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- <!-- PARKING SPACE BUILD -->
- <Variant Flags="" VariantId="Variant.UnderConstruction">
- <Model>generic_construction</Model>
- <ShellModel></ShellModel>
- <DescriptionText Flags="" Notes="" Text="A space to park and repair vehicles." />
- <FacilityIcon Name="Parking" Id="17" />
- <NameText Flags="" Notes="" Text="Parking Space" />
- <Actions>
- <Action ActionFlags="DelayOutputs,Automatic" ActionId="Build" ActionType="Action.Build" ExecuteTimeStandard="0.0" OutputDelayTime="1m" PauseWhenOffline="" WantDelay="4h" WantDelayEnd="7m" WantDelayStart="2m" WantOdds="50" WantScene="activity_NewOpp_Want_Build">
- <DescriptionText Flags="" Notes="" Text="A space to park our vehicles. Having a dedicated space allows us to repair vehicles properly." />
- <RTSActionIcon Name="Build" Id="29" />
- <NameText Flags="" Notes="" Text="Set Up Parking Space" />
- <Actors>
- <Character ActorFlags="" ActorName="" ActorTask="Task.Build" ActorTraits="!Trait.Status.Tired, !Trait.Meta.Busy" FunctionTags="Home" HideWarnings="True" Optional="" TargetEnclave="" />
- </Actors>
- <Alts />
- <Effects>
- <Effect>
- <DescriptionText Flags="" Notes="" Text="Space for one vehicle." />
- <ActionIcon>
- <RTSActionIcon Name="Parking" Id="51" />
- </ActionIcon>
- <NameText Flags="" Notes="" Text="Parking Space" />
- </Effect>
- <Effect>
- <DescriptionText Flags="" Notes="" Text="Allows manual reparation of the car's body, engine, doors, and tires. REQUIRES WORKSHOP." />
- <ActionIcon>
- <RTSActionIcon Name="CarRepair_Body" Id="174" />
- </ActionIcon>
- <NameText Flags="" Notes="" Text="Repair Car" />
- </Effect>
- <Effect>
- <DescriptionText Flags="" Notes="" Text="Cars left here overnight will be repaired a bit. REQUIRES WORKSHOP." />
- <ActionIcon>
- <RTSActionIcon Name="cars" Id="66" />
- </ActionIcon>
- <NameText Flags="" Notes="" Text="Auto Repair" />
- </Effect>
- </Effects>
- <Inputs>
- <Input InputAmount="1" InputFlags="" InputId="Capacity.Labor" />
- <Spend InputAmount="5" InputFlags="Required" InputId="Stockpile.Materials" />
- <Spend InputAmount="5" InputFlags="Required" InputId="Family.Influence" />
- </Inputs>
- <Outputs>
- <Actor_EvolveTraits ActorIndex="0" Event="TIRED" EventLogOutput="General" />
- <ExecuteAction ActionId="RewardAdvice" />
- <EventLog DisplayType="None" EventFlags="General" Icon="Build" IconId="29">
- <NameText Flags="" Notes="" Text="BUILT: Parking Space" />
- <TutorialText Flags="" Notes="" Text="" />
- <DescArgs />
- <Descriptions>
- <EventLogDesc>
- <DescriptionText Flags="" Notes="" Text="A space to park our vehicles. Having a dedicated space allows us to repair properly." />
- <SummaryText Flags="" Notes="" Text="This will come handy." />
- </EventLogDesc>
- </Descriptions>
- <NpcEffects>
- </NpcEffects>
- </EventLog>
- <Scene_ScenePlay Scene="Construction_Complete" SceneReason="Chatter" />
- <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Status.BuiltOnce.AnyFacility" PauseWhenOffline="" />
- <ChangeState ActorIndex="" Silent="false" State="Basic" />
- <EventTrigger Event="fsEvent.FacilityBuilt" />
- </Outputs>
- <Wants>
- <WantList WantList="Need.ConstructionSimple" />
- </Wants>
- </Action>
- <Action ActionFlags="Subaction" ActionId="RewardAdvice" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline="" WantDelay="0.0" WantDelayEnd="15m" WantDelayStart="2m" WantOdds="0.0" WantScene="activity_NewOpp_Want">
- <RTSActionIcon Name="" Id="" />
- <NameText Flags="" Notes="" Text="" />
- <Actors />
- <Alts />
- <Effects />
- <Inputs>
- <!-- <CheckBool InputFlags="" InputId="Status.Advice.Build_Training" Invert="" /> -->
- </Inputs>
- <Outputs>
- <!-- <RTSStat_SetBool DurationCancellable="" OutputAmount="false" OutputDuration="" OutputId="Status.Advice.Build_Training" PauseWhenOffline="" /> -->
- <EventTrigger Event="fsEvent.UpdateReputation" />
- <EventRewardStat ExludeFromSummary="false" Icon="Reknown" OutputAmount="25" OutputId="Family.Renown" RewardList="General" IconId="16">
- <DescriptionText Flags="" Notes="" Text="%+d Community Fame" />
- </EventRewardStat>
- <EventAddEffect Icon="1 Savior" RewardList="General" Type="MissionMedal" Value="-1" IconId="1">
- <DescriptionText Flags="" Notes="" Text="Everyone knows this was a good move. The community feels a little more organized." />
- <NameText Flags="" Notes="" Text="Problem Solved" />
- </EventAddEffect>
- </Outputs>
- <Wants />
- </Action>
- </Actions>
- </Variant>
- <!-- PARKINCG SPACE BUILD -->
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