Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ANNOUNCE_STRINGS = {
- -- These are not character-specific strings, but are here to ease translation
- -- Note that spaces at the beginning and end of these are important and should be preserved
- _ = {
- getArticle = function(name)
- --This checks if the name starts with a vowel, and uses "an" if so, "a" otherwise
- return "1 个"
- end,
- --Goes into {S} if there are multiple items (plural)
- -- This isn't perfect for making plural even in English, but it's close enough
- S = "个",
- STAT_NAMES = {
- Hunger = "饥饿值",
- Sanity = "脑残值",
- Health = "生命值",
- ["Log Meter"] = "木头值",
- Wetness = "雨露值",
- --Other mod stats won't have translations, but at least we can support these
- },
- ANNOUNCE_ITEM = {
- -- This needs to reflect the translating language's grammar
- -- For example, this might become "I have 6 papyrus in this chest."
- FORMAT_STRING = "{I_HAVE}{THIS_MANY} {S}{ITEM}{IN_THIS}{CONTAINER}{WITH}{PERCENT}{DURABILITY}。",
- --One of these goes into {I_HAVE}
- I_HAVE = "我拥有 ",
- WE_HAVE = "我们拥有 ",
- --{THIS_MANY} is a number if multiple, but singular varies a lot by language,
- -- so we use getArticle above to get it
- --{ITEM} is acquired from item.name
- --{S} uses S above
- --Goes into {IN_THIS}, if present
- IN_THIS = " 在这个 ",
- --{CONTAINER} is acquired from container.name
- --One of these goes into {WITH}
- WITH = " 拥有 ", --if it's only one thing
- AND_THIS_ONE_HAS = ", 这个拥有 ", --if there are multiple, show durability of one
- --{PERCENT} is acquired from the item's durability
- --Goes into {DURABILITY}
- DURABILITY = " 的耐久度",
- FRESHNESS = " 新鲜",
- },
- ANNOUNCE_RECIPE = {
- -- This needs to reflect the translating language's grammar
- -- Examples of what this makes:
- -- "I have a science machine pre-built and ready to place" -> pre-built
- -- "I'll make an axe." -> known and have ingredients
- -- "Can someone make me an alchemy engine? I would need a science machine for it." -> not known
- -- "We need more drying racks." -> known but don't have ingredients
- FORMAT_STRING = "{START_Q}{TO_DO}{THIS_MANY}{S}{ITEM}{PRE_BUILT}{END_Q}{I_NEED}{A_PROTO}{PROTOTYPER}{FOR_IT}。",
- --{START_Q} is for languages that match ? at both ends
- START_Q = "", --English doesn't do that
- --One of these goes into {TO_DO}
- I_HAVE = "我做好了 ", --for pre-built
- ILL_MAKE = "我可以制作 ", --for known recipes where you have ingredients
- CAN_SOMEONE = "有人可以帮我做 ", --for unknown recipes
- WE_NEED = "我需要制造 ", --for known recipes where you don't have ingredients
- --{THIS_MANY} uses getArticle above to get the right article ("a", "an")
- --{ITEM} comes from the recipe.name
- --{S} uses S above
- --Goes into {PRE_BUILT}
- PRE_BUILT = " 准备放置",
- --This goes into {END_Q} if it's a question
- END_Q = "吗?",
- --Goes into {I_NEED}
- I_NEED = " 我需要 ",
- --{PROTOTYPER} is taken from the recipepopup.teaser:GetString with this function
- getPrototyper = function(teaser)
- --This extracts from sentences like "Use a (science machine) to..." and "Use an (alchemy engine) to..."
- return teaser:gmatch("<.*>")() or teaser:gmatch("需要(.*)来")()
- end,
- --Goes into {FOR_IT}
- FOR_IT = " 才能制造它",
- },
- ANNOUNCE_INGREDIENTS = {
- -- This needs to reflect the translating language's grammar
- -- Examples of what this makes:
- -- "I need 2 more cut stones and a science machine to make an alchemy engine."
- FORMAT_NEED = "我需要 {NUM_ING} {S}{INGREDIENT}{AND}{A_PROTO}{PROTOTYPER} 来制造 {RECIPE}。",
- --If a prototyper is needed, goes into {AND}
- AND = " 和 ",
- -- This needs to reflect the translating language's grammar
- -- Examples of what this makes:
- -- "I have enough twigs to make 9 bird traps, but I need a science machine."
- FORMAT_HAVE = "我有足够的 {INGREDIENT} 来制造 {A_REC}{REC_S}{RECIPE}{BUT_NEED}{A_PROTO}{PROTOTYPER}。",
- ---{A_REC}
- --If a prototyper is needed, goes into {BUT_NEED}
- BUT_NEED = ", 我还需要 ",
- },
- ANNOUNCE_SKIN = {
- -- This needs to reflect the translating language's grammar
- -- For example, this might become "I have the Tragic Torch skin for the Torch"
- FORMAT_STRING = "我有 {ITEM} 的 {SKIN}。",
- --{SKIN} comes form the skin's name
- --{ITEM} comes from the item's name
- },
- ANNOUNCE_TEMPERATURE = {
- -- This needs to reflect the translating language's grammar
- -- For example, this might become "I'm at a comfortable temperature"
- -- or "The beast is freezing!"
- FORMAT_STRING = "{PRONOUN}{TEMPERATURE}",
- --{PRONOUN} is picked from this
- PRONOUN = {
- DEFAULT = "我",
- BEAST = "这个怪物是", --for Werebeaver
- },
- --{TEMPERATURE} is picked from this
- TEMPERATURE = {
- BURNING = "过热了!",
- HOT = "几乎过热!",
- WARM = "有点热。",
- GOOD = "在一个舒适的温度。",
- COOL = "稍微有点冷。",
- COLD = "几乎冻结!",
- FREEZING = " “凝固”了!",
- },
- },
- ANNOUNCE_SEASON = "{SEASON}天还有{DAYS_LEFT}天。",
- ANNOUNCE_GIFT = {
- CAN_OPEN = "我有一个礼物,我要打开它!",
- NEED_SCIENCE = "我需要额外的科学来打开这个礼物!",
- },
- ANNOUNCE_HINT = "宣告",
- },
- -- Everything below is character-specific
- UNKNOWN = {
- HUNGER = {
- FULL = "高于75%..我完全饱了!", -- >75%
- HIGH = "55%..我可以吃一点!!", -- >55%
- MID = "35%..我肚子饿瘪了!!!", -- >35%
- LOW = "15%..我非常饿!!!!", -- >15%
- EMPTY = "低于15%..我马上要饿扑街了!!!!!", -- <15%
- },
- SANITY = {
- FULL = "高于75%..我的大脑在巅峰状态!", -- >75%
- HIGH = "55%..我感觉还不错!!", -- >55%
- MID = "35%..我有点焦虑!!!", -- >35%
- LOW = "15%..我感觉,这里有点疯狂!!!!", -- >15%
- EMPTY = "低于15%..啊哒,好疼!黑色恶魔在追我!!!!", -- <15%
- },
- HEALTH = {
- FULL = "100%..我去,血槽满了!", -- 100%
- HIGH = "75%..我挂了一些彩!!", -- >75%
- MID = "50%..我靠,严重挂彩!!!", -- >50%
- LOW = "25%..血肉模糊,我已写好遗书!!!!", -- >25%
- EMPTY = "低于25%..看管好我的财产!!!!!", -- <25%
- },
- WETNESS = {
- FULL = "高于75%..完全湿身!!!!!", -- >75%
- HIGH = "55%..我湿透了,哇!背包好隔水我能进去么?", -- >55%
- MID = "35%..我很湿!我靠,背包也湿了!!", -- >35%
- LOW = "15%..我只湿了一小块,还不足为惧!", -- >15%
- EMPTY = "我有一点点潮湿...", -- <15%
- },
- },
- WILSON = {
- HUNGER = {
- FULL = "我填满了肚子!",
- HIGH = "我还不缺乏吃的。",
- MID = "我可以去吃一点儿。",
- LOW = "我真的饿了!",
- EMPTY = "我。。。 需要。。。 食物。。。",
- },
- SANITY = {
- FULL = "视理智为还可以。",
- HIGH = "我会好起来的。",
- MID = "我的头很痛。。。",
- LOW = "Wha——那些行走的是什么!?",
- EMPTY = "需要帮助! 这些东西将要吃掉我!!",
- },
- HEALTH = {
- FULL = "健康的如一把小提琴!",
- HIGH = "我受伤了,但我可以继续行动。",
- MID = "我。。。 我想我需要注意治疗。",
- LOW = "我失去了很多血。。。",
- EMPTY = "我。。。 我将不能走完路程。。。",
- },
- WETNESS = {
- FULL = "我已经达到了饱和点!",
- HIGH = "水快滚出去!",
- MID = "我的衣服几乎渗透。",
- LOW = "Oh, H2O。",
- EMPTY = "我比较干燥。",
- },
- },
- WILLOW = {
- HUNGER = {
- FULL = "如果我不停止吃会发胖的。",
- HIGH = "愉快又饱满的。",
- MID = "我的生命之火需要一点燃料。",
- LOW = "Ugh,我要饿死在这里了!",
- EMPTY = "我现在已经饿的几乎皮包骨!",
- },
- SANITY = {
- FULL = "我认为我现在有充足的精神烧火。",
- HIGH = "我刚才看到伯尼在行走了么?……没有,不用介意。",
- MID = "我感觉寒冷无比,我很可能……",
- LOW = "伯尼,为什么我觉得如此寒冷!?",
- EMPTY = "伯尼,保护我不受那些可怕的事物咬伤!",
- },
- HEALTH = {
- FULL = "完美的我就应该没有一块伤痕!",
- HIGH = "我有一两处擦伤。我或许应该点燃它们。",
- MID = "这些裂口使我不再燃烧,我需要个医生。。。",
- LOW = "我觉得虚弱……我可能会……熄灭。",
- EMPTY = "我的生命之火几乎要熄灭。。。",
- },
- WETNESS = {
- FULL = "Ugh,这雨是最——坏——的!",
- HIGH = "我讨厌这一切水!",
- MID = "这场雨太多了。",
- LOW = "Uh oh,如果这场雨持续上升……",
- EMPTY = "没有足够的雨水能灭了火。",
- },
- },
- WOLFGANG = {
- HUNGER = {
- FULL = "沃尔夫冈是充实而强大的!",
- HIGH = "沃尔夫冈必须吃饱,才能变得更加强大!!",
- MID = "沃尔夫冈需要吃很多。",
- LOW = "沃尔夫冈的肚子饿的开洞了。",
- EMPTY = "沃尔夫冈现在急需要食物!!!",
- },
- SANITY = {
- FULL = "沃尔夫冈的头感觉良好!",
- HIGH = "沃尔夫冈的头感觉很有趣。",
- MID = "沃尔夫冈的头很疼",
- LOW = "沃尔夫冈看到可怕的怪物。。。",
- EMPTY = "到处都是可怕的怪物!!",
- },
- HEALTH = {
- FULL = "沃尔夫冈现在不需要修理!",
- HIGH = "沃尔夫冈需要点小修理",
- MID = "沃尔夫冈受伤了。",
- LOW = "沃尔夫冈需要很多的绷带来治疗伤口。",
- EMPTY = "沃尔夫冈或许要死了。。。",
- },
- WETNESS = {
- FULL = "沃尔夫冈现在可能是水做的!",
- HIGH = "这就像坐在池塘里。。。",
- MID = "沃尔夫冈不喜欢洗澡。",
- LOW = "雨水时代。",
- EMPTY = "沃尔夫冈是干燥的。",
- },
- },
- WENDY = {
- HUNGER = {
- FULL = "即使再多的食物也不会填补我心中的空洞。",
- HIGH = "我饱了,但仍渴望没有朋友可以提供的东西。",
- MID = "我不饿,但也不饱。很奇怪的感觉。",
- LOW = "我的肚子就像心灵一样充满了空虚。",
- EMPTY = "我发现最慢的死法——饿死。",
- },
- SANITY = {
- FULL = "我的思维运转地晶莹剔透。",
- HIGH = "我的思维渐渐变得阴郁。",
- MID = "我的思维是极度兴奋的……",
- LOW = "阿比盖尔!你看到它们了么?这些恶魔可能很快能使我加入你。",
- EMPTY = "带我去阿比盖尔那里,黑暗和夜晚的生物!",
- },
- HEALTH = {
- FULL = "我痊愈了,但我相信我将再次受到伤害。",
- HIGH = "我感到疼痛,但是不多。",
- MID = "生存带来了痛苦,但是我不习惯这么多。",
- LOW = "流了很多血……将会很容易……",
- EMPTY = "我很快将与阿比盖尔……",
- },
- WETNESS = {
- FULL = "满是水的末世。",
- HIGH = "长久的湿润和悲伤。",
- MID = "湿软而又悲伤。",
- LOW = "或许这些水分能填补我心灵的虚空。",
- EMPTY = "我的皮肤和我的心灵一样干。",
- },
- },
- WX78 = {
- HUNGER = {
- FULL = " 燃料 状态:最大容量",
- HIGH = " 燃料 状态:高的 ",
- MID = " 燃料 状态:合意的 ",
- LOW = " 燃料 状态:低的 ",
- EMPTY = " 燃料 状态:危险的 ",
- },
- SANITY = {
- FULL = " CPU 状态:全面运转",
- HIGH = " CPU 状态:功能的",
- MID = " CPU 状态:破损的",
- LOW = " CPU 状态:故障迫近",
- EMPTY = " CPU 状态:多重故障检测",
- },
- HEALTH = {
- FULL = " 底盘 状态:理想状况",
- HIGH = " 底盘 状态:裂纹检测",
- MID = " 底盘 状态:中度损坏",
- LOW = " 底盘 状态:完全性损坏",
- EMPTY = " 底盘 状态:无功能的",
- },
- WETNESS = {
- FULL = " 受潮 状况:已达临界值",
- HIGH = " 受潮 状况:接近临界值",
- MID = " 受潮 状况:无法接受的",
- LOW = " 受潮 状况:可容许的",
- EMPTY = " 受潮 状况:合意的",
- },
- },
- WICKERBOTTOM = {
- HUNGER = {
- FULL = "我应该从事研究工作,而不是填充自己。",
- HIGH = "充斥的,但不是臃肿的。",
- MID = "我感觉到有一点饥饿。",
- LOW = "这个图书管理员需要食物,我是担心害怕的!",
- EMPTY = "如果我不马上进食,就将会饿死!",
- },
- SANITY = {
- FULL = "在这里没有什么行为是非理智的。",
- HIGH = "我相信我有一点令人头痛之事。",
- MID = "这些偏头痛是难以忍受的。",
- LOW = "我不确定哪些事物虚构的, 再也不!",
- EMPTY = "帮帮我!这些深不可测又令人可憎的敌人!",
- },
- HEALTH = {
- FULL = "我的健康可以预计我的年龄!",
- HIGH = "受一些擦伤,但是无关紧要。",
- MID = "我的医疗需要装配。",
- LOW = "如果不治疗,这将是我的结局。",
- EMPTY = "我需要立刻马上就医!",
- },
- WETNESS = {
- FULL = "完全绝对浸湿!",
- HIGH = "我是湿的,湿的,湿的!",
- MID = "我想知道我的最高承受力是 。。。",
- LOW = "水膜开始形成了 。",
- EMPTY = "我的水分是足够缺乏的。",
- },
- },
- WOODIE = {
- HUMAN = { -- human form
- HUNGER = {
- FULL = "全部都满了!",
- HIGH = "对于砍树仍然足够。",
- MID = "能力需要一个小吃!",
- LOW = "正餐铃响了! ",
- EMPTY = "我正在挨饿!",
- },
- SANITY = {
- FULL = "好的犹如一把小提琴曲",
- HIGH = "还好,可以来一小杯咖啡",
- MID = "我想我需要一个午睡!",
- LOW = "退后,噩梦一般的东西!",
- EMPTY = "所有恐惧都是真实的,还有伤害!",
- },
- HEALTH = {
- FULL = "合适的犹如一个哨子!",
- HIGH = "大难不死,必有后福。",
- MID = "可以和使用一些物品来变得健康",
- LOW = "这是痛苦真正的开始...",
- EMPTY = "让我永眠... 在这颗树下...",
- },
- WETNESS = {
- FULL = "这鬼天气导致我不能砍树。",
- HIGH = "因为这些雨水让格子花呢不再保暖。",
- MID = "我获得了相当的水分。",
- LOW = "格子花呢很温暖, 也很潮湿。",
- EMPTY = "对我几乎不受影响。",
- },
- ["LOG METER"] = {
- FULL = "一直有更多的木头,但不是在我的肚子里。",
- HIGH = "我渴望有一个小树枝。",
- MID = "木头看起来真的很好吃。",
- LOW = "我能感觉到诅咒即将来临。",
- EMPTY = "一般这个宣告不可能出现,除非没有成功变身", --(this shouldn't be possible, he'll become a werebeaver)
- },
- },
- WEREBEAVER = {
- -- HUNGER = { -- werebeaver doesn't have hunger
- -- FULL = "",
- -- HIGH = "",
- -- MID = "",
- -- LOW = "",
- -- EMPTY = "",
- -- },
- SANITY = {
- FULL = "野兽的眼睛又大又机灵。",
- HIGH = "野兽似乎看到了黑色的影子。",
- MID = "野兽回头因为这里有很多不存在的东西。",
- LOW = "野兽颤抖着,它的眼睛在抽搐。",
- EMPTY = "野兽在咆哮,似乎被倍增的阴影猎杀。",
- },
- HEALTH = {
- FULL = "野兽蹦蹦跳跳非常活泼。",
- HIGH = "野兽受到一些擦伤。",
- MID = "野兽在舔自己的伤口。",
- LOW = "野兽折断了它的胳膊。",
- EMPTY = "野兽一拐一拐地走着非常可怜。",
- },
- WETNESS = {
- FULL = "野兽的皮毛完全湿透了。",
- HIGH = "野兽留下一串小水坑.",
- MID = "野兽的毛皮有点湿.",
- LOW = "野兽头上一点水滴.",
- EMPTY = "野兽的毛皮是干燥的.",
- },
- ["LOG METER"] = {
- FULL = "野兽看起来和人类几乎差不多了。", -- > 90%
- HIGH = "野兽要咀嚼一个树木。", -- > 70%
- MID = "野兽要用力咀嚼一个树枝。", -- > 50%
- LOW = "野兽看起来渴望咀嚼那些树。", -- > 25%
- EMPTY = "野兽看起来很空腹。", -- < 25%
- },
- },
- },
- WES = {
- HUNGER = {
- FULL = "*拍拍肚子*",
- HIGH = "*拍拍肚子*",
- MID = "*手张开嘴*",
- LOW = "*手张开嘴,眼睛瞪得大大的*",
- EMPTY = "*紧抓凹陷的胃绝望的一个眼神*",
- },
- SANITY = {
- FULL = "*行礼*",
- HIGH = "*翘起姆指*",
- MID = "*按摩太阳穴*",
- LOW = "*扫视四处疯狂似地*",
- EMPTY = "*摇篮一样的头,来回摇摆*",
- },
- HEALTH = {
- FULL = "*手结成心*",
- HIGH = "*触摸脉搏,竖起大拇指*",
- MID = "*手在手臂来回移动,示意包扎它*",
- LOW = "*摇晃手臂*",
- EMPTY = "*大幅摇摆,然后摔倒了*",
- },
- WETNESS = {
- FULL = "*疯狂地向上游泳*",
- HIGH = "*向上游泳*",
- MID = "*悲惨地看向天空*",
- LOW = "*保护头部武装起来*",
- EMPTY = "*微笑,拿着无形的保护伞*",
- },
- },
- WAXWELL = {
- HUNGER = {
- FULL = "我已经吃了完美的盛宴。",
- HIGH = "我很满足,但是不要过量。",
- MID = "吃个快餐可能很合适。",
- LOW = "我的内心已经空了。",
- EMPTY = "不!我没有挣到我得到自由将在饿死在这里!",
- },
- SANITY = {
- FULL = "衣冠楚楚的可以。",
- HIGH = "我通常坚定的智慧似乎是……摇摆不定。",
- MID = "Ugh,我头好痛。",
- LOW = "我需要明确我的头脑,我开始看到……它们。",
- EMPTY = "Help!这些阴影是真正的野兽,你要知道!",
- },
- HEALTH = {
- FULL = "我完全安然无恙。",
- HIGH = "它只是一个擦伤。",
- MID = "我可能需要给自己打个补丁。",
- LOW = "这不是我的天鹅之歌,但是我已经接近。",
- EMPTY = "不!我没有逃避而死在这里!",
- },
- WETNESS = {
- FULL = "湿润的好比水本身。",
- HIGH = "我不认为我会再次干燥。",
- MID = "这水会毁了我的西装。",
- LOW = "潮湿使我变得不整洁。",
- EMPTY = "干燥而整洁的。",
- },
- },
- WEBBER = {
- HUNGER = {
- FULL = "我们两者的胃部都爆满了。", -- >75%
- HIGH = "我们可以再多啃一点。", -- >55%
- MID = "我们认为是时候吃午饭了!", -- >35%
- LOW = "我们此时会吃妈妈的剩菜……",-- >15%
- EMPTY = "我们的胃是空的!", -- <15%
- },
- SANITY = {
- FULL = "我们感觉健康又精力充沛。", -- >75%
- HIGH = "小睡一会可以回复一下。", -- >55%
- MID = "我们的头好痛...", -- >35%
- LOW = "我们上一次有午睡吗?!", -- >15%
- EMPTY = "我们不害怕你,可怕的东西!", -- <15%
- },
- HEALTH = {
- FULL = "我们甚至没有划痕一丝!", -- 100%
- HIGH = "我们需要一个创可贴。", -- >75%
- MID = "我们需要再贴一个创可贴...", -- >50%
- LOW = "我们的身体剧痛...", -- >25%
- EMPTY = "我们还不想死...", -- <25%
- },
- WETNESS = {
- FULL = "哇哈,我们湿透了!", -- >75%
- HIGH = "我们的毛皮被浸泡了!", -- >55%
- MID = "我们很湿!", -- >35%
- LOW = "我们湿润地不讨人喜欢。", -- >15%
- EMPTY = "我们喜欢在坑里玩耍。", -- <15%
- },
- },
- WATHGRITHR = {
- HUNGER = {
- FULL = "我渴望战斗,无需肉!", -- >75%
- HIGH = "我足够满足于战斗。", -- >55%
- MID = "我可以有一个肉类零食。", -- >35%
- LOW = "我渴望一场盛宴!", -- >15%
- EMPTY = "没有一些肉我就饿死了!", -- <15%
- },
- SANITY = {
- FULL = "我担心没有凡人!", -- >75%
- HIGH = "我会在战场上感觉更好!", -- >55%
- MID = "我迷离的思绪……", -- >35%
- LOW = "这些阴影穿过我的矛……", -- >15%
- EMPTY = "退后,黑暗怪兽!", -- <15%
- },
- HEALTH = {
- FULL = "我的皮肤是无懈可击的!", -- 100%
- HIGH = "它只是一个轻伤!", -- >75%
- MID = "我受伤了,但我还能战斗。", -- >50%
- LOW = "没有援助,我很快就会在瓦尔哈拉殿堂……", -- >25%
- EMPTY = "我的传奇人生即将结束……", -- <25%
- },
- WETNESS = {
- FULL = "我完全湿透了!", -- >75%
- HIGH = "一个战士在这雨天无法战斗!", -- >55%
- MID = "我的护甲会生锈!", -- >35%
- LOW = "我不需要洗澡。", -- >15%
- EMPTY = "干澡够了继续战斗!", -- <15%
- },
- },
- WINONA = {
- HUNGER = {
- FULL = "今天的大餐丰盛无比,我很满足!",
- HIGH = "我觉得我还可以吃更多!",
- MID = "是时候吃个饭休息一下了吧?",
- LOW = "老板,要饿扁了,什么时候开饭?",
- EMPTY = "再不给我点吃的你们将失去一个优秀的员工!",
- },
- SANITY = {
- FULL = "睿智如我,引擎运行状态很完美!",
- HIGH = "引擎的驱动下中枢系统一切如常!",
- MID = "我想我弄丢了几个关键的螺丝钉...",
- LOW = "中枢系统错乱, 我必须去修理好它。",
- EMPTY = "啊!系统崩溃,这真是一个噩梦!说真的!",
- },
- HEALTH = {
- FULL = "强壮如马上的骑兵,冲杀四方!",
- HIGH = "这点小伤就休假,不!我更愿意工作!",
- MID = "我还不能放弃。",
- LOW = "我能退休领养老金安度晚年了吗?",
- EMPTY = "我觉得我的人生该画上完美的句号了...",
- },
- WETNESS = {
- FULL = "潮湿无比,我无法在这样的环境下工作!",
- HIGH = "我的工作服就要湿透了!",
- MID = "这里应该放上“地板湿滑,小心摔倒”的标志牌!",
- LOW = "工作中适度“饮水”有利身心健康。",
- EMPTY = "干燥清爽,不错的工作环境!",
- },
- },
- -- 大概按意思翻译了,直译英文总感觉没内味,翻译过来感觉没表现出程度感
- WARLY = {
- HUNGER = {
- FULL = "我的厨艺真是无可挑剔!", -- >75%
- HIGH = "我想我现在吃得够饱了。", -- >55%
- MID = "是时候起锅做饭了!", -- >35%
- LOW = "我错过了晚餐时间!", -- >15%
- EMPTY = "饿死... 真是最惨的死法!", -- <15%
- },
- SANITY = {
- FULL = "菜肴香飘四溢,让我精神振奋!", -- >75%
- HIGH = "我觉得有点头昏眼花。", -- >55%
- MID = "我现在无法思考。", -- >35%
- LOW = "小声哔哔[精神萎靡]... 帮帮我!", -- >15%
- EMPTY = "我再也不能忍受这种疯狂了!", -- <15%
- },
- HEALTH = {
- FULL = "我非常健康!", -- 100%
- HIGH = "我现在的感觉就像是在切洋葱!", -- >75%
- MID = "我在流血...", -- >50%
- LOW = "我能用这些绷带吗?", -- >25%
- EMPTY = "我想这就是我的结局了,老朋友...", -- <25%
- },
- WETNESS = {
- FULL = "我觉得鱼可以在我的衣袖里游泳!", -- >75%
- HIGH = "该死的水会毁掉我的美味佳肴!", -- >55%
- MID = "我需要在感冒前烘干我的衣服!", -- >35%
- LOW = "现在不能洗澡,时间或地点不太对。", -- >15%
- EMPTY = "就是身上沾了几滴水,没什么影响。", -- <15%
- },
- },
- WALANI = {
- HUNGER = {
- FULL = "Mmmm, that was a meal made in heaven.", -- >75%
- HIGH = "I could still go for a snack.", -- >55%
- MID = "Food, food, food!", -- >35%
- LOW = "My stomach will implode!", -- >15%
- EMPTY = "Please... anything to eat!", -- <15%
- },
- SANITY = {
- FULL = "Nothing like surfing to keep me sane.", -- >75%
- HIGH = "The waves are calling to me.", -- >55%
- MID = "My head is getting dizzy.", -- >35%
- LOW = "Ugh! I need my surfboard!", -- >15%
- EMPTY = "What are those... THINGS?!", -- <15%
- },
- HEALTH = {
- FULL = "Never felt better.", -- 100%
- HIGH = "A few scratches, no big fuss.", -- >75%
- MID = "I could use some healing!", -- >50%
- LOW = "Feels like my insides just gave up on me.", -- >25%
- EMPTY = "Every bone in my body is broken!", -- <25%
- },
- WETNESS = {
- FULL = "I am thoroughly soaked!", -- >75%
- HIGH = "My clothes seem to be quite wet.", -- >55%
- MID = "I might need a towel soon.", -- >35%
- LOW = "A little water never hurt anyone.", -- >15%
- EMPTY = "I see a storm coming!", -- <15%
- },
- },
- WOODLEGS = {
- HUNGER = {
- FULL = "Yarr, that was a fine meal, laddy!", -- >75%
- HIGH = "I be pretty full on me belly.", -- >55%
- MID = "Tis time for me daily meal.", -- >35%
- LOW = "Aye! Ye scallywags, where be me food!?", -- >15%
- EMPTY = "I be starvin' to death!", -- <15%
- },
- SANITY = {
- FULL = "Aye, the sea, she's a beaut!", -- >75%
- HIGH = "Time for a trip on the sea!", -- >55%
- MID = "I miss me sea...", -- >35%
- LOW = "Can't remember thar last time I went sailing.", -- >15%
- EMPTY = "I'm a cutlass wielding pirate captain, not a land lubber!", -- <15%
- },
- HEALTH = {
- FULL = "Yarr, I be a tough nut to crack!", -- 100%
- HIGH = "Is that all ye got?", -- >75%
- MID = "I arn't giving up yet!", -- >50%
- LOW = "Woodlegs arn't no chicken!", -- >25%
- EMPTY = "Arr! You win, scallywag!", -- <25%
- },
- WETNESS = {
- FULL = "Me soaked to th' bones!", -- >75%
- HIGH = "I likes me water to stay 'neath me boat.", -- >55%
- MID = "Me pirate blouse be takin' on water.", -- >35%
- LOW = "Me britches be soaked!", -- >15%
- EMPTY = "Arr! A storm be brewing.", -- <15%
- },
- },
- WILBUR = {
- HUNGER = {
- FULL = "*hops around clapping his hands*", -- >75%
- HIGH = "*claps hands happily*", -- >55%
- MID = "*rubs his belly*", -- >35%
- LOW = "*sad look and rubs belly*", -- >15%
- EMPTY = "OOAOE! *rubs helly*", -- <15%
- },
- SANITY = {
- FULL = "*knocks on head*", -- >75%
- HIGH = "*gives thumbs up*", -- >55%
- MID = "*looks scared*", -- >35%
- LOW = "*screams hauntingly*", -- >15%
- EMPTY = "OOAOE! OOOAH!", -- <15%
- },
- HEALTH = {
- FULL = "*pounds chest with both hands*", -- 100%
- HIGH = "*pounds chest*", -- >75%
- MID = "*tenderly rubs missing patches of fur*", -- >50%
- LOW = "*limps miserably*", -- >25%
- EMPTY = "OAOOE! OOOOAE!", -- <25%
- },
- WETNESS = {
- FULL = "*sneezes*", -- >75%
- HIGH = "*rubs arms together*", -- >55%
- MID = "Ooo! Ooae!", -- >35%
- LOW = "Oooh?", -- >15%
- EMPTY = "Ooae Oooh Oaoa! Ooooe.", -- <15%
- },
- },
- WORMWOOD = {
- HUNGER = {
- FULL = "腹部填充物过剩!",
- HIGH = "不需要腹部填充物。",
- MID = "腹部还可以放得下一些。",
- LOW = "需要填充物填补腹部空缺。",
- EMPTY = "噢,腹部受损,急需填充物修复...",
- },
- SANITY = {
- FULL = "我感觉很棒!",
- HIGH = "精神状态感觉良好。",
- MID = "头部轻微受损,精神并无大碍。",
- LOW = "总感觉有恐怖的怪物在盯着我!",
- EMPTY = "啊!有恐怖的怪物在攻击我!",
- },
- HEALTH = {
- FULL = "沃姆伍德没有受伤!",
- HIGH = "擦破了点皮。",
- MID = "感觉有点虚弱。",
- LOW = "严重受伤!",
- EMPTY = "救命!朋友!",
- },
- WETNESS = {
- FULL = "真的真的很潮湿!",
- HIGH = "真的很潮湿!",
- MID = "感觉有点潮湿。",
- LOW = "哇!下雨了!",
- EMPTY = "干燥清爽!",
- },
- },
- WURT = {
- HUNGER = {
- FULL = "Glurgh,我不要了。",
- HIGH = "我不饿, florpt。",
- MID = "我还能吃得下一些。",
- LOW = "我很需要食物!",
- EMPTY = "我真的很饿很饿!",
- },
- SANITY = {
- FULL = "好开心!",
- HIGH = "精神很好, flort。",
- MID = "Glurgh, 我的头部受伤了。",
- LOW = "可怕的黑影要过来了!",
- EMPTY = "Glargh, 可怕的噩梦怪物!!",
- },
- HEALTH = {
- FULL = "我很健康, florpt!",
- HIGH = "我感觉很好!",
- MID = "我需要帮助,我的鳞片掉了一些...",
- LOW = "呜咽,疼得厉害...",
- EMPTY = "救...命...啊!!!",
- },
- WETNESS = {
- FULL = "啊哈哈,水花溅呀溅!!",
- HIGH = "我的鳞片很舒服!",
- MID = "Mermfolk 喜欢水, florp!",
- LOW = "Ahh... 有点水更好, florp!",
- EMPTY = "太干燥了, glorp.",
- }
- },
- WORTOX = {
- HUNGER = {
- FULL = "就不应该吃这么饱,肚子撑的要命!",
- HIGH = "“魂”足饭饱,去恶作剧吧!Hyuyu!",
- MID = "需要少量的灵... 如此致命。",
- LOW = "我想要一个美味的灵魂!恶作剧暂且延后!",
- EMPTY = "我对灵魂的渴望越来越贪婪!",
- },
- SANITY = {
- FULL = "头脑清醒...欢乐时光即将到来!Hyuyu!",
- HIGH = "我能吸点灵魂来保持我头脑清醒吗?",
- MID = "害!刚太跳了,现在有点头痛...",
- LOW = "我好羡慕这些影子的戏法! Hyuyu!",
- EMPTY = "我的思想处于一个纯粹疯狂的新境界!",
- },
- HEALTH = {
- FULL = "我现在状态绝佳,可以尽情捣蛋!",
- HIGH = "只是擦伤,一个灵魂就可以把它修复!",
- MID = "我需要一些灵魂来抚平这些伤口... Hyuyu!",
- LOW = "我自己的灵魂开始变得脆弱...",
- EMPTY = "我的灵魂将不再属于我! Hyuyu...",
- },
- WETNESS = {
- FULL = "我完全湿透了!",
- HIGH = "我就是这条街最潮湿的恶魔!",
- MID = "不久的将来这会有一只湿漉漉的恶魔!",
- LOW = "世界正赐予我一场淋浴!",
- EMPTY = "如果我想保持干燥的话,我应该都留意一下天气!",
- }
- },
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement