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SkyrimEditor.ini

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Dec 24th, 2017
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INI file 14.75 KB | None | 0 0
  1. [General]
  2. bUseVersionControl=0
  3. bUseMyGamesDirectory=0
  4. SLocalSavePath=Saves\
  5. SLocalMasterPath=Data\
  6. SLocalBackupPath=Data\CheckInBackup
  7. uiFaceGenMaxEGTDataSize=67108864
  8. uiFaceGenMaxEGMDataSize=67108864
  9. bUseEyeEnvMapping=1
  10. bFixFaceNormals=0
  11. bUseFaceGenHeads=1
  12. bFaceMipMaps=1
  13. bExternalLODDataFiles=1
  14. bOnlyActiveFileForRefFix=1
  15. bForceCheckOutOnRefFix=0
  16. bFixPersistenceOnRefInit=0
  17. bFixBadLocRefsOnInit=0
  18. iCheckCellRegionsOnInit=0
  19. bCheckDoorCollisionOnInit=0
  20. bWarnOnGameSettingLoad=0
  21. bFaceGenTexturing=1
  22. bCheckHairOnInit=0
  23. bKeepHeadOnRaceChange=0
  24. bCreateShaderPackage=0
  25. uGridDistantTreeRangeCity=4
  26. uGridDistantCountCity=4
  27. uGridDistantTreeRange=15
  28. uGridDistantCount=25
  29. uGridsToLoad=5
  30. bAnimationUseBlendFromPose=0
  31. fAnimationDefaultBlend=0.2000
  32. fAnimationMult=1.0000
  33. iCheckOutOnBoundChange=2
  34. bFixAIPackagesOnLoad=0
  35. bKeepPluginWhenMerging=0
  36. bLoadTheUserPlugin=0
  37. bCreate Maps Enable=0
  38. bDisableDuplicateReferenceCheck=1
  39. bCheckForMultiFileForms=1
  40. bCheckForRefCellChanges=0
  41. bTintMipMaps=0
  42. uExterior Cell Buffer=36
  43. uInterior Cell Buffer=3
  44. bPreemptivelyUnloadCells=0
  45. SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
  46. iTextColorRegionFormB=160
  47. iTextColorRegionFormG=160
  48. iTextColorRegionFormR=160
  49. iTextColorLockedChildFormB=0
  50. iTextColorLockedChildFormG=255
  51. iTextColorLockedChildFormR=255
  52. iTextColorLockedFormB=0
  53. iTextColorLockedFormG=0
  54. iTextColorLockedFormR=255
  55. iTextColorMyFormB=0
  56. iTextColorMyFormG=120
  57. iTextColorMyFormR=0
  58. bClearPersistenceOnVCSort=0
  59. bAllowNonGroupedVersionControl=0
  60. iFullSaveCellThreshhold=20
  61. iNPCCheckOutCount=500
  62. iLandCheckOutCount=1024
  63. fPathGridAutoConnectRadius=512.0000
  64. SFile Path=
  65. bLight Radius=0
  66. bMaximize Editor=0
  67. bPreview=0
  68. bAllowUnsafeSave=0
  69. bAllowMultipleEditors=1
  70. bSkipValidateForms=1
  71.  
  72. [Audio]
  73. iMaxSizeForCachedSound=256
  74. iAudioCacheSize=2048
  75. bEnableAudioCache=0
  76. fAudioDebugDelay=0.0000
  77. bUseAudioDebugInformation=1
  78. fDefaultMasterVolume=1.0000
  79. fDialogMaxDistance=50000.0000
  80. fDialogMinDistance=70.0000
  81. bEnableAudio=1
  82. sDefaultLocalSoundFXPath=Data\Sound\FX
  83.  
  84. [Imagespace]
  85. bDoDepthOfField=1
  86. bDoMotionBlur=1
  87. bDoRadialBlur=1
  88.  
  89. [DistantLOD]
  90. iDistantLODGroupWidth=8
  91. bUseLODLandData=0
  92. fFadeDistance=12288.0000
  93. bUpdateDistantRefDataOnLoad=0
  94.  
  95. [BackgroundLoad]
  96. iPostProcessMillisecondsEditor=50
  97. iPostProcessMillisecondsLoadingQueuedPriority=20
  98. iPostProcessMilliseconds=5
  99. bLoadBackgroundFaceGen=0
  100. bUseMultiThreadedFaceGen=1
  101. bBackgroundCellLoads=1
  102. bLoadHelmetsInBackground=1
  103. iAnimationClonePerLoop=5
  104. bSelectivePurgeUnusedOnFastTravel=0
  105. bUseMultiThreadedTrees=1
  106. bUseBackgroundFileLoader=0
  107.  
  108. [HAVOK]
  109. iNumThreads=1
  110. fMaxTime=0.0167
  111. bHavokDebug=1
  112. bTreeTops=0
  113. iSimType=1
  114. bPreventHavokAddAll=0
  115. bPreventHavokAddClutter=0
  116. fRF=1000.0000
  117. fOD=0.9000
  118. fSE=0.3000
  119. fSD=0.9800
  120. fChaseDeltaMult=0.0500
  121. iEntityBatchRemoveRate=100
  122. iMaxPicks=40
  123. bAddBipedWhenKeyframed=0
  124. fMoveLimitMass=95.0000
  125. iUpdateType=0
  126.  
  127. [HeightMapEditor]
  128. uPreviewSize=512
  129. uBrushSetting11=52531250
  130. uBrushSetting10=52531250
  131. uBrushSetting9=52531250
  132. uBrushSetting8=52531250
  133. uBrushSetting7=52531250
  134. uBrushSetting6=52531250
  135. uBrushSetting5=52531250
  136. uBrushSetting4=52531250
  137. uBrushSetting3=52531250
  138. uBrushSetting2=52531250
  139. uBrushSetting1=52531250
  140. uBrushSetting0=52531250
  141. iColorSchemeHeight9=65535
  142. iColorSchemeHeight8=57344
  143. iColorSchemeHeight7=49152
  144. iColorSchemeHeight6=40960
  145. iColorSchemeHeight5=32768
  146. iColorSchemeHeight4=24576
  147. iColorSchemeHeight3=16384
  148. iColorSchemeHeight2=8192
  149. iColorSchemeHeight1=4096
  150. iColorSchemeHeight0=0
  151. rColorSchemeBrush=0,255,0
  152. rColorSchemeGrid=0,255,0
  153. rColorScheme9=128,128,128
  154. rColorScheme8=102,255,51
  155. rColorScheme7=128,0,128
  156. rColorScheme6=255,128,192
  157. rColorScheme5=255,0,0
  158. rColorScheme4=255,255,0
  159. rColorScheme3=128,0,0
  160. rColorScheme2=0,255,255
  161. rColorScheme1=0,0,128
  162. rColorScheme0=0,0,0
  163.  
  164. [TerrainManager]
  165. fBlockLevel0Distance=18432.0
  166. fBlockLevel1Distance=34816.0
  167. fBlockLevel2Distance=67584.0
  168. fBlockLevel3Distance=262192.0
  169. fBlockLoadDistance=100000.0000
  170. fBlockMorphDistanceMult=0.5000
  171. fSplitDistanceMult=0.7500
  172. bUseDistantObjectBlocks=1
  173. bUseNewTerrainSystem=1
  174.  
  175. [Pathfinding]
  176. fObstacleUpdateDeltaWhenUnknown=5.0000
  177. fObstacleUpdateDeltaWhenMoving=1.0000
  178. bBackgroundNavmeshUpdate=1
  179. bDrawPathBounds=0
  180. bBackgroundPathing=1
  181. bRebuildPathIfSmootherFailed=1
  182. bCreateDebugInfo=0
  183. bUsePathSmoothing=1
  184. bUseObstacleAvoidance=1
  185. bUseStraightLineCheckFirst=1
  186.  
  187. [NavMeshGeneration]
  188. bFinalizeNavMesh2=1
  189. fMaxXYThreshold2=8.0000
  190. fStepHeight2=25.0000
  191. fCornerSimplifyThreshold2=0.9000
  192. fLongestEdge2=512.0000
  193. fShortestEdgeLength2=10.0000
  194. fMinIntersectionLength2=0.1000
  195. fSimplifyEdgeSwapAngle2=3.5000
  196. fMaxWalkableAngle2=45.0000
  197. fSimplificationLevel2=2.5000
  198. fMinIslandArea2=150.0000
  199. fOverlapDistance2=128.0000
  200. fWieldVertexDistance2=0.1000
  201. bFinalizeNavMesh1=1
  202. fMaxXYThreshold1=8.0000
  203. fStepHeight1=25.0000
  204. fCornerSimplifyThreshold1=0.9000
  205. fLongestEdge1=512.0000
  206. fShortestEdgeLength1=10.0000
  207. fMinIntersectionLength1=0.1000
  208. fSimplifyEdgeSwapAngle1=3.5000
  209. fMaxWalkableAngle1=45.0000
  210. fSimplificationLevel1=2.5000
  211. fMinIslandArea1=150.0000
  212. fOverlapDistance1=128.0000
  213. fWieldVertexDistance1=0.1000
  214.  
  215. [SpeedTree]
  216. fCanopyShadowGrassMult=1.0000
  217. iCanopyShadowScale=512
  218. fTreeForceMaxBudAngle=-1.0000
  219. fTreeForceMinBudAngle=-1.0000
  220. fTreeForceLeafDimming=-1.0000
  221. fTreeForceBranchDimming=-1.0000
  222. fTreeForceCS=-1.0000
  223. fTreeForceLLA=-1.0000
  224. fTreeLODExponent=1.0000
  225. bForceFullLOD=0
  226. bEnableTrees=1
  227.  
  228. [Trees]
  229. bPickSkinnedTrees=0
  230.  
  231. [Debug]
  232. bDebugFaceGenCriticalSection=0
  233. bDebugFaceGenMultithreading=0
  234.  
  235. [LOD]
  236. fTalkingDistance=2000.0000
  237. fLodDistance=500.0000
  238. bUseFaceGenLOD=0
  239. bLODUseCombinedLandNormalMaps=1
  240. bForceHideLODLand=0
  241. iLODTextureTiling=2
  242. iLODTextureSizePow2=8
  243. fLODQuadMinLoadDistance=65536.0000
  244. bDisplayLODTrees=1
  245. bDisplayLODBuildings=1
  246. bLODPopTrees=0
  247. bLODPopActors=0
  248. bLODPopItems=0
  249. bLODPopObjects=0
  250. fLODFadeOutMultActors=5.0000
  251. fLODFadeOutMultItems=2.0000
  252. fLODFadeOutMultObjects=5.0000
  253. fLODMultLandscape=1.0000
  254. fLODMultTrees=1.2000
  255. fLODMultActors=1.0000
  256. fLODMultItems=1.0000
  257. fLODMultObjects=1.0000
  258. iFadeNodeMinNearDistance=400
  259. fLODFadeOutPercent=0.9000
  260. fLODBoundRadiusMult=3.0000
  261.  
  262. [Weather]
  263. fSunGlareSize=350.0000
  264. fSunBaseSize=250.0000
  265. bPrecipitation=1
  266. fAlphaReduce=1.0000
  267. SBumpFadeColor=255,255,255,255
  268. SLerpCloseColor=255,255,255,255
  269. SEnvReduceColor=255,255,255,255
  270.  
  271. [Landscape]
  272. fLandFriction=2.5000
  273. iLandBorder2B=0
  274. iLandBorder2G=0
  275. iLandBorder2R=0
  276. iLandBorder1B=0
  277. iLandBorder1G=255
  278. iLandBorder1R=255
  279. bCurrentCellOnly=0
  280. bPreventSafetyCheck=0
  281. fLandTextureTilingMult=3.0000
  282. uDefColor15=0
  283. uDefColor14=0
  284. uDefColor13=0
  285. uDefColor12=0
  286. uDefColor11=0
  287. uDefColor10=0
  288. uDefColor09=0
  289. uDefColor08=0
  290. uDefColor07=0
  291. uDefColor06=0
  292. uDefColor05=0
  293. uDefColor04=0
  294. uDefColor03=0
  295. uDefColor02=0
  296. uDefColor01=0
  297. uDefColor00=0
  298. fRColorB=1.0000
  299. fRColorG=1.0000
  300. fRColorR=1.0000
  301. fLColorB=0.0000
  302. fLColorG=0.0000
  303. fLColorR=0.0000
  304. iOpacity=100
  305. iFalloff=75
  306. iRadius=5
  307. iFlags=1
  308. SDefaultLandDiffuseTexture=Dirt02.dds
  309. SDefaultLandNormalTexture=Dirt02_N.dds
  310.  
  311. [Grass]
  312. iMinGrassSize=20
  313. bGrassPointLighting=0
  314. bDrawShaderGrass=1
  315. iGrassDensityEvalSize=2
  316. iMaxGrassTypesPerTexure=2
  317. fWaveOffsetRange=1.7500
  318. fGrassWindMagnitudeMax=125.0000
  319. fGrassWindMagnitudeMin=5.0000
  320. fTexturePctThreshold=0.0000
  321. fGrassMinStartFadeDistance=0.0
  322. fGrassMaxStartFadeDistance=7000.0
  323. fGrassDefaultStartFadeDistance=3500.0
  324. fGrassFadeRange=1000.0
  325. bAllowCreateGrass=1
  326.  
  327. [MAIN]
  328. bPrimitivesOn=0
  329. bDrawWaterRefLinks=1
  330. iLastHDRSetting=-1
  331. bShowDynamics=1
  332. bShowMultibounds=1
  333. bShowActors=1
  334. bShowStatics=1
  335. bShowWater=1
  336. bShowTerrain=1
  337. bShowDoors=1
  338. bShowActivators=1
  339. bShowHelperObjects=1
  340. bShowMarkers=1
  341. bShowLights=1
  342.  
  343. [bLightAttenuation]
  344. fQuadraticRadiusMult=1.0000
  345. fLinearRadiusMult=1.0000
  346. bOutQuadInLin=0
  347. fConstantValue=0.0000
  348. fQuadraticValue=16.0000
  349. fLinearValue=3.0000
  350. uQuadraticMethod=2
  351. uLinearMethod=1
  352. fFlickerMovement=8.0000
  353. bUseQuadratic=1
  354. bUseLinear=0
  355. bUseConstant=0
  356.  
  357. [Localization]
  358. iExtendedResponseLength=255
  359. iExtendedTopicLength=50
  360. bAllowExtendedText=0
  361.  
  362. [Voice]
  363. SFileTypeLTF=ltf
  364. SFileTypeLip=lip
  365. SFileTypeSource=wav
  366. SFileTypeGame=xwm
  367. iWaveFormat=5
  368. bWarnMissingSource=1
  369.  
  370. [Water]
  371. fRefractionWaterPlaneBias=3.0000
  372. SSurfaceTexture=water
  373. uRefractionResolution=128
  374. uReflectionResolution=128
  375. bUseObliqueFrustumCulling=1
  376. bUseWaterReflectionsMisc=0
  377. bUseWaterReflectionsStatics=0
  378. bUseWaterReflectionsTrees=0
  379. bUseWaterReflectionsActors=0
  380. bUseWaterReflections=1
  381. bUseWaterHiRes=0
  382. bUseWaterShader=1
  383. fTileTextureDivisor=4.7500
  384. fSurfaceTileSize=2048.0000
  385. bUpdateRenderWindowWater=1
  386.  
  387. [Display]
  388. bDynamicWindowReflections=1
  389. fShadowFadeTime=1.0000
  390. iPresentInterval=1
  391. fGamma=1.0000
  392. bDecalsOnSkinnedGeometry=1
  393. uVideoDeviceIdentifierPart4=0
  394. uVideoDeviceIdentifierPart3=0
  395. uVideoDeviceIdentifierPart2=0
  396. uVideoDeviceIdentifierPart1=0
  397. bUseFakeFullScreenMotionBlur=0
  398. bUseResolvableDepth=1
  399. iShadowFilter=3
  400. bAllowPartialPrecision=1
  401. iShadowMapResolutionPrimary=2048
  402. iShadowMapResolutionSecondary=1024
  403. bShadowsOnGrass=0
  404. bActorSelfShadowing=0
  405. iActorShadowCountInt=4
  406. iActorShadowCountExt=2
  407. fEyeEnvMapLOD2=65.0000
  408. fEyeEnvMapLOD1=45.0000
  409. fEnvMapLOD2=1800.0000
  410. fEnvMapLOD1=1500.0000
  411. fSpecularLOD2=800.0000
  412. fSpecularLOD1=500.0000
  413. fShadowLOD2=400.0000
  414. fShadowLOD1=200.0000
  415. fLightLOD2=1500.0000
  416. fLightLOD1=1000.0000
  417. bEquippedTorchesCastShadows=0
  418. bReportBadTangentSpace=0
  419. bStaticMenuBackground=1
  420. bForcePow2Textures=0
  421. bForce1XShaders=0
  422. bAllow30Shaders=0
  423. bAllow20HairShader=1
  424. iTexMipMapMinimum=0
  425. iTexMipMapSkip=0
  426. bAllowScreenShot=0
  427. iMultiSample=0
  428. bDoTallGrassEffect=1
  429. bForceMultiPass=1
  430. bDoStaticAndArchShadows=0
  431. bDoActorShadows=1
  432. bDoTexturePass=1
  433. bDoSpecularPass=1
  434. bDoDiffusePass=1
  435. bDoAmbientPass=1
  436. bDoCanopyShadowPass=1
  437. bDrawShadows=1
  438. fShadowLODDefaultStartFade=5000.0000
  439. fShadowLODStartFade=5000.0000
  440. fLightLODStartFade=5000.0000
  441. bUseRefractionShader=1
  442. bUse Shaders=1
  443. iNPatchNOrder=0
  444. iNPatchPOrder=0
  445. iNPatches=0
  446. iLocation Y=0
  447. iLocation X=0
  448. bFull Screen=0
  449. bIgnoreResolutionCheck=0
  450. iSize H=300
  451. iSize W=467
  452. iAdapter=0
  453. iMaxDecalsPerFrame=10
  454. fDecalLifetime=10.0000
  455.  
  456. [Interface]
  457. fInterfaceTintB=0.8824
  458. fInterfaceTintG=0.9843
  459. fInterfaceTintR=0.6314
  460. fMenuModeAnimBlend=0.0000
  461.  
  462. [BlurShaderHDRInterior]
  463. fTargetLUM=1.0000
  464. fUpperLUMClamp=1.0000
  465. fEmissiveHDRMult=1.0000
  466. fEyeAdaptSpeed=0.5000
  467. fBrightScale=2.2500
  468. fBrightClamp=0.2250
  469. fBlurRadius=7.0000
  470. iNumBlurpasses=1
  471.  
  472. [BlurShaderHDR]
  473. fTargetLUM=1.2000
  474. fUpperLUMClamp=1.0000
  475. fGrassDimmer=1.3000
  476. fTreeDimmer=1.2000
  477. fEmissiveHDRMult=1.0000
  478. fEyeAdaptSpeed=0.7000
  479. fSunlightDimmer=1.3000
  480. fSIEmmisiveMult=1.0000
  481. fSISpecularMult=1.0000
  482. fSkyBrightness=0.5000
  483. fSunBrightness=0.0000
  484. fBrightScale=1.5000
  485. fBrightClamp=0.3500
  486. fBlurRadius=4.0000
  487. iNumBlurpasses=2
  488. iBlendType=2
  489. bDoHighDynamicRange=1
  490.  
  491. [BlurShader]
  492. fSunlightDimmer=1.0000
  493. fSIEmmisiveMult=1.0000
  494. fSISpecularMult=1.0000
  495. fSkyBrightness=0.5000
  496. fSunBrightness=0.0000
  497. fAlphaAddExterior=0.2000
  498. fAlphaAddInterior=0.5000
  499. iBlurTexSize=256
  500. fBlurRadius=0.0300
  501. iNumBlurpasses=1
  502. iBlendType=2
  503. bUseBlurShader=1
  504.  
  505. [GethitShader]
  506. fBlurAmmount=0.5000
  507. fBlockedTexOffset=0.0010
  508. fHitTexOffset=0.0050
  509.  
  510. [Decals]
  511. bDecalMultithreaded=0
  512. bDecalOcclusionQuery=1
  513. bDebugDecals=0
  514. bProfileDecals=0
  515. uMaxDecalCount=100
  516.  
  517. [AnimationWarning]
  518. bPriorityWarning=0
  519. bClampWarning=0
  520.  
  521. [TestAllCells]
  522. bFileShowTextures=1
  523. bFileShowIcons=1
  524. bFileSkipIconChecks=0
  525. bFileTestLoad=0
  526. bFileNeededMessage=1
  527. bFileGoneMessage=1
  528. bFileCheckModelCollision=0
  529. bFileSkipModelChecks=0
  530.  
  531. [GeneralWarnings]
  532. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  533.  
  534.  
  535. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  536.  
  537. [OPENMP]
  538. iThreads=3
  539. iOpenMPLevel=10
  540.  
  541. [PreviewMovement]
  542. bRecreateEveryUpdate=1
  543. fPreviewLandTextureTiles=8.0000
  544. SPreviewLandTexture=Landscape\DirtWasteland01.dds
  545. SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds
  546. iPreviewTextureSize=256
  547. iLightAmbientColor=8421504
  548. iLightDiffuseColor=16777215
  549. fCamera Pan=1.0000
  550. fCamera Zoom Ortho=0.0010
  551. fCamera Zoom=0.2500
  552. fCamera Rotate=0.7500
  553.  
  554. [MESSAGES]
  555. bSkipInitializationFlows=1
  556. bSkipProgramFlows=1
  557. bAllowYesToAll=1
  558. bBlockMessageBoxes=0
  559. iFileLogging=0
  560.  
  561. [Movement]
  562. iAutoSave Time=0
  563. fClip Dist=300000.0000
  564. fLand Mult=1.0000
  565. fCamera Pan=5.0000
  566. fCamera Zoom Ortho=0.0010
  567. fCamera Zoom=2.0000
  568. fCamera Rotate=1.0000
  569. fObj Move=1.0000
  570. fObj Rotate=1.0000
  571. iSnap Angle=45
  572. iSnap Grid=64
  573. uFlags=60
  574.  
  575. [Archive]
  576. bInvalidateOlderFiles=1
  577. SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
  578. SInvalidationFile=ArchiveInvalidation.txt
  579. iRetainFilenameOffsetTable=1
  580. iRetainFilenameStringTable=1
  581. iRetainDirectoryStringTable=1
  582. bCheckRuntimeCollisions=0
  583. bUseArchives=1
  584. SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa,
  585. SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Enderal - Meshes.bsa, Enderal - Misc.bsa, Enderal - Sounds.bsa, Enderal - Textures.bsa, Enderal - Textures2.bsa, Enderal - Textures3.bsa, Enderal - Textures4.bsa, Enderal - Voices.bsa
  586. [Sound]
  587. SFaceFXLanguage=USEnglish
  588. fDialogueGestureExaggeration=1.0000
  589. SFaceFXPath=Data\Sound\Voice\Processing
  590.  
  591. [SpellCheck]
  592. SUserSelLexiconFile=userdic.tlx
  593. SUserLexiconFiles=userdic.tlx,correct.tlx
  594. SUserLexiconDir=Lex\User
  595. SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
  596. SLexiconDir=Lex
  597.  
  598. [BudgetCaps]
  599. uLoadedAreaNonActorMemoryBudgetCap=164626432
  600. uTWeightLightsPerGeometry=1
  601. uTWeightLightCount=1
  602. uTWeightTextureMemory=3
  603. uTWeightGeometryMemory=3
  604. uTWeightTriangleCount=5
  605. uTWeightGeometryCount=3
  606. uTWeightEmittersCount=1
  607. uTWeightParticlesCount=1
  608. uTWeightAnimatedObjectsCount=2
  609. uTWeightActiveRefCount=1
  610. uTWeightActorRefCount=1
  611. uTWeightRefCount=5
  612. uLightsPerGeometryInterior=5
  613. uLightCountInterior=10
  614. uTextureMemoryInterior=104857600
  615. uGeometryMemoryInterior=10485760
  616. uTriangleCountInterior=100000
  617. uGeometryCountInterior=1000
  618. uEmittersCountInterior=50
  619. uParticlesCountInterior=5000
  620. uAnimatedObjectsCountInterior=50
  621. uActiveRefCountInterior=100
  622. uActorRefCountInterior=20
  623. uRefCountInterior=1000
  624. uLightsPerGeometry=5
  625. uLightCount=10
  626. uTextureMemory=20971520
  627. uGeometryMemory=5242880
  628. uTriangleCount=100000
  629. uGeometryCount=1000
  630. uEmittersCount=50
  631. uParticlesCount=5000
  632. uAnimatedObjectsCount=50
  633. uActiveRefCount=100
  634. uActorRefCount=20
  635. uRefCount=700
  636.  
  637. [Papyrus]
  638. sScriptSourceFolder = "Data\Scripts\Source"
  639. sScriptCompiledFolder = "Data\Scripts\"
  640. sCompilerFolder = "Papyrus Compiler\"
  641. bPerforceEnabled = 0
  642. iMinMemoryPageSize = 128
  643. iMaxMemoryPageSize = 512
  644. iMaxAllocatedMemoryBytes = 76800  ;75kb
  645.  
  646. [Flowchart]
  647. bPerforceEnabled = 0
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