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- 01
- - turn left and spam use
- - get pliers
- - open door
- - go straight ahead while wallstrafing
- - turn right
- - grab key (walk over koopa corpse)
- - go back the same way
- - use key to open gate on right side
- - wallstrafe upstairs and to the left
- - open door with boxes next to it, while it's opening grab a box
- - throw box under vent in the corner
- - grab pills and water
- - climb into vent, go right in the vent and then turn back and go back to the door. it wont open for a while so just spam use
- - go left to the cafeteria, grab saucepan from stove
- - go back to the stairs you came in through, kill koopa
- - go back, go right in the corridor, door should open. kill 3 koopas, press the red button on console
- - exit room, go right, go through gate on the left (after the pills+water room)
- - stick to the right side and head for the exit
- - you can ABH through the exit door before it closes, if you dont make it just break a window
- - head right and wrap around, enter warp pipe
- 02
- - head left, enter incline on the right, wait till koopa passes
- - once he opens the door, follow him, when he turns left jump off to right, jump out the other way
- - go right, follow koopa until you can turn left
- - go straight ahead until you get to the crank (IMPORTANT: you have to wallstrafe here to not get spotted)
- - crank the thing until it opens (my reference point is when i get spotted i wait 1-2s and then get moving)
- - go left, get on the floor, go to the next crank
- - turn it for a while (1.5 revolutions is safe)
- - go through the gate, once you get into water room go to the pipe on the left (you cant enter it yet)
- - after screen blacks out keep holding space, you should see inside of the tunnel, get in
- - go left, right, right, stand on the grating on the floor (you have to get in center of it, its easy to overshoot)
- - after you drop follow the waterflow (youll have to crouch through the first grating)
- 03
- -turn left, you should see glowing box, go get it
- - after you get turn around and go straight ahead (my reference is swimming to the left of bubbles) until you reach the crater
- - throw box in the crater
- 04
- - after you surface go straight ahead until you hit the stairs, walk up the stairs
- - fastest way to get through here is to ABH. after you go up the stairs turn right and start jumping. you wanna take the first left and then keep heading forward. if you hit something on your way you can try reinitiating the ABH or just running, depending on your distance
- - get to the subway entrance near the road. there will be 2 koopas exiting out of it, it's safe to let them walk up the stairs a bit as they can block you from reaching the mapchange trigger
- 05
- - get some coffee. seriously, after the map loads you have roughly 100 seconds until something happens
- - DONT JUMP ONTO THE TRAIN IN ANY WAY UNTIL IT STOPS (you will be able to tell by the frames going back to normal, the killtrigger makes the game drop frames a lot)
- - when it stops you can jump onto the steps to enter it early, head towards the front wagon, wait for transition
- - pure platforming. all i can say is that whenever you activate a TNT block that's obstructing your way, you have to walk back somewhere safe. 4-5 blocks of distance should be fine.
- - there's 3 sections: one easy, one with lots of TNT, and one with ice
- 06
- - after the cutscene initiate ABH, turn right then left and jump until you hit a wall (you wanna stay on the road for as long as possible to avoid hitting obstacles)
- - jump over the fence to your left, head right, jump over the broken fence (with a barrel next to it), head right, usespam on the white door
- 07
- - walk up the stairs until youu see an opened door - open it
- - head to the big room, you will see a piece of furniture with books on it (not quite a bookshelf)
- - pick up the green book laying flat (middle shelf to the left), grab the key under it
- - go to the door opposite of the flat entrance, open it
- - go straight ahead (you can turn backwards and watch the entrance for reference. once it disappears turn around and walk towards mario's room)
- - enter the room (the trigger is a bit before the actual room, you can touch mario's corpse for safety), then walk back. you can turn your camera so that the room is at the very side of it. once it disappears turn around (you should see a grate)
- - walk to the opposite direction of the grate, when you stop walking (your footsteps will go quiet) turn right, you should see a circular spot on the wall, walk up to it
- - then hit right and walk up to the grating
- - turn right and walk towards the pile of meat on the ground (very faint from a distance)
- - when you hit a wall turn right and walk towards the circle spot
- - when you hit it turn right and walk to the grating
- - turn right and walk straight until you hit a wall. when you get close the broken wall thingy the game will slow you down, just keep walking forward
- - turn right and jump down the hole. try and aim for the middle of it as it tends to not activate the trigger and kill you instead
- 08
- - walk towards the castle, enter
- - go down the stairs, usespam the door
- - once you get into the basement go straight ahead, hit the switch
- - go to the far right, enter door, walk up to the table, use it twice (pick up a radio cable and a jackhammer)
- - turn around TO THE LEFT, walk out, go into next room
- - in the room use the jackhammer on the wall to the left, walk out
- - go to the leftmost door, first use the switch, then open the door
- - when you're in the room turn to the right and use the table
- 09
- - kill goombas in room (6 of them, one shotgun clip should suffice)
- - once the door breaks out you wanna initiate an ABH to skip 2 next rooms (if you want reference watch the WR run, my reference is turning left after hitting the sidewalk, and turning right after the second sidewalk
- - get onto the sidewalk and enter next room, kill all enemies until the door break free
- - jump down (make sure you walk onto something on your way down, jumping straight down will kill you), kill enemies until elevator opens
- - go up, if you're not feeling safe you can break the crate, it has lots of health
- - when you enter the generator room keep killing enemies until the door open. it will open once you kill at least one of each enemy (green/blue/red koopa, goomba, luigi, wario)
- - follow the props until you reach a payphone, use it. dont worry if you fall down afterwards, even if you die the changelevel will activate
- cr
- - corrupted version of super mario bros 1-1
- - you have doublejump, physics is slidey
- - at the climb before flagpole there's an L shaped incline, the block above it is not solid
- - time ends when you fade after entering castle door
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