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- set {_x} to level of fortune of player's tool
- set {_z} to level of efficiency of player's tool
- if {_z} < 5:
- if {_z} < 10:
- set {_x} to {_x} * 4
- else:
- set {_x} to {_x} * 2
- else:
- set {_x} to {_x} * 1.1
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