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MaturedSinner

Dance Game RPG

Jul 2nd, 2013
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  1. RPG about Dance Games
  2.  
  3. --Stats
  4.  
  5. -Balance
  6. Increases Defence
  7.  
  8. -Stamina
  9. Increases HP
  10.  
  11. -Timing
  12. Increases Note Grade in battle
  13.  
  14. -Sightread
  15. Increases Special
  16.  
  17. -Foot Speed
  18. Increases Attack
  19.  
  20. -
  21.  
  22. --Classes
  23.  
  24. -No Bar
  25. 2 Open Hand slots
  26. 2 Shoe Slots
  27. Shirt slot
  28. Pants slot
  29.  
  30. 3 Balance
  31. 3 Sight Read
  32. 2 Stamina
  33. 2 Timing
  34. 1 Foot Speed
  35. 1
  36.  
  37. -1 Handed Bar
  38.  
  39. 1 Open Hand slot
  40. 2 Shoe slots
  41. Shirt slot
  42. Pants slot
  43.  
  44. 3 Stamina
  45. 3 Timing
  46. 2 Balance
  47. 2 Foot Speed
  48. 1 Sight Read
  49. 1
  50.  
  51. -2 Handed Bar
  52. 0 Hand slots
  53. 2 Shoe slots
  54. Shirt slot
  55. Pants slot
  56.  
  57. 3 Stamina
  58. 3 Foot Speed
  59. 2 Timing
  60. 2 Sight Read
  61. 1 Balance
  62. 1
  63.  
  64. --Battle
  65.  
  66. -Turn Order
  67. Player Action
  68.  
  69. 1 Attack
  70. Player does damage based off Foot Speed
  71. Each point of damage is Graded based off Timing
  72.  
  73. 2 Use Item
  74. Player uses an item from inventory
  75. Item can do variety of functions such as heal HP or temporarily increase stats
  76.  
  77. 3 Special Move
  78. Player uses a move that does a special function
  79. Moves can do damage, increase stats, negate enemy attacks, etc.
  80.  
  81. 4 Fail Song
  82. Player runs away from battle
  83. No bonuses are awarded
  84.  
  85. Song Action
  86.  
  87. 1 Attack
  88. Song does a basic attack that depletes Player HP
  89. Damage is based off Song Difficulty and Player Balance
  90.  
  91. 2 Special Move
  92. Song does a special move that does damage or gives player negative status effects
  93. Damage is based off Song Difficulty and Player Balance
  94. Status success is based off Player actions and stats
  95.  
  96. 3
  97.  
  98. -End of Battle
  99.  
  100. 1 Song Victory
  101. Player Hp is lowered to 0
  102. No bonuses are awarded
  103. Player respawns at last resting spot
  104. Player respawns with half HP
  105.  
  106. 2 Player Victory
  107. Song HP is lowered to 0
  108. Stats and Items are awarded
  109. Player is given a Song Grade based off of Note Grades
  110. Song Grade is recorded in Grading Book
  111. Player continues from same point
  112.  
  113. 3 Fail Song
  114. Player runs away from battle
  115. No bonuses are awarded
  116. Player continues from same point.
  117.  
  118. --Equipment Slots
  119.  
  120. -2 Handed Items
  121. Requires 2 Open Hand slots
  122.  
  123. -1 Handed Items
  124. Requires 1 Open Hand slot
  125. Can be dual wielded unless specifically mentioned
  126.  
  127. -Shoe Pairs Items
  128. Requires 2 Open Shoe slots
  129.  
  130. -Individual Shoe Items
  131. Requires specific Right of Left Open Shoe slot
  132. Right Shoes cannot be worn on Left Slot and vice versa
  133.  
  134. -Shirt Items
  135. Requires Open Shirt slot
  136. Sometimes beneficial to not wear
  137. Some areas require a Shirt equipped
  138.  
  139. -Pants Items
  140. Requires Open Pants slot
  141. Must always be wearing a Pants Item
  142.  
  143. --Pad Differences
  144.  
  145. -Soft Pad
  146. Works with Console and PC games
  147. Portable by hand, can play games outside arcade settings easier
  148. Works better without Shoe Items
  149. Upgradable over time to include benefits
  150.  
  151. -Hard Pad
  152. Only Pad that works on arcade
  153. Cannot switch pads on arcade
  154. Purchasable for Console and PC
  155. Not easily portable. Requires car to move
  156. Works better with Shoe Items
  157. Non arcade Pads upgradable over time to include benefits
  158.  
  159. --Game Types
  160.  
  161. -Console
  162. Songs come in preset packs, i.e. Mixes
  163. Can only battle Mixes available on site
  164. Can only battle one Mix group at a time
  165. Mixes can be switched out
  166. Can upgrade over time
  167. Works with Soft or Hard Pads
  168. Mixes and upgrades cost money, Free to battle otherwise
  169.  
  170. -Arcade
  171. Songs come in one big Mix
  172. Mix cannot be switched out
  173. Cannot upgrade manually, must be done by story progression
  174. Only works with built in Hard Pad
  175. Costs money to battle at arcade buildings
  176. Tournaments have entrance fees but free battles afterwards
  177. Machines at Friend's Homes are Free to battle
  178. Upgrades happen according to story
  179.  
  180. -PC
  181. Songs can be downloaded indivually
  182. PC Mix has limited file space, Songs must be deleted to add more
  183. Can upgrade over time to increase file space
  184. Works with Soft or Hard Pads
  185. Songs are Free, Free to battle
  186. Upgrades cost more however
  187.  
  188. --Area Progression
  189.  
  190. -Buildings
  191.  
  192. 1 Home
  193. Start with Console
  194. Can Purchase PC over time
  195. Start with Soft Pad
  196. Can Purchase Hard Pad over time
  197.  
  198. 2 Other People's Home
  199. Can bring Soft Pad
  200. Harder to bring Hard Pad if one is not present
  201. Can have varying upgrades of Console, PC, or Arcade
  202. Can bring Console Mixes
  203. Friends can unlock Mixes and songs for Console and PC
  204.  
  205. 3 Arcades
  206. Can only use Hard Pad at location
  207. Only have Arcade Mixes
  208. Upgrades are story based
  209. Can support Tournaments
  210.  
  211. 4 Conventions
  212. ??? Further down the story
  213.  
  214. -Travel
  215.  
  216. 1 By Foot
  217. Slowest travel
  218. Can only carry items in bag
  219. Can transport Soft Pad, but not Hard Pad
  220.  
  221. 2 Bike
  222. Medium travel
  223. Can carry slightly more items with basket
  224. Can transport Soft Pad, but not Hard Pad
  225.  
  226. 3 Car
  227. Fastest travel
  228. Can carry large amount of items
  229. Can travel with multiple people
  230. Can transport Soft and Hard Pads
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