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- 2.2
- ---
- * Increased nail speed.
- * Increased rail projectile speed.
- * Fixed bug with explosion knockback.
- * Overhauled stun effect.
- * Increased Minigunner stun resistance.
- * Raised autosentry shock resistance slightly.
- * Added the following new maps: Nickelplated, Sewers, Sunburn and Urban Warfare.
- * Made 2MachSE, 32Smooth and Last Resort Q3F 2 compatible.
- * Added One Flag CTF to Stag.
- * Fixed bug on Stag where you could take the flag in One Flag CTF into the lower respawn.
- * Repositioned upper and lower respawns on Stag.
- * Fixed texture misalignments on Stag.
- * Fixed curve LOD problems on Bases.
- * Enabled computer damage on Bases.
- * Retextured parts of Bases.
- * Removed grate between flagroom and water entrance on Bases.
- * Tweaked jumppads on Bases.
- * Removed leftover clips from FR detable wall on Cathedrals.
- * Fixed zfighting on lower resup lifts in Cathedrals.
- * Fixed visible caulk faces on Cathedrals.
- * Fixed getting stuck below respawn lifts on Cathedrals.
- * Fixed func_nobuild entities in blue jumppad lifts on Cathedrals.
- * Added colour coding to locations on Cathedrals.
- * Made whole civilian team get quad and invulnerability on capping in Civsaw.
- * Changed megahealth on Civsaw to give 250 health.
- * Reduced the amount of damage the slime in Civsaw does.
- * Minigunners now spawn with default grenade count on Civsaw.
- * Fixed Civsaw mapinfo.
- * Minigunners get 1 teampoint per frag on Civsaw.
- * Civilians get 25 teampoints per capture on Civsaw.
- * Removed func_bobbing entities from respawns on Forts.
- * Fixed One Flag flag entity on Forts.
- * Fixed texture problem in Forts entrace floor.
- * Fixed respawn point on Forts pointing in the wrong direction.
- * Relocated basement resupply on Forts.
- * Sniper resupply on Forts now has a seperate entrance and exit door.
- * Fixed broken grass in vertexlight on JapanC.
- * Walking through the waterfall or sitting in the flagroom pool now extinguishes you on JapanC.
- * Added noimpact to water shader on JapanC.
- * Fixed visible caulk faces on JapanC.
- * Clipped sky over upper respawn room on Muon.
- * Fixed flaginfo for dropped flags on Muon.
- * Fixed certain teams having HE Charges available to them on Spazball.
- * Fixed green and yellow locs on Spazball.
- * Extended Spazball mapinfo.
- * Changed Well skyportal.
- * Added colour coding to certain blue locs on Well.
- * Fixed texture misalignments on Well.
- * Blowing grate on Well now gives you 5 personal score.
- * Increased moving speed of Well front doors.
- * Re-added enemy pack in water resupply on Well.
- 2.1
- ---
- * Fixed servers starting with cheats enabled by default. Servers running the advanced scripting won't be able to use devmap now.
- * Fixed minigun firing sound not playing when cg_brassTime is <= 0.
- * Added com_hunkmegs 96 to default.cfg, this should set hunkmegs properly on first run.
- * Added a more detailed error message for the hunk_alloc error.
- * Removed increased stun grenade resistance from minigunner.
- * Tweaked sniperrifle bullet-size.
- * Changed burning screams to only play when a player is on less than 25 health.
- * Fixed teamscore still increasing after timelimit has hit.
- * Fixed 'Vote Kick' on ingame menu.
- * Fixed gfx overlap on endgame menu.
- * Fixed server side configurable team names not being sent to clients.
- * Removed various redundant cvars.
- * Enforced cvar archiving in the UI.
- * Added +gren1 and +gren2 to controls menu and set in default.cfg.
- * Added a hold down scoreboard bind to the controls menu.
- * Fixed "you fragged X" messages not showing reliably.
- * Added various cvars to default.cfg and generally cleaned it up.
- * Changed record_q3f to toggle g_synchronousClients.
- * Lengthened size of various UI edit boxes.
- * Fixed invalid gameindices for map being playable.
- * Tweaked sentry spin-up time.
- * Removed cg_drawTeamOverlay as it wasn't used anymore.
- * Removed r_fastsky 1 disabling portal skies.
- * Added cg_drawSkyPortal, setting it to 0 remaps the portal skies with an alternative sky.
- * Stopped flamethrower bolts being sent over the network.
- * Removed r_gamma locking during flash.
- * Changed hitscan prediction to use antilag code.
- * Fixed endgame scoreboard (hopefully).
- * Fixed engineers being able to remotely execute build commands.
- * Fixed small bug in sentry tracking code.
- * Added time display to powerup popup.
- * Fixed various com menus typos, etc.
- * Added forcing portal skies off on PowerVR kyro, can be re-enabled by setting cg_drawSkyPortal to 2.
- * Changed userhud#.cfg to be saved in the same folder as the custom hud that is in use.
- * Added ready up match starts, set g_doWarmup 1 and g_warmup 0 for this to be used.
- * Fixed map_restart to properly use team and class settings from previous game.
- * Removed fraglimit from callvote.
- * Added ceasefire to callvote.
- * Changed melee weapons to use historical trace.
- * Added map_default.cfg support, gets executed before the normal mapconfig if cg_execMapConfigs is set to 2.
- * Changed special armour to affect knockback as well.
- * Added magic wrench. Hitting a sentry or supplystation with it now tries to upgrade, repair and resupply it.
- * Changed usage of the 'special' command for engineers. If you hit it when aiming and standing near a sentry or supplystation it now shows the menu that allows you to rotate and dismantle them.
- * Changed minigun fire rate.
- * Changed minigun base spread.
- * Tweaked sg/ssg pellet dmg/count.
- * Added extra burn to napalm cannon hits.
- * Reduced burn rate from napalm grenade.
- * Added 'Smooth Mouse' to controls menu.
- * Fixed cg_drawPanel not working properly.
- * Changed a missing sound in communications to not play at all.
- * Fixed players_green not working.
- * Fixed several discard_*_cells and discard_*_shells commands not working.
- * Fixed a few flame particles being cast when an agent fired if disguised as flametrooper with flamethrower as visible weapon.
- * Completely removed fraglimit and capturelimit from the code.
- * Changed weapon model rendering to have team coloured quad shells.
- * Fixed grenade exploding over water causing an invisible grenade to fall down and causing a watersplash.
- * Fixed cg_crosshairHealth and cg_friendlyCrosshair not working.
- * Added cg_crosshairColor, works like OSP, namely cg_crosshairColor 0xRRGGBB|<color>, where color is one out of white, black, red, green, blue, yellow, magenta, cyan, and grey. cg_crosshairHealth overrides this setting.
- * Added team member indicators, settable by using cg_drawFriend (defaults to 0). Setting it to 'team' shows the markers as the color of your team, setting it to a value following the 0xRRGGBB|<color> format allows you to set any custom color.
- * Added cg_drawFriendSize, defaults to 6. Use this to set the radius of the team member indicators (settable in a range 6-24).
- * Fixed a number of messages to colour-terminate player and team names properly.
- * Changed developer to be cheat protected.
- * Fixed admin gameindex.
- * Fixed rcon on the admin menu not working.
- * Reenabled award icons and sounds.
- * Removed icons above player showing when invisible as agent.
- * Fixed kick vote in vote menu not working.
- 2.0
- ---
- * Initial Release.
- // generated by quake, do not modify
- unbindall
- bind TAB "+scores"
- bind ENTER "+button2"
- bind ESCAPE "togglemenu"
- bind SPACE "+moveup"
- bind + "sizeup"
- bind - "sizedown"
- bind / "weapnext"
- bind 0 "weapon 10"
- bind 1 "weapon 1"
- bind 2 "weapon 2"
- bind 3 "weapon 3"
- bind 4 "weapon 4"
- bind 5 "weapon 5"
- bind 6 "weapon 6"
- bind 7 "weapon 7"
- bind 8 "weapon 8"
- bind 9 "weapon 9"
- bind = "sizeup"
- bind [ "weapprev"
- bind \ "+mlook"
- bind ] "weapnext"
- bind _ "sizedown"
- bind ` "toggleconsole"
- bind a "+lookup"
- bind b "charge menu"
- bind c "+movedown"
- bind d "+moveright"
- bind e "special"
- bind f "toggleone"
- bind g "toggletwo"
- bind i "flaginfo"
- bind m "saveme"
- bind n "armorme"
- bind q "toggleone"
- bind r "throwgren"
- bind s "+back"
- bind t "messagemode_q3f"
- bind v "usermenu"
- bind w "toggletwo"
- bind x "dropammo"
- bind y "messagemode2_q3f"
- bind z "+lookdown"
- bind ~ "toggleconsole"
- bind PAUSE "pause"
- bind UPARROW "+forward"
- bind DOWNARROW "+back"
- bind LEFTARROW "+left"
- bind RIGHTARROW "+right"
- bind ALT "+strafe"
- bind CTRL "+attack"
- bind SHIFT "+speed"
- bind DEL "+lookdown"
- bind PGDN "hudscript scrolldown scoreboard scoreboard"
- bind PGUP "hudscript scrollup scoreboard scoreboard"
- bind END "centerview"
- bind F1 "toggleone"
- bind F2 "toggletwo"
- bind F3 "special"
- bind F4 "toggletwo"
- bind F5 "+button6"
- bind F6 "+button7"
- bind F7 "+button8"
- bind F8 "+button9"
- bind F9 "+button10"
- bind F11 "screenshot"
- bind F12 "screenshotjpeg"
- bind MOUSE1 "+attack"
- bind MOUSE2 "+forward"
- bind MOUSE3 "+zoom"
- bind MWHEELDOWN "weapprev"
- bind MWHEELUP "weapnext"
- seta cl_allowdownload "0"
- seta cl_punkbuster "1"
- seta cg_autoReload "1"
- seta ui_configname "q3fcontrols"
- seta ui_teamArenaFirstRun "1"
- seta ui_q3model "0"
- seta ui_scoreShutoutBonus "0"
- seta ui_scoreSkillBonus "0"
- seta ui_scoreTimeBonus "0"
- seta ui_scoreTime "00:00"
- seta ui_scoreBase "0"
- seta ui_scoreTeam "0 to 0"
- seta ui_scorePerfect "0"
- seta ui_scoreScore "0"
- seta ui_scoreGauntlets "0"
- seta ui_scoreAssists "0"
- seta ui_scoreDefends "0"
- seta ui_scoreCaptures "0"
- seta ui_scoreExcellents "0"
- seta ui_scoreImpressives "0"
- seta ui_scoreAccuracy "0"
- seta ui_netGametype "3"
- seta ui_joinGametype "0"
- seta ui_gametype "3"
- seta cg_drawTeamOverlay "0"
- seta cm_playerCurveClip "1"
- seta cg_drawGun "1"
- seta cg_zoomfov "22.5"
- seta cg_fov "90"
- seta cg_stereoSeparation "0.4"
- seta cg_gibs "1"
- seta cg_draw2D "1"
- seta cg_drawStatus "2"
- seta cg_drawTimer "0"
- seta cg_drawFPS "0"
- seta cg_drawSnapshot "0"
- seta cg_draw3dIcons "1"
- seta cg_drawIcons "1"
- seta cg_drawAmmoWarning "1"
- seta cg_drawAttacker "1"
- seta cg_drawRewards "1"
- seta cg_crosshairSize "24"
- seta cg_crosshairHealth "1"
- seta cg_crosshairX "0"
- seta cg_crosshairY "0"
- seta cg_lagometer "1"
- seta cg_railTrailTime "400"
- seta cg_runpitch "0.002"
- seta cg_runroll "0.005"
- seta cg_bobup "0.005"
- seta cg_bobpitch "0.002"
- seta cg_bobroll "0.002"
- seta cg_footsteps "1"
- seta cg_teamChatTime "3000"
- seta cg_teamChatHeight "0"
- seta cg_forceModel "0"
- seta cg_deferPlayers "1"
- seta cg_teamChatsOnly "0"
- seta cg_noVoiceChats "0"
- seta cg_noVoiceText "0"
- seta cg_execClassReconConfig "1"
- seta cg_execClassSniperConfig "1"
- seta cg_execClassSoldierConfig "1"
- seta cg_execClassGrenadierConfig "1"
- seta cg_execClassParamedicConfig "1"
- seta cg_execClassMinigunnerConfig "1"
- seta cg_execClassFlamethrowerConfig "1"
- seta cg_execClassAgentConfig "1"
- seta cg_execClassEngineerConfig "1"
- seta cg_execClassCivilianConfig "1"
- seta cg_teamChatSounds "1"
- seta cg_fallingBob "1"
- seta cg_weaponBob "1"
- seta cg_cameraOrbitDelay "50"
- seta cg_scorePlums "1"
- seta cg_smoothClients "0"
- seta cg_noTaunt "0"
- seta cg_userHud "0"
- seta cg_classicInit "0"
- seta con_notifytime_q3f "5"
- seta cg_gender "0"
- seta cg_drawFriendSize "6"
- seta cg_mergemm2 "0"
- seta cg_onlychats "0"
- seta cg_debugTime "0"
- seta cg_crosshairColor "White"
- seta discard_civilian_rockets "-1"
- seta discard_civilian_cells "-1"
- seta discard_civilian_shells "-1"
- seta discard_engineer_rockets "-1"
- seta discard_engineer_cells "-1"
- seta discard_engineer_shells "-1"
- seta discard_agent_rockets "-1"
- seta discard_agent_cells "-1"
- seta discard_agent_shells "-1"
- seta discard_flametrooper_rockets "-1"
- seta discard_flametrooper_cells "-1"
- seta discard_flametrooper_shells "-1"
- seta discard_minigunner_rockets "-1"
- seta discard_minigunner_cells "-1"
- seta discard_minigunner_shells "-1"
- seta discard_paramedic_rockets "-1"
- seta discard_paramedic_cells "-1"
- seta discard_paramedic_shells "-1"
- seta discard_grenadier_rockets "-1"
- seta discard_grenadier_cells "-1"
- seta discard_grenadier_shells "-1"
- seta discard_soldier_rockets "-1"
- seta discard_soldier_cells "-1"
- seta discard_soldier_shells "-1"
- seta discard_sniper_rockets "-1"
- seta discard_sniper_cells "-1"
- seta discard_sniper_shells "-1"
- seta discard_recon_rockets "-1"
- seta discard_recon_cells "-1"
- seta discard_recon_shells "-1"
- seta ui_language "english"
- seta cg_ScoreSnapshot "1"
- seta r_loresskins "1"
- seta discard_rockets "-1"
- seta discard_cells "-1"
- seta discard_shells "-1"
- seta ui_specifyPort "27960"
- seta ui_specifyServer "q3f.railbait.com"
- seta ui_menuRotateSpeed "1"
- seta ui_serverStatusTimeOut "7000"
- seta capturelimit "0"
- seta g_warmup "20"
- seta ui_recordSPDemo "0"
- seta ui_findPlayer "Sarge"
- seta ui_bigFont "0.4"
- seta ui_smallFont "0.25"
- seta ui_lastServerRefresh_3 ""
- seta ui_lastServerRefresh_2 "Aug-23, 2004 at 22:33"
- seta ui_lastServerRefresh_1 "Feb-22, 2004 at 13:30"
- seta ui_lastServerRefresh_0 "Feb-22, 2004 at 13:30"
- seta cg_selectedPlayerName "BBQ"
- seta cg_selectedPlayer "1"
- seta ui_ingameMenuFiles "ui/ingame.txt"
- seta ui_menuFiles "ui/menus.txt"
- seta ui_netSource "2"
- seta ui_dedicated "0"
- seta ui_mapIndex "0"
- seta ui_currentNetMap "0"
- seta ui_currentMap "0"
- seta cg_drawFriend "1"
- seta cg_simpleItems "0"
- seta cg_drawSkyPortal "0"
- seta cg_flares "1"
- seta cg_sniperHistoricalSight "0"
- seta cg_sniperDotColors "1"
- seta cg_showSentryCam "1"
- seta cg_visualAids "0"
- seta cg_showGrenadeTimer2 "1"
- seta cg_showGrenadeTimer1 "0"
- seta cg_playClassSound "1"
- seta cg_oldSkoolMenu "0"
- seta cg_no3DExplosions "0"
- seta cg_lowEffects "0"
- seta cg_impactVibration "1"
- seta cg_friendlyCrosshair "1"
- seta cg_filterObituaries "0"
- seta cg_execMapConfigs "0"
- seta cg_execClassConfigs "1"
- seta cg_drawPanel "1"
- seta cg_drawHudSlots "1"
- seta cg_atmosphericEffects "1"
- seta cg_adjustAgentSpeed "1"
- seta cg_sniperDotScale "0.015625"
- seta cg_scoreboardsortmode "0"
- seta cg_grenadePrimeSound "sound/grentimer/grentimer.wav"
- seta r_maxpolyverts "9000"
- seta r_maxpolys "1800"
- seta cg_shadows "1"
- seta cl_timeNudge "0"
- seta timelimit "0"
- seta fraglimit "20"
- seta dmflags "0"
- seta com_blood "1"
- seta in_midi "0"
- seta in_midiport "1"
- seta in_midichannel "1"
- seta in_mididevice "0"
- seta in_mouse "1"
- seta in_logitechbug "0"
- seta in_joystick "0"
- seta in_joyBallScale "0.02"
- seta joy_threshold "0.15"
- seta vm_cgame "2"
- seta vm_game "2"
- seta vm_ui "2"
- seta sv_hostname "noname"
- seta sv_punkbuster "0"
- seta sv_maxRate "0"
- seta sv_minPing "0"
- seta sv_maxPing "0"
- seta sv_floodProtect "1"
- seta sv_master2 ""
- seta sv_master3 ""
- seta sv_master4 ""
- seta sv_master5 ""
- seta sv_lanForceRate "1"
- seta sv_strictAuth "1"
- seta cl_yawspeed "140"
- seta cl_pitchspeed "140"
- seta cl_maxpackets "30"
- seta cl_packetdup "1"
- seta cl_run "1"
- seta sensitivity "5"
- seta cl_mouseAccel "0"
- seta cl_freelook "1"
- seta r_inGameVideo "1"
- seta cg_autoswitch "1"
- seta m_pitch "0.022000"
- seta m_yaw "0.022"
- seta m_forward "0.25"
- seta m_side "0.25"
- seta m_filter "0"
- seta cl_maxPing "800"
- seta rate "2500"
- seta snaps "20"
- seta model "sarge"
- seta headmodel "sarge"
- seta team_model "james"
- seta team_headmodel "*james"
- seta g_redTeam "^1Red Team^7"
- seta g_blueTeam "^4Blue Team^7"
- seta color1 "4"
- seta color2 "5"
- seta handicap "100"
- seta sex "male"
- seta cl_anonymous "0"
- seta cg_predictItems "1"
- seta cg_viewsize "100"
- seta r_glDriver "opengl32"
- seta r_allowExtensions "1"
- seta r_ext_gamma_control "1"
- seta r_ext_multitexture "1"
- seta r_ext_compiled_vertex_array "1"
- seta r_ext_texture_env_add "1"
- seta r_picmip "0"
- seta r_roundImagesDown "1"
- seta r_detailtextures "1"
- seta r_texturebits "32"
- seta r_colorbits "32"
- seta r_stereo "0"
- seta r_stencilbits "8"
- seta r_depthbits "24"
- seta r_overBrightBits "1"
- seta r_ignorehwgamma "0"
- seta r_mode "9"
- seta r_fullscreen "1"
- seta r_customwidth "1600"
- seta r_customheight "1024"
- seta r_customaspect "1"
- seta r_simpleMipMaps "1"
- seta r_vertexLight "0"
- seta r_subdivisions "4"
- seta r_smp "0"
- seta r_ignoreFastPath "1"
- seta r_lodCurveError "250"
- seta r_lodbias "0"
- seta r_flares "0"
- seta r_ignoreGLErrors "1"
- seta r_fastsky "0"
- seta r_drawSun "0"
- seta r_dynamiclight "1"
- seta r_dlightBacks "1"
- seta r_finish "0"
- seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
- seta r_swapInterval "0"
- seta r_gamma "1.5"
- seta r_facePlaneCull "1"
- seta r_railWidth "16"
- seta r_railCoreWidth "6"
- seta r_railSegmentLength "32"
- seta r_primitives "0"
- seta r_lastValidRenderer "RADEON 9800 Pro x86/SSE2"
- seta vid_xpos "3"
- seta vid_ypos "22"
- seta s_volume "0.800000"
- seta s_musicvolume "0.250000"
- seta s_separation "0.5"
- seta s_doppler "1"
- seta s_khz "22"
- seta s_mixahead "0.2"
- seta s_mixPreStep "0.05"
- seta ui_ffa_fraglimit "20"
- seta ui_ffa_timelimit "0"
- seta ui_tourney_fraglimit "0"
- seta ui_tourney_timelimit "15"
- seta ui_team_fraglimit "0"
- seta ui_team_timelimit "20"
- seta ui_team_friendly "1"
- seta ui_ctf_capturelimit "8"
- seta ui_ctf_timelimit "30"
- seta ui_ctf_friendly "0"
- seta g_spScores1 ""
- seta g_spScores2 ""
- seta g_spScores3 ""
- seta g_spScores4 ""
- seta g_spScores5 ""
- seta g_spAwards ""
- seta g_spVideos ""
- seta g_spSkill "2"
- seta ui_browserMaster "0"
- seta ui_browserGameType "0"
- seta ui_browserSortKey "4"
- seta ui_browserShowFull "1"
- seta ui_browserShowEmpty "1"
- seta cg_brassTime "1250"
- seta cg_drawCrosshair "4"
- seta cg_drawCrosshairNames "1"
- seta cg_marks "1"
- seta server1 ""
- seta server2 ""
- seta server3 ""
- seta server4 ""
- seta server5 ""
- seta server6 ""
- seta server7 ""
- seta server8 ""
- seta server9 ""
- seta server10 ""
- seta server11 ""
- seta server12 ""
- seta server13 ""
- seta server14 ""
- seta server15 ""
- seta server16 ""
- seta net_noudp "0"
- seta net_noipx "0"
- seta net_socksEnabled "0"
- seta net_socksServer ""
- seta net_socksPort "1080"
- seta net_socksUsername ""
- seta net_socksPassword ""
- seta name "BBQ"
- seta cg_hudFiles "ui/hud.txt"
- seta scoreDOWN "+scores"
- seta scoreUP "+scores"
- seta sv_minSnaps "20"
- seta sv_minRate "2500"
- seta r_ext_compressed_textures "1"
- seta com_introplayed "1"
- seta com_soundmegs "8"
- seta com_hunkmegs "120"
- seta com_maxfps "85"
- seta com_zoneMegs "16"
- // Q3F 2.0 Server Configuration Script
- //-------------------------------------------------
- // Type : standard server config
- // Date : 2002/04/06
- //-------------------------------------------------
- set capturelimit 0 // Number of Caps before map ends (0 = disabled)
- set fraglimit 0 // Number of Frags an individual reaches before map ends (0 = disabled)
- set rconpassword "changeme" // This is the remote console password - change this and keep it a secret
- set timelimit 30 ` // Set the timelimit for map duration
- set g_adminPassword "changeme" // Set an admin password to be used for kicking/banning only
- set g_allowvote 1 // Allow voting? 1=enabled, 0=disabled - this is better handled by Q3F's own voting system (g_mapVote)
- set g_banRules 3 // Enable banning for all offenses (see readme.html for full explanation)
- set g_execMapConfigs 0 // Set this CVAR to 1, if you're using map specific CFG files (for example to set map-specific class limits)
- set g_friendlyFire full // Full, Half, Armor, Mirror, Mirrorhalf or None - default = full
- Set g_gametype 5 // Set Gametype to 5 for Q3F (1=Tournement, 2=FFa, 3=Team DM, 4=CTF, 5=Q3F)
- set g_mapVote 1 // Displays on a map voting menu to all players at end of each map
- // - use g_mapVoteExcludeList/g_mapVoteIncludeList to control which maps are displayed on the vote list
- // the following CVAR is used to set a map exclude list, to ensure that small duel maps arn't displayed on the map voting page
- // if the number of maps availble is greater than 10, then 10 will be selected at random for each instance of the voting page
- set g_mapVoteExcludeList
- set g_mapVoteInludeList // not used in this instance, as we've already defined an exclude list.
- set g_motd "Q3F 2.0 - www.q3f.com" // Set the Message of the day
- set g_quadfactor 4 // Set power multiples for quad damage (Default: 4)
- set g_password "none" // Set the normal client password ("" = none)
- set g_suicideDelay 7 // The delay after suicide that player must wait before respawning
- set g_spectatorMode 0 // 0 = allow all to free-float as spectator (default) 1 = admin only
- set g_syncronousClients 0 // 1=Demo Recording Enabled, 0=Disabled (enabling causes jerky play)
- set g_showTeamBalance 1 // Displays a warning to all players when teams become unbalanced
- set g_teamChatSounds 4 // 0=no sounds, 1=team-wide comms wavs only, 2=team-wide comms and speech, 4=global comms wavs only, 4=global comms and speech, default=4
- set g_teamFrags 0 // Q3F scoring methos (1=team frags only displayed, 0=individual frags displayed)
- set g_teamKillRules 1 // this is the default, which will automaticaly set a temp ban on players team killing. Use 0 for clan games
- set g_blueTeam "^4Blue Team^7" // sets name of blue team
- set g_redTeam "^1Red Team^7" // sets name of red team
- set g_greenTeam "^2Green Team^7" // sets name of green team
- set g_yellowTeam "^3Yellow Team^7" // sets name of yellow team
- set g_warmup 0 // recomended setting is 0 due to crash in Q3A PR 1.17 caused by large snapshots
- set g_dowarmup 0 // recomended setting is 0 due to crash in Q3A PR 1.17 caused by large snapshots
- set g_teamAutoJoin 0 // recomended setting is 0 due to crash in Q3A PR 1.17 caused by large snapshots
- set g_classReconLimit 3 // Set the maximum number of each class per team (0=none, -1=unlimited)
- set g_classSniperLimit 2 // Setting a sniper limit of 2 is popular to stop sniper wars
- set g_classSoldierLimit 6 // You could also move these to a map specific cfg (eg: q3f_forts.cfg) and then...
- set g_classGrenadierLimit 3 // ...set limits based on each map and then use set g_execMapConfigs 1 to auto-exec these
- set g_classParamedicLimit 4
- set g_classFlametrooperLimit 2
- set g_classMinigunnerLimit 2
- set g_classAgentLimit 2
- set g_classEngineerLimit 3
- set pmove_fixed 0 // 1 - all players use the same player physics - framerate independed
- set sv_allowdownload 0 // Recommended setting is disabled to stop 40mb downloads @ 1k/sec :)
- set sv_floodprotect 0 // Recommend you disable for Q3F (or it protects client data being sent to the server)
- set sv_hostname "Q3F 2.0" // Server Hostname and Message of the Day
- set sv_maxclients 22 // Maximum number of clients (including spectators + private clients)
- set sv_maxRate 8000 // Maximum allowable rate for a client. 8000 to 10000 recommended. Max: 25000 (Default =0)
- set sv_minRate 2500 // Used to set on the server to stop people setting very low rates to make themselves less visible - this should resolve the "lower-rate-to-bypass-autosentry" cheat.
- set sv_privateClients 2 // Set the number of reserved client spaces for holders of private password
- set sv_pure 1 // recommended setting for cheat-checking is enabled (1=enabled, 0=disabled)
- set sv_privatePassword "change" // Set the private password
- set sv_minSnaps 10 // Used to set on the server to stop people setting very low snaps to make themselves less visible - this should resolve the "lower-snaps-to-bypass-autosentry" cheat.
- set sv_master2 "q3fmaster.gamesurf.de:27950" // add up to 4 additional master servers to report to
- set sv_master3 "q3fmaster.railbait.com:27950"
- set sv_master4 ""
- set sv_master5 ""
- // If you do not wish to use the 'g_mapVote 1' CVAR (above) to alow map voting,
- // then uncomment the following to set a constant map rotation:
- // set d1 "map q3f_forts ; set nextmap vstr d2" // Set map selection and cycle order...
- // set d2 "map q3f_well ; set nextmap vstr d3" // Set map selection and cycle order...
- // set d3 "map q3f_2stag2 ; set nextmap vstr d4"
- // set d4 "map q3f_bases ; set nextmap vstr d5"
- // set d5 "map q3f_muon ; set nextmap vstr d6"
- // set d6 "map q3f_japanc ; set nextmap vstr d7"
- // set d7 "map q3f_cathedrals ; set nextmap vstr d8"
- // set d8 "map q3f_spazball ; set nextmap vstr d9"
- // set d9 "map q3f_nickelplated ; set nextmap vstr d10"
- // set d10 "map q3f_uwarfare ; set nextmap vstr d1"
- // vstr d1 // ...and set the first map as q3f_forts when server starts
- map q3f_forts // select the first map - comment this out if you're using the rotation above.
- To begin playing Quake 3 Fortress Beta 2.2. Use the shortcut located in your Quake III Arena/Q3F2/ called 'Play Q3F.bat' or click right here to begin playing!
- There is also a shorcut located on your desktop to start playing Q3F.
- If you are experiencing any problems with the q3f installation, please go on irc, irc.gamesnet.net or irc.quakenet.org #Q3F or email me directly: python@railbait.com
- Click each link to goto the site of your choice:
- Frequently Asked Questions (FAQ)
- Got problems? Can't get Q3F to operate properly? Check out the FAQ!
- Player Guide
- New to Q3F? Can't figure out how the mod works? Want to get some background knowledge of the game before you play? Check out the player guide now!
- Server List
- Lists a bunch of Q3F servers to make server hunting easy!
- Custom Configs And Scripting Help
- Excellent site for leaning how to make configs and download premade configs.
- Download Additional 3rd Party Maps from Leakspot.net
- Save the .pk3 to your Quake III Arena/Q3F2/ directory or extract the .zip to your Quake III Arena/Q3F2/ directory.
- Note: Each file is designated with the extension, .pk3 or .zip, please take note. Files with .pk3 extensions can be downloaded and placed in your quake3/q3f2/ directory. Depending on the FTP link you use, you will either download the level as a .pk3 or .zip. If the download is a .pk3, then you just need to save the file to your /q3f2 directory. If the file is a .pk3.zip, then rename the file to .pk3 and place in your /q3f2 directory. If the file is a .zip, extract the contents to your /q3f2 diretory. [Source: UrbanTerror.net]
- Quake 3 Fortress (Q3F.com)
- For information on installation, troubleshooting, late breaking news and the complete Player Guide, please visit http://www.q3f.com.
- Planet Q3F.com (News)
- Keep current with the latest news and stuff going on with the Q3F Community.
- IRC (Internet Relay Chat)
- irc.gamesnet.net & irc.quakenet.org #q3f.
- mapinfo {
- map "q3f_excel";
- longname "Excelsior";
- type "q3f";
- gameindices "1,2";
- gameindexDef 1 {
- longname "Excelsior Classic CTF";
- mapinfo "Capture the enemy flag in your ramproom. Captures are 10 points. Players spawn in both lower resupplies only.\nExcelsior original by Greymon and ported by VilePickle.";
- }
- gameindexDef 2 {
- longname "Excelsior";
- mapinfo "Capture the enemy flag in your ramproom. Teamscore increases by 2 on the initial flagtouch when it is on the flagstand. Captures are 8 points. Players spawn in both lower resupplies only.\nExcelsior original by Greymon and ported by VilePickle.";
- }
- }
- 2.2
- ---
- * Increased nail speed.
- * Increased rail projectile speed.
- * Fixed bug with explosion knockback.
- * Overhauled stun effect.
- * Increased Minigunner stun resistance.
- * Raised autosentry shock resistance slightly.
- * Added the following new maps: Nickelplated, Sewers, Sunburn and Urban Warfare.
- * Made 2MachSE, 32Smooth and Last Resort Q3F 2 compatible.
- * Added One Flag CTF to Stag.
- * Fixed bug on Stag where you could take the flag in One Flag CTF into the lower respawn.
- * Repositioned upper and lower respawns on Stag.
- * Fixed texture misalignments on Stag.
- * Fixed curve LOD problems on Bases.
- * Enabled computer damage on Bases.
- * Retextured parts of Bases.
- * Removed grate between flagroom and water entrance on Bases.
- * Tweaked jumppads on Bases.
- * Removed leftover clips from FR detable wall on Cathedrals.
- * Fixed zfighting on lower resup lifts in Cathedrals.
- * Fixed visible caulk faces on Cathedrals.
- * Fixed getting stuck below respawn lifts on Cathedrals.
- * Fixed func_nobuild entities in blue jumppad lifts on Cathedrals.
- * Added colour coding to locations on Cathedrals.
- * Made whole civilian team get quad and invulnerability on capping in Civsaw.
- * Changed megahealth on Civsaw to give 250 health.
- * Reduced the amount of damage the slime in Civsaw does.
- * Minigunners now spawn with default grenade count on Civsaw.
- * Fixed Civsaw mapinfo.
- * Minigunners get 1 teampoint per frag on Civsaw.
- * Civilians get 25 teampoints per capture on Civsaw.
- * Removed func_bobbing entities from respawns on Forts.
- * Fixed One Flag flag entity on Forts.
- * Fixed texture problem in Forts entrace floor.
- * Fixed respawn point on Forts pointing in the wrong direction.
- * Relocated basement resupply on Forts.
- * Sniper resupply on Forts now has a seperate entrance and exit door.
- * Fixed broken grass in vertexlight on JapanC.
- * Walking through the waterfall or sitting in the flagroom pool now extinguishes you on JapanC.
- * Added noimpact to water shader on JapanC.
- * Fixed visible caulk faces on JapanC.
- * Clipped sky over upper respawn room on Muon.
- * Fixed flaginfo for dropped flags on Muon.
- * Fixed certain teams having HE Charges available to them on Spazball.
- * Fixed green and yellow locs on Spazball.
- * Extended Spazball mapinfo.
- * Changed Well skyportal.
- * Added colour coding to certain blue locs on Well.
- * Fixed texture misalignments on Well.
- * Blowing grate on Well now gives you 5 personal score.
- * Increased moving speed of Well front doors.
- * Re-added enemy pack in water resupply on Well.
- 2.1
- ---
- * Fixed servers starting with cheats enabled by default. Servers running the advanced scripting won't be able to use devmap now.
- * Fixed minigun firing sound not playing when cg_brassTime is <= 0.
- * Added com_hunkmegs 96 to default.cfg, this should set hunkmegs properly on first run.
- * Added a more detailed error message for the hunk_alloc error.
- * Removed increased stun grenade resistance from minigunner.
- * Tweaked sniperrifle bullet-size.
- * Changed burning screams to only play when a player is on less than 25 health.
- * Fixed teamscore still increasing after timelimit has hit.
- * Fixed 'Vote Kick' on ingame menu.
- * Fixed gfx overlap on endgame menu.
- * Fixed server side configurable team names not being sent to clients.
- * Removed various redundant cvars.
- * Enforced cvar archiving in the UI.
- * Added +gren1 and +gren2 to controls menu and set in default.cfg.
- * Added a hold down scoreboard bind to the controls menu.
- * Fixed "you fragged X" messages not showing reliably.
- * Added various cvars to default.cfg and generally cleaned it up.
- * Changed record_q3f to toggle g_synchronousClients.
- * Lengthened size of various UI edit boxes.
- * Fixed invalid gameindices for map being playable.
- * Tweaked sentry spin-up time.
- * Removed cg_drawTeamOverlay as it wasn't used anymore.
- * Removed r_fastsky 1 disabling portal skies.
- * Added cg_drawSkyPortal, setting it to 0 remaps the portal skies with an alternative sky.
- * Stopped flamethrower bolts being sent over the network.
- * Removed r_gamma locking during flash.
- * Changed hitscan prediction to use antilag code.
- * Fixed endgame scoreboard (hopefully).
- * Fixed engineers being able to remotely execute build commands.
- * Fixed small bug in sentry tracking code.
- * Added time display to powerup popup.
- * Fixed various com menus typos, etc.
- * Added forcing portal skies off on PowerVR kyro, can be re-enabled by setting cg_drawSkyPortal to 2.
- * Changed userhud#.cfg to be saved in the same folder as the custom hud that is in use.
- * Added ready up match starts, set g_doWarmup 1 and g_warmup 0 for this to be used.
- * Fixed map_restart to properly use team and class settings from previous game.
- * Removed fraglimit from callvote.
- * Added ceasefire to callvote.
- * Changed melee weapons to use historical trace.
- * Added map_default.cfg support, gets executed before the normal mapconfig if cg_execMapConfigs is set to 2.
- * Changed special armour to affect knockback as well.
- * Added magic wrench. Hitting a sentry or supplystation with it now tries to upgrade, repair and resupply it.
- * Changed usage of the 'special' command for engineers. If you hit it when aiming and standing near a sentry or supplystation it now shows the menu that allows you to rotate and dismantle them.
- * Changed minigun fire rate.
- * Changed minigun base spread.
- * Tweaked sg/ssg pellet dmg/count.
- * Added extra burn to napalm cannon hits.
- * Reduced burn rate from napalm grenade.
- * Added 'Smooth Mouse' to controls menu.
- * Fixed cg_drawPanel not working properly.
- * Changed a missing sound in communications to not play at all.
- * Fixed players_green not working.
- * Fixed several discard_*_cells and discard_*_shells commands not working.
- * Fixed a few flame particles being cast when an agent fired if disguised as flametrooper with flamethrower as visible weapon.
- * Completely removed fraglimit and capturelimit from the code.
- * Changed weapon model rendering to have team coloured quad shells.
- * Fixed grenade exploding over water causing an invisible grenade to fall down and causing a watersplash.
- * Fixed cg_crosshairHealth and cg_friendlyCrosshair not working.
- * Added cg_crosshairColor, works like OSP, namely cg_crosshairColor 0xRRGGBB|<color>, where color is one out of white, black, red, green, blue, yellow, magenta, cyan, and grey. cg_crosshairHealth overrides this setting.
- * Added team member indicators, settable by using cg_drawFriend (defaults to 0). Setting it to 'team' shows the markers as the color of your team, setting it to a value following the 0xRRGGBB|<color> format allows you to set any custom color.
- * Added cg_drawFriendSize, defaults to 6. Use this to set the radius of the team member indicators (settable in a range 6-24).
- * Fixed a number of messages to colour-terminate player and team names properly.
- * Changed developer to be cheat protected.
- * Fixed admin gameindex.
- * Fixed rcon on the admin menu not working.
- * Reenabled award icons and sounds.
- * Removed icons above player showing when invisible as agent.
- * Fixed kick vote in vote menu not working.
- 2.0
- ---
- * Initial Release.
- LIMITED USE SOFTWARE LICENSE AGREEMENT
- This Limited Use Software License Agreement (the "Agreement") is a legal agreement between you, the end-user, and The Q3F Team. ("Q3F"). By continuing the installation of this program entitled Q3F, by loading or running the game program, or by placing or copying the program onto your computer hard drive, computer RAM or other storage, you are agreeing to be bound by the terms of this Agreement.
- 1) Definitions.
- a) "The Software" means the computer program commonly known as Q3F. "Software" includes all elements of the Software such as data files, images appearing in the Software and screen displays.
- b) "Confidential Information" shall mean the information received which is marked as "confidential" and/or "proprietary" or which would logically be considered "confidential" or "proprietary" in view of its relationship to the disclosure. Information furnished orally, in written form, by electronic means, or by any other means which was identified by Q3F as confidential and/or proprietary at the time of the disclosure, shall be treated as Confidential Information.
- 2) Grant of License for Software. Subject to the terms and conditions of this Agreement, The Q3F Team grants to you the non-exclusive and limited right to use the software program entitled Q3F in executable or object code form only (the "Software") for recreational purposes only. You are not receiving any ownership or proprietary right, title or interest in or to the Software or the copyright, trademarks, or other rights related thereto. For purposes of this section, "use" means loading the Software into RAM and/or onto computer hard drive, as well as installation of the Software on a hard disk or other storage device.
- 3) The Software and all details relating to the Software shall be considered Confidential Information. All Confidential Information shall be maintained in confidence by you, and shall not be disclosed to any third party and shall be protected with the utmost care. You shall not use any "Confidential Information" received from The Q3F Team except for the evaluation purposes set forth above.
- 4) Distribution. This software is for evaluation purposes only. You have no license to make copies and/or distribute via electronic means the Software. You are prohibited from altering either the Software or accompanying documentation. You are specifically prohibited from charging, or requesting donations, for any copies of the Software distributed. You are specifically prohibited from distributing the Software and/or documentation with other products.
- 5) Prohibitions with Regard to Software. You, either directly or in- directly, shall not do any of the following acts:
- a. rent the Software;
- b. sell the Software;
- c. lease or lend the Software;
- d. offer the Software on a pay-per-play basis;
- e. distribute the Software by any means, including, but not limited to, Internet or other electronic distribution, direct mail, retail, mail order or other means;
- f. in any other manner and through any medium whatsoever commercially exploit the Software or use the Software for any commercial purpose;
- g. disassemble, reverse engineer, disassemble, de-compile, modify or alter the Software;
- h. translate the Software;
- i. reproduce or copy the Software (except as permitted by section 6);
- j. publicly display the Software; or
- k. prepare or develop derivative works based upon the Software.
- 6) Permitted Copying. You may make only the following copies of the Software: (i) you may copy the Software onto your computer hard drive; (ii) you may copy the Software from your computer hard drive into your computer RAM; and (iii) you may make one (1) "back up" or archival copy of the Software on one (1) hard disk.
- 7) Intellectual Property Rights. The Software, including the Q3F Images, and all materials accompanying the Software (the "Materials") and all copyrights, trademarks and all other conceivable intellectual property rights related to the Software, the Materials and the Q3F Images are owned by The Q3F Team and are protected by United Kingdom copyright laws, international treaty provisions and all applicable law. You must treat the Software, the Materials and the Q3F Images like any other copyrighted material, as required by any applicable law. You agree to use your best efforts to see that any user of the Software licensed hereunder, or the Materials complies with this Agreement. You agree that you are receiving a copy of the Software, including the Q3F Images, and the Material by license only and not by sale. This section 7. shall survive the cancellation or termination of this Agreement.
- 8) No Q3F Warranties. The Q3F TEAM DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH RESPECT TO THE SOFTWARE, THE PRINTED MATERIALS AND THE Q3F IMAGES. THE Q3F TEAM DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT THE SOFTWARE WILL MEET YOUR SPECIFIC REQUIREMENTS. ADDITIONAL STATEMENTS SUCH AS PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE WARRANTIES BY Q3F AND SHOULD NOT BE RELIED UPON. This section 8 shall survive the cancellation or termination of this Agreement.
- 9) IN ANY CASE, NEITHER Q3F, NOR ANY OF Q3F'S OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES (EXCLUDING YOU), SUBLICENSEES (EXCLUDING YOU), SUCCESSORS OR ASSIGNS SHALL BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT, PUNITIVE OR OTHER SIMILAR DAMAGES ARISING FROM BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, STRICT PRODUCT LIABILITY, OR OTHER LEGAL THEORY EVEN IF Q3F OR ITS AGENT(S) HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR EVEN IF SUCH DAMAGES ARE FORESEEABLE, OR LIABLE FOR ANY CLAIM BY ANY OTHER PARTY.
- 10) General Provisions. Neither this Agreement nor any part or portion hereof shall be assigned or sublicensed by you. Q3F may assign its rights under this Agreement in its sole discretion. Should any provision of this Agreement be held to be void, invalid, unenforceable or illegal by a court, the validity and enforceability of the other provisions shall not be affected thereby. If any provision is determined to be unenforceable, you agree to a modification of such provision to provide for enforcement of the provision's intent, to the extent permitted by applicable law. Failure of Q3F to enforce any provision of this Agreement shall not constitute or be construed as a waiver of such provision or of the right to enforce such provision. If you fail to comply with or breach any term or condition of this Agreement, YOUR LICENSES AND THIS AGREEMENT ARE AUTOMATICALLY TERMINATED, WITHOUT NOTICE. In the event this Agreement is terminated, you shall have no right to use the Software in any manner, and you shall immediately destroy all copies of the Software in your possession, custody or control.
- 11) YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE OR RAM, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN THE Q3F TEAM AND YOU, IF ANY, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO. THIS AGREEMENT SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER COMMUNICATIONS BETWEEN THE Q3F TEAM AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.
- (c) Copyright 2000-2002 The Q3F Development Team. All rights reserved.
- .. .. .*E*. ,U;;;;
- .. *BMMMMMMU . ., ,OM,,;;
- .@MMMMMMME, .. *EMM;;;;
- @BBBEEMMMB, ,, .;UMMMM;;;;
- ,O@ .,@M@, .. .@MMMMMM;;;;
- . .. .OM , . .. *MMM;;;;
- . .. .*MO . . .. .MMM;;;;
- . . ;BBBU,. .. ...UMM;;;;
- ... ,UMMMMB,, . .. .EMM;;;;
- ...OMMMMMMB@. ... .OMM;;;;
- , . ..;MMMMM,.. . .OM;;;;
- .. ....,UMMME . .. .UM;;;;
- .. . .BBMM .. .*MM;;;;
- .. .. . , ;MMM .. .;MM;;;;
- . . .. .,MME . .,MM;;;;
- .,. . .,...MBO.. ...ME;;;;
- .U , .. .MM* .. .ME;;;;
- OU. . .. @MB, .. .ME;;;;
- .BB. , ;MB@ .. .ME;;;;
- .MBE... ;BMO .. E@;;;;
- *BMMBOO@UBM;. ... .. E@;;;;
- ,O@O@O@* .. .. ..BO;;;;
- .. ... . . .. .. . ..M;;;;
- . .. . . .. .. ...B;;;;
- .. .. ... .. . ...B;;;;
- . ., ,. .. .. ., . .;E;;;;
- . . . . ... .. . . OO;;;;
- ... . .. .. .. .. E;;;;;
- .. .. .. . .,. . . .;U;;;;;
- .. . . ,**. .. . U@;;;;;
- . . . ,UO. . ,M;;;;;
- .. , @B* .*E@;;;;
- , ,.,BBMBE;;;;
- .. ,@O*;;;;
- -3j Presents-
- - Outpost9 -
- *********************************************************
- MAP INFORMATION-
- Title: Outpost9
- Version: version 2
- Filename: q3f_outpost9v2.pk3
- Created By: shitty-3j, jerk-3j
- Authors' Emails: jared@triad.rr.com,
- phragile@triad.rr.com
- Type: Advanced CTF(sniper class limited), Advanced CTF
- Description: Gameplay descriptions in the mapinfo.
- Don't forget you can detpack the
- brown boxes for an extra FR entrance.
- Compile Date: 8/15/2003
- *********************************************************
- DEVELOPMENT:
- Program: GtkRadiant 1.2.11
- Compile Type: Q3Map2 -meta -vis -light -fast
- -filter -super2 -bounce 8
- Known Bugs: If there were known bugs why would I be releasing it???
- *********************************************************
- THANKS TO:
- Thanks to Yves Allaire aka "evil lair" for his textures.
- Thanks to "Sock" (sock@planetquake.com) for his textures.
- *********************************************************
- INSTALLATION:
- Place the pk3 in your /q3f2 directoy.
- ---------------------------------------------------------------------------------------
- Game : Quake 3 Arena (for the Quake3 Fortress Mod)
- Map Title : ICE
- Map Filename : q3f_ice.bsp
- Release Date : 20.10.2002
- Author : Atlan
- E-mail : Atlan@dbb.at
- Description : A large map for Q3F play
- Capture the enemy flag in the ramproom.
- Additional Credits to : dbb|blade for testing the map
- dbb|nail for redesign the flag
- * Construction Info *
- Base : Arctic
- Editor(s) used : Q3Radiant
- Work Time : 4 months
- Build Time : about 4 hours
- Build Machine : PVI 22000/ 512 Megs RAM and a GeForce 4 TI4400
- Known Bugs : none
- * Copyright / Permissions *
- Copyright (c) 2000 Atlan (Atlan@dbb.at)
- This level may be electronically distributed only at no charge to the recipient, and may not
- be modified in any way. This text file must be included with the level.
- This level may not be distributed on any commercial CD-ROM without prior, explicit consent
- from Atlan (Atlan@dbb.at)
- The Q3F Community Map Pack #1
- -========================================-
- PACK INFORMATION:
- Title: The Q3F Community Map Pack #1
- Version: Version 1.0
- Filename: q3f2_community_mappack_1.zip
- Release Date: August 10, 2003
- Created By: wrld|Estoroth
- Email: estoroth@turban-error.net
- Type: CTF
- Description: A dozen of popular Q3F2 third party maps
- ======================================================
- PACK DESCRIPTION:
- In collaboration with admins from the most important Q3F leagues and public servers and various members of the community,
- some of the most popular 3rd party maps have been gathered and now released within a single pack. 10 of them are already
- well known, while q3f_swamp and q3f_spit are previously unreleased maps. Spit is a contribution from the Q3F dev team,
- who are kindly supporting the pack, even though it is not an official release.
- ==========================================================
- MAPS INCLUDED:
- q3f_openfire2b by War|ock
- q3f_ultima by Riptor
- q3f_hardcore by Xavier
- q3f_tf2k by Riptor
- q3f_simo by termi
- q3f_softcore by VilePickle
- q3f_dungeonz by Riptor, ildon
- q3f_shutdown2 by Schakal
- q3f_ice by atlan
- q3f_impact by Riptor
- q3f_swamp by l0g1c, 5anny
- q3f_spit by Leon, 5anny (property of the Q3F dev team)
- ===========================================================
- INSTALLATION:
- Unzip all the pk3s into your quake3/q3f2/ dir
- ==========================================================
- SPECIAL THANKS:
- founda, for getting this going; and of course, the map authors
- ===========================================================
- ACKNOWLEDGEMENTS:
- Administrators from RB, CF, EQ3FL, STA and various other people from the Q3F community
- ======================================================
- ©2003 [The Q3F Community]
- All Rights Reserved
- Q3F © 1999-2003 Q3F Development Team
- Quake III Arena is a registered trademark of id Software, Inc.
- Border2
- ======================================================
- MAP INFORMATION-
- Title: The Border
- Version: Final v2
- Filename: q3f_border2.pk3
- Created By: Kyle ([REC]Someone) <--QWTF
- REV6|VilePickle, Leon, TN|Pud <--Q3F
- Author Email: vilepickle@chartermi.net
- Type: Border patrol
- Description: Hispanics must go in truck to the tunnel and escape. MiB protects them, while border patrol tries to stop all
- Web: http://www.gundamw.net/vile
- Compile Date: 1/11/03
- ======================================================
- DEVELOPMENT:
- Program: GtkRadiant 1.2.11
- Known Bugs: None.
- Compile Time: N/A
- Compile PC: P4 2.7GHz, 512MB DDR2100
- Compile Type: Q3Map2 -meta -v -custinfoparms -vis -saveprt -light -fast -patchshadows -bounce 3
- CHANGES FOR BORDER2:
- Moved invulnerability to blue rather than yellow.
- Removed Gren2's.
- Immigrants may jump in tunnel only from building (made road trigger somewhat larger).
- Added ammo_rockets=+20 on spawn for MiB and BP.
- CHANGES FOR BORDER1:
- Truck moves somewhat faster.
- Blue scores 1 teamscore per frag.
- Green and Yellow get 10 teamscore from escaping.
- No longer lose 1 kill because of going in road or over border.
- Green doesn't all respawn on escape.
- MiB is invincible the first 2 seconds of spawn.
- ======================================================
- THANKS TO:
- Original Work: In the Q3F version, the uncompleted European mapper's work was decompiled and almost completely reworked to get this version. They had stopped their work in September 2000.
- ======================================================
- INSTALLATION:
- Place the pk3 in your /q3f2 directoy.
- ======================================================
- ©2003 David Lohmeyer.
- All Rights Reserved
- Quake III Arena is a registered trademark of id Software, Inc.
- Excelsior - q3f_excel
- ======================================================
- --MAP INFORMATION--
- Title: Excelsior
- Version: Final 1.0
- Filename: q3f_excel.bsp
- Original Author: Greymon
- Port Created By: David Lohmeyer - REV6|VilePickle
- Author Email: vilepickle@chartermi.net
- Type: 9v9 ACTF
- Description: An Advanced CTF map designed for 9v9 games with a tech feel.
- Web: http://www.gundamw.net/vile
- Compile Date: 8/11/03
- Started: 6/20/03
- ======================================================
- --DEVELOPMENT--
- Map began June 20, 2003 with permission from Greymon to do the port. The QWTF version has been a direct reference in creating this Q3F version, and it is in my attempt to bring the layout as close as possible while adding upon it with advanced engine features. Beta 2.0 playtested on 8/1/03 in a 9v9 setup. Other betas received numerous 4v4 pickups (about 4) and beta6/7 were playtested by clan Revelation 6. R_speeds only reach about 5000 on the map, and the usual maximum for a level is around 10000.
- FINAL CHANGES/FIXES:
- -Skylight blocked with a wall to increase fps (was dropping about 20).
- -Clipped elevator so it's smooth falling down it.
- -Fixed score on one basees capture point.
- -Made bridge in middle water a right angle.
- BETA 7.0 CHANGES/FIXES:
- -Added skylight area from ramproom to flagroom floor.
- -Hinted the map up to improve FPS.
- -Added areaportals on the doors to improve FPS.
- -Sky clipped outside to heights of the tops of the rocks.
- -Wall texture changed in middle water area.
- -Another misaligned texture in ramp area fixed.
- -Water entrance to ramps moved back more and is now in the wall, not floor.
- -Snipe deck floor texture changed.
- -Bigger midfield rock downsized and moved.
- -Flag 'Excelsior!' message now appears midscreen like original.
- -Upper resupply doesn't steal a grenade if you have 3 anymore.
- -Sky changed to a skybox.
- -Seperate gameindex for classic teamscoring (10 on cap, g_gameindex 1).
- -2 teamscore touch 8 cap gameindex now gameindex 2.
- -ACTF entities nearly completely removed.
- -Upper resupply gives 10 more cells (+25), and 50 health 60 armor.
- BETA 6.0 CHANGES/FIXES:
- -Light entity overhaul for whole map
- -Ambient lighting added to map
- -Major textures changed to be less 'fruity'
- -Rung on red water ladder fixed
- -Water entrance now walkable
- -Water entrance stairs clip-ramped
- -Ramproom big boxes made taller
- BETA 5.0 CHANGES/FIXES:
- -Added another route to the main ramps from the water entrance.
- BETA 4.0 CHANGES/FIXES:
- -Elevator now accessible to both teams.
- -Elevator speeded up slightly.
- -Fixed all models being discolored by removing the 'cushion' on the grass.
- BETA 3.0 CHANGES/FIXES:
- -Made outside grass soft.
- -Now a bit of wind outside.
- -Changed ramps in RR to outside to ladders like in QWTF.
- -Moved boxes in RR to make similar to QWTF.
- -'Loaded' message now displays in the mm1 box, not in middle of screen.
- -Water outside shallowed to be able to walk on - QWTF water walk speeds now achievable.
- -Bridge added to middle underground area to walk on.
- -Cap point trigger raised.
- -Players now respawn in the water resupply in addition to main.
- -Outside rock void fixed.
- -Green sky fixed.
- -Resupply trigger raised.
- -aCTF award system eliminated except for the on-touch bonus.
- -Wait time on resupply pads now 1 second instead of 2.
- -More cells added to FR resupply pad.
- -Lightsource added to elevator colored light.
- BETA 2.0 CHANGES/FIXES:
- -Sky color changed somewhat.
- -Ungayed one outside rock on the ground.
- -Took out a gay looking wall detail in RR.
- -You start with 3 gren1's now and the main and water resupplies put you at just 3.
- -Blue trim in red FR fixes.
- -Rock overlapping shit outside fixed on the walls.
- -No longer able to get on top of mid rock section.
- -Enemy respawn killer moved to outside of the respawn into the tiny door hallway.
- -Enemy respawn killer message fixed (I hope).
- -Ramps in RR had uneven brushes fixed.
- -Water floor rocks no longer have weird angles that make black shadows.
- -Z-fight in sniper deck fixed.
- -Water entrance now 1 hall to compensate for Q3 slow water travel.
- -RR now has a specific location as well as the outside bridges.
- -Flag touching now 2 teamscore, capping now 8.
- -Outside of base lit better.
- -Outside rock texture changed back.
- BETA 1.0 CHANGES/FIXES:
- -Cloned bases.
- -Fixed red RR location.
- -Rocks outside textured anew and improved.
- -Enemies now die on entering your respawn.
- -Changed cap to 7 team points, while initially touching gives 3.
- -Changed flag return time to Excel's 60s.
- -Banners added on middle sides.
- ALPHA 2.0 FIXES:
- -Changed gren2 limits to 2 on spawn, no more supplied.
- -Added message to resupply pads
- -Removed full cells/shells/bullets from upper resupply
- -Flagroom floor objects butted to wall and inclined more
- -Key walls clipped
- -Locations added
- -Main entrance not see-throughable from ramproom as much anymore
- -Sniper deck barrier to outside from window raised
- -Ledge going into water roughened from its straightness before
- ======================================================
- --COMPILATION--
- CPU: 2.7GHz P4
- RAM: 768MB PC2100 DDR
- COMPILER: q3map2 2.5.5 test
- TYPE: -custinfoparms -leaktest -meta -vis -v -light -fast -fastbounce -filter -super 2 -bounce 2
- ======================================================
- --THANKS TO--
- Playtesters: The wonderful dying Q3F community for all your efforts, except the join/parters in IRC. You can just feck off.
- Special/Mapping Help: BirdDawg as always <3, Timmy for recommending the Q3F changes.
- Textures: Evil
- ======================================================
- --INSTALLATION--
- Place the pk3 in your /q3f2 directoy.
- Want to play on localhost? Go into Create under the main menu and select this map from the list. Start up!
- ======================================================
- ©2003 David Lohmeyer.
- All Rights Reserved
- Quake III Arena is a registered trademark of id Software, Inc.
- cd ..
- quake3.exe +set fs_game q3f2 +set com_hunkmegs 120 +set cl_allowdownload 0 +set cl_punkbuster 1
- // tech floors
- textures/evil4_techfloors/tfloor3_huge
- {
- cull none
- {
- map textures/evil4_techfloors/tfloor3_huge.tga
- tcMod scale 2.0 2.0
- blendFunc GL_ONE GL_ZERO
- alphaFunc GE128
- depthWrite
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ZERO
- depthFunc equal
- rgbGen identity
- }
- }
- textures/evil4_techfloors/tfloor_rndholes
- {
- {
- map textures/evil4_techfloors/tfloor_rndholes.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_techfloors/tfloor_rndholes_drty
- {
- {
- map textures/evil4_techfloors/tfloor_rndholes_drty.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- //********************************************
- //********************************************
- //********************************************
- //**************evil metals section**************
- //********************************************
- //********************************************
- //********************************************
- textures/evil4_metals/mtlsportal
- {
- cull disable
- surfaceparm nomarks
- surfaceparm trans
- sort additive
- {
- clampmap textures/evil4_metals/mtlsportal_fx1.tga
- blendFunc add
- tcmod rotate -100
- rgbGen identity
- }
- {
- clampmap textures/evil4_metals/mtlsportal_fx2.tga
- blendFunc add
- tcmod rotate 100
- rgbGen identity
- }
- {
- clampmap textures/evil4_metals/mtlsportal_fx3.tga
- blendFunc add
- tcmod rotate 10
- rgbGen identity
- }
- {
- clampmap textures/evil4_metals/mtlsportal.tga
- alphaFunc GE128
- depthWrite
- rgbGen identity
- }
- {
- map $lightmap
- rgbGen identity
- blendFunc GL_DST_COLOR GL_ZERO
- depthFunc equal
- }
- }
- textures/evil4_metals/flrgrate
- {
- {
- map textures/evil4_metals/flrgrate.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_metals/mtlflrslots
- {
- {
- map textures/evil4_metals/mtlflrslots.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_metals/mtlbrushed
- {
- qer_editorimage textures/evil4_metals/mtlbrushed.tga
- {
- map textures/evil4_metals/mtlbrushed_env.tga
- tcGen environment
- rgbGen identity
- }
- {
- map textures/evil4_metals/mtlbrushed.tga
- blendFunc gl_dst_color gl_zero
- rgbGen identity
- }
- {
- map $lightmap
- blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_metals/eshinytin
- {
- qer_editorimage textures/evil4_metals/eshinytin.tga
- {
- map textures/effects/tinfx.tga
- tcGen environment
- rgbGen identity
- tcmod scale 0.55 1
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- {
- map textures/evil4_metals/eshinytin.tga
- blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_metals/mtlpanel_wrnstripe_ow2
- {
- {
- map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
- rgbGen wave sin 0.5 0.5 0 1
- blendfunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
- //rgbGen wave sin 0.5 0.5 0 1
- blendfunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_metals/mtlpanel_wrnstripe_ow2.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- //
- textures/evil4_metals/mtltekfloor
- {
- q3map_surfacelight 100
- q3map_lightimage textures/evil4_metal/mtltekfloor_fx.tga
- {
- map textures/base_wall/chrome_env.tga
- rgbGen identity
- tcGen environment
- tcmod scale .25 .25
- }
- {
- map textures/evil4_metals/mtltekfloor.tga
- blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendfunc gl_dst_color gl_zero
- rgbGen identity
- }
- {
- map textures/evil4_metals/mtltekfloor_fx.tga
- blendFunc GL_ONE GL_ONE
- rgbGen wave sin 0.5 0.5 0 .2
- }
- {
- map textures/evil4_metals/mtltekfloor_fx2.tga
- blendFunc GL_ONE GL_ONE
- //rgbGen wave sin 0.5 0.5 0 .2
- }
- }
- textures/evil4_metals/wrnjumppad
- {
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_metals/wrnjumppad.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_metals/wrnjumppad_glow.tga
- rgbGen wave sin 0.5 0.5 1 1
- blendfunc GL_ONE GL_ONE
- }
- }
- //********************************************
- //********************************************
- //********************************************
- //**************evil wall section****************
- //********************************************
- //********************************************
- //********************************************
- textures/evil4_wall/tekwallmulti2
- {
- {
- map textures/base_wall/chrome_env.tga
- rgbGen identity
- tcGen environment
- tcmod scale .25 .25
- }
- {
- map textures/evil4_wall/tekwallmulti2.tga
- blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendfunc gl_dst_color gl_zero
- rgbGen identity
- }
- }
- //********************************************
- //********************************************
- //********************************************
- //**************evil lights section***************
- //********************************************
- //********************************************
- //********************************************
- textures/evil4_lights/steplight
- {
- surfaceparm nomarks
- q3map_surfacelight 1000
- //light1
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_lights/steplight.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_lights/steplight_glow.tga
- blendfunc GL_ONE GL_ONE
- }
- }
- textures/evil4_lights/drkmtlsupport_light
- {
- surfaceparm nomarks
- q3map_surfacelight 1000
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_lights/drkmtlsupport_light.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_lights/drkmtlsupport_light_glow.tga
- rgbGen wave sin 0.5 0.5 1 .5
- blendfunc GL_ONE GL_ONE
- }
- }
- textures/evil4_lights/s_light
- {
- qer_editorimage textures/evil4_lights/s_light.tga
- surfaceparm nomarks
- q3map_surfacelight 1500
- {
- map textures/evil4_lights/s_light.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_lights/s_light_blend.tga
- rgbGen wave sin 0.5 0.5 1 1
- blendFunc GL_ONE GL_ONE
- }
- {
- map $lightmap
- rgbGen identity
- blendFunc Filter
- }
- }
- textures/evil4_lights/t_mtllight
- {
- surfaceparm nomarks
- q3map_surfacelight 1000
- //light1
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_lights/t_mtllight.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_lights/t_mtllight_blend.tga
- //rgbGen wave sin 0.5 0.5 1 1
- blendfunc GL_ONE GL_ONE
- }
- }
- textures/evil4_lights/mtl_lightsmll
- {
- surfaceparm nomarks
- q3map_surfacelight 1000
- //light1
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_lights/mtl_lightsmll.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_lights/mtl_lightsmll_blend.tga
- rgbGen wave sin 0.5 0.5 1 1
- blendfunc GL_ONE GL_ONE
- }
- }
- //double glowing effect light strips
- textures/evil4_lights/l_light_b
- {
- q3map_surfacelight 5000
- q3map_lightimage textures/evil4_lights/l_light_b.tga
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_lights/l_light_b.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_lights/l_light_b_blend.tga
- blendfunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_lights/l_light_b_blend.tga
- rgbGen wave sin 6 2 1 2
- blendfunc GL_ONE GL_ONE
- }
- }
- textures/evil4_lights/l_light_g
- {
- q3map_surfacelight 5000
- q3map_lightimage textures/evil4_lights/l_light_g.tga
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_lights/l_light_g.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_lights/l_light_g_blend.tga
- blendfunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_lights/l_light_g_blend.tga
- rgbGen wave sin 6 2 1 2
- blendfunc GL_ONE GL_ONE
- }
- }
- textures/evil4_lights/l_light_r
- {
- q3map_surfacelight 5000
- q3map_lightimage textures/evil4_lights/l_light_r.tga
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_lights/l_light_r.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_lights/l_light_r_blend.tga
- blendfunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_lights/l_light_r_blend.tga
- rgbGen wave sin 6 2 1 2
- blendfunc GL_ONE GL_ONE
- }
- }
- textures/evil4_lights/l_light_w
- {
- q3map_surfacelight 5000
- q3map_lightimage textures/evil4_lights/l_light_w.tga
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_lights/l_light_w.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_lights/l_light_w_blend.tga
- blendfunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_lights/l_light_w_blend.tga
- rgbGen wave sin 6 2 1 2
- blendfunc GL_ONE GL_ONE
- }
- }
- //
- textures/evil4_lights/mtl_l1
- {
- {
- map textures/evil4_lights/mtl_l1_fx.tga
- //blendfunc add
- tcmod scale 12 1
- rgbGen identity
- tcMod scroll 0 1
- }
- {
- map textures/evil4_lights/mtl_l1_fx.tga
- blendfunc add
- //tcmod scale 25 1
- rgbGen identity
- tcMod scroll 1 0
- }
- {
- map textures/evil4_lights/mtl_l1.tga
- blendfunc blend
- rgbGen identity
- }
- {
- map textures/evil4_lights/mtl_l1_fx2.tga
- blendfunc add
- tcmod scale 1 1
- }
- {
- map $lightmap
- rgbGen identity
- blendfunc filter
- }
- }
- //border light
- textures/evil4_lights/trimtl_grlbtm_light
- {
- q3map_surfacelight 5000
- q3map_lightimage textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
- qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga
- {
- map textures/evil4_lights/trimtl_grlbtm_light.tga
- rgbGen identity
- }
- {
- map $lightmap
- rgbGen identity
- blendfunc gl_dst_color gl_zero
- }
- {
- map textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
- blendfunc gl_one gl_one
- rgbgen wave sin 1 .1 0 1
- }
- }
- textures/evil4_lights/s_bluelight
- {
- q3map_surfacelight 1000
- q3map_lightimage textures/evil4_lights/s_bluelight.tga
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_lights/s_bluelight.tga
- rgbGen identity
- blendFunc GL_DST_COLOR GL_ZERO
- }
- {
- map textures/evil4_lights/s_bluelight_glow.tga
- rgbGen wave sin 0.5 0.5 0 .2
- blendfunc add
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- }
- //********************************************
- //********************************************
- //********************************************
- //**************evil fx section******************
- //********************************************
- //********************************************
- //********************************************
- //
- // portal
- textures/evil4_fx/mtlportal_fx
- {
- cull disable
- surfaceparm nomarks
- surfaceparm trans
- sort additive
- {
- clampmap textures/evil4_fx/mtlportal_fx1.tga
- blendFunc add
- tcmod rotate -100
- rgbGen identity
- }
- {
- clampmap textures/evil4_fx/mtlportal_fx2.tga
- blendFunc add
- tcmod rotate 100
- rgbGen identity
- }
- {
- clampmap textures/evil4_fx/mtlportal.tga
- alphaFunc GE128
- depthWrite
- rgbGen identity
- }
- {
- map $lightmap
- rgbGen identity
- blendFunc GL_DST_COLOR GL_ZERO
- depthFunc equal
- }
- }
- //matrixy transparent display images
- textures/evil4_fx/mat1
- {
- {
- map textures/evil4_fx/mat1.tga
- blendfunc GL_ONE GL_ONE
- rgbGen identity
- rgbGen wave sin 0.5 0.5 0 0.7
- }
- {
- map textures/evil4_fx/mat2.tga
- blendfunc GL_ONE GL_ONE
- rgbGen identity
- rgbGen wave sin 0.5 0.5 0 .2
- }
- {
- map textures/evil4_fx/mat3.tga
- blendfunc GL_ONE GL_ONE
- rgbGen identity
- tcMod scroll 0 -.1
- }
- {
- map textures/evil4_fx/mat4.tga
- blendfunc GL_ONE GL_ONE
- rgbGen identity
- tcMod scroll 0 2
- }
- {
- map $lightmap
- rgbGen identity
- blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
- }
- }
- textures/evil4_fx/b_ray
- {
- q3map_surfacelight 200
- surfaceparm trans
- surfaceparm nonsolid
- surfaceparm nomarks
- surfaceparm nolightmap
- q3map_lightimage textures/evil4_fx/b_ray.tga
- cull none
- {
- map textures/evil4_fx/b_ray.tga
- blendFunc GL_ONE GL_ONE
- rgbgen wave triangle 1 9 1 1
- tcMod scale 0 0
- tcMod scroll 1 0
- }
- {
- map textures/evil4_fx/b_ray.tga
- blendFunc GL_ONE GL_ONE
- rgbgen wave triangle 1 1 1 1
- tcMod scale 1 1
- tcMod scroll 1 0
- }
- }
- //effect2
- textures/evil4_fx/b_rayc
- {
- q3map_surfacelight 200
- surfaceparm trans
- surfaceparm nonsolid
- surfaceparm nomarks
- surfaceparm nolightmap
- q3map_lightimage textures/evil4_fx/b_rayc.tga
- cull none
- {
- map textures/evil4_fx/b_rayc.tga
- blendFunc GL_ONE GL_ONE
- rgbgen wave triangle 1 9 1 1
- tcMod scale 0 0
- tcMod scroll 2 0
- }
- {
- map textures/evil4_fx/b_rayc.tga
- blendFunc GL_ONE GL_ONE
- rgbgen wave triangle 1 1 1 1
- tcMod scale 1 1
- tcMod scroll 2 0
- }
- }
- //snow
- textures/evil4_fx/esnow
- {
- q3map_surfacelight 100
- surfaceparm trans
- surfaceparm nonsolid
- surfaceparm nomarks
- surfaceparm nolightmap
- q3map_lightimage textures/evil4fx/esnow.tga
- cull none
- {
- map textures/evil4_fx/esnow.tga
- blendFunc GL_ONE GL_ONE
- tcMod scroll 0 -0.9
- }
- {
- map textures/evil4_fx/esnow3.tga
- blendFunc GL_ONE GL_ONE
- tcMod scroll 0 -0.7
- }
- {
- map textures/evil4_fx/esnow2.tga
- blendFunc GL_ONE GL_ONE
- tcMod scroll 0 -0.5
- }
- {
- map textures/evil4_fx/esnow2.tga
- blendFunc GL_ONE GL_ONE
- tcMod scale 2 2
- tcMod scroll 0 -3
- }
- }
- //weirdo waterfallÕish effect
- textures/evil4_fx/e_waterfall
- {
- q3map_surfacelight 2
- surfaceparm trans
- surfaceparm nonsolid
- surfaceparm nomarks
- surfaceparm nolightmap
- q3map_lightimage textures/evil4_fx/e_waterfall.tga
- cull none
- {
- map textures/evil4_fx/e_waterfall.tga
- tcGen environment
- blendFunc GL_ONE GL_ONE
- rgbgen wave triangle 2 1 1 5
- tcMod scale 5 5
- tcMod scroll 0 -1
- }
- {
- map textures/evil4_fx/e_waterfall.tga
- tcGen environment
- tcmod scale 1 1
- tcmod scroll 1 -1
- blendFunc GL_ONE GL_ONE
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_fx/teleprtr
- {
- cull disable
- surfaceparm nomarks
- surfaceparm trans
- sort additive
- {
- clampmap textures/evil4_fx/teleprtr_fx3.tga
- blendFunc add
- tcmod rotate -267
- rgbGen identity
- }
- {
- clampmap textures/evil4_fx/teleprtr_fx1.tga
- blendFunc add
- tcmod rotate 155
- rgbGen identity
- }
- {
- clampmap textures/evil4_fx/teleprtr_fx2.tga
- blendFunc add
- tcmod rotate -100
- rgbGen identity
- }
- {
- clampmap textures/evil4_fx/teleprtr.tga
- alphaFunc GE128
- depthWrite
- rgbGen identity
- }
- {
- map $lightmap
- rgbGen identity
- blendFunc GL_DST_COLOR GL_ZERO
- depthFunc equal
- }
- }
- //********************************************
- //********************************************
- //********************************************
- //**************evil tech wall section************
- //********************************************
- //********************************************
- //********************************************
- textures/evil4_techwalls/tech_dw2
- {
- {
- map textures/evil4_techwalls/tech_dw2.tga
- blendFunc blend
- rgbGen identity
- }
- {
- map $lightmap
- blendfunc filter
- rgbGen identity
- }
- {
- map textures/evil4_techwalls/tech_dw2_fx.tga
- blendFunc add
- rgbGen wave sin .5 .5 0 3
- }
- }
- textures/evil4_techwalls/tech_dw2g
- {
- {
- map textures/evil4_techwalls/tech_dw2g.tga
- blendFunc blend
- rgbGen identity
- }
- {
- map $lightmap
- blendfunc filter
- rgbGen identity
- }
- {
- map textures/evil4_techwalls/tech_dw2_fx.tga
- blendFunc add
- rgbGen wave sin .5 .5 0 3
- }
- }
- textures/evil4_techwalls/tech_dw2gb
- {
- {
- map textures/evil4_techwalls/tech_dw2gb.tga
- blendFunc blend
- rgbGen identity
- }
- {
- map $lightmap
- blendfunc filter
- rgbGen identity
- }
- {
- map textures/evil4_techwalls/tech_dw2_fx.tga
- blendFunc add
- rgbGen wave sin .5 .5 0 3
- }
- }
- //
- textures/evil4_techwalls/tech_wall_dlight
- {
- surfaceparm nomarks
- q3map_surfacelight 5000
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_techwalls/tech_wall_dlight.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_techwalls/tech_wall_dlight_glw.tga
- rgbGen wave sin 0.5 0.5 1 1
- blendfunc GL_ONE GL_ONE
- }
- }
- textures/evil4_techwalls/tech_dwteky
- {
- {
- map textures/evil4_techwalls/tech_dwteky_glow.tga
- tcmod turb 0 3 5 8
- blendFunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_techwalls/tech_dwteky_glow.tga
- blendFunc GL_ONE GL_ONE
- tcmod turb 0 1 1 1
- }
- {
- map textures/evil4_techwalls/tech_dwteky.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_techwalls/tech_drkwll_pnltek
- {
- {
- map textures/evil4_techwalls/tech_drkwll_pnltek_glow.tga
- tcmod turb 0 1 1 9
- blendFunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_techwalls/tech_drkwll_pnltek.tga
- blendFunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_techwalls/tech_drkwll_pnltek.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- //
- //tech window with a chrome-like appearance,
- //uncomment to use and comment the next one
- //textures/evil4_techwalls/tech_window
- //{
- //{
- // map textures/effects/tinfx.tga
- // tcGen environment
- // rgbGen identity
- // }
- // {
- // map textures/evil4_techwalls/tech_window.tga
- // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- // rgbGen identity
- // }
- // {
- // map $lightmap
- // blendFunc gl_dst_color gl_zero
- // rgbGen identity
- // }
- //}
- //
- //tech window with transparency
- textures/evil4_techwalls/tech_window
- {
- cull twosided
- {
- map textures/evil4_techwalls/tech_windowmask.tga
- tcGen environment
- tcMod turb 0 0.01 0 0.01
- tcmod scroll .0 .0
- blendfunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_techwalls/tech_window.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_techwalls/drkmtl_lightboard
- {
- {
- map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
- blendFunc GL_ONE GL_ONE
- rgbGen wave sin 0.5 0.5 0 .3
- }
- {
- map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
- blendFunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_techwalls/drkmtl_lightboard.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_techwalls/drkmtl_dpanelwrnb2
- {
- {
- map textures/evil_techwalls/drkmtl_dpanelwrnb2.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- //********************************************
- //********************************************
- //********************************************
- //********************************************
- //********************************************
- // techwall section II
- // This is the ÒdirtyÓ version of the evil_techwalls...
- // I added Òd_Ó to the filenames.
- //********************************************
- //********************************************
- //********************************************
- //********************************************
- //********************************************
- textures/evil4_d_techwalls/d_tech_dw2
- {
- {
- map textures/evil4_d_techwalls/d_tech_dw2.tga
- blendFunc blend
- rgbGen identity
- }
- {
- map $lightmap
- blendfunc filter
- rgbGen identity
- }
- {
- map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
- blendFunc add
- rgbGen wave sin .5 .5 0 3
- }
- }
- textures/evil4_d_techwalls/d_tech_dw2g
- {
- {
- map textures/evil4_d_techwalls/d_tech_dw2g.tga
- blendFunc blend
- rgbGen identity
- }
- {
- map $lightmap
- blendfunc filter
- rgbGen identity
- }
- {
- map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
- blendFunc add
- rgbGen wave sin .5 .5 0 3
- }
- }
- textures/evil4_d_techwalls/d_tech_dw2gb
- {
- {
- map textures/evil4_d_techwalls/d_tech_dw2gb.tga
- blendFunc blend
- rgbGen identity
- }
- {
- map $lightmap
- blendfunc filter
- rgbGen identity
- }
- {
- map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
- blendFunc add
- rgbGen wave sin .5 .5 0 3
- }
- }
- //
- textures/evil4_d_techwalls/d_tech_wall_dlight
- {
- surfaceparm nomarks
- q3map_surfacelight 5000
- {
- map $lightmap
- rgbGen identity
- }
- {
- map textures/evil4_d_techwalls/d_tech_wall_dlight.tga
- blendFunc GL_DST_COLOR GL_ZERO
- rgbGen identity
- }
- {
- map textures/evil4_d_techwalls/d_tech_wall_dlight_glw.tga
- rgbGen wave sin 0.5 0.5 1 1
- blendfunc GL_ONE GL_ONE
- }
- }
- textures/evil4_d_techwalls/d_tech_dwteky
- {
- {
- map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
- tcmod turb 0 3 5 8
- blendFunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
- blendFunc GL_ONE GL_ONE
- tcmod turb 0 1 1 1
- }
- {
- map textures/evil4_d_techwalls/d_tech_dwteky.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_d_techwalls/d_tech_drkwll_pnltek
- {
- {
- maptextures/evil4_d_techwalls/d_tech_drkwll_pnltek_glow.tga
- tcmod turb 0 1 1 9
- blendFunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
- blendFunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- //
- //tech window with a chrome-like appearance,
- //uncomment to use and comment the next one
- //textures/evil4_d_techwalls/tech_window
- //{
- //{
- // map textures/effects/tinfx.tga
- // tcGen environment
- // rgbGen identity
- // }
- // {
- // map textures/evil4_d_techwalls/d_tech_window.tga
- // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- // rgbGen identity
- // }
- // {
- // map $lightmap
- // blendFunc gl_dst_color gl_zero
- // rgbGen identity
- // }
- //}
- //
- //tech window with transparency
- textures/evil4_d_techwalls/d_tech_window
- {
- cull twosided
- {
- map textures/evil4_d_techwalls/d_tech_windowmask.tga
- tcGen environment
- tcMod turb 0 0.01 0 0.01
- tcmod scroll .0 .0
- blendfunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_d_techwalls/d_tech_window.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_d_techwalls/d_drkmtl_lightboard
- {
- {
- map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
- blendFunc GL_ONE GL_ONE
- rgbGen wave sin 0.5 0.5 0 .3
- }
- {
- map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
- blendFunc GL_ONE GL_ONE
- }
- {
- map textures/evil4_d_techwalls/d_drkmtl_lightboard.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2
- {
- {
- map textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2.tga
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- rgbGen identity
- }
- {
- map $lightmap
- blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
- rgbGen identity
- }
- }
- //************************************
- // Keys
- //************************************
- bind MWHEELUP "weapon 1"
- bind MWHEELDOWN "weapon 2"
- //************************************
- // Disguise Keys
- //************************************
- bind kp_del "vstr autoagent"
- set autoagent "vstr autored"
- set autored "exec agent.red.cfg ; echo_q3f AUTOCHANGE TO TEAM RED ; set autoagent vstr autoblue"
- set autoblue "exec agent.blue.cfg ; echo_q3f AUTOCHANGE TO TEAM BLUE ; set autoagent vstr default"
- set default "exec agent.cfg ; echo_q3f Keys ; set autoagent vstr autored"
- bind kp_end "disguise class recon ;wait; echo_q3f ^2Disguised as ^3 Recon"
- bind kp_downarrow "disguise class sniper ;wait; echo_q3f ^2Disguised as ^3 Sniper"
- bind kp_pgdn "disguise class soldier ;wait; echo_q3f ^2Disguised as ^3 Soldier"
- bind kp_leftarrow "disguise class grenadier ;wait; echo_q3f ^2Disguised as ^3 Grenadier"
- bind kp_5 "disguise class paramedic ;wait; echo_q3f ^2Disguised as ^3 Medic"
- bind kp_rightarrow "disguise class minigunner ;wait; echo_q3f ^2Disguised as ^3 Minigunner"
- bind kp_home "disguise class flametrooper ;wait; echo_q3f ^2Disguised as ^3 FlameTrooper"
- bind kp_uparrow "disguise class agent ;wait; echo_q3f ^2Disguised as ^3 Agent"
- bind kp_pgup "disguise class engineer ;wait; echo_q3f ^2Disguised as ^3 Engineer"
- bind mouse3 "invisible"
- bind kp_enter "disguise team blue ; echo_q3f ^4Disguised as Team Blue"
- bind kp_plus "disguise team red ; echo_q3f ^1Disguised as Team Red"
- //**********************************
- // Comms
- //**********************************
- bind ] "say_team #Off ^1AGENT AS ^3$G ^1ON YOUR TEAM ^7[$L]^1! STOP SHOOTING ME!"
- bind 0x00 "vstr speedcontrol"
- set speedcontrol "vstr speed1"
- set speed1 "cg_adjustagentspeed 0;echo Force Agent Speed;set speedcontrol vstr speed2"
- set speed2 "cg_adjustagentspeed 1;echo Disguised Based Speed;set speedcontrol vstr speed1"
- //**************************************
- // All Channel Comms
- //**************************************
- //*****************
- //THE REST OF COMMS
- //*****************
- bind mouse3 "tell_target ^7I^3'LL ^7A^3TTACK ^7F^3IRST"
- bind a "say_team &sound/voices/spencer/off_imatt.wav ^2Attacking From ^7[$L]"
- bind d "say_team &sound/voices/spencer/gen_gogogo.wav ^3Sentry DOWN!!! ^7[$L]"
- bind ] "say_team ^7E^2NEMY ^7N^3EAR ^7[$L]"
- bind f "say_team &sound/voices/spencer/off_flaghave.wav ^1Carrying Enemy Flag! ^7[$L][^1+$H^3*$A^7]"
- bind i "say_team &sound/voices/spencer/gen_inpos.wav ^5In position! ^7[$L]"
- bind j "say_team ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT!"
- bind m "say_team &sound/voices/spencer/def_incprimrte.wav ^7I^3NC ^7P^3RIMARY"
- bind n "say_team &sound/voices/spencer/off_needsupp.wav ^2Need backup now! ^7[$L]"
- bind p "say_team &sound/voices/spencer/tshomerdoh.wav ^7I^3GNORE ^7L^3AST"
- bind q "say_team &sound/voices/spencer/gen_no1.wav ^7No.
- bind u "say_team &sound/voices/spencer/gen_stop.wav ^1Stop.
- bind r "say_team &sound/voices/spencer/gen_yes2.wav ^7Yes."
- bind ' "say_team &sound/voices/spencer/gen_yes2.wav ^7Yes."
- bind s "say_team &sound/voices/spencer/off_spotsen.wav ^3Sentry Located at ^7[$L]"
- bind v "say_team &sound/voices/spencer/off_flagget.wav ^1Dropped Flag ^7[$D]"
- bind del "say_team &sound/voices/spencer/off_flagget.wav ^1Dropped Flag ^7[$D]"
- bind [ "say_team ^7E^3NEMY ^7D^3OWN ^7($L)"
- bind x "say_team ^5Regroup at ^7[$L]"
- bind z "say_team ^7I^3NC ^7W^3ATER ^7"
- bind , "say_team ^2Medic NEEDED: ^7(Gassed/Conced/Health[$H]);saveme"
- bind f6 "say_team &sound/voices/spencer/def_flag.wav ^1Flag Status^7: ^1Moved To ^7[$L]"
- bind home "say_team &sound/voices/spencer/def_flagdanger.wav #def ^1Flag Status^7: ^3UNDER ATTACK ^7[$L]"
- bind ins "say_team &sound/voices/spencer/def_flagsafe.wav #def ^1Flag Status^7: ^2SAFE ^7[$L]"
- bind pgup "say_team &sound/voices/spencer/gen_stop.wav ^1Stop.
- bind pgdn "say_team &sound/voices/spencer/off_flaghave.wav ^1Carrying Enemy Flag! ^7[$L][^1+$H^3*$A^7]"
- bind kp_end "say_team ^3Capping in 5sec"
- //****************************************
- // Autosentry commands
- //****************************************
- bind shift +moveup
- bind \ dropammo 200 cells
- bind kp_del "build supplystation; say_team &sound/voices/spencer/def_depdisp.wav #def ^3Building SupplyStation [$L]"
- bind kp_Enter "build autosentry; say_team &sound/voices/spencer/def_depsen.wav #def ^3Building Sentry Gun ^7[$L]"
- bind kp_plus "build upgrade;build refill;build repair"
- bind kp_minus "build cancel"
- bind kp_slash "destroy supplystation"
- bind * "destroy autosentry"
- bind kp_end "special;build rotate -60"
- bind kp_pgdn "special;build rotate 60"
- bind kp_downarrow "build repair"
- bind kp_5 "build upgrade;build refill;build repair"
- bind b "build menu"
- bind MWHEELUP "weapon 3; cg_crosshaircolor white"
- bind MWHEELDOWN "weapon 1; cg_crosshaircolor white"
- bind enter "special"
- bind mouse3 "build autosentry #def ^3Building Sentry Gun ^7[$L]"
- bind space "destroy supplystation"
- bind / "destroy supplystation"
- //**************************************
- // Keys
- //**************************************
- bind d "say_team &sound/voices/spencer/def_fixsentry.wav #def ^3Repair My Sentry"
- unbind enter
- bind enter special
- bind mouse3 "say_team &sound/voices/spencer/gen_sorry.wav Sorry :("
- //********************************
- // HE charge
- //********************************
- bind f1 "+alias det5"
- bind f2 "+alias det20"
- bind f3 "+alias det50"
- bind f4 "+alias det180"
- bind f5 "vstr detloc"
- set det5down "charge 5;set detloc vstr detloc5"
- set det5up "charge cancel"
- set det20down "charge 20;set detloc vstr detloc20"
- set det20up "charge cancel"
- set det50down "charge 50;set detloc vstr detloc50"
- set det50up "charge cancel"
- set det180down "charge 180;set detloc vstr detloc180"
- set det180up "charge cancel"
- set detloc "echo Set a Charge first!"
- set detloc5 "say_team &sound/voices/spencer/off_dephe.wav ^3HE Charge ^7set for ^15 ^7seconds [$L]"
- set detloc20 "say_team &sound/voices/spencer/off_dephe.wav ^3HE Charge ^7set for ^120 ^7seconds [$L]"
- set detloc50 "say_team &sound/voices/spencer/off_dephe.wav ^3HE Charge ^7set for ^150 ^7seconds [$L]"
- set detloc180 "say_team &sound/voices/spencer/off_dephe.wav ^3HE Charge ^7set for ^1180 ^7seconds [$L]"
- bind mwheelup "weapon 6; cg_crosshaircolor red"
- bind mwheeldown "weapon 7; cg_crosshaircolor yellow"
- bind mouse3 "weapon 2; cg_crosshaircolor white"
- seta discard_grenadier_rockets "-1"
- //********************************
- // Other
- //********************************
- exec comms.cfg
- //*******************************
- // EXEC Class Configs
- //*******************************
- seta cg_execClassReconConfigs "1"
- seta cg_execClassSniperConfigs "1"
- seta cg_execClassSoldierConfigs "1"
- seta cg_execClassGrenadierConfigs "1"
- seta cg_execClassParamedicConfigs "1"
- seta cg_execClassMinigunnerConfigs "1"
- seta cg_execClassFlamethrowerConfigs "1"
- seta cg_execClassAgentConfigs "1"
- seta cg_execClassEngineerConfigs "1"
- seta cg_execClassCivilianConfigs "1"
- seta g_execMapConfigs "1"
- //*******************************
- // Variables
- //*******************************
- // BETA 2 *NEW*
- // 0 = off 1 = on
- seta rate "25000"
- seta r_loresskins "0" // Low resolution skins
- seta cg_drawFriendSize "24"
- seta cg_sniperAutoZoom "0" //Turns Sniper Auto Zoom OFF
- seta cg_showmiss "0" //Displays a message when you miss someone
- seta cg_visualAids "0" //Displays Visual Aids on screen (icons displaying an action ingame)
- seta cg_showGrenadeTimer1 "1" //Display Visual Grenade Timer BAr
- seta cg_showGrenadeTimer2 "0" //Displays Visual Grenade Timer - circle on crosshair
- seta cg_crosshairhealth "0"
- seta cg_friendlyCrosshair "1" //
- seta cg_drawfriend "0xF66E00" //Color of cursor above player
- seta cg_flares "1" //Displays Sun Flairs when you look at the sun. Set to 0 for FPS increase
- seta cg_userHud "0" //
- seta cg_playClassSound "1" //Plays class sound when you respawn as that character for the first time.
- seta cg_footsteps "1" //Displays Footsteps on ground
- seta cg_drawcrosshair "2" //Crosshair style
- seta cg_drawCrosshairNames "1" //Displays Player Name Above Crosshair when pointed at the person.
- seta cg_marks "1" //Displays Marks on walls from weapons
- seta cg_shadows "0" //Shadows
- seta cg_zoomfov "22.5" //When zoomed, the FOV displayed
- seta cg_fov "110" //Field Of View (FOV)
- seta cg_drawAttacker "1" //Displays Attack Name/Icon when shot be him
- seta cg_atmosphericEffects "1" //Displays Atmosphere Effects. eg. Rain
- seta cg_oldskoolmenu "1"
- seta com_blood "0" //Removes red spash on screen when shot.
- seta cg_crosshaircolor "White"
- seta cg_mergemm2 "1"
- seta cg_drawCrosshairNames "1"
- seta cg_ScoreSnapshot "0"
- seta cg_playClassSound "1"
- seta cg_oldSkoolMenu "1"
- seta cg_drawSkyPortal "1"
- seta cg_lowEffects "0"
- seta cg_autoReload "0"
- seta cg_drawHUDSlots "1"
- seta cg_drawFPS "1"
- seta cg_drawTimer "1"
- seta cg_drawMem "4"
- seta cg_no3DExplosions "0"
- seta cg_teamChatBigFont "1"
- seta cg_teamChatTime "5000"
- seta cg_teamChatHeight "16"
- seta cg_drawTeamOverlay "2
- seta cg_impactVibration "0"
- seta com_hunkmegs "200"
- seta logfile "2"
- seta cl_allowDownload "0"
- seta r_gamma "1.5"
- seta r_stencilbits "8"
- seta sensitivity "14"
- seta cg_drawAmmoWarning "0"
- seta com_introplayed "0" //Turn off intro movie
- seta com_maxfps "200"
- seta com_hunkmegs "196"
- seta r_subdivisions "0"
- seta cg_railTrailTime "800" //how long a rail bullet trail is displayed, 600 = default
- seta cg_sniperDotScale "0.35"
- seta r_inGameVideo "0"
- seta cg_autoswitch "0"
- seta r_depthbits "24"
- seta r_ignorehwgamma "0"
- seta m_filter "1" //Smoother mouse
- seta m_side "0.25" //Speed filter
- seta m_forward "0.25" //Speed filter
- seta m_yaw "0.022" //Speed filter
- seta cl_timeNudge "100"
- //*****************************
- // Keys
- //*****************************
- bind 1 "weapon 1"
- bind 2 "weapon 2"
- bind 3 "weapon 3"
- bind 4 "weapon 4"
- bind 5 "weapon 5"
- bind 6 "weapon 6"
- bind 7 "weapon 7"
- bind 8 "weapon 8"
- bind 9 "weapon 9"
- bind 0 "weapon 10"
- bind mouse1 "+attack"
- bind mouse2 "+zoom"
- bind CTRL "+movedown"
- bind tab "+scores"
- bind LEFTARROW "+moveleft"
- bind DOWNARROW "+back"
- bind UPARROW "+forward"
- Bind RIGHTARROW "+moveright"
- bind SHIFT "+moveup ; discard"
- bind ins "unbind shift"
- bind kp_ins "weapnext"
- bind enter "special"
- bind semicolon "changeclass"
- bind home "dropammo menu"
- bind end "reload ; discard"
- //bind , "armorme"
- bind = "vstr scores"
- bind . "saveme"
- bind SEMICOLON "changeclass"
- bind f7 "flaginfo"
- bind backspace "+gren1"
- bind space "+gren2"
- bind f11 "dropflag;say_team &sound/voices/spencer/off_flagtake.wav Dropping Flag"
- bind F12 "screenshotJPEG_q3f $l_Ingame_($a.$d.$Y)@[$h-$m-$s]"
- bind y "usermenu"
- bind g "+button3"
- bind l "messagemode2"
- bind K "messagemode3"
- bind t "messagemode"
- bind enter special
- set cg_fov 120
- bind shift "+moveup"
- bind mouse3 "dropammo 30 rockets"
- bind kp_end say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1RECON
- bind kp_downarrow say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1SNIPER
- bind kp_pgdn say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1SOLDIER
- bind kp_leftarrow say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1GRENADIER
- bind kp_5 say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1MEDIC
- bind kp_rightarrow say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1MINIGUNNER
- bind kp_home say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1FLAMETROOPER
- bind kp_uparrow say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT!
- bind kp_pgup say_team #def ^4Incoming ^4A^1G^4E^1N^4T - ^1ALERT! ^7as ^1ENGINEER
- bind mouse3 "weapon 1; cg_crosshaircolor green"
- bind enter "vstr switch"
- seta switch "vstr switch1"
- seta switch1 "weapon 3; cg_crosshaircolor white ; set switch vstr switch2"
- seta switch2 "weapon 5; cg_crosshaircolor yellow ; set switch vstr switch1"
- bind mwheeldown "weapon 5; cg_crosshaircolor yellow; set switch vstr switch1"
- bind mwheelup "weapon 3; cg_crosshaircolor white; set switch vstr switch2"
- bind mouse3 "say_team &sound/voices/spencer/gen_sorry.wav Sorry :("
- bind mwheelup "weapon 4"
- bind mwheeldown "weapon 2"
- echo_q3f "^3Pick Your Position:
- echo_q3f "^3OFF:^2 F1"
- echo_q3f "^1DEF:^2 F2"
- bind enter special
- bind mwheelup weapon 3
- bind mwheeldown weapon 7
- bind space "vstr dcycle; vstr reseto"
- bind kp_end "vstr ocycle; vstr resetd"
- bind pgdn "vstr speak;vstr resetd;vstr reseto"
- seta discard_soldier_rockets "-1"
- seta discard_soldier_cells "0"
- seta discard_soldier_shells "16"
- seta discard_soldier_nails "0"
- bind f1 "echo_q3f Playing OFF Soldier: 15 Rockets; seta discard_soldier_rockets "15""
- bind f2 "echo_q3f Playing DEF Soldier: -1 Rockets; seta discard_soldier_rockets "-1""
- // generated by quake, do not modify
- unbindall
- bind TAB "+scores"
- bind ENTER "+button2"
- bind ESCAPE "togglemenu"
- bind SPACE "+moveup"
- bind + "sizeup"
- bind - "sizedown"
- bind / "weapnext"
- bind 0 "weapon 10"
- bind 1 "weapon 1"
- bind 2 "weapon 2"
- bind 3 "weapon 3"
- bind 4 "weapon 4"
- bind 5 "weapon 5"
- bind 6 "weapon 6"
- bind 7 "weapon 7"
- bind 8 "weapon 8"
- bind 9 "weapon 9"
- bind = "sizeup"
- bind [ "weapprev"
- bind \ "+mlook"
- bind ] "weapnext"
- bind _ "sizedown"
- bind ` "toggleconsole"
- bind a "+moveleft"
- bind c "+movedown"
- bind d "+moveright"
- bind s "+back"
- bind t "messagemode"
- bind w "+forward"
- bind ~ "toggleconsole"
- bind PAUSE "pause"
- bind UPARROW "+forward"
- bind DOWNARROW "+back"
- bind LEFTARROW "+left"
- bind RIGHTARROW "+right"
- bind ALT "+strafe"
- bind CTRL "+attack"
- bind SHIFT "+speed"
- bind DEL "+lookdown"
- bind PGDN "+lookup"
- bind END "centerview"
- bind F1 "vote yes"
- bind F2 "vote no"
- bind F3 "ui_teamorders"
- bind F11 "screenshot"
- bind MOUSE1 "+attack"
- bind MOUSE2 "+strafe"
- bind MOUSE3 "+zoom"
- bind MWHEELDOWN "weapnext"
- bind MWHEELUP "weapprev"
- seta net_socksPassword ""
- seta net_socksUsername ""
- seta net_socksPort "1080"
- seta net_socksServer ""
- seta net_socksEnabled "0"
- seta net_noipx "0"
- seta net_noudp "0"
- seta server16 ""
- seta server15 ""
- seta server14 ""
- seta server13 ""
- seta server12 ""
- seta server11 ""
- seta server10 ""
- seta server9 ""
- seta server8 ""
- seta server7 ""
- seta server6 ""
- seta server5 ""
- seta server4 ""
- seta server3 ""
- seta server2 ""
- seta server1 ""
- seta cg_marks "1"
- seta cg_drawCrosshairNames "1"
- seta cg_drawCrosshair "4"
- seta cg_brassTime "2500"
- seta ui_browserShowEmpty "1"
- seta ui_browserShowFull "1"
- seta ui_browserSortKey "4"
- seta ui_browserGameType "0"
- seta ui_browserMaster "0"
- seta g_spSkill "2"
- seta g_spVideos ""
- seta g_spAwards ""
- seta g_spScores5 ""
- seta g_spScores4 ""
- seta g_spScores3 ""
- seta g_spScores2 ""
- seta g_spScores1 ""
- seta ui_ctf_friendly "0"
- seta ui_ctf_timelimit "30"
- seta ui_ctf_capturelimit "8"
- seta ui_team_friendly "1"
- seta ui_team_timelimit "20"
- seta ui_team_fraglimit "0"
- seta ui_tourney_timelimit "15"
- seta ui_tourney_fraglimit "0"
- seta ui_ffa_timelimit "0"
- seta ui_ffa_fraglimit "20"
- seta com_soundMegs "8"
- seta s_mixPreStep "0.05"
- seta s_mixahead "0.2"
- seta s_khz "22"
- seta s_doppler "1"
- seta s_separation "0.5"
- seta s_musicvolume "0.25"
- seta s_volume "0.8"
- seta vid_ypos "22"
- seta vid_xpos "3"
- seta r_lastValidRenderer "Radeon 9800 x86/SSE2"
- seta r_primitives "0"
- seta r_railSegmentLength "32"
- seta r_railCoreWidth "6"
- seta r_railWidth "16"
- seta r_facePlaneCull "1"
- seta r_gamma "1"
- seta r_swapInterval "0"
- seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
- seta r_finish "0"
- seta r_dlightBacks "1"
- seta r_dynamiclight "1"
- seta r_drawSun "0"
- seta r_fastsky "0"
- seta r_ignoreGLErrors "1"
- seta r_flares "0"
- seta r_lodbias "0"
- seta r_lodCurveError "250"
- seta r_ignoreFastPath "1"
- seta r_smp "0"
- seta r_subdivisions "4"
- seta r_vertexLight "0"
- seta r_simpleMipMaps "1"
- seta r_customaspect "1"
- seta r_customheight "1024"
- seta r_customwidth "1600"
- seta r_fullscreen "1"
- seta r_mode "3"
- seta r_ignorehwgamma "0"
- seta r_overBrightBits "1"
- seta r_depthbits "0"
- seta r_stencilbits "8"
- seta r_stereo "0"
- seta r_colorbits "0"
- seta r_texturebits "0"
- seta r_detailtextures "1"
- seta r_roundImagesDown "1"
- seta r_picmip "1"
- seta r_ext_texture_env_add "1"
- seta r_ext_compiled_vertex_array "1"
- seta r_ext_multitexture "1"
- seta r_ext_gamma_control "1"
- seta r_ext_compressed_textures "0"
- seta r_allowExtensions "1"
- seta r_glDriver "opengl32"
- seta cg_viewsize "100"
- seta cg_predictItems "1"
- seta cl_punkbuster "0"
- seta cl_anonymous "0"
- seta sex "male"
- seta handicap "100"
- seta color2 "5"
- seta color1 "4"
- seta g_blueTeam "Pagans"
- seta g_redTeam "Stroggs"
- seta team_headmodel "*james"
- seta team_model "james"
- seta headmodel "sarge"
- seta model "sarge"
- seta snaps "20"
- seta rate "3000"
- seta name "UnnamedPlayer"
- seta cl_maxPing "800"
- seta m_filter "0"
- seta m_side "0.25"
- seta m_forward "0.25"
- seta m_yaw "0.022"
- seta m_pitch "0.022000"
- seta cg_autoswitch "1"
- seta r_inGameVideo "1"
- seta cl_allowDownload "0"
- seta cl_freelook "1"
- seta cl_mouseAccel "0"
- seta sensitivity "5"
- seta cl_run "1"
- seta cl_packetdup "1"
- seta cl_maxpackets "30"
- seta cl_pitchspeed "140"
- seta cl_yawspeed "140"
- seta sv_strictAuth "1"
- seta sv_lanForceRate "1"
- seta sv_master5 ""
- seta sv_master4 ""
- seta sv_master3 ""
- seta sv_master2 ""
- seta sv_floodProtect "1"
- seta sv_maxPing "0"
- seta sv_minPing "0"
- seta sv_maxRate "0"
- seta sv_punkbuster "0"
- seta sv_hostname "noname"
- seta vm_ui "2"
- seta vm_game "2"
- seta vm_cgame "2"
- seta joy_threshold "0.150000"
- seta in_joyBallScale "0.02"
- seta in_joystick "0"
- seta in_logitechbug "0"
- seta in_mouse "1"
- seta in_mididevice "0"
- seta in_midichannel "1"
- seta in_midiport "1"
- seta in_midi "0"
- seta com_introplayed "1"
- seta com_blood "1"
- seta com_maxfps "85"
- seta com_hunkMegs "56"
- seta com_zoneMegs "16"
- // generated by quake, do not modify
- unbindall
- bind TAB "+scores"
- bind ENTER "+button2"
- bind ESCAPE "togglemenu"
- bind SPACE "+moveup"
- bind + "sizeup"
- bind - "sizedown"
- bind / "weapnext"
- bind 0 "weapon 10"
- bind 1 "weapon 1"
- bind 2 "weapon 2"
- bind 3 "weapon 3"
- bind 4 "weapon 4"
- bind 5 "weapon 5"
- bind 6 "weapon 6"
- bind 7 "weapon 7"
- bind 8 "weapon 8"
- bind 9 "weapon 9"
- bind = "sizeup"
- bind [ "weapprev"
- bind \ "+mlook"
- bind ] "weapnext"
- bind _ "sizedown"
- bind ` "toggleconsole"
- bind a "+moveleft"
- bind c "+movedown"
- bind d "+moveright"
- bind s "+back"
- bind t "messagemode"
- bind w "+forward"
- bind ~ "toggleconsole"
- bind PAUSE "pause"
- bind UPARROW "+forward"
- bind DOWNARROW "+back"
- bind LEFTARROW "+left"
- bind RIGHTARROW "+right"
- bind ALT "+strafe"
- bind CTRL "+attack"
- bind SHIFT "+speed"
- bind DEL "+lookdown"
- bind PGDN "+lookup"
- bind END "centerview"
- bind F1 "vote yes"
- bind F2 "vote no"
- bind F3 "ui_teamorders"
- bind F11 "screenshot"
- bind MOUSE1 "+attack"
- bind MOUSE2 "+strafe"
- bind MOUSE3 "+zoom"
- bind MWHEELDOWN "weapnext"
- bind MWHEELUP "weapprev"
- seta com_hunkMegs "56"
- seta com_maxfps "85"
- seta com_blood "1"
- seta com_introplayed "1"
- seta in_midi "0"
- seta in_midiport "1"
- seta in_midichannel "1"
- seta in_mididevice "0"
- seta in_mouse "1"
- seta in_logitechbug "0"
- seta in_joystick "0"
- seta in_joyBallScale "0.02"
- seta joy_threshold "0.150000"
- seta vm_cgame "2"
- seta vm_game "2"
- seta vm_ui "2"
- seta sv_hostname "noname"
- seta sv_punkbuster "0"
- seta sv_maxRate "0"
- seta sv_minPing "0"
- seta sv_maxPing "0"
- seta sv_floodProtect "1"
- seta sv_master2 ""
- seta sv_master3 ""
- seta sv_master4 ""
- seta sv_master5 ""
- seta sv_lanForceRate "1"
- seta sv_strictAuth "1"
- seta cl_yawspeed "140"
- seta cl_pitchspeed "140"
- seta cl_maxpackets "30"
- seta cl_packetdup "1"
- seta cl_run "1"
- seta sensitivity "5"
- seta cl_mouseAccel "0"
- seta cl_freelook "1"
- seta cl_allowDownload "0"
- seta r_inGameVideo "1"
- seta cg_autoswitch "1"
- seta m_pitch "0.022000"
- seta m_yaw "0.022"
- seta m_forward "0.25"
- seta m_side "0.25"
- seta m_filter "0"
- seta cl_maxPing "500"
- seta name "bbq"
- seta rate "3000"
- seta snaps "20"
- seta model "bones/default"
- seta headmodel "bones/default"
- seta team_model "bones/default"
- seta team_headmodel "bones/default"
- seta g_redTeam "Stroggs"
- seta g_blueTeam "Pagans"
- seta color1 "4"
- seta color2 "5"
- seta handicap "100"
- seta sex "male"
- seta cl_anonymous "0"
- seta cl_punkbuster "0"
- seta cg_predictItems "1"
- seta cg_viewsize "100"
- seta r_glDriver "opengl32"
- seta r_allowExtensions "1"
- seta r_ext_compressed_textures "0"
- seta r_ext_gamma_control "1"
- seta r_ext_multitexture "1"
- seta r_ext_compiled_vertex_array "1"
- seta r_ext_texture_env_add "1"
- seta r_picmip "0"
- seta r_roundImagesDown "1"
- seta r_detailtextures "1"
- seta r_texturebits "32"
- seta r_colorbits "0"
- seta r_stereo "0"
- seta r_stencilbits "0"
- seta r_depthbits "0"
- seta r_overBrightBits "1"
- seta r_ignorehwgamma "0"
- seta r_mode "7"
- seta r_fullscreen "1"
- seta r_customwidth "1600"
- seta r_customheight "1024"
- seta r_customaspect "1"
- seta r_simpleMipMaps "1"
- seta r_vertexLight "0"
- seta r_subdivisions "4"
- seta r_smp "0"
- seta r_ignoreFastPath "1"
- seta r_lodCurveError "250"
- seta r_lodbias "0"
- seta r_flares "0"
- seta r_ignoreGLErrors "1"
- seta r_fastsky "0"
- seta r_drawSun "0"
- seta r_dynamiclight "1"
- seta r_dlightBacks "1"
- seta r_finish "0"
- seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
- seta r_swapInterval "0"
- seta r_gamma "1.437500"
- seta r_facePlaneCull "1"
- seta r_railWidth "16"
- seta r_railCoreWidth "6"
- seta r_railSegmentLength "32"
- seta r_primitives "0"
- seta r_lastValidRenderer "Radeon 9800 x86/SSE2"
- seta vid_xpos "3"
- seta vid_ypos "22"
- seta s_volume "0.8"
- seta s_musicvolume "0.25"
- seta s_separation "0.5"
- seta s_doppler "1"
- seta s_khz "22"
- seta s_mixahead "0.2"
- seta s_mixPreStep "0.05"
- seta com_soundMegs "8"
- seta ui_ffa_fraglimit "20"
- seta ui_ffa_timelimit "0"
- seta ui_tourney_fraglimit "0"
- seta ui_tourney_timelimit "15"
- seta ui_team_fraglimit "0"
- seta ui_team_timelimit "20"
- seta ui_team_friendly "1"
- seta ui_ctf_capturelimit "8"
- seta ui_ctf_timelimit "30"
- seta ui_ctf_friendly "0"
- seta g_spScores1 ""
- seta g_spScores2 ""
- seta g_spScores3 ""
- seta g_spScores4 ""
- seta g_spScores5 ""
- seta g_spAwards ""
- seta g_spVideos ""
- seta g_spSkill "2"
- seta ui_browserMaster "0"
- seta ui_browserGameType "0"
- seta ui_browserSortKey "4"
- seta ui_browserShowFull "1"
- seta ui_browserShowEmpty "1"
- seta cg_brassTime "2500"
- seta cg_drawCrosshair "6"
- seta cg_drawCrosshairNames "1"
- seta cg_marks "1"
- seta server1 ""
- seta server2 ""
- seta server3 ""
- seta server4 ""
- seta server5 ""
- seta server6 ""
- seta server7 ""
- seta server8 ""
- seta server9 ""
- seta server10 ""
- seta server11 ""
- seta server12 ""
- seta server13 ""
- seta server14 ""
- seta server15 ""
- seta server16 ""
- seta net_noudp "0"
- seta net_noipx "0"
- seta net_socksEnabled "0"
- seta net_socksServer ""
- seta net_socksPort "1080"
- seta net_socksUsername ""
- seta net_socksPassword ""
- seta ui_lastServer1 "204.174.19.3:27960"
- seta ui_lastServer2 ""
- seta ui_lastServer3 ""
- seta ui_lastServer4 ""
- seta com_zoneMegs "16"
- 3w 1.7 (29/03/2004)
- ====================================================================
- - add: CCTF, two new runes, vampire and grapple
- -vampire gives health to the user when he damages enemies (75% of health damage)
- it can also take some health from shooting dead corpses
- -grapple gives a bonus of 100 to shoot and 100 to pull speeds
- ( g_cctfNewRunes, default:1 -> enabled )
- - add: offhand grapple (g_offhandgrapple 1 on server, clients use +button5 to use)
- - add: added matchmode, lockteams and coaching to votes, you need to enable
- "matchmode" votes by adding 128 to the g_allowVote cvar on the server
- - add: g_ctfs_roundswap cvar and worldspawn flag "ctfs_roundswap" that makes team swap
- spawn positions each round (red base is always the defense base, blue base is always
- the offense base, this option is intended for assymetrical maps, and a feature
- requested by some fans for more "assault" styled maps
- Note: 4 maps have been hardcoded as using round swap for ctfs, they are q3wc3 q3wc7 q3wcp8 q3wcp24
- - add: option to select which of the multiarena maps is used in arena mode, "/callvote setarena #"
- or "setarena #" directly from the console, this vote is always active if voting is allowed
- - add: added the defense/offense icons (assist and defense medals on the 3w status bar)
- - add: ctfs roundtime cvar ( g_ctfsRoundTimeLimit, defaults to 150 which is 2.5 minutes )
- - add: added a realtime clock, cg_drawRealTime is the cvar to enable/disable
- - add: changed the portal system completely, new portal entity func_portal
- - add: lavadoom and coin game to all portals
- - add: new admin command adm_gametype
- - add: admins can now specify a few settings along with the gametypes they set in the portal
- add 256 to the gametype number to enable lithium (grapple + runes)
- add 512 to the gametype number to enable offhand grapple
- add 1024 to the gametype number to enable instagib (only for cctf atm)
- add 2048 to the gametype number to disable the runes (only in gametypes with runes, duh)
- - add: cctf now spawns "bonus" quads on the losing team's flag (if the team loses by more than 1)
- every 90 seconds, should even things out
- ( g_cctfBonusQuadTime, default:90 (set to 0 to disable) )
- - add: cctf now spawns you 25% of the time on the other team's respawns (might be in their base)
- this tries to emulate q2ctf's single spawn system, where you could spawn anywhere
- - add: a small ok map i did a while ago (derean01.bsp) for another mod of mine, thought i'd include
- it, its not threewave caliber by any means...
- - add: new cvar g_arenaRoundLimitExit will make arena mode exit the map as soon as a team
- hits the round limit (instead of restarting until the timelimit is hit)
- - add: vote logging, when votes pass they are logged and the user who called the vote (by his clientnum)
- - fix: fixed timers when pausing the game and connecting/disconnecting afterwards
- - fix: not all players sent to spectator when matchmode is toggled
- - fix: removed prediction on shotgun hitting other players
- shotgun should only draw blood if it actually hits the player
- - fix: holding fire button with gauntlet doesn't work any longer after respawn
- - fix: powerups cannot be disabled in portal area any longer
- - fix: jumppad crashing damage when someone jumps over you
- - fix: specred and specblue now set the correct forced team model
- - fix: spectators are now allowed in the portal (for punkbuster)
- - fix: exploit where someone could do follow1 and follow2 in ctfs and arena
- and not be on a team
- - fix: promode (pm) model icons are not loaded in team gametypes
- (uses correct red/blue icons)
- - fix: only failed votes are counted for maximum number of votes
- - fix: dont send teleport event when players are sent to the intermission
- - fix: cannot send "tell" messages to live players any longer
- - fix: "walk sound" when the player is dead and the corpse falls on the ground
- - fix: "walk sound" when you creep up to another player who is not moving
- ( had to disable item pickup prediction to fix bugs caused by the fix )
- - fix: rebound bug when you fall to the ground sometimes
- - fix: fixed adm_status sending too much data and crashing clients
- - fix: in arena, no more falling damage during countdown
- - fix: nailguns/nails used to be reported as runes in the voice msg reportitem
- - fix: spawning with machine gun in portal minigames that don't have the mg
- - fix: bonus quads no longer spawn in instagib
- - fix: last damaged would show yourself if you rocket jumped
- - fix: from 1.7 rc4, servers not going back to portal when they were empty
- - chg: teamed spectators will now hear the last player alarm and the teammate
- death sound
- - chg: ripped out the anticheating code, gameplay should be smoother
- - chg: improved networking of CTFS and ARENA events (no more double restarts)
- - chg: make ctfs round start freeze drop the players to the floor
- - chg: lower effect of ratio on skill calculation (raise effect of damage given / damage received to balance)
- generally reworked the weapon weights to better reflect skill ponderation
- - chg: reworked the loading screen art
- - chg: lowered CTFS ammo counts of almost all weapons
- MG_AMMO 200 (unchanged)
- SG_AMMO 30 from 40
- GL_AMMO 10 (unchanged)
- LG_AMMO 120 from 150
- RL_AMMO 25 from 40
- PG_AMMO 60 from 125
- RG_AMMO 25 from 40
- - chg: 999 players not sent to spectator when matchmode is active
- - chg: voice chat allowed interval raised from 2 seconds to 5 seconds
- - chg: ctfs will now exit when the pointlimit or timelimit is reached and the one team has no chance
- to make up the point difference
- - chg: fast weapon switch now applies to all gamemodes including regular CTF
- - chg: allow switching teams and not dying during the countdown at the start (ctfs, arena)
- - chg: new shaders needed for map levelshots, check remaps6.shader for example
- - chg: don't allow disabling quad in cctf
- - chg: changed "adminpass" to "adminpassword" and "g_adminpass" to "g_adminpassword"
- - chg: rewrote portal code so that the information sent to players is reduced 10 fold, this
- change should fix the crash on load some people were experiencing when going to the portal
- ( cl_parsegamestate: bad command byte )
- - chg: CCTF raised regen rune's delay to 1.65 seconds from 1.25 seconds (regen was too strong)
- - chg: dmg/time removed from highscores in favor of skill, which depicts "skill" better, lolz!
- - chg: CTFS added one bonus point for not dropping the flag once it has been touched
- ( g_ctfsNewScoring, default:1 (enabled) )
- - chg: need to hold the flag for a certain time OR capture it without dying to get the bonus
- ( g_ctfsFlagHoldForBonus default:10 )
- - chg: stats -precise now needs a clientnum to work (i.e.: stats -precise 3)
- - chg: callvoting lithium in ctfs and arena no longer works
- - chg: kick all vote no longer works
- - chg: removed round announcement team colored backgrounds
- - chg: connect logging modified to include the punkbuster guid
- - rmv: episode portal system was removed because of technical problems, sorry to any fans, it might
- come back in another patch, but for now it will not work
- [NUM] [ NAME] [LENGTH] [STRING...
- [ 0] [CS_SERVERINFO ] [ 595 ] [\g_maxPackets\100\g_minPackets\30\g_maxNudge\10\g_minNudge\-10\g_pointlimit\0\p_enablePortal\1\capturelimit\8\g_maxGameClients\20\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\[CTFS] Frag O Matix Threewave all maps\timelimit\30\fraglimit\0\dmflags\0\sv_maxclients\16\g_offhandGrapple\0\g_lithium\1\g_roundlimit\5\sv_allowDownload\0\sv_privateClients\8\sv_punkbuster\0\version\Q3 1.32b linux-i386 Nov 14 2002\g_gametype\9\protocol\68\mapname\q3wc5\bot_minplayers\0\gamename\threewave\g_needpass\0\trigger\0\echo_svfps\20\echo_version\threewave 1.7\g_serverData\P01 G09 ]
- [ 1] [CS_SYSTEMINFO ] [ 913 ] [\pmove_msec\8\pmove_fixed\0\sv_referencedPakNames\threewave/radio threewave/pak05 threewave/pak04 threewave/pak03 threewave/pak02 threewave/pak01 threewave/pak00 threewave/fanconfigs threewave/CPMAskins baseq3/q3wpak2 baseq3/pak4 \sv_referencedPaks\1351630724 1003471676 205599539 -1794080671 242610305 -480690473 2022767349 -1489276105 356048646 -1085568751 1197932710 \sv_pakNames\radio pak05 pak04 pak03 pak02 pak01 pak00 fanconfigs CPMAskins q3wpak4 q3wpak3 q3wpak2 q3wpak1 q3wpak0 pak8 pak7 pak6 pak5 pak4 pak3 pak2 pak1 pak0 derean01\sv_paks\1351630724 1003471676 205599539 -1794080671 242610305 -480690473 2022767349 -1489276105 356048646 -340360917 -2115373442 -1085568751 705607979 1176019996 977125798 908855077 -585902437 -207895723 1197932710 -1303471980 412165236 298122907 1566731103 78680650 \sv_serverid\833707\timescale\1\sv_pure\1\g_synchronousclients\0\fs_game\threewave\sv_cheats\0]
- [ 2] [CS_MUSIC = 2 ] [ 16 ] [music/sonic5.wav]
- [ 3] [CS_MESSAGE ] [ 8 ] [Showdown]
- [ 4] [CS_MOTD ] [ 33 ] [visit our website for server list]
- [ 5] [CS_WARMUP ] [ 2 ] [-1]
- [ 6] [CS_SCORES1 ] [ 1 ] [0]
- [ 7] [CS_SCORES2 ] [ 1 ] [0]
- [ 20] [CS_GAME_VERSION ] [ 13 ] [threewave 1.7]
- [ 21] [CS_LEVEL_START_TIME ] [ 6 ] [834100]
- [ 22] [CS_INTERMISSION ] [ 1 ] [0]
- [ 23] [CS_FLAGSTATUS ] [ 14 ] [0 -1 0 -1 0 0 ]
- [ 27] [CS_ITEMS ] [ 50 ] [00000000011111111010000000000000000000000001110000]
- [ 28] [CS_MOTD_EXT ] [ 146 ] [ ^2Threewave CTF
- ^2Keep up to date on the latest
- Threewave news @
- ^7http://www.threewave.com/
- ^2Happy Fraggin'
- ]
- [361] [CS_SOUNDS2 ] [ 20 ] [sound/player/fry.wav]
- [362] [CS_SOUNDS3 ] [ 23 ] [sound/world/electro.wav]
- [363] [CS_SOUNDS4 ] [ 23 ] [sound/world/jumppad.wav]
- [364] [CS_SOUNDS5 ] [ 22 ] [sound/world/drone6.wav]
- [365] [CS_SOUNDS6 ] [ 25 ] [sound/cctf/world/amb6.wav]
- [366] [CS_SOUNDS7 ] [ 26 ] [sound/cctf/world/amb15.wav]
- [367] [CS_SOUNDS8 ] [ 31 ] [sound/movers/doors/dr1_strt.wav]
- [368] [CS_SOUNDS9 ] [ 30 ] [sound/movers/doors/dr1_end.wav]
- [624] [CS_PLAYERS9 ] [ 118 ] [n\bbq\t\2\model\bones/blue\hmodel\bones/blue\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0\voicetype\0\c\7]
- [680] [CS_LOCATIONS1 ] [ 7 ] [unknown]
- [681] [CS_LOCATIONS2 ] [ 12 ] [^7Crossroads]
- [682] [CS_LOCATIONS3 ] [ 25 ] [^4Blue^7 Teleport Landing]
- [683] [CS_LOCATIONS4 ] [ 18 ] [^4Blue^7 Rail Hall]
- [684] [CS_LOCATIONS5 ] [ 23 ] [^4Blue^7 Elevator Shaft]
- [685] [CS_LOCATIONS6 ] [ 17 ] [^4Blue^7 Basement]
- [686] [CS_LOCATIONS7 ] [ 18 ] [^4Blue^7 Flag Base]
- [687] [CS_LOCATIONS8 ] [ 17 ] [^4Blue^7 Basement]
- [688] [CS_LOCATIONS9 ] [ 18 ] [^4Blue^7 Flag Base]
- [689] [CS_LOCATIONS10 ] [ 23 ] [^4Blue^7 Elevator Shaft]
- [690] [CS_LOCATIONS11 ] [ 21 ] [^4Blue^7 Grenade Hall]
- [691] [CS_LOCATIONS12 ] [ 18 ] [^4Blue^7 Rail Hall]
- [692] [CS_LOCATIONS13 ] [ 25 ] [^4Blue^7 Teleport Landing]
- [693] [CS_LOCATIONS14 ] [ 12 ] [^7Crossroads]
- [694] [CS_LOCATIONS15 ] [ 24 ] [^1Red^7 Teleport Landing]
- [695] [CS_LOCATIONS16 ] [ 17 ] [^1Red^7 Rail Hall]
- [696] [CS_LOCATIONS17 ] [ 22 ] [^1Red^7 Elevator Shaft]
- [697] [CS_LOCATIONS18 ] [ 16 ] [^1Red^7 Basement]
- [698] [CS_LOCATIONS19 ] [ 17 ] [^1Red^7 Flag Base]
- [699] [CS_LOCATIONS20 ] [ 16 ] [^1Red^7 Basement]
- [700] [CS_LOCATIONS21 ] [ 17 ] [^1Red^7 Flag Base]
- [701] [CS_LOCATIONS22 ] [ 22 ] [^1Red^7 Elevator Shaft]
- [702] [CS_LOCATIONS23 ] [ 20 ] [^1Red^7 Grenade Hall]
- [703] [CS_LOCATIONS24 ] [ 17 ] [^1Red^7 Rail Hall]
- [704] [CS_LOCATIONS25 ] [ 24 ] [^1Red^7 Teleport Landing]
- [705] [CS_LOCATIONS26 ] [ 12 ] [^7Crossroads]
- [706] [CS_LOCATIONS27 ] [ 17 ] [^1Red^7 Flag Base]
- [707] [CS_LOCATIONS28 ] [ 18 ] [^4Blue^7 Flag Base]
- [708] [CS_LOCATIONS29 ] [ 17 ] [^1Red^7 Flag Base]
- // generated by quake, do not modify
- unbindall
- bind TAB "+scores"
- bind ENTER "+button2"
- bind ESCAPE "togglemenu"
- bind SPACE "+moveup"
- bind + "sizeup"
- bind - "sizedown"
- bind / "weapnext"
- bind 0 "weapon 10"
- bind 1 "weapon 1"
- bind 2 "weapon 2"
- bind 3 "weapon 3"
- bind 4 "weapon 4"
- bind 5 "weapon 5"
- bind 6 "weapon 6"
- bind 7 "weapon 7"
- bind 8 "weapon 8"
- bind 9 "weapon 9"
- bind = "sizeup"
- bind [ "weapprev"
- bind \ "+mlook"
- bind ] "weapnext"
- bind _ "sizedown"
- bind ` "toggleconsole"
- bind a "+lookup"
- bind c "+movedown"
- bind d "+moveright"
- bind s "+back"
- bind t "messagemode"
- bind w "+forward"
- bind z "+lookdown"
- bind ~ "toggleconsole"
- bind PAUSE "pause"
- bind UPARROW "+forward"
- bind DOWNARROW "+back"
- bind LEFTARROW "+left"
- bind RIGHTARROW "+right"
- bind ALT "+strafe"
- bind CTRL "+attack"
- bind DEL "+lookdown"
- bind PGDN "+lookup"
- bind END "centerview"
- bind F1 "vote yes"
- bind F2 "vote no"
- bind F3 "ui_teamorders"
- bind F11 "screenshot"
- bind MOUSE1 "+attack"
- bind MOUSE2 "+speed"
- bind MOUSE3 "+zoom"
- bind MWHEELDOWN "weapnext"
- bind MWHEELUP "weapprev"
- seta cg_drawRealTime "1"
- seta cg_teamVoiceOnly "0"
- seta cg_forceVoice "0"
- seta cg_radioVoice "0"
- seta adminpassword ""
- seta cg_predictGrapple "1"
- seta cg_forcegrapplemodel "1"
- seta cg_grapplemodel "0"
- seta cg_teamgrapples "1"
- seta cg_noProjectileTrail "0"
- seta cg_itemlights "1"
- seta cg_enemyColors "0"
- seta cg_forceColors "1"
- seta cg_nochatbeep "0"
- seta cg_pmFixes "0"
- seta cg_damageFeedback "1"
- seta s_ambient "1"
- seta cg_autoRecord "0"
- seta cg_autoScreenshot "0"
- seta cg_autoradio "1"
- seta cg_drawSpeed "0"
- seta cg_drawPing "1"
- seta cg_crosshaircolor "0"
- seta cg_nomip "0"
- seta cg_oldRocket "1"
- seta cg_oldPlasma "1"
- seta cg_oldLightning "1"
- seta cg_teamlightning "0"
- seta cg_teamrockets "0"
- seta cg_teamplasma "1"
- seta cg_teamgrenades "1"
- seta cg_railTrailType "0"
- seta cg_usepromodeskins "0"
- seta cg_selectempty "1"
- seta cg_truelightning "1"
- seta cg_drawTeamHealth "1"
- seta cg_coloredliquids "1"
- seta cg_teamNumbers "0"
- seta cg_flagtrails "1"
- seta cg_teamrails "1"
- seta cg_enemyheadmodel "tankjr"
- seta cg_enemymodel "tankjr"
- seta cg_oldFlagStatus "1"
- seta cg_threewaveStatusBar "1"
- seta ui_lastServer4 ""
- seta ui_lastServer3 ""
- seta ui_lastServer2 "204.174.19.3:27960"
- seta ui_lastServer1 "131.211.173.71:27962"
- seta color "7"
- seta com_hunkMegs "56"
- seta com_maxfps "85"
- seta com_blood "1"
- seta com_introplayed "1"
- seta in_midi "0"
- seta in_midiport "1"
- seta in_midichannel "1"
- seta in_mididevice "0"
- seta in_mouse "1"
- seta in_logitechbug "0"
- seta in_joystick "0"
- seta in_joyBallScale "0.02"
- seta joy_threshold "0.750000"
- seta vm_cgame "2"
- seta vm_game "2"
- seta vm_ui "2"
- seta sv_hostname "noname"
- seta sv_punkbuster "0"
- seta sv_maxRate "0"
- seta sv_minPing "0"
- seta sv_maxPing "0"
- seta sv_floodProtect "1"
- seta sv_master2 ""
- seta sv_master3 ""
- seta sv_master4 ""
- seta sv_master5 ""
- seta sv_lanForceRate "1"
- seta sv_strictAuth "1"
- seta cl_yawspeed "140"
- seta cl_pitchspeed "140"
- seta cl_maxpackets "30"
- seta cl_packetdup "1"
- seta cl_run "1"
- seta sensitivity "17.750000"
- seta cl_mouseAccel "0"
- seta cl_freelook "1"
- seta cl_allowDownload "0"
- seta r_inGameVideo "1"
- seta cg_autoswitch "1"
- seta m_pitch "0.022000"
- seta m_yaw "0.022"
- seta m_forward "0.25"
- seta m_side "0.25"
- seta m_filter "0"
- seta cl_maxPing "500"
- seta name "bbq"
- seta rate "3000"
- seta snaps "20"
- seta model "bones/default"
- seta headmodel "bones/default"
- seta team_model "bones/default"
- seta team_headmodel "bones/default"
- seta g_redTeam ""
- seta g_blueTeam ""
- seta color1 "4"
- seta color2 "5"
- seta handicap "100"
- seta sex "male"
- seta cl_anonymous "0"
- seta cl_punkbuster "0"
- seta cg_predictItems "1"
- seta cg_viewsize "100"
- seta r_glDriver "opengl32"
- seta r_allowExtensions "1"
- seta r_ext_compressed_textures "0"
- seta r_ext_gamma_control "1"
- seta r_ext_multitexture "1"
- seta r_ext_compiled_vertex_array "1"
- seta r_ext_texture_env_add "1"
- seta r_picmip "0"
- seta r_roundImagesDown "1"
- seta r_detailtextures "1"
- seta r_texturebits "32"
- seta r_colorbits "0"
- seta r_stereo "0"
- seta r_stencilbits "0"
- seta r_depthbits "0"
- seta r_overBrightBits "1"
- seta r_ignorehwgamma "0"
- seta r_mode "7"
- seta r_fullscreen "1"
- seta r_customwidth "1600"
- seta r_customheight "1024"
- seta r_customaspect "1"
- seta r_simpleMipMaps "1"
- seta r_vertexLight "0"
- seta r_subdivisions "4"
- seta r_smp "0"
- seta r_ignoreFastPath "1"
- seta r_lodCurveError "250"
- seta r_lodbias "0"
- seta r_flares "0"
- seta r_ignoreGLErrors "1"
- seta r_fastsky "0"
- seta r_drawSun "0"
- seta r_dynamiclight "1"
- seta r_dlightBacks "1"
- seta r_finish "0"
- seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
- seta r_swapInterval "0"
- seta r_gamma "1.437500"
- seta r_facePlaneCull "1"
- seta r_railWidth "16"
- seta r_railCoreWidth "6"
- seta r_railSegmentLength "32"
- seta r_primitives "0"
- seta r_lastValidRenderer "Radeon 9800 x86/SSE2"
- seta vid_xpos "3"
- seta vid_ypos "22"
- seta s_volume "0.8"
- seta s_musicvolume "0.25"
- seta s_separation "0.5"
- seta s_doppler "1"
- seta s_khz "22"
- seta s_mixahead "0.2"
- seta s_mixPreStep "0.05"
- seta com_soundMegs "8"
- seta ui_ffa_fraglimit "20"
- seta ui_ffa_timelimit "0"
- seta ui_tourney_fraglimit "0"
- seta ui_tourney_timelimit "15"
- seta ui_team_fraglimit "0"
- seta ui_team_timelimit "20"
- seta ui_team_friendly "1"
- seta ui_ctf_capturelimit "8"
- seta ui_ctf_timelimit "30"
- seta ui_ctf_friendly "0"
- seta g_spScores1 ""
- seta g_spScores2 ""
- seta g_spScores3 ""
- seta g_spScores4 ""
- seta g_spScores5 ""
- seta g_spAwards ""
- seta g_spVideos ""
- seta g_spSkill "2"
- seta ui_browserMaster "2"
- seta ui_browserGameType "0"
- seta ui_browserSortKey "4"
- seta ui_browserShowFull "1"
- seta ui_browserShowEmpty "1"
- seta cg_brassTime "2500"
- seta cg_drawCrosshair "6"
- seta cg_drawCrosshairNames "1"
- seta cg_marks "1"
- seta server1 ""
- seta server2 ""
- seta server3 ""
- seta server4 ""
- seta server5 ""
- seta server6 ""
- seta server7 ""
- seta server8 ""
- seta server9 ""
- seta server10 ""
- seta server11 ""
- seta server12 ""
- seta server13 ""
- seta server14 ""
- seta server15 ""
- seta server16 ""
- seta net_noudp "0"
- seta net_noipx "0"
- seta net_socksEnabled "0"
- seta net_socksServer ""
- seta net_socksPort "1080"
- seta net_socksUsername ""
- seta net_socksPassword ""
- seta dmflags "0"
- seta fraglimit "0"
- seta timelimit "20"
- seta sv_maxclients "11"
- seta cg_shadows "1"
- seta ui_team_jbPardon "0"
- seta ui_team_jbphonehome "1"
- seta ui_team_jbstripweaps "0"
- seta capturelimit "0"
- seta g_friendlyfire "1"
- seta cm_playerCurveClip "1"
- seta g_maxGameClients "0"
- seta g_teamAutoJoin "0"
- seta g_teamForceBalance "0"
- seta g_warmup "20"
- seta g_log "games.log"
- seta g_logSync "0"
- seta g_banIPs ""
- seta g_filterBan "1"
- seta g_allowVote "1"
- seta cg_drawGun "1"
- seta cg_zoomfov "22.5"
- seta cg_fov "90"
- seta cg_stereoSeparation "0.4"
- seta cg_gibs "1"
- seta cg_draw2D "1"
- seta cg_drawStatus "1"
- seta cg_drawTimer "0"
- seta cg_drawFPS "0"
- seta cg_drawSnapshot "0"
- seta cg_draw3dIcons "1"
- seta cg_drawIcons "1"
- seta cg_drawAmmoWarning "1"
- seta cg_drawAttacker "1"
- seta cg_drawRewards "1"
- seta cg_crosshairSize "24"
- seta cg_crosshairHealth "1"
- seta cg_crosshairX "0"
- seta cg_crosshairY "0"
- seta cg_simpleItems "0"
- seta cg_lagometer "1"
- seta cg_railTrailTime "400"
- seta cg_runpitch "0.002"
- seta cg_runroll "0.005"
- seta cg_bobup "0.005"
- seta cg_bobpitch "0.002"
- seta cg_bobroll "0.002"
- seta cg_teamChatTime "3000"
- seta cg_teamChatHeight "0"
- seta cg_forceModel "0"
- seta cg_deferPlayers "1"
- seta cg_drawTeamOverlay "3"
- seta cg_drawFriend "1"
- seta cg_teamChatsOnly "0"
- seta cg_noVoiceChats "0"
- seta cg_noVoiceText "0"
- seta cg_cameraOrbitDelay "50"
- seta cg_scorePlums "1"
- seta cg_smoothClients "0"
- seta cg_friendIcon "1"
- seta cg_weaponOrder "1/2/3/4/5/6/7/8/9"
- seta cg_noTaunt "0"
- seta ui_smallFont "0.25"
- seta ui_bigFont "0.4"
- seta com_zoneMegs "16"
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