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Jul 24th, 2018
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  1. 01
  2. - turn left and spam use
  3. - get pliers
  4. - open door
  5. - go straight ahead while wallstrafing
  6. - turn right
  7. - grab key (walk over koopa corpse)
  8. - go back the same way
  9. - use key to open gate on right side
  10. - wallstrafe upstairs and to the left
  11. - open door with boxes next to it, while it's opening grab a box
  12. - throw box under vent in the corner
  13. - grab pills and water
  14. - climb into vent, go right in the vent and then turn back and go back to the door. it wont open for a while so just spam use
  15. - go left to the cafeteria, grab saucepan from stove
  16. - go back to the stairs you came in through, kill koopa
  17. - go back, go right in the corridor, door should open. kill 3 koopas, press the red button on console
  18. - exit room, go right, go through gate on the left (after the pills+water room)
  19. - stick to the right side and head for the exit
  20. - you can ABH through the exit door before it closes, if you dont make it just break a window
  21. - head right and wrap around, enter warp pipe
  22.  
  23. 02
  24. - head left, enter incline on the right, wait till koopa passes
  25. - once he opens the door, follow him, when he turns left jump off to right, jump out the other way
  26. - go right, follow koopa until you can turn left
  27. - go straight ahead until you get to the crank (IMPORTANT: you have to wallstrafe here to not get spotted)
  28. - crank the thing until it opens (my reference point is when i get spotted i wait 1-2s and then get moving)
  29. - go left, get on the floor, go to the next crank
  30. - turn it for a while (1.5 revolutions is safe)
  31. - go through the gate, once you get into water room go to the pipe on the left (you cant enter it yet)
  32. - after screen blacks out keep holding space, you should see inside of the tunnel, get in
  33. - go left, right, right, stand on the grating on the floor (you have to get in center of it, its easy to overshoot)
  34. - after you drop follow the waterflow (youll have to crouch through the first grating)
  35.  
  36. 03
  37. -turn left, you should see glowing box, go get it
  38. - after you get turn around and go straight ahead (my reference is swimming to the left of bubbles) until you reach the crater
  39. - throw box in the crater
  40.  
  41. 04
  42. - after you surface go straight ahead until you hit the stairs, walk up the stairs
  43. - fastest way to get through here is to ABH. after you go up the stairs turn right and start jumping. you wanna take the first left and then keep heading forward. if you hit something on your way you can try reinitiating the ABH or just running, depending on your distance
  44. - get to the subway entrance near the road. there will be 2 koopas exiting out of it, it's safe to let them walk up the stairs a bit as they can block you from reaching the mapchange trigger
  45.  
  46. 05
  47. - get some coffee. seriously, after the map loads you have roughly 100 seconds until something happens
  48. - DONT JUMP ONTO THE TRAIN IN ANY WAY UNTIL IT STOPS (you will be able to tell by the frames going back to normal, the killtrigger makes the game drop frames a lot)
  49. - when it stops you can jump onto the steps to enter it early, head towards the front wagon, wait for transition
  50. - pure platforming. all i can say is that whenever you activate a TNT block that's obstructing your way, you have to walk back somewhere safe. 4-5 blocks of distance should be fine.
  51. - there's 3 sections: one easy, one with lots of TNT, and one with ice
  52.  
  53. 06
  54. - after the cutscene initiate ABH, turn right then left and jump until you hit a wall (you wanna stay on the road for as long as possible to avoid hitting obstacles)
  55. - jump over the fence to your left, head right, jump over the broken fence (with a barrel next to it), head right, usespam on the white door
  56.  
  57. 07
  58. - walk up the stairs until youu see an opened door - open it
  59. - head to the big room, you will see a piece of furniture with books on it (not quite a bookshelf)
  60. - pick up the green book laying flat (middle shelf to the left), grab the key under it
  61. - go to the door opposite of the flat entrance, open it
  62. - go straight ahead (you can turn backwards and watch the entrance for reference. once it disappears turn around and walk towards mario's room)
  63. - enter the room (the trigger is a bit before the actual room, you can touch mario's corpse for safety), then walk back. you can turn your camera so that the room is at the very side of it. once it disappears turn around (you should see a grate)
  64. - walk to the opposite direction of the grate, when you stop walking (your footsteps will go quiet) turn right, you should see a circular spot on the wall, walk up to it
  65. - then hit right and walk up to the grating
  66. - turn right and walk towards the pile of meat on the ground (very faint from a distance)
  67. - when you hit a wall turn right and walk towards the circle spot
  68. - when you hit it turn right and walk to the grating
  69. - turn right and walk straight until you hit a wall. when you get close the broken wall thingy the game will slow you down, just keep walking forward
  70. - turn right and jump down the hole. try and aim for the middle of it as it tends to not activate the trigger and kill you instead
  71.  
  72. 08
  73. - walk towards the castle, enter
  74. - go down the stairs, usespam the door
  75. - once you get into the basement go straight ahead, hit the switch
  76. - go to the far right, enter door, walk up to the table, use it twice (pick up a radio cable and a jackhammer)
  77. - turn around TO THE LEFT, walk out, go into next room
  78. - in the room use the jackhammer on the wall to the left, walk out
  79. - go to the leftmost door, first use the switch, then open the door
  80. - when you're in the room turn to the right and use the table
  81.  
  82. 09
  83. - kill goombas in room (6 of them, one shotgun clip should suffice)
  84. - once the door breaks out you wanna initiate an ABH to skip 2 next rooms (if you want reference watch the WR run, my reference is turning left after hitting the sidewalk, and turning right after the second sidewalk
  85. - get onto the sidewalk and enter next room, kill all enemies until the door break free
  86. - jump down (make sure you walk onto something on your way down, jumping straight down will kill you), kill enemies until elevator opens
  87. - go up, if you're not feeling safe you can break the crate, it has lots of health
  88. - when you enter the generator room keep killing enemies until the door open. it will open once you kill at least one of each enemy (green/blue/red koopa, goomba, luigi, wario)
  89. - follow the props until you reach a payphone, use it. dont worry if you fall down afterwards, even if you die the changelevel will activate
  90.  
  91. cr
  92. - corrupted version of super mario bros 1-1
  93. - you have doublejump, physics is slidey
  94. - at the climb before flagpole there's an L shaped incline, the block above it is not solid
  95. - time ends when you fade after entering castle door
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