Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [10:35:32] [DEBUG] Created script domain 'ScriptDomain_787BAB9C' with v2.10.6.
- [10:35:32] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_787BAB9C' ...
- [10:35:32] [INFO] Loading assembly 'ComplexControl.dll' ...
- [10:35:32] [DEBUG] Found 1 script(s) in 'ComplexControl.dll'.
- [10:35:32] [DEBUG] Starting 1 script(s) ...
- [10:35:32] [DEBUG] Instantiating script 'ComplexControl' in script domain 'ScriptDomain_787BAB9C' ...
- [10:35:32] [DEBUG] Started script 'ComplexControl'.
- [10:36:14] [ERROR] Script 'ComplexControl' is not responding! Aborting ...
- [10:36:14] [DEBUG] Aborted script 'ComplexControl'.
- [10:36:14] [ERROR] Caught unhandled exception:
- System.Threading.ThreadAbortException: Thread was being aborted.
- at ComplexControl.GameGlobalVehicleLibrary(Int32 creationMode)
- at ComplexControl.GameGlobalCharacterLibrary(Boolean isplayer)
- at ComplexControl.OnKeyUp(Object sender, KeyEventArgs e)
- at GTA.Script.raise_KeyUp(Object value0, KeyEventArgs value1)
- at GTA.Script.MainLoop()
- [10:36:14] [ERROR] Caught fatal unhandled exception:
- System.Threading.ThreadAbortException: Thread was being aborted.
- at GTA.ScriptDomain.get_ExecutingScript()
- at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
- at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
- at GTA.Game.get_FPS()
- at ComplexControl.OnTick(Object sender, EventArgs e)
- at GTA.Script.raise_Tick(Object value0, EventArgs value1)
- at GTA.Script.MainLoop()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement