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- local get = (secret953 or debug.getupvalues)
- local getsenv = getsenv or function(scr)
- if scr:IsA("LocalScript") or scr:IsA("ModuleScript") then
- for i, v in next, getreg() do
- if type(v) == "function" then
- if getfenv(v).script == scr then
- return getfenv(v);
- end;
- end;
- end;
- end;
- end;
- if not (get and getsenv) then
- error("no u")
- end
- local env = getsenv(game.ReplicatedStorage.byte_engine.gameplay.gun_system.gun_controller)
- local killer = get(env.shoot)["dothedoo"]
- local input = game:GetService("UserInputService")
- local key = Enum.KeyCode.Q
- input.InputBegan:connect(function(k, e)
- if not e then
- if k.KeyCode == key then
- do
- local gun = get(env.shoot)['guns'][get(env.shoot)["current_gun"]]
- gun.ammo = math.huge
- gun.mag = math.huge
- gun.mod.rpm = 1000
- gun.mod.spread = 0
- gun.mod.reload_time = 0
- gun.mod.cam_kick = 0
- end
- for k, v in next, game.Players:GetPlayers() do
- if v ~= game.Players.LocalPlayer then
- for i = 1, 5 do
- killer(get(env.shoot)["network"], get(env.shoot)["current_gun"], v.Character.Humanoid, get(env.shoot)["current_gun"].Handle)
- end
- end
- end
- end
- end
- end)
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