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  1. 15:32:11.8687 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  2. at VRage.Game.Components.MyHierarchyComponentBase.RemoveChild(IMyEntity child, Boolean preserveWorldPos)
  3. at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
  4. at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
  5. at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
  6. at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
  7. at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
  8. at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
  9. at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
  10. at <UpdateBeforeSimulation>b__7_0(MyEntity )
  11. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  12. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  13. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  14. at UpdateComponents_0(Object )
  15. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  16. at Sandbox.MySandboxGame.Update()
  17. at Sandbox.Engine.Platform.Game.UpdateInternal()
  18. at RunSingleFrame_0(Object )
  19. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  20. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  21. at Sandbox.Engine.Platform.Game.RunLoop()
  22. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  23. at Torch.VRageGame.DoStart() in C:\Program Files (x86)\Jenkins\workspace\Torch_Torch_master-MDSK25APJZH3CKHWQZDBKPUEFGHPIOFDYJGXZQ5Z5BITFXNFOV5A\Torch\VRageGame.cs:line 241
  24. at Torch.VRageGame.Run() in C:\Program Files (x86)\Jenkins\workspace\Torch_Torch_master-MDSK25APJZH3CKHWQZDBKPUEFGHPIOFDYJGXZQ5Z5BITFXNFOV5A\Torch\VRageGame.cs:line 125
  25. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  26. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  27. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  28. at System.Threading.ThreadHelper.ThreadStart()
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