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Jan 24th, 2020
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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = false;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = true;
  11. ace_advanced_fatigue_enableStaminaBar = true;
  12. ace_advanced_fatigue_fadeStaminaBar = true;
  13. force ace_advanced_fatigue_loadFactor = 0.5;
  14. force ace_advanced_fatigue_performanceFactor = 2;
  15. force ace_advanced_fatigue_recoveryFactor = 2;
  16. ace_advanced_fatigue_swayFactor = 1;
  17. force ace_advanced_fatigue_terrainGradientFactor = 1;
  18.  
  19. // ACE Advanced Throwing
  20. ace_advanced_throwing_enabled = true;
  21. force ace_advanced_throwing_enablePickUp = true;
  22. force ace_advanced_throwing_enablePickUpAttached = true;
  23. ace_advanced_throwing_showMouseControls = true;
  24. ace_advanced_throwing_showThrowArc = true;
  25.  
  26. // ACE Arsenal
  27. force ace_arsenal_allowDefaultLoadouts = true;
  28. force ace_arsenal_allowSharedLoadouts = true;
  29. ace_arsenal_camInverted = false;
  30. ace_arsenal_enableIdentityTabs = true;
  31. ace_arsenal_enableModIcons = true;
  32. ace_arsenal_EnableRPTLog = false;
  33. ace_arsenal_fontHeight = 4.5;
  34.  
  35. // ACE Artillery
  36. ace_artillerytables_advancedCorrections = false;
  37. ace_artillerytables_disableArtilleryComputer = false;
  38. force ace_mk6mortar_airResistanceEnabled = false;
  39. force ace_mk6mortar_allowCompass = true;
  40. force ace_mk6mortar_allowComputerRangefinder = true;
  41. force ace_mk6mortar_useAmmoHandling = true;
  42.  
  43. // ACE Captives
  44. force ace_captives_allowHandcuffOwnSide = true;
  45. force ace_captives_allowSurrender = true;
  46. force ace_captives_requireSurrender = 0;
  47. force ace_captives_requireSurrenderAi = false;
  48.  
  49. // ACE Common
  50. force ace_common_allowFadeMusic = true;
  51. force ace_common_checkPBOsAction = 0;
  52. force ace_common_checkPBOsCheckAll = false;
  53. force ace_common_checkPBOsWhitelist = "[]";
  54. ace_common_displayTextColor = [0,0,0,0.1];
  55. ace_common_displayTextFontColor = [1,1,1,1];
  56. ace_common_settingFeedbackIcons = 1;
  57. ace_common_settingProgressBarLocation = 0;
  58. force ace_noradio_enabled = true;
  59. ace_parachute_hideAltimeter = true;
  60.  
  61. // ACE Cook off
  62. force ace_cookoff_ammoCookoffDuration = 1;
  63. ace_cookoff_enable = 0;
  64. force ace_cookoff_enableAmmobox = true;
  65. force ace_cookoff_enableAmmoCookoff = true;
  66. force ace_cookoff_probabilityCoef = 1;
  67.  
  68. // ACE Crew Served Weapons
  69. ace_csw_ammoHandling = 2;
  70. ace_csw_defaultAssemblyMode = false;
  71. ace_csw_dragAfterDeploy = false;
  72. ace_csw_handleExtraMagazines = true;
  73. ace_csw_progressBarTimeCoefficent = 1;
  74.  
  75. // ACE Explosives
  76. force ace_explosives_explodeOnDefuse = false;
  77. force ace_explosives_punishNonSpecialists = true;
  78. force ace_explosives_requireSpecialist = false;
  79.  
  80. // ACE Fragmentation Simulation
  81. force ace_frag_enabled = true;
  82. force ace_frag_maxTrack = 10;
  83. force ace_frag_maxTrackPerFrame = 10;
  84. force ace_frag_reflectionsEnabled = false;
  85. force ace_frag_spallEnabled = false;
  86.  
  87. // ACE Goggles
  88. force ace_goggles_effects = 2;
  89. ace_goggles_showClearGlasses = false;
  90. ace_goggles_showInThirdPerson = false;
  91.  
  92. // ACE Hearing
  93. force ace_hearing_autoAddEarplugsToUnits = true;
  94. force ace_hearing_disableEarRinging = true;
  95. force ace_hearing_earplugsVolume = 0.5;
  96. force ace_hearing_enableCombatDeafness = false;
  97. force ace_hearing_enabledForZeusUnits = true;
  98. force ace_hearing_unconsciousnessVolume = 0.4;
  99.  
  100. // ACE Interaction
  101. force ace_interaction_disableNegativeRating = true;
  102. ace_interaction_enableMagazinePassing = true;
  103. force ace_interaction_enableTeamManagement = true;
  104.  
  105. // ACE Interaction Menu
  106. ace_gestures_showOnInteractionMenu = 2;
  107. ace_interact_menu_actionOnKeyRelease = true;
  108. ace_interact_menu_addBuildingActions = false;
  109. ace_interact_menu_alwaysUseCursorInteraction = false;
  110. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  111. ace_interact_menu_colorShadowMax = [0,0,0,1];
  112. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  113. ace_interact_menu_colorTextMax = [1,1,1,1];
  114. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  115. ace_interact_menu_cursorKeepCentered = false;
  116. ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  117. ace_interact_menu_menuAnimationSpeed = 0;
  118. ace_interact_menu_menuBackground = 0;
  119. ace_interact_menu_menuBackgroundSelf = 0;
  120. ace_interact_menu_selectorColor = [1,0,0];
  121. ace_interact_menu_shadowSetting = 2;
  122. ace_interact_menu_textSize = 2;
  123. ace_interact_menu_useListMenu = false;
  124. ace_interact_menu_useListMenuSelf = false;
  125.  
  126. // ACE Logistics
  127. force ace_cargo_enable = true;
  128. ace_cargo_loadTimeCoefficient = 5;
  129. force ace_cargo_paradropTimeCoefficent = 2.5;
  130. ace_rearm_distance = 20;
  131. force ace_rearm_level = 0;
  132. force ace_rearm_supply = 0;
  133. force ace_refuel_hoseLength = 12;
  134. force ace_refuel_rate = 1;
  135. force ace_repair_addSpareParts = true;
  136. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  137. force ace_repair_consumeItem_toolKit = 0;
  138. ace_repair_displayTextOnRepair = true;
  139. force ace_repair_engineerSetting_fullRepair = 0;
  140. force ace_repair_engineerSetting_repair = 0;
  141. force ace_repair_engineerSetting_wheel = 0;
  142. force ace_repair_fullRepairLocation = 2;
  143. ace_repair_fullRepairRequiredItems = ["ToolKit"];
  144. ace_repair_miscRepairRequiredItems = ["ToolKit"];
  145. force ace_repair_repairDamageThreshold = 0.6;
  146. force ace_repair_repairDamageThreshold_engineer = 0.4;
  147. ace_repair_wheelRepairRequiredItems = [];
  148.  
  149. // ACE Magazine Repack
  150. force ace_magazinerepack_timePerAmmo = 1.5;
  151. force ace_magazinerepack_timePerBeltLink = 8;
  152. force ace_magazinerepack_timePerMagazine = 2;
  153.  
  154. // ACE Map
  155. force ace_map_BFT_Enabled = true;
  156. force ace_map_BFT_HideAiGroups = true;
  157. force ace_map_BFT_Interval = 1;
  158. force ace_map_BFT_ShowPlayerNames = false;
  159. force ace_map_DefaultChannel = -1;
  160. force ace_map_mapGlow = true;
  161. force ace_map_mapIllumination = true;
  162. force ace_map_mapLimitZoom = false;
  163. force ace_map_mapShake = true;
  164. force ace_map_mapShowCursorCoordinates = true;
  165. force ace_markers_moveRestriction = 0;
  166.  
  167. // ACE Map Gestures
  168. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  169. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  170. force ace_map_gestures_enabled = true;
  171. force ace_map_gestures_interval = 0.03;
  172. force ace_map_gestures_maxRange = 7;
  173. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  174.  
  175. // ACE Map Tools
  176. ace_maptools_drawStraightLines = true;
  177. ace_maptools_rotateModifierKey = 1;
  178.  
  179. // ACE Medical
  180. force ace_medical_ai_enabledFor = 2;
  181. force ace_medical_AIDamageThreshold = 1;
  182. force ace_medical_bleedingCoefficient = 0.3;
  183. ace_medical_blood_bloodLifetime = 900;
  184. force ace_medical_blood_enabledFor = 2;
  185. ace_medical_blood_maxBloodObjects = 500;
  186. force ace_medical_fatalDamageSource = 0;
  187. ace_medical_feedback_painEffectType = 0;
  188. force ace_medical_fractures = 1;
  189. ace_medical_gui_enableActions = 0;
  190. ace_medical_gui_enableMedicalMenu = 1;
  191. ace_medical_gui_enableSelfActions = true;
  192. ace_medical_gui_maxDistance = 3;
  193. ace_medical_gui_openAfterTreatment = true;
  194. ace_medical_ivFlowRate = 1;
  195. force ace_medical_limping = 1;
  196. force ace_medical_painCoefficient = 0.4;
  197. force ace_medical_playerDamageThreshold = 3;
  198. force ace_medical_spontaneousWakeUpChance = 0.5;
  199. ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
  200. force ace_medical_statemachine_AIUnconsciousness = false;
  201. ace_medical_statemachine_cardiacArrestTime = 30;
  202. ace_medical_statemachine_fatalInjuriesAI = 0;
  203. ace_medical_statemachine_fatalInjuriesPlayer = 0;
  204. ace_medical_treatment_advancedBandages = true;
  205. ace_medical_treatment_advancedDiagnose = true;
  206. ace_medical_treatment_advancedMedication = true;
  207. ace_medical_treatment_allowLitterCreation = true;
  208. ace_medical_treatment_allowSelfIV = 1;
  209. force ace_medical_treatment_allowSelfStitch = 1;
  210. force ace_medical_treatment_allowSharedEquipment = 0;
  211. force ace_medical_treatment_clearTraumaAfterBandage = true;
  212. force ace_medical_treatment_consumePAK = 1;
  213. force ace_medical_treatment_consumeSurgicalKit = 0;
  214. ace_medical_treatment_convertItems = 0;
  215. force ace_medical_treatment_cprSuccessChance = 0.6;
  216. ace_medical_treatment_holsterRequired = 0;
  217. ace_medical_treatment_litterCleanupDelay = 600;
  218. ace_medical_treatment_locationEpinephrine = 0;
  219. force ace_medical_treatment_locationPAK = 0;
  220. ace_medical_treatment_locationsBoostTraining = false;
  221. force ace_medical_treatment_locationSurgicalKit = 0;
  222. ace_medical_treatment_maxLitterObjects = 500;
  223. ace_medical_treatment_medicEpinephrine = 0;
  224. force ace_medical_treatment_medicPAK = 0;
  225. force ace_medical_treatment_medicSurgicalKit = 0;
  226. ace_medical_treatment_timeCoefficientPAK = 1;
  227. ace_medical_treatment_woundReopening = false;
  228.  
  229. // ACE Name Tags
  230. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  231. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  232. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  233. ace_nametags_nametagColorMain = [1,1,1,1];
  234. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  235. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  236. force ace_nametags_playerNamesMaxAlpha = 0.8;
  237. force ace_nametags_playerNamesViewDistance = 5;
  238. force ace_nametags_showCursorTagForVehicles = false;
  239. ace_nametags_showNamesForAI = false;
  240. ace_nametags_showPlayerNames = 1;
  241. ace_nametags_showPlayerRanks = true;
  242. ace_nametags_showSoundWaves = 1;
  243. ace_nametags_showVehicleCrewInfo = true;
  244. ace_nametags_tagSize = 2;
  245.  
  246. // ACE Nightvision
  247. force ace_nightvision_aimDownSightsBlur = 1;
  248. force ace_nightvision_disableNVGsWithSights = false;
  249. force ace_nightvision_effectScaling = 1;
  250. force ace_nightvision_fogScaling = 1;
  251. ace_nightvision_noiseScaling = 1;
  252. ace_nightvision_shutterEffects = true;
  253.  
  254. // ACE Overheating
  255. ace_overheating_displayTextOnJam = true;
  256. force ace_overheating_enabled = true;
  257. force ace_overheating_overheatingDispersion = true;
  258. ace_overheating_showParticleEffects = true;
  259. ace_overheating_showParticleEffectsForEveryone = false;
  260. force ace_overheating_unJamFailChance = 0.1;
  261. force ace_overheating_unJamOnreload = true;
  262.  
  263. // ACE Pointing
  264. force ace_finger_enabled = true;
  265. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  266. ace_finger_indicatorForSelf = true;
  267. force ace_finger_maxRange = 4;
  268.  
  269. // ACE Pylons
  270. ace_pylons_enabledForZeus = true;
  271. ace_pylons_enabledFromAmmoTrucks = true;
  272. force ace_pylons_rearmNewPylons = false;
  273. force ace_pylons_requireEngineer = false;
  274. force ace_pylons_requireToolkit = true;
  275. force ace_pylons_searchDistance = 15;
  276. force ace_pylons_timePerPylon = 5;
  277.  
  278. // ACE Quick Mount
  279. force ace_quickmount_distance = 3;
  280. force ace_quickmount_enabled = true;
  281. ace_quickmount_enableMenu = 3;
  282. ace_quickmount_priority = 0;
  283. force ace_quickmount_speed = 18;
  284.  
  285. // ACE Respawn
  286. force ace_respawn_removeDeadBodiesDisconnected = false;
  287. force ace_respawn_savePreDeathGear = true;
  288.  
  289. // ACE Scopes
  290. force ace_scopes_correctZeroing = true;
  291. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  292. force ace_scopes_defaultZeroRange = 100;
  293. force ace_scopes_enabled = true;
  294. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  295. force ace_scopes_overwriteZeroRange = false;
  296. force ace_scopes_simplifiedZeroing = false;
  297. ace_scopes_useLegacyUI = false;
  298. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  299. force ace_scopes_zeroReferenceHumidity = 0;
  300. force ace_scopes_zeroReferenceTemperature = 15;
  301.  
  302. // ACE Spectator
  303. force ace_spectator_enableAI = true;
  304. ace_spectator_maxFollowDistance = 5;
  305. force ace_spectator_restrictModes = 0;
  306. force ace_spectator_restrictVisions = 0;
  307.  
  308. // ACE Switch Units
  309. force ace_switchunits_enableSafeZone = true;
  310. force ace_switchunits_enableSwitchUnits = false;
  311. force ace_switchunits_safeZoneRadius = 100;
  312. force ace_switchunits_switchToCivilian = false;
  313. force ace_switchunits_switchToEast = false;
  314. force ace_switchunits_switchToIndependent = false;
  315. force ace_switchunits_switchToWest = false;
  316.  
  317. // ACE Uncategorized
  318. ace_fastroping_requireRopeItems = false;
  319. force ace_gforces_enabledFor = 1;
  320. force ace_hitreactions_minDamageToTrigger = 0.1;
  321. ace_inventory_inventoryDisplaySize = 0;
  322. force ace_laser_dispersionCount = 2;
  323. force ace_microdagr_mapDataAvailable = 2;
  324. ace_microdagr_waypointPrecision = 3;
  325. ace_optionsmenu_showNewsOnMainMenu = true;
  326. force ace_overpressure_distanceCoefficient = 1;
  327. ace_tagging_quickTag = 1;
  328.  
  329. // ACE User Interface
  330. force ace_ui_allowSelectiveUI = true;
  331. ace_ui_ammoCount = false;
  332. ace_ui_ammoType = true;
  333. ace_ui_commandMenu = true;
  334. ace_ui_firingMode = true;
  335. ace_ui_groupBar = false;
  336. ace_ui_gunnerAmmoCount = true;
  337. ace_ui_gunnerAmmoType = true;
  338. ace_ui_gunnerFiringMode = true;
  339. ace_ui_gunnerLaunchableCount = true;
  340. ace_ui_gunnerLaunchableName = true;
  341. ace_ui_gunnerMagCount = true;
  342. ace_ui_gunnerWeaponLowerInfoBackground = true;
  343. ace_ui_gunnerWeaponName = true;
  344. ace_ui_gunnerWeaponNameBackground = true;
  345. ace_ui_gunnerZeroing = true;
  346. ace_ui_magCount = true;
  347. ace_ui_soldierVehicleWeaponInfo = true;
  348. ace_ui_staminaBar = true;
  349. ace_ui_stance = true;
  350. ace_ui_throwableCount = true;
  351. ace_ui_throwableName = true;
  352. ace_ui_vehicleAltitude = true;
  353. ace_ui_vehicleCompass = true;
  354. ace_ui_vehicleDamage = true;
  355. ace_ui_vehicleFuelBar = true;
  356. ace_ui_vehicleInfoBackground = true;
  357. ace_ui_vehicleName = true;
  358. ace_ui_vehicleNameBackground = true;
  359. ace_ui_vehicleRadar = true;
  360. ace_ui_vehicleSpeed = true;
  361. ace_ui_weaponLowerInfoBackground = true;
  362. ace_ui_weaponName = true;
  363. ace_ui_weaponNameBackground = true;
  364. ace_ui_zeroing = true;
  365.  
  366. // ACE Vehicle Lock
  367. force ace_vehiclelock_defaultLockpickStrength = 10;
  368. force ace_vehiclelock_lockVehicleInventory = false;
  369. force ace_vehiclelock_vehicleStartingLockState = -1;
  370.  
  371. // ACE Vehicles
  372. ace_vehicles_hideEjectAction = true;
  373. ace_vehicles_keepEngineRunning = false;
  374.  
  375. // ACE View Distance Limiter
  376. force ace_viewdistance_enabled = true;
  377. force ace_viewdistance_limitViewDistance = 10000;
  378. ace_viewdistance_objectViewDistanceCoeff = 0;
  379. ace_viewdistance_viewDistanceAirVehicle = 0;
  380. ace_viewdistance_viewDistanceLandVehicle = 0;
  381. ace_viewdistance_viewDistanceOnFoot = 0;
  382.  
  383. // ACE Weapons
  384. ace_common_persistentLaserEnabled = false;
  385. force ace_laserpointer_enabled = true;
  386. ace_reload_displayText = true;
  387. ace_reload_showCheckAmmoSelf = false;
  388. ace_weaponselect_displayText = true;
  389.  
  390. // ACE Weather
  391. force ace_weather_enabled = true;
  392. ace_weather_showCheckAirTemperature = true;
  393. force ace_weather_updateInterval = 60;
  394. force ace_weather_windSimulation = true;
  395.  
  396. // ACE Wind Deflection
  397. force ace_winddeflection_enabled = true;
  398. force ace_winddeflection_simulationInterval = 0.05;
  399. force ace_winddeflection_vehicleEnabled = true;
  400.  
  401. // ACE Zeus
  402. force ace_zeus_autoAddObjects = false;
  403. ace_zeus_canCreateZeus = -1;
  404. force ace_zeus_radioOrdnance = false;
  405. force ace_zeus_remoteWind = false;
  406. force ace_zeus_revealMines = 0;
  407. force ace_zeus_zeusAscension = false;
  408. force ace_zeus_zeusBird = false;
  409.  
  410. // ACEX Field Rations
  411. acex_field_rations_affectAdvancedFatigue = true;
  412. acex_field_rations_enabled = false;
  413. acex_field_rations_hudShowLevel = 0;
  414. acex_field_rations_hudTransparency = -1;
  415. acex_field_rations_hudType = 0;
  416. acex_field_rations_hungerSatiated = 1;
  417. acex_field_rations_thirstQuenched = 1;
  418. acex_field_rations_timeWithoutFood = 2;
  419. acex_field_rations_timeWithoutWater = 2;
  420.  
  421. // ACEX Fortify
  422. acex_fortify_settingHint = 2;
  423.  
  424. // ACEX Headless
  425. force acex_headless_delay = 15;
  426. force acex_headless_enabled = true;
  427. force acex_headless_endMission = 0;
  428. force acex_headless_log = false;
  429. acex_headless_transferLoadout = 0;
  430.  
  431. // ACEX Sitting
  432. force acex_sitting_enable = true;
  433.  
  434. // ACEX Volume
  435. acex_volume_enabled = false;
  436. acex_volume_fadeDelay = 1;
  437. acex_volume_lowerInVehicles = false;
  438. acex_volume_reduction = 5;
  439. acex_volume_remindIfLowered = false;
  440. acex_volume_showNotification = true;
  441.  
  442. // Achilles - Available Factions
  443. Achilles_var_ARMSCor_SOUTHAFRICA_2035_I = true;
  444. Achilles_var_ARMSCor_SOUTHAFRICA_I = true;
  445. Achilles_var_ARMSCor_SOUTHAFRICA_PRE94_I = true;
  446. Achilles_var_BLU_CTRG_F = true;
  447. Achilles_var_BLU_F = true;
  448. Achilles_var_BLU_G_F = true;
  449. Achilles_var_BLU_GEN_F = true;
  450. Achilles_var_BLU_T_F = true;
  451. Achilles_var_BLU_W_F = true;
  452. Achilles_var_CIV_F = true;
  453. Achilles_var_CIV_IDAP_F = true;
  454. Achilles_var_CUP_B_CDF = true;
  455. Achilles_var_CUP_B_CZ = true;
  456. Achilles_var_CUP_B_GB = true;
  457. Achilles_var_CUP_B_GER = true;
  458. Achilles_var_CUP_B_RNZN = true;
  459. Achilles_var_CUP_B_US = true;
  460. Achilles_var_CUP_B_US_Army = true;
  461. Achilles_var_CUP_B_USMC = true;
  462. Achilles_var_CUP_C_CHERNARUS = true;
  463. Achilles_var_CUP_C_RU = true;
  464. Achilles_var_CUP_C_SAHRANI = true;
  465. Achilles_var_CUP_C_Special = true;
  466. Achilles_var_CUP_C_TK = true;
  467. Achilles_var_CUP_I_NAPA = true;
  468. Achilles_var_CUP_I_PMC_ION = true;
  469. Achilles_var_CUP_I_RACS = true;
  470. Achilles_var_CUP_I_TK_GUE = true;
  471. Achilles_var_CUP_I_UN = true;
  472. Achilles_var_CUP_O_ChDKZ = true;
  473. Achilles_var_CUP_O_RU = true;
  474. Achilles_var_CUP_O_SLA = true;
  475. Achilles_var_CUP_O_TK = true;
  476. Achilles_var_CUP_O_TK_MILITIA = true;
  477. Achilles_var_Hellas = true;
  478. Achilles_var_IND_C_F = true;
  479. Achilles_var_IND_E_F = true;
  480. Achilles_var_IND_F = true;
  481. Achilles_var_IND_G_F = true;
  482. Achilles_var_IND_L_F = true;
  483. Achilles_var_Interactive_F = true;
  484. Achilles_var_jfv_units = true;
  485. Achilles_var_LIB_ACI = true;
  486. Achilles_var_LIB_ARR = true;
  487. Achilles_var_LIB_CIV = true;
  488. Achilles_var_LIB_DAK = true;
  489. Achilles_var_LIB_FFI = true;
  490. Achilles_var_LIB_FSJ = true;
  491. Achilles_var_LIB_GUER = true;
  492. Achilles_var_LIB_LUFTWAFFE = true;
  493. Achilles_var_LIB_LUFTWAFFE_w = true;
  494. Achilles_var_LIB_MKHL = true;
  495. Achilles_var_LIB_NAC = true;
  496. Achilles_var_LIB_NKVD = true;
  497. Achilles_var_LIB_PANZERWAFFE = true;
  498. Achilles_var_LIB_PANZERWAFFE_w = true;
  499. Achilles_var_LIB_RAAF = true;
  500. Achilles_var_LIB_RAF = true;
  501. Achilles_var_LIB_RBAF = true;
  502. Achilles_var_LIB_RKKA = true;
  503. Achilles_var_LIB_RKKA_w = true;
  504. Achilles_var_LIB_SD_ATTACKERS = true;
  505. Achilles_var_LIB_SD_DEFENDERS = true;
  506. Achilles_var_LIB_SD_SystemUnits = true;
  507. Achilles_var_LIB_UK_AB = true;
  508. Achilles_var_LIB_UK_AB_w = true;
  509. Achilles_var_LIB_UK_ARMY = true;
  510. Achilles_var_LIB_UK_ARMY_w = true;
  511. Achilles_var_LIB_UK_DR = true;
  512. Achilles_var_LIB_US_101AB = true;
  513. Achilles_var_LIB_US_82AB = true;
  514. Achilles_var_LIB_US_AIRFORCE = true;
  515. Achilles_var_LIB_US_AIRFORCE_w = true;
  516. Achilles_var_LIB_US_ARMY = true;
  517. Achilles_var_LIB_US_ARMY_w = true;
  518. Achilles_var_LIB_US_RANGERS = true;
  519. Achilles_var_LIB_US_TANK_TROOPS = true;
  520. Achilles_var_LIB_US_TANK_TROOPS_w = true;
  521. Achilles_var_LIB_USSR_AIRFORCE = true;
  522. Achilles_var_LIB_USSR_AIRFORCE_w = true;
  523. Achilles_var_LIB_USSR_TANK_TROOPS = true;
  524. Achilles_var_LIB_USSR_TANK_TROOPS_w = true;
  525. Achilles_var_LIB_WEHRMACHT = true;
  526. Achilles_var_LIB_WEHRMACHT_w = true;
  527. Achilles_var_LOP_AA = true;
  528. Achilles_var_LOP_AFR = true;
  529. Achilles_var_LOP_AFR_Civ = true;
  530. Achilles_var_LOP_AFR_OPF = true;
  531. Achilles_var_LOP_AM = true;
  532. Achilles_var_LOP_AM_OPF = true;
  533. Achilles_var_LOP_BH = true;
  534. Achilles_var_LOP_CDF = true;
  535. Achilles_var_LOP_ChDKZ = true;
  536. Achilles_var_LOP_CHR_Civ = true;
  537. Achilles_var_LOP_GRE = true;
  538. Achilles_var_LOP_IA = true;
  539. Achilles_var_LOP_IRA = true;
  540. Achilles_var_LOP_IRAN = true;
  541. Achilles_var_LOP_ISTS = true;
  542. Achilles_var_LOP_ISTS_OPF = true;
  543. Achilles_var_LOP_NAPA = true;
  544. Achilles_var_LOP_NK = true;
  545. Achilles_var_LOP_PESH = true;
  546. Achilles_var_LOP_PESH_IND = true;
  547. Achilles_var_LOP_PMC = true;
  548. Achilles_var_LOP_RACS = true;
  549. Achilles_var_LOP_SLA = true;
  550. Achilles_var_LOP_SYR = true;
  551. Achilles_var_LOP_TAK_Civ = true;
  552. Achilles_var_LOP_TKA = true;
  553. Achilles_var_LOP_TRK = true;
  554. Achilles_var_LOP_UA = true;
  555. Achilles_var_LOP_UKR = true;
  556. Achilles_var_LOP_UN = true;
  557. Achilles_var_LOP_US = true;
  558. Achilles_var_LOP_UVF = true;
  559. Achilles_var_MNP_I_Units = true;
  560. Achilles_var_MNP_O_Units = true;
  561. Achilles_var_MNP_Units_BLU = true;
  562. Achilles_var_OPF_F = true;
  563. Achilles_var_OPF_G_F = true;
  564. Achilles_var_OPF_R_F = true;
  565. Achilles_var_OPF_T_F = true;
  566. Achilles_var_OPF_V_F = true;
  567. Achilles_var_rhs_faction_insurgents = true;
  568. Achilles_var_rhs_faction_msv = true;
  569. Achilles_var_rhs_faction_rva = true;
  570. Achilles_var_rhs_faction_socom = true;
  571. Achilles_var_rhs_faction_tv = true;
  572. Achilles_var_rhs_faction_usaf = true;
  573. Achilles_var_rhs_faction_usarmy = true;
  574. Achilles_var_rhs_faction_usarmy_d = true;
  575. Achilles_var_rhs_faction_usarmy_wd = true;
  576. Achilles_var_rhs_faction_usmc = true;
  577. Achilles_var_rhs_faction_usmc_d = true;
  578. Achilles_var_rhs_faction_usmc_wd = true;
  579. Achilles_var_rhs_faction_usn = true;
  580. Achilles_var_rhs_faction_vdv = true;
  581. Achilles_var_rhs_faction_vdv_45 = true;
  582. Achilles_var_rhs_faction_vmf = true;
  583. Achilles_var_rhs_faction_vpvo = true;
  584. Achilles_var_rhs_faction_vv = true;
  585. Achilles_var_rhs_faction_vvs = true;
  586. Achilles_var_rhs_faction_vvs_c = true;
  587. Achilles_var_rhsgref_faction_cdf_air = true;
  588. Achilles_var_rhsgref_faction_cdf_air_b = true;
  589. Achilles_var_rhsgref_faction_cdf_ground = true;
  590. Achilles_var_rhsgref_faction_cdf_ground_b = true;
  591. Achilles_var_rhsgref_faction_cdf_ng = true;
  592. Achilles_var_rhsgref_faction_cdf_ng_b = true;
  593. Achilles_var_rhsgref_faction_chdkz = true;
  594. Achilles_var_rhsgref_faction_chdkz_g = true;
  595. Achilles_var_rhsgref_faction_hidf = true;
  596. Achilles_var_rhsgref_faction_nationalist = true;
  597. Achilles_var_rhsgref_faction_tla = true;
  598. Achilles_var_rhsgref_faction_un = true;
  599. Achilles_var_rhssaf_faction_airforce = true;
  600. Achilles_var_rhssaf_faction_airforce_opfor = true;
  601. Achilles_var_rhssaf_faction_army = true;
  602. Achilles_var_rhssaf_faction_army_opfor = true;
  603. Achilles_var_rhssaf_faction_un = true;
  604. Achilles_var_RM_SWAT = true;
  605. Achilles_var_Ryanzombiesfaction = true;
  606. Achilles_var_Ryanzombiesfactionmodule = true;
  607. Achilles_var_Ryanzombiesfactionopfor = true;
  608. Achilles_var_sab_air_faction_ssw_0 = true;
  609. Achilles_var_sab_air_faction_ssw_0_fs = true;
  610. Achilles_var_sab_air_faction_ssw_0_ija = true;
  611. Achilles_var_sab_air_faction_ssw_0_lw = true;
  612. Achilles_var_sab_air_faction_ssw_0_trt = true;
  613. Achilles_var_sab_air_faction_ssw_0_x = true;
  614. Achilles_var_sab_air_faction_ssw_0_z = true;
  615. Achilles_var_sab_air_faction_ssw_1 = true;
  616. Achilles_var_sab_air_faction_ssw_1_af = true;
  617. Achilles_var_sab_air_faction_ssw_1_raaf = true;
  618. Achilles_var_sab_air_faction_ssw_1_raf = true;
  619. Achilles_var_sab_air_faction_ssw_1_t = true;
  620. Achilles_var_sab_air_faction_ssw_1_trt = true;
  621. Achilles_var_sab_air_faction_ssw_2 = true;
  622. Achilles_var_sab_air_faction_ssw_2_af = true;
  623. Achilles_var_sab_air_faction_ssw_2_ch = true;
  624. Achilles_var_sab_air_faction_ssw_2_fin = true;
  625. Achilles_var_sab_air_faction_ssw_2_fr = true;
  626. Achilles_var_sab_air_faction_ssw_2_it = true;
  627. Achilles_var_sab_air_faction_ssw_2_rocaf = true;
  628. Achilles_var_sab_air_faction_ssw_2_trt = true;
  629. Achilles_var_sab_air_faction_ssw_2_v = true;
  630. Achilles_var_SG_STURM = true;
  631. Achilles_var_SG_STURM_w = true;
  632. Achilles_var_SG_STURMPANZER = true;
  633. Achilles_var_skn_nbc_i = true;
  634. Achilles_var_skn_nbc_o = true;
  635. Achilles_var_Virtual_F = true;
  636.  
  637. // Achilles - Available Modules
  638. Achilles_var_Achilles_ACE_Heal_Module = true;
  639. Achilles_var_Achilles_ACE_Injury_Module = true;
  640. Achilles_var_Achilles_AddECM_Module = true;
  641. Achilles_var_Achilles_Animation_Module = true;
  642. Achilles_var_Achilles_Attach_To_Module = true;
  643. Achilles_var_Achilles_Bind_Variable_Module = true;
  644. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  645. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  646. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  647. Achilles_var_Achilles_CAS_Module = true;
  648. Achilles_var_Achilles_Change_Ability_Module = true;
  649. Achilles_var_Achilles_Change_Altitude_Module = true;
  650. Achilles_var_Achilles_Chatter_Module = true;
  651. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  652. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  653. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  654. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  655. Achilles_var_Achilles_Earthquake_Module = true;
  656. Achilles_var_Achilles_Hide_Objects_Module = true;
  657. Achilles_var_Achilles_IED_Module = true;
  658. Achilles_var_Achilles_Make_Invincible_Module = true;
  659. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  660. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  661. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  662. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  663. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  664. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  665. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  666. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  667. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  668. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  669. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  670. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  671. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  672. Achilles_var_Achilles_Module_Rotation = true;
  673. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  674. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  675. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  676. Achilles_var_Achilles_Module_Spawn_Effects = true;
  677. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  678. Achilles_var_Achilles_Module_Spawn_Intel = true;
  679. Achilles_var_Achilles_Module_Supply_Drop = true;
  680. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  681. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  682. Achilles_var_Achilles_Nuke_Module = true;
  683. Achilles_var_Achilles_Set_Date_Module = true;
  684. Achilles_var_Achilles_Set_Height_Module = true;
  685. Achilles_var_Achilles_Set_Weather_Module = true;
  686. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  687. Achilles_var_Achilles_SuicideBomber_Module = true;
  688. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  689. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  690. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  691. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  692. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  693. Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
  694. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  695. Achilles_var_Ares_Module_Behaviour_Patrol = true;
  696. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  697. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  698. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  699. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  700. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  701. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  702. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  703. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  704. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  705. Achilles_var_Ares_Module_Player_Teleport = true;
  706. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  707. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  708. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  709. Achilles_var_Ares_Module_Spawn_Submarine = true;
  710. Achilles_var_Ares_Module_Spawn_Trawler = true;
  711. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  712. Achilles_var_Ares_Module_Zeus_Hint = true;
  713. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  714. Achilles_var_Ares_Module_Zeus_Visibility = true;
  715. Achilles_var_ModulePunishment_F = true;
  716.  
  717. // Achilles - Curator Vision Modes
  718. achilles_curator_vision_blackhot = false;
  719. achilles_curator_vision_blackhotgreencold = false;
  720. achilles_curator_vision_blackhotredcold = false;
  721. achilles_curator_vision_greenhotcold = false;
  722. achilles_curator_vision_nvg = true;
  723. achilles_curator_vision_redgreen = false;
  724. achilles_curator_vision_redhot = false;
  725. achilles_curator_vision_whitehot = true;
  726. achilles_curator_vision_whitehotredcold = false;
  727.  
  728. // Achilles - Debug
  729. Achilles_Debug_Output_Enabled = false;
  730.  
  731. // Achilles - Module Defaults
  732. Achilles_var_setRadioFrequenciesLR_Default = "50";
  733. Achilles_var_setRadioFrequenciesSR_Default = "150";
  734.  
  735. // Achilles - User Interface
  736. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  737. Achilles_var_moduleTreeCollapse = true;
  738. Achilles_var_moduleTreeDLC = true;
  739. Achilles_var_moduleTreeHelmet = false;
  740. Achilles_var_moduleTreeSearchPatch = false;
  741.  
  742. // ACRE2
  743. acre_sys_core_automaticAntennaDirection = false;
  744. acre_sys_core_defaultRadioVolume = 0.8;
  745. force acre_sys_core_fullDuplex = true;
  746. force acre_sys_core_ignoreAntennaDirection = false;
  747. force acre_sys_core_interference = true;
  748. acre_sys_core_postmixGlobalVolume = 1;
  749. acre_sys_core_premixGlobalVolume = 1;
  750. acre_sys_core_revealToAI = 1;
  751. acre_sys_core_spectatorVolume = 1;
  752. force acre_sys_core_terrainLoss = 0.5;
  753. force acre_sys_core_ts3ChannelName = "";
  754. force acre_sys_core_ts3ChannelPassword = "";
  755. force acre_sys_core_ts3ChannelSwitch = false;
  756. acre_sys_core_unmuteClients = true;
  757. acre_sys_signal_signalModel = 2;
  758.  
  759. // ACRE2 UI
  760. acre_sys_gui_volumeColorScale = [[1,1,0,0.5],[1,0.83,0,0.5],[1,0.65,0,0.5],[1,0.44,0,0.5],[1,0,0,0.5]];
  761. acre_sys_list_CycleRadiosColor = [0.66,0.05,1,1];
  762. acre_sys_list_DefaultPTTColor = [1,0.8,0,1];
  763. acre_sys_list_HintBackgroundColor = [0,0,0,0.8];
  764. acre_sys_list_HintTextFont = "RobotoCondensed";
  765. acre_sys_list_LanguageColor = [1,0.29,0.16,1];
  766. acre_sys_list_PTT1Color = [1,0.8,0,1];
  767. acre_sys_list_PTT2Color = [1,0.8,0,1];
  768. acre_sys_list_PTT3Color = [1,0.8,0,1];
  769. acre_sys_list_SwitchChannelColor = [0.66,0.05,1,1];
  770. acre_sys_list_ToggleHeadsetColor = [0.66,0.05,1,1];
  771.  
  772. // ACRE2 Zeus
  773. acre_sys_zeus_zeusCanSpectate = true;
  774. acre_sys_zeus_zeusCommunicateViaCamera = true;
  775. acre_sys_zeus_zeusDefaultVoiceSource = false;
  776.  
  777. // ASR AI3
  778. force asr_ai3_control_onteamswitchleader = true;
  779. asr_ai3_danger_AD_INSIDE = 50;
  780. asr_ai3_danger_AD_OUTSIDE = 250;
  781. asr_ai3_danger_ADVANCED_COVER = false;
  782. asr_ai3_danger_ATTACK_TIMER = 60;
  783. asr_ai3_danger_AUTO_ATTACK_WITHIN = 35;
  784. asr_ai3_danger_COUNTER_ATTACK = false;
  785. force asr_ai3_danger_debug_findcover = false;
  786. force asr_ai3_danger_debug_reveal = false;
  787. force asr_ai3_danger_getinweapons = 0.5;
  788. asr_ai3_danger_MAX_DIST_TO_COVER = 50;
  789. asr_ai3_danger_NO_COVER_FOR_DANGER_WITHIN = 75;
  790. force asr_ai3_danger_radiorange = 700;
  791. force asr_ai3_danger_rrdelaymin = 5;
  792. force asr_ai3_danger_rrdelayplus = 10;
  793. force asr_ai3_danger_seekcover = true;
  794. force asr_ai3_danger_usebuildings = 0.8;
  795. force asr_ai3_hitreactions_fallDown = true;
  796. asr_ai3_hitreactions_STAY_IN_VEH = true;
  797. force asr_ai3_incognito_incodbg = false;
  798. asr_ai3_incognito_incodiff = 0;
  799. force asr_ai3_incognito_incohint = false;
  800. force asr_ai3_main_factionskip_str = "['CIV_F','CIV_IDAP_F','LOP_AFR_Civ','LOP_CHR_Civ','LOP_TAK_Civ']";
  801. force asr_ai3_rearming_debug_rearm = false;
  802. force asr_ai3_rearming_rearm = 40;
  803. asr_ai3_rearming_rearm_fak = 1;
  804. asr_ai3_rearming_rearm_mags = 3;
  805. force asr_ai3_skills_debug_setcamo = false;
  806. force asr_ai3_skills_debug_setskill = false;
  807. asr_ai3_skills_packNVG = true;
  808. force asr_ai3_skills_setskills = true;
  809. force asr_ai3_skills_teamsuperai = true;
  810.  
  811. // CBA UI
  812. cba_ui_notifyLifetime = 4;
  813. cba_ui_StorePasswords = 1;
  814.  
  815. // CBA Weapons
  816. cba_disposable_dropUsedLauncher = 2;
  817. cba_disposable_replaceDisposableLauncher = true;
  818. cba_events_repetitionMode = 1;
  819. cba_optics_usePipOptics = true;
  820.  
  821. // CUP
  822. CUP_Vehicles_PreventBarrelClip = true;
  823.  
  824. // GRAD Trenches
  825. grad_trenches_functions_allowBigEnvelope = true;
  826. grad_trenches_functions_allowCamouflage = true;
  827. grad_trenches_functions_allowDigging = true;
  828. grad_trenches_functions_allowGiantEnvelope = true;
  829. grad_trenches_functions_allowShortEnvelope = true;
  830. grad_trenches_functions_allowSmallEnvelope = true;
  831. grad_trenches_functions_allowVehicleEnvelope = true;
  832. grad_trenches_functions_bigEnvelopeDigTime = 40;
  833. grad_trenches_functions_buildFatigueFactor = 1;
  834. grad_trenches_functions_camouflageRequireEntrenchmentTool = false;
  835. grad_trenches_functions_enableAutomaticFilePath = false;
  836. grad_trenches_functions_giantEnvelopeDigTime = 90;
  837. grad_trenches_functions_shortEnvelopeDigTime = 20;
  838. grad_trenches_functions_smallEnvelopeDigTime = 30;
  839. grad_trenches_functions_stopBuildingAtFatigueMax = false;
  840. grad_trenches_functions_vehicleEnvelopeDigTime = 120;
  841.  
  842. // NIArms
  843. niarms_accswitch = true;
  844. force niarms_magSwitch = true;
  845.  
  846. // STUI Settings
  847. STHud_Settings_ColourBlindMode = "Normal";
  848. STHud_Settings_Font = "PuristaSemibold";
  849. STHud_Settings_HUDMode = 3;
  850. STHud_Settings_Occlusion = true;
  851. STHud_Settings_RemoveDeadViaProximity = true;
  852. STHud_Settings_SquadBar = false;
  853. STHud_Settings_TextShadow = 1;
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