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SSTheEditer

( Hatred Chara, NOW FE. )

Jan 12th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. print([[
  175. ___________________________________
  176. Edit by boss_kiddos,
  177. Edited By SonicSydney.
  178. because i love to edit.
  179. (Name: Hatred Chara)
  180. Update V2!
  181. ((Added Trail.))
  182. ___________________________________
  183. ]])
  184.  
  185. CV="Bright red"
  186.  
  187. p = game.Players.LocalPlayer
  188. char = p.Character
  189. local txt = Instance.new("BillboardGui", char)
  190. txt.Adornee = char .Head
  191. txt.Name = "_status"
  192. txt.Size = UDim2.new(2, 0, 1.2, 0)
  193. txt.StudsOffset = Vector3.new(-9, 8, 0)
  194. local text = Instance.new("TextLabel", txt)
  195. text.Size = UDim2.new(10, 0, 7, 0)
  196. text.FontSize = "Size24"
  197. text.TextScaled = true
  198. text.TextTransparency = 0
  199. text.BackgroundTransparency = 1
  200. text.TextTransparency = 0
  201. text.TextStrokeTransparency = 0
  202. text.Font = "Arcade"
  203. text.TextStrokeColor3 = Color3.fromRGB(400,-900,-900)
  204.  
  205. v=Instance.new("Part")
  206. v.Name = "ColorBrick"
  207. v.Parent=p.Character
  208. v.FormFactor="Symmetric"
  209. v.Anchored=true
  210. v.CanCollide=false
  211. v.BottomSurface="Smooth"
  212. v.TopSurface="Smooth"
  213. v.Size=Vector3.new(10,5,3)
  214. v.Transparency=1
  215. v.CFrame=char.Torso.CFrame
  216. v.BrickColor=BrickColor.new(CV)
  217. v.Transparency=1
  218. text.TextColor3 = Color3.fromRGB(255, 0, 0)
  219. v.Shape="Block"
  220. text.Text = "Edited by SonicSydney, Please Credit."
  221. coroutine.wrap(function()
  222. while wait() do
  223. wait(1)
  224. text.Text = "Hatred Chara"
  225. end
  226. end)()
  227. p = game.Players.LocalPlayer
  228.  
  229.  
  230. local Player = game:GetService("Players").LocalPlayer
  231. repeat
  232. wait()
  233. until Player.Character
  234. local Character = Player.Character
  235. TrailSettings = {
  236. Lifetime = 2,
  237. Texture = "http://www.roblox.com/asset/?id=650148892",
  238. Color1 = ColorSequence.new(BrickColor.new("Really red").Color, BrickColor.new("Dark red").Color),
  239. Color2 = ColorSequence.new(BrickColor.new("Bright red").Color, BrickColor.new("Maroon").Color),
  240. AllBody = true,
  241. UpperBodyOnly = false,
  242. LowerBodyOnly = false,
  243. Accessories = false,
  244. Extras = true,
  245. R15 = false,
  246. R15Parts = {"UpperTorso", "LowerTorso"}
  247. }
  248. local Trail
  249. function UpperBody()
  250. if TrailSettings.R15 == false then
  251. A0 = Instance.new("Attachment", Character.Torso)
  252. A1 = Instance.new("Attachment", Character.Head)
  253. A2 = Instance.new("Attachment", Character["Right Arm"])
  254. A3 = Instance.new("Attachment", Character["Left Arm"])
  255. Trail = Instance.new("Trail", Character)
  256. Trail.Attachment0 = A0
  257. Trail.Attachment1 = A1
  258. Trail.Texture = TrailSettings.Texture
  259. Trail.Color = TrailSettings.Color1
  260. Trail.Lifetime = TrailSettings.Lifetime
  261. local Trail2 = Trail:Clone()
  262. Trail2.Parent = Character
  263. Trail2.Attachment1 = A2
  264. local Trail3 = Trail:Clone()
  265. Trail3.Parent = Character
  266. Trail3.Attachment1 = A3
  267. local Trail6 = Trail:Clone()
  268. Trail6.Parent = Character
  269. Trail6.Attachment0 = A1
  270. Trail6.Attachment1 = A2
  271. local Trail7 = Trail:Clone()
  272. Trail7.Parent = Character
  273. Trail7.Attachment0 = A1
  274. Trail7.Attachment1 = A3
  275. else
  276. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  277. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  278. A1 = Instance.new("Attachment", Character.Head)
  279. A2 = Instance.new("Attachment", Character.RightUpperArm)
  280. A2R = Instance.new("Attachment", Character.RightLowerArm)
  281. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  282. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  283. Trail = Instance.new("Trail", Character)
  284. Trail.Attachment0 = A0
  285. Trail.Attachment1 = A1
  286. Trail.Texture = TrailSettings.Texture
  287. Trail.Color = TrailSettings.Color1
  288. Trail.Lifetime = TrailSettings.Lifetime
  289. local Trail2 = Trail:Clone()
  290. Trail2.Parent = Character
  291. Trail2.Attachment1 = A2
  292. local Trail3 = Trail:Clone()
  293. Trail3.Parent = Character
  294. Trail3.Attachment1 = A3
  295. local Trail6 = Trail:Clone()
  296. Trail6.Parent = Character
  297. Trail6.Attachment0 = A1
  298. Trail6.Attachment1 = A2
  299. local Trail7 = Trail:Clone()
  300. Trail7.Parent = Character
  301. Trail7.Attachment0 = A1
  302. Trail7.Attachment1 = A3
  303. local Trail1R = Trail:Clone()
  304. Trail1R.Parent = Character
  305. Trail1R.Attachment1 = A2R
  306. local Trail2R = Trail:Clone()
  307. Trail2R.Parent = Character
  308. Trail2R.Attachment1 = A3R
  309. local Trail6R = Trail:Clone()
  310. Trail6.Parent = Character
  311. Trail6.Attachment0 = A1
  312. Trail6.Attachment1 = A2R
  313. local Trail7R = Trail:Clone()
  314. Trail7.Parent = Character
  315. Trail7.Attachment0 = A1
  316. Trail7.Attachment1 = A3R
  317. end
  318. end
  319. function LowerBody()
  320. if TrailSettings.R15 == false then
  321. A4 = Instance.new("Attachment", Character["Right Leg"])
  322. A5 = Instance.new("Attachment", Character["Left Leg"])
  323. local Trail4 = Trail:Clone()
  324. Trail4.Parent = Character
  325. Trail4.Attachment1 = A4
  326. local Trail5 = Trail:Clone()
  327. Trail5.Parent = Character
  328. Trail5.Attachment1 = A5
  329. local Trail8 = Trail:Clone()
  330. Trail8.Parent = Character
  331. Trail8.Attachment0 = A2
  332. Trail8.Attachment1 = A4
  333. Trail8.Color = TrailSettings.Color2
  334. local Trail9 = Trail:Clone()
  335. Trail9.Parent = Character
  336. Trail9.Attachment0 = A3
  337. Trail9.Attachment1 = A5
  338. Trail9.Color = TrailSettings.Color2
  339. local FT = Trail:Clone()
  340. FT.Parent = Character
  341. FT.Attachment0 = A4
  342. FT.Attachment1 = A5
  343. FT.Color = TrailSettings.Color2
  344. else
  345. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  346. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  347. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  348. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  349. local Trail4 = Trail:Clone()
  350. Trail4.Parent = Character
  351. Trail4.Attachment1 = A4
  352. local Trail5 = Trail:Clone()
  353. Trail5.Parent = Character
  354. Trail5.Attachment1 = A5
  355. local Trail8 = Trail:Clone()
  356. Trail8.Parent = Character
  357. Trail8.Attachment0 = A2
  358. Trail8.Attachment1 = A4
  359. Trail8.Color = TrailSettings.Color2
  360. local Trail9 = Trail:Clone()
  361. Trail9.Parent = Character
  362. Trail9.Attachment0 = A3
  363. Trail9.Attachment1 = A5
  364. Trail9.Color = TrailSettings.Color2
  365. local FT = Trail:Clone()
  366. FT.Parent = Character
  367. FT.Attachment0 = A4
  368. FT.Attachment1 = A5
  369. FT.Color = TrailSettings.Color2
  370. local Trail3R = Trail:Clone()
  371. Trail3R.Parent = Character
  372. Trail3R.Attachment1 = A4R
  373. local Trail4R = Trail:Clone()
  374. Trail4R.Parent = Character
  375. Trail4R.Attachment1 = A5R
  376. local Trail8 = Trail:Clone()
  377. Trail8.Parent = Character
  378. Trail8.Attachment0 = A2R
  379. Trail8.Attachment1 = A4R
  380. Trail8.Color = TrailSettings.Color2
  381. local Trail9 = Trail:Clone()
  382. Trail9.Parent = Character
  383. Trail9.Attachment0 = A3R
  384. Trail9.Attachment1 = A5R
  385. Trail9.Color = TrailSettings.Color2
  386. local FT2R = Trail:Clone()
  387. FT2R.Parent = Character
  388. FT2R.Attachment0 = A4R
  389. FT2R.Attachment1 = A5R
  390. FT2R.Color = TrailSettings.Color2
  391. end
  392. end
  393. function AllBody()
  394. UpperBody()
  395. LowerBody()
  396. end
  397. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  398. TrailSettings.UpperBodyOnly = false
  399. TrailSettings.LowerBodyOnly = false
  400. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  401. TrailSettings.UpperBodyOnly = false
  402. TrailSettings.LowerBodyOnly = false
  403. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  404. TrailSettings.UpperBodyOnly = false
  405. TrailSettings.LowerBodyOnly = false
  406. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  407. TrailSettings.AllBody = true
  408. TrailSettings.UpperBodyOnly = false
  409. TrailSettings.LowerBodyOnly = false
  410. end
  411. if TrailSettings.UpperBodyOnly == true then
  412. UpperBody()
  413. print("Called Upper Body Trail")
  414. elseif TrailSettings.LowerBodyOnly == true then
  415. LowerBody()
  416. print("Called Lower Body Trail")
  417. elseif TrailSettings.AllBody == true then
  418. AllBody()
  419. print("Called Full Body Trail")
  420. end
  421. if TrailSettings.Accessories == true then
  422. for Index, Item in pairs(Character:GetChildren()) do
  423. if Item:IsA("Accessory") then
  424. local AA = Instance.new("Attachment", Item.Handle)
  425. local ATrail = Trail:Clone()
  426. ATrail.Parent = Character
  427. ATrail.Attachment1 = AA
  428. end
  429. end
  430. end
  431. if TrailSettings.Extras == true then
  432. spawn(function()
  433. repeat
  434. wait()
  435. until Trail
  436. local AB = Instance.new("Attachment", a)
  437. local ABT = Trail:Clone()
  438. ABT.Parent = Character
  439. ABT.Attachment0 = A4
  440. ABT.Attachment1 = AB
  441. ABT.Color = TrailSettings.Color2
  442. local ABT2 = Trail:Clone()
  443. ABT2.Parent = Character
  444. ABT2.Attachment0 = A5
  445. ABT2.Attachment1 = AB
  446. ABT2.Color = TrailSettings.Color2
  447. end)
  448. end
  449.  
  450.  
  451.  
  452. char = p.Character
  453. torso = char.Torso
  454. neck = char.Torso.Neck
  455.  
  456.  
  457. print("The User is: "..game:GetService("Players").LocalPlayer.Name.." :)")
  458.  
  459. local p = game:GetService("Players").LocalPlayer
  460. local char = p.Character
  461. local mouse = p:GetMouse()
  462. local larm = char:WaitForChild("Left Arm")
  463. local rarm = char:WaitForChild("Right Arm")
  464. local lleg = char:WaitForChild("Left Leg")
  465. local rleg = char:WaitForChild("Right Leg")
  466. local hed = char:WaitForChild("Head")
  467. local torso = char:WaitForChild("Torso")
  468. local root = char:WaitForChild("HumanoidRootPart")
  469. local hum = char:FindFirstChildOfClass("Humanoid")
  470. local debris = game:GetService("Debris")
  471. local input = game:GetService("UserInputService")
  472. local run = game:GetService("RunService")
  473. local rs = run.RenderStepped
  474. local wingpose = "Idle"
  475. local DebrisModel = Instance.new("Model",char)
  476. DebrisModel.Name = "Debris"
  477. repeat rs:wait() until p.CharacterAppearanceLoaded
  478.  
  479. noidle = false
  480. shift = false
  481. control = false
  482. no_nosound_able = false
  483. kills = 0
  484.  
  485. ----------------------------------------------------------------------------
  486.  
  487. function rswait(value)
  488. if value ~= nil and value ~= 0 then
  489. for i=1,value do
  490. rs:wait()
  491. end
  492. else
  493. rs:wait()
  494. end
  495. end
  496.  
  497. ----------------------------------------------------------------------------
  498.  
  499. local timeposition = 0
  500.  
  501. function music(id)
  502. if not torso:FindFirstChild("MusicRuin") then
  503. soundz = Instance.new("Sound",torso)
  504. end
  505. soundz.Volume = 10
  506. soundz.Name = "MusicRuin"
  507. soundz.Looped = true
  508. soundz.PlaybackSpeed = 1
  509. soundz.SoundId = "rbxassetid://"..id
  510. soundz:Stop()
  511. soundz:Play()
  512. if no_nosound_able == true then
  513. soundz.TimePosition = timeposition
  514. end
  515. end
  516.  
  517. ----------------------------------------------------------------------------
  518.  
  519. function lerp(a, b, t)
  520. return a + (b - a)*t
  521. end
  522.  
  523. ----------------------------------------------------------------------------
  524.  
  525. function Lerp(c1,c2,al)
  526. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  527. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  528. for i,v in pairs(com1) do
  529. com1[i] = v+(com2[i]-v)*al
  530. end
  531. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  532. end
  533.  
  534. ----------------------------------------------------------------------------
  535.  
  536. function slerp(a, b, t)
  537. dot = a:Dot(b)
  538. if dot > 0.99999 or dot < -0.99999 then
  539. return t <= 0.5 and a or b
  540. else
  541. r = math.acos(dot)
  542. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  543. end
  544. end
  545.  
  546. ----------------------------------------------------------------------------
  547.  
  548. function clerp(c1,c2,al)
  549.  
  550. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  551.  
  552. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  553.  
  554. for i,v in pairs(com1) do
  555.  
  556. com1[i] = lerp(v,com2[i],al)
  557.  
  558. end
  559.  
  560. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  561.  
  562. end
  563.  
  564. ----------------------------------------------------------------------------
  565.  
  566. function findAllNearestTorso(pos,dist)
  567. local list = workspace:children()
  568. local torso = {}
  569. local temp = nil
  570. local human = nil
  571. local temp2 = nil
  572. for x = 1, #list do
  573. temp2 = list[x]
  574. if (temp2.className == "Model") and (temp2 ~= char) then
  575. temp = temp2:findFirstChild("Torso")
  576. human = temp2:findFirstChildOfClass("Humanoid")
  577. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  578. if (temp.Position - pos).magnitude < dist then
  579. table.insert(torso,temp)
  580. dist = (temp.Position - pos).magnitude
  581. end
  582. end
  583. end
  584. end
  585. return torso
  586. end
  587.  
  588. ----------------------------------------------------------------------------
  589.  
  590. function checkIfNotPlayer(model)
  591. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  592. return true
  593. else
  594. return false
  595. end
  596. end
  597.  
  598. ----------------------------------------------------------------------------
  599.  
  600. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  601.  
  602. local wld = Instance.new("Weld", wp1)
  603.  
  604. wld.Part0 = wp0
  605.  
  606. wld.Part1 = wp1
  607.  
  608. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  609.  
  610. return wld
  611.  
  612. end
  613.  
  614. function weld(model)
  615. local parts,last = {}
  616. local function scan(parent)
  617. for _,v in pairs(parent:GetChildren()) do
  618. if (v:IsA("BasePart")) then
  619. if (last) then
  620. local w = Instance.new("Weld")
  621. w.Name = ("%s_Weld"):format(v.Name)
  622. w.Part0,w.Part1 = last,v
  623. w.C0 = last.CFrame:inverse()
  624. w.C1 = v.CFrame:inverse()
  625. w.Parent = last
  626. end
  627. last = v
  628. table.insert(parts,v)
  629. end
  630. scan(v)
  631. end
  632. end
  633. scan(model)
  634. for _,v in pairs(parts) do
  635. v.Anchored = false
  636. v.Locked = true
  637. v.Anchored = false
  638. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  639. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  640. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  641. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  642. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  643. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  644. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  645. end
  646. end
  647.  
  648. ----------------------------------------------------------------------------
  649.  
  650. function calculate(part,asd)
  651. local Head = hed
  652. local RightShoulder = asd
  653. local RightArm = part
  654. local MousePosition = mouse.Hit.p
  655. local ToMouse = (MousePosition - Head.Position).unit
  656. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  657. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  658. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  659. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  660. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  661. if tostring(LateralAngle) == "-1.#IND" then
  662. LateralAngle = 0
  663. end
  664. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  665. if LateralAngle > (math.pi / 2) then
  666. LateralAngle = (math.pi / 2)
  667. local Torso = root
  668. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  669. if Point.Z > 0 then
  670. if Point.X > -0 and RightArm == rarm then
  671. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  672. elseif Point.X < 0 and RightArm == rarm then
  673. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  674. end
  675. end
  676. end
  677. if Cross.Y < 0 then
  678. LateralAngle = -LateralAngle
  679. end
  680. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  681. end
  682.  
  683. ----------------------------------------------------------------------------
  684.  
  685. function sound(id,position,vol,pitch,start,finish)
  686. coroutine.resume(coroutine.create(function()
  687.  
  688. local part = Instance.new("Part",workspace)
  689. part.Position = position
  690. part.Size = Vector3.new(0,0,0)
  691. part.CanCollide = false
  692. part.Transparency = 1
  693.  
  694. local sound = Instance.new("Sound",part)
  695.  
  696. sound.SoundId = "rbxassetid://"..id
  697.  
  698. repeat rs:wait() until sound.IsLoaded
  699.  
  700. if vol ~= nil then
  701. sound.Volume = vol
  702. end
  703.  
  704. if pitch ~= nil then
  705. sound.PlaybackSpeed = pitch
  706. end
  707.  
  708. if start ~= nil then
  709. sound.TimePosition = start
  710. end
  711.  
  712. if finish ~= nil then
  713. debris:AddItem(part,finish-start)
  714. else
  715. debris:AddItem(part,sound.TimeLength)
  716. end
  717.  
  718. sound:Play()
  719.  
  720. return sound
  721.  
  722. end))
  723. end
  724.  
  725. ----------------------------------------------------------------------------
  726.  
  727. function computeDirection(vec)
  728. local lenSquared = vec.magnitude * vec.magnitude
  729. local invSqrt = 1 / math.sqrt(lenSquared)
  730. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  731. end
  732.  
  733. ----------------------------------------------------------------------------
  734.  
  735. local shaking = 0
  736. function shake(num) if num > shaking then shaking = num end end
  737. game:GetService("RunService").RenderStepped:connect(function()
  738. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  739. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  740. end)
  741.  
  742. plr = game:GetService("Players").LocalPlayer
  743. DebrisModel = Instance.new("Model",plr.Character)
  744. DebrisModel.Name = "DebrisModel"
  745.  
  746. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  747.  
  748. local part = Instance.new("Part",DebrisModel)
  749. part.Anchored = true
  750. part.CanCollide = false
  751. part.Size = Vector3.new(1,1,1)
  752. part.Transparency = transparency
  753. part.Material = material
  754. part.Color = color
  755. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  756.  
  757. local partmesh = Instance.new("SpecialMesh",part)
  758. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  759. partmesh.Scale = size
  760.  
  761. local pvalue = Instance.new("Vector3Value",part)
  762. pvalue.Name = "Position"
  763. pvalue.Value = part.Position
  764.  
  765. local svalue = Instance.new("Vector3Value",part)
  766. svalue.Name = "Size"
  767. svalue.Value = sizechange
  768.  
  769. local rvalue = Instance.new("Vector3Value",part)
  770. rvalue.Name = "Rotation"
  771. rvalue.Value = rotationchange
  772.  
  773. local tvalue = Instance.new("NumberValue",part)
  774. tvalue.Name = "Transparency"
  775. tvalue.Value = transparencychange
  776.  
  777. local avalue = Instance.new("NumberValue",part)
  778. avalue.Name = "Acceleration"
  779. avalue.Value = acceleration
  780.  
  781. part.Name = "EFFECT"
  782.  
  783. return part
  784.  
  785. end
  786.  
  787. game:GetService("RunService").RenderStepped:connect(function()
  788.  
  789.  
  790. if not plr.Character:FindFirstChild("DebrisModel") then
  791. DebrisModel = Instance.new("Model",plr.Character)
  792. DebrisModel.Name = "DebrisModel"
  793. end
  794.  
  795. for i,v in pairs(DebrisModel:GetChildren()) do
  796. if v:IsA("BasePart") and v.Name == "EFFECT" then
  797. local pvalue = v:FindFirstChild("Position").Value
  798. local svalue = v:FindFirstChild("Size").Value
  799. local rvalue = v:FindFirstChild("Rotation").Value
  800. local tvalue = v:FindFirstChild("Transparency").Value
  801. local avalue = v:FindFirstChild("Acceleration").Value
  802. local mesh = v:FindFirstChild("Mesh")
  803. mesh.Scale = mesh.Scale + svalue
  804. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  805. v.Transparency = v.Transparency + tvalue
  806. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  807. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  808. v:Destroy()
  809. end
  810. end
  811. end
  812.  
  813.  
  814. end)
  815.  
  816. ----------------------------------------------------------------------------
  817. skin_color = BrickColor.new("Light orange")
  818. p:ClearCharacterAppearance()
  819. --hed:WaitForChild("face"):Destroy()
  820.  
  821. ----------------------------------------------------------------------------
  822. music(1620580998)
  823. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  824.  
  825. local size = 1
  826.  
  827. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  828. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  829. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  830. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  831. newWeld(torso, hed, 0, 1.5*size, 0)
  832. newWeld(torso, lleg, -0.5*size, -1, 0)
  833. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  834. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  835. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  836. newWeld(root, torso, 0, -1*size, 0)
  837. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  838.  
  839. emitters={}
  840. for i,v in pairs(char:GetChildren()) do
  841. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  842. local emitter = Instance.new("ParticleEmitter",v)
  843. emitter.LightEmission = 1
  844. emitter.Transparency = NumberSequence.new(0.95,1)
  845. emitter.Size = NumberSequence.new(2,5)
  846. emitter.SpreadAngle = Vector2.new(360,360)
  847. emitter.Speed = NumberRange.new(1)
  848. emitter.Lifetime = NumberRange.new(0.75)
  849. emitter.Texture = "rbxassetid://650148888"
  850. emitter.Rate = 20
  851. emitter.Color = ColorSequence.new(Color3.new(133,0,0))
  852. emitter.LockedToPart = true
  853. table.insert(emitters,emitter)
  854. end
  855. end
  856. ----------------------------------------------------------------------------------------
  857. hair = Instance.new("Part",char)
  858. hair.Color = Color3.fromRGB(128,0,0)
  859. hair.CanCollide = false
  860. meshhair = Instance.new("SpecialMesh",hair)
  861. meshhair.MeshId = "rbxassetid://431809364"
  862. meshhair.Scale = Vector3.new(1,1,1)*1.1
  863. newWeld(hed,hair,0,0.22,0)
  864.  
  865. Model0 = Instance.new("Model")
  866. Part1 = Instance.new("Part")
  867. Part2 = Instance.new("Part")
  868. Part3 = Instance.new("Part")
  869. Part4 = Instance.new("Part")
  870. Part5 = Instance.new("Part")
  871. Part6 = Instance.new("Part")
  872. Part7 = Instance.new("Part")
  873. Model0.Parent = char
  874. Part1.Parent = Model0
  875. Part1.Anchored = true
  876. Part1.CanCollide = false
  877. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  878. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  879. Part1.BottomSurface = Enum.SurfaceType.Smooth
  880. Part1.TopSurface = Enum.SurfaceType.Smooth
  881. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  882. Part1.Color = Color3.new(0, 1, 0)
  883. Part2.Parent = Model0
  884. Part2.Anchored = true
  885. Part2.CanCollide = false
  886. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  887. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  888. Part2.BottomSurface = Enum.SurfaceType.Smooth
  889. Part2.TopSurface = Enum.SurfaceType.Smooth
  890. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  891. Part2.Color = Color3.new(0, 1, 0)
  892. Part3.Parent = Model0
  893. Part3.Anchored = true
  894. Part3.CanCollide = false
  895. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  896. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  897. Part3.BottomSurface = Enum.SurfaceType.Smooth
  898. Part3.TopSurface = Enum.SurfaceType.Smooth
  899. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  900. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  901. Part4.Parent = Model0
  902. Part4.Anchored = true
  903. Part4.CanCollide = false
  904. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  905. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  906. Part4.BottomSurface = Enum.SurfaceType.Smooth
  907. Part4.TopSurface = Enum.SurfaceType.Smooth
  908. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  909. Part4.Color = Color3.new(0, 1, 0)
  910. Part5.Parent = Model0
  911. Part5.Anchored = true
  912. Part5.CanCollide = false
  913. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  914. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  915. Part5.BottomSurface = Enum.SurfaceType.Smooth
  916. Part5.TopSurface = Enum.SurfaceType.Smooth
  917. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  918. Part5.Color = Color3.new(0, 1, 0)
  919. Part6.Name = "asd"
  920. Part6.Parent = Model0
  921. Part6.Transparency = 1
  922. Part6.Anchored = true
  923. Part6.CanCollide = false
  924. Part6.Size = Vector3.new(2, 2, 1)
  925. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  926. Part6.BottomSurface = Enum.SurfaceType.Smooth
  927. Part6.TopSurface = Enum.SurfaceType.Smooth
  928. Part6.Position = Vector3.new(87.5, 18, 83.5)
  929. Part7.Parent = Model0
  930. Part7.Anchored = true
  931. Part7.CanCollide = false
  932. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  933. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  934. Part7.BottomSurface = Enum.SurfaceType.Smooth
  935. Part7.TopSurface = Enum.SurfaceType.Smooth
  936. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  937. Part7.Color = Color3.new(0, 1, 0)
  938. weld(Model0)
  939. newWeld(torso,Model0.asd)
  940.  
  941. Model0 = Instance.new("Model")
  942. Part1 = Instance.new("Part")
  943. Part2 = Instance.new("Part")
  944. Model0.Parent = char
  945. Part1.Parent = Model0
  946. Part1.Anchored = true
  947. Part1.CanCollide = false
  948. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  949. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  950. Part1.BottomSurface = Enum.SurfaceType.Smooth
  951. Part1.TopSurface = Enum.SurfaceType.Smooth
  952. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  953. Part1.Color = Color3.new(0, 1, 0)
  954. Part2.Name = "asd"
  955. Part2.Parent = Model0
  956. Part2.Transparency = 1
  957. Part2.Anchored = true
  958. Part2.CanCollide = false
  959. Part2.Size = Vector3.new(1, 2, 1)
  960. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  961. Part2.BottomSurface = Enum.SurfaceType.Smooth
  962. Part2.TopSurface = Enum.SurfaceType.Smooth
  963. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  964. weld(Model0)
  965. Model1=Model0:Clone()
  966. Model1.Parent=char
  967. newWeld(larm,Model0.asd,0,0,0)
  968. newWeld(rarm,Model1.asd,0,0,0)
  969.  
  970. Model0 = Instance.new("Model")
  971. Part1 = Instance.new("Part")
  972. Part2 = Instance.new("Part")
  973. Part3 = Instance.new("Part")
  974. Model0.Parent = char
  975. Part1.Parent = Model0
  976. Part1.Anchored = true
  977. Part1.CanCollide = false
  978. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  979. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  980. Part1.BottomSurface = Enum.SurfaceType.Smooth
  981. Part1.TopSurface = Enum.SurfaceType.Smooth
  982. Part1.Position = Vector3.new(28, 17.125, 83.5)
  983. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  984. Part2.Parent = Model0
  985. Part2.Anchored = true
  986. Part2.CanCollide = false
  987. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  988. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  989. Part2.BottomSurface = Enum.SurfaceType.Smooth
  990. Part2.TopSurface = Enum.SurfaceType.Smooth
  991. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  992. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  993. Part3.Name = "asd"
  994. Part3.Parent = Model0
  995. Part3.Transparency = 1
  996. Part3.Anchored = true
  997. Part3.CanCollide = false
  998. Part3.Size = Vector3.new(1, 2, 1)
  999. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1000. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1001. Part3.TopSurface = Enum.SurfaceType.Smooth
  1002. Part3.Position = Vector3.new(28, 18, 83.5)
  1003. weld(Model0)
  1004. Model1=Model0:Clone()
  1005. Model1.Parent=char
  1006. newWeld(lleg,Model0.asd,0,0,0)
  1007. newWeld(rleg,Model1.asd,0,0,0)
  1008.  
  1009. ----------------------------------------------------------------------------
  1010. HitBox = Instance.new("Part",DebrisModel)
  1011. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  1012. HitBox.CanCollide = false
  1013. HitBox:BreakJoints()
  1014. HitBox.Transparency = 1
  1015. newWeld(rarm,HitBox,0,-0.95,-1.9)
  1016. atch0 = Instance.new("Attachment",HitBox)
  1017. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  1018. atch1 = Instance.new("Attachment",HitBox)
  1019. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  1020. trail = Instance.new("Trail",HitBox)
  1021. trail.Attachment0 = atch0
  1022. trail.Attachment1 = atch1
  1023. trail.Lifetime = 0.2
  1024. trail.Enabled = true
  1025. trail.LightEmission = 1
  1026. trail.LightInfluence = 0
  1027. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  1028. trail.Transparency = NumberSequence.new(0,1)
  1029.  
  1030. function ded(model)
  1031. kills = kills + 1
  1032. model.Archivable = true
  1033. model.Head:ClearAllChildren()
  1034. local clone = model:Clone()
  1035. clone.Parent = workspace
  1036. clone.Name = "DED"
  1037. model:Destroy()
  1038. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  1039. local emitters={}
  1040. for i,v in pairs(clone:GetChildren()) do
  1041. if v:IsA("Accoutrement") then
  1042. v:Destroy()
  1043. end
  1044. if v:IsA("Part") then
  1045. v.Anchored = true
  1046. v.CanCollide = false
  1047. v.Transparency = 1
  1048. local emitter = Instance.new("ParticleEmitter",v)
  1049. emitter.LightEmission = 1
  1050. emitter.Transparency = NumberSequence.new(0,1)
  1051. emitter.Size = NumberSequence.new(0,0.8)
  1052. emitter.SpreadAngle = Vector2.new(360,360)
  1053. emitter.Speed = NumberRange.new(0.5)
  1054. emitter.Lifetime = NumberRange.new(0.75)
  1055. emitter.Texture = "rbxassetid://650148888"
  1056. emitter.Rate = 20
  1057. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  1058. emitter.LockedToPart = false
  1059. table.insert(emitters,emitter)
  1060. end
  1061. end
  1062. delay(1, function()
  1063. sound(427025525,clone.Head.Position,10,1)
  1064. for i,v in pairs(emitters) do
  1065. v.Speed = NumberRange.new(4)
  1066. v.Acceleration = Vector3.new(0,10,0)
  1067. delay(0.5, function()
  1068. v.Enabled = false
  1069. debris:AddItem(clone,0.75)
  1070. end)
  1071. end
  1072. end)
  1073. end
  1074.  
  1075. local alreadytouched = {}
  1076. HitBox.Touched:connect(function(ht)
  1077. coroutine.resume(coroutine.create(function()
  1078. local hit = ht.Parent
  1079. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  1080. local hurt = true
  1081. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  1082. if hurt == true then
  1083. table.insert(alreadytouched,hit)
  1084. sound(388826051,ht.Position,10,1)
  1085. ded(hit)
  1086. end
  1087. end
  1088. end))
  1089. end)
  1090.  
  1091. function createknife()
  1092. Model0 = Instance.new("Model")
  1093. Part1 = Instance.new("Part")
  1094. BlockMesh2 = Instance.new("BlockMesh")
  1095. Part3 = Instance.new("Part")
  1096. BlockMesh4 = Instance.new("BlockMesh")
  1097. Part5 = Instance.new("Part")
  1098. Part6 = Instance.new("Part")
  1099. BlockMesh7 = Instance.new("BlockMesh")
  1100. Part8 = Instance.new("Part")
  1101. Part9 = Instance.new("Part")
  1102. Part10 = Instance.new("Part")
  1103. SpecialMesh11 = Instance.new("SpecialMesh")
  1104. Part12 = Instance.new("Part")
  1105. Model0.Parent = char
  1106. Part1.Parent = Model0
  1107. Part1.Anchored = true
  1108. Part1.CanCollide = false
  1109. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1110. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1111. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1112. Part1.TopSurface = Enum.SurfaceType.Smooth
  1113. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  1114. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1115. BlockMesh2.Parent = Part1
  1116. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1117. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1118. Part3.Parent = Model0
  1119. Part3.Anchored = true
  1120. Part3.CanCollide = false
  1121. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  1122. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1123. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1124. Part3.TopSurface = Enum.SurfaceType.Smooth
  1125. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  1126. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1127. BlockMesh4.Parent = Part3
  1128. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1129. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1130. Part5.Parent = Model0
  1131. Part5.Anchored = true
  1132. Part5.CanCollide = false
  1133. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  1134. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1135. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1136. Part5.TopSurface = Enum.SurfaceType.Smooth
  1137. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  1138. Part5.Color = Color3.new(1, 0, 0)
  1139. Part6.Parent = Model0
  1140. Part6.Anchored = true
  1141. Part6.CanCollide = false
  1142. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1143. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1144. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1145. Part6.TopSurface = Enum.SurfaceType.Smooth
  1146. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  1147. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1148. BlockMesh7.Parent = Part6
  1149. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1150. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1151. Part8.Name = "asd"
  1152. Part8.Parent = Model0
  1153. Part8.Anchored = true
  1154. Part8.CanCollide = false
  1155. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  1156. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1157. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1158. Part8.TopSurface = Enum.SurfaceType.Smooth
  1159. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  1160. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1161. Part9.Parent = Model0
  1162. Part9.Anchored = true
  1163. Part9.CanCollide = false
  1164. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  1165. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1166. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1167. Part9.TopSurface = Enum.SurfaceType.Smooth
  1168. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  1169. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1170. Part10.Parent = Model0
  1171. Part10.Rotation = Vector3.new(0, 0, 180)
  1172. Part10.Anchored = true
  1173. Part10.CanCollide = false
  1174. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  1175. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  1176. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1177. Part10.TopSurface = Enum.SurfaceType.Smooth
  1178. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  1179. Part10.Color = Color3.new(1, 0, 0)
  1180. SpecialMesh11.Parent = Part10
  1181. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  1182. Part12.Parent = Model0
  1183. Part12.Anchored = true
  1184. Part12.CanCollide = false
  1185. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  1186. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1187. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1188. Part12.TopSurface = Enum.SurfaceType.Smooth
  1189. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  1190. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1191. weld(Model0)
  1192. for i,v in pairs(Model0:GetChildren()) do
  1193. if v:IsA("Part") and v.Color == Color3.new(0,255,0) then
  1194. v.Material = Enum.Material.DiamondPlate
  1195. end
  1196. end
  1197. return Model0
  1198. end
  1199.  
  1200. knife = createknife()
  1201. newWeld(rarm,knife.asd,0,-1,0)
  1202.  
  1203. ----------------------------------------------------------------------------------------
  1204.  
  1205. function createpistol()
  1206. Model0 = Instance.new("Model")
  1207. Part1 = Instance.new("Part")
  1208. BlockMesh2 = Instance.new("BlockMesh")
  1209. Part3 = Instance.new("Part")
  1210. Part4 = Instance.new("Part")
  1211. Part5 = Instance.new("Part")
  1212. Part6 = Instance.new("Part")
  1213. Part7 = Instance.new("Part")
  1214. Part8 = Instance.new("Part")
  1215. Part9 = Instance.new("Part")
  1216. Part10 = Instance.new("Part")
  1217. Part11 = Instance.new("Part")
  1218. Part12 = Instance.new("Part")
  1219. Part13 = Instance.new("Part")
  1220. Part14 = Instance.new("Part")
  1221. Part15 = Instance.new("Part")
  1222. Part16 = Instance.new("Part")
  1223. Part17 = Instance.new("Part")
  1224. Part18 = Instance.new("Part")
  1225. Part19 = Instance.new("Part")
  1226. Model0.Name = "Pistol"
  1227. Model0.Parent = char
  1228. Part1.Name = "ShootPos"
  1229. Part1.Parent = Model0
  1230. Part1.BrickColor = BrickColor.new("Bright red")
  1231. Part1.Anchored = true
  1232. Part1.CanCollide = false
  1233. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1234. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1235. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1236. Part1.TopSurface = Enum.SurfaceType.Smooth
  1237. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1238. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  1239. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1240. BlockMesh2.Parent = Part1
  1241. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1242. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1243. Part3.Parent = Model0
  1244. Part3.BrickColor = BrickColor.new("White")
  1245. Part3.Anchored = true
  1246. Part3.CanCollide = false
  1247. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1248. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1249. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1250. Part3.TopSurface = Enum.SurfaceType.Smooth
  1251. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1252. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  1253. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1254. Part4.Parent = Model0
  1255. Part4.BrickColor = BrickColor.new("White")
  1256. Part4.Anchored = true
  1257. Part4.CanCollide = false
  1258. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  1259. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1260. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1261. Part4.TopSurface = Enum.SurfaceType.Smooth
  1262. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1263. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  1264. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1265. Part5.Parent = Model0
  1266. Part5.BrickColor = BrickColor.new("White")
  1267. Part5.Rotation = Vector3.new(15, 0, 0)
  1268. Part5.Anchored = true
  1269. Part5.CanCollide = false
  1270. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  1271. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  1272. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1273. Part5.TopSurface = Enum.SurfaceType.Smooth
  1274. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1275. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  1276. Part5.Orientation = Vector3.new(15, 0, 0)
  1277. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1278. Part6.Parent = Model0
  1279. Part6.BrickColor = BrickColor.new("White")
  1280. Part6.Anchored = true
  1281. Part6.CanCollide = false
  1282. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  1283. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1284. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1285. Part6.TopSurface = Enum.SurfaceType.Smooth
  1286. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1287. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  1288. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1289. Part7.Parent = Model0
  1290. Part7.BrickColor = BrickColor.new("White")
  1291. Part7.Anchored = true
  1292. Part7.CanCollide = false
  1293. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1294. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1295. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1296. Part7.TopSurface = Enum.SurfaceType.Smooth
  1297. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1298. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  1299. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1300. Part8.Parent = Model0
  1301. Part8.BrickColor = BrickColor.new("Black")
  1302. Part8.Rotation = Vector3.new(-15, 0, 0)
  1303. Part8.Anchored = true
  1304. Part8.CanCollide = false
  1305. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  1306. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1307. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1308. Part8.TopSurface = Enum.SurfaceType.Smooth
  1309. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1310. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1311. Part8.Orientation = Vector3.new(-15, 0, 0)
  1312. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1313. Part9.Parent = Model0
  1314. Part9.BrickColor = BrickColor.new("White")
  1315. Part9.Anchored = true
  1316. Part9.CanCollide = false
  1317. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1318. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1319. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1320. Part9.TopSurface = Enum.SurfaceType.Smooth
  1321. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1322. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1323. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1324. Part10.Parent = Model0
  1325. Part10.BrickColor = BrickColor.new("White")
  1326. Part10.Anchored = true
  1327. Part10.CanCollide = false
  1328. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1329. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1330. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1331. Part10.TopSurface = Enum.SurfaceType.Smooth
  1332. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1333. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1334. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1335. Part11.Parent = Model0
  1336. Part11.BrickColor = BrickColor.new("White")
  1337. Part11.Anchored = true
  1338. Part11.CanCollide = false
  1339. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1340. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1341. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1342. Part11.TopSurface = Enum.SurfaceType.Smooth
  1343. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1344. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1345. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1346. Part12.Parent = Model0
  1347. Part12.BrickColor = BrickColor.new("White")
  1348. Part12.Rotation = Vector3.new(-30, 0, 0)
  1349. Part12.Anchored = true
  1350. Part12.CanCollide = false
  1351. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1352. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1353. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1354. Part12.TopSurface = Enum.SurfaceType.Smooth
  1355. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1356. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1357. Part12.Orientation = Vector3.new(-30, 0, 0)
  1358. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1359. Part13.Parent = Model0
  1360. Part13.BrickColor = BrickColor.new("White")
  1361. Part13.Anchored = true
  1362. Part13.CanCollide = false
  1363. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1364. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1365. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1366. Part13.TopSurface = Enum.SurfaceType.Smooth
  1367. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1368. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1369. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1370. Part14.Parent = Model0
  1371. Part14.BrickColor = BrickColor.new("White")
  1372. Part14.Rotation = Vector3.new(-30, 0, 0)
  1373. Part14.Anchored = true
  1374. Part14.CanCollide = false
  1375. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1376. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1377. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1378. Part14.TopSurface = Enum.SurfaceType.Smooth
  1379. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1380. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1381. Part14.Orientation = Vector3.new(-30, 0, 0)
  1382. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1383. Part15.Parent = Model0
  1384. Part15.BrickColor = BrickColor.new("White")
  1385. Part15.Rotation = Vector3.new(-105, 0, 0)
  1386. Part15.Anchored = true
  1387. Part15.CanCollide = false
  1388. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1389. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1390. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1391. Part15.TopSurface = Enum.SurfaceType.Smooth
  1392. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1393. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1394. Part15.Orientation = Vector3.new(-75, 180, 180)
  1395. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1396. Part16.Name = "asd"
  1397. Part16.Parent = Model0
  1398. Part16.BrickColor = BrickColor.new("White")
  1399. Part16.Rotation = Vector3.new(-15, 0, 0)
  1400. Part16.Anchored = true
  1401. Part16.CanCollide = false
  1402. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1403. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1404. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1405. Part16.TopSurface = Enum.SurfaceType.Smooth
  1406. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1407. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1408. Part16.Orientation = Vector3.new(-15, 0, 0)
  1409. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1410. Part17.Parent = Model0
  1411. Part17.BrickColor = BrickColor.new("White")
  1412. Part17.Anchored = true
  1413. Part17.CanCollide = false
  1414. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1415. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1416. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1417. Part17.TopSurface = Enum.SurfaceType.Smooth
  1418. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1419. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1420. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1421. Part18.Parent = Model0
  1422. Part18.BrickColor = BrickColor.new("Pearl")
  1423. Part18.Anchored = true
  1424. Part18.CanCollide = false
  1425. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1426. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1427. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1428. Part18.TopSurface = Enum.SurfaceType.Smooth
  1429. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1430. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1431. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1432. Part19.Parent = Model0
  1433. Part19.BrickColor = BrickColor.new("Pearl")
  1434. Part19.Anchored = true
  1435. Part19.CanCollide = false
  1436. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1437. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1438. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1439. Part19.TopSurface = Enum.SurfaceType.Smooth
  1440. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1441. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1442. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1443. for i,v in pairs(Model0:GetChildren()) do
  1444. if v:IsA("Part") then
  1445. v.Color = Color3.new(1,1,0)
  1446. v.Material = Enum.Material.Slate
  1447. v.Transparency = 0
  1448. v.CanCollide = false
  1449. end
  1450. end
  1451. weld(Model0)
  1452. return Model0
  1453. end
  1454.  
  1455. mode = "determination"
  1456. function justice()
  1457. mode = "justice"
  1458. for i=1,5 do rs:wait()
  1459. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1460. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Slate,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1461. end
  1462. knife:Destroy()
  1463. pistol = createpistol()
  1464. newWeld(rarm,pistol.asd,0,-1,0)
  1465. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1466. end
  1467.  
  1468. function determination()
  1469. mode = "determination"
  1470. for i=1,5 do rs:wait()
  1471. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1472. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.DiamondPlate,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1473. end
  1474. pistol:Destroy()
  1475. knife = createknife()
  1476. newWeld(rarm,knife.asd,0,-1,0)
  1477. end
  1478.  
  1479. debounce = false
  1480. mouse.KeyDown:connect(function(key)
  1481. if debounce == false then
  1482. debounce = true
  1483. if key == "e" then
  1484. sound(462606062,root.Position,10,1)
  1485. if mode == "determination" then
  1486. justice()
  1487. elseif mode == "justice" then
  1488. determination()
  1489. end
  1490. end
  1491. delay(0.3,function() debounce = false end)
  1492. end
  1493. end)
  1494.  
  1495. ----------------------------------------------------------------------------------------
  1496.  
  1497. function slash()
  1498. local spd = 0.2
  1499. for i=1,15 do rs:wait()
  1500. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1501. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1502. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1503. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1504. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1505. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1506. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1507. end
  1508. sound(357417055,root.Position,10,1)
  1509. attacking = true
  1510. local spd = 0.4
  1511. for i=1,5 do rs:wait()
  1512. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1513. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1514. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1515. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1516. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1517. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1518. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1519. end
  1520. end
  1521.  
  1522. mouse.Button1Down:connect(function()
  1523. if debounce == false and mode == "determination" then
  1524. alreadytouched = {}
  1525. noidle = true
  1526. debounce = true
  1527. slash()
  1528. attacking = false
  1529. noidle = false
  1530. delay(0.05,function() debounce = false end)
  1531. end
  1532. end)
  1533.  
  1534. -----------------------------
  1535. local jumped = false
  1536. function boom()
  1537. freeze = true
  1538. sound(446961725,root.Position,10,1)
  1539. local bg = Instance.new("BodyGyro",root)
  1540. bg.Name = "noh"
  1541. bg.P = 10000
  1542. bg.D = 100
  1543. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1544. if jumped == false then
  1545. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1546. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1547. else
  1548. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1549. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1550. end
  1551.  
  1552. local spd = 0.2
  1553. for i=1,20 do rs:wait()
  1554. if jumped == false then
  1555. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1556. else
  1557. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1558. end
  1559. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1560. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1561. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1562. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1563. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1564. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1565. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1566. end
  1567.  
  1568. bg:Destroy()
  1569.  
  1570. sound(470245800,root.Position,10,1)
  1571.  
  1572. local Part0 = Instance.new("Part",DebrisModel)
  1573. Part0.Name = "Bullet"
  1574. Part0.Material = Enum.Material.Slate
  1575. Part0.Color = Color3.new(1,1,0)
  1576. Part0.Anchored = true
  1577. local mesh = Instance.new("SpecialMesh",Part0)
  1578. mesh.MeshType = Enum.MeshType.Brick
  1579. Part0.CanCollide = false
  1580. local Position = rarm.Position
  1581. local Target = mouse.Hit.p
  1582. local direction = Target - Position
  1583. local direction = computeDirection(direction)
  1584. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1585. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1586. Part0.Size = Vector3.new(5,1,5)
  1587. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1588. local pos = Position + (direction * (mesh.Scale.Y/2))
  1589. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1590. local loop = nil
  1591. local i = 0
  1592. rs:connect(function()
  1593. local lole = (i/10)
  1594. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1595. Part0.Transparency = Part0.Transparency + 0.1
  1596. i = i + 1
  1597. if Part0.Transparency >= 1 then
  1598. Part0:Destroy()
  1599. end
  1600. end)
  1601.  
  1602. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1603. coroutine.resume(coroutine.create(function()
  1604. sound(388826051,part.Position,10,1)
  1605. ded(part.Parent)
  1606. end))
  1607. end
  1608.  
  1609. local spd = 0.5
  1610. for i=1,10 do rs:wait()
  1611. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1612. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1613. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1614. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1615. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1616. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1617. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1618. end
  1619.  
  1620. freeze = false
  1621.  
  1622. end
  1623.  
  1624. mouse.Button1Down:connect(function()
  1625. if debounce == false and mode == "justice" then
  1626. alreadytouched = {}
  1627. noidle = true
  1628. debounce = true
  1629. boom()
  1630. attacking = false
  1631. noidle = false
  1632. delay(0.05,function() debounce = false end)
  1633. end
  1634. end)
  1635.  
  1636. ----------------------------------------------------------------------------------------
  1637. velocityYFall=0
  1638. velocityYFall2=0
  1639. velocityYFall3=0
  1640. velocityYFall4=0
  1641. neckrotY=0
  1642. neckrotY2=0
  1643. torsorotY=0
  1644. torsorotY2=0
  1645. torsoY=0
  1646. torsoY2=0
  1647. colored = 0
  1648. sine = 0
  1649. change=0.4
  1650. movement=5
  1651. timeranim=0
  1652. running = false
  1653. glitched = false
  1654. backup = hed.Weld.C1
  1655. glitchedC1 = hed.Weld.C1
  1656.  
  1657. mouse.KeyDown:connect(function(key)
  1658. key = string.lower(key)
  1659. if string.byte(key) == 48 then
  1660. running = true
  1661. local keyup = mouse.KeyUp:connect(function(key)
  1662. if string.byte(key) == 48 then
  1663. running = false
  1664. end
  1665. end)
  1666. repeat rs:wait() until running == false
  1667. keyup:disconnect()
  1668. end
  1669. end)
  1670.  
  1671. icolor=1
  1672. imode=false
  1673.  
  1674. didjump = false
  1675. jumppower = 0
  1676. freeze = false
  1677. debounceimpact = false
  1678.  
  1679. function jumpimpact()
  1680. if debounceimpact == false then
  1681. debounceimpact = true
  1682. if jumppower < -150 then jumppower = -150 end
  1683. shake(-jumppower/5)
  1684. for i=1,-jumppower/20 do rs:wait()
  1685. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1686. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1687. end
  1688. debounceimpact = false
  1689. end
  1690. end
  1691.  
  1692. local sond = nil
  1693. rs:connect(function()
  1694.  
  1695. if not torso:FindFirstChild("STATICSOUND") then
  1696. sond=Instance.new("Sound",torso)
  1697. sond.Name = "STATICSOUND"
  1698. sond.SoundId = "rbxassetid://333430981"
  1699. sond.Looped = true
  1700. sond:Play()
  1701. end
  1702.  
  1703. if icolor > 1 then
  1704. imode = false
  1705. elseif icolor < 0 then
  1706. imode = true
  1707. end
  1708.  
  1709. if imode == true then
  1710. icolor = icolor + 0.01
  1711. else
  1712. icolor = icolor - 0.01
  1713. end
  1714.  
  1715. for i,v in pairs(emitters) do
  1716. v.Acceleration = root.CFrame.upVector*(666/100)
  1717. end
  1718.  
  1719. if p.Character.Parent == nil then
  1720. local model = Instance.new("Model")
  1721. model.Name = p.Name
  1722. p.Character = model
  1723. for i,v in pairs(char:GetChildren()) do
  1724. v.Parent = p.Character
  1725. end
  1726. end
  1727.  
  1728. char = p.Character
  1729. if p.Character.Parent ~= workspace then
  1730. p.Character.Parent = workspace
  1731. end
  1732. for i,v in pairs(char:GetChildren()) do
  1733. if v:IsA("Accoutrement") then
  1734. if v.Handle:FindFirstChild("Mesh") then
  1735. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1736. v.Handle.Transparency = 0
  1737. end
  1738. elseif v:IsA("BasePart") then
  1739. v.Anchored = false
  1740. if v:FindFirstChildOfClass("BodyPosition") then
  1741. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1742. end
  1743. if v:FindFirstChildOfClass("BodyVelocity") then
  1744. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1745. end
  1746. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1747. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1748. end
  1749. if v:FindFirstChild("Mesh") then
  1750. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1751. end
  1752. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1753. local force = Instance.new("Part",DebrisModel)
  1754. force.Name = v.Name.."FORCEFIELD"
  1755. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1756. force.CanCollide = false
  1757. force.Transparency = 1
  1758. newWeld(v,force,0,0,0)
  1759. else
  1760. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1761. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1762. end
  1763. end
  1764. if v.Name ~= "HumanoidRootPart" then
  1765. v.Transparency = 0
  1766. else
  1767. v.Transparency = 1
  1768. end
  1769. end
  1770. end
  1771.  
  1772. if mode == "determination" then
  1773. trail.Enabled = true
  1774. else
  1775. trail.Enabled = false
  1776. end
  1777.  
  1778. if freeze == false then
  1779. if running == false then
  1780. hum.WalkSpeed = 12*size
  1781. change=0.4
  1782. movement=5
  1783. else
  1784. hum.WalkSpeed = (666/10)*size
  1785. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1786. change=1
  1787. else
  1788. change=0.4
  1789. end
  1790. movement=15
  1791. end
  1792. else
  1793. hum.WalkSpeed = 1
  1794. change=0.4
  1795. movement=5
  1796. end
  1797.  
  1798. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1799. velocityYFall = root.Velocity.Y/1.5
  1800. else
  1801. if -root.Velocity.Y/1.5 < -5 then
  1802. velocityYFall = 5
  1803. elseif -root.Velocity.Y/1.5 > 150 then
  1804. velocityYFall = -150
  1805. end
  1806. end
  1807.  
  1808. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1809. velocityYFall2 = root.Velocity.Y/180
  1810. else
  1811. if -root.Velocity.Y/180 < 0 then
  1812. velocityYFall2 = 0
  1813. elseif -root.Velocity.Y/180 > 1.2 then
  1814. velocityYFall2 = -1.2
  1815. end
  1816. end
  1817.  
  1818. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1819. velocityYFall3 = root.Velocity.Y/1.5
  1820. else
  1821. if -root.Velocity.Y/1.5 < -5 then
  1822. velocityYFall3 = 5
  1823. elseif -root.Velocity.Y/1.5 > 50 then
  1824. velocityYFall3 = -50
  1825. end
  1826. end
  1827.  
  1828. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1829. velocityYFall4 = root.Velocity.Y/1.5
  1830. else
  1831. if -root.Velocity.Y/180 < -5 then
  1832. velocityYFall4 = 5
  1833. elseif -root.Velocity.Y/180 > 50 then
  1834. velocityYFall4 = -50
  1835. end
  1836. end
  1837.  
  1838. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1839. neckrotY = root.RotVelocity.Y/6
  1840. else
  1841. if root.RotVelocity.Y/6 < -1 then
  1842. neckrotY = -1
  1843. elseif root.RotVelocity.Y/6 > 1 then
  1844. neckrotY = 1
  1845. end
  1846. end
  1847.  
  1848. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1849. neckrotY2 = root.RotVelocity.Y/8
  1850. else
  1851. if root.RotVelocity.Y/8 < -0.6 then
  1852. neckrotY2 = -0.6
  1853. elseif root.RotVelocity.Y/8 > 0.6 then
  1854. neckrotY2 = 0.6
  1855. end
  1856. end
  1857.  
  1858. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1859. torsorotY = root.RotVelocity.Y/6
  1860. else
  1861. if root.RotVelocity.Y/6 < -0.2 then
  1862. torsorotY = -0.2
  1863. elseif root.RotVelocity.Y/6 > 0.2 then
  1864. torsorotY = 0.2
  1865. end
  1866. end
  1867.  
  1868. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1869. torsorotY2 = root.RotVelocity.Y/8
  1870. else
  1871. if root.RotVelocity.Y/8 < -0.2 then
  1872. torsorotY2 = -0.2
  1873. elseif root.RotVelocity.Y/8 > 0.2 then
  1874. torsorotY2 = 0.2
  1875. end
  1876. end
  1877.  
  1878. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1879. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1880.  
  1881. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1882. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1883. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1884. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1885. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1886. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1887. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1888. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1889. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1890. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1891.  
  1892. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1893.  
  1894. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1895. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1896.  
  1897. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1898. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1899.  
  1900. if hum.Health > 0 and noidle == false then
  1901. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1902. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1903. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1904. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1905. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1906. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1907. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1908. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1909. elseif jumped == true then
  1910. didjump = true
  1911. jumppower = root.Velocity.Y
  1912. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1913. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1914. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1915. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1916. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1917. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1918. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1919. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1920. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1921. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1922. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1923. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1924. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1925. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1926. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1927. end
  1928. end
  1929. if didjump == true and jumped == false and jumppower < 0 then
  1930. didjump = false
  1931. jumpimpact()
  1932. end
  1933.  
  1934. local chance = math.random(0,10000)/100
  1935. if chance <= 5 + (kills/2) then
  1936. if glitched == false then
  1937. backup = hed.Weld.C1
  1938. end
  1939. if torso:FindFirstChild("MusicRuin") then
  1940. equalizer.HighGain = 0
  1941. equalizer.MidGain = -20
  1942. equalizer.LowGain = -80
  1943. end
  1944. hed.Weld.C1 = glitchedC1
  1945. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1946. hed.Color = glitch_color
  1947. torso.Color = glitch_color
  1948. rarm.Color = glitch_color
  1949. larm.Color = glitch_color
  1950. rleg.Color = glitch_color
  1951. lleg.Color = glitch_color
  1952. shake(5)
  1953. glitched = true
  1954. hed.face.Texture = "rbxassetid://1471407701"
  1955. sond:Resume()
  1956. else
  1957. if glitched == true then
  1958. glitched = false
  1959. hed.Weld.C1 = backup
  1960. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1961. end
  1962. if torso:FindFirstChild("MusicRuin") then
  1963. equalizer.HighGain = 0
  1964. equalizer.MidGain = 0
  1965. equalizer.LowGain = 0
  1966. end
  1967. hed.BrickColor = skin_color
  1968. torso.BrickColor = skin_color
  1969. rarm.BrickColor = skin_color
  1970. larm.BrickColor = skin_color
  1971. rleg.BrickColor = skin_color
  1972. lleg.BrickColor = skin_color
  1973. hed.face.Texture = "rbxassetid://422627909"
  1974. sond:Pause()
  1975. end
  1976.  
  1977. timeposition = soundz.TimePosition
  1978. sine = sine + change
  1979. hum.Health = math.huge
  1980. hum.MaxHealth = math.huge
  1981. end)
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