Ameisen

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Feb 27th, 2022
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  1. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'HostHandleQuestEnd'
  2. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ReadOperand'
  3. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawDuringUse'
  4. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'processIncomingMessage'
  5. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '_receivePassoutRequest'
  6. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryToReceiveActiveObject'
  7. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'receiveGift'
  8. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getAnimalShopStock'
  9. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'createQuestionDialogue'
  10. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawHairAndAccesories'
  11. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawMiniPortrat'
  12. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  13. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  14. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  15. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  16. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  17. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  18. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  19. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  20. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForCharacterInteractionAtTile'
  21. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ClampPants'
  22. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'squeezeForGate'
  23. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  24. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'update'
  25. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setMount'
  26. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'characterDestroyObjectWithinRectangle'
  27. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  28. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'plant'
  29. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTallyOfObject'
  30. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'addCrows'
  31. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SdlRunLoop'
  32. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetPortraitForRequester'
  33. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetPortraitForRequester'
  34. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCelebrationPositionsForDatables'
  35. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  36. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  37. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  38. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  39. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getBlacksmithStock'
  40. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getDwarfShopStock'
  41. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  42. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  43. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Item'
  44. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Add'
  45. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  46. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsSprinkler'
  47. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetBaseRadiusForSprinkler'
  48. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '<_CopyMethodToDefinition>g__ResolveTokenAs|1'
  49. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  50. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'receiveLeftClick'
  51. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawWater'
  52. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanRepairWithThisItem'
  53. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetCapacityForCategory'
  54. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  55. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performAction'
  56. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetRecipeForItems'
  57. [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CraftItem'
  58. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isViableSeedSpot'
  59. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_CanSocialize'
  60. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Item'
  61. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  62. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  63. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateWhenCurrentLocation'
  64. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
  65. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
  66. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
  67. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
  68. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetSerializer'
  69. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'shake'
  70. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'rotate'
  71. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateRotation'
  72. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  73. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetContextTags'
  74. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'RepositionSideButtons'
  75. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  76. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Add'
  77. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'EnsureUIThread'
  78. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  79. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'AddModNPCs'
  80. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  81. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'toolPowerIncrease'
  82. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Stop'
  83. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tilesAffected'
  84. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Name'
  85. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getQuestFromId'
  86. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'answerDialogue'
  87. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pickPersonalFarmEvent'
  88. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_description'
  89. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'beginUsing'
  90. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getRandomTownNPC'
  91. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadQuestInfo'
  92. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isPaddyCrop'
  93. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsOnUIThread'
  94. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  95. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  96. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  97. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  98. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  99. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  100. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  101. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  102. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  103. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUp'
  104. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUp'
  105. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tickUpdate'
  106. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'doDivorce'
  107. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isMarried'
  108. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  109. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'repair'
  110. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'dropItem'
  111. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
  112. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performObjectDropInAction'
  113. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Play'
  114. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Load'
  115. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  116. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'questComplete'
  117. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_currentObjective'
  118. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_questDescription'
  119. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  120. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpPositions'
  121. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performObjectDropInAction'
  122. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Item'
  123. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSpouse'
  124. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawLineWithScreenCoordinates'
  125. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSchedule'
  126. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Exit'
  127. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawWeather'
  128. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  129. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Dispose'
  130. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Save'
  131. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDataToLocations'
  132. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '<getLoadEnumerator>b__0'
  133. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  134. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_questTitle'
  135. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  136. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  137. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  138. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  139. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  140. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  141. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  142. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  143. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  144. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  145. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  146. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  147. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  148. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  149. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  150. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  151. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  152. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  153. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  154. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  155. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadForNewGame'
  156. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CleanupReturningToTitle'
  157. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'createdNewCharacter'
  158. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isActionableTile'
  159. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'dayUpdate'
  160. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canBeDropped'
  161. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canBeTrashed'
  162. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canBePlacedHere'
  163. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForAction'
  164. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDisplayName'
  165. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCategoryName'
  166. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCategoryColor'
  167. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canBeGivenAsGift'
  168. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isPlaceable'
  169. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'placementAction'
  170. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDisplayFields'
  171. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpShopOwner'
  172. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawInMenu'
  173. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_DisplayName'
  174. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Description'
  175. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetVariable'
  176. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_IsPlaying'
  177. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetCue'
  178. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlayCue'
  179. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlayCue'
  180. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetValidTargetList'
  181. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpPlayerControlSequence'
  182. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'foundCropEndFunction'
  183. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Add'
  184. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Item'
  185. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Add'
  186. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'LogErrorAndHalt'
  187. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkEventPrecondition'
  188. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateSeasonalTileSheets'
  189. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawToolTip'
  190. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_CurrentDialogue'
  191. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'parseMasterSchedule'
  192. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getDescription'
  193. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'MoveNext'
  194. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'MoveNext'
  195. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetMemberInfos'
  196. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'selectionClick'
  197. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  198. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryToHarvestHere'
  199. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'update'
  200. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pathfindToRandomSpotAroundHut'
  201. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pathFindToNewCrop_doWork'
  202. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'areThereMatureCropsWithinRadius'
  203. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Update'
  204. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getUnusedJunimoNumber'
  205. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'changeTab'
  206. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpMenu'
  207. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'placementAction'
  208. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'LoadFarmType'
  209. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CheckValid'
  210. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getItemFromStandardTextDescription'
  211. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetPropertyModel'
  212. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performHoverAction'
  213. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  214. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'set_FacingDirection'
  215. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  216. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  217. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  218. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  219. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  220. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  221. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  222. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  223. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  224. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  225. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkIfComplete'
  226. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'monsterDrop'
  227. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
  228. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
  229. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
  230. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
  231. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
  232. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pickFarmEvent'
  233. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDisplayFields'
  234. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  235. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ResetPhaseDays'
  236. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'newDay'
  237. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'harvest'
  238. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  239. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawInMenu'
  240. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawWithOffset'
  241. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getItemCountInList'
  242. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'removeItemsFromInventory'
  243. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ApplyShoeColor'
  244. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ApplySleeveColor'
  245. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ClampShirt'
  246. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'parseItems'
  247. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getBlueBoatStock'
  248. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'geMagicShopStock'
  249. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getDesertMerchantTradeStock'
  250. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'sandyShopStock'
  251. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getIslandMerchantTradeStock'
  252. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'shopStock'
  253. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'generateKrobusStock'
  254. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'generateLocalTravelingMerchantStock'
  255. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getHatStock'
  256. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetQiChallengeRewardStock'
  257. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getJojaStock'
  258. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getHospitalStock'
  259. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getQiShopStock'
  260. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetShadowOffset'
  261. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  262. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'seasonUpdate'
  263. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'growWeedGrass'
  264. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawInMenu'
  265. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performTenMinuteAction'
  266. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  267. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  268. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawTool'
  269. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isTileOccupiedForPlacement'
  270. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawHoverText'
  271. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForQuestComplete'
  272. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanAcceptDailyQuest'
  273. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkItemFirstInventoryAdd'
  274. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCurrentDialogue'
  275. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'hasTemporaryMessageAvailable'
  276. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'receiveLeftClick'
  277. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  278. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getFish'
  279. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
  280. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
  281. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
  282. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  283. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawCurrency'
  284. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  285. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  286. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performObjectDropInAction'
  287. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryToPlaceItem'
  288. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'UpdateShopPlayerItemInventory'
  289. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetSpouseFriendship'
  290. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
  291. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpFestivalMainEvent'
  292. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'marriageDuties'
  293. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSpouse'
  294. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
  295. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tileWithinRadiusOfPlayer'
  296. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'eatObject'
  297. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryEventCommand'
  298. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
  299. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'consumeIngredients'
  300. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'layoutRecipes'
  301. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'createDescription'
  302. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'RecalculateAppliedForges'
  303. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'countsForShippedCollection'
  304. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isIndexOkForBasicShippedCategory'
  305. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isSapling'
  306. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawNPCSlot'
  307. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawFarmerSlot'
  308. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateWeather'
  309. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
  310. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'resetLocalState'
  311. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'onLeaveLocation'
  312. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isThereAFarmerOrCharacterWithinDistance'
  313. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  314. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  315. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  316. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  317. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'doneEating'
  318. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsValidCraft'
  319. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CraftItem'
  320. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SpendLeftItem'
  321. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getAdventureShopStock'
  322. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'showGlobalMessage'
  323. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  324. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'answerDialogueQuestion'
  325. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'rightClick'
  326. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
  327. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
  328. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performUseAction'
  329. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
  330. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  331. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  332. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  333. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isRoommate'
  334. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isMarried'
  335. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isMarriedOrEngaged'
  336. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'engagementResponse'
  337. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpForOutdoorPatioActivity'
  338. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'obeliskWarpForReal'
  339. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsTimedQuest'
  340. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetSpriteWidthForPositioning'
  341. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'showRiding'
  342. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
  343. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanVisitIslandToday'
  344. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getMaxedFriendshipPercent'
  345. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'sayHiTo'
  346. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  347. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  348. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  349. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'answerDialogueAction'
  350. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getFishShopStock'
  351. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSaloonStock'
  352. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCarpenterStock'
  353. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'playSleepingAnimation'
  354. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetDispositionModifiedString'
  355. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadCurrentDialogue'
  356. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryToRetrieveDialogue'
  357. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
  358. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_displayName'
  359. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  360. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'playerReachedBusDoor'
  361. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  362. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DrawBatch'
  363. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'FixSchedules'
  364. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetupIslandSchedules'
  365. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTemporarySpriteForHoldingUp'
  366. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  367. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
  368. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  369. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateRainDropPositionForPlayerMovement'
  370. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'populateDebrisWeatherArray'
  371. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Run'
  372. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  373. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  374. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  375. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  376. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  377. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setRunning'
  378. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'BeginUsingTool'
  379. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'leftClick'
  380. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'beginSpecialMove'
  381. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '<UpdateControlInput>b__0'
  382. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTravelingMerchantStock'
  383. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getShadowShopStock'
  384. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
  385. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DrawNormal'
  386. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'addItemToInventoryBool'
  387. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'warpCharacter'
  388. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getLocationRoute'
  389. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'gameWindowSizeChanged'
  390. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  391. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  392. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  393. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  394. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  395. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'showCommunityUpgradeShortcuts'
  396. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SpendRightItem'
  397. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetForgeCost'
  398. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  399. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  400. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'finishRouteBehavior'
  401. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canStackWith'
  402. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawWhenHeld'
  403. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'collect'
  404. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getContainerContents'
  405. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCurrentColor'
  406. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getColorFromSelection'
  407. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSelectionFromColor'
  408. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setSourceItem'
  409. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'sendServerIntroduction'
  410. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'FindSaveGames'
  411. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'showCommunityUpgradeShortcuts'
  412. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isTemp'
  413. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'findPlayer'
  414. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'eventFinished'
  415. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'actionWhenPurchased'
  416. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetFor'
  417. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canGrabSomethingFromHere'
  418. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pullFishFromWater'
  419. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanPlantTreesHere'
  420. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'startRouteBehavior'
  421. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  422. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  423. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
  424. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
  425. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getMovementSpeed'
  426. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
  427. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'onEquip'
  428. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'onUnequip'
  429. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isCollidingPosition'
  430. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'populateRoutesFromLocationToLocationList'
  431. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'exploreWarpPoints'
  432. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetSpouseBed'
  433. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSpouseBedSpot'
  434. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'resetLocalState'
  435. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  436. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
  437. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performActionOnDemolition'
  438. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'iterateChestsAndStorage'
  439. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'onNewLocation'
  440. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'addItem'
  441. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  442. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  443. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  444. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  445. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getGiftFromNPC'
  446. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'resetTexture'
  447. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'organizeItemsInList'
  448. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetActualCapacity'
  449. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  450. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  451. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'minutesElapsed'
  452. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performDropDownAction'
  453. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DayUpdate'
  454. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'cleanupBeforePlayerExit'
  455. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getFishingLocation'
  456. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'doFishSpecificWaterColoring'
  457. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  458. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanCombine'
  459. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PerformDefaultHorseFootstep'
  460. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
  461. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'initializeLightSource'
  462. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DrawTile'
  463. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalCrops'
  464. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalCropsReadyForHarvest'
  465. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalUnwateredCrops'
  466. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalOpenHoeDirt'
  467. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalGreenhouseCropsReadyForHarvest'
  468. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'resetLocalState'
  469. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForBuriedItem'
  470. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getFish'
  471. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'initiateGrangeJudging'
  472. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'interpretGrangeResults'
  473. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
  474. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isDestroyable'
  475. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'mailbox'
  476. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'receiveLeftClick'
  477. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'blacksmith'
  478. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForFootstep'
  479. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  480. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '<showEndOfNightStuff>b__734_0'
  481. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'warpFarmer'
  482. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetOtherLocationWeatherForTomorrow'
  483. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performAction'
  484. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performTouchAction'
  485. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'explode'
  486. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetLocationContext'
  487. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'addItemsByMenuIfNecessary'
  488. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  489. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  490. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDisplayFields'
  491. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawInMenu'
  492. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PerformFire'
  493. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsMiniJukeboxPlaying'
  494. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'EnableCudaAcceleration'
  495. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsCudaAccelerationEnabled'
  496. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetAppBaseDirectory'
  497. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTabNumberFromName'
  498. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  499. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  500. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  501. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Present'
  502. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  503. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
  504. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Reset'
  505. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  506. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  507. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  508. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'FromStream'
  509. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PremultiplyTransparency'
  510. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PatchImage'
  511. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Begin'
  512. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'FlushVertexArray'
  513. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
  514. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ApplyChanges'
  515. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
  516. [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
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