Simanalix343

Stuff Clicker A 1.1

Apr 20th, 2020
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  1. Let's make a game!
  2. name:Stuff Clicker
  3. by:Simanalix
  4. desc:We have a new goal in life: have lots and LOTS of stuff. All things = ours = good!
  5. created:04.20.2020
  6. updated:04.24.2020
  7. version:1.20.dev.2
  8. Settings
  9. stylesheet:stuff/bigBlue.css
  10. Layout
  11. *main
  12. contains:res, buttons
  13. *res
  14. contains:Resources
  15. class:fullWidth
  16. *buttons
  17. contains:Buttons
  18. *store
  19. contains:buildings, upgrades
  20. *buildings
  21. contains:BulkDisplay, Buildings
  22. header:Buildings
  23. tooltip origin:left
  24. *upgrades
  25. contains:Upgrades
  26. header:Upgrades
  27. costs:hide
  28. names:hide
  29. *textbox
  30. CSS
  31. thing,.box-header,.box-footer,.box-bit
  32. {
  33. background:rgba(200,200,200,0.5);
  34. }
  35. #box-buildings
  36. {
  37. background:#a0ffa0;
  38. }
  39.  
  40. .thing
  41. {
  42. border-padding:10px
  43. background:rgba(200,200,200,0.5);
  44. }
  45.  
  46. #game
  47. {
  48. font-family:Sans-Serif,Serif;
  49. }
  50. #box-textbox
  51. {
  52. input[type=text]
  53. position:absolute
  54. background:#30ee30
  55. bottom:20px
  56. left:20px
  57. width:200px
  58. height:30px
  59. }
  60. Resources
  61. *TEMPLATE
  62. show earned
  63. *soil
  64. name:Soil
  65. desc:This stuff is great. Your production is multiplied by your soil amount (+1)!
  66. req:have A1
  67. *fruit|fruits
  68. name:Fruits
  69. desc:Common resource, that is quite tasty.
  70. icon:https://drive.google.com/file/d/19x1dZ5lYu1cSyLEy0SNHMKFV4TD6tQNF/view?usp=drivesdk.png
  71. *wood
  72. name:Wood
  73. desc:New resource. Not reset by Deflation.
  74. req:10 (gold:earned)
  75. *gold|golds
  76. name:Gold
  77. desc:This is not reset by Deflation, and increases your SoilPS!
  78. req:20 (Manors:max)
  79. *silver
  80. name:Silver
  81. desc:Valuable currency for most people.
  82. req:have MarketU
  83. *sugar
  84. name:Sugar
  85. desc:This is very special, and has unique abilities.
  86. req:have A6
  87. *stone
  88. name:Stone
  89. desc:Just some normal rocks from underground.
  90. req:(wood:earned)>=20
  91. *iron
  92. name:Iron
  93. desc:Just some Iron from the mines.
  94. req:60 (Miners+Lumberjacks)
  95. *coal
  96. name:Coal
  97. desc:Boring lumps of coal, good for making steel.
  98. req:have CoalMining
  99. *steel
  100. name:Steel
  101. desc:Special material, increases SilkPS
  102. req:20 iron
  103. req:Miners+Lumberjacks>=120
  104. *silk
  105. name:Silk
  106. desc:This special substance grows in special orchards.
  107. req:have SilkOrchards
  108. *TEMPLATE
  109. show earned
  110. hidden when 0
  111. *crystal|crystals
  112. name:Crystal
  113. desc:These are a special reward for getting rare achievements. These slow down Gold production, but will be very useful.
  114. *flower|flowers
  115. name:Flowers
  116. desc:These are a special reward for getting achievements. These increase sugar rates!
  117. *TEMPLATE
  118. hidden
  119. *MarketSalePrice
  120. *SilverInflation
  121. *PurchasedSilver
  122. *ProducedSilver
  123. *luck
  124. *canGold
  125. *DeflationCount
  126. *SilkPrice
  127. *IronPrice
  128. *SteelPrice
  129. *Impossiblium
  130. Buttons
  131. *farmA
  132. name:Apple Farm
  133. desc:Click this to get fruits.
  134. on click:
  135. yield 1 fruit
  136. if (have MarketU) yield 0.1 silver
  137. if (Manors>5) yield 0.1 soil
  138. if (have AppleOrchards) yield Orchards fruits
  139. $chancE=chance((luck)%)
  140. if (have A6 and $chancE>0) yield (1+flowers) sugar
  141. if (have A6 and luck<100 and $chanceE<1) yield 1 luck
  142. if (have A6 and $chancE>0) lose (luck-flowers) luck
  143. end
  144. class:bigButton
  145. icon:https://imgur.com/a/8umTuHk.png
  146. Buildings
  147. *Orchard|Orchards
  148. name:Peach Orchards
  149. desc:Grows some peaches for you. Grows 1 fruit per second (1 FruitPS)
  150. on tick:yield 1*(1+soil) fruit
  151. req: (farmA:clicks)>=9
  152. cost:25 fruits
  153. cost:if ((Orchards)>=50) 1 silver
  154. cost increase: 105%
  155. *BerryPatch|BerryPatches
  156. name:Strawberry Patches
  157. desc:Grows strawberries in huge patches. (10 FruitPS)
  158. on tick:yield 10*(1+soil) fruit
  159. req: (Orchards)>=20
  160. cost:500 fruits
  161. cost:if ((BerryPatches)>=50) 1 soil
  162. cost increase: 105%
  163. *Market|Markets
  164. name:Market
  165. desc:Sells your fruits for silver. (1 SilverPS, -2 FruitsPS)
  166. on tick:if ((fruits)>=((MarketSalePrice)*(Markets)*0.1)) yield 0.1 silver
  167. on tick:if ((fruits)>=((MarketSalePrice)*(Markets)*0.1)) yield 0.1 PurchasedSilver
  168. on tick:if ((fruits)>=((MarketSalePrice)*(Markets)*0.1)) lose MarketSalePrice fruits
  169. req:have MarketU
  170. cost:2000 fruits
  171. cost increase:110%
  172. *Manor|Manors
  173. name:Manor
  174. desc:A lovely large home, perfect for housing services. (0.1 SoilPS)
  175. on tick:yield 0.1*(gold+1) soil
  176. on tick:yield SilverInflation MarketSalePrice
  177. req:(silver:earned)>=30
  178. cost:10 silver
  179. cost increase:120%
  180. *LoyalLumberjack|LoyalLumberjacks
  181. name:Loyal Lumberjacks
  182. desc:These give 1 WoodPS, and last forever.
  183. cost:2 gold
  184. cost increase:100%
  185. req:(gold:earned)>=15
  186. on tick:yield 1 wood
  187. *Lumberjack|Lumberjacks
  188. name:Lumberjacks
  189. desc:These give 1 WoodPS.
  190. cost:10 silver
  191. cost:10 wood
  192. req:LoyalLumberjacks>0
  193. cost increase:110%
  194. on tick:yield 1 wood
  195. *Managerminer|Managerminers
  196. name:Manager Miner
  197. desc:These give 1 StonePS, and last forever.
  198. cost:4 gold
  199. req:wood>=20
  200. on tick:yield (1+Mineshafts) stone
  201. cost increase:100%
  202. *Miner|Miners
  203. name:Miner
  204. desc:These give 1 StonePS.
  205. cost:30 wood
  206. cost:50 silver
  207. req:stone>=1000
  208. on tick:yield (1+Mineshafts) stone
  209. on tick:if (have CoalMining) yield ((1+Mineshafts)/2) coal
  210. cost increase:110%
  211. *Mill|Mills
  212. name:Lumber Mill
  213. desc:Increases your Lumberjack production.
  214. cost:100 wood
  215. cost:50 silk
  216. cost increase:130%
  217. req:Lumberjacks>=15
  218. *Mineshaft|Mineshafts
  219. name:Mine Shaft
  220. desc:Increases your Miner production.
  221. cost:100 wood
  222. cost:100 stone
  223. cost increase:130%
  224. req:Miners>=15
  225. *SilkTreeOrchard|SilkTreeOrchard|SilkTO
  226. req:have SilkOrchards
  227. cost:200 wood
  228. on tick:if ((soil)>=((SilkPrice)*(SilkTO)*0.1*(1+(steel/10)))) yield 0.1 silk
  229. on tick:if ((soil)>=((SilkPrice)*(SilkTO)*0.1*(1+(steel/10)))) lose SilkPrice soil
  230. *Smeltery|Smelteries
  231. name:Smeltery
  232. desc:Uses stone and wood to produce iron for you.
  233. cost:50 sugar
  234. cost:500 wood
  235. cost increase:130%
  236. req:Miners+Lumberjacks>=60
  237. on tick:if ((stone)>=((IronPrice)*(Smelteries)*0.1) and (wood)>=((IronPrice)*(Smelteries)*0.1)) yield 0.1*IronPrice iron
  238. on tick:if ((stone)>=((IronPrice)*(Smelteries)*0.1) and (wood)>=((IronPrice)*(Smelteries)*0.1)) lose 0.1*IronPrice wood
  239. on tick:if ((stone)>=((IronPrice)*(Smelteries)*0.1) and (wood)>=((IronPrice)*(Smelteries)*0.1)) lose 0.1*IronPrice stone
  240. *Blacksmith|Blacksmiths
  241. name:Blacksmith
  242. desc:Mixes iron and coal to make steel for you.
  243. cost:1000 stone
  244. cost:2000 silver
  245. cost increase:130%
  246. req:Miners+Lumberjacks>=125
  247. on tick:if ((iron)>=((SteelPrice)*(Blacksmiths)*0.1) and (coal)>=((SteelPrice)*(Blacksmiths)*0.1)) yield 0.1*SteelPrice steel
  248. on tick:if ((iron)>=((SteelPrice)*(Blacksmiths)*0.1) and (coal)>=((SteelPrice)*(Blacksmiths)*0.1)) lose 0.1*SteelPrice coal
  249. on tick:if ((iron)>=((SteelPrice)*(Blacksmiths)*0.1) and (coal)>=((SteelPrice)*(Blacksmiths)*0.1)) lose 0.1*SteelPrice iron
  250. *MysticMarkets
  251. name:Mystic Markets
  252. desc:Sorry, this is not complete yet!
  253. cost:1 Impossiblium
  254. req:have A9
  255. Upgrades
  256. *StartingStats
  257. always hidden
  258. start with
  259. on earn:yield 20 MarketSalePrice
  260. on earn:lose SilverInflation-(2/(pow(2,DeflationCount))) SilverInflation
  261. on tick:if ((silver:earned)>=ceil(pow((1.2+(0.1*(crystals:earned))),(canGold-1)))) yield 1 canGold
  262. on earn:SilkPrice=40
  263. on earn:SteelPrice=30
  264. on earn:IronPrice=50
  265. *MarketU
  266. name:Commercialization
  267. desc:Unlock a new building: the Market. Also, you can click for silver!
  268. req:BerryPatches>=20
  269. cost:10000 fruits
  270. *EfficientMarkets|U0
  271. name:Efficient Markets
  272. desc:Markets now buy silver at half price!
  273. passive:$MarketSalePriceL=((MarketSalePrice)/2)
  274. passive:lose $MarketSalePriceL MarketSalePrice
  275. req:Markets>20
  276. cost:50 silver
  277. *Deflation
  278. name:Deflation!
  279. desc:This resets (almost) EVERYTHING! (fruits, silver, soil)
  280. on earn:
  281. lose fruits fruits
  282. lose soil soil
  283. lose silver silver
  284. lose Manors Manors
  285. lose Markets Markets
  286. lose BerryPatches BerryPatches
  287. lose Orchards Orchards
  288. lose MarketSalePrice MarketSalePrice
  289. yield 1 MarketSalePrice
  290. yield 1 DeflationCount
  291. lose 1 MarketU
  292. lose 1 U0
  293. lose 1 U1
  294. lose 1 U2
  295. lose 1 U3
  296. lose 1 U4
  297. lose 1 U5
  298. lose 1 U6
  299. lose 1 U7
  300. lose 1 U8
  301. lose 1 U9
  302. lose 1 U10
  303. lose 1 U11
  304. lose 1 U12
  305. lose 1 U13
  306. lose 1 U14
  307. lose 1 U15
  308. lose 1 U16
  309. lose 1 U17
  310. lose 1 U18
  311. lose 1 U19
  312. lose 1 U20
  313. lose 1 U21
  314. lose 1 U22
  315. lose 1 U23
  316. lose 1 U24
  317. lose 1 U25
  318. lose 1 U26
  319. lose 1 U27
  320. lose 1 U28
  321. lose 1 U29
  322. lose 1 U30
  323. lose 1 U31
  324. lose 1 StartingStats
  325. lose 1 FreshStart
  326. gain 1 StartingStats
  327. yield canGold-(gold:earned) gold
  328. end
  329. req:Manors>=20
  330. req:canGold>(gold:earned)
  331. /*
  332. This will reset everything, except for gold and Silver Inflation.
  333. This gives you gold based on your silver amount. The first, and second golds take 1 silver, and then each gold after that requires twice as much as the previous gold.
  334. Your wood and soil production are multiplied by 1+ your gold.
  335. This reduces you Silver Inflation by 1/2.
  336. */
  337. *FreshStart
  338. name:Fresh Start
  339. desc:Start producing fruits again. (Reset Deflation)
  340. on earn:lose Deflation
  341. req:have Deflation
  342. *TEMPLATE
  343. Passive:multiply yield of Orchards by 2
  344. *AppleOrchards|U1
  345. req:Orchards>=10
  346. name:Apple Orchards
  347. desc:They grow fruit you get by clicking, increase your Fruits Per Click (Orchards +1 FruitsPC). Also, Orchard FruitPS x2
  348. cost:1000 fruits
  349. icon:https://imgur.com/a/xz5vYJN.jpg
  350. *OrangeOrchards|U2
  351. req:Orchards>=25
  352. name:Orange Orchards
  353. desc:What's the difference between apples and oranges? Orchard FruitPS x2
  354. cost:10000 fruits
  355. *LimeOrchards|U3
  356. req:Orchards>=50
  357. name:Lime Orchards
  358. desc:It smells fresh here. Orchard FruitPS x2
  359. Cost:100000 fruits
  360. *BananaOrchards|U4
  361. req:Orchards>=75
  362. name:Tropical Orchards
  363. desc:I have never seen a banana tree. Orchard FruitPS x2
  364. cost:1000000 fruits
  365. *LemonOrchards|U5
  366. req:Orchards>=100
  367. name:Lemon Orchards
  368. desc:Lemons are the sweetest fruit. Orchard FruitPS x2
  369. cost:10000000 fruits
  370. *CoconutOrchards|U6
  371. req:Orchards>=125
  372. name:Coconut Orchards
  373. desc:Coconuts are my favorite too.
  374. cost:100000000 fruits
  375. *PearOrchards|U7
  376. req:Orchards>=150
  377. name:Pear Orchards
  378. desc:Those are huge. They are as good as 2 fruits! Orchard FruitPS x2
  379. cost:1000000000 fruits
  380. *CashOrchards|U8
  381. req:Orchards>=175
  382. name:Coconut Orchards
  383. desc:Silver doesn't grow on trees, but this does. Orchard FruitPS x2
  384. cost:10000000000 fruits
  385. *MangoOrchards|U9
  386. req:Orchards>=200
  387. name:Mango Orchards
  388. desc:Tell the man to go! Orchard FruitPS x2
  389. cost:100000000000 fruits
  390. *SilkOrchards|U10
  391. req:Orchards>=250
  392. name:Silk Tree Orchards
  393. desc:New Building unlocked: Silk Orchards. Orchard FruitPS x3
  394. passive:multiply yield of Orchards by 3
  395. cost:1000000000000 fruits
  396. *TEMPLATE
  397. passive:multiply yield of BerryPatches by 2
  398. *CherryPatches|U11
  399. req:BerryPatches>=10
  400. name:Cherry Patches
  401. desc:They have these "yummy" pits. Berry Patch FruitsPS x2
  402. cost:10000 fruits
  403. *GrapePatches|U12
  404. req:BerryPatches>=25
  405. name:Grape Vineyards
  406. desc:Looks alot like a Berry Patch. Berry Patch FruitsPS x2
  407. cost:100000 fruits
  408. *BlueberryPatches|U13
  409. req:BerryPatches>=50
  410. name:Blueberry Patches
  411. desc:Blueberries are popular among the children. Berry Patch FruitsPS x2
  412. cost:1000000 fruits
  413. *TomatoPatches|U14
  414. req:BerryPatches>=75
  415. name:Tomato Patches
  416. desc:These aren't berries... Berry Patch FruitsPS x2
  417. cost:10000000 fruits
  418. *RaspberryPatches|U15
  419. req:BerryPatches>=100
  420. name:Raspberry Patches
  421. desc:"More like rash-berries" farmers complain. Berry Patch FruitsPS x2
  422. cost:100000000 fruits
  423. *BlackberryPatches|U16
  424. req:BerryPatches>=125
  425. name:Blackberry Patches
  426. desc:These only grow at night! Berry Patch FruitsPS x2
  427. cost:1000000000 fruits
  428. *NightshadePatches|U17
  429. req:BerryPatches>=150
  430. name:Nightshade Patches
  431. desc:These berries are poisonous! Berry Patch FruitsPS x2
  432. cost:10000000000 fruits
  433. *PumpkinPatches|U18
  434. req:BerryPatches>=175
  435. name:Pumpkin Patches
  436. desc:These make fun hats when carved out. Berry Patch FruitsPS x2
  437. cost:100000000000 fruits
  438. *MelonPatches|U19
  439. req:BerryPatches>=200
  440. name:Watermelon Patches
  441. desc:They are blood red inside! Berry Patch FruitsPS x2
  442. cost:1000000000000 fruits
  443. *CantaloupePatches|U20
  444. req:BerryPatches>=250
  445. passive:$BerrPatchUID=9
  446. name:Cantaloupe Patches
  447. desc:You cantaloupe fool me! Berry Patch FruitsPS x2
  448. *TEMPLATE
  449. passive:multiply yield of Markets by 3
  450. passive:grant (2*MarketSalePrice) MarketSalePrice
  451. *MoreMerchants|U21
  452. req:Markets>=10
  453. name:More Merchants
  454. desc:Markets have 3 times as many merchants, so Market Sales x3
  455. cost:100000 fruits
  456. *Billboards|U22
  457. req:Markets>=50
  458. name:Billboards
  459. desc:to attract more customers, Market Sales x3
  460. cost:2000000 fruits
  461. *GroceryStore|U23
  462. req:Markets>=100
  463. name:Grocery Store
  464. desc:Markets are replaced with full on stores, so Market Sales x3
  465. cost:40000000 fruits
  466. *Advertisements|U24
  467. req:Markets>=200
  468. name:Advertisements
  469. desc:Posters and signs are put around town to attract more buyers, so Market Sales x3
  470. cost:800000000 fruits
  471. *Malls|U25
  472. req:Markets>=300
  473. name:Malls
  474. desc:Markets are now lots of stores put together. Market Sales x3
  475. cost:16000000000 fruits
  476. *TEMPLATE
  477. passive:multiply fruit yield of :All by 1.1
  478. *FruitsU1|U27
  479. name:Onyx Oranges
  480. desc:These occasional oranges have an extra fruit inside, thus Fruit Production +10%
  481. req:1000 (fruits:earned)
  482. Cost:200 fruit
  483. *FruitsU2|U28
  484. name:Copper Cranberries
  485. Desc:These sell for more fruits on the market, so Fruit Production +10%
  486. req:10000 (fruits:earned)
  487. Cost:4000 fruit
  488. *FruitsU3|U29
  489. name:Legplants
  490. desc:Your workers lose their legs occasionally, and this counterracts that. Thus, Fruit Production +10%
  491. req:Manors+Markets+Orchards+BerryPatches>=200
  492. cost:10000 silver
  493. *FruitsU4|U30
  494. name:Brass Bananas
  495. desc:You are an invested player. How about +10% production?
  496. req:10 (flowers:earned)
  497. cost:50000000 fruit
  498. *FruitsU5|U31
  499. name:Clay Coconuts
  500. desc:Clay is a special substance, and now our coconuts are made of it. So, Fruit Production +10%
  501. req:have A8F
  502. cost:1000 soil
  503. *TEMPLATE
  504. *FruitsU6|U32
  505. name:The Rainbow Raisin
  506. desc:Wow, 3,333 fruity clicks!<br><b>Permanent Upgrade:</b><br>Multiplies fruit production by 10
  507. req:3333 farmA:clicks
  508. cost:1000 iron
  509. passive:multiply fruit yield of :All by 10
  510. *TEMPLATE
  511. *PersonalMegaFarm|U26
  512. name:Personal Mega Farm
  513. desc:You sugar coat tools at your personal farm. Click produce x5
  514. passive:multiply yield of farmA by 5
  515. req:sugar>=10
  516. cost:30 sugar
  517. *CoalMining
  518. name:Coal Mining
  519. desc:Your miners now mine coal as well.
  520. req:Miners>=20
  521. cost:100 iron
  522. *TEMPLATE
  523. passive:multiply yield of farmA by 2
  524. passive:multiply luck yield of farmA by 0.5
  525. *GoldenApples
  526. name:Golden Apples
  527. desc:The apples on your farm are golden, boosting the area. Click produce x2
  528. req:(gold:earned)>=40
  529. cost:10 gold
  530. *SteelTools
  531. name:Steel Tools
  532. desc:Give your personal tools steel handles. Click produce x2
  533. req:Blacksmiths>=15
  534. cost:100 steel
  535. *SilkySeating
  536. name:Silky Seating
  537. desc:How about you use some of all that silk? Click produce x2
  538. cost:1000 silk
  539. req:(silk:earned)>=10000
  540. *TEMPLATE
  541. passive:multiply yield of LumberJacks by 3
  542. *TEMPLATE
  543. passive:multiply yield of Miners by 3
  544. *Quadrillion
  545. name:Free Quadrillion
  546. desc:Here is a Quadrillion fruits, on the house.
  547. on earn:yield pow(10,15) fruit
  548. *millyunyeeld
  549. name:Millionfold Production
  550. desc:Multiply all automatic production be 1,000,000
  551. passive:multiply yield of :Buildings by pow(10,6)
  552. Achievements
  553. //Flower
  554. *TEMPLATE
  555. on earn:yield 1 flower
  556. *A1
  557. name:Rich
  558. desc:Congratulations! You have enough silver to buy yourself a Manor.
  559. req:silver>=1000
  560. *A2
  561. name:Soil Ville
  562. desc:You have 10 of those? Did you know you can now click for 0.5 soil.
  563. req:Manors>=10
  564. *A3
  565. name:Fruit Farmer
  566. desc:Get 30 fruit farms.
  567. req:BerryPatches+Orchards>=30
  568. *A4
  569. name:Salesman
  570. desc:Purchase 100,000 silver.
  571. req:PurchasedSilver>=100000
  572. *A5
  573. name:Deflated
  574. desc:You have reset the market, for your own profit. Genius!
  575. req:have Deflation
  576. *A6
  577. name:Golden Touch
  578. desc:You got 25 earned Gold!
  579. req:(gold:earned)>=25
  580. *A6B
  581. name:Barrel of Gold
  582. desc:You have 100 earned Gold!
  583. req:(gold:earned)>=100
  584. *A6C
  585. name:House of Gold
  586. desc:You have 500 earned Gold!
  587. req:(gold:earned)>=500
  588. *A6D
  589. name:Golden Manor
  590. desc:You have 2000 earned Gold!!
  591. req:(gold:earned)>=2,000
  592. *A6E
  593. name:Golden City
  594. desc:You somehow have earned 10,000 Gold!!
  595. req:(gold:earned)>=10000
  596. *A7
  597. name:Getting Somewhere
  598. desc:Have 15 Loyal Lumberjacks
  599. req:LoyalLumberjacks>=15
  600. *A8
  601. name:Many fruits
  602. desc:Farm 10,000 total fruits.
  603. req:(fruit:earned)>=(pow(10,4))
  604. *A8B
  605. name:So many fruits
  606. desc:Farm 100,000 total fruits.
  607. req:(fruit:earned)>=(pow(10,5))
  608. *A8C
  609. name:Fruit City
  610. desc:Farm 1,000,000 total fruits.
  611. req:(fruit:earned)>=(pow(10,6))
  612. *A8D
  613. name:Just a few more fruits...
  614. desc:Farm 10,000,000 total fruits.
  615. req:(fruit:earned)>=(pow(10,7))
  616. *A8E
  617. name:Sea of fruits
  618. desc:Farm 100,000,000 total fruits.
  619. req:(fruit:earned)>=(pow(10,8))
  620. *A8F
  621. name:That is enough fruits!
  622. desc:Farm 1,000,000,000 total fruits.
  623. req:(fruit:earned)>=(pow(10,9))
  624. *A8G
  625. name:Cure Hunger
  626. desc:With fruits! Farm 10,000,000,000 total fruits.
  627. req:(fruit:earned)>=(pow(10,10))
  628. *A9
  629. name:Market Master
  630. desc:You have 200 Markets. Now you can build Mystic Markets!
  631. req:Markets>=200
  632. *A10
  633. name:Silver Architect
  634. desc:Build 300 Silver based buildings!
  635. req:(Orchards+BerryPatches+Markets+Manors)>=300
  636. *A11
  637. name:Steel Architect
  638. desc:Build 300 Steel based buildings.
  639. req:(Miners+Managerminers+Mineshafts+Smelteries+Blacksmiths)>=300
  640. *A13
  641. name:Sweet Tooth
  642. desc:You have earned 10,000 sugar! You need some chocolate (coming later)
  643. req:10000 (sugar:earned)
  644. //Crystal
  645. *TEMPLATE
  646. on earn:yield 1 crystal
  647. *A6F
  648. name:King of Gold (crystal)
  649. desc:Are you cheating? You have earned 50,000 Gold!!!
  650. req:(gold:earned)>=50000
  651. *A8H
  652. name:Too many fruits! (crystal)
  653. desc:How about vegetables instead? Farm 1,000,000,000,000 total fruits!
  654. req:(fruit:earned)>=(pow(10,12))
  655. *A12
  656. name:Invented Clothing
  657. desc:Wow! You've grown 1,000,000 Silk. You will be able to make clothing when the game gets updated.
  658. req:(silk:earned)>=1000000
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