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- Here is the script
- Pet sim 99
- My script
- loadstring(game:HttpGet("https://egorikusa.space/a07ae03a0f392f6b41b60551.lua", true))()
- If it's not working try this
- loadstring(game:HttpGet("https://egorikusa.space/a07ae03a0f392f6b41b60551.lua",true))()
- Redz hub
- Pet Simulator 99 loadstring(game:HttpGet("https://raw.githubusercontent.com/REDzHUB/PetSimulator99/main/redz9999.lua"))()
- Aimbot any game
- local fov = 100
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local Players = game:GetService("Players")
- local Cam = game.Workspace.CurrentCamera
- local FOVring = Drawing.new("Circle")
- FOVring.Visible = true
- FOVring.Thickness = 2
- FOVring.Color = Color3.fromRGB(128, 0, 128) -- Purple color
- FOVring.Filled = false
- FOVring.Radius = fov
- FOVring.Position = Cam.ViewportSize / 2
- local function updateDrawings()
- local camViewportSize = Cam.ViewportSize
- FOVring.Position = camViewportSize / 2
- end
- local function onKeyDown(input)
- if input.KeyCode == Enum.KeyCode.Delete then
- RunService:UnbindFromRenderStep("FOVUpdate")
- FOVring:Remove()
- end
- end
- UserInputService.InputBegan:Connect(onKeyDown)
- local function lookAt(target)
- local lookVector = (target - Cam.CFrame.Position).unit
- local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
- Cam.CFrame = newCFrame
- end
- local function getClosestPlayerInFOV(trg_part)
- local nearest = nil
- local last = math.huge
- local playerMousePos = Cam.ViewportSize / 2
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= Players.LocalPlayer then
- local part = player.Character and player.Character:FindFirstChild(trg_part)
- if part then
- local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
- local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude
- if distance < last and isVisible and distance < fov then
- last = distance
- nearest = player
- end
- end
- end
- end
- return nearest
- end
- RunService.RenderStepped:Connect(function()
- updateDrawings()
- local closest = getClosestPlayerInFOV("Head")
- if closest and closest.Character:FindFirstChild("Head") then
- lookAt(closest.Character.Head.Position)
- end
- end)
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