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BH.cfg

Jun 10th, 2015
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  1. //mHax Configuration File
  2.  
  3. //Maphack Configuration
  4. Missile Color[Player]: 0x97
  5. Missile Color[Neutral]: 0x0A
  6. Missile Color[Partied]: 0x84
  7. Missile Color[Hostile]: 0x5B
  8.  
  9. Monster Color[Normal]: 0x5B
  10. Monster Color[Minion]: 0x60
  11. Monster Color[Champion]: 0x91
  12. Monster Color[Boss]: 0x84
  13.  
  14. //Dangerous Monsters
  15. //https://github.com/underbent/slashdiablo-maphack/wiki/Monsters
  16. //Gloams & Dolls & Nith Vipers
  17. Monster Color[597]: 0x9B
  18. Monster Color[118]: 0x9B
  19. Monster Color[119]: 0x9B
  20. Monster Color[120]: 0x9B
  21. Monster Color[121]: 0x9B
  22. Monster Color[212]: 0x9B
  23. Monster Color[213]: 0x9B
  24. Monster Color[214]: 0x9B
  25. Monster Color[215]: 0x9B
  26. Monster Color[216]: 0x9B
  27. Monster Color[639]: 0x9B
  28. Monster Color[640]: 0x9B
  29. Monster Color[641]: 0x9B
  30. Monster Color[690]: 0x9B
  31. Monster Color[691]: 0x9B
  32. Monster Color[733]: 0x9B
  33.  
  34. Reveal Map: True, None
  35. Show Monsters: True, None
  36. Show Missiles: False, None
  37. Force Light Radius: True, None
  38. Remove Weather: True, None
  39. Infravision: True, None
  40. Display Level Names: True, None
  41. RevealMode: 1
  42.  
  43. //Skill Warnings: set true to warn when effect expires from the player
  44. //The skill numbers can be found here:
  45. //https://github.com/underbent/slashdiablo-maphack/wiki/Effects
  46. Skill Warning[16]: True // enchant
  47. Skill Warning[32]: True // battle orders
  48. Skill Warning[101]: False // holy shield
  49. Skill Warning[149]: False // oak sage
  50. Skill Warning[151]: False // cyclone armor
  51.  
  52. //Screen Info Configuration
  53. AutomapInfo[0]: Game Name: %GAMENAME%
  54. AutomapInfo[1]: Game Password: %GAMEPASS%
  55. AutomapInfo[2]: %LEVEL%
  56. AutomapInfo[3]: Difficulty: %GAMEDIFF%
  57. AutomapInfo[4]: Ip: %GAMEIP%
  58. AutomapInfo[5]: %GAMETIME%
  59. AutomapInfo[6]: %REALTIME%
  60.  
  61. //Quest Drop Warning for Mephisto/Diablo/Baal quests
  62. Quest Drop Warning: False
  63.  
  64. //Gamefilter Configuration
  65. GameListRefresh: 1500
  66.  
  67. //Bnet Configuration
  68. Show Last Game: False
  69. Fail To Join: 4000
  70.  
  71. //Character Configuration
  72. Character Stats VK_8
  73.  
  74. //Item Configuration
  75. Show Ethereal: True, None
  76. Show Sockets: True, None
  77. Show iLvl: True, None
  78. Show Rune Numbers: True, None
  79. Alt Item Style: True, None
  80. Color Mod: False, None
  81. Shorten Item Names: False, None
  82. Show Players Gear: VK_0
  83.  
  84. //AutoTele Configuration
  85. Display Messages: True, None
  86. Draw Path: True, None
  87. Draw Destination: True, None
  88. CP to cave: False, None
  89. Fast Teleport: False, None
  90.  
  91. Next Tele: VK_NUMPAD0
  92. Other Tele: VK_NUMPAD1
  93. Waypoint Tele: VK_NUMPAD2
  94. Prev Tele: VK_NUMPAD3
  95.  
  96. Path Color: 97
  97. Next Color: 0x97
  98. Other Color: 0x0A
  99. WP Color: 0x84
  100. Prev Color: 0x5B
  101.  
  102. //Party Configuration
  103. Party Enabled: False, VK_9
  104. Looting Enabled: False, VK_7
  105.  
  106. //Using Potions in Inventory
  107. Use Healing Potion: False, VK_NUMPADMULTIPLY
  108. Use Mana Potion: False, VK_NUMPADSUBTRACT
  109.  
  110. //Spam Filter Configuration
  111. Log Chat: False, None
  112. Log Blocks: False, None
  113. Enabled: False, None
  114. Autosave: False, None
  115. Log File: chatlog.txt
  116. Update URL:
  117. Token DB: tokens.db
  118.  
  119. //Slippitty's Config v2.4j for BH v0.1.5
  120. //Fog's Custom Config (Revision 4.0) for BH v0.1.4
  121. //Shoutout to underbent for updates of BH and a great wiki
  122.  
  123. //Item Display Configuration
  124. Advanced Item Display: True, None
  125.  
  126. //Ignore 'junk' (Miscellaneous potions, quivers, etc.), potion, scroll renaming & gold piles below 2500.
  127. ItemDisplay[GOLD<2500]:
  128. ItemDisplay[tsc]: %GREEN%+ %WHITE%TP
  129. ItemDisplay[isc]: %GREEN%+ %WHITE%ID
  130. ItemDisplay[vps]:
  131. ItemDisplay[yps]:
  132. ItemDisplay[wms]:
  133. ItemDisplay[gps]:
  134. ItemDisplay[ops]:
  135. ItemDisplay[gpm]:
  136. ItemDisplay[opm]:
  137. ItemDisplay[gpl]:
  138. ItemDisplay[opl]:
  139. ItemDisplay[hp1]: %RED%+ %WHITE%H1
  140. ItemDisplay[hp2]: %RED%+ %WHITE%H2
  141. ItemDisplay[hp3]: %RED%+ %WHITE%H3
  142. ItemDisplay[hp4]: %RED%+ %WHITE%H4
  143. ItemDisplay[hp5]: %RED%+ %WHITE%H5
  144. ItemDisplay[mp1]: %BLUE%+ %WHITE%M1
  145. ItemDisplay[mp2]: %BLUE%+ %WHITE%M2
  146. ItemDisplay[mp3]: %BLUE%+ %WHITE%M3
  147. ItemDisplay[mp4]: %BLUE%+ %WHITE%M4
  148. ItemDisplay[mp5]: %BLUE%+ %WHITE%M5
  149. ItemDisplay[rvs]: %PURPLE%+ %WHITE%R1
  150. ItemDisplay[rvl]: %PURPLE%+ %WHITE%R2
  151.  
  152. // GEMS
  153. // Indicators: Colour coded (eg. Purple for Amethysts)
  154.  
  155. ItemDisplay[GEMTYPE=1]: %PURPLE%o %WHITE%%GEMLEVEL%
  156. ItemDisplay[GEMTYPE=2]: o %GEMLEVEL%
  157. ItemDisplay[GEMTYPE=3]: %GREEN%o %WHITE%%GEMLEVEL%
  158. ItemDisplay[GEMTYPE=4]: %RED%o %WHITE%%GEMLEVEL%
  159. ItemDisplay[GEMTYPE=5]: %BLUE%o %WHITE%%GEMLEVEL%
  160. ItemDisplay[GEMTYPE=6]: %YELLOW%o %WHITE%%GEMLEVEL%
  161. ItemDisplay[GEMTYPE=7]: %GRAY%o %WHITE%%GEMLEVEL%
  162.  
  163. //RUNES
  164. //El -> Fal: Grey Indicator, Orange text, no map icon
  165. //Lem -> Gul: Red Indicator, Orange text, red map icon
  166. //Vex -> Zod: Purple Indicator, Orange text, purple map icon
  167.  
  168. ItemDisplay[RUNE<20]: %GRAY%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  169. ItemDisplay[RUNE>25]: %PURPLE%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  170. ItemDisplay[RUNE>19]: %RED%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  171.  
  172. //Add Indicators
  173. //Indicators: Grey (Normal), Red (Exceptional), Purple (Elite)
  174.  
  175. //Uniques
  176. ItemDisplay[UNI NORM]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  177. ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%
  178. ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  179. ItemDisplay[UNI (rin OR amu OR jew)]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  180.  
  181. //Set Items
  182. ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  183. ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
  184. ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  185. ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  186. ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  187.  
  188. //Minimap Socketables
  189. //Item Codes can be found here:
  190. //https://github.com/dkuwahara/OmegaBot/blob/master/data/item_data.txt
  191.  
  192. //Runewords
  193. ItemDisplay[RW]: %NAME%%MAP%%CONTINUE%
  194.  
  195. //Ebug Bases >750 Defense
  196. ItemDisplay[EQ2 !SUP ETH NMAG ELT SOCK=0 DEF>750]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  197.  
  198. //Iron Golems
  199. //ItemDisplay[WP8 (ELT !ETH OR !ELT) SOCK=4]: %RED%0 %GRAY%%NAME%%MAP%%CONTINUE%
  200.  
  201. //Elite Eth Infinity/Insight Bases
  202. ItemDisplay[WP8 ELT !7vo !7o7 ETH NMAG !SUP SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  203. ItemDisplay[WP8 ELT !7vo !7o7 ETH SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  204.  
  205. //+3 BO Barb Hats
  206. ItemDisplay[CL2 ILVL>25 !ETH NMAG !SOCK=1 !SOCK=2 SK149>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  207.  
  208. //Paladin Shields >39@ non-eth, >29@ Eth
  209. ItemDisplay[CL3 ELT ETH !SUP NMAG RES>29 SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  210. ItemDisplay[CL3 ELT !ETH NMAG RES>39 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  211.  
  212. //Superior Enigma & COH Bases
  213. ItemDisplay[xtp !ETH NMAG ED>14 !SOCK=1 !SOCK=2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  214. ItemDisplay[uui !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  215. ItemDisplay[utp !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  216.  
  217. //15ed Monarchs
  218. ItemDisplay[uit !ETH NMAG ED>14 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  219.  
  220. //Memory & Leaf Bases
  221. ItemDisplay[WP11 NMAG SOCK=2 SK52>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  222. ItemDisplay[WP11 NMAG SOCK=4 SK58>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  223.  
  224. //Chaos Bases
  225. ItemDisplay[!ETH NMAG (9tw OR 7tw) (SK273>0 AND SK271>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  226. ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK267>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  227. ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK263>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  228.  
  229. //Faith Bases
  230. ItemDisplay[(amc OR amb) SOCK=4 NMAG TABSK0>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  231. ItemDisplay[(6cb OR 6s7) NMAG ED>14 SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  232.  
  233. //Berserker Axe/Colossus Blade BotD Bases 10+ ED
  234. ItemDisplay[(7wa OR 7gd) ETH NMAG ED>9 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  235.  
  236. //Beserker Axe/Colossus Sword/Blade Death Bases 10+ ED
  237. ItemDisplay[(7wa OR 7fb OR 7gd) ETH NMAG ED>9 SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  238.  
  239. //FOH Sticks
  240. ItemDisplay[(wsp OR 9ws OR 7ws) (SK121>2 AND SK123>2) (SOCK=0 OR SOCK=5)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  241.  
  242. //Imbue Diadems
  243. ItemDisplay[ci3 !ETH NMAG SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  244.  
  245. //Magic Items
  246.  
  247. //Monarchs
  248. ItemDisplay[uit !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE%
  249.  
  250. //Barb Hats
  251. ItemDisplay[CL2 MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE%
  252.  
  253. //Sorc Orbs
  254. ItemDisplay[CL6 MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE%
  255.  
  256. //Assassin Claws
  257. ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE%
  258.  
  259. //Gosu Magic Items
  260. ItemDisplay[uit MAG SOCK=4]: %PURPLE%0 %ORANGE%%NAME%%MAP%%CONTINUE%
  261. ItemDisplay[EQ2 MAG SOCK=4]: %PURPLE%0 %ORANGE%%NAME%%MAP%%CONTINUE%
  262. ItemDisplay[CL2 (TABSK34>2 AND SK149>2)]: %PURPLE%0 %ORANGE%%NAME%%MAP%%CONTINUE%
  263. ItemDisplay[CL5 (TABSK48>2 AND SK271>2)]: %PURPLE%0 %ORANGE%%NAME%%MAP%%CONTINUE%
  264. ItemDisplay[CL6 (TABSK8>2 AND SK52>2)]: %PURPLE%0 %ORANGE%%NAME%%MAP%%CONTINUE%
  265. ItemDisplay[CL5 (CLSK6>1 AND SK271>1)]: %PURPLE%0 %PURPLE%%MAP%%NAME%%CONTINUE%
  266. ItemDisplay[CL5 (TABSK48>1 AND SK271>1)]: %PURPLE%0 %PURPLE%%NAME%%MAP%%CONTINUE%
  267. ItemDisplay[CL7 (TABSK2>2 AND SK35>2)]: %PURPLE%0 %PURPLE%%NAME%%MAP%%CONTINUE%
  268.  
  269. //Rares
  270.  
  271. //Rings, Amulets, Jewels, & Circlets
  272. ItemDisplay[RARE (rin OR amu OR jew OR ci0 OR ci1 OR ci2 OR ci3)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  273.  
  274. //Gloves & Boots
  275. ItemDisplay[RARE !ID (EQ4 OR EQ5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  276.  
  277. //ETH Berserker Axe, Colossus Sword, Colossus Blade & Crystal Sword Variants
  278. ItemDisplay[RARE ETH !ID (wax OR 9wa OR 7wa OR crs OR 9cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR CL5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  279.  
  280. //Assassin Claws
  281. ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) !ETH RARE !ID]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  282.  
  283. //Display sets and uniques on the map with indicators
  284.  
  285. //Unique Hats
  286. ItemDisplay[UNI (ci3 OR urn)]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  287. ItemDisplay[UNI ETH usk]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  288. ItemDisplay[UNI (xh9 OR uap OR uhm OR usk OR uh9 OR dra OR baa)]: %GOLD%%MAP%%NAME%%CONTINUE%
  289.  
  290. //Body Armor
  291. ItemDisplay[UNI uar]: %ORANGE%%MAP%%NAME%%CONTINUE%
  292. ItemDisplay[UNI (xea OR uui OR upl)]: %GOLD%%MAP%%NAME%%CONTINUE%
  293. ItemDisplay[UNI ETH (xrs OR xhn OR xpl)]: %GOLD%%MAP%%NAME%%CONTINUE%
  294.  
  295. //Shields
  296. ItemDisplay[UNI (uit OR pa9 OR nea OR nef)]: %GOLD%%MAP%%NAME%%CONTINUE%
  297.  
  298. //Gloves
  299. ItemDisplay[UNI (uvg OR uhg)]: %GOLD%%MAP%%NAME%%CONTINUE%
  300.  
  301. //Boots
  302. ItemDisplay[UNI ETH uvb]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  303. ItemDisplay[UNI (xvb OR xtb OR xhb OR uvb OR umb OR uhb)]: %GOLD%%MAP%%NAME%%CONTINUE%
  304.  
  305. //Belts
  306. ItemDisplay[UNI ulc]: %ORANGE%%MAP%%NAME%%CONTINUE%
  307. ItemDisplay[UNI umc]: %GOLD%%MAP%%NAME%%CONTINUE%
  308.  
  309. //Weapons
  310. ItemDisplay[UNI ETH (7wa OR 7pa)]: %ORANGE%%MAP%%NAME%%CONTINUE%
  311. ItemDisplay[UNI (7gw OR obf)]: %ORANGE%%MAP%%NAME%%CONTINUE%
  312. ItemDisplay[UNI ETH (72a OR 7s8 OR 7b8 OR 7bk)]: %GOLD%%MAP%%NAME%%CONTINUE%
  313. ItemDisplay[UNI (7fl OR 6lw OR 7ws OR 9tw OR oba OR obc OR ama OR amf)]: %GOLD%%MAP%%NAME%%CONTINUE%
  314.  
  315. //Misc Uniques
  316. ItemDisplay[UNI (cm1 OR cm2 OR cm3 OR rin OR amu OR jew)]: %GOLD%%MAP%%NAME%%CONTINUE%
  317.  
  318. //Set Equips
  319. ItemDisplay[SET (urn OR paf OR 7ws OR uar OR uth OR amu OR ci3)]: %NAME%%GREEN%%MAP%%CONTINUE%
  320.  
  321. //Display charms and jewels on the map, and ilvl
  322. ItemDisplay[(cm1 OR cm3 OR jew)]: %BLUE%%NAME% [L%ILVL%]%MAP%
  323. ItemDisplay[cm2]: %BLUE%%NAME% [L%ILVL%]
  324.  
  325. //Uber Keys on the Map
  326. ItemDisplay[(pk1 OR pk2 OR pk3)]: %RED%0 %GOLD%%MAP%%ORANGE%%NAME%%CONTINUE%
  327.  
  328. //Add ethereality, sockets, ilvl to the name
  329. ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
  330. ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
  331. ItemDisplay[]: %NAME% [L%ILVL%]
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