  2789. bind enter special
  2790. set cg_fov 120
  2791. bind shift "+moveup"
  2792. bind mouse3 "dropammo 30 rockets"
  2793. bind kp_end say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1RECON
  2794. bind kp_downarrow say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1SNIPER
  2795. bind kp_pgdn say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1SOLDIER
  2796. bind kp_leftarrow say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1GRENADIER
  2797. bind kp_5 say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1MEDIC
  2798. bind kp_rightarrow say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1MINIGUNNER
  2799. bind kp_home say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1FLAMETROOPER
  2800. bind kp_uparrow say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT!
  2801. bind kp_pgup say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1ENGINEER
  2802.  
  2803.  
  2804.  
  2805. bind mouse3 "weapon 1; cg_crosshaircolor green"
  2806. bind enter "vstr switch"
  2807. seta switch "vstr switch1"
  2808. seta switch1 "weapon 3; cg_crosshaircolor white ; set switch vstr switch2"
  2809. seta switch2 "weapon 5; cg_crosshaircolor yellow ; set switch vstr switch1"
  2810. bind mwheeldown "weapon 5; cg_crosshaircolor yellow; set switch vstr switch1"
  2811. bind mwheelup "weapon 3; cg_crosshaircolor white; set switch vstr switch2"
  2812.  
  2813.  
  2814. bind mouse3 "say_team &sound/voices/spencer/gen_sorry.wav Sorry :("
  2815. bind mwheelup "weapon 4"
  2816. bind mwheeldown "weapon 2"
  2817.  
  2818.  
  2819.  
  2820. echo_q3f "^3Pick Your Position:
  2821. echo_q3f "^3OFF:^2 F1"
  2822. echo_q3f "^1DEF:^2 F2"
  2823.  
  2824. bind enter special
  2825. bind mwheelup weapon 3
  2826. bind mwheeldown weapon 7
  2827. bind space "vstr dcycle; vstr reseto"
  2828. bind kp_end "vstr ocycle; vstr resetd"
  2829. bind pgdn "vstr speak;vstr resetd;vstr reseto"
  2830. seta discard_soldier_rockets "-1"
  2831. seta discard_soldier_cells "0"
  2832. seta discard_soldier_shells "16"
  2833. seta discard_soldier_nails "0"
  2834. bind f1 "echo_q3f Playing OFF Soldier: 15 Rockets; seta discard_soldier_rockets "15""
  2835. bind f2 "echo_q3f Playing DEF Soldier: -1 Rockets; seta discard_soldier_rockets "-1""
  2836.  
  2837.  
  2838.  
  2839. // generated by quake, do not modify
  2840. unbindall
  2841. bind TAB "+scores"
  2842. bind ENTER "+button2"
  2843. bind ESCAPE "togglemenu"
  2844. bind SPACE "+moveup"
  2845. bind + "sizeup"
  2846. bind - "sizedown"
  2847. bind / "weapnext"
  2848. bind 0 "weapon 10"
  2849. bind 1 "weapon 1"
  2850. bind 2 "weapon 2"
  2851. bind 3 "weapon 3"
  2852. bind 4 "weapon 4"
  2853. bind 5 "weapon 5"
  2854. bind 6 "weapon 6"
  2855. bind 7 "weapon 7"
  2856. bind 8 "weapon 8"
  2857. bind 9 "weapon 9"
  2858. bind = "sizeup"
  2859. bind [ "weapprev"
  2860. bind \ "+mlook"
  2861. bind ] "weapnext"
  2862. bind _ "sizedown"
  2863. bind ` "toggleconsole"
  2864. bind a "+moveleft"
  2865. bind c "+movedown"
  2866. bind d "+moveright"
  2867. bind s "+back"
  2868. bind t "messagemode"
  2869. bind w "+forward"
  2870. bind ~ "toggleconsole"
  2871. bind PAUSE "pause"
  2872. bind UPARROW "+forward"
  2873. bind DOWNARROW "+back"
  2874. bind LEFTARROW "+left"
  2875. bind RIGHTARROW "+right"
  2876. bind ALT "+strafe"
  2877. bind CTRL "+attack"
  2878. bind SHIFT "+speed"
  2879. bind DEL "+lookdown"
  2880. bind PGDN "+lookup"
  2881. bind END "centerview"
  2882. bind F1 "vote yes"
  2883. bind F2 "vote no"
  2884. bind F3 "ui_teamorders"
  2885. bind F11 "screenshot"
  2886. bind MOUSE1 "+attack"
  2887. bind MOUSE2 "+strafe"
  2888. bind MOUSE3 "+zoom"
  2889. bind MWHEELDOWN "weapnext"
  2890. bind MWHEELUP "weapprev"
  2891. seta net_socksPassword ""
  2892. seta net_socksUsername ""
  2893. seta net_socksPort "1080"
  2894. seta net_socksServer ""
  2895. seta net_socksEnabled "0"
  2896. seta net_noipx "0"
  2897. seta net_noudp "0"
  2898. seta server16 ""
  2899. seta server15 ""
  2900. seta server14 ""
  2901. seta server13 ""
  2902. seta server12 ""
  2903. seta server11 ""
  2904. seta server10 ""
  2905. seta server9 ""
  2906. seta server8 ""
  2907. seta server7 ""
  2908. seta server6 ""
  2909. seta server5 ""
  2910. seta server4 ""
  2911. seta server3 ""
  2912. seta server2 ""
  2913. seta server1 ""
  2914. seta cg_marks "1"
  2915. seta cg_drawCrosshairNames "1"
  2916. seta cg_drawCrosshair "4"
  2917. seta cg_brassTime "2500"
  2918. seta ui_browserShowEmpty "1"
  2919. seta ui_browserShowFull "1"
  2920. seta ui_browserSortKey "4"
  2921. seta ui_browserGameType "0"
  2922. seta ui_browserMaster "0"
  2923. seta g_spSkill "2"
  2924. seta g_spVideos ""
  2925. seta g_spAwards ""
  2926. seta g_spScores5 ""
  2927. seta g_spScores4 ""
  2928. seta g_spScores3 ""
  2929. seta g_spScores2 ""
  2930. seta g_spScores1 ""
  2931. seta ui_ctf_friendly "0"
  2932. seta ui_ctf_timelimit "30"
  2933. seta ui_ctf_capturelimit "8"
  2934. seta ui_team_friendly "1"
  2935. seta ui_team_timelimit "20"
  2936. seta ui_team_fraglimit "0"
  2937. seta ui_tourney_timelimit "15"
  2938. seta ui_tourney_fraglimit "0"
  2939. seta ui_ffa_timelimit "0"
  2940. seta ui_ffa_fraglimit "20"
  2941. seta com_soundMegs "8"
  2942. seta s_mixPreStep "0.05"
  2943. seta s_mixahead "0.2"
  2944. seta s_khz "22"
  2945. seta s_doppler "1"
  2946. seta s_separation "0.5"
  2947. seta s_musicvolume "0.25"
  2948. seta s_volume "0.8"
  2949. seta vid_ypos "22"
  2950. seta vid_xpos "3"
  2951. seta r_lastValidRenderer "Radeon 9800 x86/SSE2"
  2952. seta r_primitives "0"
  2953. seta r_railSegmentLength "32"
  2954. seta r_railCoreWidth "6"
  2955. seta r_railWidth "16"
  2956. seta r_facePlaneCull "1"
  2957. seta r_gamma "1"
  2958. seta r_swapInterval "0"
  2959. seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
  2960. seta r_finish "0"
  2961. seta r_dlightBacks "1"
  2962. seta r_dynamiclight "1"
  2963. seta r_drawSun "0"
  2964. seta r_fastsky "0"
  2965. seta r_ignoreGLErrors "1"
  2966. seta r_flares "0"
  2967. seta r_lodbias "0"
  2968. seta r_lodCurveError "250"
  2969. seta r_ignoreFastPath "1"
  2970. seta r_smp "0"
  2971. seta r_subdivisions "4"
  2972. seta r_vertexLight "0"
  2973. seta r_simpleMipMaps "1"
  2974. seta r_customaspect "1"
  2975. seta r_customheight "1024"
  2976. seta r_customwidth "1600"
  2977. seta r_fullscreen "1"
  2978. seta r_mode "3"
  2979. seta r_ignorehwgamma "0"
  2980. seta r_overBrightBits "1"
  2981. seta r_depthbits "0"
  2982. seta r_stencilbits "8"
  2983. seta r_stereo "0"
  2984. seta r_colorbits "0"
  2985. seta r_texturebits "0"
  2986. seta r_detailtextures "1"
  2987. seta r_roundImagesDown "1"
  2988. seta r_picmip "1"
  2989. seta r_ext_texture_env_add "1"
  2990. seta r_ext_compiled_vertex_array "1"
  2991. seta r_ext_multitexture "1"
  2992. seta r_ext_gamma_control "1"
  2993. seta r_ext_compressed_textures "0"
  2994. seta r_allowExtensions "1"
  2995. seta r_glDriver "opengl32"
  2996. seta cg_viewsize "100"
  2997. seta cg_predictItems "1"
  2998. seta cl_punkbuster "0"
  2999. seta cl_anonymous "0"
  3000. seta sex "male"
  3001. seta handicap "100"
  3002. seta color2 "5"
  3003. seta color1 "4"
  3004. seta g_blueTeam "Pagans"
  3005. seta g_redTeam "Stroggs"
  3006. seta team_headmodel "*james"
  3007. seta team_model "james"
  3008. seta headmodel "sarge"
  3009. seta model "sarge"
  3010. seta snaps "20"
  3011. seta rate "3000"
  3012. seta name "UnnamedPlayer"
  3013. seta cl_maxPing "800"
  3014. seta m_filter "0"
  3015. seta m_side "0.25"
  3016. seta m_forward "0.25"
  3017. seta m_yaw "0.022"
  3018. seta m_pitch "0.022000"
  3019. seta cg_autoswitch "1"
  3020. seta r_inGameVideo "1"
  3021. seta cl_allowDownload "0"
  3022. seta cl_freelook "1"
  3023. seta cl_mouseAccel "0"
  3024. seta sensitivity "5"
  3025. seta cl_run "1"
  3026. seta cl_packetdup "1"
  3027. seta cl_maxpackets "30"
  3028. seta cl_pitchspeed "140"
  3029. seta cl_yawspeed "140"
  3030. seta sv_strictAuth "1"
  3031. seta sv_lanForceRate "1"
  3032. seta sv_master5 ""
  3033. seta sv_master4 ""
  3034. seta sv_master3 ""
  3035. seta sv_master2 ""
  3036. seta sv_floodProtect "1"
  3037. seta sv_maxPing "0"
  3038. seta sv_minPing "0"
  3039. seta sv_maxRate "0"
  3040. seta sv_punkbuster "0"
  3041. seta sv_hostname "noname"
  3042. seta vm_ui "2"
  3043. seta vm_game "2"
  3044. seta vm_cgame "2"
  3045. seta joy_threshold "0.150000"
  3046. seta in_joyBallScale "0.02"
  3047. seta in_joystick "0"
  3048. seta in_logitechbug "0"
  3049. seta in_mouse "1"
  3050. seta in_mididevice "0"
  3051. seta in_midichannel "1"
  3052. seta in_midiport "1"
  3053. seta in_midi "0"
  3054. seta com_introplayed "1"
  3055. seta com_blood "1"
  3056. seta com_maxfps "85"
  3057. seta com_hunkMegs "56"
  3058. seta com_zoneMegs "16"
  3059.  
  3060. // generated by quake, do not modify
  3061. unbindall
  3062. bind TAB "+scores"
  3063. bind ENTER "+button2"
  3064. bind ESCAPE "togglemenu"
  3065. bind SPACE "+moveup"
  3066. bind + "sizeup"
  3067. bind - "sizedown"
  3068. bind / "weapnext"
  3069. bind 0 "weapon 10"
  3070. bind 1 "weapon 1"
  3071. bind 2 "weapon 2"
  3072. bind 3 "weapon 3"
  3073. bind 4 "weapon 4"
  3074. bind 5 "weapon 5"
  3075. bind 6 "weapon 6"
  3076. bind 7 "weapon 7"
  3077. bind 8 "weapon 8"
  3078. bind 9 "weapon 9"
  3079. bind = "sizeup"
  3080. bind [ "weapprev"
  3081. bind \ "+mlook"
  3082. bind ] "weapnext"
  3083. bind _ "sizedown"
  3084. bind ` "toggleconsole"
  3085. bind a "+moveleft"
  3086. bind c "+movedown"
  3087. bind d "+moveright"
  3088. bind s "+back"
  3089. bind t "messagemode"
  3090. bind w "+forward"
  3091. bind ~ "toggleconsole"
  3092. bind PAUSE "pause"
  3093. bind UPARROW "+forward"
  3094. bind DOWNARROW "+back"
  3095. bind LEFTARROW "+left"
  3096. bind RIGHTARROW "+right"
  3097. bind ALT "+strafe"
  3098. bind CTRL "+attack"
  3099. bind SHIFT "+speed"
  3100. bind DEL "+lookdown"
  3101. bind PGDN "+lookup"
  3102. bind END "centerview"
  3103. bind F1 "vote yes"
  3104. bind F2 "vote no"
  3105. bind F3 "ui_teamorders"
  3106. bind F11 "screenshot"
  3107. bind MOUSE1 "+attack"
  3108. bind MOUSE2 "+strafe"
  3109. bind MOUSE3 "+zoom"
  3110. bind MWHEELDOWN "weapnext"
  3111. bind MWHEELUP "weapprev"
  3112. seta com_hunkMegs "56"
  3113. seta com_maxfps "85"
  3114. seta com_blood "1"
  3115. seta com_introplayed "1"
  3116. seta in_midi "0"
  3117. seta in_midiport "1"
  3118. seta in_midichannel "1"
  3119. seta in_mididevice "0"
  3120. seta in_mouse "1"
  3121. seta in_logitechbug "0"
  3122. seta in_joystick "0"
  3123. seta in_joyBallScale "0.02"
  3124. seta joy_threshold "0.150000"
  3125. seta vm_cgame "2"
  3126. seta vm_game "2"
  3127. seta vm_ui "2"
  3128. seta sv_hostname "noname"
  3129. seta sv_punkbuster "0"
  3130. seta sv_maxRate "0"
  3131. seta sv_minPing "0"
  3132. seta sv_maxPing "0"
  3133. seta sv_floodProtect "1"
  3134. seta sv_master2 ""
  3135. seta sv_master3 ""
  3136. seta sv_master4 ""
  3137. seta sv_master5 ""
  3138. seta sv_lanForceRate "1"
  3139. seta sv_strictAuth "1"
  3140. seta cl_yawspeed "140"
  3141. seta cl_pitchspeed "140"
  3142. seta cl_maxpackets "30"
  3143. seta cl_packetdup "1"
  3144. seta cl_run "1"
  3145. seta sensitivity "5"
  3146. seta cl_mouseAccel "0"
  3147. seta cl_freelook "1"
  3148. seta cl_allowDownload "0"
  3149. seta r_inGameVideo "1"
  3150. seta cg_autoswitch "1"
  3151. seta m_pitch "0.022000"
  3152. seta m_yaw "0.022"
  3153. seta m_forward "0.25"
  3154. seta m_side "0.25"
  3155. seta m_filter "0"
  3156. seta cl_maxPing "500"
  3157. seta name "bbq"
  3158. seta rate "3000"
  3159. seta snaps "20"
  3160. seta model "bones/default"
  3161. seta headmodel "bones/default"
  3162. seta team_model "bones/default"
  3163. seta team_headmodel "bones/default"
  3164. seta g_redTeam "Stroggs"
  3165. seta g_blueTeam "Pagans"
  3166. seta color1 "4"
  3167. seta color2 "5"
  3168. seta handicap "100"
  3169. seta sex "male"
  3170. seta cl_anonymous "0"
  3171. seta cl_punkbuster "0"
  3172. seta cg_predictItems "1"
  3173. seta cg_viewsize "100"
  3174. seta r_glDriver "opengl32"
  3175. seta r_allowExtensions "1"
  3176. seta r_ext_compressed_textures "0"
  3177. seta r_ext_gamma_control "1"
  3178. seta r_ext_multitexture "1"
  3179. seta r_ext_compiled_vertex_array "1"
  3180. seta r_ext_texture_env_add "1"
  3181. seta r_picmip "0"
  3182. seta r_roundImagesDown "1"
  3183. seta r_detailtextures "1"
  3184. seta r_texturebits "32"
  3185. seta r_colorbits "0"
  3186. seta r_stereo "0"
  3187. seta r_stencilbits "0"
  3188. seta r_depthbits "0"
  3189. seta r_overBrightBits "1"
  3190. seta r_ignorehwgamma "0"
  3191. seta r_mode "7"
  3192. seta r_fullscreen "1"
  3193. seta r_customwidth "1600"
  3194. seta r_customheight "1024"
  3195. seta r_customaspect "1"
  3196. seta r_simpleMipMaps "1"
  3197. seta r_vertexLight "0"
  3198. seta r_subdivisions "4"
  3199. seta r_smp "0"
  3200. seta r_ignoreFastPath "1"
  3201. seta r_lodCurveError "250"
  3202. seta r_lodbias "0"
  3203. seta r_flares "0"
  3204. seta r_ignoreGLErrors "1"
  3205. seta r_fastsky "0"
  3206. seta r_drawSun "0"
  3207. seta r_dynamiclight "1"
  3208. seta r_dlightBacks "1"
  3209. seta r_finish "0"
  3210. seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
  3211. seta r_swapInterval "0"
  3212. seta r_gamma "1.437500"
  3213. seta r_facePlaneCull "1"
  3214. seta r_railWidth "16"
  3215. seta r_railCoreWidth "6"
  3216. seta r_railSegmentLength "32"
  3217. seta r_primitives "0"
  3218. seta r_lastValidRenderer "Radeon 9800 x86/SSE2"
  3219. seta vid_xpos "3"
  3220. seta vid_ypos "22"
  3221. seta s_volume "0.8"
  3222. seta s_musicvolume "0.25"
  3223. seta s_separation "0.5"
  3224. seta s_doppler "1"
  3225. seta s_khz "22"
  3226. seta s_mixahead "0.2"
  3227. seta s_mixPreStep "0.05"
  3228. seta com_soundMegs "8"
  3229. seta ui_ffa_fraglimit "20"
  3230. seta ui_ffa_timelimit "0"
  3231. seta ui_tourney_fraglimit "0"
  3232. seta ui_tourney_timelimit "15"
  3233. seta ui_team_fraglimit "0"
  3234. seta ui_team_timelimit "20"
  3235. seta ui_team_friendly "1"
  3236. seta ui_ctf_capturelimit "8"
  3237. seta ui_ctf_timelimit "30"
  3238. seta ui_ctf_friendly "0"
  3239. seta g_spScores1 ""
  3240. seta g_spScores2 ""
  3241. seta g_spScores3 ""
  3242. seta g_spScores4 ""
  3243. seta g_spScores5 ""
  3244. seta g_spAwards ""
  3245. seta g_spVideos ""
  3246. seta g_spSkill "2"
  3247. seta ui_browserMaster "0"
  3248. seta ui_browserGameType "0"
  3249. seta ui_browserSortKey "4"
  3250. seta ui_browserShowFull "1"
  3251. seta ui_browserShowEmpty "1"
  3252. seta cg_brassTime "2500"
  3253. seta cg_drawCrosshair "6"
  3254. seta cg_drawCrosshairNames "1"
  3255. seta cg_marks "1"
  3256. seta server1 ""
  3257. seta server2 ""
  3258. seta server3 ""
  3259. seta server4 ""
  3260. seta server5 ""
  3261. seta server6 ""
  3262. seta server7 ""
  3263. seta server8 ""
  3264. seta server9 ""
  3265. seta server10 ""
  3266. seta server11 ""
  3267. seta server12 ""
  3268. seta server13 ""
  3269. seta server14 ""
  3270. seta server15 ""
  3271. seta server16 ""
  3272. seta net_noudp "0"
  3273. seta net_noipx "0"
  3274. seta net_socksEnabled "0"
  3275. seta net_socksServer ""
  3276. seta net_socksPort "1080"
  3277. seta net_socksUsername ""
  3278. seta net_socksPassword ""
  3279. seta ui_lastServer1 "204.174.19.3:27960"
  3280. seta ui_lastServer2 ""
  3281. seta ui_lastServer3 ""
  3282. seta ui_lastServer4 ""
  3283. seta com_zoneMegs "16"
  3284.  
  3285.  
  3286. 3w 1.7 (29/03/2004)
  3287. ====================================================================
  3288. - add: CCTF, two new runes, vampire and grapple
  3289. -vampire gives health to the user when he damages enemies (75% of health damage)
  3290. it can also take some health from shooting dead corpses
  3291. -grapple gives a bonus of 100 to shoot and 100 to pull speeds
  3292. ( g_cctfNewRunes, default:1 -> enabled )
  3293. - add: offhand grapple (g_offhandgrapple 1 on server, clients use +button5 to use)
  3294. - add: added matchmode, lockteams and coaching to votes, you need to enable
  3295. "matchmode" votes by adding 128 to the g_allowVote cvar on the server
  3296. - add: g_ctfs_roundswap cvar and worldspawn flag "ctfs_roundswap" that makes team swap
  3297. spawn positions each round (red base is always the defense base, blue base is always
  3298. the offense base, this option is intended for assymetrical maps, and a feature
  3299. requested by some fans for more "assault" styled maps
  3300. Note: 4 maps have been hardcoded as using round swap for ctfs, they are q3wc3 q3wc7 q3wcp8 q3wcp24
  3301. - add: option to select which of the multiarena maps is used in arena mode, "/callvote setarena #"
  3302. or "setarena #" directly from the console, this vote is always active if voting is allowed
  3303. - add: added the defense/offense icons (assist and defense medals on the 3w status bar)
  3304. - add: ctfs roundtime cvar ( g_ctfsRoundTimeLimit, defaults to 150 which is 2.5 minutes )
  3305. - add: added a realtime clock, cg_drawRealTime is the cvar to enable/disable
  3306. - add: changed the portal system completely, new portal entity func_portal
  3307. - add: lavadoom and coin game to all portals
  3308. - add: new admin command adm_gametype
  3309. - add: admins can now specify a few settings along with the gametypes they set in the portal
  3310. add 256 to the gametype number to enable lithium (grapple + runes)
  3311. add 512 to the gametype number to enable offhand grapple
  3312. add 1024 to the gametype number to enable instagib (only for cctf atm)
  3313. add 2048 to the gametype number to disable the runes (only in gametypes with runes, duh)
  3314. - add: cctf now spawns "bonus" quads on the losing team's flag (if the team loses by more than 1)
  3315. every 90 seconds, should even things out
  3316. ( g_cctfBonusQuadTime, default:90 (set to 0 to disable) )
  3317. - add: cctf now spawns you 25% of the time on the other team's respawns (might be in their base)
  3318. this tries to emulate q2ctf's single spawn system, where you could spawn anywhere
  3319. - add: a small ok map i did a while ago (derean01.bsp) for another mod of mine, thought i'd include
  3320. it, its not threewave caliber by any means...
  3321. - add: new cvar g_arenaRoundLimitExit will make arena mode exit the map as soon as a team
  3322. hits the round limit (instead of restarting until the timelimit is hit)
  3323. - add: vote logging, when votes pass they are logged and the user who called the vote (by his clientnum)
  3324. - fix: fixed timers when pausing the game and connecting/disconnecting afterwards
  3325. - fix: not all players sent to spectator when matchmode is toggled
  3326. - fix: removed prediction on shotgun hitting other players
  3327. shotgun should only draw blood if it actually hits the player
  3328. - fix: holding fire button with gauntlet doesn't work any longer after respawn
  3329. - fix: powerups cannot be disabled in portal area any longer
  3330. - fix: jumppad crashing damage when someone jumps over you
  3331. - fix: specred and specblue now set the correct forced team model
  3332. - fix: spectators are now allowed in the portal (for punkbuster)
  3333. - fix: exploit where someone could do follow1 and follow2 in ctfs and arena
  3334. and not be on a team
  3335. - fix: promode (pm) model icons are not loaded in team gametypes
  3336. (uses correct red/blue icons)
  3337. - fix: only failed votes are counted for maximum number of votes
  3338. - fix: dont send teleport event when players are sent to the intermission
  3339. - fix: cannot send "tell" messages to live players any longer
  3340. - fix: "walk sound" when the player is dead and the corpse falls on the ground
  3341. - fix: "walk sound" when you creep up to another player who is not moving
  3342. ( had to disable item pickup prediction to fix bugs caused by the fix )
  3343. - fix: rebound bug when you fall to the ground sometimes
  3344. - fix: fixed adm_status sending too much data and crashing clients
  3345. - fix: in arena, no more falling damage during countdown
  3346. - fix: nailguns/nails used to be reported as runes in the voice msg reportitem
  3347. - fix: spawning with machine gun in portal minigames that don't have the mg
  3348. - fix: bonus quads no longer spawn in instagib
  3349. - fix: last damaged would show yourself if you rocket jumped
  3350. - fix: from 1.7 rc4, servers not going back to portal when they were empty
  3351. - chg: teamed spectators will now hear the last player alarm and the teammate
  3352. death sound
  3353. - chg: ripped out the anticheating code, gameplay should be smoother
  3354. - chg: improved networking of CTFS and ARENA events (no more double restarts)
  3355. - chg: make ctfs round start freeze drop the players to the floor
  3356. - chg: lower effect of ratio on skill calculation (raise effect of damage given / damage received to balance)
  3357. generally reworked the weapon weights to better reflect skill ponderation
  3358. - chg: reworked the loading screen art
  3359. - chg: lowered CTFS ammo counts of almost all weapons
  3360. MG_AMMO 200 (unchanged)
  3361. SG_AMMO 30 from 40
  3362. GL_AMMO 10 (unchanged)
  3363. LG_AMMO 120 from 150
  3364. RL_AMMO 25 from 40
  3365. PG_AMMO 60 from 125
  3366. RG_AMMO 25 from 40
  3367. - chg: 999 players not sent to spectator when matchmode is active
  3368. - chg: voice chat allowed interval raised from 2 seconds to 5 seconds
  3369. - chg: ctfs will now exit when the pointlimit or timelimit is reached and the one team has no chance
  3370. to make up the point difference
  3371. - chg: fast weapon switch now applies to all gamemodes including regular CTF
  3372. - chg: allow switching teams and not dying during the countdown at the start (ctfs, arena)
  3373. - chg: new shaders needed for map levelshots, check remaps6.shader for example
  3374. - chg: don't allow disabling quad in cctf
  3375. - chg: changed "adminpass" to "adminpassword" and "g_adminpass" to "g_adminpassword"
  3376. - chg: rewrote portal code so that the information sent to players is reduced 10 fold, this
  3377. change should fix the crash on load some people were experiencing when going to the portal
  3378. ( cl_parsegamestate: bad command byte )
  3379. - chg: CCTF raised regen rune's delay to 1.65 seconds from 1.25 seconds (regen was too strong)
  3380. - chg: dmg/time removed from highscores in favor of skill, which depicts "skill" better, lolz!
  3381. - chg: CTFS added one bonus point for not dropping the flag once it has been touched
  3382. ( g_ctfsNewScoring, default:1 (enabled) )
  3383. - chg: need to hold the flag for a certain time OR capture it without dying to get the bonus
  3384. ( g_ctfsFlagHoldForBonus default:10 )
  3385. - chg: stats -precise now needs a clientnum to work (i.e.: stats -precise 3)
  3386. - chg: callvoting lithium in ctfs and arena no longer works
  3387. - chg: kick all vote no longer works
  3388. - chg: removed round announcement team colored backgrounds
  3389. - chg: connect logging modified to include the punkbuster guid
  3390. - rmv: episode portal system was removed because of technical problems, sorry to any fans, it might
  3391. come back in another patch, but for now it will not work
  3392.  
  3393.  
  3394.  
  3395. [NUM] [ NAME] [LENGTH] [STRING...
  3396. [ 0] [CS_SERVERINFO ] [ 595 ] [\g_maxPackets\100\g_minPackets\30\g_maxNudge\10\g_minNudge\-10\g_pointlimit\0\p_enablePortal\1\capturelimit\8\g_maxGameClients\20\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\[CTFS] Frag O Matix Threewave all maps\timelimit\30\fraglimit\0\dmflags\0\sv_maxclients\16\g_offhandGrapple\0\g_lithium\1\g_roundlimit\5\sv_allowDownload\0\sv_privateClients\8\sv_punkbuster\0\version\Q3 1.32b linux-i386 Nov 14 2002\g_gametype\9\protocol\68\mapname\q3wc5\bot_minplayers\0\gamename\threewave\g_needpass\0\trigger\0\echo_svfps\20\echo_version\threewave 1.7\g_serverData\P01 G09 ]
  3397. [ 1] [CS_SYSTEMINFO ] [ 913 ] [\pmove_msec\8\pmove_fixed\0\sv_referencedPakNames\threewave/radio threewave/pak05 threewave/pak04 threewave/pak03 threewave/pak02 threewave/pak01 threewave/pak00 threewave/fanconfigs threewave/CPMAskins baseq3/q3wpak2 baseq3/pak4 \sv_referencedPaks\1351630724 1003471676 205599539 -1794080671 242610305 -480690473 2022767349 -1489276105 356048646 -1085568751 1197932710 \sv_pakNames\radio pak05 pak04 pak03 pak02 pak01 pak00 fanconfigs CPMAskins q3wpak4 q3wpak3 q3wpak2 q3wpak1 q3wpak0 pak8 pak7 pak6 pak5 pak4 pak3 pak2 pak1 pak0 derean01\sv_paks\1351630724 1003471676 205599539 -1794080671 242610305 -480690473 2022767349 -1489276105 356048646 -340360917 -2115373442 -1085568751 705607979 1176019996 977125798 908855077 -585902437 -207895723 1197932710 -1303471980 412165236 298122907 1566731103 78680650 \sv_serverid\833707\timescale\1\sv_pure\1\g_synchronousclients\0\fs_game\threewave\sv_cheats\0]
  3398. [ 2] [CS_MUSIC = 2 ] [ 16 ] [music/sonic5.wav]
  3399. [ 3] [CS_MESSAGE ] [ 8 ] [Showdown]
  3400. [ 4] [CS_MOTD ] [ 33 ] [visit our website for server list]
  3401. [ 5] [CS_WARMUP ] [ 2 ] [-1]
  3402. [ 6] [CS_SCORES1 ] [ 1 ] [0]
  3403. [ 7] [CS_SCORES2 ] [ 1 ] [0]
  3404. [ 20] [CS_GAME_VERSION ] [ 13 ] [threewave 1.7]
  3405. [ 21] [CS_LEVEL_START_TIME ] [ 6 ] [834100]
  3406. [ 22] [CS_INTERMISSION ] [ 1 ] [0]
  3407. [ 23] [CS_FLAGSTATUS ] [ 14 ] [0 -1 0 -1 0 0 ]
  3408. [ 27] [CS_ITEMS ] [ 50 ] [00000000011111111010000000000000000000000001110000]
  3409. [ 28] [CS_MOTD_EXT ] [ 146 ] [ ^2Threewave CTF
  3410.  
  3411. ^2Keep up to date on the latest
  3412. Threewave news @
  3413.  
  3414. ^7http://www.threewave.com/
  3415.  
  3416. ^2Happy Fraggin'
  3417. ]
  3418. [361] [CS_SOUNDS2 ] [ 20 ] [sound/player/fry.wav]
  3419. [362] [CS_SOUNDS3 ] [ 23 ] [sound/world/electro.wav]
  3420. [363] [CS_SOUNDS4 ] [ 23 ] [sound/world/jumppad.wav]
  3421. [364] [CS_SOUNDS5 ] [ 22 ] [sound/world/drone6.wav]
  3422. [365] [CS_SOUNDS6 ] [ 25 ] [sound/cctf/world/amb6.wav]
  3423. [366] [CS_SOUNDS7 ] [ 26 ] [sound/cctf/world/amb15.wav]
  3424. [367] [CS_SOUNDS8 ] [ 31 ] [sound/movers/doors/dr1_strt.wav]
  3425. [368] [CS_SOUNDS9 ] [ 30 ] [sound/movers/doors/dr1_end.wav]
  3426. [624] [CS_PLAYERS9 ] [ 118 ] [n\bbq\t\2\model\bones/blue\hmodel\bones/blue\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0\voicetype\0\c\7]
  3427. [680] [CS_LOCATIONS1 ] [ 7 ] [unknown]
  3428. [681] [CS_LOCATIONS2 ] [ 12 ] [^7Crossroads]
  3429. [682] [CS_LOCATIONS3 ] [ 25 ] [^4Blue^7 Teleport Landing]
  3430. [683] [CS_LOCATIONS4 ] [ 18 ] [^4Blue^7 Rail Hall]
  3431. [684] [CS_LOCATIONS5 ] [ 23 ] [^4Blue^7 Elevator Shaft]
  3432. [685] [CS_LOCATIONS6 ] [ 17 ] [^4Blue^7 Basement]
  3433. [686] [CS_LOCATIONS7 ] [ 18 ] [^4Blue^7 Flag Base]
  3434. [687] [CS_LOCATIONS8 ] [ 17 ] [^4Blue^7 Basement]
  3435. [688] [CS_LOCATIONS9 ] [ 18 ] [^4Blue^7 Flag Base]
  3436. [689] [CS_LOCATIONS10 ] [ 23 ] [^4Blue^7 Elevator Shaft]
  3437. [690] [CS_LOCATIONS11 ] [ 21 ] [^4Blue^7 Grenade Hall]
  3438. [691] [CS_LOCATIONS12 ] [ 18 ] [^4Blue^7 Rail Hall]
  3439. [692] [CS_LOCATIONS13 ] [ 25 ] [^4Blue^7 Teleport Landing]
  3440. [693] [CS_LOCATIONS14 ] [ 12 ] [^7Crossroads]
  3441. [694] [CS_LOCATIONS15 ] [ 24 ] [^1Red^7 Teleport Landing]
  3442. [695] [CS_LOCATIONS16 ] [ 17 ] [^1Red^7 Rail Hall]
  3443. [696] [CS_LOCATIONS17 ] [ 22 ] [^1Red^7 Elevator Shaft]
  3444. [697] [CS_LOCATIONS18 ] [ 16 ] [^1Red^7 Basement]
  3445. [698] [CS_LOCATIONS19 ] [ 17 ] [^1Red^7 Flag Base]
  3446. [699] [CS_LOCATIONS20 ] [ 16 ] [^1Red^7 Basement]
  3447. [700] [CS_LOCATIONS21 ] [ 17 ] [^1Red^7 Flag Base]
  3448. [701] [CS_LOCATIONS22 ] [ 22 ] [^1Red^7 Elevator Shaft]
  3449. [702] [CS_LOCATIONS23 ] [ 20 ] [^1Red^7 Grenade Hall]
  3450. [703] [CS_LOCATIONS24 ] [ 17 ] [^1Red^7 Rail Hall]
  3451. [704] [CS_LOCATIONS25 ] [ 24 ] [^1Red^7 Teleport Landing]
  3452. [705] [CS_LOCATIONS26 ] [ 12 ] [^7Crossroads]
  3453. [706] [CS_LOCATIONS27 ] [ 17 ] [^1Red^7 Flag Base]
  3454. [707] [CS_LOCATIONS28 ] [ 18 ] [^4Blue^7 Flag Base]
  3455. [708] [CS_LOCATIONS29 ] [ 17 ] [^1Red^7 Flag Base]
  3456.  
  3457.  
  3458. // generated by quake, do not modify
  3459. unbindall
  3460. bind TAB "+scores"
  3461. bind ENTER "+button2"
  3462. bind ESCAPE "togglemenu"
  3463. bind SPACE "+moveup"
  3464. bind + "sizeup"
  3465. bind - "sizedown"
  3466. bind / "weapnext"
  3467. bind 0 "weapon 10"
  3468. bind 1 "weapon 1"
  3469. bind 2 "weapon 2"
  3470. bind 3 "weapon 3"
  3471. bind 4 "weapon 4"
  3472. bind 5 "weapon 5"
  3473. bind 6 "weapon 6"
  3474. bind 7 "weapon 7"
  3475. bind 8 "weapon 8"
  3476. bind 9 "weapon 9"
  3477. bind = "sizeup"
  3478. bind [ "weapprev"
  3479. bind \ "+mlook"
  3480. bind ] "weapnext"
  3481. bind _ "sizedown"
  3482. bind ` "toggleconsole"
  3483. bind a "+lookup"
  3484. bind c "+movedown"
  3485. bind d "+moveright"
  3486. bind s "+back"
  3487. bind t "messagemode"
  3488. bind w "+forward"
  3489. bind z "+lookdown"
  3490. bind ~ "toggleconsole"
  3491. bind PAUSE "pause"
  3492. bind UPARROW "+forward"
  3493. bind DOWNARROW "+back"
  3494. bind LEFTARROW "+left"
  3495. bind RIGHTARROW "+right"
  3496. bind ALT "+strafe"
  3497. bind CTRL "+attack"
  3498. bind DEL "+lookdown"
  3499. bind PGDN "+lookup"
  3500. bind END "centerview"
  3501. bind F1 "vote yes"
  3502. bind F2 "vote no"
  3503. bind F3 "ui_teamorders"
  3504. bind F11 "screenshot"
  3505. bind MOUSE1 "+attack"
  3506. bind MOUSE2 "+speed"
  3507. bind MOUSE3 "+zoom"
  3508. bind MWHEELDOWN "weapnext"
  3509. bind MWHEELUP "weapprev"
  3510. seta cg_drawRealTime "1"
  3511. seta cg_teamVoiceOnly "0"
  3512. seta cg_forceVoice "0"
  3513. seta cg_radioVoice "0"
  3514. seta adminpassword ""
  3515. seta cg_predictGrapple "1"
  3516. seta cg_forcegrapplemodel "1"
  3517. seta cg_grapplemodel "0"
  3518. seta cg_teamgrapples "1"
  3519. seta cg_noProjectileTrail "0"
  3520. seta cg_itemlights "1"
  3521. seta cg_enemyColors "0"
  3522. seta cg_forceColors "1"
  3523. seta cg_nochatbeep "0"
  3524. seta cg_pmFixes "0"
  3525. seta cg_damageFeedback "1"
  3526. seta s_ambient "1"
  3527. seta cg_autoRecord "0"
  3528. seta cg_autoScreenshot "0"
  3529. seta cg_autoradio "1"
  3530. seta cg_drawSpeed "0"
  3531. seta cg_drawPing "1"
  3532. seta cg_crosshaircolor "0"
  3533. seta cg_nomip "0"
  3534. seta cg_oldRocket "1"
  3535. seta cg_oldPlasma "1"
  3536. seta cg_oldLightning "1"
  3537. seta cg_teamlightning "0"
  3538. seta cg_teamrockets "0"
  3539. seta cg_teamplasma "1"
  3540. seta cg_teamgrenades "1"
  3541. seta cg_railTrailType "0"
  3542. seta cg_usepromodeskins "0"
  3543. seta cg_selectempty "1"
  3544. seta cg_truelightning "1"
  3545. seta cg_drawTeamHealth "1"
  3546. seta cg_coloredliquids "1"
  3547. seta cg_teamNumbers "0"
  3548. seta cg_flagtrails "1"
  3549. seta cg_teamrails "1"
  3550. seta cg_enemyheadmodel "tankjr"
  3551. seta cg_enemymodel "tankjr"
  3552. seta cg_oldFlagStatus "1"
  3553. seta cg_threewaveStatusBar "1"
  3554. seta ui_lastServer4 ""
  3555. seta ui_lastServer3 ""
  3556. seta ui_lastServer2 "204.174.19.3:27960"
  3557. seta ui_lastServer1 "131.211.173.71:27962"
  3558. seta color "7"
  3559. seta com_hunkMegs "56"
  3560. seta com_maxfps "85"
  3561. seta com_blood "1"
  3562. seta com_introplayed "1"
  3563. seta in_midi "0"
  3564. seta in_midiport "1"
  3565. seta in_midichannel "1"
  3566. seta in_mididevice "0"
  3567. seta in_mouse "1"
  3568. seta in_logitechbug "0"
  3569. seta in_joystick "0"
  3570. seta in_joyBallScale "0.02"
  3571. seta joy_threshold "0.750000"
  3572. seta vm_cgame "2"
  3573. seta vm_game "2"
  3574. seta vm_ui "2"
  3575. seta sv_hostname "noname"
  3576. seta sv_punkbuster "0"
  3577. seta sv_maxRate "0"
  3578. seta sv_minPing "0"
  3579. seta sv_maxPing "0"
  3580. seta sv_floodProtect "1"
  3581. seta sv_master2 ""
  3582. seta sv_master3 ""
  3583. seta sv_master4 ""
  3584. seta sv_master5 ""
  3585. seta sv_lanForceRate "1"
  3586. seta sv_strictAuth "1"
  3587. seta cl_yawspeed "140"
  3588. seta cl_pitchspeed "140"
  3589. seta cl_maxpackets "30"
  3590. seta cl_packetdup "1"
  3591. seta cl_run "1"
  3592. seta sensitivity "17.750000"
  3593. seta cl_mouseAccel "0"
  3594. seta cl_freelook "1"
  3595. seta cl_allowDownload "0"
  3596. seta r_inGameVideo "1"
  3597. seta cg_autoswitch "1"
  3598. seta m_pitch "0.022000"
  3599. seta m_yaw "0.022"
  3600. seta m_forward "0.25"
  3601. seta m_side "0.25"
  3602. seta m_filter "0"
  3603. seta cl_maxPing "500"
  3604. seta name "bbq"
  3605. seta rate "3000"
  3606. seta snaps "20"
  3607. seta model "bones/default"
  3608. seta headmodel "bones/default"
  3609. seta team_model "bones/default"
  3610. seta team_headmodel "bones/default"
  3611. seta g_redTeam ""
  3612. seta g_blueTeam ""
  3613. seta color1 "4"
  3614. seta color2 "5"
  3615. seta handicap "100"
  3616. seta sex "male"
  3617. seta cl_anonymous "0"
  3618. seta cl_punkbuster "0"
  3619. seta cg_predictItems "1"
  3620. seta cg_viewsize "100"
  3621. seta r_glDriver "opengl32"
  3622. seta r_allowExtensions "1"
  3623. seta r_ext_compressed_textures "0"
  3624. seta r_ext_gamma_control "1"
  3625. seta r_ext_multitexture "1"
  3626. seta r_ext_compiled_vertex_array "1"
  3627. seta r_ext_texture_env_add "1"
  3628. seta r_picmip "0"
  3629. seta r_roundImagesDown "1"
  3630. seta r_detailtextures "1"
  3631. seta r_texturebits "32"
  3632. seta r_colorbits "0"
  3633. seta r_stereo "0"
  3634. seta r_stencilbits "0"
  3635. seta r_depthbits "0"
  3636. seta r_overBrightBits "1"
  3637. seta r_ignorehwgamma "0"
  3638. seta r_mode "7"
  3639. seta r_fullscreen "1"
  3640. seta r_customwidth "1600"
  3641. seta r_customheight "1024"
  3642. seta r_customaspect "1"
  3643. seta r_simpleMipMaps "1"
  3644. seta r_vertexLight "0"
  3645. seta r_subdivisions "4"
  3646. seta r_smp "0"
  3647. seta r_ignoreFastPath "1"
  3648. seta r_lodCurveError "250"
  3649. seta r_lodbias "0"
  3650. seta r_flares "0"
  3651. seta r_ignoreGLErrors "1"
  3652. seta r_fastsky "0"
  3653. seta r_drawSun "0"
  3654. seta r_dynamiclight "1"
  3655. seta r_dlightBacks "1"
  3656. seta r_finish "0"
  3657. seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
  3658. seta r_swapInterval "0"
  3659. seta r_gamma "1.437500"
  3660. seta r_facePlaneCull "1"
  3661. seta r_railWidth "16"
  3662. seta r_railCoreWidth "6"
  3663. seta r_railSegmentLength "32"
  3664. seta r_primitives "0"
  3665. seta r_lastValidRenderer "Radeon 9800 x86/SSE2"
  3666. seta vid_xpos "3"
  3667. seta vid_ypos "22"
  3668. seta s_volume "0.8"
  3669. seta s_musicvolume "0.25"
  3670. seta s_separation "0.5"
  3671. seta s_doppler "1"
  3672. seta s_khz "22"
  3673. seta s_mixahead "0.2"
  3674. seta s_mixPreStep "0.05"
  3675. seta com_soundMegs "8"
  3676. seta ui_ffa_fraglimit "20"
  3677. seta ui_ffa_timelimit "0"
  3678. seta ui_tourney_fraglimit "0"
  3679. seta ui_tourney_timelimit "15"
  3680. seta ui_team_fraglimit "0"
  3681. seta ui_team_timelimit "20"
  3682. seta ui_team_friendly "1"
  3683. seta ui_ctf_capturelimit "8"
  3684. seta ui_ctf_timelimit "30"
  3685. seta ui_ctf_friendly "0"
  3686. seta g_spScores1 ""
  3687. seta g_spScores2 ""
  3688. seta g_spScores3 ""
  3689. seta g_spScores4 ""
  3690. seta g_spScores5 ""
  3691. seta g_spAwards ""
  3692. seta g_spVideos ""
  3693. seta g_spSkill "2"
  3694. seta ui_browserMaster "2"
  3695. seta ui_browserGameType "0"
  3696. seta ui_browserSortKey "4"
  3697. seta ui_browserShowFull "1"
  3698. seta ui_browserShowEmpty "1"
  3699. seta cg_brassTime "2500"
  3700. seta cg_drawCrosshair "6"
  3701. seta cg_drawCrosshairNames "1"
  3702. seta cg_marks "1"
  3703. seta server1 ""
  3704. seta server2 ""
  3705. seta server3 ""
  3706. seta server4 ""
  3707. seta server5 ""
  3708. seta server6 ""
  3709. seta server7 ""
  3710. seta server8 ""
  3711. seta server9 ""
  3712. seta server10 ""
  3713. seta server11 ""
  3714. seta server12 ""
  3715. seta server13 ""
  3716. seta server14 ""
  3717. seta server15 ""
  3718. seta server16 ""
  3719. seta net_noudp "0"
  3720. seta net_noipx "0"
  3721. seta net_socksEnabled "0"
  3722. seta net_socksServer ""
  3723. seta net_socksPort "1080"
  3724. seta net_socksUsername ""
  3725. seta net_socksPassword ""
  3726. seta dmflags "0"
  3727. seta fraglimit "0"
  3728. seta timelimit "20"
  3729. seta sv_maxclients "11"
  3730. seta cg_shadows "1"
  3731. seta ui_team_jbPardon "0"
  3732. seta ui_team_jbphonehome "1"
  3733. seta ui_team_jbstripweaps "0"
  3734. seta capturelimit "0"
  3735. seta g_friendlyfire "1"
  3736. seta cm_playerCurveClip "1"
  3737. seta g_maxGameClients "0"
  3738. seta g_teamAutoJoin "0"
  3739. seta g_teamForceBalance "0"
  3740. seta g_warmup "20"
  3741. seta g_log "games.log"
  3742. seta g_logSync "0"
  3743. seta g_banIPs ""
  3744. seta g_filterBan "1"
  3745. seta g_allowVote "1"
  3746. seta cg_drawGun "1"
  3747. seta cg_zoomfov "22.5"
  3748. seta cg_fov "90"
  3749. seta cg_stereoSeparation "0.4"
  3750. seta cg_gibs "1"
  3751. seta cg_draw2D "1"
  3752. seta cg_drawStatus "1"
  3753. seta cg_drawTimer "0"
  3754. seta cg_drawFPS "0"
  3755. seta cg_drawSnapshot "0"
  3756. seta cg_draw3dIcons "1"
  3757. seta cg_drawIcons "1"
  3758. seta cg_drawAmmoWarning "1"
  3759. seta cg_drawAttacker "1"
  3760. seta cg_drawRewards "1"
  3761. seta cg_crosshairSize "24"
  3762. seta cg_crosshairHealth "1"
  3763. seta cg_crosshairX "0"
  3764. seta cg_crosshairY "0"
  3765. seta cg_simpleItems "0"
  3766. seta cg_lagometer "1"
  3767. seta cg_railTrailTime "400"
  3768. seta cg_runpitch "0.002"
  3769. seta cg_runroll "0.005"
  3770. seta cg_bobup "0.005"
  3771. seta cg_bobpitch "0.002"
  3772. seta cg_bobroll "0.002"
  3773. seta cg_teamChatTime "3000"
  3774. seta cg_teamChatHeight "0"
  3775. seta cg_forceModel "0"
  3776. seta cg_deferPlayers "1"
  3777. seta cg_drawTeamOverlay "3"
  3778. seta cg_drawFriend "1"
  3779. seta cg_teamChatsOnly "0"
  3780. seta cg_noVoiceChats "0"
  3781. seta cg_noVoiceText "0"
  3782. seta cg_cameraOrbitDelay "50"
  3783. seta cg_scorePlums "1"
  3784. seta cg_smoothClients "0"
  3785. seta cg_friendIcon "1"
  3786. seta cg_weaponOrder "1/2/3/4/5/6/7/8/9"
  3787. seta cg_noTaunt "0"
  3788. seta ui_smallFont "0.25"
  3789. seta ui_bigFont "0.4"
  3790. seta com_zoneMegs "16"
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