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- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'HostHandleQuestEnd'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ReadOperand'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawDuringUse'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'processIncomingMessage'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '_receivePassoutRequest'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryToReceiveActiveObject'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'receiveGift'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getAnimalShopStock'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'createQuestionDialogue'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawHairAndAccesories'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawMiniPortrat'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForCharacterInteractionAtTile'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ClampPants'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'squeezeForGate'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'update'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setMount'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'characterDestroyObjectWithinRectangle'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'plant'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTallyOfObject'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'addCrows'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SdlRunLoop'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetPortraitForRequester'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetPortraitForRequester'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCelebrationPositionsForDatables'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getBlacksmithStock'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getDwarfShopStock'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Item'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Add'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsSprinkler'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetBaseRadiusForSprinkler'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '<_CopyMethodToDefinition>g__ResolveTokenAs|1'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'receiveLeftClick'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawWater'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanRepairWithThisItem'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetCapacityForCategory'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performAction'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetRecipeForItems'
- [20:53:25 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CraftItem'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isViableSeedSpot'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_CanSocialize'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Item'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateWhenCurrentLocation'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetSerializer'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'shake'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'rotate'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateRotation'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetContextTags'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'RepositionSideButtons'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Add'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'EnsureUIThread'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'AddModNPCs'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'toolPowerIncrease'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Stop'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tilesAffected'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Name'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getQuestFromId'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'answerDialogue'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pickPersonalFarmEvent'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_description'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'beginUsing'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getRandomTownNPC'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadQuestInfo'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isPaddyCrop'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsOnUIThread'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUp'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUp'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tickUpdate'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'doDivorce'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isMarried'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'repair'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'dropItem'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performObjectDropInAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Play'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Load'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'questComplete'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_currentObjective'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_questDescription'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpPositions'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performObjectDropInAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Item'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSpouse'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawLineWithScreenCoordinates'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSchedule'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Exit'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawWeather'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Dispose'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Save'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDataToLocations'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '<getLoadEnumerator>b__0'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_questTitle'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadForNewGame'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CleanupReturningToTitle'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'createdNewCharacter'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isActionableTile'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'dayUpdate'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canBeDropped'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canBeTrashed'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canBePlacedHere'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDisplayName'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCategoryName'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCategoryColor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canBeGivenAsGift'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isPlaceable'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'placementAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDisplayFields'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpShopOwner'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawInMenu'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_DisplayName'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Description'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetVariable'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_IsPlaying'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetCue'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlayCue'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlayCue'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetValidTargetList'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpPlayerControlSequence'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'foundCropEndFunction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Add'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_Item'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Add'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'LogErrorAndHalt'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkEventPrecondition'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateSeasonalTileSheets'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawToolTip'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_CurrentDialogue'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'parseMasterSchedule'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getDescription'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'MoveNext'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'MoveNext'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetMemberInfos'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'selectionClick'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryToHarvestHere'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'update'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pathfindToRandomSpotAroundHut'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pathFindToNewCrop_doWork'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'areThereMatureCropsWithinRadius'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Update'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getUnusedJunimoNumber'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'changeTab'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpMenu'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'placementAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'LoadFarmType'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CheckValid'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getItemFromStandardTextDescription'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetPropertyModel'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performHoverAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'set_FacingDirection'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkIfComplete'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'monsterDrop'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pickFarmEvent'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDisplayFields'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ResetPhaseDays'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'newDay'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'harvest'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawInMenu'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawWithOffset'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getItemCountInList'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'removeItemsFromInventory'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ApplyShoeColor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ApplySleeveColor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ClampShirt'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'parseItems'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getBlueBoatStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'geMagicShopStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getDesertMerchantTradeStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'sandyShopStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getIslandMerchantTradeStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'shopStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'generateKrobusStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'generateLocalTravelingMerchantStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getHatStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetQiChallengeRewardStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getJojaStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getHospitalStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getQiShopStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetShadowOffset'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'seasonUpdate'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'growWeedGrass'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawInMenu'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performTenMinuteAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawTool'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isTileOccupiedForPlacement'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawHoverText'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForQuestComplete'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanAcceptDailyQuest'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkItemFirstInventoryAdd'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCurrentDialogue'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'hasTemporaryMessageAvailable'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'receiveLeftClick'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getFish'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawCurrency'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performObjectDropInAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryToPlaceItem'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'UpdateShopPlayerItemInventory'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetSpouseFriendship'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpFestivalMainEvent'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'marriageDuties'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSpouse'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tileWithinRadiusOfPlayer'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'eatObject'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryEventCommand'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'consumeIngredients'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'layoutRecipes'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'createDescription'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'RecalculateAppliedForges'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'countsForShippedCollection'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isIndexOkForBasicShippedCategory'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isSapling'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawNPCSlot'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawFarmerSlot'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateWeather'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'resetLocalState'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'onLeaveLocation'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isThereAFarmerOrCharacterWithinDistance'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'doneEating'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsValidCraft'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CraftItem'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SpendLeftItem'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getAdventureShopStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'showGlobalMessage'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'answerDialogueQuestion'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'rightClick'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performUseAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isRoommate'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isMarried'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isMarriedOrEngaged'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'engagementResponse'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setUpForOutdoorPatioActivity'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'obeliskWarpForReal'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsTimedQuest'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetSpriteWidthForPositioning'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'showRiding'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DoFunction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanVisitIslandToday'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getMaxedFriendshipPercent'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'sayHiTo'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'answerDialogueAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getFishShopStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSaloonStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCarpenterStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'playSleepingAnimation'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetDispositionModifiedString'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadCurrentDialogue'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'tryToRetrieveDialogue'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'get_displayName'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'playerReachedBusDoor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DrawBatch'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'FixSchedules'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetupIslandSchedules'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTemporarySpriteForHoldingUp'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'updateRainDropPositionForPlayerMovement'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'populateDebrisWeatherArray'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Run'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setRunning'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'BeginUsingTool'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'leftClick'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'beginSpecialMove'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '<UpdateControlInput>b__0'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTravelingMerchantStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getShadowShopStock'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DrawNormal'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'addItemToInventoryBool'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'warpCharacter'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getLocationRoute'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'gameWindowSizeChanged'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'showCommunityUpgradeShortcuts'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SpendRightItem'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetForgeCost'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'finishRouteBehavior'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canStackWith'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawWhenHeld'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'collect'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getContainerContents'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getCurrentColor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getColorFromSelection'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSelectionFromColor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'setSourceItem'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'sendServerIntroduction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'FindSaveGames'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'showCommunityUpgradeShortcuts'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isTemp'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'findPlayer'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'eventFinished'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'actionWhenPurchased'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetFor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'canGrabSomethingFromHere'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'pullFishFromWater'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanPlantTreesHere'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'startRouteBehavior'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performToolAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getMovementSpeed'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'onEquip'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'onUnequip'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isCollidingPosition'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'populateRoutesFromLocationToLocationList'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'exploreWarpPoints'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetSpouseBed'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getSpouseBedSpot'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'resetLocalState'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performActionOnDemolition'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'iterateChestsAndStorage'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'onNewLocation'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'addItem'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getGiftFromNPC'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'resetTexture'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'organizeItemsInList'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetActualCapacity'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'minutesElapsed'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performDropDownAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DayUpdate'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'cleanupBeforePlayerExit'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getFishingLocation'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'doFishSpecificWaterColoring'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'CanCombine'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PerformDefaultHorseFootstep'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'draw'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'initializeLightSource'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'DrawTile'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalCrops'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalCropsReadyForHarvest'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalUnwateredCrops'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalOpenHoeDirt'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTotalGreenhouseCropsReadyForHarvest'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'resetLocalState'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForBuriedItem'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getFish'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'initiateGrangeJudging'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'interpretGrangeResults'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'isDestroyable'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'mailbox'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'receiveLeftClick'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'blacksmith'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'checkForFootstep'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '<showEndOfNightStuff>b__734_0'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'warpFarmer'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetOtherLocationWeatherForTomorrow'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'performTouchAction'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'explode'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetLocationContext'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'addItemsByMenuIfNecessary'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'loadDisplayFields'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'drawInMenu'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PerformFire'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsMiniJukeboxPlaying'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'EnableCudaAcceleration'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'IsCudaAccelerationEnabled'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'GetAppBaseDirectory'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'getTabNumberFromName'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Present'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PlatformSetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Reset'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'FromStream'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PremultiplyTransparency'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'PatchImage'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'Begin'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'FlushVertexArray'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for '.ctor'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'ApplyChanges'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
- [20:53:26 DEBUG SpriteMaster] [EnableInlining] Re-enabled inlining for 'SetData'
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