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GemsMC

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Dec 17th, 2020
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  1. set {_x} to level of fortune of player's tool
  2. set {_z} to level of efficiency of player's tool
  3. if {_z} < 5:
  4. if {_z} < 10:
  5. set {_x} to {_x} * 4
  6. else:
  7. set {_x} to {_x} * 2
  8. else:
  9. set {_x} to {_x} * 1.1
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