PASBL

Red's Squad 20190908

Sep 8th, 2019
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  1. Red - Level 2 Trainer - Leader of the None None-type Gym
  2. 3W/1L/2D (0.75 Record)
  3. 11.0 KOs/9 SP/0 Reffings
  4. Badges: None
  5.  
  6. Imp - Male Ambipom (3 AP) [HP Psychic]
  7. Bio: Always one to start a fight, Imp will gladly goad and harass anyone that crosses his path.
  8. Signature Move - The Ole One Two (Normal)
  9. Imp jabs forward with one of his hands at a blinding speed, dealing a mild amount of damage while also temporarily stunning the enemy. He then spins around and hits the opponent with a nasty backhand, attempting to knocking them off balance. The backhand deals a solid amount of damage. This technique can be used twice, but never part of a three mover. It deals a Heavy amount of damage total for a Heavy amount of energy.
  10.  
  11. Bane - Male Skuntank (4 AP) [HP Ice]
  12. Bio: An old friend, Bane has been in it for the long haul.
  13. Signature Training - Salt in the Wound (Water)
  14. Due to his inflammatory nature, Bane nows knows Brine, and can use it just as well as Water types or those that are Water-familiar.
  15.  
  16. Ripta - Female Croconaw (2 AP) [HP Ground]
  17. Signature Move - Reaper’s Maw (Ghost)
  18. A major amount of ghost type energy fills Ripta’s mouth as she snaps her head forward at lightning speed, sinking her fangs into her opponent (or simply transferring the energy if her teeth cannot pierce them) to deal a heavy amount of ghost typed damage. Ripta then drains part of their essence, healing for half of the damage dealt (after modifiers). If the target is a ghost type, this move forces them into a solid state for 2 rounds. This counts as Ripta’s one healing move per match.
  19.  
  20. Leif - Male Snivy (1 AP) [HP Fire]
  21. Bio: Ever one to disagree, Leif follows rules of his own creation.
  22. Signature Move - Wrath of Kings (Rock)
  23. Leif imbues his tail with a Significant amount of rock typed energy, significantly toughening it, as if it were actually rock. He then slams it down onto his opponent, dealing a Considerable amount of rock typed damage. If Leif is currently suffering from a status, mental or not, this attack will instead do a High amount of damage for a significant amount of energy. Repeated uses of this move while Leif is afflicted by status will only do a Significant amount of damage.
  24.  
  25. Ariadne - Female Joltik (1 AP) [HP Ground]
  26. Bio: Serving curves, swerves, twists and turns
  27. Signature Training - Roto Stole This From Me (Fire)
  28. Ariadne can now use Inferno twice per match.
  29.  
  30. Anastasia - Female Meowstic Female (3 AP) [HP Fighting]
  31. Bio: Anastasia was very small as an Espurr, and life in Lumiose City was far from easy. Whether it was Furfrou, other members of her species, or simply some larger pokemon, she was constantly being pushed around. Her species in particular was cruel to her, chasing her away whenever she was seen. So she took to operating exclusively at night, where there were far fewer Espurr and Meowstic active, out of fear of Dark and Ghost types. But Anastasia befriended the Purrloin, who taught her a thing or two as well. Over time, her coat took on a darker hue, and she found herself more and more comfortable in the dark, the teachings of the Purrloin changing her in ways she did not even realize at first.
  32. Signature Type Change - Nightcrawler (Psychic/Dark)
  33. Anastasia has become Psychic/Dark type, with the appropriate weaknesses and resistances. She gains access to Fake Tears, Night Slash, Parting Shot, Snarl, and Taunt. She loses access to Signal Beam, Disarming Voice, Power-up Punch, Charge Beam, Shock Wave, Magical Leaf, Stored Power, and Future Sight.
  34.  
  35. Moulder - Male Timburr (1 AP) [HP Electric]
  36. Bio: None
  37. Signature Training - Aura Adept (None)
  38. Through intense training Moulder has crafted his own “wooden plank”, though this one is composed of energy with solid-like properties. Moulder can manipulate the plank within a 10 foot radius of himself, and only half of that vertically. The plank can be used as the origin of moves that require direct contact to deal damage, with moves involving energy/glow (like Drain Punch) targeting the opponent’s Special Defense, and moves lacking energy/glow (like Strength) targeting the opponent’s defense. Due to the ambiguous nature of the plank, it is blocked by both Light Screen and Reflect, and it will not benefit from any offensive boosts that Moulder possesses. Additionally, Moulder now tires as quickly as a non-fighting type. As a Conkeldurr, Moulder will only possess one concrete construct, instead of two.
  39.  
  40. Fanghur - Male Trapinch (1 AP) [HP Grass]
  41. Bio: As a Trapinch, Fanghur led a relatively unassuming lifestyle. He never noticed anything different about himself because, well, there wasn’t anything different about him. He was a run-of-the-mill Trapinch, through and through. When he evolved into a Vibrava, however, he felt out of place. His supposed draconic heritage felt incorrect. Maybe he was an offshoot at some point, but a true dragon? Never. He saw himself when he saw Yanma and Yanmega, not when he saw a Salamence or even a Flygon. This discord was due to the fact that Fanghur was truly different. A dragon he was not, and never would be, but a bug… a bug’s life was one he was living.
  42. Signature Type Change - Cousin? of Dragons (Ground/Bug)
  43. Upon evolving to Vibrava, Fanghur instead gains Bug typing, instead of Dragon, with all of the associated weaknesses and resistances. He loses all familiarity with the Dragon typing, as well as access to the moves Draco Meteor, Outrage, Dragon Pulse, and the Dragon-typed variant of Twister. He gains access to Electroweb (web variant only), Lunge, Megahorn, and Quiver Dance, and retains his lack of enthusiasm about cold environments. He will never evolve into a Flygon, because Flygon is ugly.
  44.  
  45. Róróró - Male Natu (1 AP) [HP Grass]
  46. Bio: Róróró is a bit… odd. He barely moves, eats, drinks, sleeps, anything, but at times is sent into a whirling frenzy for seemingly no reason at all.
  47. Signature Training - I’ll Try Spinning (Typeless)
  48. Róróró can now use Leaf Tornado and Waterfall.
  49.  
  50. Ares - Male Zubat (1 AP) [HP Ground]
  51. Bio: Ares hates underhanded tricks, but unfortunately that’s what he’s best at.
  52. Signature Move - Dirt Nap (Ground)
  53. Ares dives at his opponent, covering himself in an aura of Ground type energy. As he collides with his target, the Ground type energy solidifies into mud, coating his opponent with the mud and dealing a considerable amount of Ground typed damage. This ability uses a Significant amount of Ground typed energy, and for a round after its use Ares is less nimble in the air, due to mud residue on himself.
  54.  
  55. Caspar - Male Poochyena (1 AP) [HP Ground]
  56. Bio: Caspar has always wanted to be scary. Truly. He wants to be taken seriously as a fearsome dark type, to send opponents fleeing tail between their legs. But something about him is just… too adorable. Every time he tries to be scary, the opponent either laughs it off or is too obsessed with how cute he is. This has been a major source of frustration for Caspar for a long time, and he had just about given up on his dream. But after some deep thought, he realized that while being cute may not be ideal, he could still use it to his advantage in a way that does more than fear tactics ever could.
  57. Signature Type Change - I Can Be Your Angle... or You’re Devil (Dark/Fairy)
  58. Caspar is now Dark/Fairy type, though he retains a weakness to the Fighting type. He gains access to Baby-Doll Eyes, Charm, Draining Kiss, Moonblast, and Sweet Kiss. He loses access to Roar, Scary Face, Frustration, Torment, Confide and Poison Fang. His techniques based on cuteness are more effective, but as a result he no longer gains a boost to fear-based techniques.
  59.  
  60. Violet - Female Bulbasaur (1 AP) [HP Electric]
  61. Bio: Try as she may, Violet struggles to contend with aerial opponents. This new - but ancient - technique of hers looks to even the odds.
  62.  
  63. Te Kā - Female Torchic (1 AP) [HP Electric]
  64. Bio: Wrathful by nature, Te Kā has a hard time keeping it all in. Sometimes her feelings boil over, and it’s best to move out of the way when they do.
  65.  
  66. Hopper - Male Froakie (1 AP) [HP Ground]
  67. Bio: First he’s here, then he’s there. Hopper is a pretty hard frog to pin down, and it can be unclear whether he’s just really fast or if something else is going on...
  68.  
  69. Robin - Male Teddiursa (2 AP) [HP Ground]
  70. Bio: Robin loves the Bar-ba-loots from the Lorax, and after the Onceler drove them out of the forest, he became very sad. So sad that he wanted to leave, just like the Lorax.
  71.  
  72. Firenze - Male Charmander (1 AP) [HP Water]
  73. Bio: Firenze has come to realize that while fire is cool and all, it isn’t the real killer - the smoke is.
  74.  
  75. Pinky - Shiny Female Pachirisu (1 AP) [HP Ice]
  76. Bio: Pinky’s tail is fluffy. Like, REALLY fluffy. Like, girth-certificate fluffy. And you may not think it, but fluffy hurts.
  77.  
  78. Texas Bill - Male Drilbur (1 AP) [HP Grass]
  79. Bio: He’s Texas Bill. ‘Nuff said. Git good or git gone, varmint.
  80.  
  81. Maia - Female Audino (4 AP) [HP Flying]
  82. Bio: Maia is a deeply empathetic pokemon, but that doesn’t mean that she’s a nice pokemon.
  83.  
  84. Mick - Male Igglybuff (1 AP) [HP Ground]
  85. Bio: Sure, Mick likes to sing. But why sing when you can SCREAM?
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