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- local newYear = os.time({year = os.date("%Y", os.time() + (365*24*60*60) - (24*60*60)), month = 1, day = 1})
- while wait(1) do
- local currentTime = os.time()
- local timeDiff = newYear - currentTime
- local d = math.floor(timeDiff/60/60/24)
- local h = string.format("%0.2i", math.floor((timeDiff - (d*60*60*24))/60/60))
- local m = string.format("%0.2i", math.floor((timeDiff - (d*60*60*24) - (h*60*60))/60))
- local s = string.format("%0.2i", timeDiff - (d*60*60*24) - (h*60*60) - (m*60))
- local formattedTime = d .. ":" .. h .. ":" .. m .. ":" .. s
- script.Parent.Clock.ClockGui.TimeToNewYear.Text = timeDiff <= 0 and "00:00:00:00" or formattedTime
- if timeDiff <= 0 then
- break
- end
- end
- for i = 1, 100 do
- for x = 1, math.random(2, 7) do
- spawn(function()
- local firework = script.Firework:Clone()
- firework.Parent = workspace
- local cf = CFrame.new(
- Vector3.new(
- math.random(script.Parent.FireworkSpawn.Position.X - script.Parent.FireworkSpawn.Size.X/2, script.Parent.FireworkSpawn.Position.X + script.Parent.FireworkSpawn.Size.X/2),
- script.Parent.FireworkSpawn.Position.Y + firework.Size.Y/2,
- math.random(script.Parent.FireworkSpawn.Position.Z - script.Parent.FireworkSpawn.Size.Z/2, script.Parent.FireworkSpawn.Position.Z + script.Parent.FireworkSpawn.Size.Z/2)),
- Vector3.new(
- 0,
- math.random(0, 360),
- 0))
- firework.CFrame = cf
- firework.Transparency = 0
- firework.Velocity = Vector3.new(0, 200, 0)
- firework.Anchored = false
- firework.LaunchSound:Play()
- repeat wait() until firework.Velocity.Magnitude <= 30
- firework.Anchored = true
- firework.Transparency = 1
- firework.FireworkParticles.Enabled = true
- firework.ExplodeSound:Play()
- game:GetService("Debris"):AddItem(firework, 2)
- end)
- wait(math.random(10)/10)
- end
- wait(math.random(1, 3))
- end
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