secondcoming

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Jan 30th, 2019
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  1.  
  2. class CfgPatches
  3. {
  4.     class exile_server_config
  5.     {
  6.         requiredVersion = 0.1;
  7.         requiredAddons[] = {};
  8.         units[] = {};
  9.         weapons[] = {};
  10.         magazines[] = {};
  11.         ammo[] = {};
  12.     };
  13. };
  14.  
  15.  
  16. class CfgBuildings
  17. {
  18.     #include "CfgBuildings_Esseker.hpp"
  19.     ///////////////////////////////////////////////////////////////////////////
  20.     // Castles & Lighthouses & Life Guard Towers
  21.     ///////////////////////////////////////////////////////////////////////////
  22.     class Land_LifeguardTower_01_F
  23.     {
  24.         table = "Tourist";
  25.         positions[] = {{-0.498047, -0.222656, 1.13312}};
  26.     };
  27.  
  28.     class Land_LightHouse_F
  29.     {
  30.         table = "Tourist";
  31.         positions[] = {{-5.74805, 11.0859, -3.75002}, {0.789063, -2.94336, -11.0953}, {1.07813, -2.83008, 5.39755}};
  32.     };
  33.  
  34.     class Land_Lighthouse_small_F
  35.     {
  36.         table = "Tourist";
  37.         positions[] = {{-0.369141, 1.18555, -3.39546}, {4.32617, -0.462891, -3.39546}};
  38.     };
  39.  
  40.     /*class Land_Castle_01_tower_F
  41.     {
  42.         table = "Tourist";
  43.         positions[] = {{-1.66602, 0.603516, 7.94255}, {-1.99023, -1.70508, -1.0866}, {-2.14453, 2.73633, -3.95897}, {0.164063, 1.33203, -9.47995}, {1.14844, -1.18359, 7.94255}, {2.06641, 2.66992, -6.67494}, {2.15039, -1.89063, 1.70487}, {2.27344, 2.70703, 4.42336}};
  44.     };*/
  45.  
  46.     ///////////////////////////////////////////////////////////////////////////
  47.     // Military
  48.     ///////////////////////////////////////////////////////////////////////////
  49.     //"Land_Airport_center_F"
  50.     //"Land_Airport_left_F"
  51.     //"Land_Airport_right_F"
  52.     // TODO: "Land_Cargo_House_V2_F",
  53.  
  54.     /*class Land_TentHangar_V1_F
  55.     {
  56.         table = "Military";
  57.         positions[] = {{-8.1582, -2.20703, -4.08853}, {-8.1582, 6.85547, -4.08853}, {-8.52734, -7.57227, -4.08853}, {7.76953, -7.64453, -4.08853}, {8.16016, 1.89453, -4.08853}, {8.57617, 7.48438, -4.08853}};
  58.     };*/
  59.  
  60.     /*class Land_Hangar_F
  61.     {
  62.         table = "Military";
  63.         positions[] = {{-11.6641, 20.9063, -5.38129}, {-12.1133, 9.19336, -5.38129}, {-12.1543, -3.90625, -5.38129}, {-12.1816, -16.8906, -5.38129}, {1.75, 20.9688, -5.38129}, {11.3711, -19.2734, -5.38129}, {12.0469, -5.7168, -5.38129}, {12.7305, 6.83203, -5.38129}, {13.7285, 18.1602, -5.38129}};
  64.     };*/
  65.  
  66.     class Land_Airport_Tower_F
  67.     {
  68.         table = "Military";
  69.         positions[] = {{-0.363281, 6.25586, -10.4415}, {-0.636719, -2.08203, -1.4408}, {-0.638672, 2.21875, -4.44063}, {-0.705078, 1.94336, -7.44128}, {-0.751953, 5.2793, 1.55464}, {-1.10742, -4.67578, 2.25613}};
  70.     };
  71.  
  72.     /*class Land_Cargo_House_V1_F
  73.     {
  74.         table = "Military";
  75.         positions[] = {{-1.38281, 3.12109, 0.040287}, {1.24805, 2.54102, 0.0402873}};
  76.     };*/
  77.  
  78.     /*class Land_Cargo_House_V3_F
  79.     {
  80.         table = "Military";
  81.         positions[] = {{-2.0918, 1.58984, -0.0957484}, {1.11914, 3.17969, 0.0402873}};
  82.     };*/
  83.  
  84.     /*class Land_Cargo_HQ_V1_F
  85.     {
  86.         table = "Military";
  87.         positions[] = {{-0.294922, -3.42188, -3.27229}, {-1.46484, 3.26172, -3.27229}, {-2.02734, -2.62891, -0.747443}, {4.24609, 1.51758, -0.747443}, {4.98633, 3.64844, -3.27229}};
  88.     };*/
  89.  
  90.     /*class Land_Cargo_HQ_V2_F
  91.     {
  92.         table = "Military";
  93.         positions[] = {{-1.25586, 1.48828, -0.747442}, {-1.50391, -2.52148, -3.27229}, {-1.50391, 2.67773, -3.27229}, {-1.9043, -4.61133, -0.747442}, {5.35156, 1.64648, -0.747442}, {5.5332, 3.30859, -3.27229}};
  94.     };*/
  95.  
  96.     /*class Land_Cargo_HQ_V3_F
  97.     {
  98.         table = "Military";
  99.         positions[] = {{-1.56641, -2.93164, -0.747444}, {-1.81641, -4.90234, -3.27229}, {-1.89648, 0.654297, -3.27229}, {4.65234, 2.41602, -3.27229}, {5.24805, 1.60742, -0.747444}};
  100.     };*/
  101.  
  102.     /*class Land_u_Barracks_V2_F
  103.     {
  104.         table = "Military";
  105.         // There are broken?
  106.         //positions[] = {{-0.505859, 3.2168, 0.605521}, {-0.601563, 3.07617, 3.9395}, {-11.0234, -2.65625, 0.60552}, {-11.1328, -3.58398, 3.9395}, {-12.377, 0.271484, 3.9395}, {-2.39453, -3.92773, 0.605342}, {-5.09766, -4.89844, 3.93943}, {-8.69922, 3.24414, 3.9395}, {-9.12695, 3.73047, 0.60552}, {10.3711, 3.51367, 0.605521}, {10.6484, 2.85156, 3.9395}, {13.0684, -3.30469, 0.605521}, {13.1934, -3.42383, 3.9395}, {3.28711, -3.98633, 0.605521}, {3.4707, -3.55469, 3.9395}, {6.22852, 3.50391, 3.9395}, {6.39258, 3.05664, 0.605521}};
  107.         positions[] = {{9.75244, -1.66211, 1.43508}, {9.70215, -1.77148, -1.89791}, {-5.31592, -2.94531, -1.89791}, {-16.0903, 1.21094, -1.8979}, {6.95557, 4.13867, -1.89791}, {-14.6865, -2.08008, -1.89791}, {-3.89746, 3.95898, -1.89791}, {0.0639648, -2.16406, 1.43507}, {2.74951, 4.44336, 1.43507}, {2.84521, 4.22461, -1.89791}, {-12.3584, 4.30469, 1.43508}, {-12.1733, 4.46875, -1.89791}, {-16.123, 1.125, 1.43507}, {0.137695, -1.90625, -1.89791}, {-14.585, -1.94336, 1.43508}, {-5.88818, -3.99609, 1.43507}, {-3.96143, 4.37109, 1.43508}, {6.89014, 4.32227, 1.43507}};
  108.     };*/
  109.  
  110.     class Land_i_Barracks_V2_F
  111.     {
  112.         table = "Military";
  113.         positions[] = {{-0.505859, 3.2168, 0.605521}, {-0.601563, 3.07617, 3.9395}, {-11.0234, -2.65625, 0.60552}, {-11.1328, -3.58398, 3.9395}, {-12.377, 0.271484, 3.9395}, {-2.39453, -3.92773, 0.605342}, {-5.09766, -4.89844, 3.93943}, {-8.69922, 3.24414, 3.9395}, {-9.12695, 3.73047, 0.60552}, {10.3711, 3.51367, 0.605521}, {10.6484, 2.85156, 3.9395}, {13.0684, -3.30469, 0.605521}, {13.1934, -3.42383, 3.9395}, {3.28711, -3.98633, 0.605521}, {3.4707, -3.55469, 3.9395}, {6.22852, 3.50391, 3.9395}, {6.39258, 3.05664, 0.605521}};
  114.     };
  115.  
  116.     /*class Land_i_Barracks_V1_F
  117.     {
  118.         table = "Military";
  119.         positions[] = {{-0.464844, 3.49219, 0.605521}, {-0.476563, 3.95703, 3.9395}, {-10.4844, -3.32422, 3.9395}, {-11.1055, -2.92188, 0.605521}, {-12.3066, 0.222656, 0.605521}, {-2.29688, -4.23828, 0.605283}, {-3.89648, -4.80078, 3.93923}, {-8.66992, 3.86328, 0.605521}, {-9.03516, 3.31055, 3.9395}, {10.3301, 2.77734, 0.605521}, {10.4023, 3.18945, 3.9395}, {13.0352, -3.23438, 3.9395}, {13.1738, -3.31055, 0.605521}, {3.57227, -3.49414, 0.605522}, {3.61133, -2.98047, 3.9395}, {6.38281, 3.41992, 0.60552}, {6.4082, 2.87695, 3.9395}};
  120.     };*/
  121.  
  122.     /*class Land_Cargo_Patrol_V1_F
  123.     {
  124.         table = "Military";
  125.         positions[] = {{-1.6875, -1.03906, -0.55952}, {1.73828, -1.17383, -0.55952}};
  126.     };*/
  127.  
  128.     /*class Land_Cargo_Patrol_V2_F
  129.     {
  130.         table = "Military";
  131.         positions[] = {{-1.01953, -1.0918, -0.55952}, {1.82031, -0.695313, -0.55952}};
  132.     };*/
  133.  
  134.     class Land_Cargo_Tower_V1_F
  135.     {
  136.         table = "Military";
  137.         positions[] = {{-3.54785, -3.01758, 2.47987},{-3.15625, -0.837891, 5.00472},{-2.0498, -3.29883, -0.120125},{4.55957, 4.39258, -0.120125},{-4.42383, 2.45117, -0.120125},{-2.87598, 2.20898, -4.2958},{-2.88281, 4.14258, 5.00472},{0.235352, -1.19727, 5.07987},{3.58105, 4.11719, 2.47988},{1.27441, 3.17773, -8.24333},{2.50488, 0.0625, 5.00472}};
  138.     };
  139.  
  140.     class Land_Cargo_Tower_V1_No1_F
  141.     {
  142.         table = "Military";
  143.         positions[] = {{-2.4668, -4.10156, 5.00471}, {-2.7168, 1.0625, -0.120123}, {-2.83984, -2.95313, 2.47987}, {-3.06641, -2.66992, -0.120123}, {-3.12109, 2.42773, -4.2958}, {-3.16211, 4.51563, 5.00471}, {1.26367, 2.49609, -8.24333}, {2.25195, 4.30664, -0.120123}, {3.34766, 3.33203, 2.47987}, {3.66797, 1.8457, 5.00471}};
  144.     };
  145.  
  146.     class Land_Cargo_Tower_V1_No2_F
  147.     {
  148.         table = "Military";
  149.         positions[] = {{-2.71289, 3.0957, -0.120123}, {-2.83203, 5.06445, 5.00472}, {-3.48633, 2.28906, -4.2958}, {-3.64844, -2.87891, 2.47988}, {-3.77344, -3.32617, 5.00472}, {-3.80664, -1.75977, -0.120123}, {0.0625, -0.287109, 5.07988}, {1.58984, -2.11523, -0.120123}, {2.13672, 2.20703, -8.24332}, {3.57422, 4.22461, 2.47988}, {3.75, 1.31055, 5.00472}, {4.98633, 3.90625, -0.120123}};
  150.     };
  151.  
  152.     class Land_Cargo_Tower_V1_No3_F
  153.     {
  154.         table = "Military";
  155.         positions[] = {{-0.214844, -0.460938, 5.07988}, {-2.33203, -2.96094, -0.120119}, {-2.89648, -4.0625, 5.00472}, {-3.08008, -2.8125, 2.47988}, {-3.28711, 2.60352, -4.2958}, {-3.61328, 4.44141, 5.00472}, {-4.01758, 1.86133, -0.120119}, {1.54688, 2.61133, -8.24332}, {3.52734, 3.8418, 2.47988}, {3.5332, -0.386719, 5.00472}, {4.88477, 4.18945, -0.120119}};
  156.     };
  157.  
  158.     class Land_Cargo_Tower_V1_No4_F
  159.     {
  160.         table = "Military";
  161.         positions[] = {{-2.68555, -3.07031, -0.120119}, {-2.93359, -4.27148, 5.00472}, {-3.22461, 4.84375, 5.00472}, {-3.6543, 1.57227, -4.2958}, {-3.70508, -3.0332, 2.47988}, {-4.26367, 0.980469, -0.120119}, {2.1543, 2.08789, -8.24332}, {3.46289, 2.25781, 2.47988}, {3.62305, 2.16797, 5.00472}, {5.10156, 4.20898, -0.120119}};
  162.     };
  163.  
  164.     class Land_Cargo_Tower_V1_No5_F
  165.     {
  166.         table = "Military";
  167.         positions[] = {{-2.25781, -2.77344, -0.120119}, {-2.375, -4.45508, 5.00472}, {-2.41602, 5.18164, 5.00472}, {-2.94922, 2.4082, -4.2958}, {-3.89648, -2.7832, 2.47988}, {-4.03906, 1.43945, -0.120119}, {0.0410156, -0.8125, 5.07988}, {1.62305, 2.55664, -8.24332}, {2.97461, -0.335938, 5.00472}, {3.90039, 3.68555, 2.47988}, {4.80859, 3.57422, -0.120117}};
  168.     };
  169.  
  170.     class Land_Cargo_Tower_V1_No6_F
  171.     {
  172.         table = "Military";
  173.         positions[] = {{-1.6875, -2.5918, -0.120119}, {-3.16992, -3.74219, 5.00472}, {-3.41797, 1.87305, -0.120119}, {-3.49805, 2.06836, -4.2958}, {-3.81055, 4.59766, 5.00472}, {-3.92969, -2.12109, 2.47988}, {1.92578, 2.27344, -8.24332}, {3.50195, 2.76563, 2.47988}, {3.64258, 0.0078125, 5.00472}, {5.19141, 4.45117, -0.120119}};
  174.     };
  175.  
  176.     class Land_Cargo_Tower_V1_No7_F
  177.     {
  178.         table = "Military";
  179.         positions[] = {{-2.59766, -3.14063, -0.120119}, {-2.7832, 1.94531, -4.2958}, {-2.83203, 1.58594, -0.120119}, {-3.20508, 4.62891, 5.00472}, {-3.29883, -2.90234, 5.00472}, {-3.87891, -3.11914, 2.47988}, {0.228516, -1.05273, 5.07988}, {1.65234, 2.58594, -8.24332}, {3.40039, 3.05859, 2.47988}, {4.18164, 0.246094, 5.00472}, {4.42578, 3.99805, -0.120119}};
  180.     };
  181.  
  182.     /*class Land_Cargo_Tower_V2_F
  183.     {
  184.         table = "Military";
  185.         positions[] = {{4.29492, 3.70508, -0.120117}, {-2.5293, -3.10742, 2.47988}, {-2.6543, 2.01172, -4.2958}, {-2.66797, -3.4707, 5.00472}, {-2.67773, 4.97461, 5.00472}, {-3.06836, 1.80273, -0.120117}, {-3.25586, -3.56445, -0.120117}, {0.611328, 0.0214844, 5.07988}, {2.46094, 1.92383, -8.24332}, {2.61328, -0.296875, 2.47988}, {3.07422, 4.14063, 2.47988}, {3.50195, 1.22656, 5.00472}};
  186.     };*/
  187.  
  188.     class Land_Cargo_Tower_V3_F
  189.     {
  190.         table = "Military";
  191.         positions[] = {{-1.59375, -2.7168, -0.120119}, {-2.40039, 2.39648, -4.2958}, {-3.24023, -3.17773, 5.00472}, {-3.51367, 4.57617, 5.00472}, {-3.70703, -3.60547, 2.47988}, {-4.54883, 2.47266, -0.120119}, {0.142578, -0.179688, 5.07988}, {2.2793, 2.25391, -8.24332}, {3.87109, 3.3418, 2.47988}, {4.22656, 0.390625, 5.00472}, {5.05469, 4.16406, -0.120119}};
  192.     };
  193.  
  194.     /*class Land_MilOffices_V1_F
  195.     {
  196.         table = "Military";
  197.         positions[] = {{-11.6309, -5.04492, -2.86675}, {-15.1172, 9.07617, -2.86675}, {-15.123, 2.19336, -2.86675}, {-15.5938, -4.07227, -2.86675}, {-3.46484, -3.22266, -2.86675}, {-4.10352, 9.33398, -2.86675}, {-7.09766, -2.95898, -2.86675}, {-8.6582, 9.02344, -2.86675}, {0.794922, -3.08594, -2.86675}, {1.45703, 8.60156, -2.86675}, {13.9258, 0.492188, -2.86675}, {15.3613, 8.10742, -2.86675}, {8.54883, 8.01563, -2.86675}, {8.61133, -4.3125, -2.86675}, {8.68359, -1.73438, -2.86675}};
  198.     };*/
  199.  
  200.     class Land_Radar_F
  201.     {
  202.         table = "Military";
  203.         positions[] = {{-10.1797, -9.80859, -6.00412}, {-9.61719, 10.4219, -6.00412}, {11.6211, 1.06641, -6.00412}, {2.81445, 12.2578, -7.78305}};
  204.     };
  205.  
  206.     ///////////////////////////////////////////////////////////////////////////
  207.     // Medical
  208.     ///////////////////////////////////////////////////////////////////////////
  209.     //"Land_Hospital_main_F",
  210.     //"Land_Hospital_side1_F",
  211.     //"Land_Hospital_side2_F",
  212.     /*class Land_Medevac_house_V1_F
  213.     {
  214.         table = "Medical";
  215.         positions[] = {{-1.25, 1.01367, -0.105749}, {1.38281, 2.82227, 0.0302868}};
  216.     };
  217.  
  218.     class Land_Medevac_HQ_V1_F
  219.     {
  220.         table = "Medical";
  221.         positions[] = {{-0.896484, 2.24219, -3.26622}, {-1.45898, -3.75391, -3.26622}, {-1.54297, 1.05469, -0.741375}, {5.17578, 2.66992, -3.26622}, {5.6875, 1.63477, -0.741374}};
  222.     };*/
  223.  
  224.     ///////////////////////////////////////////////////////////////////////////
  225.     // Garages / Vehicle
  226.     ///////////////////////////////////////////////////////////////////////////
  227.     /*class Land_FuelStation_Build_F
  228.     {
  229.         table = "VehicleService";
  230.         positions[] = {{-1.02344, -0.509766, -1.33601}, {2.07617, 0.580078, -1.3361}};
  231.     };*/
  232.  
  233.     /*class Land_i_Garage_V1_F
  234.     {
  235.         table = "VehicleService";
  236.         positions[] = {{-0.925781, 2.05469, -0.0974805}, {-1.52539, -1.99805, -0.0974805}, {3.80273, -0.939453, -0.0974805}};
  237.     };
  238.  
  239.     class Land_i_Garage_V2_F
  240.     {
  241.         table = "VehicleService";
  242.         positions[] = {{-0.00585938, -1.24609, -0.0974801}, {-2.16016, 1.54492, -0.0974798}, {1.60547, 2.11719, -0.0974803}, {3.2832, -1.51953, -0.0974796}};
  243.     };*/
  244.  
  245.     /*class Land_CarService_F
  246.     {
  247.         table = "VehicleService";
  248.         positions[] = {{-0.964844, 1.77148, -1.25606}, {-3.15625, 7.39844, -1.25606}, {-4.54688, 4, -1.25606}, {0.492188, 2.8457, -1.25606}, {3.50781, -0.113281, -1.25606}, {3.74414, 6.12891, -1.25606}};
  249.     };*/
  250.  
  251.     ///////////////////////////////////////////////////////////////////////////
  252.     // Civillian Lower Class
  253.     ///////////////////////////////////////////////////////////////////////////
  254.     // TODO: "Land_u_Addon_02_V1_F",
  255.     // TODO: "Land_i_Addon_02_V1_F",
  256.     // TODO: "Land_i_Addon_03mid_V1_F",
  257.  
  258.     /*class Land_Chapel_Small_V1_F
  259.     {
  260.         table = "CivillianLowerClass";
  261.         positions[] = {{0.482422, 0.65625, -0.867858}, {3.08984, -1.2832, -0.867858}};
  262.     };*/
  263.  
  264.     class Land_Chapel_Small_V2_F
  265.     {
  266.         table = "CivillianLowerClass";
  267.         positions[] = {{0.556641, -0.966797, -0.867857}, {3.54297, 0.486328, -0.867857}};
  268.     };
  269.  
  270.     /*class Land_Chapel_V1_F
  271.     {
  272.         table = "CivillianLowerClass";
  273.         positions[] = {{-3.22852, -3.4043, -2.80848}, {-3.65625, 2.8418, -2.80848}, {-6.47266, -2.20703, -2.80848}, {3.98438, 2.72852, -2.80848}, {4.73242, -2.59375, -2.80848}, {9.35938, -0.285156, -2.60848}};
  274.     };*/
  275.  
  276.     class Land_Chapel_V2_F
  277.     {
  278.         table = "CivillianLowerClass";
  279.         positions[] = {{-2.36523, 2.46289, -2.80848}, {-3.06445, -2, -2.80848}, {-6.61328, -1.54688, -2.80848}, {4.75781, 3.67383, -2.80848}, {4.82813, -2.96484, -2.80848}, {9.03711, 0.316406, -2.60848}};
  280.     };
  281.  
  282.     class Land_Church_01_V1_F
  283.     {
  284.         table = "CivillianLowerClass";
  285.         positions[] = {{-4.36719, -5.81055, -5.46942}, {-4.46875, -2.23633, -5.74363}, {-4.54492, 1.57422, -5.74363}, {-4.8125, 5.58789, -5.49442}, {3.00781, -5.92969, -6.44017}, {4.19141, 5.77148, -6.44865}};
  286.     };
  287.  
  288.     /*class Land_i_Addon_03_V1_F
  289.     {
  290.         table = "CivillianLowerClass";
  291.         positions[] = {{-2.98828, -0.244141, -0.0501008}, {3.53711, -0.578125, -0.0501013}};
  292.     };*/
  293.  
  294.     class Land_i_Addon_04_V1_F
  295.     {
  296.         table = "CivillianLowerClass";
  297.         positions[] = {{-1.25, 0.0175781, 0.0796976}};
  298.     };
  299.  
  300.     class Land_u_Addon_01_V1_F
  301.     {
  302.         table = "CivillianLowerClass";
  303.         positions[] = {{1.69727, 3.04102, 0.0627024}, {4.28125, 1.1543, 0.0627022}};
  304.     };
  305.  
  306.     class Land_i_Windmill01_F
  307.     {
  308.         table = "CivillianLowerClass";
  309.         positions[] = {{-0.585938, 0.908203, -3.53162}};
  310.     };
  311.  
  312.     class Land_d_Windmill01_F
  313.     {
  314.         table = "CivillianLowerClass";
  315.         positions[] = {{-0.935547, 0.259766, -2.2985}, {-1.65039, 0.365234, 0.947132}};
  316.     };
  317.  
  318.     /*class Land_Slum_House01_F
  319.     {
  320.         table = "CivillianLowerClass";
  321.         positions[] = {{0.767578, 0.773438, -1.07847}};
  322.     };*/
  323.  
  324.     class Land_Slum_House02_F
  325.     {
  326.         table = "CivillianLowerClass";
  327.         positions[] = {{1.13867, 2.50391, -0.798099}, {1.59375, -0.0566406, -0.798099}};
  328.     };
  329.  
  330.     class Land_Slum_House03_F
  331.     {
  332.         table = "CivillianLowerClass";
  333.         positions[] = {{-1.29688, 0.566406, -1.07377}, {2.27148, 1.125, -1.07377}};
  334.     };
  335.  
  336.     /*class Land_cargo_house_slum_F
  337.     {
  338.         table = "CivillianLowerClass";
  339.         positions[] = {{-3.04688, -0.306641, -0.36025}};
  340.     };*/
  341.  
  342.     /*class Land_i_Stone_HouseBig_V1_F
  343.     {
  344.         table = "CivillianLowerClass";
  345.         positions[] = {{-0.777344, 2.19922, 1.21893}, {-1.33789, 0.355469, -1.65434}, {1.58594, -0.576172, 1.21893}, {3.7793, 1.48828, -1.64097}};
  346.     };
  347.  
  348.     class Land_i_Stone_HouseBig_V2_F
  349.     {
  350.         table = "CivillianLowerClass";
  351.         positions[] = {{-0.207031, 2.62305, 1.21893}, {-1.26953, 0.136719, -1.65416}, {2.55078, -0.556641, 1.21893}, {4.26367, 1.48828, -1.63971}};
  352.     };
  353.  
  354.     class Land_i_Stone_HouseBig_V3_F
  355.     {
  356.         table = "CivillianLowerClass";
  357.         positions[] = {{-0.484375, 2.57617, 1.21893}, {-0.759766, 0.404297, -1.65283}, {2.29102, -1.02539, 1.21893}, {4.02734, 1.1543, -1.64032}};
  358.     };
  359.  
  360.     class Land_i_Stone_HouseSmall_V1_F
  361.     {
  362.         table = "CivillianLowerClass";
  363.         positions[] = {{-3.47656, 2.25195, -0.627007}, {-6.96094, 3.02539, -0.619827}, {3.27148, 2.02734, -0.611488}, {6.61914, 2.50977, -0.596566}};
  364.     };
  365.  
  366.     class Land_i_Stone_HouseSmall_V2_F
  367.     {
  368.         table = "CivillianLowerClass";
  369.         positions[] = {{-2.41992, 1.76758, -0.632064}, {-7.00391, 1.83594, -0.633547}, {3.77148, 2.05664, -0.609262}, {7.33008, 2.02539, -0.593399}};
  370.     };
  371.  
  372.     class Land_i_Stone_HouseSmall_V3_F
  373.     {
  374.         table = "CivillianLowerClass";
  375.         positions[] = {{-2.68945, 2.05664, -0.628867}, {-7.74023, 3.45313, -0.615288}, {3.60938, 1.61328, -0.609982}, {6.83984, 3.07227, -0.595582}};
  376.     };*/
  377.  
  378.     /*class Land_i_Stone_Shed_V1_F
  379.     {
  380.         table = "CivillianLowerClass";
  381.         positions[] = {{-2.63867, 1.96484, -0.100502}, {1.19141, 2.16992, -0.100502}};
  382.     };
  383.  
  384.     class Land_i_Stone_Shed_V2_F
  385.     {
  386.         table = "CivillianLowerClass";
  387.         positions[] = {{-2.12305, 1.86914, -0.100502}, {1.78125, 1.625, -0.100502}};
  388.     };*/
  389.  
  390.     class Land_i_Stone_Shed_V3_F
  391.     {
  392.         table = "CivillianLowerClass";
  393.         positions[] = {{-2.3125, 2.05469, -0.100502}, {1.79297, 1.93359, -0.100502}};
  394.     };
  395.  
  396.     class Land_u_House_Big_01_V1_F
  397.     {
  398.         table = "CivillianLowerClass";
  399.         positions[] = {{-1.89648, 6.0332, 0.855065}, {-2.35742, 5.4082, -2.56494}, {-2.89648, -3.33203, 0.855065}, {-3.0957, -0.896484, -2.65494}, {1.25, -1.31445, -2.56494}, {2.0293, -0.521484, 0.855065}, {2.36523, 5.47461, -2.56493}, {2.95117, 5.49609, 0.855065}, {2.99023, -5.02734, 0.855065}, {3.58789, -4.98828, -2.56494}};
  400.     };
  401.  
  402.     class Land_u_House_Big_02_V1_F
  403.     {
  404.         table = "CivillianLowerClass";
  405.         positions[] = {{-2.43164, 2.83008, 0.965823}, {-2.70703, -2.07422, 0.965824}, {-2.88281, 1.88086, -2.54418}, {0.871094, -1.66016, -2.54418}, {2.41602, 3.00977, 0.965824}, {3.66992, -5.79883, -2.10418}, {3.9082, 3.56055, -2.54418}};
  406.     };
  407.  
  408.     class Land_u_House_Small_01_V1_F
  409.     {
  410.         table = "CivillianLowerClass";
  411.         positions[] = {{-1.18359, 3.63281, -0.904629}, {-1.7793, -2.59961, -0.903945}, {3.25195, 3.44531, -0.904572}};
  412.     };
  413.  
  414.     /*class Land_u_House_Small_02_V1_F
  415.     {
  416.         table = "CivillianLowerClass";
  417.         positions[] = {{-0.916016, -2.17969, -0.71971}, {-1.49609, 0.962891, -0.714579}, {3.83203, 1.15234, -0.713537}, {5.80469, -1.7207, -0.710968}};
  418.     };*/
  419.  
  420.     ///////////////////////////////////////////////////////////////////////////
  421.     // Civillian Upper Class
  422.     ///////////////////////////////////////////////////////////////////////////
  423.     /*class Land_Offices_01_V1_F
  424.     {
  425.         table = "CivillianUpperClass";
  426.         positions[] = {{-13.502, -6.54883, 9.84601}, {10.7676, -5.27734, 4.66547}, {-10.7031, 6.85156, -7.05899}, {-3.26953, 5.84961, 9.84601}, {1.09375, -4.51172, -7.05899}, {5.52148, 2.22852, 0.752261}, {5.68164, 4.16602, -7.05899}, {5.94531, -2.68945, -3.15997}, {6.1875, 2.40625, 4.66546}, {9.07422, -4.97656, 9.84601}};
  427.     };*/
  428.  
  429.     class Land_i_House_Big_01_V1_F
  430.     {
  431.         table = "CivillianUpperClass";
  432.         positions[] = {{-2.21484, 5.46875, -2.56493}, {-3.24023, -1.5918, -2.65493}, {0.558594, -0.640625, 0.855072}, {1.24023, -1.98828, -2.56493}, {1.66602, -5.2832, 0.855072}, {2.19531, 5.19922, -2.56493}, {2.4375, 5.01172, 0.855076}, {2.87305, -5.01758, -2.56493}};
  433.     };
  434.  
  435.     /*class Land_i_House_Big_01_V2_F
  436.     {
  437.         table = "CivillianUpperClass";
  438.         positions[] = {{-2.05078, 5.41016, 0.855071}, {-2.11133, 5.51758, -2.56493}, {-3.19531, -1.45117, -2.65493}, {0.328125, 0.283203, -2.56493}, {0.759766, -1.29688, 0.855071}, {1.27539, -5.21484, 0.855071}, {2.25195, -4.56445, -2.56493}, {3.68359, 5.18359, 0.855071}};
  439.     };*/
  440.  
  441.     /*class Land_i_House_Big_01_V3_F
  442.     {
  443.         table = "CivillianUpperClass";
  444.         positions[] = {{-2.78125, 5.69336, -2.56493}, {-2.7832, 5.31055, 0.855072}, {-2.78906, 0.654297, 0.855072}, {-3.03906, -1.11133, -2.65493}, {0.675781, -1.29883, -2.56493}, {1.61133, -0.865234, 0.855072}, {2.51758, 5.85938, 0.855072}, {2.65625, -4.94531, -2.56493}, {2.99414, -5.15625, 0.855073}, {3.16211, 5.16406, -2.56493}};
  445.     };*/
  446.  
  447.     /*class Land_i_House_Big_02_V1_F
  448.     {
  449.         table = "CivillianUpperClass";
  450.         positions[] = {{-1.69141, -2.51172, 0.784063}, {-2.58789, 3.63672, 0.784063}, {-2.86914, 2.97266, -2.62327}, {1.15234, -1.65625, -2.62327}, {2.55273, 1.625, 0.784063}, {3.08203, 2.11914, -2.62327}, {3.33594, -5.625, -2.28594}};
  451.     };*/
  452.  
  453.     class Land_i_House_Big_02_V2_F
  454.     {
  455.         table = "CivillianUpperClass";
  456.         positions[] = {{-2.08789, -2.46484, 0.784063}, {-2.54688, 2.53906, -2.62327}, {-3.01758, 3.12109, 0.784063}, {1.11328, -1.46289, -2.62327}, {2.68945, 2.03711, 0.784063}, {3.02734, 2.27344, -2.62327}, {3.26367, -5.55273, -2.28594}};
  457.     };
  458.  
  459.     class Land_i_House_Big_02_V3_F
  460.     {
  461.         table = "CivillianUpperClass";
  462.         positions[] = {{-2.50391, -2.10742, -2.62327}, {-3.00781, 3.68164, 0.784063}, {-3.0957, 2.57227, -2.62327}, {-3.31055, -2.88867, 0.784063}, {1.26953, -1.73438, -2.62327}, {2.40234, 2.26953, -2.62327}, {2.89844, 2.11719, 0.784064}, {3.26758, -5.52734, -2.28594}};
  463.     };
  464.  
  465.     class Land_i_House_Small_01_V1_F
  466.     {
  467.         table = "CivillianUpperClass";
  468.         positions[] = {{-1.2207, 3.05078, -1.0419}, {-2.74414, -0.560547, -1.04199}, {3.06641, -1.90234, -1.0404}, {3.35547, 2.94336, -1.04187}};
  469.     };
  470.  
  471.     /*class Land_i_House_Small_01_V2_F
  472.     {
  473.         table = "CivillianUpperClass";
  474.         positions[] = {{-2.53711, -1.80664, -1.0418}, {-3.90625, 3.26367, -1.04239}, {3.31836, -1.31641, -1.04058}, {3.38672, 3.78906, -1.04213}};
  475.     };*/
  476.  
  477.     class Land_i_House_Small_01_V3_F
  478.     {
  479.         table = "CivillianUpperClass";
  480.         positions[] = {{-0.738281, 3.17578, -1.04194}, {-2.46094, -2.16992, -1.04174}, {-2.68359, -1.76563, -1.04187}, {-2.76563, 3.31641, -1.04232}, {3.07422, -1.27539, -1.04059}, {3.08398, 3.04883, -1.0419}, {3.41406, 3.10547, -1.04192}, {3.61719, -0.394531, -1.04086}};
  481.     };
  482.  
  483.     class Land_i_House_Small_02_V1_F
  484.     {
  485.         table = "CivillianUpperClass";
  486.         positions[] = {{-1.08008, -2.11133, -0.709651}, {-1.18945, 0.785156, -0.705689}, {2.64258, -2.09766, -0.704848}, {5.95313, 0.556641, -0.700583}};
  487.     };
  488.  
  489.     class Land_i_House_Small_02_V2_F
  490.     {
  491.         table = "CivillianUpperClass";
  492.         positions[] = {{-1.29688, 1.06641, -0.704727}, {-1.56836, -1.83789, -0.710279}, {2.85352, -1.52148, -0.704572}, {2.88086, 1.76367, -0.702332}, {5.21289, 0.935547, -0.701534}};
  493.     };
  494.  
  495.     /*class Land_i_House_Small_02_V3_F
  496.     {
  497.         table = "CivillianUpperClass";
  498.         positions[] = {{-1.35352, 0.873047, -0.705387}, {-1.5, -2.00781, -0.710184}, {3.49219, -1.16602, -0.703744}, {5.61328, 1.51367, -0.70101}};
  499.     };*/
  500.  
  501.     class Land_i_House_Small_03_V1_F
  502.     {
  503.         table = "CivillianUpperClass";
  504.         positions[] = {{-3.89648, -0.134766, -0.371629}, {0.419922, 2.68555, -0.371629}, {3.59961, 2.0918, -0.371629}, {3.70703, -4.19727, -0.371629}};
  505.     };
  506.  
  507.     ///////////////////////////////////////////////////////////////////////////
  508.     // Shops
  509.     ///////////////////////////////////////////////////////////////////////////
  510.     class Land_i_Shop_01_V1_F
  511.     {
  512.         table = "Shop";
  513.         positions[] = {{-0.863281, 6.10938, -2.76158}, {-1.2168, 0.232422, -2.76158}, {-1.2832, -0.884766, 1.10984}, {-2.28516, 6.1875, 1.10975}};
  514.     };
  515.  
  516.     class Land_i_Shop_01_V2_F
  517.     {
  518.         table = "Shop";
  519.         positions[] = {{-1.17969, 5.32813, -2.76158}, {-18.127, 16.7285, -2.74088}, {-2.39258, 5.51563, 1.10978}, {-2.53906, 0.253906, -2.76158}, {-2.70703, -1.4707, 1.10992}, {-24.2051, 3.65039, 1.25308}, {1.15625, 1.20313, 1.10906}};
  520.     };
  521.  
  522.     /*class Land_i_Shop_01_V3_F
  523.     {
  524.         table = "Shop";
  525.         positions[] = {{-1.5918, 5.35156, -2.76158}, {-2.39258, -0.544922, -2.76158}, {-2.73242, -1.03906, 1.10991}, {-2.98242, 5.80664, 1.10999}, {1.66016, 1.70508, 1.10901}};
  526.     };*/
  527.  
  528.     /*class Land_i_Shop_02_V1_F
  529.     {
  530.         table = "Shop";
  531.         positions[] = {{-0.824219, 1.10742, -2.67036}, {-4.04883, -3.18555, 1.2386}, {-4.43359, -1.98242, -2.69136}, {0.78125, -2.35547, -2.66928}, {2.27734, 1.0957, 1.2386}};
  532.     };*/
  533.  
  534.     /*class Land_i_Shop_02_V2_F
  535.     {
  536.         table = "Shop";
  537.         positions[] = {{-0.171875, -1.43359, -2.66855}, {-2.57422, -4.19336, 1.23859}, {-4.51758, 2.74023, -2.66855}, {1.61523, 0.28125, 1.23859}};
  538.     };*/
  539.  
  540.     /*class Land_i_Shop_02_V3_F
  541.     {
  542.         table = "Shop";
  543.         positions[] = {{-1.01953, 0.71875, -2.66924}, {-2.86719, -3.83594, 1.23859}, {-4.25195, 3.58789, -2.66855}, {1.56641, 0.509766, 1.23859}};
  544.     };*/
  545.  
  546.     class Land_u_Shop_01_V1_F
  547.     {
  548.         table = "Shop";
  549.         positions[] = {{-1.14258, 1.23438, -2.88084}, {-2.32422, 3.14648, 0.9905}, {-3.31836, 5.81836, 0.990853}, {0.808594, -0.544922, 0.990474}, {2.58789, 5.81641, -2.88084}};
  550.     };
  551.  
  552.     class Land_u_Shop_02_V1_F
  553.     {
  554.         table = "Shop";
  555.         positions[] = {{-3.46484, -1.625, 1.23859}, {-3.9082, 3.0957, -2.66855}, {0.751953, -3.26563, -2.66855}, {1.71484, 0.486328, 1.23859}};
  556.     };
  557.  
  558.     /*class Land_Kiosk_blueking_F
  559.     {
  560.         table = "Shop";
  561.         positions[] = {{-1.62109, 0.341797, -1.76588}, {1.36328, -0.908203, -1.76588}};
  562.     };*/
  563.  
  564.     class Land_Kiosk_gyros_F
  565.     {
  566.         table = "Shop";
  567.         positions[] = {{-1.20898, -1.07813, -1.97606}, {1.26758, -0.128906, -1.97606}};
  568.     };
  569.  
  570.     /*class Land_Kiosk_redburger_F
  571.     {
  572.         table = "Shop";
  573.         positions[] = {{-1.07617, -0.335938, -2.87051}, {1.42188, -0.373047, -2.87051}};
  574.     };*/
  575.  
  576.     ///////////////////////////////////////////////////////////////////////////
  577.     // Industrial
  578.     ///////////////////////////////////////////////////////////////////////////
  579.     /*class Land_Unfinished_Building_01_F
  580.     {
  581.         table = "Industrial";
  582.         positions[] = {{-0.158203, 3.50391, 1.19791}, {-2.34375, 4.20898, -2.29709}, {-2.51563, 0.337891, 1.19791}, {-3.25391, 0.0351563, -2.29709}, {2.45508, -0.144531, -2.29709}, {3.10742, -2.34766, 1.19791}};
  583.     };*/
  584.  
  585.     /*class Land_Unfinished_Building_02_F
  586.     {
  587.         table = "Industrial";
  588.         positions[] = {{-0.890625, -3.35742, 0.976167}, {-2.31055, -1.57227, -2.48553}, {-6.36523, 2.20898, 0.976168}, {-6.58398, 3.67383, -2.50139}, {3.58008, 3.13281, -2.49362}, {4.33594, 3.00391, 0.976168}};
  589.     };*/
  590.  
  591.     /*class Land_WIP_F
  592.     {
  593.         table = "Industrial";
  594.         positions[] = {{-10.0645, -4.58398, 8.3499}, {-12.5254, 10.1191, 8.348}, {-13.3496, 9.04883, 12.3173}, {-14.3477, -2.64844, 0.392311}, {-15.1621, 9.90039, 0.407514}, {-15.9004, -9.26367, 12.3304}, {-16.0352, -2.52734, 4.32572}, {-16.0996, 4.24023, 0.444829}, {-16.4004, 8.88672, 4.32572}, {-16.7813, -8.80078, 0.347982}, {-17.0195, -8.72852, 4.32572}, {-3.60156, -14.6484, 4.32041}, {-4.18359, -1.03516, 0.386505}, {-6.93359, -0.988281, 12.1457}, {-7.66016, 9.24414, 0.417827}, {-7.77344, -10.4785, 0.359629}, {-8.33008, -14.7305, 12.3244}, {-8.73242, 9.51953, 4.32572}, {-8.88867, -13.3887, 0.355543}, {11.9922, -7.99219, 12.2546}, {12.9023, 9.91797, 0.448912}, {18.0801, -9.25781, 4.32428}, {19.5586, -7.8457, 8.33803}, {2.11719, 9.48438, 0.337147}, {20.6309, -9.31445, 0.329187}, {22.334, -2.5332, 4.32572}, {24.0859, -0.179688, 8.29181}, {3.30859, 6.66602, 8.36808}, {3.99219, -8.87891, 8.34295}, {4.74414, -8.89063, 4.32432}, {6.0332, -8.34961, 0.384681}, {7.08984, 10.4727, 4.32572}, {8.53906, 8.4082, 0.415831}, {9.10742, -1.40625, 0.431863}, {9.64844, 6.28906, 12.3112}};
  595.     };*/
  596.  
  597.     /*class Land_dp_smallTank_F
  598.     {
  599.         table = "Industrial";
  600.         positions[] = {{-0.0898438, -1.58203, 5.32797}};
  601.     };*/
  602.  
  603.     /*class Land_dp_bigTank_F
  604.     {
  605.         table = "Industrial";
  606.         positions[] = {{-1.54102, -1.93359, 3.59794}, {-5.79883, -0.496094, 3.59794}, {5.9707, -1.84375, 3.59794}};
  607.     };*/
  608.  
  609.     /*class Land_u_Shed_Ind_F
  610.     {
  611.         table = "Industrial";
  612.         positions[] = {{-2.41211, 4.91602, -1.40862}, {-6.54688, -0.166016, -1.40862}, {10.6914, 2.14648, -1.40862}};
  613.     };*/
  614.  
  615.     /*class Land_Metal_Shed_F
  616.     {
  617.         table = "Industrial";
  618.         positions[] = {{-3.34375, -1.80273, -1.343}, {3.52539, -2.15625, -1.343}};
  619.     };*/
  620.  
  621.     /*class Land_i_Shed_Ind_F
  622.     {
  623.         table = "Industrial";
  624.         positions[] = {{-2.66797, -0.576172, -1.40977}, {-2.85547, 6.49023, -1.40977}, {-5.78906, 0.158203, -1.40977}, {14.1348, 6.31445, -1.40977}, {5.70508, 0.423828, -1.40977}, {6.49609, 6.5625, -1.40977}};
  625.     };*/
  626.  
  627.     class Land_Research_house_V1_F
  628.     {
  629.         table = "Industrial";
  630.         positions[] = {{-1.28516, 2.89258, 0.0302877}, {1.12305, 2.04492, -0.0384929}};
  631.     };
  632.  
  633.     class Land_Research_HQ_F
  634.     {
  635.         table = "Industrial";
  636.         positions[] = {{-1.03125, 2.60547, -3.26622}, {-2.25195, -2.75586, -0.741376}, {-2.28711, -3.94141, -3.26622}, {4.69336, 4.01172, -3.26622}, {6.06445, 3.50391, -0.741376}};
  637.     };
  638.    
  639.     ///////////////////////////////////////////////////////////////////////////
  640.     // Factories
  641.     ///////////////////////////////////////////////////////////////////////////
  642.     /*class Land_Factory_Main_F
  643.     {
  644.         table = "Factories";
  645.         positions[] = {{-8.51953,13.5698,-6.45422}, {-8.75,10.9609,-6.41479}};
  646.     };*/
  647.    
  648.     /*class Land_dp_smallFactory_F
  649.     {
  650.         table = "Factories";
  651.         positions[] = {{-1.97266, 3.14844, 2.62608}, {-6.49609, -4.92773, 2.82442}, {5.32422, -3.69531, 2.95848}, {9.49805, -4.71094, 1.21193}, {9.95898, 1.41211, 1.21193}};
  652.     };*/
  653.    
  654.     /*class Land_dp_mainFactory_F
  655.     {
  656.         table = "Factories";
  657.         positions[] = {{-12.8477, -4.8457, -4.45162}, {-15.4961, 6.70703, -4.45162}, {-6.36133, -2.13477, 1.18268}, {-6.91211, -15.3555, 1.18268}, {0.736328, 8.16406, 1.18268}, {1.25391, -10.5801, 1.18268}, {12.8926, 7.0332, -5.51301}, {13.0332, -3.95117, -4.22302}, {13.1719, 4.60742, -4.22302}, {13.2676, 0.710938, -4.22302}, {14.793, -16.8613, -4.08302}, {18.1406, -9.24023, -4.08302}, {19.0566, 5.17969, -7.61482}, {19.0996, -5.68555, -5.51301}, {19.3535, 2.14844, -5.51301}, {3.43555, -2.94141, 1.18268}, {8.82617, -7.33008, -0.280016}, {8.92773, -13.9453, -0.280016}, {9.13281, 8.58203, -0.280016}};
  658.     };*/
  659.     class land_1
  660.     {
  661.         table = "Industrial";
  662.         positions[] = {{14.0977, 9.27832, -5.30631},{-6.3584, 8.4375, -5.30632},{-14.2788, 8.0957, -5.30632}};
  663.     };
  664.  
  665.     class land_2
  666.     {
  667.         table = "Industrial";
  668.         positions[] = {{-8.04541, 6.65527, 4.21223},{-10.0181, -6.0498, 4.38565},{-2.16016, -6.75195, 3.90532},{11.9395, -2.30762, 4.40326}};
  669.     };
  670.  
  671.     class Land_A_Crane_02a
  672.     {
  673.         table = "Industrial";
  674.         positions[] = {{3.62939, -0.0185547, 1.38779},{-0.175293, 1.78906, 3.10723},{-2.67627, -0.696289, 3.10723}};
  675.     };
  676.  
  677.     class Land_A_Crane_02b
  678.     {
  679.         table = "Industrial";
  680.         positions[] = {{-8.95557, 1.5498, -7.84474},{-8.51416, -1.5332, -7.84474},{-7.96924, -0.438477, -4.98164}};
  681.     };
  682.  
  683.     class Land_A_CraneCon
  684.     {
  685.         table = "Industrial";
  686.         positions[] = {{-9.64795, 1.52246, 5.78629},{-7.19531, -0.521484, 5.78629},{-9.91992, -1.56641, 5.78629}};
  687.     };
  688.  
  689.     /*class Land_A_Hospital
  690.     {
  691.         table = "Medical";
  692.         positions[] = {{-7.01465, 2.24414, 3.29184},{-12.2856, -2.19336, 3.29184},{0.768066, -4.32227, 3.29184},{9.37646, -2.19238, 3.29184},{16.7549, 4.42871, 6.15884},{21.1167, 1.20996, 6.15884}};
  693.     };*/
  694.  
  695.     /*class Land_A_Office01
  696.     {
  697.         table = "Shop";
  698.         positions[] = {{-15.188, 1.48926, -4.528},{-7.47803, 5.30859, -4.528},{4.396, 0.104492, -4.528},{-0.0356445, 6.66504, -4.528},{1.77539, 3.48145, -4.528},{14.061, -3.15625, -4.528},{0.368164, 6.94727, -2.028},{2.23096, 3.60547, -2.028},{7.13672, -3.03906, -2.028},{9.97021, -1.15332, -2.028},{15.1084, 3.43457, -2.028},{12.9458, 6.34961, -2.028},{-2.69482, 3.47754, 0.472004},{-11.3599, 2.30469, 0.472008},{13.3257, -1.92188, 0.472},{9.39404, 5.50488, 0.472},{4.56396, -3.01855, 6.2049},{-2.58252, -0.799805, 6.20491},{0.802734, 2.69922, 6.20491}};
  699.     };*/
  700.  
  701.     /*class Land_A_Office02
  702.     {
  703.         table = "Shop";
  704.         positions[] = {{-0.581543, -5.67871, -8.15104},{5.14258, -5.7793, -8.15111},{2.02979, -4.74805, -8.15053},{-21.2427, 2.1748, 5.38394},{-11.4209, 0.0673828, 5.38394},{-1.84033, 2.02246, 5.38394},{9.21729, 3.43066, 5.38395},{18.8926, 6.28613, 5.38394},{20.4136, -1.30469, 5.38394},{6.00049, -2.12695, 5.38394},{-17.3633, 1.19434, 8.71684},{-19.123, 3.86719, 8.71684}};
  705.     };*/
  706.  
  707.     class land_AII_last_floor
  708.     {
  709.         table = "Military";
  710.         positions[] = {{-1.42236, 5.96289, 4.6129},{-4.45508, 3.43555, 5.46183},{-9.89795, 16.1748, 4.61091},{-14.2314, 22.249, 4.61073},{-23.418, -7.18457, 5.45109},{-10.5127, -16.2051, 5.44856},{4.02783, -21.3271, 5.51657},{5.60254, -11.5703, 6.08711},{-10.6987, 10.3369, 5.43586}};
  711.     };
  712.  
  713.     class land_AII_middle_floor
  714.     {
  715.         table = "Military";
  716.         positions[] = {{-13.688, 8.02148, 0.513981},{-10.0068, 5.15332, 0.51099},{-13.0356, -0.71875, 0.520344},{-8.25098, 2.8584, 0.513554},{-4.39795, 2.17383, 0.513092},{-6.1333, 8.2168, 0.513794},{-7.30713, 5.61621, 0.520306}};
  717.     };
  718.  
  719.     class land_AII_upper_part
  720.     {
  721.         table = "Military";
  722.         positions[] = {{-0.750488, -3.58496, -2.31057},{-1.50635, -1.92773, -2.32196},{-3.05322, 2.05176, -2.32196},{0.378418, 3.15332, -2.58292}};
  723.     };
  724.  
  725.     class land_b_small1
  726.     {
  727.         table = "Industrial";
  728.         positions[] = {{-2.86816, -0.407227, -1.50034},{-0.739258, -4.81543, -1.50034},{-0.48291, -1.04102, -1.50034}};
  729.     };
  730.  
  731.     /*class Land_Barn_Metal
  732.     {
  733.         table = "Industrial";
  734.         positions[] = {{-7.60107, -2.67871, -5.46857},{-8.69824, -24.8643, -5.26},{0.746582, -24.2676, -5.46857},{10.2876, -24.8691, -5.43213},{9.39404, -5.85254, -5.46857},{10.248, 22.4385, -5.46857},{-8.69727, -24.8633, -5.46854},{-9.24121, 16.9082, 5.56142},{-9.55469, -3.21875, 5.56142},{10.6216, -3.22656, 5.56142},{0.579102, -25.2393, 5.56143},{10.8906, -26.7842, 5.56142},{-1.28906, 22.6455, 5.58787},{10.5737, 14.3779, 5.58787}};
  735.     };*/
  736.  
  737.     /*class Land_Barn_W_01
  738.     {
  739.         table = "CivillianLowerClass";
  740.         positions[] = {{0.299316, 22.208, -3.1789},{1.85938, 18.2881, -2.66324},{-5.40625, 8.97754, -2.66161},{-6.14551, -9.7207, -2.65836},{5.95947, 9.42578, -2.66169},{5.79053, -9.96973, -2.65831},{-1.08643, -18.0977, -2.65689},{-6.2373, -14.7119, -2.65749},{6.45264, 14.4609, -2.66257},{8.18018, 14.6631, -3.03774},{-8.12012, -14.8809, -2.98197}};
  741.     };*/
  742.  
  743.     class Land_bouda2_vnitrek
  744.     {
  745.         table = "CivillianLowerClass";
  746.         positions[] = {{-0.369141, -2.53906, -0.72002},{-3.2168, 1.58691, -0.72002},{0.382324, 0.46875, -0.72002}};
  747.     };
  748.  
  749.     class land_bud2
  750.     {
  751.         table = "CivillianLowerClass";
  752.         positions[] = {{-2.3623, -1.00586, -1.79023},{1.80273, -0.383789, -1.78249}};
  753.     };
  754.  
  755.     class Land_budova4_winter
  756.     {
  757.         table = "Military";
  758.         positions[] = {{-8.83984, 2.3584, -1.09823},{5.0708, -1.40625, -1.09823},{6.57959, -0.0283203, -0.934856},{1.56201, -2.17383, -1.09823},{2.6377, -0.046875, -1.09823},{-1.71045, -1.25293, -1.09823},{-0.383789, -0.00976563, -1.09823},{-4.86865, -1.00879, -1.09823},{-9.05322, -2.32129, -1.09823},{-8.2124, -0.428711, -1.09823}};
  759.     };
  760.  
  761.     class land_bunka
  762.     {
  763.         table = "Shop";
  764.         positions[] = {{2.44971, 1.91992, -1.51244},{-1.84717, 2.53125, -1.51244},{0.172363, 2.63086, -1.51244}};
  765.     };
  766.  
  767.     class land_cast1
  768.     {
  769.         table = "Factories";
  770.         positions[] = {{-4.93311, -10.6875, -4.38392},{-3.57178, 5.57813, -4.38391},{1.57617, 6.61328, -4.38392},{-3.64893, 10.7246, -4.38392},{-0.235352, 16.6797, -4.38392},{-4.97949, 17.1348, -4.38392},{1.07129, -0.219727, -1.06585}};
  771.     };
  772.  
  773.     class land_cast2
  774.     {
  775.         table = "Factories";
  776.         positions[] = {{1.37793, 13.9932, -4.38393},{-3.45752, 9.15234, -4.38393},{-1.4082, 1.34863, -4.38393},{-4.85156, -8.19824, -4.38392},{1.20654, -10.6094, -4.35677}};
  777.     };
  778.  
  779.     class land_chat_tr
  780.     {
  781.         table = "CivillianLowerClass";
  782.         positions[] = {{-2.32764, -2.27051, -2.43594},{-2.16992, 2.02734, -2.44564},{1.8208, 1.6084, -2.43839},{1.31689, -2.08301, -2.42417}};
  783.     };
  784.  
  785.     class land_dlouhy1
  786.     {
  787.         table = "CivillianUpperClass";
  788.         positions[] = {{5.70068, -2.35059, -9.5115},{5.49121, 3.41992, -9.51136},{0.822266, -2.20508, -9.50821},{-1.96729, -5.15625, -9.61368},{-6.39014, -0.860352, -9.50334},{-13.3608, -5.13965, -9.63223},{-15.8569, 0.00292969, -9.49695},{-15.5884, 2.50098, -9.49713},{-3.16211, 2.76758, -9.50551},{-16.2661, 5.7041, -9.49667},{-13.0146, 11.2822, -9.64676},{-11.2837, 9.32715, -9.50003},{-6.62061, 8.62012, -9.50318},{-2.92334, 11.3408, -9.6426},{-6.5415, 6.89844, -9.50323},{-1.61914, 8.95215, -9.50656},{-3.27881, 5.42578, -9.50544},{7.02686, 9.4043, -4.98993},{3.95801, 9.46191, -4.98993},{4.04297, -1.94531, -4.98993},{4.23047, -3.57031, -4.98993},{7.09863, -3.58887, -4.98993},{-2.54053, -2.91406, -4.9898},{-1.96533, -5.15332, -4.99091},{-2.11963, -0.246094, -4.98847},{-9.86523, -1.53223, -4.98911},{-13.3618, -5.04688, -4.99086},{-16.5234, -3.20801, -4.98994},{-15.563, 0.476563, -4.98811},{-15.835, 2.96875, -4.98687},{-8.98828, 2.89844, -4.9869},{-16.7842, 8.56934, -4.98408},{-21.0645, 9.25879, -5.083},{-21.124, -2.26172, -9.49339},{-13.2056, 11.2344, -4.98275},{-11.3857, 9.54883, -4.98359},{-11.3604, 6.49414, -4.98511},{-6.69189, 6.5332, -4.98509},{-3.00049, 11.5479, -4.98259},{-1.6626, 9.27246, -4.98373},{-3.08301, 4.99023, -4.98586},{-3.1626, 2.7666, -4.98697},{11.1074, -1.90234, -4.98936},{13.8535, 2.19141, -4.98732},{16.3271, -2.69238, -4.98975},{24.4204, -2.52832, -4.98967},{26.0439, -5.43164, -4.99111},{28.8101, -0.598633, -4.9887},{18.2666, -0.443359, -4.98863},{11.2856, 2.38184, -4.98722},{11.2876, 6.40527, -4.98521},{11.2593, 9.49609, -4.98367},{14.6904, 9.21094, -4.98382},{15.7583, 11.3447, -4.98275},{19.2959, 9.25195, -4.9838},{19.1582, 6.39746, -4.98522},{19.207, 2.26758, -4.98728},{14.8828, 6.12207, -4.98535},{26.2935, 2.10645, -4.98736},{22.2964, 1.99121, -4.98742},{22.1465, 5.72754, -4.98555},{22.1973, 9.5625, -4.98368},{26.4482, 9.35254, -4.98378},{26.3408, 11.5605, -4.98265},{29.5107, 9.34082, -4.98375}};
  789.     };
  790.  
  791.     class land_dlouhy2
  792.     {
  793.         table = "CivillianLowerClass";
  794.         positions[] = {{-0.71875, 5.58789, -9.31654},{1.06543, 0.354492, -9.32137},{-0.845215, -4.54883, -9.31622}};
  795.     };
  796.  
  797.     class land_domek_podhradi_1
  798.     {
  799.         table = "CivillianLowerClass";
  800.         positions[] = {{-5.3335, 3.54102, -2.75047},{-5.79199, -3.52637, -2.75047},{3.40527, -3.37891, -2.75047},{0.533203, -0.389648, -2.73914},{4.92871, 2.75391, -2.73911},{0.484375, 3.87695, -2.73909}};
  801.     };
  802.  
  803.     class land_dr_1
  804.     {
  805.         table = "CivillianLowerClass";
  806.         positions[] = {{0.147461, -0.493164, -1.07508},{-0.343262, 1.92383, -1.08438},{-2.8457, 1.74316, -1.08788},{-2.74463, -0.714844, -1.08217}};
  807.     };
  808.  
  809.     class land_dr_2
  810.     {
  811.         table = "CivillianLowerClass";
  812.         positions[] = {{-2.56934, 1.46094, -0.997974},{-0.309082, 1.42676, -0.994301},{4.38867, 1.53711, -0.98571},{3.71338, -1.39453, -0.973618},{-0.55957, -2.23242, -0.978878}};
  813.     };
  814.  
  815.     /*class Land_dulni_bs
  816.     {
  817.         table = "CivillianLowerClass";
  818.         positions[] = {{1.97559, 2.6582, -1.75205},{2.45703, -1.08691, -1.75204},{0.107422, -2.83008, -1.75204}};
  819.     };*/
  820.  
  821.     /*class Land_dum_ras
  822.     {
  823.         table = "CivillianLowerClass";
  824.         positions[] = {{2.5542, 3.49805, -2.66958},{-0.300781, 0.151367, -2.66957},{-0.5625, -2.03125, -2.66957},{-0.710938, -2.58398, 0.272606},{1.75391, 3.47266, 0.272602},{-0.166504, 1.93457, 0.272606}};
  825.     };*/
  826.  
  827.     class Land_dum_zboreny
  828.     {
  829.         table = "CivillianLowerClass";
  830.         positions[] = {{-2.14941, -4.11914, -2.37675},{1.11865, -0.722656, -2.37675},{6.43115, -3.39746, -2.37675},{-5.66455, 4.21875, 1.40812},{-2.62988, -3.42188, 1.40902},{1.98584, -0.769531, 1.39545},{-5.13135, -3.81738, 1.41562}};
  831.     };
  832.  
  833.     class Land_dum_zboreny_total
  834.     {
  835.         table = "CivillianLowerClass";
  836.         positions[] = {{-4.48975, -2.46582, -2.23949},{-4.82227, 2.27539, -2.31548},{4.70947, 2.34668, -2.33912}};
  837.     };
  838.  
  839.     class land_f_b1
  840.     {
  841.         table = "VehicleService";
  842.         positions[] = {{-4.71436, -0.746094, -2.21533},{-4.91309, -5.07813, -2.21533},{-2.38477, -3.29785, -2.21533}};
  843.     };
  844.  
  845.     class land_f_b2
  846.     {
  847.         table = "VehicleService";
  848.         positions[] = {{-6.93359, 0.602539, -4.96382},{-4.69922, -2.65625, -4.96382},{-1.76318, 3.53906, -4.97872},{0.286133, -0.306641, -4.21184},{2.08838, -3.16602, -4.21183}};
  849.     };
  850.  
  851.     class Land_Fuel_tank_stairs
  852.     {
  853.         table = "Industrial";
  854.         positions[] = {{2.56934, -0.169922, 0.806641}};
  855.     };
  856.  
  857.     class land_fuelstation_w
  858.     {
  859.         table = "VehicleService";
  860.         positions[] = {{-0.119141, 1.2666, -2.28589},{4.01611, -3.81641, -2.25437}};
  861.     };
  862.  
  863.     class land_garaze
  864.     {
  865.         table = "VehicleService";
  866.         positions[] = {{-3.1582, -3.11328, -1.56419},{2.4375, -3.86035, -2.11892},{0.065918, -6.53613, -1.67742},{5.46143, -6.25977, -2.119},{4.94287, 0.117188, -2.11902},{3.23438, 5.73242, -2.119},{0.188477, 3.70508, -1.88765}};
  867.     };
  868.  
  869.     class land_hala1
  870.     {
  871.         table = "Industrial";
  872.         positions[] = {{-0.166504, -5.2832, -4.00997},{-0.201172, -0.611328, -4.00996},{0.69873, 4.97949, -4.00997},{5.45996, -3.13867, -3.98352},{-5.16455, 1.19238, -3.98352}};
  873.     };
  874.  
  875.     class land_hlaska
  876.     {
  877.         table = "Military";
  878.         positions[] = {{-0.668945, 0.740234, 3.77092}};
  879.     };
  880.  
  881.     /*class Land_Hlidac_budka
  882.     {
  883.         table = "Military";
  884.         positions[] = {{2.3418, 0.675781, -0.783619},{-1.77197, 1.92773, -0.783619}};
  885.     };*/
  886.  
  887.     class land_hotel_p1
  888.     {
  889.         table = "Shop";
  890.         positions[] = {{-11.0967, -3.02246, -4.65403},{-4.54248, -0.703125, -4.65404},{-10.0791, 3.53125, -4.65403},{-1.21143, -1.64648, -4.65403},{13.8491, 8.28711, -1.13431},{13.6074, 0.416016, -1.12066},{13.8945, -7.89648, -1.13431}};
  891.     };
  892.  
  893.     class land_hotel_p2
  894.     {
  895.         table = "Shop";
  896.         positions[] = {{7.14795, -1.11133, -7.29951},{4.04053, 2.56152, -7.29951},{-0.273926, -0.673828, -7.29951},{-2.74609, 2.04883, -7.29951},{-6.66553, -10.8359, -0.670689},{-3.03906, -25.0195, 1.31509},{-8.25732, 14.0684, -0.188686},{-3.71631, 23.1865, 1.03674},{1.09277, -19.2598, 6.06893},{6.76172, -14.2334, 6.06892},{4.73926, -6.79785, 6.06892},{8.39941, 6.44238, 6.06893},{0.0703125, 6.85352, 6.06892},{-2.85303, 18.458, 6.06893},{6.24023, 17.0322, 6.06893},{1.46582, -0.719727, 6.06893},{4.34424, -2.07324, 6.06893}};
  897.     };
  898.  
  899.     /*class Land_HouseV2_01B
  900.     {
  901.         table = "CivillianUpperClass";
  902.         positions[] = {{-4.14014, -2.57031, -5.18788}};
  903.     };*/
  904.  
  905.     /*class Land_HouseV2_04_interier
  906.     {
  907.         table = "CivillianLowerClass";
  908.         positions[] = {{0.289551, 1.33691, -2.89027},{7.24072, -1.63477, -5.74182},{7.44287, 5.53125, -5.73914},{2.66113, 6.87988, -5.73851},{3.3125, 3.62793, -5.73954},{-1.89795, 2.81641, -5.7398},{-5.06152, 6.37695, -5.73866}};
  909.     };*/
  910.  
  911.     /*class Land_HouseV2_05
  912.     {
  913.         table = "CivillianLowerClass";
  914.         positions[] = {{5.28125, 6.9873, -2.65818},{-3.33643, -0.25, -2.7924}};
  915.     };*/
  916.  
  917.     /*class Land_HouseV_1I1
  918.     {
  919.         table = "CivillianLowerClass";
  920.         positions[] = {{-0.629883, -1.9248, -2.82415}};
  921.     };*/
  922.  
  923.     /*class Land_HouseV_1I4
  924.     {
  925.         table = "CivillianLowerClass";
  926.         positions[] = {{-0.486816, 4.16699, -2.7365},{-2.24951, -0.986328, -2.76074},{-3.91016, -4.00195, -2.76509},{0.0488281, -4.36719, -2.76856}};
  927.     };*/
  928.  
  929.     /*class Land_houseV_2T2
  930.     {
  931.         table = "CivillianLowerClass";
  932.         positions[] = {{-3.9585, 0.647461, -4.0352}};
  933.     };*/
  934.  
  935.     /*class Land_HouseV_3I1
  936.     {
  937.         table = "CivillianLowerClass";
  938.         positions[] = {{5.29248, -1.86719, -2.02602}};
  939.     };*/
  940.  
  941.     /*class Land_HouseV_3I2
  942.     {
  943.         table = "CivillianLowerClass";
  944.         positions[] = {{4.07422, 2.50098, -2.02417}};
  945.     };*/
  946.  
  947.     /*class Land_HouseV_3I3
  948.     {
  949.         table = "CivillianLowerClass";
  950.         positions[] = {{0.898926, 2.67871, -1.68621},{4.34033, 2.20215, -1.47564}};
  951.     };
  952.  
  953.     class Land_HouseV_3I4
  954.     {
  955.         table = "CivillianLowerClass";
  956.         positions[] = {{5.5332, 2.64258, -2.62949}};
  957.     };
  958.  
  959.     class Land_hut06
  960.     {
  961.         table = "CivillianLowerClass";
  962.         positions[] = {{0.513672, 1.83301, -1.55149},{-0.552246, -0.0419922, -1.54668}};
  963.     };*/
  964.  
  965.     class Land_hut_old01
  966.     {
  967.         table = "CivillianLowerClass";
  968.         positions[] = {{-2.82275, 2.26172, -3.0186},{2.39307, -7.42383, -2.96946},{-4.6665, -1.7959, -3.01507},{1.85352, 4.6543, -3.01839},{-6.62744, 6.87695, -3.02645},{-7.50293, -7.14453, -3.01511},{-3.08691, -2.10938, -3.01197}};
  969.     };
  970.  
  971.     /*class Land_Ind_Expedice_1
  972.     {
  973.         table = "Factories";
  974.         positions[] = {{-1.82666, -8.5293, -3.48673},{2.97021, -14.4375, -3.48673},{6.88428, -14.9609, -5.75725},{9.41943, -12.6875, -5.75726},{13.5112, -14.624, -5.75725},{12.5645, -20.2344, -5.75725},{-2.28564, -19.9434, -3.48673},{-11.8623, -18.0654, -3.48673},{-9.41211, -7.62305, -3.48672},{-12.9346, -2.08105, -3.48673},{-0.103516, 13.0859, -3.48673},{3.45459, 18.1846, -3.48673},{-0.59375, 16.1543, 9.71017},{-0.312012, 10.4131, 9.71017},{-1.69238, 4.23633, 9.71017},{2.10059, 7.05859, -5.6839},{-1.58301, 13.1543, -5.6839}};
  975.     };*/
  976.  
  977.     class Land_Ind_IlluminantTower
  978.     {
  979.         table = "Military";
  980.         positions[] = {{1.17822, -0.277344, 10.3513},{-0.855957, -0.0869141, 10.3513}};
  981.     };
  982.  
  983.     class Land_Ind_MalyKomin
  984.     {
  985.         table = "Industrial";
  986.         positions[] = {{-0.993652, -0.308594, -7.69932},{2.1958, -0.422852, -7.69932}};
  987.     };
  988.  
  989.     class Land_Ind_Pec_03a
  990.     {
  991.         table = "Industrial";
  992.         positions[] = {{11.75, 14.8037, 5.76025},{8.36865, 4.24121, 5.76025},{11.6655, -8.36719, 5.76025},{6.96191, -15.7451, 5.76025},{-1.96777, -22.3271, 5.76025},{-4.75537, -5.51563, 5.76025},{-1.86182, 2.5752, 5.76025},{-4.34082, 13.0742, 5.76025},{3.19287, 20.251, 4.02583},{-1.06396, 24.501, 4.02583}};
  993.     };
  994.  
  995.     /*class Land_Ind_Pec_03b
  996.     {
  997.         table = "Industrial";
  998.         positions[] = {{2.96289, 25.8848, 4.02583},{-1.07227, 21.6309, 4.02583},{-4.0791, 14.9619, 5.76025},{-0.356934, 4.58594, 5.76025},{-4.32617, -9.64941, 5.76025},{-0.961914, -16.7637, 5.76025},{3.42822, -24.7012, 5.76025},{10.2559, -19.7666, 5.76025},{7.74023, -10.6123, 5.76025},{10.7046, -1.34668, 5.76025},{10.647, 11.499, 5.76025}};
  999.     };*/
  1000.  
  1001.     /*class Land_Ind_Quarry
  1002.     {
  1003.         table = "Industrial";
  1004.         positions[] = {{-6.91357, 15.0264, -7.47989},{-7.28711, 7.63184, -7.47989},{-6.74414, -1.58301, -7.47989},{-3.35791, -10.8428, -7.47989},{5.45654, 4.74609, -7.47989},{8.17725, 9.01172, -7.47989},{6.17969, 11.9297, -7.47989},{0.290039, 17.2236, 5.29451},{-4.20117, 16.5439, 5.29451},{-4.28516, 8.84277, 5.29451},{-4.30713, -6.3457, 5.29452},{-4.07617, 0.918945, 5.29451}};
  1005.     };*/
  1006.  
  1007.     /*class Land_Ind_SawMill
  1008.     {
  1009.         table = "Industrial";
  1010.         positions[] = {{-4.646, 10.0225, -5.80637},{-4.36963, -2.53516, -5.7921},{3.31152, -11.4541, -5.72437},{10.5, -4.90137, -5.72056},{10.5283, -1.49023, -5.74226},{10.7983, 5.6123, -5.78193}};
  1011.     };*/
  1012.  
  1013.     class Land_Ind_Stack_Big
  1014.     {
  1015.         table = "Industrial";
  1016.         positions[] = {{-2.78027, -1.78809, -23.2495},{0.44873, 5.12207, -6.00286},{-3.02539, 5.07227, -6.00286},{-3.05664, 2.21484, -6.00286},{3.35107, -4.76074, -28.4986}};
  1017.     };
  1018.  
  1019.     /*class Land_Ind_Workshop01_01
  1020.     {
  1021.         table = "Industrial";
  1022.         positions[] = {{-0.591309, 0.150391, -1.29873},{1.91357, -1.125, -1.29229},{0.628906, -3.35254, -1.29331}};
  1023.     };*/
  1024.  
  1025.     /*class Land_Ind_Workshop01_02
  1026.     {
  1027.         table = "Industrial";
  1028.         positions[] = {{-1.58057, -0.878906, -1.4297},{1.55322, -1.37012, -1.43058},{-0.345215, 1.08691, -1.42694}};
  1029.     };*/
  1030.  
  1031.     /*class Land_Ind_Workshop01_04
  1032.     {
  1033.         table = "Industrial";
  1034.         positions[] = {{-1.4458, 4.62891, -1.53094},{0.562012, 4.6748, -1.52906},{-0.76416, 2.46484, -1.53055}};
  1035.     };*/
  1036.  
  1037.     class land_jzd_4silka
  1038.     {
  1039.         table = "Industrial";
  1040.         positions[] = {{-3.3916, 0.258789, -1.17006}};
  1041.     };
  1042.  
  1043.     class land_jzd_bezstrechy
  1044.     {
  1045.         table = "CivillianLowerClass";
  1046.         positions[] = {{7.93115, 2.51367, -5.22504},{6.21924, -3.71387, -5.22504},{-0.757813, -3.27246, -5.22504},{-10.3262, -1.87891, -5.22504},{-5.85791, 2.8252, -5.22504},{1.70557, 2.6582, -5.22504},{0.855957, 2.20313, -0.404762}};
  1047.     };
  1048.  
  1049.     class land_jzd_kr1
  1050.     {
  1051.         table = "Industrial";
  1052.         positions[] = {{-4.60498, -16.6143, -6.34966},{-0.616211, -11.9746, -6.26657},{2.00879, 0.411133, -6.26657},{-2.75879, 7.97363, -6.34966},{3.2373, 12.166, -6.34966},{2.22852, 3.82227, -6.26657},{4.25293, -7.25391, -6.34966},{-3.63916, 12.5576, -2.14675},{3.32227, 7.34863, -2.14675},{-3.50049, -1.67871, -2.14676},{0.86377, -8.74902, -2.14675},{-1.79688, -15.4854, -2.14675},{4.17969, -16.0742, -2.14675},{1.33887, -6.41699, 1.31637}};
  1053.     };
  1054.  
  1055.     class land_jzd_kr2
  1056.     {
  1057.         table = "Industrial";
  1058.         positions[] = {{4.33154, 23.5986, -2.38598},{-7.01855, 22.6494, -6.3362},{3.06006, 15.4053, -2.34158},{-3.38916, 8.94141, -2.07983},{5.90381, 10.1426, -2.07984},{-0.131836, 3.41992, -2.07984},{-2.67334, -4.22363, -2.07983},{7.01074, -4.36426, -2.07984},{2.15918, -9.3125, -2.07983},{6.0249, -15.4023, -2.07984},{2.06885, -12.9785, -2.07984},{-2.85889, -15.7559, -2.07984},{2.05176, -18.6699, -2.07983},{2.04688, -24.3594, -0.117252},{-7.77246, 20.3125, -6.33621},{4.08887, 20.2959, -6.33621},{1.78662, 12.8369, -6.3362},{1.87793, 9.47168, -6.19965},{1.9082, 5.69531, -6.19965},{1.83447, -3.8584, -6.19965},{1.72021, -9.01953, -6.19965},{1.78711, -13.3994, -6.19965},{2.20703, -16.7363, -6.19965},{2.53027, -23.6309, -6.233},{-2.64941, 8.58203, -6.2563},{-2.64307, -12.1484, -6.2563},{6.21387, -3.83008, -6.2563}};
  1059.     };
  1060.  
  1061.     class land_jzd_silo_tes
  1062.     {
  1063.         table = "Factories";
  1064.         positions[] = {{-2.88379, -1.75977, -16.0503},{17.8921, -6.25586, -15.9365},{24.4775, -0.426758, -15.9552},{18.7129, 5.69043, -16.0179}};
  1065.     };
  1066.  
  1067.     class land_jzd_stodola1
  1068.     {
  1069.         table = "CivillianLowerClass";
  1070.         positions[] = {{0.400879, -13.5039, -2.0262},{-3.86035, -9.13281, -2.0262},{-0.871582, -1.84473, -2.0262},{-3.12207, 6.1543, -2.0262},{1.37891, 14.0986, -2.0262}};
  1071.     };
  1072.  
  1073.     class land_jzd_stodola2
  1074.     {
  1075.         table = "CivillianLowerClass";
  1076.         positions[] = {{6.86377, -5.91699, -2.0262},{3.77734, -12.7139, -2.0262},{-0.95459, -1.85254, -2.0262},{-5.56543, 3.05859, -2.0262},{7.41016, 5.45703, -2.0262},{2.16113, 7.55273, -2.0262},{3.38037, 12.7236, -2.0262},{7.05078, 14.0605, -2.0262},{1.06689, 1.17383, 1.31123}};
  1077.     };
  1078.  
  1079.     class land_jzd_vodojem
  1080.     {
  1081.         table = "Industrial";
  1082.         positions[] = {{-0.27002, 0.380859, -6.83972}};
  1083.     };
  1084.  
  1085.     class Land_KBud
  1086.     {
  1087.         table = "Tourist";
  1088.         positions[] = {{0.0415039, -0.40625, -1.04616}};
  1089.     };
  1090.  
  1091.     /*class Land_komin
  1092.     {
  1093.         table = "Industrial";
  1094.         positions[] = {{1.4082, 0.291992, 12.4562},{-1.29688, 1.70313, 12.4562}};
  1095.     };*/
  1096.  
  1097.     class land_kontejner_des
  1098.     {
  1099.         table = "Industrial";
  1100.         positions[] = {{-0.90625, -0.110352, -0.604759}};
  1101.     };
  1102.  
  1103.     class land_kostelik_final_2122
  1104.     {
  1105.         table = "CivillianLowerClass";
  1106.         positions[] = {{-0.694336, 3.57324, -5.57918},{1.99854, 3.09668, -5.57919},{4.07324, -0.552734, -5.57918},{-0.619141, -6.96094, -5.57918},{2.00195, -6.27051, -5.57918},{-2.23291, -2.90137, -5.57918},{2.39404, 8.44238, -5.55285},{-1.03955, 8.20215, -5.01875},{1.06689, 7.79492, 1.55624},{-0.308594, 7.52832, 1.55565},{0.831543, -1.79492, -5.57918}};
  1107.     };
  1108.  
  1109.     class Land_kulna
  1110.     {
  1111.         table = "CivillianLowerClass";
  1112.         positions[] = {{-0.358887, 2.14551, -1.1406}};
  1113.     };
  1114.  
  1115.     class land_lodenice
  1116.     {
  1117.         table = "CivillianLowerClass";
  1118.         positions[] = {{-3.89795, 1.52051, -2.83267},{-1.83301, -5.40625, -2.01773},{-4.23145, -12.6211, -1.10887},{-0.587891, -12.7275, -1.0997}};
  1119.     };
  1120.  
  1121.     class land_marsh1
  1122.     {
  1123.         table = "CivillianLowerClass";
  1124.         positions[] = {{4.64844, 3.49316, -3.95897},{1.33008, 4.81934, -3.95897},{3.98535, 6.78223, -3.95897},{2.28564, -0.0136719, -3.95897},{3.98193, -3.84277, -3.95897},{0.0605469, -5.29004, -3.95897},{-0.55127, 0.425781, -3.95897},{-2.35938, 4.36133, -3.99553}};
  1125.     };
  1126.  
  1127.     class land_marsh2
  1128.     {
  1129.         table = "CivillianLowerClass";
  1130.         positions[] = {{-6.88477, -1.49512, -0.265942},{0.22998, 9.88281, -0.541714},{2.99219, 10.4424, -0.73275},{5.43848, 9.24902, -0.941872}};
  1131.     };
  1132.  
  1133.     /*class Land_Mil_Barracks_i
  1134.     {
  1135.         table = "Military";
  1136.         positions[] = {{4.72119, -1.99121, -1.09824},{6.64404, -0.0224609, -0.93486},{0.72998, -1.94727, -1.09824},{1.13184, -0.0605469, -1.09824},{-1.7417, -2.11914, -1.09823},{-0.903809, 0.0771484, -1.09823},{-3.85596, 0.00683594, -1.09824},{-5.04834, -1.8125, -1.09824},{-8.65771, 2.46875, -1.09823},{-8.58887, -1.83691, -1.09823}};
  1137.     };*/
  1138.  
  1139.     /*class Land_Misc_Cargo1Ao
  1140.     {
  1141.         table = "Industrial";
  1142.         positions[] = {{-0.20459, 1.27539, -1.09225}};
  1143.     };*/
  1144.  
  1145.     /*class Land_Misc_Cargo1Bo
  1146.     {
  1147.         table = "Industrial";
  1148.         positions[] = {{0.0966797, 0.678711, -1.09225}};
  1149.     };*/
  1150.  
  1151.     class Land_Misc_deerstand
  1152.     {
  1153.         table = "Military";
  1154.         positions[] = {{-0.0947266, -0.667969, 1.08539}};
  1155.     };
  1156.  
  1157.     /*class Land_Misc_PowerStation
  1158.     {
  1159.         table = "VehicleService";
  1160.         positions[] = {{4.16992, -4.13574, -1.26852},{4.09131, 1.93164, -1.26783},{3.86328, 6.91992, -1.2674}};
  1161.     };*/
  1162.  
  1163.     class land_molovabud1
  1164.     {
  1165.         table = "Industrial";
  1166.         positions[] = {{-9.02637, -1.52637, 1.41187},{-8.70215, 6.33398, 1.41187},{-3.35205, 1.04004, 1.41187},{1.27637, 5.45605, 1.41425},{-1.12793, 0.734375, 5.07722}};
  1167.     };
  1168.  
  1169.     class Land_Nasypka
  1170.     {
  1171.         table = "Industrial";
  1172.         positions[] = {{-1.35791, -0.119141, 6.56824}};
  1173.     };
  1174.  
  1175.     class land_Tovarna1
  1176.     {
  1177.         table = "Industrial";
  1178.         positions[] = {{3.8584, -5.31836, -5.75442},{-6.19629, -6.02637, -5.75442},{-10.3931, -2.59375, -5.75442},{-10.2061, 3.5791, -5.75442},{-10.7573, 7.00684, -5.75442},{-2.11475, 9.29297, -5.75442},{3.84668, 6.97949, -5.75442},{-4.80566, 2.62891, -5.75441},{1.2417, 2.21973, -5.75442},{-1.66699, -3.27734, -5.75442},{-10.7734, -6.67285, -0.320099},{-10.8408, 4.02832, -0.320103},{3.51465, 4.69336, -0.320103},{3.89551, -3.3457, -0.320103},{-4.44971, -6.65137, -0.320099},{-9.4917, -6.31055, 2.17997},{-6.7041, 2.38379, 2.17997},{-3.7583, 2.5166, 2.17997},{-1.16797, 2.92871, 2.17997},{3.08691, 2.88477, 2.17997},{0.312988, -5.51172, 2.17997},{0.150879, -0.84082, 2.17997},{2.06689, 2.51563, 4.82976},{-3.9248, 1.5957, 4.82985},{-8.56885, 2.5625, 4.82973},{-6.41846, -3.70996, 4.82981},{-0.359863, -5.14648, 4.82973}};
  1179.     };
  1180.  
  1181.     /*class Land_Tovarna2
  1182.     {
  1183.         table = "Industrial";
  1184.         positions[] = {{-6.62939, 7.03125, -5.55933},{-4.0459, 4.9707, -5.55933},{-8.83398, 7.84668, -5.55933},{-13.0425, 6.48438, -5.55933},{-11.5796, 3.19824, -5.55933},{-13.1543, -2.66602, -5.55933},{-11.6787, -7.64844, -5.56399},{-4.72412, -1.37012, -5.5772},{-2.51611, 7.9873, -5.55933},{1.68555, 6.6582, -5.5697},{-11.1611, 2.30566, -2.23135},{-12.6118, 8.00586, -2.23135},{-4.28418, 5.01758, -2.23156},{-6.14355, 8.34375, -2.23156},{-13.0337, 2.28418, 1.66661},{-12.2842, 7.39453, 1.66661},{-9.30322, 7.27148, 1.66661},{-4.25, 4.77344, 1.62174},{-6.52637, 8.47266, 1.62174},{-3.7959, 8.35742, 1.62174},{-3.75586, 0.200195, 3.42429},{-9.74365, 0.180664, 3.42429},{-13.1099, -2.29199, 3.4243},{-13.0254, -7.99414, 3.4243},{-6.33496, -8.81641, 3.4243},{0.432129, -8.81445, 3.4243},{2.3584, -4.66992, 3.4243},{2.29883, 5.5752, 3.42429},{5.64795, -4.23926, -4.61871}};
  1185.     };*/
  1186.  
  1187.     class land_trubice
  1188.     {
  1189.         table = "Industrial";
  1190.         positions[] = {{-3.31152, 2.16504, 2.59439},{1.09229, 2.82227, 2.59438},{5.39551, 0.498047, 2.59438}};
  1191.     };
  1192.  
  1193.     class Land_vez
  1194.     {
  1195.         table = "Military";
  1196.         positions[] = {{-0.266602, 1.36523, 1.36331}};
  1197.     };
  1198.  
  1199.     class land_vstup
  1200.     {
  1201.         table = "Industrial";
  1202.         positions[] = {{-12.4053, -2.3916, -4.57601},{-5.09863, -0.53418, -4.56671},{2.9541, -2.67383, -4.53907},{7.39893, -1.62695, -4.52592}};
  1203.     };
  1204.  
  1205.     class Land_vys_budova_p2
  1206.     {
  1207.         table = "CivillianLowerClass";
  1208.         positions[] = {{-6.41992, 3.33789, -0.702797},{-2.60352, -2.88379, -0.702797},{-6.21973, -3.98438, -0.702797},{-0.716309, -2.80957, 0.694061}};
  1209.     };
  1210.  
  1211.     class Land_Vysilac_FM
  1212.     {
  1213.         table = "Military";
  1214.         positions[] = {{1.62988, -0.418945, 8.39022}};
  1215.     };
  1216.  
  1217.     class land_vysoky2
  1218.     {
  1219.         table = "CivillianUpperClass";
  1220.         positions[] = {{1.23291, 0.397461, -15.4928},{3.23291, -2.34375, -15.5683},{6.66016, 4.94141, -15.6088},{6.50146, -5.2373, -15.6088},{3.46826, -13.1758, -15.5678},{9.36914, -10.8037, -15.5851}};
  1221.     };
  1222.  
  1223.     class land_x_nadrz
  1224.     {
  1225.         table = "Industrial";
  1226.         positions[] = {{-0.677734, 2.68262, 1.44318}};
  1227.     };
  1228.  
  1229.     class land_x_skladiste_low_te
  1230.     {
  1231.         table = "Industrial";
  1232.         positions[] = {{-13.2363, -9.30371, -2.8418},{-14.231, 3.10449, -2.84105},{-2.57813, 8.91992, -1.61393},{0.682617, 6.83594, -2.84118},{13.1919, 6.2959, 0.106834},{9.46045, -1.61426, -2.58824},{10.0454, -6.80762, -2.58824},{1.45361, -5.36816, -2.58824},{-6.55615, -9.5127, -2.84166},{-15.5264, -11.1084, 4.04656},{4.94336, -12.0215, 4.04781},{16.9888, -3.24316, 4.04781},{16.814, 10.458, 4.04665},{10.6865, 6.64941, 6.17473}};
  1233.     };
  1234.  
  1235.     class land_x_vetraci_komin
  1236.     {
  1237.         table = "Industrial";
  1238.         positions[] = {{3.07617, -0.651367, 14.9767},{-0.126953, -0.155273, 14.9466}};
  1239.     };
  1240.  
  1241.     class land_x_vez_te
  1242.     {
  1243.         table = "CivillianLowerClass";
  1244.         positions[] = {{1.37744, -0.333008, -4.60751},{-0.855469, 2.38574, -4.58929},{0.958984, 2.96875, -4.58572},{1.19434, -0.387695, -0.273819},{0.800781, 2.80176, -0.272766},{-2.59912, 2.79102, -0.272377},{-2.41211, 0.592773, -0.273094},{-4.83057, -3.3623, -0.274063}};
  1245.     };
  1246.  
  1247.     class land_zd_1
  1248.     {
  1249.         table = "CivillianLowerClass";
  1250.         positions[] = {{-1.92969, 3.09961, -3.67255},{2.68896, 3.86426, -3.67256},{2.27881, -1.89551, -3.67255},{-0.723145, -2.45215, -3.67255},{-4.57813, -1.90918, -4.04225}};
  1251.     };
  1252.  
  1253.     class land_zd_2
  1254.     {
  1255.         table = "CivillianLowerClass";
  1256.         positions[] = {{-2.1416, -0.546875, -1.82467},{-0.318848, 2.48145, -1.82467},{1.85205, 1.12793, -1.82467}};
  1257.     };
  1258.  
  1259.     /*class Land_HouseV2_03
  1260.     {
  1261.         table = "CivillianUpperClass";
  1262.         positions[] = {{18.3115, 1.0625, -5.62046},{10.0884, -9.37305, -5.60065},{-18.4453, 2.13477, -5.90977},{-18.1553, 0.09375, -5.88095}};
  1263.     };*/
  1264.  
  1265.     class land_seb_nasypka
  1266.     {
  1267.         table = "Industrial";
  1268.         positions[] = {{2.58789, -3.42188, -4.24763},{4.24707, 9.42383, -6.46843},{7.66113, 8.33203, -6.49762},{8.46094, 3.88672, -6.50448},{10.937, 0.0751953, -6.52561},{5.90869, -2.25098, -6.90967},{8.9917, -9.40332, -0.134293},{8.97705, -3.41602, -0.134289},{6.27197, -2.44629, 1.30363},{6.06689, 4.19922, 1.30363},{4.11523, 8.49805, 1.30363},{7.87158, 6.61621, 1.30363},{5.11279, 4.30566, 3.86848},{7.66943, 1.15723, 3.12964},{5.90625, 9.59668, 3.27484},{2.71143, -6.04297, -0.134289}};
  1269.     };
  1270.  
  1271.     class land_seb_near_fac
  1272.     {
  1273.         table = "Factories";
  1274.         positions[] = {{-23.6338, -19.4893, -2.74704},{-23.417, -23.2939, -5.23791}};
  1275.     };
  1276.  
  1277.     class land_seb_residental
  1278.     {
  1279.         table = "CivillianLowerClass";
  1280.         positions[] = {{4.65283, 6.66699, -3.97305},{-5.93555, 9.76367, -3.71556},{-0.84375, 2.00195, -3.69101},{-6.8833, -8.72266, -3.65704},{-6.19385, -0.334961, -3.6836},{-0.363281, 4.80273, -3.69986},{-2.65723, 7.20898, 0.527275},{-6.62402, 5.46777, 0.535892},{-2.62891, 2.04199, 0.552792},{-1.87891, -2.06543, 0.573109},{-6.69287, -3.84863, 0.581905},{-1.95313, -7.14258, 0.448582},{-6.7876, -7.85156, 0.403408}};
  1281.     };
  1282.  
  1283.     class land_seb_rozvodna
  1284.     {
  1285.         table = "Industrial";
  1286.         positions[] = {{-0.746582, 3.18555, 0.582798}};
  1287.     };
  1288.  
  1289.     class land_seb_vod_vez
  1290.     {
  1291.         table = "Industrial";
  1292.         positions[] = {{0.291992, 0.31543, 15.0059},{2.41504, -0.685547, 15.0589}};
  1293.     };
  1294.  
  1295.     class land_senik
  1296.     {
  1297.         table = "CivillianLowerClass";
  1298.         positions[] = {{-1.24219, -0.173828, -4.08134},{-0.446777, 2.09375, -4.07665},{0.0864258, -3.96973, -4.08918},{-3.14014, -7.28711, -4.09602},{-7.97656, -3.49707, -4.0882},{-17.2642, -3.91504, -4.08906},{-17.3037, 0.610352, -4.07971},{-13.439, 4.39355, -4.07189},{-7.9624, -0.228516, -4.08143},{-4.69238, 3.64551, -4.07343}};
  1299.     };
  1300.  
  1301.     /*class Land_Shed_Ind02
  1302.     {
  1303.         table = "Industrial";
  1304.         positions[] = {{2.48096, 8.94629, -4.62599},{3.07715, 1.91211, -4.62599},{2.68262, -6.92383, -4.62599},{-2.57568, -1.43359, -4.62599},{4.72559, -5.57227, -1.27567},{4.71387, 4.27734, -1.28024},{-1.03467, 9.94043, -1.27845},{-1.34961, 11.8389, -1.27658},{-3.92725, 3.22363, -1.28432},{-4.08496, -7.4834, -1.28736}};
  1305.     };*/
  1306.  
  1307.     /*class Land_Shed_W01
  1308.     {
  1309.         table = "CivillianLowerClass";
  1310.         positions[] = {{-1.46973, -0.0566406, -1.40097}};
  1311.     };*/
  1312.  
  1313.     class land_sklad2
  1314.     {
  1315.         table = "CivillianLowerClass";
  1316.         positions[] = {{-3.17139, -2.12988, -2.38225},{2.39063, -3.15625, -2.38225},{3.30371, 1.88281, -2.38225},{-2.32568, 3.64844, -2.38225}};
  1317.     };
  1318.  
  1319.     class land_st_vez
  1320.     {
  1321.         table = "Military";
  1322.         positions[] = {{0.0141602, -4.40625, -3.31476},{-5.08496, -2.78223, -3.31476},{-4.76514, 2.26953, -3.31476},{-0.228516, 3.75, -3.31476},{-1.03857, -2.08105, 6.40833},{-4.41309, 0.394531, 6.40833},{-1.98145, 2.73926, 6.40833}};
  1323.     };
  1324.  
  1325.     /*class Land_stodola_old_open
  1326.     {
  1327.         table = "CivillianLowerClass";
  1328.         positions[] = {{3.66943, -10.3945, -5.08055},{-2.44189, -6.48633, -5.08055},{2.729, 3.72461, -5.08055},{-2.5835, 9.38379, -5.08055},{2.51514, 10.0439, -5.08055},{-2.20947, 9.76758, -0.993511},{3.87744, 10.6729, -0.993511},{0.335938, 10.3711, 2.96444},{-2.57227, -9.40332, -1.00523},{4.58887, -10.7676, -0.998154},{3.5, -7.14746, -1.00394},{0.982422, -10.6992, 2.96444}};
  1329.     };*/
  1330.  
  1331.     /*class Land_stodola_open
  1332.     {
  1333.         table = "CivillianLowerClass";
  1334.         positions[] = {{1.88086, 5.7959, -4.1124},{-2.96338, 6.39355, -4.10798},{-0.639648, -1.17383, -4.20508},{-3.59912, -6.5332, -3.18184},{-4.01416, 1.04297, -4.11878}};
  1335.     };*/
  1336.  
  1337.     class land_syp_r
  1338.     {
  1339.         table = "CivillianLowerClass";
  1340.         positions[] = {{-0.782715, 0.944336, -6.54317},{1.80078, -0.692383, -6.53119}};
  1341.     };
  1342.  
  1343.     class Land_Nav_Boathouse
  1344.     {
  1345.         table = "CivillianLowerClass";
  1346.         positions[] = {{5.39844, -0.183594, 3.73029},{2.88184, 7.22168, 3.72778},{-3.04541, 7.42578, 3.73394},{-5.12012, -0.625977, 3.73032},{0.262207, -4.09375, 3.64116}};
  1347.     };
  1348.  
  1349.     class Land_Nav_Boathouse_PierL
  1350.     {
  1351.         table = "CivillianLowerClass";
  1352.         positions[] = {{4.73975, 0.168945, 5.88749},{-1.41748, -0.195313, 5.88749}};
  1353.     };
  1354.  
  1355.     class Land_Nav_Boathouse_PierR
  1356.     {
  1357.         table = "CivillianLowerClass";
  1358.         positions[] = {{-4.71875, -2.78027, 5.87571},{-0.0219727, -2.75391, 5.87571}};
  1359.     };
  1360.  
  1361.     class Land_NAV_Lighthouse
  1362.     {
  1363.         table = "Tourist";
  1364.         positions[] = {{-0.452148, 0.0410156, -6.78146},{0.706543, 0.436523, 2.41912},{-0.727051, -0.0292969, 2.41912},{-0.977051, 1.41797, 2.41912},{0.782227, -1.41113, 2.41912}};
  1365.     };
  1366.  
  1367.     class land_nav_pier_c
  1368.     {
  1369.         table = "Industrial";
  1370.         positions[] = {{-8.15576, -16.2305, 23.0037},{-7.75244, -1.47949, 23.0037},{-7.90234, 15.5029, 23.0037},{-7.47852, 8.41309, 23.0037},{-8.00391, -9.05273, 23.0037}};
  1371.     };
  1372.  
  1373.     class land_nav_pier_c2
  1374.     {
  1375.         table = "Industrial";
  1376.         positions[] = {{14.0571, 6.25684, 23.8614},{6.81982, 7.10059, 23.8614},{-0.686523, 7.44629, 23.8614},{-7.65723, 7.83301, 23.8614},{-17.3403, 7.67871, 23.8614}};
  1377.     };
  1378.  
  1379.     class land_nav_pier_c2_end
  1380.     {
  1381.         table = "Industrial";
  1382.         positions[] = {{6.6377, -4.05078, 23.8614},{1.34473, -3.78223, 23.8614},{-6.92529, -3.66504, 23.8614},{-2.79932, -3.23047, 23.8614}};
  1383.     };
  1384.  
  1385.     class land_nav_pier_c_90
  1386.     {
  1387.         table = "Industrial";
  1388.         positions[] = {{-7.7085, -8.63867, 24.0014},{-7.34619, -3.86133, 24.0014},{-7.38965, 1.01465, 24.0014},{-7.5083, 6.71191, 24.0014},{0.339355, 7.0293, 24.0014},{6.40283, 7.0957, 24.0014}};
  1389.     };
  1390.  
  1391.     class land_nav_pier_c_big
  1392.     {
  1393.         table = "Industrial";
  1394.         positions[] = {{18.3433, -22.2959, 23.0031},{6.84717, -21.9932, 23.0031},{-3.09033, -22.248, 23.0031},{-14.6865, -22.3359, 23.0031},{-16.9067, -15.0117, 23.0031},{-17.063, 0.720703, 23.0031},{-11.8149, 11.71, 23.0031},{-7.14502, 18.2432, 23.0032},{6.7002, 19.3457, 23.0031},{9.86377, 12.5205, 23.0031},{17.9229, 11.5645, 23.0031},{18.21, 1.91016, 23.0031},{18.3379, -9.86133, 23.0031}};
  1395.     };
  1396.  
  1397.     class Land_nav_pier_m_2
  1398.     {
  1399.         table = "CivillianLowerClass";
  1400.         positions[] = {{15.189, -2.6123, 23.4414},{6.021, -2.7207, 23.4414},{-2.30273, -2.72461, 23.4414},{-15.8667, -2.66699, 23.4414},{-9.52539, 2.48828, 23.4414},{0.265625, 2.66113, 23.4414},{9.00732, 2.63965, 23.4414}};
  1401.     };
  1402.  
  1403.     class land_nav_pier_m_end
  1404.     {
  1405.         table = "CivillianLowerClass";
  1406.         positions[] = {{1.65039, -4.83789, 23.4414},{-3.99854, -5.31445, 23.4414},{-4.5835, -0.269531, 23.4414},{-5.29102, 4.99023, 23.4414},{-0.487793, 5.88281, 23.4414}};
  1407.     };
  1408.  
  1409.     class Land_ns_jbad_A_GeneralStore_01
  1410.     {
  1411.         table = "CivillianUpperClass";
  1412.         positions[] = {{-1.95898, 3.79395, -1.20155},{0.864746, 3.93359, -1.20155},{3.40576, 3.81543, -1.20155},{5.2002, 3.82813, -1.20155},{10.1587, 3.05371, -1.20155},{10.1592, 0.866211, -1.20154},{5.89063, 0.604492, -1.20155},{3.96387, 0.604492, -1.20155},{1.83594, 0.631836, -1.20155},{-0.505371, 0.662109, -1.20155},{5.79248, -4.14746, -1.20155},{12.71, -3.49316, -1.20155},{2.54541, -6.17969, -1.20155},{-1.36865, -5.91016, -1.20155},{-5.46875, -5.92871, -1.20154},{-9.01465, -6.27441, -1.20155},{0.26123, -7.33691, -1.20155},{12.2588, -7.87207, -1.20155},{-9.2002, -3.20605, -1.20155},{0.37207, -1.16309, -1.20155}};
  1413.     };
  1414.  
  1415.     class Land_ns_Jbad_A_Stationhouse
  1416.     {
  1417.         table = "Military";
  1418.         positions[] = {{-6.93945, -7.13867, -9.46536},{-12.9404, 0.662109, -9.46536},{-6.33008, 1.7041, -9.46536},{-5.67383, -1.94531, -9.46537},{-7.77002, -4.62207, -9.46536},{-6.93506, 4.94922, -9.46536},{-5.90967, 7.74707, -9.46536},{-11.2642, 8.73242, -9.46536},{-12.208, 5.63574, -9.46536},{-14.3066, 6.98828, -9.46536},{-16.7954, 2.97461, -9.46536},{-17.332, -5.8457, -9.46536},{-14.6265, -5.30664, -9.46536},{-2.13672, -3.03613, -9.46536},{-2.03516, 2.78516, -9.46536},{-1.91406, 7.15527, -9.46536},{-8.48096, -6.48535, -6.77364},{-15.7749, -7.71777, -6.77364},{-17.375, -3.10254, -6.77364},{-17.0884, 6.61523, -6.77364},{-12.9873, 6.54883, -6.77364},{-9.61328, 6.80469, -6.77364},{-5.8584, 6.69141, -6.77364},{-2.31299, 6.87305, -6.77364},{-1.86133, -3.58105, -6.77364},{-7.43652, -3.58691, -6.77364},{-14.3545, -7.84277, -3.6493},{-16.6865, -7.78711, -3.6493},{-16.7388, 7.72949, -3.6493},{-13.9004, 7.69336, -3.6493},{-9.65723, 8.08789, -3.6493},{-6.38184, 7.78809, -3.6493},{-3.146, 8.21387, -3.6493},{-9.59473, -3.41113, -3.6493},{-6.93213, -3.34473, -3.6493},{-16.2041, 0.322266, -3.6493},{1.34912, -2.77832, -4.50294},{4.82324, -0.526367, -4.50294},{2.17676, -7.55664, -4.50269},{12.9829, -7.05371, -4.50269},{-9.396, -6.19141, -0.502689},{-15.7285, -6.89355, -0.502689},{-16.8872, 1.82227, -0.502689},{-11.0439, 2.58887, -0.502689},{-4.49365, 2.33301, -0.502686},{-1.93701, -7.98535, 8.49731},{-3.91748, -7.66309, 8.49731}};
  1419.     };
  1420.  
  1421.     class Land_ns_jbad_hangar_2
  1422.     {
  1423.         table = "Industrial";
  1424.         positions[] = {{12.8218, -8.23438, -2.56319},{13.3193, -2.53516, -2.56318},{13.2275, 3.03223, -2.56319},{13.4185, 9.16797, -2.56319},{1.84619, 4.42578, -2.56319},{0.273438, -1.96875, -2.56319},{0.223633, -7.3418, -2.56319},{-12.1475, -4.97363, -2.56319},{-12.7822, 0.652344, -2.56319},{-12.5186, 5.44141, -2.56319},{0.0429688, 9.13281, -2.56319}};
  1425.     };
  1426.  
  1427.     class Land_ns_Jbad_Ind_Garage01
  1428.     {
  1429.         table = "Industrial";
  1430.         positions[] = {{-1.56641, 2.76855, -0.70237},{-1.72363, -1.36328, -0.71067},{0.694824, 0.235352, -0.710865}};
  1431.     };
  1432.  
  1433.     class Land_ns_Jbad_Ind_PowerStation
  1434.     {
  1435.         table = "Industrial";
  1436.         positions[] = {{3.79004, 7.35742, -0.0734406},{3.93555, 2.98242, -0.0776749},{3.91504, -1.97852, -0.0574455}};
  1437.     };
  1438.  
  1439.     class Land_ns_Jbad_Mil_Barracks
  1440.     {
  1441.         table = "Military";
  1442.         positions[] = {{6.04395, -3.20898, -1.9798},{2.90332, -3.1416, -1.9798},{-0.803223, -2.35547, -1.9798},{-4.16357, -2.34473, -1.9798},{-7.53955, -2.92383, -1.9798},{-7.5293, 3.27734, -1.9798},{-4.19482, 3.24609, -1.9798},{-0.518066, 3.81543, -1.9798},{2.29834, 3.09668, -1.9798},{5.45459, 3.01172, -1.9798},{-5.80371, 0.0537109, -1.9798}};
  1443.     };
  1444.  
  1445.     class Land_ns_Jbad_Mil_ControlTower
  1446.     {
  1447.         table = "Military";
  1448.         positions[] = {{8.93896, -2.4834, -9.58517},{3.74316, -2.73535, -9.58517},{4.68555, 1.06152, -9.58517},{9.20117, 5.04199, -9.62869},{4.0332, 4.7168, -5.4637},{3.02783, -0.135742, -1.0687},{6.95605, -1.1377, -1.0687},{6.04004, 2.51367, -1.0687},{3.03564, 1.75488, -1.0687},{0.952148, 5.11426, -9.6287},{-9.42725, -0.114258, -9.58517},{0.900391, 2.07813, -9.60597},{8.31592, 0.0869141, -9.58517},{0.416504, -3.0166, -1.05692},{6.09424, -3.65527, -1.05692},{9.68945, 0.405273, -1.05692},{6.51074, 5.625, -1.05692},{6.03662, 3.22949, 2.80917},{3.48291, -0.34375, 2.87234}};
  1449.     };
  1450.  
  1451.     class Land_ns_Jbad_Mil_Guardhouse
  1452.     {
  1453.         table = "CivillianLowerClass";
  1454.         positions[] = {{-2.66943, 3.2793, -1.66939},{4.04395, 3.66309, -1.66939},{2.69775, 0.196289, -1.66939},{-1.37598, 3.42188, -1.66939}};
  1455.     };
  1456.  
  1457.     class Land_ns_Jbad_Mil_Guardhouse_winter
  1458.     {
  1459.         table = "CivillianUpperClass";
  1460.         positions[] = {{-3.30664, 2.98242, -1.66938},{3.49316, 3.70313, -1.66939},{-0.645996, 3.14551, -1.66939},{3.88818, 0.946289, -1.66939},{-0.267578, -0.269531, -1.66939}};
  1461.     };
  1462.  
  1463.     class Land_ns_Jbad_Mil_House
  1464.     {
  1465.         table = "Military";
  1466.         positions[] = {{-1.65674, -5.99219, -5.01462},{8.46973, 4.03516, -5.01462},{7.90967, -5.97266, -5.01463},{5.9165, -7.05273, -5.01463},{2.89111, -6.42676, -5.01462},{1.23682, -5.16504, -5.01462},{1.60205, -2.2207, -5.01462},{1.66943, 3.78125, -5.01463},{13.2617, -0.860352, -5.01462},{13.748, -2.25781, -5.01462},{5.44238, -2.89844, -5.01462},{-1.61182, 3.02344, -0.672493},{-13.0781, 1.9209, -0.696548},{-12.4023, -1.39258, -0.696548},{-13.8862, -4.80859, -0.696548},{-5.20605, -5.17773, -0.696548},{-5.49072, -2.76758, -0.696552},{-5.40479, 0.0078125, -0.696552},{-6.08154, 4.5918, -0.696545},{-4.62744, 0.244141, -5.01463},{-4.49658, -2.52246, -5.01463},{-4.56055, -4.71387, -5.01462},{-4.76465, -7.3584, -5.01462},{-13.5967, -7.61621, -5.01462},{-13.7686, -4.79199, -5.01462},{-13.9316, -1.64355, -5.01462},{-14.3921, 1.50488, -5.01462},{-5.47559, 4.78711, -5.01462},{-8.73828, -3.43945, -5.01462}};
  1467.     };
  1468.  
  1469.     class land_p1_v1
  1470.     {
  1471.         table = "CivillianLowerClass";
  1472.         positions[] = {{-9.48145, 0.251953, 15.7814},{0.390625, 1.25781, 15.7191},{15.5005, 1.01953, 15.7191},{21.3237, 1.90137, 15.7191},{8.04443, 0.874023, 15.7191}};
  1473.     };
  1474.  
  1475.     class land_p1_v2
  1476.     {
  1477.         table = "CivillianLowerClass";
  1478.         positions[] = {{13.4614, -0.0595703, 15.8593},{1.31055, 0.222656, 15.8421},{-9.30908, 0.395508, 15.8421},{-22.5, 0.293945, 15.8421}};
  1479.     };
  1480.  
  1481.     class land_panelova2
  1482.     {
  1483.         table = "Industrial";
  1484.         positions[] = {{-6.35107, 0.430664, 0.5737},{-6.94727, 4.40137, 0.573704},{-3.82031, 6.3252, 0.573708},{8.93311, 7.03906, 5.67995},{9.54736, 0.0117188, 5.67995},{9.4751, -6.79688, 5.67995},{4.10596, -8.95605, 5.67995},{0.784668, 0.615234, 5.67995}};
  1485.     };
  1486.  
  1487.     class land_panelova3
  1488.     {
  1489.         table = "CivillianUpperClass";
  1490.         positions[] = {{-2.02393, -4.05664, -2.99467},{1.93408, 2.16602, -3.00268},{5.26465, 1.64941, 0.0510063},{5.92432, -2.23242, 0.0510063},{1.86133, -4.71875, 0.0510063},{0.651855, 0.65918, 0.0510063}};
  1491.     };
  1492.  
  1493.     class land_part1
  1494.     {
  1495.         table = "Factories";
  1496.         positions[] = {{4.9751, 1.4082, -9.1134},{-2.62598, 6.85938, -9.1134},{-3.95654, 0.295898, -9.1134},{0.0849609, 1.74512, -8.23541},{2.55811, -3.95996, -8.23301},{0.67627, -6.23047, -9.26768},{1.84277, 3.89648, -4.40201},{0.464355, 1.73926, -4.402},{-3.25732, 3.24512, -4.402},{4.19775, 6.86621, 1.93876},{4.68311, 1.04492, 1.93857},{1.90576, -2.84375, 1.93798},{-3.38428, -3.04883, 1.93808},{-4.19727, 5.19922, 1.93821},{4.229, 6.31934, 6.62016},{-0.125977, 6.64355, 6.59703},{5.11279, -1.55957, 6.60015},{-0.223145, -1.92969, 6.57503}};
  1497.     };
  1498.  
  1499.     class land_part2
  1500.     {
  1501.         table = "Factories";
  1502.         positions[] = {{-2.98682, 4.24805, -9.86775},{-2.99121, -4.69824, -9.86775},{1.0835, -4.15332, -9.86775},{0.568848, 1.96582, -9.86775},{4.81738, 0.119141, -9.86775},{-4.07275, -0.433594, -9.86775}};
  1503.     };
  1504.  
  1505.     class land_part3
  1506.     {
  1507.         table = "Industrial";
  1508.         positions[] = {{4.30029, 3.23242, -9.7823},{-3.11182, -2.9668, -9.7823},{-0.620117, -6.25684, -9.7823},{-2.61475, 3.61328, -9.12671},{4.63379, -3.71582, -9.27485}};
  1509.     };
  1510.  
  1511.     class land_plynom
  1512.     {
  1513.         table = "Tourist";
  1514.         positions[] = {{-0.615723, -0.589844, -12.5784},{0.469727, -1.18164, -2.60305},{-1.83984, -0.77832, -2.60305},{0.26123, 0.941406, -2.60305}};
  1515.     };
  1516.  
  1517.     class land_pozorovatelna
  1518.     {
  1519.         table = "Military";
  1520.         positions[] = {{-2.54639, 2.11426, -2.49767},{0.805176, 2.80859, -2.49767},{3.35986, 0.398438, -2.49767},{1.35449, -3.07129, -2.49767},{-1.16162, -2.39453, 7.54509},{-1.94922, 1.42578, 7.54509},{1.96289, 1.92969, 7.54508},{1.56543, -1.3291, 7.54509}};
  1521.     };
  1522.  
  1523.     class land_provoz1
  1524.     {
  1525.         table = "CivillianLowerClass";
  1526.         positions[] = {{4.17432, 3.20996, -2.30756},{0.660156, 3.69727, -2.30756},{-2.80078, 3.64648, -2.30756},{-1.63428, 1.08496, -2.30756},{-3.64258, -3.09863, -2.30756},{2.36084, -3.6875, -2.30756},{1.75781, -1.48926, -2.30756},{-3.27539, -0.850586, -2.30756}};
  1527.     };
  1528.  
  1529.     class land_provoz2
  1530.     {
  1531.         table = "CivillianLowerClass";
  1532.         positions[] = {{-2.72998, -1.48828, -2.51849},{-6.00488, 2.05078, -2.51849},{-1.47021, 2.41113, -2.51849},{3.66016, 2.57715, -2.51849},{6.47559, -1.25293, -2.51849},{1.4043, -0.520508, -2.51849}};
  1533.     };
  1534.  
  1535.     class Land_psi_bouda
  1536.     {
  1537.         table = "CivillianLowerClass";
  1538.         positions[] = {{1.50391, -0.165039, -0.510769}};
  1539.     };
  1540.  
  1541.     class Land_Rail_Semafor
  1542.     {
  1543.         table = "Industrial";
  1544.         positions[] = {{-1.13672, -2.11914, -3.09424}};
  1545.     };
  1546.  
  1547.     class Land_Rail_Zavora
  1548.     {
  1549.         table = "Industrial";
  1550.         positions[] = {{0.853516, 1.24902, -3.00996}};
  1551.     };
  1552.  
  1553.     class Land_repair_center
  1554.     {
  1555.         table = "Industrial";
  1556.         positions[] = {{-2.56934, 2.8252, -1.52847},{-2.44043, -0.498047, -1.52847},{0.723145, 6.05859, -2.51424},{1.18408, -3.59863, -2.48021},{-0.379395, -3.48535, -2.48787}};
  1557.     };
  1558.  
  1559.     class land_rozvodna
  1560.     {
  1561.         table = "Industrial";
  1562.         positions[] = {{-7.11914, -1.02344, -4.70046},{-7.13574, -1.50488, -0.369423},{-6.91504, -4.40332, -4.69898}};
  1563.     };
  1564.  
  1565.     class Land_ruin_01
  1566.     {
  1567.         table = "CivillianLowerClass";
  1568.         positions[] = {{-4.22266, -2.38281, -1.85783},{-4.65381, 1.90918, -1.77736},{0.255859, 1.87793, -1.87815},{4.49072, 0.31543, -1.89494}};
  1569.     };
  1570.  
  1571.     class Land_sara_domek_ruina
  1572.     {
  1573.         table = "CivillianLowerClass";
  1574.         positions[] = {{3.23682, -3.85547, -1.6696},{-2.26611, -3.51855, -1.69232},{5.66895, 1.35547, -1.68663}};
  1575.     };
  1576.  
  1577.     class land_seb_bouda1
  1578.     {
  1579.         table = "Medical";
  1580.         positions[] = {{-1.98633, 1.73242, -3.28989},{-2.11279, -0.297852, -3.28989},{2.53271, 1.93262, -3.28989},{2.67822, 2.23145, -1.23185},{-3.06787, 0.942383, 0.572216},{2.46191, -2.31348, 1.13067},{-0.516602, 2.16602, 0.571716}};
  1581.     };
  1582.  
  1583.     class land_seb_bouda3
  1584.     {
  1585.         table = "CivillianLowerClass";
  1586.         positions[] = {{-3.16992, -3.75879, -1.72879},{-3.06592, -0.341797, -1.72878},{-3.12793, 3.84668, -1.72879},{0.696777, 4.05957, -1.72852},{2.52881, 1.74023, -1.72871},{2.53076, -2.77637, -1.72871}};
  1587.     };
  1588.  
  1589.     class Land_seb_bouda_plech
  1590.     {
  1591.         table = "VehicleService";
  1592.         positions[] = {{0.272949, 1.15723, -1.14411},{0.612793, -1.32129, -1.13259}};
  1593.     };
  1594.  
  1595.     class land_seb_main_fac
  1596.     {
  1597.         table = "Industrial";
  1598.         positions[] = {{20.2397, -6.28809, -6.0019},{20.1323, -0.277344, -6.0019},{14.7222, -0.286133, -6.00189},{8.71826, -3.16699, -6.0019},{2.87354, -6.94336, -6.0019},{3.64453, 15.7803, 8.63872},{8.84375, 11.8525, 8.63873},{20.7271, 13.3164, 8.63872},{22.0767, 5.18555, 8.63872},{12.668, 4.78711, 8.63873},{3.85889, 3.99121, 8.63872},{9.89307, 16.2549, 4.16873},{14.1387, 17.6328, 4.16873},{20.1953, 21.2832, 4.16873},{-2.13281, 4.35645, 4.16873},{-7.08203, 3.02637, 4.16873},{-5.4502, 11.6123, 4.16873},{-26.3335, -2.50879, 5.78507},{-21.8853, -21.4766, 6.62068},{-11.1016, -7.77637, 5.5584}};
  1599.     };
  1600.  
  1601.     class land_seb_mine_main_opt
  1602.     {
  1603.         table = "Industrial";
  1604.         positions[] = {{0.200195, -2.64844, -5.11368},{-0.065918, 1.44141, -5.09117},{-6.45654, 5.61523, -4.79106},{-2.86084, 2.72559, -0.995052},{-0.0131836, 4.7207, -0.991344},{-3.49854, 5.5791, -0.989746},{-0.959961, 5.41699, -5.06926},{6.56592, 1.58105, -4.79755},{4.11816, 3.27734, 5.05729},{-4.6626, 3.16699, 7.8684},{-5.74951, -2.37109, 7.86839},{-0.536133, -3.12012, 7.8684}};
  1605.     };
  1606.  
  1607.     class land_seb_mine_maringotka
  1608.     {
  1609.         table = "Industrial";
  1610.         positions[] = {{0.23291, 0.0742188, -0.612675},{-0.94043, -1.0166, -0.612675},{-1.80273, 1.60645, -1.80481}};
  1611.     };
  1612.  
  1613.     class land_seb_mine_near
  1614.     {
  1615.         table = "Industrial";
  1616.         positions[] = {{12.7983, -7.2373, -11.7431},{11.0381, -5.07715, -8.8979},{5.08057, -7.26758, -8.8979},{8.21387, -7.15723, -8.8979},{12.3599, 5.94336, -11.8273},{1.08984, 5.6748, -11.8485}};
  1617.     };
  1618.  
  1619.     class land_seb_mine_near_bordel
  1620.     {
  1621.         table = "Industrial";
  1622.         positions[] = {{-2.35742, 1.12402, -1.5913},{2.18848, 1.50977, -1.58464}};
  1623.     };
  1624.  
  1625.     class land_seb_nadrze
  1626.     {
  1627.         table = "Industrial";
  1628.         positions[] = {{-1.71924, 7.23828, -1.99941},{0.884766, 7.42383, -1.99976},{1.90088, 2.84473, -1.98533},{2.104, -2.93262, -1.96194},{-1.94531, -7.37988, -1.96484}};
  1629.     };
  1630.  
  1631.     class Land_vys_budova_p1
  1632.     {
  1633.         table = "Military";
  1634.         positions[] = {{4.67285, -9.89844, -2.95578},{2.59277, -11.4277, -2.9579},{1.34326, -4.62988, -2.95771},{-1.03125, -10.8135, -2.96087},{0.00537109, 3.47266, -2.96087},{3.87695, -1.25293, -2.96087},{2.09131, 9.34766, -2.96236},{0.953125, 6.55859, -2.96087},{-5.84521, 9.24023, -2.96087},{-5.76367, 2.80469, -2.96087},{-6.62109, -2.30859, -2.97414},{-2.52734, -6.43262, -2.96087},{-5.80176, -11.4531, -2.96087},{-3.37793, -3.25098, -2.96087},{-1.10059, 4.71582, -0.407818},{-1.08496, -1.66895, -0.407818},{-0.66748, 4.49902, 2.12336},{1.89697, -1.58594, 2.12336},{0.874512, -0.941406, 5.54735},{-3.29443, -1.69629, 5.59869},{2.32715, -8.84766, 5.59121},{3.23828, 1.57617, 5.59121},{-0.154297, 8.67871, 5.59121},{-5.93896, 2.6543, 5.59121},{-6.43848, -11.2549, 5.59121},{-2.58008, 3.24707, 5.59869}};
  1635.     };
  1636.     class land_Mi8_Crashed
  1637.     {
  1638.         table = "Tourist";
  1639.         positions[] = {{1.96582, -5.91016, -1.93351},{2.27588, -3.44238, -1.94127},{-0.348633, -4.37793, -1.73772},{-2.43164, -3.96484, -1.96016}};
  1640.     };
  1641. };
  1642.  
  1643. class CfgExileLootServer
  1644. {
  1645.     class LootTables
  1646.     {
  1647.  
  1648.         /*
  1649.             Percental Item Group Spawn Chances of CivillianLowerClass:
  1650.  
  1651.             Restraints        = 0.53%
  1652.             PistolAttachments = 1.60%
  1653.             ShotgunAmmo       = 1.60%
  1654.             SMGAmmo           = 1.60%
  1655.             SMGAttachments    = 1.60%
  1656.             Shotguns          = 2.13%
  1657.             SMG               = 2.13%
  1658.             CivilianVests     = 2.66%
  1659.             PistolAmmo        = 2.66%
  1660.             Pistols           = 4.26%
  1661.             Chemlights        = 5.32%
  1662.             CivilianItems     = 5.32%
  1663.             Drinks            = 5.32%
  1664.             RoadFlares        = 5.32%
  1665.             CivilianBackpacks = 5.85%
  1666.             CivilianClothing  = 10.64%
  1667.             CivilianHeadgear  = 10.64%
  1668.             Food              = 14.89%
  1669.             Trash             = 15.96%
  1670.         */
  1671.         CivillianLowerClass[] = {"Trash", "SMGAttachments", "CivilianItems", "CivilianItems", "Pistols", "Trash", "CivilianItems", "Food", "Food", "Trash", "CivilianBackpacks", "Pistols", "Drinks", "Food", "Pistols", "RoadFlares", "Trash", "Trash", "CivilianClothing", "Food", "CivilianClothing", "PistolAttachments", "CivilianClothing", "CivilianClothing", "PistolAmmo", "CivilianClothing", "CivilianBackpacks", "Chemlights", "Trash", "Trash", "Chemlights", "CivilianHeadgear", "CivilianBackpacks", "Food", "Chemlights", "CivilianHeadgear", "Food", "Drinks", "CivilianVests", "ShotgunAmmo", "CivilianClothing", "CivilianVests", "CivilianClothing", "Drinks", "Pistols", "ShotgunAmmo", "RoadFlares", "SMG", "CivilianClothing", "CivilianHeadgear", "CivilianHeadgear", "Drinks", "Trash", "CivilianBackpacks", "Shotguns", "SMGAmmo", "Trash", "Trash", "Trash", "RoadFlares", "Food", "CivilianHeadgear", "Food", "Trash", "CivilianBackpacks", "Food", "Food", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "CivilianItems", "CivilianVests", "CivilianHeadgear", "PistolAttachments", "Chemlights", "Restraints", "CivilianClothing", "SMGAttachments", "CivilianVests", "Pistols", "Trash", "Food", "Food", "SMG", "CivilianHeadgear", "CivilianItems", "Drinks", "CivilianClothing", "PistolAmmo", "Trash", "CivilianClothing", "CivilianHeadgear", "SMGAmmo", "CivilianVests", "Trash", "CivilianHeadgear", "Trash", "CivilianItems", "Food", "Shotguns", "CivilianItems", "PistolAmmo", "CivilianHeadgear", "Drinks", "SMG", "ShotgunAmmo", "CivilianBackpacks", "RoadFlares", "Pistols", "RoadFlares", "PistolAttachments", "CivilianBackpacks", "Trash", "CivilianClothing", "SMG", "RoadFlares", "Trash", "Pistols", "Food", "PistolAmmo", "Food", "CivilianItems", "SMGAttachments", "Chemlights", "RoadFlares", "Trash", "Food", "Chemlights", "CivilianBackpacks", "CivilianHeadgear", "CivilianBackpacks", "Pistols", "CivilianHeadgear", "Trash", "Chemlights", "SMGAmmo", "CivilianHeadgear", "Trash", "Trash", "Shotguns", "CivilianHeadgear", "Chemlights", "RoadFlares", "Drinks", "Trash", "Trash", "Food", "Food", "Trash", "CivilianHeadgear", "Drinks", "Chemlights", "CivilianHeadgear", "CivilianClothing", "Food", "Food", "CivilianItems", "RoadFlares", "CivilianClothing", "CivilianClothing", "PistolAmmo", "Trash", "Food", "Food", "Shotguns", "CivilianItems", "Food", "CivilianClothing", "Drinks", "Food", "CivilianBackpacks", "RoadFlares", "CivilianClothing", "Trash", "Trash", "CivilianClothing", "Drinks", "CivilianBackpacks", "Food", "Chemlights", "Trash", "CivilianClothing", "Trash", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "Food"};
  1672.  
  1673.         /*
  1674.             Percental Item Group Spawn Chances of CivillianUpperClass:
  1675.  
  1676.             Restraints        = 0.51%
  1677.             PistolAttachments = 1.52%
  1678.             RifleAmmo         = 1.52%
  1679.             RifleAttachments  = 1.52%
  1680.             Rifles            = 1.52%
  1681.             ShotgunAmmo       = 1.52%
  1682.             SMGAmmo           = 1.52%
  1683.             SMGAttachments    = 1.52%
  1684.             Shotguns          = 2.03%
  1685.             SMG               = 2.03%
  1686.             CivilianVests     = 2.54%
  1687.             PistolAmmo        = 2.54%
  1688.             Pistols           = 4.06%
  1689.             Chemlights        = 5.08%
  1690.             CivilianItems     = 5.08%
  1691.             Drinks            = 5.08%
  1692.             RoadFlares        = 5.08%
  1693.             CivilianBackpacks = 5.58%
  1694.             CivilianClothing  = 10.15%
  1695.             CivilianHeadgear  = 10.15%
  1696.             Food              = 14.21%
  1697.             Trash             = 15.23%
  1698.         */
  1699.         CivillianUpperClass[] = {"Food", "Trash", "Chemlights", "RoadFlares", "Food", "Food", "CivilianClothing", "Shotguns", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "RifleAttachments", "Food", "Trash", "CivilianBackpacks", "Trash", "CivilianHeadgear", "CivilianClothing", "Food", "RifleAttachments", "Trash", "RifleAmmo", "CivilianClothing", "CivilianHeadgear", "Trash", "CivilianHeadgear", "CivilianVests", "Trash", "CivilianBackpacks", "RifleAttachments", "Pistols", "RifleAmmo", "CivilianHeadgear", "Trash", "CivilianHeadgear", "PistolAmmo", "SMG", "CivilianHeadgear", "Drinks", "Pistols", "Trash", "Trash", "Food", "CivilianClothing", "SMGAmmo", "RoadFlares", "Food", "CivilianClothing", "CivilianClothing", "Chemlights", "SMGAmmo", "Chemlights", "CivilianVests", "CivilianClothing", "Trash", "Trash", "RifleAmmo", "Drinks", "CivilianClothing", "CivilianHeadgear", "Trash", "Chemlights", "Trash", "CivilianClothing", "Food", "Food", "Food", "Trash", "Chemlights", "Trash", "Food", "PistolAttachments", "Chemlights", "Trash", "CivilianItems", "CivilianClothing", "Drinks", "Trash", "Chemlights", "CivilianItems", "CivilianHeadgear", "Trash", "CivilianItems", "Food", "CivilianBackpacks", "Pistols", "Trash", "Trash", "CivilianItems", "Shotguns", "Trash", "CivilianHeadgear", "RoadFlares", "CivilianHeadgear", "Food", "Food", "RoadFlares", "PistolAmmo", "Trash", "Rifles", "Drinks", "Food", "Chemlights", "Drinks", "CivilianClothing", "SMG", "Food", "CivilianBackpacks", "CivilianVests", "Trash", "PistolAttachments", "CivilianItems", "CivilianBackpacks", "CivilianItems", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "Food", "CivilianClothing", "SMGAmmo", "Rifles", "CivilianVests", "Rifles", "Trash", "Food", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Food", "ShotgunAmmo", "Drinks", "CivilianHeadgear", "CivilianClothing", "Drinks", "Chemlights", "CivilianHeadgear", "Food", "CivilianClothing", "CivilianBackpacks", "CivilianHeadgear", "CivilianBackpacks", "PistolAmmo", "Shotguns", "CivilianClothing", "RoadFlares", "SMGAttachments", "CivilianItems", "CivilianVests", "SMGAttachments", "Food", "Pistols", "Drinks", "Pistols", "Food", "Food", "ShotgunAmmo", "CivilianItems", "Shotguns", "Drinks", "CivilianClothing", "SMG", "Food", "Trash", "RoadFlares", "Trash", "CivilianBackpacks", "CivilianClothing", "Pistols", "CivilianHeadgear", "RoadFlares", "CivilianBackpacks", "Pistols", "Food", "Chemlights", "SMGAttachments", "CivilianHeadgear", "CivilianItems", "Trash", "Drinks", "SMG", "Trash", "RoadFlares", "Food", "Trash", "CivilianClothing", "ShotgunAmmo", "CivilianBackpacks", "RoadFlares", "Food", "PistolAmmo", "RoadFlares", "Pistols", "Restraints", "CivilianBackpacks", "PistolAmmo", "Food", "PistolAttachments"};
  1700.  
  1701.         /*
  1702.             Percental Item Group Spawn Chances of Shop:
  1703.  
  1704.             CivilianClothing  = 0.80%
  1705.             CivilianVests     = 0.80%
  1706.             PistolAttachments = 0.80%
  1707.             ShotgunAmmo       = 0.80%
  1708.             SMGAmmo           = 0.80%
  1709.             SMGAttachments    = 0.80%
  1710.             PistolAmmo        = 1.60%
  1711.             CivilianHeadgear  = 2.40%
  1712.             IndustrialItems   = 2.40%
  1713.             MedicalItems      = 2.40%
  1714.             Restraints        = 2.40%
  1715.             Shotguns          = 3.20%
  1716.             SmokeGrenades     = 3.20%
  1717.             Chemlights        = 4.00%
  1718.             CivilianBackpacks = 4.00%
  1719.             RoadFlares        = 4.00%
  1720.             SMG               = 4.00%
  1721.             CivilianItems     = 5.60%
  1722.             Pistols           = 8.00%
  1723.             Drinks            = 12.00%
  1724.             Food              = 12.00%
  1725.             Trash             = 24.00%
  1726.         */
  1727.         Shop[] = {"CivilianVests", "CivilianClothing", "PistolAttachments", "SMGAttachments", "CivilianBackpacks", "RoadFlares", "CivilianHeadgear", "Shotguns", "Pistols", "Food", "Food", "Restraints", "Drinks", "PistolAmmo", "ShotgunAmmo", "Pistols", "PistolAmmo", "Trash", "Food", "CivilianItems", "CivilianBackpacks", "Trash", "Trash", "Trash", "Chemlights", "Drinks", "CivilianItems", "Food", "SMG", "CivilianItems", "Trash", "Trash", "Drinks", "Pistols", "Drinks", "Food", "CivilianItems", "Drinks", "CivilianItems", "Trash", "Trash", "RoadFlares", "Trash", "Trash", "CivilianBackpacks", "Shotguns", "Chemlights", "Trash", "SMG", "Chemlights", "Trash", "Shotguns", "RoadFlares", "Trash", "Pistols", "Food", "MedicalItems", "Trash", "Food", "Drinks", "Pistols", "Trash", "RoadFlares", "Food", "Pistols", "SmokeGrenades", "Drinks", "Trash", "RoadFlares", "Trash", "Trash", "CivilianItems", "Trash", "Food", "Chemlights", "CivilianBackpacks", "IndustrialItems", "Drinks", "Drinks", "Food", "Drinks", "Trash", "IndustrialItems", "Drinks", "Drinks", "Food", "Drinks", "Shotguns", "Trash", "Food", "Food", "SMG", "MedicalItems", "Trash", "Pistols", "Food", "Trash", "SMG", "Trash", "Drinks", "Drinks", "Trash", "CivilianBackpacks", "CivilianHeadgear", "Pistols", "Restraints", "MedicalItems", "Pistols", "Trash", "Trash", "SmokeGrenades", "SmokeGrenades", "Trash", "SMG", "Food", "Pistols", "SmokeGrenades", "CivilianHeadgear", "Trash", "SMGAmmo", "Restraints", "CivilianItems", "IndustrialItems", "Trash", "Chemlights"};
  1728.  
  1729.         /*
  1730.             Percental Item Group Spawn Chances of Industrial:
  1731.  
  1732.             Restraints      = 4.35%
  1733.             RoadFlares      = 13.04%
  1734.             Vehicle         = 21.74%
  1735.             Trash           = 26.09%
  1736.             IndustrialItems = 34.78%
  1737.         */
  1738.         Industrial[] = {"Trash", "Trash", "Vehicle", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Trash", "IndustrialItems", "Vehicle", "IndustrialItems", "RoadFlares", "IndustrialItems", "IndustrialItems", "Trash", "Restraints", "Vehicle", "IndustrialItems", "Trash", "Vehicle", "Vehicle", "IndustrialItems", "RoadFlares"};
  1739.  
  1740.         /*
  1741.             Percental Item Group Spawn Chances of Factories:
  1742.  
  1743.             Electronics     = 10.00%
  1744.             Trash           = 40.00%
  1745.             IndustrialItems = 50.00%
  1746.         */
  1747.         Factories[] = {"IndustrialItems", "Trash", "Trash", "IndustrialItems", "IndustrialItems", "Trash", "Electronics", "IndustrialItems", "Trash", "IndustrialItems"};
  1748.  
  1749.         /*
  1750.             Percental Item Group Spawn Chances of VehicleService:
  1751.  
  1752.             Restraints      = 4.35%
  1753.             RoadFlares      = 13.04%
  1754.             IndustrialItems = 21.74%
  1755.             Trash           = 26.09%
  1756.             Vehicle         = 34.78%
  1757.         */
  1758.         VehicleService[] = {"Trash", "Vehicle", "Vehicle", "IndustrialItems", "IndustrialItems", "Trash", "RoadFlares", "Vehicle", "Trash", "Trash", "Vehicle", "Vehicle", "Vehicle", "Restraints", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Vehicle", "Vehicle", "RoadFlares", "Trash", "IndustrialItems"};
  1759.  
  1760.         /*
  1761.             Percental Item Group Spawn Chances of Military:
  1762.  
  1763.             DLCGhillies       = 0.50%
  1764.             Ghillies          = 0.50%
  1765.             Rebreathers       = 0.50%
  1766.             Bipods            = 0.99%
  1767.             DLCAmmo           = 0.99%
  1768.             DLCOptics         = 0.99%
  1769.             DLCSupressor      = 0.99%
  1770.             LMGAmmo           = 0.99%
  1771.             MedicalItems      = 0.99%
  1772.             Restraints        = 0.99%
  1773.             SniperAmmo        = 0.99%
  1774.             SniperAttachments = 0.99%
  1775.             DLCRifles         = 1.49%
  1776.             DLCVests          = 1.49%
  1777.             GuerillaHeadgear  = 1.49%
  1778.             GuerillaVests     = 1.49%
  1779.             HandGrenades      = 1.49%
  1780.             HEGrenades        = 1.49%
  1781.             MilitaryBackpacks = 1.49%
  1782.             MilitaryHeadgear  = 1.49%
  1783.             MilitaryVests     = 1.49%
  1784.             RifleAmmo         = 1.49%
  1785.             RifleAttachments  = 1.49%
  1786.             SmokeGrenades     = 1.49%
  1787.             Snipers           = 1.49%
  1788.             UGLFlares         = 1.49%
  1789.             UGLSmokes         = 1.49%
  1790.             CivilianItems     = 1.98%
  1791.             GuerillaBackpacks = 1.98%
  1792.             GuerillaItems     = 1.98%
  1793.             LMG               = 1.98%
  1794.             Explosives        = 2.48%
  1795.             GuerillaClothing  = 2.48%
  1796.             MilitaryClothing  = 2.48%
  1797.             Rifles            = 2.48%
  1798.             Trash             = 49.50%
  1799.         */
  1800.         Military[] = {"Trash", "Trash", "MilitaryClothing", "Trash", "LMGAmmo", "Trash", "DLCOptics", "MedicalItems", "Trash", "MilitaryHeadgear", "Trash", "Explosives", "Trash", "Restraints", "Trash", "Ghillies", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "MilitaryVests", "Trash", "Trash", "Trash", "DLCGhillies", "GuerillaClothing", "Trash", "Trash", "GuerillaClothing", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "LMG", "DLCVests", "Trash", "Explosives", "Trash", "Trash", "Bipods", "Trash", "Explosives", "Trash", "Trash", "MilitaryClothing", "DLCRifles", "Trash", "SmokeGrenades", "Trash", "Trash", "Trash", "Trash", "MilitaryVests", "Trash", "DLCAmmo", "MilitaryClothing", "GuerillaItems", "Snipers", "HandGrenades", "Trash", "Trash", "HandGrenades", "DLCVests", "MilitaryVests", "GuerillaBackpacks", "HEGrenades", "RifleAttachments", "Trash", "Trash", "MilitaryHeadgear", "Trash", "Trash", "Trash", "Trash", "UGLFlares", "Rifles", "Trash", "SniperAttachments", "Trash", "Rifles", "Trash", "Trash", "SniperAmmo", "Trash", "RifleAttachments", "GuerillaVests", "UGLFlares", "LMG", "HEGrenades", "Trash", "RifleAmmo", "Trash", "Trash", "DLCRifles", "Trash", "SniperAmmo", "Rifles", "GuerillaHeadgear", "MilitaryClothing", "Trash", "MedicalItems", "UGLFlares", "Rifles", "Trash", "GuerillaVests", "Trash", "UGLSmokes", "Trash", "RifleAmmo", "Snipers", "Trash", "DLCVests", "Trash", "LMGAmmo", "Restraints", "Trash", "Explosives", "Trash", "Trash", "LMG", "RifleAttachments", "Trash", "MilitaryBackpacks", "Trash", "CivilianItems", "HandGrenades", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "MilitaryBackpacks", "Trash", "Trash", "Trash", "Trash", "GuerillaVests", "GuerillaBackpacks", "Trash", "DLCSupressor", "Trash", "Trash", "Snipers", "DLCAmmo", "Trash", "Trash", "CivilianItems", "SmokeGrenades", "UGLSmokes", "Trash", "GuerillaItems", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Explosives", "MilitaryBackpacks", "MilitaryClothing", "GuerillaClothing", "GuerillaHeadgear", "HEGrenades", "GuerillaClothing", "MilitaryHeadgear", "DLCOptics", "Trash", "Rifles", "LMG", "SniperAttachments", "DLCSupressor", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Trash", "CivilianItems", "CivilianItems", "Trash", "GuerillaItems", "Trash", "GuerillaBackpacks", "GuerillaItems", "Trash", "Trash", "Trash", "UGLSmokes", "Trash", "Trash", "Bipods", "Rebreathers", "SmokeGrenades", "Trash", "Trash"};
  1801.  
  1802.         /*
  1803.             Percental Item Group Spawn Chances of Medical:
  1804.  
  1805.             Trash        = 30.00%
  1806.             MedicalItems = 70.00%
  1807.         */
  1808.         Medical[] = {"MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems"};
  1809.  
  1810.         /*
  1811.             Percental Item Group Spawn Chances of Tourist:
  1812.  
  1813.             DLCAmmo           = 2.22%
  1814.             DLCOptics         = 2.22%
  1815.             DLCSupressor      = 2.22%
  1816.             SniperAmmo        = 2.22%
  1817.             SniperAttachments = 2.22%
  1818.             CivilianItems     = 4.44%
  1819.             Explosives        = 4.44%
  1820.             HandGrenades      = 4.44%
  1821.             MedicalItems      = 4.44%
  1822.             Restraints        = 4.44%
  1823.             DLCGhillies       = 6.67%
  1824.             Ghillies          = 6.67%
  1825.             MilitaryBackpacks = 8.89%
  1826.             MilitaryHeadgear  = 8.89%
  1827.             DLCRifles         = 17.78%
  1828.             Snipers           = 17.78%
  1829.         */
  1830.         Tourist[] = {"MedicalItems", "Ghillies", "DLCRifles", "Snipers", "CivilianItems", "MilitaryHeadgear", "Explosives", "Snipers", "MilitaryHeadgear", "HandGrenades", "MilitaryHeadgear", "DLCSupressor", "Explosives", "Snipers", "Snipers", "DLCGhillies", "SniperAttachments", "DLCAmmo", "Restraints", "DLCRifles", "DLCOptics", "MilitaryBackpacks", "DLCRifles", "Snipers", "DLCRifles", "MedicalItems", "Ghillies", "DLCRifles", "MilitaryBackpacks", "DLCGhillies", "Restraints", "Ghillies", "MilitaryHeadgear", "DLCRifles", "DLCGhillies", "Snipers", "DLCRifles", "MilitaryBackpacks", "Snipers", "SniperAmmo", "Snipers", "DLCRifles", "CivilianItems", "MilitaryBackpacks", "HandGrenades"};
  1831.  
  1832.         /*
  1833.             Percental Item Group Spawn Chances of Radiation:
  1834.  
  1835.             DLCAmmo           = 2.27%
  1836.             DLCOptics         = 2.27%
  1837.             DLCSupressor      = 2.27%
  1838.             SniperAmmo        = 2.27%
  1839.             SniperAttachments = 2.27%
  1840.             EpicWeapons       = 4.55%
  1841.             HandGrenades      = 4.55%
  1842.             MedicalItems      = 4.55%
  1843.             Restraints        = 4.55%
  1844.             DLCGhillies       = 6.82%
  1845.             Ghillies          = 6.82%
  1846.             Explosives        = 11.36%
  1847.             MilitaryBackpacks = 11.36%
  1848.             MilitaryHeadgear  = 11.36%
  1849.             DLCRifles         = 11.36%
  1850.             Snipers           = 11.36%
  1851.         */
  1852.         Radiation[] = {"SniperAmmo", "DLCRifles", "Snipers", "DLCRifles", "DLCGhillies", "Snipers", "DLCRifles", "SniperAttachments", "MilitaryBackpacks", "MilitaryHeadgear", "Explosives", "MilitaryHeadgear", "Explosives", "DLCRifles", "DLCOptics", "Explosives", "Snipers", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "Restraints", "Ghillies", "MilitaryHeadgear", "DLCAmmo", "Explosives", "MilitaryBackpacks", "Snipers", "HandGrenades", "Snipers", "MilitaryBackpacks", "MedicalItems", "Ghillies", "DLCGhillies", "MilitaryBackpacks", "MedicalItems", "Restraints", "DLCGhillies", "Ghillies", "HandGrenades", "DLCSupressor", "Explosives", "EpicWeapons", "MilitaryHeadgear", "EpicWeapons"};
  1853.     };
  1854.  
  1855.     class ItemGroups
  1856.     {
  1857.  
  1858.         /*
  1859.             Percental Item Spawn Chances of Food:
  1860.  
  1861.             Exile_Item_CookingPot        = 2.08%
  1862.             Exile_Item_CanOpener         = 3.47%
  1863.             Exile_Item_Matches           = 3.47%
  1864.             Exile_Item_EMRE              = 2.08%
  1865.             Exile_Item_GloriousKnakworst = 4.17%
  1866.             Exile_Item_Surstromming      = 4.86%
  1867.             Exile_Item_SausageGravy      = 4.86%
  1868.             Exile_Item_ChristmasTinner   = 4.86%
  1869.             Exile_Item_MacasCheese       = 4.86%
  1870.             Exile_Item_BBQSandwich       = 4.86%
  1871.             Exile_Item_CatFood           = 4.86%
  1872.             Exile_Item_Dogfood           = 4.86%
  1873.             Exile_Item_BeefParts         = 4.86%
  1874.             Exile_Item_Cheathas          = 4.86%
  1875.             Exile_Item_DsNuts            = 4.86%
  1876.             Exile_Item_Noodles           = 4.86%
  1877.             Exile_Item_CockONut          = 5.56%
  1878.             Exile_Item_SeedAstics        = 5.56%
  1879.             Exile_Item_Raisins           = 6.25%
  1880.             Exile_Item_Moobar            = 6.25%
  1881.             Exile_Item_InstantCoffee     = 7.64%
  1882.         */
  1883.         Food[] = {"Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_Surstromming", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_GloriousKnakworst", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_BBQSandwich", "Exile_Item_Moobar", "Exile_Item_Matches", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_Cheathas", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_Surstromming", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_CanOpener", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_SausageGravy", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_BeefParts", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_GloriousKnakworst", "Exile_Item_CanOpener", "Exile_Item_CookingPot", "Exile_Item_CookingPot", "Exile_Item_ChristmasTinner", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_CanOpener", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_DsNuts", "Exile_Item_MacasCheese", "Exile_Item_GloriousKnakworst", "Exile_Item_ChristmasTinner", "Exile_Item_BeefParts", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_BBQSandwich", "Exile_Item_EMRE", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_EMRE", "Exile_Item_SeedAstics", "Exile_Item_CatFood", "Exile_Item_SeedAstics", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Surstromming", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Surstromming", "Exile_Item_EMRE", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_Cheathas", "Exile_Item_Dogfood", "Exile_Item_SausageGravy", "Exile_Item_CanOpener", "Exile_Item_DsNuts", "Exile_Item_SausageGravy", "Exile_Item_ChristmasTinner", "Exile_Item_GloriousKnakworst", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_MacasCheese", "Exile_Item_CatFood"};
  1884.  
  1885.         /*
  1886.             Percental Item Spawn Chances of Drinks:
  1887.  
  1888.             Exile_Item_Beer                    = 7.14%
  1889.             Exile_Item_EnergyDrink             = 7.14%
  1890.             Exile_Item_PlasticBottleFreshWater = 7.14%
  1891.             Exile_Item_PowerDrink              = 7.14%
  1892.             Exile_Item_MountainDupe            = 14.29%
  1893.             Exile_Item_ChocolateMilk           = 21.43%
  1894.             Exile_Item_PlasticBottleDirtyWater = 35.71%
  1895.         */
  1896.         Drinks[] = {"Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_Beer", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe"};
  1897.  
  1898.         /*
  1899.             Percental Item Spawn Chances of Pistols:
  1900.  
  1901.             Exile_Weapon_Colt1911   = 5.88%
  1902.             Exile_Weapon_Makarov    = 5.88%
  1903.             Exile_Weapon_Taurus     = 5.88%
  1904.             Exile_Weapon_TaurusGold = 5.88%
  1905.             hgun_P07_khk_F          = 5.88%
  1906.             hgun_Pistol_01_F        = 5.88%
  1907.             hgun_Pistol_heavy_01_F  = 5.88%
  1908.             hgun_Pistol_heavy_02_F  = 5.88%
  1909.             hgun_Pistol_Signal_F    = 5.88%
  1910.             hgun_ACPC2_F            = 11.76%
  1911.             hgun_P07_F              = 11.76%
  1912.             hgun_Rook40_F           = 11.76%
  1913.             Exile_Weapon_SA61       = 11.76%
  1914.         */
  1915.         Pistols[] = {"hgun_Pistol_heavy_02_F", "Exile_Weapon_SA61", "hgun_P07_F", "hgun_ACPC2_F", "hgun_P07_F", "Exile_Weapon_Taurus", "hgun_Rook40_F", "hgun_ACPC2_F", "hgun_Pistol_01_F", "hgun_Pistol_heavy_01_F", "hgun_Rook40_F", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold", "Exile_Weapon_SA61", "hgun_Pistol_Signal_F", "Exile_Weapon_Colt1911", "hgun_P07_khk_F"};
  1916.  
  1917.         /*
  1918.             Percental Item Spawn Chances of PistolAmmo:
  1919.  
  1920.             6Rnd_GreenSignal_F               = 2.44%
  1921.             6Rnd_RedSignal_F                 = 2.44%
  1922.             16Rnd_9x21_Mag                   = 2.44%
  1923.             6Rnd_45ACP_Cylinder              = 4.88%
  1924.             10Rnd_9x21_Mag                   = 9.76%
  1925.             11Rnd_45ACP_Mag                  = 9.76%
  1926.             30Rnd_9x21_Mag                   = 9.76%
  1927.             9Rnd_45ACP_Mag                   = 9.76%
  1928.             Exile_Magazine_6Rnd_45ACP        = 9.76%
  1929.             Exile_Magazine_7Rnd_45ACP        = 9.76%
  1930.             Exile_Magazine_8Rnd_9x18         = 9.76%
  1931.             Exile_Magazine_10Rnd_765x17_SA61 = 9.76%
  1932.             Exile_Magazine_20Rnd_765x17_SA61 = 9.76%
  1933.         */
  1934.         PistolAmmo[] = {"Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "16Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_RedSignal_F", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "10Rnd_9x21_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_GreenSignal_F", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "11Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "11Rnd_45ACP_Mag"};
  1935.  
  1936.         /*
  1937.             Percental Item Spawn Chances of PistolAttachments:
  1938.  
  1939.             optic_MRD       = 16.67%
  1940.             optic_Yorris    = 16.67%
  1941.             muzzle_snds_acp = 33.33%
  1942.             muzzle_snds_L   = 33.33%
  1943.         */
  1944.         PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_L", "optic_Yorris", "muzzle_snds_acp", "muzzle_snds_L", "optic_MRD"};
  1945.  
  1946.         /*
  1947.             Percental Item Spawn Chances of Shotguns:
  1948.  
  1949.             Exile_Weapon_M1014 = 100.00%
  1950.         */
  1951.         Shotguns[] = {"Exile_Weapon_M1014"};
  1952.  
  1953.         /*
  1954.             Percental Item Spawn Chances of ShotgunAmmo:
  1955.  
  1956.             Exile_Magazine_8Rnd_74Slug = 100.00%
  1957.         */
  1958.         ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};
  1959.  
  1960.         /*
  1961.             Percental Item Spawn Chances of SMG:
  1962.  
  1963.             SMG_01_F       = 25.00%
  1964.             SMG_02_F       = 25.00%
  1965.             SMG_05_F       = 25.00%
  1966.             hgun_PDW2000_F = 25.00%
  1967.         */
  1968.         SMG[] = {"SMG_05_F", "SMG_02_F", "hgun_PDW2000_F", "SMG_01_F"};
  1969.  
  1970.         /*
  1971.             Percental Item Spawn Chances of SMGAmmo:
  1972.  
  1973.             30Rnd_45ACP_Mag_SMG_01              = 16.67%
  1974.             30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16.67%
  1975.             30Rnd_9x21_Mag_SMG_02               = 16.67%
  1976.             30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16.67%
  1977.             30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16.67%
  1978.             30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16.67%
  1979.         */
  1980.         SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_45ACP_Mag_SMG_01"};
  1981.  
  1982.         /*
  1983.             Percental Item Spawn Chances of SMGAttachments:
  1984.  
  1985.             optic_Holosight_smg       = 16.67%
  1986.             optic_Holosight_smg_blk_F = 16.67%
  1987.             optic_ACO_grn_smg         = 16.67%
  1988.             optic_Aco_smg             = 16.67%
  1989.             optic_ACO_grn             = 16.67%
  1990.             optic_Aco                 = 16.67%
  1991.         */
  1992.         SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Holosight_smg_blk_F", "optic_Holosight_smg", "optic_ACO_grn", "optic_Aco", "optic_Aco_smg"};
  1993.  
  1994.         /*
  1995.             Percental Item Spawn Chances of Rifles:
  1996.  
  1997.             arifle_Katiba_GL_F       = 0.71%
  1998.             arifle_Mk20_GL_F         = 0.71%
  1999.             arifle_MX_GL_Black_F     = 0.71%
  2000.             arifle_MX_GL_F           = 0.71%
  2001.             arifle_MXM_F             = 0.71%
  2002.             arifle_TRG21_GL_F        = 0.71%
  2003.             Exile_Weapon_AK107_GL    = 0.71%
  2004.             Exile_Weapon_AK74_GL     = 0.71%
  2005.             arifle_AK12_GL_F         = 1.43%
  2006.             arifle_AKM_F             = 1.43%
  2007.             arifle_AKM_FL_F          = 1.43%
  2008.             arifle_AKS_F             = 1.43%
  2009.             arifle_ARX_blk_F         = 1.43%
  2010.             arifle_ARX_ghex_F        = 1.43%
  2011.             arifle_ARX_hex_F         = 1.43%
  2012.             arifle_CTAR_blk_F        = 1.43%
  2013.             arifle_CTAR_ghex_F       = 1.43%
  2014.             arifle_CTAR_GL_blk_F     = 1.43%
  2015.             arifle_CTAR_hex_F        = 1.43%
  2016.             arifle_CTARS_blk_F       = 1.43%
  2017.             arifle_CTARS_ghex_F      = 1.43%
  2018.             arifle_CTARS_hex_F       = 1.43%
  2019.             arifle_Katiba_F          = 1.43%
  2020.             arifle_Mk20_F            = 1.43%
  2021.             arifle_Mk20C_F           = 1.43%
  2022.             arifle_MX_Black_F        = 1.43%
  2023.             arifle_MX_F              = 1.43%
  2024.             arifle_MXC_Black_F       = 1.43%
  2025.             arifle_MXC_F             = 1.43%
  2026.             arifle_MXM_Black_F       = 1.43%
  2027.             arifle_SDAR_F            = 1.43%
  2028.             arifle_SPAR_01_blk_F     = 1.43%
  2029.             arifle_SPAR_01_GL_blk_F  = 1.43%
  2030.             arifle_SPAR_01_GL_khk_F  = 1.43%
  2031.             arifle_SPAR_01_GL_snd_F  = 1.43%
  2032.             arifle_SPAR_01_khk_F     = 1.43%
  2033.             arifle_SPAR_01_snd_F     = 1.43%
  2034.             arifle_SPAR_02_blk_F     = 1.43%
  2035.             arifle_SPAR_02_khk_F     = 1.43%
  2036.             arifle_SPAR_02_snd_F     = 1.43%
  2037.             arifle_SPAR_03_blk_F     = 1.43%
  2038.             arifle_SPAR_03_khk_F     = 1.43%
  2039.             arifle_SPAR_03_snd_F     = 1.43%
  2040.             arifle_TRG20_F           = 1.43%
  2041.             arifle_TRG21_F           = 1.43%
  2042.             Exile_Weapon_AK107       = 1.43%
  2043.             Exile_Weapon_AK74        = 1.43%
  2044.             Exile_Weapon_DMR         = 1.43%
  2045.             arifle_MXM_khk_F         = 2.14%
  2046.             Exile_Weapon_AK47        = 2.14%
  2047.             Exile_Weapon_AKS_Gold    = 2.14%
  2048.             Exile_Weapon_SVD         = 2.14%
  2049.             Exile_Weapon_SVDCamo     = 2.14%
  2050.             Exile_Weapon_VSSVintorez = 2.14%
  2051.             arifle_MX_GL_khk_F       = 2.14%
  2052.             arifle_AK12_F            = 2.14%
  2053.             Exile_Weapon_CZ550       = 2.14%
  2054.             arifle_MX_khk_F          = 2.14%
  2055.             arifle_MXC_khk_F         = 2.14%
  2056.             Exile_Weapon_M4          = 2.14%
  2057.             Exile_Weapon_M16A4       = 2.14%
  2058.             Exile_Weapon_M16A2       = 2.14%
  2059.             Exile_Weapon_LeeEnfield  = 7.14%
  2060.         */
  2061.         Rifles[] = {"arifle_ARX_ghex_F", "Exile_Weapon_SVD", "arifle_Katiba_F", "arifle_MXM_Black_F", "arifle_SPAR_02_snd_F", "arifle_MX_Black_F", "arifle_MX_F", "arifle_AK12_F", "Exile_Weapon_DMR", "arifle_SPAR_02_blk_F", "Exile_Weapon_DMR", "arifle_MXC_khk_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_03_snd_F", "arifle_MXC_Black_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_M16A4", "Exile_Weapon_M4", "arifle_TRG21_F", "Exile_Weapon_SVD", "arifle_MX_khk_F", "arifle_AKM_FL_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "arifle_SPAR_03_khk_F", "Exile_Weapon_M4", "arifle_MXM_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_01_blk_F", "Exile_Weapon_AK47", "arifle_SPAR_01_khk_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_TRG21_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_AK74", "Exile_Weapon_LeeEnfield", "arifle_MXC_F", "arifle_MXC_khk_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_SPAR_03_blk_F", "Exile_Weapon_M16A2", "arifle_CTAR_hex_F", "arifle_ARX_blk_F", "arifle_ARX_ghex_F", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_M16A2", "arifle_SPAR_03_khk_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_MXM_khk_F", "arifle_MX_GL_F", "Exile_Weapon_M16A4", "Exile_Weapon_AK107", "arifle_CTAR_hex_F", "arifle_CTARS_ghex_F", "arifle_MX_khk_F", "arifle_CTARS_ghex_F", "Exile_Weapon_CZ550", "Exile_Weapon_M16A4", "arifle_CTAR_GL_blk_F", "arifle_CTAR_blk_F", "arifle_MXM_khk_F", "arifle_CTARS_blk_F", "arifle_CTAR_ghex_F", "Exile_Weapon_M16A2", "arifle_AK12_F", "arifle_CTARS_blk_F", "Exile_Weapon_CZ550", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_MXC_Black_F", "arifle_MX_khk_F", "arifle_AK12_GL_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_LeeEnfield", "arifle_SPAR_02_blk_F", "arifle_TRG20_F", "Exile_Weapon_AKS_Gold", "arifle_SPAR_02_snd_F", "arifle_SPAR_03_blk_F", "arifle_Katiba_F", "Exile_Weapon_AKS_Gold", "arifle_TRG21_GL_F", "arifle_ARX_hex_F", "arifle_CTAR_blk_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_Mk20C_F", "Exile_Weapon_AK74", "arifle_SPAR_01_khk_F", "arifle_MXM_Black_F", "arifle_Mk20_GL_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_AK47", "arifle_CTARS_hex_F", "arifle_SDAR_F", "arifle_MX_GL_khk_F", "arifle_AKM_F", "arifle_Mk20_F", "arifle_AKM_FL_F", "arifle_SPAR_03_snd_F", "arifle_SDAR_F", "arifle_CTAR_ghex_F", "arifle_MX_GL_Black_F", "Exile_Weapon_M4", "arifle_CTARS_hex_F", "arifle_AK12_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_blk_F", "Exile_Weapon_AK47", "Exile_Weapon_AK107_GL", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_MX_F", "Exile_Weapon_AK107", "arifle_AKS_F", "arifle_MXM_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_ARX_blk_F", "arifle_TRG20_F", "arifle_ARX_hex_F", "arifle_AK12_GL_F", "arifle_SPAR_01_GL_snd_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_SVD", "arifle_SPAR_01_snd_F", "arifle_AKS_F", "Exile_Weapon_SVDCamo", "arifle_AKM_F", "arifle_MX_Black_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVDCamo", "Exile_Weapon_SVDCamo", "arifle_MX_GL_khk_F", "Exile_Weapon_CZ550"};
  2062.  
  2063.         /*
  2064.             Percental Item Spawn Chances of RifleAmmo:
  2065.  
  2066.             20Rnd_556x45_UW_mag                    = 2.20%
  2067.             30Rnd_556x45_Stanag                    = 2.20%
  2068.             30Rnd_556x45_Stanag_green              = 2.20%
  2069.             30Rnd_556x45_Stanag_red                = 2.20%
  2070.             30Rnd_556x45_Stanag_Tracer_Green       = 2.20%
  2071.             30Rnd_556x45_Stanag_Tracer_Red         = 2.20%
  2072.             30Rnd_556x45_Stanag_Tracer_Yellow      = 2.20%
  2073.             30Rnd_65x39_caseless_green             = 2.20%
  2074.             30Rnd_65x39_caseless_green_mag_Tracer  = 2.20%
  2075.             30Rnd_65x39_caseless_mag               = 2.20%
  2076.             30Rnd_65x39_caseless_mag_Tracer        = 2.20%
  2077.             Exile_Magazine_10Rnd_303               = 10.99%
  2078.             Exile_Magazine_30Rnd_762x39_AK         = 2.20%
  2079.             Exile_Magazine_30Rnd_545x39_AK         = 2.20%
  2080.             Exile_Magazine_30Rnd_545x39_AK_Green   = 2.20%
  2081.             Exile_Magazine_30Rnd_545x39_AK_Red     = 2.20%
  2082.             Exile_Magazine_30Rnd_545x39_AK_White   = 2.20%
  2083.             Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2.20%
  2084.             Exile_Magazine_20Rnd_762x51_DMR        = 1.10%
  2085.             Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1.10%
  2086.             Exile_Magazine_20Rnd_762x51_DMR_Red    = 1.10%
  2087.             Exile_Magazine_20Rnd_762x51_DMR_Green  = 1.10%
  2088.             Exile_Magazine_20Rnd_762x51_DMR_White  = 1.10%
  2089.             Exile_Magazine_5Rnd_22LR               = 2.20%
  2090.             Exile_Magazine_10Rnd_762x54            = 2.20%
  2091.             Exile_Magazine_10Rnd_9x39              = 2.20%
  2092.             Exile_Magazine_20Rnd_9x39              = 2.20%
  2093.             30Rnd_762x39_Mag_F                     = 2.20%
  2094.             30Rnd_762x39_Mag_Green_F               = 2.20%
  2095.             30Rnd_762x39_Mag_Tracer_F              = 2.20%
  2096.             30Rnd_762x39_Mag_Tracer_Green_F        = 2.20%
  2097.             30Rnd_762x39_AK47_M                    = 2.20%
  2098.             30Rnd_545x39_Mag_F                     = 2.20%
  2099.             30Rnd_545x39_Mag_Green_F               = 2.20%
  2100.             30Rnd_545x39_Mag_Tracer_F              = 2.20%
  2101.             30Rnd_545x39_Mag_Tracer_Green_F        = 2.20%
  2102.             10Rnd_50BW_Mag_F                       = 2.20%
  2103.             30Rnd_580x42_Mag_F                     = 2.20%
  2104.             30Rnd_580x42_Mag_Tracer_F              = 2.20%
  2105.             100Rnd_580x42_Mag_F                    = 2.20%
  2106.             100Rnd_580x42_Mag_Tracer_F             = 2.20%
  2107.             150Rnd_556x45_Drum_Mag_F               = 2.20%
  2108.             150Rnd_556x45_Drum_Mag_Tracer_F        = 2.20%
  2109.             20Rnd_762x51_Mag                       = 2.20%
  2110.         */
  2111.         RifleAmmo[] = {"30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_556x45_Stanag_green", "150Rnd_556x45_Drum_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_762x39_AK47_M", "20Rnd_762x51_Mag", "Exile_Magazine_30Rnd_545x39_AK", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_762x54", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_580x42_Mag_F", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_762x39_Mag_Green_F", "Exile_Magazine_20Rnd_9x39", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_556x45_Stanag_red", "30Rnd_65x39_caseless_green", "30Rnd_762x39_AK47_M", "30Rnd_556x45_Stanag_Tracer_Red", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_9x39", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Green", "20Rnd_556x45_UW_mag", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_545x39_Mag_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_F", "20Rnd_762x51_Mag", "10Rnd_50BW_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag", "30Rnd_545x39_Mag_Tracer_F", "10Rnd_50BW_Mag_F", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_10Rnd_303", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_green", "Exile_Magazine_20Rnd_762x51_DMR_White", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_580x42_Mag_Tracer_F"};
  2112.  
  2113.         /*
  2114.             Percental Item Spawn Chances of RifleAttachments:
  2115.  
  2116.             muzzle_snds_M            = 3.39%
  2117.             muzzle_snds_H            = 3.39%
  2118.             muzzle_snds_H_khk_F      = 3.39%
  2119.             muzzle_snds_H_snd_F      = 3.39%
  2120.             muzzle_snds_58_blk_F     = 3.39%
  2121.             muzzle_snds_m_khk_F      = 3.39%
  2122.             muzzle_snds_m_snd_F      = 3.39%
  2123.             muzzle_snds_58_wdm_F     = 3.39%
  2124.             muzzle_snds_65_TI_blk_F  = 3.39%
  2125.             muzzle_snds_65_TI_hex_F  = 3.39%
  2126.             muzzle_snds_65_TI_ghex_F = 3.39%
  2127.             muzzle_snds_H_MG_blk_F   = 3.39%
  2128.             muzzle_snds_H_MG_khk_F   = 3.39%
  2129.             optic_Arco               = 3.39%
  2130.             optic_Arco_blk_F         = 3.39%
  2131.             optic_Arco_ghex_F        = 3.39%
  2132.             optic_Hamr               = 3.39%
  2133.             optic_Hamr_khk_F         = 3.39%
  2134.             optic_Holosight          = 3.39%
  2135.             optic_Holosight_blk_F    = 3.39%
  2136.             optic_Holosight_khk_F    = 3.39%
  2137.             acc_flashlight           = 3.39%
  2138.             acc_pointer_IR           = 3.39%
  2139.             optic_MRCO               = 3.39%
  2140.             optic_DMS                = 3.39%
  2141.             optic_DMS_ghex_F         = 3.39%
  2142.             optic_ERCO_blk_F         = 3.39%
  2143.             optic_ERCO_khk_F         = 3.39%
  2144.             optic_ERCO_snd_F         = 3.39%
  2145.             optic_NVS                = 1.69%
  2146.         */
  2147.         RifleAttachments[] = {"muzzle_snds_H", "optic_ERCO_khk_F", "optic_Holosight_blk_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_khk_F", "muzzle_snds_H_snd_F", "optic_DMS_ghex_F", "muzzle_snds_65_TI_hex_F", "optic_Arco", "optic_Holosight_khk_F", "muzzle_snds_65_TI_hex_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_khk_F", "muzzle_snds_M", "muzzle_snds_M", "muzzle_snds_58_wdm_F", "optic_ERCO_blk_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F", "muzzle_snds_m_snd_F", "optic_ERCO_blk_F", "optic_Hamr_khk_F", "optic_NVS", "optic_Hamr", "muzzle_snds_H_khk_F", "muzzle_snds_H_MG_blk_F", "optic_ERCO_snd_F", "acc_pointer_IR", "muzzle_snds_H_khk_F", "optic_ERCO_snd_F", "muzzle_snds_H", "optic_Holosight", "muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_MG_blk_F", "acc_flashlight", "muzzle_snds_58_blk_F", "optic_MRCO", "optic_ERCO_khk_F", "optic_DMS", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_Arco_blk_F", "muzzle_snds_m_snd_F", "optic_Hamr", "muzzle_snds_65_TI_blk_F", "optic_Holosight", "optic_Holosight_blk_F", "acc_flashlight", "optic_Hamr_khk_F", "muzzle_snds_H_snd_F", "optic_Arco_ghex_F", "acc_pointer_IR", "optic_DMS", "optic_MRCO", "muzzle_snds_58_blk_F", "optic_Arco"};
  2148.  
  2149.         /*
  2150.             Percental Item Spawn Chances of LMG:
  2151.  
  2152.             arifle_MX_SW_Black_F = 12.50%
  2153.             arifle_MX_SW_F       = 12.50%
  2154.             LMG_Mk200_F          = 12.50%
  2155.             LMG_Zafir_F          = 12.50%
  2156.             Exile_Weapon_RPK     = 12.50%
  2157.             Exile_Weapon_PK      = 12.50%
  2158.             Exile_Weapon_PKP     = 12.50%
  2159.             LMG_03_F             = 12.50%
  2160.         */
  2161.         LMG[] = {"LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PKP", "arifle_MX_SW_F", "LMG_03_F", "Exile_Weapon_PK", "LMG_Mk200_F", "arifle_MX_SW_Black_F"};
  2162.  
  2163.         /*
  2164.             Percental Item Spawn Chances of LMGAmmo:
  2165.  
  2166.             100Rnd_65x39_caseless_mag             = 7.69%
  2167.             100Rnd_65x39_caseless_mag_Tracer      = 11.54%
  2168.             150Rnd_762x54_Box                     = 11.54%
  2169.             150Rnd_762x54_Box_Tracer              = 3.85%
  2170.             130Rnd_338_Mag                        = 19.23%
  2171.             150Rnd_93x64_Mag                      = 19.23%
  2172.             Exile_Magazine_45Rnd_545x39_RPK_Green = 3.85%
  2173.             Exile_Magazine_75Rnd_545x39_RPK_Green = 3.85%
  2174.             Exile_Magazine_100Rnd_762x54_PK_Green = 3.85%
  2175.             200Rnd_556x45_Box_F                   = 3.85%
  2176.             200Rnd_556x45_Box_Red_F               = 3.85%
  2177.             200Rnd_556x45_Box_Tracer_F            = 3.85%
  2178.             200Rnd_556x45_Box_Tracer_Red_F        = 3.85%
  2179.         */
  2180.         LMGAmmo[] = {"150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_F", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "200Rnd_556x45_Box_Tracer_Red_F", "Exile_Magazine_45Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Red_F", "130Rnd_338_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "150Rnd_762x54_Box", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "200Rnd_556x45_Box_Tracer_F", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag_Tracer"};
  2181.  
  2182.         /*
  2183.             Percental Item Spawn Chances of Snipers:
  2184.  
  2185.             srifle_DMR_01_F      = 9.09%
  2186.             srifle_EBR_F         = 9.09%
  2187.             srifle_GM6_F         = 9.09%
  2188.             srifle_LRR_F         = 9.09%
  2189.             srifle_LRR_tna_F     = 9.09%
  2190.             srifle_GM6_ghex_F    = 9.09%
  2191.             srifle_DMR_07_blk_F  = 9.09%
  2192.             srifle_DMR_07_hex_F  = 9.09%
  2193.             srifle_DMR_07_ghex_F = 9.09%
  2194.             Exile_Weapon_m107    = 9.09%
  2195.             Exile_Weapon_ksvk    = 9.09%
  2196.         */
  2197.         Snipers[] = {"srifle_LRR_F", "Exile_Weapon_m107", "srifle_DMR_07_hex_F", "srifle_DMR_07_ghex_F", "srifle_GM6_ghex_F", "srifle_DMR_07_blk_F", "Exile_Weapon_ksvk", "srifle_GM6_F", "srifle_DMR_01_F", "srifle_EBR_F", "srifle_LRR_tna_F"};
  2198.  
  2199.         /*
  2200.             Percental Item Spawn Chances of SniperAmmo:
  2201.  
  2202.             Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0.74%
  2203.             Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0.74%
  2204.             Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1.48%
  2205.             Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1.48%
  2206.             Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2.22%
  2207.             Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2.22%
  2208.             Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3.70%
  2209.             Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3.70%
  2210.             Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5.93%
  2211.             5Rnd_127x108_APDS_Mag                                = 5.93%
  2212.             5Rnd_127x108_Mag                                     = 7.41%
  2213.             Exile_Magazine_10Rnd_127x99_m107                     = 7.41%
  2214.             Exile_Magazine_5Rnd_127x108_KSVK                     = 7.41%
  2215.             7Rnd_408_Mag                                         = 7.41%
  2216.             10Rnd_762x54_Mag                                     = 12.59%
  2217.             20Rnd_762x51_Mag                                     = 14.07%
  2218.             20Rnd_650x39_Cased_Mag_F                             = 15.56%
  2219.         */
  2220.         SniperAmmo[] = {"Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F"};
  2221.  
  2222.         /*
  2223.             Percental Item Spawn Chances of SniperAttachments:
  2224.  
  2225.             muzzle_snds_B_khk_F = 11.11%
  2226.             muzzle_snds_B_snd_F = 11.11%
  2227.             muzzle_snds_B       = 11.11%
  2228.             optic_LRPS          = 11.11%
  2229.             optic_LRPS_ghex_F   = 11.11%
  2230.             optic_LRPS_tna_F    = 11.11%
  2231.             optic_SOS           = 11.11%
  2232.             optic_SOS_khk_F     = 11.11%
  2233.             optic_DMS           = 11.11%
  2234.         */
  2235.         SniperAttachments[] = {"muzzle_snds_B_khk_F", "optic_SOS_khk_F", "optic_DMS", "muzzle_snds_B_snd_F", "optic_SOS", "optic_LRPS_ghex_F", "muzzle_snds_B", "optic_LRPS", "optic_LRPS_tna_F"};
  2236.  
  2237.         /*
  2238.             Percental Item Spawn Chances of DLCRifles:
  2239.  
  2240.             srifle_DMR_03_F          = 4.05%
  2241.             srifle_DMR_03_khaki_F    = 4.05%
  2242.             srifle_DMR_03_tan_F      = 4.05%
  2243.             srifle_DMR_03_woodland_F = 4.05%
  2244.             srifle_DMR_06_camo_F     = 4.05%
  2245.             srifle_DMR_06_olive_F    = 4.05%
  2246.             srifle_DMR_02_camo_F     = 8.11%
  2247.             srifle_DMR_02_F          = 8.11%
  2248.             srifle_DMR_02_sniper_F   = 8.11%
  2249.             srifle_DMR_04_F          = 9.46%
  2250.             srifle_DMR_04_Tan_F      = 9.46%
  2251.             srifle_DMR_05_blk_F      = 10.81%
  2252.             srifle_DMR_05_hex_F      = 10.81%
  2253.             srifle_DMR_05_tan_F      = 10.81%
  2254.         */
  2255.         DLCRifles[] = {"srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_06_olive_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "srifle_DMR_02_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_F", "srifle_DMR_03_F"};
  2256.  
  2257.         /*
  2258.             Percental Item Spawn Chances of DLCAmmo:
  2259.  
  2260.             10Rnd_127x54_Mag       = 20.00%
  2261.             20Rnd_762x51_Mag       = 20.00%
  2262.             10Rnd_338_Mag          = 30.00%
  2263.             10Rnd_93x64_DMR_05_Mag = 30.00%
  2264.         */
  2265.         DLCAmmo[] = {"10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "10Rnd_127x54_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag", "10Rnd_93x64_DMR_05_Mag"};
  2266.  
  2267.         /*
  2268.             Percental Item Spawn Chances of DLCOptics:
  2269.  
  2270.             optic_AMS     = 14.29%
  2271.             optic_AMS_khk = 14.29%
  2272.             optic_AMS_snd = 14.29%
  2273.             optic_KHS_blk = 14.29%
  2274.             optic_KHS_hex = 14.29%
  2275.             optic_KHS_old = 14.29%
  2276.             optic_KHS_tan = 14.29%
  2277.         */
  2278.         DLCOptics[] = {"optic_KHS_hex", "optic_KHS_old", "optic_AMS_snd", "optic_AMS_khk", "optic_AMS", "optic_KHS_blk", "optic_KHS_tan"};
  2279.  
  2280.         /*
  2281.             Percental Item Spawn Chances of DLCSupressor:
  2282.  
  2283.             muzzle_snds_338_black = 16.67%
  2284.             muzzle_snds_338_green = 16.67%
  2285.             muzzle_snds_338_sand  = 16.67%
  2286.             muzzle_snds_93mmg     = 16.67%
  2287.             muzzle_snds_93mmg_tan = 16.67%
  2288.             muzzle_snds_B         = 16.67%
  2289.         */
  2290.         DLCSupressor[] = {"muzzle_snds_93mmg_tan", "muzzle_snds_338_black", "muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_338_sand", "muzzle_snds_93mmg"};
  2291.  
  2292.         /*
  2293.             Percental Item Spawn Chances of EpicWeapons:
  2294.  
  2295.             MMG_01_hex_F   = 20.00%
  2296.             MMG_01_tan_F   = 20.00%
  2297.             MMG_02_black_F = 20.00%
  2298.             MMG_02_camo_F  = 20.00%
  2299.             MMG_02_sand_F  = 20.00%
  2300.         */
  2301.         EpicWeapons[] = {"MMG_02_black_F", "MMG_01_hex_F", "MMG_02_camo_F", "MMG_01_tan_F", "MMG_02_sand_F"};
  2302.  
  2303.         /*
  2304.             Percental Item Spawn Chances of Bipods:
  2305.  
  2306.             bipod_03_F_oli = 11.11%
  2307.             bipod_03_F_blk = 11.11%
  2308.             bipod_02_F_tan = 11.11%
  2309.             bipod_02_F_hex = 11.11%
  2310.             bipod_02_F_blk = 11.11%
  2311.             bipod_01_F_snd = 11.11%
  2312.             bipod_01_F_mtp = 11.11%
  2313.             bipod_01_F_blk = 11.11%
  2314.             bipod_01_F_khk = 11.11%
  2315.         */
  2316.         Bipods[] = {"bipod_01_F_blk", "bipod_01_F_snd", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_02_F_blk", "bipod_03_F_oli", "bipod_02_F_hex", "bipod_03_F_blk", "bipod_01_F_khk"};
  2317.  
  2318.         /*
  2319.             Percental Item Spawn Chances of HEGrenades:
  2320.  
  2321.             3Rnd_HE_Grenade_shell = 25.00%
  2322.             1Rnd_HE_Grenade_shell = 75.00%
  2323.         */
  2324.         HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell"};
  2325.  
  2326.         /*
  2327.             Percental Item Spawn Chances of UGLFlares:
  2328.  
  2329.             3Rnd_UGL_FlareGreen_F  = 6.25%
  2330.             3Rnd_UGL_FlareRed_F    = 6.25%
  2331.             3Rnd_UGL_FlareWhite_F  = 6.25%
  2332.             3Rnd_UGL_FlareYellow_F = 6.25%
  2333.             UGL_FlareGreen_F       = 18.75%
  2334.             UGL_FlareRed_F         = 18.75%
  2335.             UGL_FlareWhite_F       = 18.75%
  2336.             UGL_FlareYellow_F      = 18.75%
  2337.         */
  2338.         UGLFlares[] = {"UGL_FlareYellow_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareGreen_F"};
  2339.  
  2340.         /*
  2341.             Percental Item Spawn Chances of UGLSmokes:
  2342.  
  2343.             3Rnd_Smoke_Grenade_shell       = 3.57%
  2344.             3Rnd_SmokeBlue_Grenade_shell   = 3.57%
  2345.             3Rnd_SmokeGreen_Grenade_shell  = 3.57%
  2346.             3Rnd_SmokeOrange_Grenade_shell = 3.57%
  2347.             3Rnd_SmokePurple_Grenade_shell = 3.57%
  2348.             3Rnd_SmokeRed_Grenade_shell    = 3.57%
  2349.             3Rnd_SmokeYellow_Grenade_shell = 3.57%
  2350.             1Rnd_Smoke_Grenade_shell       = 10.71%
  2351.             1Rnd_SmokeBlue_Grenade_shell   = 10.71%
  2352.             1Rnd_SmokeGreen_Grenade_shell  = 10.71%
  2353.             1Rnd_SmokeOrange_Grenade_shell = 10.71%
  2354.             1Rnd_SmokePurple_Grenade_shell = 10.71%
  2355.             1Rnd_SmokeRed_Grenade_shell    = 10.71%
  2356.             1Rnd_SmokeYellow_Grenade_shell = 10.71%
  2357.         */
  2358.         UGLSmokes[] = {"1Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell"};
  2359.  
  2360.         /*
  2361.             Percental Item Spawn Chances of HandGrenades:
  2362.  
  2363.             HandGrenade = 50.00%
  2364.             MiniGrenade = 50.00%
  2365.         */
  2366.         HandGrenades[] = {"HandGrenade", "MiniGrenade"};
  2367.  
  2368.         /*
  2369.             Percental Item Spawn Chances of Explosives:
  2370.  
  2371.             SatchelCharge_Remote_Mag    = 5.26%
  2372.             APERSBoundingMine_Range_Mag = 15.79%
  2373.             APERSMine_Range_Mag         = 15.79%
  2374.             APERSTripMine_Wire_Mag      = 15.79%
  2375.             DemoCharge_Remote_Mag       = 15.79%
  2376.             IEDLandSmall_Remote_Mag     = 15.79%
  2377.             IEDUrbanSmall_Remote_Mag    = 15.79%
  2378.         */
  2379.         Explosives[] = {"IEDLandSmall_Remote_Mag", "IEDLandSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag", "SatchelCharge_Remote_Mag", "APERSMine_Range_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag"};
  2380.  
  2381.         /*
  2382.             Percental Item Spawn Chances of CivilianItems:
  2383.  
  2384.             Exile_Item_MobilePhone = 2.78%
  2385.             Binocular              = 11.11%
  2386.             ItemGPS                = 11.11%
  2387.             ItemRadio              = 16.67%
  2388.             ItemWatch              = 16.67%
  2389.             ItemMap                = 19.44%
  2390.             Exile_Item_Heatpack    = 22.22%
  2391.         */
  2392.         CivilianItems[] = {"ItemMap", "ItemGPS", "Exile_Item_Heatpack", "Binocular", "Exile_Item_MobilePhone", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "Binocular", "ItemWatch", "ItemWatch", "ItemRadio", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "ItemRadio", "ItemRadio", "ItemRadio", "ItemMap", "ItemMap", "ItemRadio", "Exile_Item_Heatpack", "ItemWatch", "Binocular", "ItemGPS", "ItemMap", "Binocular", "ItemMap", "ItemWatch", "ItemRadio"};
  2393.  
  2394.         /*
  2395.             Percental Item Spawn Chances of CivilianClothing:
  2396.  
  2397.             U_NikosAgedBody          = 0.58%
  2398.             U_NikosBody              = 0.58%
  2399.             U_OrestesBody            = 0.58%
  2400.             U_C_Man_casual_1_F       = 2.92%
  2401.             U_C_Man_casual_2_F       = 2.92%
  2402.             U_C_Man_casual_3_F       = 2.92%
  2403.             U_C_Man_casual_4_F       = 2.92%
  2404.             U_C_Man_casual_5_F       = 2.92%
  2405.             U_C_Man_casual_6_F       = 2.92%
  2406.             U_C_man_sport_1_F        = 2.92%
  2407.             U_C_man_sport_2_F        = 2.92%
  2408.             U_C_man_sport_3_F        = 2.92%
  2409.             U_I_C_Soldier_Bandit_1_F = 2.92%
  2410.             U_I_C_Soldier_Bandit_2_F = 2.92%
  2411.             U_I_C_Soldier_Bandit_3_F = 2.92%
  2412.             U_I_C_Soldier_Bandit_4_F = 2.92%
  2413.             U_I_C_Soldier_Bandit_5_F = 2.92%
  2414.             U_C_Poloshirt_blue       = 4.09%
  2415.             U_C_Poloshirt_burgundy   = 4.09%
  2416.             U_C_Poloshirt_salmon     = 4.09%
  2417.             U_C_Poloshirt_stripped   = 4.09%
  2418.             U_C_Poloshirt_tricolour  = 4.09%
  2419.             U_C_HunterBody_grn       = 5.26%
  2420.             U_C_Journalist           = 5.26%
  2421.             U_C_Poor_1               = 5.26%
  2422.             U_C_Poor_2               = 5.26%
  2423.             U_C_Poor_shorts_1        = 5.26%
  2424.             U_C_Scientist            = 5.26%
  2425.             U_Rangemaster            = 5.26%
  2426.         */
  2427.         CivilianClothing[] = {"U_C_Poor_1", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour", "U_C_Poor_shorts_1", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_OrestesBody", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_5_F", "U_C_Man_casual_5_F", "U_C_Man_casual_6_F", "U_Rangemaster", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_HunterBody_grn", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Man_casual_1_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_4_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Poloshirt_blue", "U_C_man_sport_2_F", "U_C_HunterBody_grn", "U_C_Man_casual_2_F", "U_Rangemaster", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_salmon", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_C_Poor_1", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_man_sport_3_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_C_Scientist", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Man_casual_4_F", "U_Rangemaster", "U_C_Poor_2", "U_C_Poor_2", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_NikosAgedBody", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_Journalist", "U_C_Man_casual_4_F", "U_C_Poloshirt_burgundy", "U_C_man_sport_3_F", "U_C_Poor_2", "U_NikosBody", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Man_casual_5_F", "U_C_Man_casual_2_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_Poor_1", "U_C_Poor_shorts_1", "U_C_Poloshirt_tricolour", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_C_Scientist", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Journalist", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poor_1", "U_C_Poor_1", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_Man_casual_4_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_3_F"};
  2428.  
  2429.         /*
  2430.             Percental Item Spawn Chances of CivilianBackpacks:
  2431.  
  2432.             B_Kitbag_cbr        = 6.67%
  2433.             B_Kitbag_mcamo      = 6.67%
  2434.             B_Kitbag_sgg        = 6.67%
  2435.             B_AssaultPack_blk   = 6.67%
  2436.             B_AssaultPack_cbr   = 6.67%
  2437.             B_AssaultPack_dgtl  = 6.67%
  2438.             B_AssaultPack_khk   = 6.67%
  2439.             B_AssaultPack_mcamo = 6.67%
  2440.             B_AssaultPack_rgr   = 6.67%
  2441.             B_AssaultPack_sgg   = 6.67%
  2442.             B_AssaultPack_tna_F = 6.67%
  2443.             B_HuntingBackpack   = 6.67%
  2444.             B_OutdoorPack_blu   = 6.67%
  2445.             B_OutdoorPack_tan   = 6.67%
  2446.             B_OutdoorPack_blk   = 6.67%
  2447.         */
  2448.         CivilianBackpacks[] = {"B_AssaultPack_mcamo", "B_Kitbag_mcamo", "B_OutdoorPack_tan", "B_Kitbag_cbr", "B_AssaultPack_tna_F", "B_AssaultPack_blk", "B_AssaultPack_cbr", "B_OutdoorPack_blk", "B_AssaultPack_khk", "B_Kitbag_sgg", "B_HuntingBackpack", "B_OutdoorPack_blu", "B_AssaultPack_dgtl", "B_AssaultPack_sgg", "B_AssaultPack_rgr"};
  2449.  
  2450.         /*
  2451.             Percental Item Spawn Chances of CivilianVests:
  2452.  
  2453.             V_Press_F            = 25.00%
  2454.             V_TacVest_blk_POLICE = 25.00%
  2455.             V_Rangemaster_belt   = 50.00%
  2456.         */
  2457.         CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt"};
  2458.  
  2459.         /*
  2460.             Percental Item Spawn Chances of CivilianHeadgear:
  2461.  
  2462.             H_Bandanna_surfer  = 5.56%
  2463.             H_Beret_blk_POLICE = 5.56%
  2464.             H_Cap_blk          = 5.56%
  2465.             H_Cap_blk_Raven    = 5.56%
  2466.             H_Cap_blu          = 5.56%
  2467.             H_Cap_grn          = 5.56%
  2468.             H_Cap_headphones   = 5.56%
  2469.             H_Cap_oli          = 5.56%
  2470.             H_Cap_press        = 5.56%
  2471.             H_Cap_red          = 5.56%
  2472.             H_Cap_tan          = 5.56%
  2473.             H_Hat_blue         = 5.56%
  2474.             H_Hat_brown        = 5.56%
  2475.             H_Hat_checker      = 5.56%
  2476.             H_Hat_grey         = 5.56%
  2477.             H_Hat_tan          = 5.56%
  2478.             H_StrawHat         = 5.56%
  2479.             H_StrawHat_dark    = 5.56%
  2480.         */
  2481.         CivilianHeadgear[] = {"H_Hat_blue", "H_Beret_blk_POLICE", "H_Hat_checker", "H_Hat_grey", "H_Hat_tan", "H_Cap_blu", "H_Cap_tan", "H_StrawHat", "H_Hat_brown", "H_StrawHat_dark", "H_Cap_blk_Raven", "H_Cap_press", "H_Cap_red", "H_Cap_headphones", "H_Cap_blk", "H_Cap_grn", "H_Cap_oli", "H_Bandanna_surfer"};
  2482.  
  2483.         /*
  2484.             Percental Item Spawn Chances of GuerillaItems:
  2485.  
  2486.             Rangefinder        = 6.25%
  2487.             ItemCompass        = 62.50%
  2488.             NVGoggles          = 6.25%
  2489.             NVGoggles_tna_F    = 6.25%
  2490.             O_NVGoggles_ghex_F = 6.25%
  2491.             O_NVGoggles_hex_F  = 6.25%
  2492.             O_NVGoggles_urb_F  = 6.25%
  2493.         */
  2494.         GuerillaItems[] = {"ItemCompass", "Rangefinder", "NVGoggles_tna_F", "ItemCompass", "O_NVGoggles_urb_F", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "NVGoggles", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_hex_F", "ItemCompass"};
  2495.  
  2496.         /*
  2497.             Percental Item Spawn Chances of GuerillaClothing:
  2498.  
  2499.             U_I_G_resistanceLeader_F = 1.75%
  2500.             U_I_C_Soldier_Camo_F     = 5.26%
  2501.             U_I_C_Soldier_Para_1_F   = 5.26%
  2502.             U_I_C_Soldier_Para_2_F   = 5.26%
  2503.             U_I_C_Soldier_Para_3_F   = 5.26%
  2504.             U_I_C_Soldier_Para_4_F   = 5.26%
  2505.             U_I_C_Soldier_Para_5_F   = 5.26%
  2506.             U_IG_leader              = 7.02%
  2507.             U_IG_Guerilla3_1         = 8.77%
  2508.             U_IG_Guerilla3_2         = 8.77%
  2509.             U_IG_Guerilla1_1         = 10.53%
  2510.             U_IG_Guerilla2_1         = 10.53%
  2511.             U_IG_Guerilla2_2         = 10.53%
  2512.             U_IG_Guerilla2_3         = 10.53%
  2513.         */
  2514.         GuerillaClothing[] = {"U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_5_F", "U_IG_leader", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_I_G_resistanceLeader_F", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_leader", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2"};
  2515.  
  2516.         /*
  2517.             Percental Item Spawn Chances of GuerillaBackpacks:
  2518.  
  2519.             B_Bergen_blk               = 1.82%
  2520.             B_Bergen_mcamo             = 1.82%
  2521.             B_Bergen_rgr               = 1.82%
  2522.             B_Bergen_sgg               = 1.82%
  2523.             B_FieldPack_ghex_F         = 1.82%
  2524.             B_ViperHarness_base_F      = 3.64%
  2525.             B_ViperHarness_blk_F       = 3.64%
  2526.             B_ViperHarness_ghex_F      = 3.64%
  2527.             B_ViperHarness_hex_F       = 3.64%
  2528.             B_ViperHarness_khk_F       = 3.64%
  2529.             B_ViperHarness_oli_F       = 3.64%
  2530.             B_ViperLightHarness_base_F = 5.45%
  2531.             B_ViperLightHarness_blk_F  = 5.45%
  2532.             B_ViperLightHarness_ghex_F = 5.45%
  2533.             B_ViperLightHarness_hex_F  = 5.45%
  2534.             B_ViperLightHarness_khk_F  = 5.45%
  2535.             B_ViperLightHarness_oli_F  = 5.45%
  2536.             B_FieldPack_blk            = 9.09%
  2537.             B_FieldPack_cbr            = 9.09%
  2538.             B_FieldPack_ocamo          = 9.09%
  2539.             B_FieldPack_oucamo         = 9.09%
  2540.         */
  2541.         GuerillaBackpacks[] = {"B_ViperHarness_blk_F", "B_ViperLightHarness_base_F", "B_ViperHarness_base_F", "B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_blk", "B_ViperLightHarness_khk_F", "B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_Bergen_blk", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_base_F", "B_ViperHarness_khk_F", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_FieldPack_cbr", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_khk_F", "B_Bergen_rgr", "B_FieldPack_ocamo", "B_ViperHarness_oli_F", "B_ViperHarness_base_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_hex_F", "B_FieldPack_blk", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_Bergen_sgg", "B_ViperHarness_blk_F", "B_FieldPack_blk", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_Bergen_mcamo", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_FieldPack_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_FieldPack_blk", "B_ViperHarness_khk_F", "B_FieldPack_blk"};
  2542.  
  2543.         /*
  2544.             Percental Item Spawn Chances of GuerillaVests:
  2545.  
  2546.             V_I_G_resistanceLeader_F = 3.23%
  2547.             V_BandollierB_blk        = 6.45%
  2548.             V_BandollierB_cbr        = 6.45%
  2549.             V_BandollierB_khk        = 6.45%
  2550.             V_BandollierB_oli        = 6.45%
  2551.             V_BandollierB_rgr        = 6.45%
  2552.             V_Chestrig_blk           = 6.45%
  2553.             V_Chestrig_khk           = 6.45%
  2554.             V_Chestrig_oli           = 6.45%
  2555.             V_Chestrig_rgr           = 6.45%
  2556.             V_HarnessO_brn           = 6.45%
  2557.             V_HarnessO_gry           = 6.45%
  2558.             V_HarnessOGL_brn         = 6.45%
  2559.             V_HarnessOGL_gry         = 6.45%
  2560.             V_HarnessOSpec_brn       = 6.45%
  2561.             V_HarnessOSpec_gry       = 6.45%
  2562.         */
  2563.         GuerillaVests[] = {"V_HarnessO_gry", "V_HarnessOSpec_gry", "V_I_G_resistanceLeader_F", "V_BandollierB_blk", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_Chestrig_rgr", "V_BandollierB_rgr", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_Chestrig_oli", "V_BandollierB_oli", "V_HarnessOSpec_brn", "V_Chestrig_oli", "V_HarnessO_gry", "V_BandollierB_cbr", "V_HarnessOSpec_brn", "V_HarnessOGL_gry", "V_BandollierB_oli", "V_HarnessO_brn", "V_BandollierB_rgr", "V_HarnessO_brn", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_Chestrig_khk", "V_Chestrig_blk", "V_BandollierB_khk", "V_BandollierB_khk", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_blk"};
  2564.  
  2565.         /*
  2566.             Percental Item Spawn Chances of GuerillaHeadgear:
  2567.  
  2568.             H_Beret_02                = 0.82%
  2569.             H_Beret_blk               = 0.82%
  2570.             H_Beret_brn_SF            = 0.82%
  2571.             H_Beret_Colonel           = 0.82%
  2572.             H_Beret_grn               = 0.82%
  2573.             H_Beret_grn_SF            = 0.82%
  2574.             H_Beret_ocamo             = 0.82%
  2575.             H_Beret_red               = 0.82%
  2576.             H_Booniehat_tna_F         = 1.64%
  2577.             H_Cap_blk_Syndikat_F      = 1.64%
  2578.             H_Cap_grn_Syndikat_F      = 1.64%
  2579.             H_Cap_oli_Syndikat_F      = 1.64%
  2580.             H_Cap_tan_Syndikat_F      = 1.64%
  2581.             H_FakeHeadgear_Syndikat_F = 1.64%
  2582.             H_MilCap_gen_F            = 1.64%
  2583.             H_MilCap_ghex_F           = 1.64%
  2584.             H_MilCap_tna_F            = 1.64%
  2585.             H_Shemag_khk              = 1.64%
  2586.             H_Shemag_olive            = 1.64%
  2587.             H_Shemag_olive_hs         = 1.64%
  2588.             H_Shemag_tan              = 1.64%
  2589.             H_ShemagOpen_khk          = 1.64%
  2590.             H_ShemagOpen_tan          = 1.64%
  2591.             H_TurbanO_blk             = 1.64%
  2592.             H_Watchcap_camo           = 1.64%
  2593.             H_Watchcap_sgg            = 1.64%
  2594.             H_Bandanna_camo           = 2.46%
  2595.             H_Bandanna_cbr            = 2.46%
  2596.             H_Bandanna_gry            = 2.46%
  2597.             H_Bandanna_khk            = 2.46%
  2598.             H_Bandanna_khk_hs         = 2.46%
  2599.             H_Bandanna_mcamo          = 2.46%
  2600.             H_Bandanna_sgg            = 2.46%
  2601.             H_BandMask_blk            = 2.46%
  2602.             H_Cap_brn_SPECOPS         = 2.46%
  2603.             H_Cap_khaki_specops_UK    = 2.46%
  2604.             H_Cap_tan_specops_US      = 2.46%
  2605.             H_Hat_camo                = 2.46%
  2606.             H_Watchcap_blk            = 2.46%
  2607.             H_Watchcap_khk            = 2.46%
  2608.             Exile_Headgear_GasMask    = 3.28%
  2609.             H_Booniehat_dgtl          = 3.28%
  2610.             H_Booniehat_dirty         = 3.28%
  2611.             H_Booniehat_grn           = 3.28%
  2612.             H_Booniehat_indp          = 3.28%
  2613.             H_Booniehat_khk           = 3.28%
  2614.             H_Booniehat_khk_hs        = 3.28%
  2615.             H_Booniehat_mcamo         = 3.28%
  2616.             H_Booniehat_tan           = 3.28%
  2617.         */
  2618.         GuerillaHeadgear[] = {"H_Cap_brn_SPECOPS", "H_Booniehat_indp", "H_Booniehat_tan", "H_Beret_02", "H_Cap_khaki_specops_UK", "H_Booniehat_khk", "H_Shemag_tan", "H_Watchcap_khk", "H_Booniehat_dirty", "H_Booniehat_khk_hs", "H_Bandanna_gry", "H_Bandanna_mcamo", "H_Booniehat_indp", "H_Booniehat_grn", "H_ShemagOpen_khk", "H_TurbanO_blk", "H_Bandanna_sgg", "H_Booniehat_khk_hs", "H_Cap_brn_SPECOPS", "H_ShemagOpen_tan", "H_Hat_camo", "H_MilCap_ghex_F", "H_Watchcap_blk", "H_ShemagOpen_tan", "H_Watchcap_khk", "H_Watchcap_sgg", "H_Bandanna_khk", "H_Beret_grn", "H_FakeHeadgear_Syndikat_F", "H_Cap_grn_Syndikat_F", "H_Bandanna_khk_hs", "H_Booniehat_mcamo", "H_Beret_grn_SF", "H_TurbanO_blk", "H_Cap_tan_Syndikat_F", "H_Booniehat_indp", "H_Bandanna_khk", "H_Beret_ocamo", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Bandanna_mcamo", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_khk", "H_Shemag_olive_hs", "H_Booniehat_dirty", "H_Bandanna_mcamo", "H_Shemag_olive", "H_Shemag_olive_hs", "H_Watchcap_blk", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Booniehat_dgtl", "H_ShemagOpen_khk", "H_Hat_camo", "H_Watchcap_camo", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Cap_blk_Syndikat_F", "H_Booniehat_khk_hs", "H_Booniehat_dgtl", "H_Cap_tan_specops_US", "Exile_Headgear_GasMask", "H_Bandanna_sgg", "H_Booniehat_grn", "H_MilCap_gen_F", "H_Watchcap_camo", "H_Cap_blk_Syndikat_F", "H_Cap_oli_Syndikat_F", "H_Shemag_olive", "H_Bandanna_cbr", "H_Booniehat_tna_F", "H_Beret_red", "H_Booniehat_mcamo", "H_MilCap_ghex_F", "H_Booniehat_dgtl", "H_Booniehat_dirty", "H_Shemag_khk", "H_Booniehat_khk", "H_BandMask_blk", "H_Cap_tan_specops_US", "H_Cap_grn_Syndikat_F", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_Booniehat_dgtl", "H_Bandanna_cbr", "H_Cap_khaki_specops_UK", "H_Cap_brn_SPECOPS", "H_Watchcap_khk", "H_BandMask_blk", "Exile_Headgear_GasMask", "H_Bandanna_camo", "H_Booniehat_grn", "H_Shemag_tan", "H_BandMask_blk", "H_Booniehat_indp", "H_Bandanna_sgg", "H_Beret_Colonel", "H_Booniehat_tan", "H_Shemag_khk", "H_Bandanna_khk_hs", "H_Bandanna_khk", "H_Watchcap_blk", "H_FakeHeadgear_Syndikat_F", "H_MilCap_tna_F", "Exile_Headgear_GasMask", "H_Hat_camo", "H_Cap_tan_specops_US", "H_Bandanna_cbr", "H_Bandanna_camo", "H_Bandanna_gry", "H_Watchcap_sgg", "H_Booniehat_dirty", "H_Bandanna_khk_hs", "H_Beret_brn_SF", "H_Cap_tan_Syndikat_F", "H_MilCap_tna_F", "H_Booniehat_tan", "H_Beret_blk", "H_Bandanna_gry", "H_Cap_khaki_specops_UK", "H_MilCap_gen_F"};
  2619.  
  2620.         /*
  2621.             Percental Item Spawn Chances of MilitaryClothing:
  2622.  
  2623.             U_B_Wetsuit                   = 1.32%
  2624.             U_I_OfficerUniform            = 1.32%
  2625.             U_I_Wetsuit                   = 1.32%
  2626.             U_O_CombatUniform_ocamo       = 1.32%
  2627.             U_O_CombatUniform_oucamo      = 1.32%
  2628.             U_O_OfficerUniform_ocamo      = 1.32%
  2629.             U_O_SpecopsUniform_blk        = 1.32%
  2630.             U_O_SpecopsUniform_ocamo      = 1.32%
  2631.             U_O_V_Soldier_Viper_F         = 1.32%
  2632.             U_O_V_Soldier_Viper_hex_F     = 1.32%
  2633.             U_O_Wetsuit                   = 1.32%
  2634.             U_B_SpecopsUniform_sgg        = 1.97%
  2635.             U_B_HeliPilotCoveralls        = 2.63%
  2636.             U_B_PilotCoveralls            = 2.63%
  2637.             U_I_CombatUniform             = 2.63%
  2638.             U_I_CombatUniform_shortsleeve = 2.63%
  2639.             U_I_CombatUniform_tshirt      = 2.63%
  2640.             U_I_HeliPilotCoveralls        = 2.63%
  2641.             U_I_pilotCoveralls            = 2.63%
  2642.             U_O_PilotCoveralls            = 2.63%
  2643.             U_B_CombatUniform_mcam        = 3.29%
  2644.             U_B_CombatUniform_mcam_tshirt = 3.29%
  2645.             U_B_CombatUniform_mcam_vest   = 3.29%
  2646.             U_B_CombatUniform_mcam_worn   = 3.29%
  2647.             U_B_CTRG_1                    = 3.29%
  2648.             U_B_CTRG_2                    = 3.29%
  2649.             U_B_CTRG_3                    = 3.29%
  2650.             U_B_CTRG_Soldier_2_F          = 3.29%
  2651.             U_B_CTRG_Soldier_3_F          = 3.29%
  2652.             U_B_CTRG_Soldier_F            = 3.29%
  2653.             U_B_CTRG_Soldier_urb_1_F      = 3.29%
  2654.             U_B_CTRG_Soldier_urb_2_F      = 3.29%
  2655.             U_B_CTRG_Soldier_urb_3_F      = 3.29%
  2656.             U_B_GEN_Commander_F           = 3.29%
  2657.             U_B_GEN_Soldier_F             = 3.29%
  2658.             U_B_T_Soldier_AR_F            = 3.29%
  2659.             U_B_T_Soldier_SL_F            = 3.29%
  2660.             U_O_T_Officer_F               = 3.29%
  2661.             U_O_T_Soldier_F               = 3.29%
  2662.         */
  2663.         MilitaryClothing[] = {"U_B_CombatUniform_mcam", "U_O_SpecopsUniform_blk", "U_O_SpecopsUniform_ocamo", "U_B_GEN_Commander_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_3_F", "U_B_GEN_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_GEN_Soldier_F", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_O_T_Soldier_F", "U_B_Wetsuit", "U_B_CTRG_Soldier_urb_3_F", "U_O_SpecopsUniform_blk", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_V_Soldier_Viper_hex_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform_tshirt", "U_B_T_Soldier_AR_F", "U_O_CombatUniform_ocamo", "U_B_CTRG_2", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_2_F", "U_O_CombatUniform_ocamo", "U_B_CombatUniform_mcam_vest", "U_I_OfficerUniform", "U_B_SpecopsUniform_sgg", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam", "U_B_T_Soldier_AR_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_3_F", "U_I_pilotCoveralls", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_1_F", "U_O_V_Soldier_Viper_F", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_3", "U_B_CombatUniform_mcam_vest", "U_I_CombatUniform", "U_B_CTRG_3", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_3", "U_O_OfficerUniform_ocamo", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_T_Soldier_SL_F", "U_O_Wetsuit", "U_I_HeliPilotCoveralls", "U_O_PilotCoveralls", "U_B_CTRG_2", "U_I_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_O_CombatUniform_oucamo", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_B_T_Soldier_SL_F", "U_O_T_Soldier_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_O_T_Soldier_F", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam", "U_B_CTRG_3", "U_B_GEN_Soldier_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_GEN_Commander_F", "U_O_PilotCoveralls", "U_I_CombatUniform_tshirt", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_PilotCoveralls", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_T_Soldier_AR_F", "U_B_GEN_Commander_F", "U_B_PilotCoveralls", "U_B_CTRG_3", "U_B_CombatUniform_mcam_tshirt", "U_B_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_SpecopsUniform_sgg", "U_O_T_Officer_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_PilotCoveralls", "U_O_Wetsuit", "U_B_CTRG_1", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_O_V_Soldier_Viper_F", "U_B_CTRG_Soldier_2_F", "U_O_CombatUniform_oucamo", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_CombatUniform_shortsleeve", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_B_GEN_Commander_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_shortsleeve", "U_B_CombatUniform_mcam", "U_O_OfficerUniform_ocamo", "U_I_CombatUniform_tshirt", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_tshirt", "U_B_Wetsuit", "U_B_CombatUniform_mcam_worn", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_F", "U_I_CombatUniform"};
  2664.  
  2665.         /*
  2666.             Percental Item Spawn Chances of MilitaryBackpacks:
  2667.  
  2668.             B_Bergen_Base_F   = 5.26%
  2669.             B_Bergen_dgtl_F   = 5.26%
  2670.             B_Bergen_hex_F    = 5.26%
  2671.             B_Bergen_mcamo_F  = 5.26%
  2672.             B_Bergen_tna_F    = 5.26%
  2673.             B_Carryall_mcamo  = 10.53%
  2674.             B_Carryall_ocamo  = 10.53%
  2675.             B_Carryall_oucamo = 10.53%
  2676.             B_Carryall_khk    = 10.53%
  2677.             B_Carryall_oli    = 10.53%
  2678.             B_Carryall_cbr    = 10.53%
  2679.             B_Carryall_ghex_F = 10.53%
  2680.         */
  2681.         MilitaryBackpacks[] = {"B_Carryall_ghex_F", "B_Bergen_tna_F", "B_Carryall_oucamo", "B_Carryall_mcamo", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_ghex_F", "B_Bergen_mcamo_F", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_khk", "B_Bergen_dgtl_F", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_ocamo", "B_Carryall_oucamo"};
  2682.  
  2683.         /*
  2684.             Percental Item Spawn Chances of MilitaryVests:
  2685.  
  2686.             V_PlateCarrierH_CTRG    = 5.00%
  2687.             V_PlateCarrierL_CTRG    = 5.00%
  2688.             V_PlateCarrier1_blk     = 10.00%
  2689.             V_PlateCarrier1_rgr     = 10.00%
  2690.             V_PlateCarrier2_rgr     = 10.00%
  2691.             V_PlateCarrier3_rgr     = 10.00%
  2692.             V_PlateCarrierGL_rgr    = 10.00%
  2693.             V_PlateCarrierIA1_dgtl  = 10.00%
  2694.             V_PlateCarrierIA2_dgtl  = 10.00%
  2695.             V_PlateCarrierIAGL_dgtl = 10.00%
  2696.             V_PlateCarrierSpec_rgr  = 10.00%
  2697.         */
  2698.         MilitaryVests[] = {"V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrierSpec_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierIAGL_dgtl"};
  2699.  
  2700.         /*
  2701.             Percental Item Spawn Chances of MilitaryHeadgear:
  2702.  
  2703.             H_CrewHelmetHeli_B        = 0.81%
  2704.             H_CrewHelmetHeli_I        = 0.81%
  2705.             H_CrewHelmetHeli_O        = 0.81%
  2706.             H_HelmetB_camo            = 0.81%
  2707.             H_HelmetCrew_B            = 0.81%
  2708.             H_HelmetCrew_I            = 0.81%
  2709.             H_HelmetCrew_O            = 0.81%
  2710.             H_HelmetLeaderO_ocamo     = 0.81%
  2711.             H_HelmetLeaderO_oucamo    = 0.81%
  2712.             H_HelmetO_ghex_F          = 0.81%
  2713.             H_HelmetO_ocamo           = 0.81%
  2714.             H_HelmetO_oucamo          = 0.81%
  2715.             H_HelmetSpecO_blk         = 0.81%
  2716.             H_HelmetSpecO_ocamo       = 0.81%
  2717.             H_PilotHelmetFighter_B    = 0.81%
  2718.             H_PilotHelmetFighter_I    = 0.81%
  2719.             H_PilotHelmetFighter_O    = 0.81%
  2720.             H_PilotHelmetHeli_B       = 0.81%
  2721.             H_PilotHelmetHeli_I       = 0.81%
  2722.             H_PilotHelmetHeli_O       = 0.81%
  2723.             H_BandMask_demon          = 1.63%
  2724.             H_BandMask_khk            = 1.63%
  2725.             H_BandMask_reaper         = 1.63%
  2726.             H_Beret_gen_F             = 1.63%
  2727.             H_Helmet_Skate            = 1.63%
  2728.             H_HelmetB_black           = 1.63%
  2729.             H_HelmetB_desert          = 1.63%
  2730.             H_HelmetB_Enh_tna_F       = 1.63%
  2731.             H_HelmetB_grass           = 1.63%
  2732.             H_HelmetB_light_black     = 1.63%
  2733.             H_HelmetB_light_desert    = 1.63%
  2734.             H_HelmetB_light_grass     = 1.63%
  2735.             H_HelmetB_light_sand      = 1.63%
  2736.             H_HelmetB_light_snakeskin = 1.63%
  2737.             H_HelmetB_Light_tna_F     = 1.63%
  2738.             H_HelmetB_sand            = 1.63%
  2739.             H_HelmetB_snakeskin       = 1.63%
  2740.             H_HelmetB_TI_tna_F        = 1.63%
  2741.             H_HelmetB_tna_F           = 1.63%
  2742.             H_HelmetCrew_O_ghex_F     = 1.63%
  2743.             H_HelmetIA_camo           = 1.63%
  2744.             H_HelmetIA_net            = 1.63%
  2745.             H_HelmetLeaderO_ghex_F    = 1.63%
  2746.             H_HelmetSpecO_ghex_F      = 1.63%
  2747.             H_HelmetB                 = 2.44%
  2748.             H_HelmetB_light           = 2.44%
  2749.             H_HelmetB_paint           = 2.44%
  2750.             H_HelmetB_plain_blk       = 2.44%
  2751.             H_HelmetIA                = 2.44%
  2752.             H_HelmetSpecB             = 2.44%
  2753.             H_HelmetSpecB_blk         = 2.44%
  2754.             H_HelmetSpecB_paint1      = 2.44%
  2755.             H_HelmetSpecB_paint2      = 2.44%
  2756.             Exile_Headgear_GasMask    = 3.25%
  2757.             H_MilCap_blue             = 3.25%
  2758.             H_MilCap_dgtl             = 3.25%
  2759.             H_MilCap_mcamo            = 3.25%
  2760.             H_MilCap_ocamo            = 3.25%
  2761.             H_MilCap_oucamo           = 3.25%
  2762.             H_MilCap_rucamo           = 3.25%
  2763.         */
  2764.         MilitaryHeadgear[] = {"H_BandMask_reaper", "Exile_Headgear_GasMask", "H_HelmetB_light_sand", "H_HelmetSpecB_paint1", "H_MilCap_blue", "H_HelmetB_snakeskin", "H_PilotHelmetFighter_B", "H_HelmetO_ghex_F", "H_HelmetB_plain_blk", "H_HelmetIA", "H_HelmetB_light_black", "H_MilCap_ocamo", "H_MilCap_blue", "H_HelmetB_light", "H_HelmetSpecB", "H_HelmetCrew_O", "H_Helmet_Skate", "H_HelmetB_light_sand", "H_HelmetB_light_grass", "H_HelmetB_Light_tna_F", "H_HelmetB_light_desert", "H_MilCap_rucamo", "H_HelmetLeaderO_oucamo", "Exile_Headgear_GasMask", "H_HelmetLeaderO_ghex_F", "H_MilCap_ocamo", "H_BandMask_demon", "H_PilotHelmetHeli_I", "H_MilCap_blue", "H_MilCap_rucamo", "H_HelmetB_paint", "H_PilotHelmetHeli_B", "H_HelmetIA_camo", "H_MilCap_mcamo", "H_HelmetIA", "H_PilotHelmetFighter_O", "H_HelmetB_light_desert", "H_HelmetB_desert", "H_HelmetB_paint", "H_MilCap_mcamo", "H_MilCap_oucamo", "H_MilCap_rucamo", "H_HelmetLeaderO_ocamo", "H_HelmetB", "H_HelmetSpecO_ghex_F", "H_HelmetIA_net", "H_MilCap_dgtl", "H_HelmetSpecB_blk", "H_HelmetSpecB_blk", "H_HelmetB_camo", "H_HelmetB_light_black", "H_MilCap_mcamo", "H_HelmetSpecB_blk", "H_BandMask_reaper", "H_MilCap_ocamo", "H_HelmetO_oucamo", "H_HelmetB_grass", "H_MilCap_dgtl", "H_BandMask_demon", "H_MilCap_blue", "H_HelmetB_sand", "H_MilCap_oucamo", "H_HelmetSpecO_ocamo", "H_MilCap_mcamo", "H_HelmetB_paint", "H_HelmetIA", "H_BandMask_khk", "H_HelmetSpecB", "H_HelmetB", "H_CrewHelmetHeli_B", "H_HelmetB_black", "H_HelmetB_tna_F", "H_HelmetB_Enh_tna_F", "H_HelmetB_grass", "H_HelmetB_light_snakeskin", "H_HelmetB_sand", "H_MilCap_dgtl", "H_CrewHelmetHeli_O", "H_PilotHelmetFighter_I", "H_HelmetB_desert", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_HelmetB_snakeskin", "H_PilotHelmetHeli_O", "H_HelmetSpecB_paint2", "H_HelmetB_light_snakeskin", "H_Helmet_Skate", "H_HelmetB_Light_tna_F", "H_BandMask_khk", "H_Beret_gen_F", "H_HelmetB_light_grass", "H_HelmetB_TI_tna_F", "H_MilCap_rucamo", "H_MilCap_oucamo", "H_HelmetLeaderO_ghex_F", "H_HelmetSpecO_ghex_F", "H_HelmetB_plain_blk", "H_HelmetSpecB_paint1", "H_HelmetB_light", "H_HelmetB", "H_HelmetB_light", "Exile_Headgear_GasMask", "H_MilCap_oucamo", "H_HelmetO_ocamo", "H_HelmetB_black", "H_HelmetB_tna_F", "H_HelmetIA_camo", "Exile_Headgear_GasMask", "H_CrewHelmetHeli_I", "H_HelmetSpecB_paint1", "H_HelmetB_TI_tna_F", "H_HelmetSpecO_blk", "H_MilCap_dgtl", "H_MilCap_ocamo", "H_HelmetB_Enh_tna_F", "H_HelmetCrew_O_ghex_F", "H_HelmetB_plain_blk", "H_HelmetCrew_B", "H_HelmetSpecB_paint2", "H_HelmetIA_net", "H_HelmetCrew_O_ghex_F", "H_HelmetCrew_I", "H_Beret_gen_F"};
  2765.  
  2766.         /*
  2767.             Percental Item Spawn Chances of Ghillies:
  2768.  
  2769.             U_B_GhillieSuit = 33.33%
  2770.             U_O_GhillieSuit = 33.33%
  2771.             U_I_GhillieSuit = 33.33%
  2772.         */
  2773.         Ghillies[] = {"U_B_GhillieSuit", "U_O_GhillieSuit", "U_I_GhillieSuit"};
  2774.  
  2775.         /*
  2776.             Percental Item Spawn Chances of DLCGhillies:
  2777.  
  2778.             U_B_FullGhillie_ard     = 2.94%
  2779.             U_B_FullGhillie_lsh     = 2.94%
  2780.             U_B_FullGhillie_sard    = 2.94%
  2781.             U_O_FullGhillie_ard     = 2.94%
  2782.             U_O_FullGhillie_lsh     = 2.94%
  2783.             U_O_FullGhillie_sard    = 2.94%
  2784.             U_I_FullGhillie_ard     = 2.94%
  2785.             U_I_FullGhillie_lsh     = 2.94%
  2786.             U_I_FullGhillie_sard    = 2.94%
  2787.             U_B_T_Sniper_F          = 14.71%
  2788.             U_B_T_Soldier_F         = 14.71%
  2789.             U_B_T_FullGhillie_tna_F = 14.71%
  2790.             U_O_T_Sniper_F          = 14.71%
  2791.             U_O_T_FullGhillie_tna_F = 14.71%
  2792.         */
  2793.         DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_FullGhillie_lsh", "U_B_T_Sniper_F", "U_O_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_lsh", "U_B_T_Sniper_F", "U_B_FullGhillie_sard", "U_B_T_Soldier_F", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_I_FullGhillie_ard", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_FullGhillie_ard", "U_I_FullGhillie_sard"};
  2794.  
  2795.         /*
  2796.             Percental Item Spawn Chances of DLCVests:
  2797.  
  2798.             V_PlateCarrierGL_blk         = 4.76%
  2799.             V_PlateCarrierGL_mtp         = 4.76%
  2800.             V_PlateCarrierGL_rgr         = 4.76%
  2801.             V_PlateCarrierIAGL_dgtl      = 4.76%
  2802.             V_PlateCarrierIAGL_oli       = 4.76%
  2803.             V_PlateCarrierSpec_blk       = 4.76%
  2804.             V_PlateCarrierSpec_mtp       = 4.76%
  2805.             V_PlateCarrierSpec_rgr       = 4.76%
  2806.             V_TacChestrig_grn_F          = 4.76%
  2807.             V_TacChestrig_oli_F          = 4.76%
  2808.             V_TacChestrig_cbr_F          = 4.76%
  2809.             V_PlateCarrier1_tna_F        = 4.76%
  2810.             V_PlateCarrier2_tna_F        = 4.76%
  2811.             V_PlateCarrierSpec_tna_F     = 4.76%
  2812.             V_PlateCarrierGL_tna_F       = 4.76%
  2813.             V_HarnessO_ghex_F            = 4.76%
  2814.             V_HarnessOGL_ghex_F          = 4.76%
  2815.             V_BandollierB_ghex_F         = 4.76%
  2816.             V_TacVest_gen_F              = 4.76%
  2817.             V_PlateCarrier1_rgr_noflag_F = 4.76%
  2818.             V_PlateCarrier2_rgr_noflag_F = 4.76%
  2819.         */
  2820.         DLCVests[] = {"V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrierGL_mtp", "V_HarnessO_ghex_F", "V_PlateCarrier2_tna_F", "V_HarnessOGL_ghex_F", "V_PlateCarrierSpec_mtp", "V_TacChestrig_grn_F", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierSpec_rgr", "V_TacChestrig_oli_F", "V_PlateCarrier1_rgr_noflag_F", "V_TacChestrig_cbr_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierSpec_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_BandollierB_ghex_F", "V_TacVest_gen_F", "V_PlateCarrier1_tna_F"};
  2821.  
  2822.         /*
  2823.             Percental Item Spawn Chances of Rebreathers:
  2824.  
  2825.             V_RebreatherB  = 33.33%
  2826.             V_RebreatherIR = 33.33%
  2827.             V_RebreatherIA = 33.33%
  2828.         */
  2829.         Rebreathers[] = {"V_RebreatherIA", "V_RebreatherIR", "V_RebreatherB"};
  2830.  
  2831.         /*
  2832.             Percental Item Spawn Chances of MedicalItems:
  2833.  
  2834.             Exile_Item_InstaDoc  = 9.09%
  2835.             Exile_Item_Bandage   = 18.18%
  2836.             Exile_Item_Vishpirin = 36.36%
  2837.             Exile_Item_Heatpack  = 36.36%
  2838.         */
  2839.         MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_InstaDoc"};
  2840.  
  2841.         /*
  2842.             Percental Item Spawn Chances of IndustrialItems:
  2843.  
  2844.             Exile_Item_ThermalScannerPro    = 0.66%
  2845.             Exile_Item_Knife                = 1.32%
  2846.             Exile_Item_Cement               = 1.97%
  2847.             Exile_Item_FloodLightKit        = 1.97%
  2848.             Exile_Item_PortableGeneratorKit = 1.97%
  2849.             Exile_Item_CamoTentKit          = 2.63%
  2850.             Exile_Item_MetalBoard           = 2.63%
  2851.             Exile_Item_Foolbox              = 2.63%
  2852.             Exile_Item_Sand                 = 2.63%
  2853.             Exile_Item_Grinder              = 3.29%
  2854.             Exile_Item_MetalScrews          = 3.29%
  2855.             Exile_Melee_SledgeHammer        = 3.29%
  2856.             Exile_Item_ExtensionCord        = 5.26%
  2857.             Exile_Item_LightBulb            = 5.92%
  2858.             Exile_Item_WaterCanisterEmpty   = 6.58%
  2859.             Exile_Melee_Shovel              = 6.58%
  2860.             Exile_Item_JunkMetal            = 7.24%
  2861.             Exile_Item_Handsaw              = 8.55%
  2862.             Exile_Item_Pliers               = 8.55%
  2863.             Exile_Item_ScrewDriver          = 8.55%
  2864.             Exile_Melee_Axe                 = 14.47%
  2865.         */
  2866.         IndustrialItems[] = {"Exile_Item_Pliers", "Exile_Item_Sand", "Exile_Item_Pliers", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_FloodLightKit", "Exile_Item_ExtensionCord", "Exile_Item_ThermalScannerPro", "Exile_Item_MetalScrews", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Item_Sand", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_PortableGeneratorKit", "Exile_Item_MetalScrews", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_Cement", "Exile_Item_CamoTentKit", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Shovel", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_MetalBoard", "Exile_Item_PortableGeneratorKit", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Cement", "Exile_Item_Knife", "Exile_Item_WaterCanisterEmpty", "Exile_Item_CamoTentKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_MetalScrews", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_Cement", "Exile_Item_Sand", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Foolbox"};
  2867.  
  2868.         /*
  2869.             Percental Item Spawn Chances of Vehicle:
  2870.  
  2871.             Exile_Item_FuelCanisterFull  = 40.00%
  2872.             Exile_Item_FuelCanisterEmpty = 50.00%
  2873.             Exile_Item_DuctTape          = 10.00%
  2874.         */
  2875.         Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty"};
  2876.  
  2877.         /*
  2878.             Percental Item Spawn Chances of Chemlights:
  2879.  
  2880.             Chemlight_blue   = 25.00%
  2881.             Chemlight_green  = 25.00%
  2882.             Chemlight_red    = 25.00%
  2883.             Chemlight_yellow = 25.00%
  2884.         */
  2885.         Chemlights[] = {"Chemlight_yellow", "Chemlight_blue", "Chemlight_green", "Chemlight_red"};
  2886.  
  2887.         /*
  2888.             Percental Item Spawn Chances of RoadFlares:
  2889.  
  2890.             FlareGreen_F  = 25.00%
  2891.             FlareRed_F    = 25.00%
  2892.             FlareWhite_F  = 25.00%
  2893.             FlareYellow_F = 25.00%
  2894.         */
  2895.         RoadFlares[] = {"FlareRed_F", "FlareGreen_F", "FlareWhite_F", "FlareYellow_F"};
  2896.  
  2897.         /*
  2898.             Percental Item Spawn Chances of SmokeGrenades:
  2899.  
  2900.             SmokeShell       = 14.29%
  2901.             SmokeShellRed    = 14.29%
  2902.             SmokeShellGreen  = 14.29%
  2903.             SmokeShellYellow = 14.29%
  2904.             SmokeShellPurple = 14.29%
  2905.             SmokeShellBlue   = 14.29%
  2906.             SmokeShellOrange = 14.29%
  2907.         */
  2908.         SmokeGrenades[] = {"SmokeShellBlue", "SmokeShell", "SmokeShellOrange", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow"};
  2909.  
  2910.         /*
  2911.             Percental Item Spawn Chances of Restraints:
  2912.  
  2913.             Exile_Item_ZipTie = 100.00%
  2914.         */
  2915.         Restraints[] = {"Exile_Item_ZipTie"};
  2916.  
  2917.         /*
  2918.             Percental Item Spawn Chances of Electronics:
  2919.  
  2920.             Exile_Item_Laptop        = 50.00%
  2921.             Exile_Item_BaseCameraKit = 50.00%
  2922.         */
  2923.         Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};
  2924.  
  2925.         /*
  2926.             Percental Item Spawn Chances of Trash:
  2927.  
  2928.             Exile_Item_Magazine01         = 6.25%
  2929.             Exile_Item_Magazine02         = 6.25%
  2930.             Exile_Item_Magazine03         = 6.25%
  2931.             Exile_Item_Magazine04         = 6.25%
  2932.             Exile_Item_Can_Empty          = 25.00%
  2933.             Exile_Item_PlasticBottleEmpty = 25.00%
  2934.             Exile_Item_ToiletPaper        = 25.00%
  2935.         */
  2936.         Trash[] = {"Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_Magazine04", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_Magazine02", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_Magazine01"};
  2937.  
  2938.         /*
  2939.             Percental Item Spawn Chances of Unused:
  2940.  
  2941.             Exile_Item_CordlessScrewdriver = 11.11%
  2942.             Exile_Item_FireExtinguisher    = 11.11%
  2943.             Exile_Item_Rope                = 11.11%
  2944.             Exile_Item_Carwheel            = 11.11%
  2945.             Exile_Item_Defibrillator       = 11.11%
  2946.             Exile_Item_SleepingMat         = 11.11%
  2947.             Exile_Item_Wrench              = 11.11%
  2948.             Exile_Item_OilCanister         = 11.11%
  2949.             Exile_Item_Hammer              = 11.11%
  2950.         */
  2951.         Unused[] = {"Exile_Item_Hammer", "Exile_Item_Carwheel", "Exile_Item_OilCanister", "Exile_Item_Rope", "Exile_Item_CordlessScrewdriver", "Exile_Item_FireExtinguisher", "Exile_Item_Wrench", "Exile_Item_SleepingMat", "Exile_Item_Defibrillator"};
  2952.     };
  2953. };
  2954.  
  2955. class CfgSettings
  2956. {
  2957.     ///////////////////////////////////////////////////////////////////////
  2958.     // Community Base Addons
  2959.     ///////////////////////////////////////////////////////////////////////
  2960.     class CBA
  2961.     {
  2962.         // Set this to 1 if you want to have CBA support
  2963.         useStackedEH = 1;
  2964.  
  2965.         // If you set this to 1 ...........................................
  2966.         iReallyWantToGetHackedAndImRetarded = 0;
  2967.     };
  2968.  
  2969.     ///////////////////////////////////////////////////////////////////////
  2970.     // GARBAGE COLLECTOR
  2971.     ///////////////////////////////////////////////////////////////////////
  2972.     class GarbageCollector
  2973.     {
  2974.         /*
  2975.             Remark:
  2976.             In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
  2977.             the deletion. This check has been removed to save server performance.
  2978.  
  2979.             Do NOT touch these if you are not 10000% sure what you do!
  2980.         */
  2981.         class Ingame
  2982.         {
  2983.             // Dropped items without fissix
  2984.             class GroundWeaponHolder
  2985.             {
  2986.                 lifeTime = 10;
  2987.                 interval = 5;
  2988.             };
  2989.  
  2990.             // Dropped items with fissix
  2991.             class WeaponHolderSimulated
  2992.             {
  2993.                 lifeTime = 10;
  2994.                 interval = 5;
  2995.             };
  2996.  
  2997.             // Corpses and wrecks
  2998.             class AllDead
  2999.             {
  3000.                 lifeTime = 15;
  3001.                 interval = 5;
  3002.             };
  3003.  
  3004.             // Loot spawned inside a building
  3005.             class Loot
  3006.             {
  3007.                 lifeTime = 8;
  3008.                 interval = 1;
  3009.             };
  3010.  
  3011.             // Never touch this or you will break your sever!
  3012.             class Groups
  3013.             {
  3014.                 interval = 0.5;
  3015.             };
  3016.         };
  3017.  
  3018.         class Database
  3019.         {
  3020.             // Remove all deleted items from the database after X days
  3021.             permanentlyDeleteTime = 1;
  3022.  
  3023.             // Remove all territories (and contructions + containers in it) that were not paid after X days
  3024.             territoryLifeTime = 14;
  3025.  
  3026.             // Remove all containers outside of territories that have not been used for X days
  3027.             // Example: Tents
  3028.             containerLifeTime = 14;
  3029.  
  3030.             // Remove all constructions outside of territories that are older than X days or not moved for X days
  3031.             // Example: Work Benches
  3032.             constructionLifeTime = 14;
  3033.  
  3034.             // Remove all vehicles that were not moved/used for X days
  3035.             vehicleLifeTime = 14;
  3036.  
  3037.             // Set safe as abandoned
  3038.             abandonedTime = 14;
  3039.  
  3040.             // Deletes a base X days after the flag is stolen if the ransom money isn't paid
  3041.             stolenFlagLifeTime = 14;
  3042.  
  3043.             // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
  3044.             unlockLifeTime = 14;
  3045.         };
  3046.     };
  3047.  
  3048.     ///////////////////////////////////////////////////////////////////////
  3049.     // RESPECT, YO
  3050.     ///////////////////////////////////////////////////////////////////////
  3051.     class Respect
  3052.     {
  3053.         /**
  3054.         * Defines the factor of respect you gain for every pop tab in revenue
  3055.         *
  3056.         * Default: Get 1 respect for every 10 pop tabs
  3057.         */
  3058.         tradingRespectFactor = 0.1;
  3059.  
  3060.         /**
  3061.         * Defines the the minimum amount of Respect earned/lost for a kill
  3062.         */
  3063.         minRespectTransfer = 10;
  3064.  
  3065.         /**
  3066.         * Defines the amount of respect earned/lost for certain types of frags
  3067.         */
  3068.         class Frags
  3069.         {
  3070.             domination = 80;            // Keeps killing the same guy
  3071.             letItRain = 150;            // MG, also vehicle MGs
  3072.             humiliation = 300;          // Axe
  3073.             passenger = 400;            // Out of car/chopper/boat
  3074.             roadKill = 200;             // :)
  3075.             bigBird = 600;              // Roadkill, but with chopper/plane
  3076.             chuteGreaterChopper = 1000; // Someone flies into chute and chopper/plane explodes
  3077.         };
  3078.  
  3079.         class Percentages
  3080.         {
  3081.             unlucky = 0; // Dying for an unknown reason costs you 1% respect
  3082.             crash = 0; // Crashing your car costs you 1% respect
  3083.             suicide = 1; // Comitting suicide costs you 2% of your respect
  3084.             friendyFire = 0; // Friendly fire costs you 3%
  3085.             npc = 1; // Being killed by an NPC costs you 4%
  3086.             bambiKill = 0; // Killing a bambi costs you 5%
  3087.             frag = 1; // Killing someone will get you 5% and remove 5% from the victim
  3088.         };
  3089.  
  3090.         class Handcuffs
  3091.         {
  3092.             trapping = 50;                  // A handcuffs B
  3093.             breakingFree = 100;             // B broke free
  3094.             releasedByHero = 100;           // C releases B
  3095.             releasedByHostageTaker = 50;    // A releases B
  3096.         };
  3097.  
  3098.         class Bonus
  3099.         {
  3100.             // Bonus per full 100m
  3101.             per100mDistance = 10;
  3102.  
  3103.             // First blood after server restart
  3104.             firstBlood = 1000;
  3105.  
  3106.             // If you kill someone while you are in your own territory
  3107.             homie = 20;
  3108.  
  3109.             // If you kill someone who is in his own territory
  3110.             raid = 20;
  3111.  
  3112.             /*
  3113.                 Example with killstreak = 50
  3114.  
  3115.                 Frag  Factor   Bonus
  3116.                 2    * 50      +100
  3117.                 3    * 50      +150
  3118.                 4    * 50      +200
  3119.                 5    * 50      +250
  3120.             */
  3121.             killStreak = 50;
  3122.  
  3123.             // Kills within this amount of seconds stack (default: 2 minutes)
  3124.             killStreakTimeout = 120;
  3125.         };
  3126.     };
  3127.  
  3128.     ///////////////////////////////////////////////////////////////////////
  3129.     // KILLFEED MAN!
  3130.     ///////////////////////////////////////////////////////////////////////
  3131.  
  3132.     class KillFeed
  3133.     {
  3134.         // Shows a kill feed for well kills
  3135.         showKillFeed = 0;
  3136.     };
  3137.  
  3138.     ///////////////////////////////////////////////////////////////////////
  3139.     // PLAYER SPAWN CONFIGURATION
  3140.     ///////////////////////////////////////////////////////////////////////
  3141.     class BambiSettings
  3142.     {
  3143.         /**
  3144.          * Loadout of new bambi players
  3145.          *
  3146.          * (They will always spawn with a bambi overall - you cannot
  3147.          * change the loadout uniform)
  3148.          */
  3149.         loadOut[] =
  3150.         {
  3151.             "ItemCompass",
  3152.             "ItemMap", // Because why not
  3153.             "Exile_Item_XM8",
  3154.             "ItemRadio",
  3155.             "UK3CB_BAF_L105A1",
  3156.             "UK3CB_BAF_9_15Rnd",
  3157.             "UK3CB_BAF_9_15Rnd",
  3158.             "Exile_Item_PlasticBottleFreshWater"
  3159.         };
  3160.  
  3161.         /**
  3162.          * Enables or disables parachute spawning.
  3163.          *
  3164.          * 1 = On
  3165.          * 0 = Off
  3166.          */
  3167.         parachuteSpawning = 0;
  3168.  
  3169.         /**
  3170.          * Enables or disables halo jumping. Only applies
  3171.          * if parachute spawning is enabled.
  3172.          *
  3173.          * Remember that if you enable halo jump, it is adviced
  3174.          * to adjust the parachuteDropHeight to something around
  3175.          * 1km or so.
  3176.          *
  3177.          * 1 = On
  3178.          * 0 = Off
  3179.          */
  3180.         haloJump = 1;
  3181.  
  3182.         /**
  3183.          * Parachute drop height in meters.
  3184.          */
  3185.         parachuteDropHeight = 1000;
  3186.  
  3187.         /**
  3188.          * Number of minutes where a fresh spawned player remains in the
  3189.          * bambi state. It will end the bambi state after this timeout
  3190.          * expired or when they pick up their first weapon. Whatever
  3191.          * happens first.
  3192.          */
  3193.         protectionDuration = 3;
  3194.  
  3195.         /**
  3196.          * Radius of spawn zones around the center of spawn zone markers.
  3197.          */
  3198.         spawnZoneRadius = 500;
  3199.  
  3200.         /**
  3201.          * These vehicles spawn on server restart close to spawn zones.
  3202.          * They are non-persistent and will despawn on server restart.
  3203.          * Basically they are just used to get away from the spawn zone
  3204.          * faster.
  3205.          *
  3206.          * {Number of vehicles *per* spawn zone, vehicle class name}
  3207.          */
  3208.         spawnZoneVehicles[] =
  3209.         {
  3210.            
  3211.             {1, "Exile_Bike_MountainBike"},
  3212.             {1, "Exile_Car_UAZ_Open_Green"}
  3213.            
  3214.         };
  3215.     };
  3216.  
  3217.     ///////////////////////////////////////////////////////////////////////
  3218.     // VEHICLE SPAWN CONFIGURATION
  3219.     ///////////////////////////////////////////////////////////////////////
  3220.  
  3221.     class VehicleSpawn
  3222.     {
  3223.         /**
  3224.         * Grid Size for vehicle spawning,
  3225.         * smaller the number more vehicles,
  3226.         * you get the point
  3227.         */
  3228.         vehiclesGridSize = 22000;
  3229.  
  3230.         /**
  3231.         * Vehicle ammount per grid
  3232.         * kinda self explanitory
  3233.         */
  3234.         vehiclesGridAmount = 3;
  3235.  
  3236.         /**
  3237.         * Creates global markers for vehicle spawn tweeking,
  3238.         * after you are satisfied with vehicle ammount and spread set this to 0.
  3239.         */
  3240.         vehiclesDebugMarkers = 0;
  3241.  
  3242.         /**
  3243.         * The server will apply random damage up to this value when spawning a vehicle.
  3244.         */
  3245.         damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
  3246.         maximumDamage = 0.9;
  3247.  
  3248.         /**
  3249.          * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
  3250.          * fuel. In this case, "fuel" controls the percentage of fuel that
  3251.          * can be in the vehicle at a maximum. For example, if you set this to
  3252.          * 0.5, then vehicles will spawn with something random between 0% and 50%.
  3253.          *
  3254.          * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
  3255.          * fuel percentage defined in "fuel". For example, setting this to 0.5
  3256.          * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
  3257.          * all vehicles without fuel.
  3258.          */
  3259.         randomizeFuel = 1;
  3260.         fuel = 1;
  3261.  
  3262.         /**
  3263.          * Works exactly the same as the fuel setting ^
  3264.          */
  3265.         randomizeAmmo = 1;
  3266.         ammo = 1;
  3267.  
  3268.         // Stuff to spawn on water
  3269.         water[] =
  3270.         {
  3271.             "Exile_Boat_MotorBoat_Police",
  3272.             "Exile_Boat_MotorBoat_Orange",
  3273.             "Exile_Boat_MotorBoat_White",
  3274.             "Exile_Boat_RubberDuck_CSAT",
  3275.             "Exile_Boat_RubberDuck_Digital",
  3276.             "Exile_Boat_RubberDuck_Orange",
  3277.             "Exile_Boat_RubberDuck_Blue",
  3278.             "Exile_Boat_RubberDuck_Black",
  3279.             "Exile_Boat_SDV_CSAT",
  3280.             "Exile_Boat_SDV_Digital",
  3281.             "Exile_Boat_SDV_Grey"
  3282.         };
  3283.  
  3284.         // Stuff to spawn on roads
  3285.         ground[] =
  3286.         {
  3287.             "Exile_Bike_QuadBike_Black",
  3288.             "Exile_Bike_QuadBike_Blue",
  3289.             "Exile_Bike_QuadBike_Red",
  3290.             "Exile_Bike_QuadBike_White",
  3291.             "Exile_Bike_QuadBike_Nato",
  3292.             "Exile_Bike_QuadBike_Csat",
  3293.             "Exile_Bike_QuadBike_Fia",
  3294.             "Exile_Bike_QuadBike_Guerilla01",
  3295.             "Exile_Bike_QuadBike_Guerilla02",
  3296.             "Exile_Car_Volha_Blue",
  3297.             "Exile_Car_Volha_White",
  3298.             "Exile_Car_Lada_Green",
  3299.             "Exile_Car_Lada_Taxi",
  3300.             "Exile_Car_TowTractor_White",
  3301.             "Exile_Car_UAZ_Open_Green",
  3302.             "Exile_Car_UAZ_Green",
  3303.             "Exile_Car_LandRover_Ambulance_Desert",
  3304.             "Exile_Car_Tractor_Red",
  3305.             "Exile_Car_OldTractor_Red",
  3306.             "Exile_Car_Octavius_White"
  3307.         };
  3308.  
  3309.         /**
  3310.          * Enables or disables nightvision optics on ALL vehicles
  3311.          *
  3312.          * 0 = off
  3313.          * 1 = on
  3314.          */
  3315.         nightVision = 1;
  3316.  
  3317.         /**
  3318.          * Enables or disables thermal optics on ALL vehicles
  3319.          *
  3320.          * 0 = off
  3321.          * 1 = on
  3322.          */
  3323.         thermalVision = 0;
  3324.  
  3325.         /**
  3326.          * Set this to 1 to unlock vehicles on server boot if they are in safe zones
  3327.          *
  3328.          * 0 = off
  3329.          * 1 = on
  3330.          */
  3331.         unlockInSafeZonesAfterRestart = 0;
  3332.     };
  3333.  
  3334.     class Weather
  3335.     {
  3336.         /*
  3337.             You can define multiple "keyframes" for the weather to change. The server will pick
  3338.             a keyframe randomly to simulate the weather. It will change the weather-keyframes
  3339.             based on the following interval
  3340.         */
  3341.         interval = 60;
  3342.  
  3343.         /*
  3344.             Add the keyframes here. The server will pick one random, so if you want one
  3345.             weather type of be more dominant compared to others, add it multiple times
  3346.         */
  3347.         keyframes[] = {"Sunny", "Cloudy"};
  3348.        
  3349.  
  3350.         /*
  3351.             This is a keyframe. Look up the BIKI to get more details about the parameters
  3352.  
  3353.             Be sure to design the fog settings at a view distance of 1,600m as this is the
  3354.             limit in multiplayer by default
  3355.  
  3356.             https://community.bistudio.com/wiki/fogParams
  3357.             https://community.bistudio.com/wiki/overcast
  3358.             https://community.bistudio.com/wiki/setWaves
  3359.             https://community.bistudio.com/wiki/setWindStr
  3360.             https://community.bistudio.com/wiki/setGusts
  3361.             https://community.bistudio.com/wiki/setRain
  3362.             https://community.bistudio.com/wiki/setLightnings
  3363.             https://community.bistudio.com/wiki/setRainbow
  3364.         */
  3365.         class Sunny
  3366.         {
  3367.             fogValue = 0.1;
  3368.             fogDecay = 0.2;
  3369.             fogBase = 5;
  3370.             overcast = 0.2;
  3371.             waves = 0.2;
  3372.             wind = 0.25;
  3373.             gusts = 0.1;
  3374.             rain = 0;
  3375.             lightnings = 0;
  3376.             rainbows = 0;
  3377.         };
  3378.  
  3379.         class Cloudy
  3380.         {
  3381.             fogValue = 0.2;
  3382.             fogDecay = 0.1;
  3383.             fogBase = 5;
  3384.             overcast = 0.4;
  3385.             waves = 0.4;
  3386.             wind = 0.25;
  3387.             gusts = 0.5;
  3388.             rain = 0.1;
  3389.             lightnings = 0.1;
  3390.             rainbows = 1;
  3391.         };
  3392.  
  3393.         class Thunderstorm
  3394.         {
  3395.             fogValue = 0.7;
  3396.             fogDecay = 0.2;
  3397.             fogBase = 5;
  3398.             overcast = 1;
  3399.             waves = 1;
  3400.             wind = 0.25;
  3401.             gusts = 0.5;
  3402.             rain = 1;
  3403.             lightnings = 1;
  3404.             rainbows = 0.5;
  3405.         };
  3406.     };
  3407.  
  3408.     class Time
  3409.     {
  3410.         // Uses Dedicated Server time as ingame Time
  3411.         useRealTime = 1;
  3412.  
  3413.         // Will overide RealTime
  3414.         useStaticTime = 0;
  3415.  
  3416.         // time in ARMA FORMAT << CONFIG
  3417.         // https://community.bistudio.com/wiki/setDate
  3418.  
  3419.         staticTime[] = {2039,10,24,15,30};
  3420.     };
  3421.  
  3422.  
  3423.     class RCON
  3424.     {
  3425.         /*
  3426.             Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
  3427.         */
  3428.  
  3429.         // This needs to match config.cfg serverCommandPassword
  3430.         serverPassword = "";
  3431.  
  3432.         // Autolocks server until its ready to accept players
  3433.         useAutoLock = 0;
  3434.  
  3435.         // Server will autoLock at that time before restart (minutes)
  3436.         restartAutoLock = 0;
  3437.  
  3438.         /*
  3439.             Number of hours and minutes of your restart period.
  3440.  
  3441.             Examples:
  3442.  
  3443.             {4, 0} = Every 4 hours
  3444.             {1, 30} = Every one and a half hour (who the hell would do this?)
  3445.         */
  3446.         restartTimer[] = {6, 0};
  3447.  
  3448.         /*
  3449.             Kicks players before restart to prevent gear loss.
  3450.             We strongely recommend to use this!
  3451.  
  3452.             0 = off
  3453.             1 = on
  3454.         */
  3455.         useAutoKick = 0;
  3456.  
  3457.         /*
  3458.             Number of minutes before the server kicks players that did
  3459.             not disconnect before the restart. Should at least be two
  3460.             minutes!
  3461.         */
  3462.         kickTime = 0;
  3463.  
  3464.         /*
  3465.             Self-explanatory
  3466.  
  3467.             0 = off
  3468.             1 = on
  3469.         */
  3470.         useRestartMessages = 0;
  3471.  
  3472.         /*
  3473.             Number of minutes before the restart to inform your players.
  3474.  
  3475.             Only use full minutes here. Value like 5.5 have not been tested.
  3476.         */
  3477.         restartWarningTime[] = {15, 10, 5, 4};
  3478.  
  3479.         /*
  3480.             If set to 1 server will execute '#shutdown',
  3481.             to try to shutdown the server.
  3482.             If set to 0, it will execute '#restart'
  3483.         */
  3484.  
  3485.         useShutdown = 0;
  3486.     };
  3487.      
  3488.     class ServerSettings
  3489.     {
  3490.         /*
  3491.             Support for custom server FSM if wanted
  3492.         */
  3493.         serverFSM = "exile_server\fsm\main.fsm";
  3494.  
  3495.         /*
  3496.             If this is enabled, Exile developers will spawn with a ton of pop tabs.
  3497.             We will have a hard time debugging things if you disable this.
  3498.         */
  3499.         devFriendyMode = 1;
  3500.  
  3501.         devs[] =
  3502.         {
  3503.             {"76561197985241690","[EXILE|DEV] Eichi"},
  3504.             {"76561198022879703","[EXILE|DEV] Grim"},
  3505.             {"76561198075905447","[EXILE|DEV] Vishpala"},
  3506.             {"76561197968613061","[EXILE|DEV] Niuva"},
  3507.             {"76561198027700602","[EXILE|DEV] Eraser1"},
  3508.             {"76561198048317094","[EXILE|DEV] HappyDayZ"},
  3509.             {"76561198105900802","[EXILE|DEV] Psycho"},
  3510.             {"76561198004111275","[EXILE|DEV] Maca134"},
  3511.             {"76561198037177305","[EXILE|DEV] Wolfkill"}
  3512.         };
  3513.     };
  3514.  
  3515.     class Events
  3516.     {
  3517.         /*
  3518.             A list of events that are active
  3519.         */
  3520.         enabledEvents[] = {"Drugs", "Farming", "SupplyBox", "IKEA"};
  3521.         enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver"};
  3522.        
  3523.         class Drugs
  3524.         {
  3525.             type = "spawn";
  3526.             function = "ExileServer_system_event_drugs_start";
  3527.             minTime = 60; // minutes
  3528.             maxTime = 60; // minutes
  3529.             minimumPlayersOnline = 1;
  3530.             markerTime = 60; // minutes
  3531.         };
  3532.        
  3533.         class Farming
  3534.         {
  3535.             type = "spawn";
  3536.             function = "ExileServer_system_event_farming_start";
  3537.             minTime = 60; // minutes
  3538.             maxTime = 60; // minutes
  3539.             minimumPlayersOnline = 1;
  3540.             markerTime = 60; // minutes
  3541.         };
  3542.        
  3543.         class IKEA
  3544.         {
  3545.             /*
  3546.                 Drops a supply box on a parachute next to a random airport on the map.
  3547.                 The box may contain items. The box can be transported to a territory
  3548.                 and installed to become a normal storage container.
  3549.             */
  3550.             type = "spawn";
  3551.             function = "ExileServer_system_event_ikea_start";
  3552.             minTime = 25; // minutes
  3553.             maxTime = 45; // minutes
  3554.             minimumPlayersOnline = 1;
  3555.             dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
  3556.             dropAltitude = 1000; // altitude of the drop
  3557.             markerTime = 20; // minutes
  3558.  
  3559.             /*
  3560.                 These are different types of boxes can be dropped.
  3561.                 You can specify the cargo a box should contain.
  3562.                 The type of box is chosen randomly from the following list.
  3563.                 Add a type multiple times to increase the chance of being used.
  3564.             */
  3565.             types[] = {"Materials1", "Materials2", "Materials3", "WoodBox", "WoodBox2", "ConcreteBuildingSupplies", "SpecialBuildingSupplies", "FortifiedUpgradeSupplies", "FortifiedSupplies"};
  3566.  
  3567.             class BoxTypes2
  3568.             {
  3569.                 class Materials1
  3570.                 {
  3571.                     items[] =
  3572.                     {
  3573.                         {"Exile_Item_Cement", 5},
  3574.                         {"Exile_Item_Sand", 12},
  3575.                         {"Exile_Item_MetalPole", 8},
  3576.                         {"Exile_Item_WaterCanisterDirtyWater", 5},
  3577.                         {"Exile_Item_FuelCanisterFull", 3}
  3578.                     };
  3579.                 };
  3580.  
  3581.                 class Materials2
  3582.                 {
  3583.                     items[] =
  3584.                     {
  3585.                         {"Exile_Item_Cement", 11},
  3586.                         {"Exile_Item_Sand", 6},
  3587.                         {"Exile_Item_MetalPole", 9},
  3588.                         {"Exile_Item_WaterCanisterDirtyWater", 8},
  3589.                         {"Exile_Item_FuelCanisterFull", 2}
  3590.                     };
  3591.                 };
  3592.  
  3593.                 class Materials3
  3594.                 {
  3595.                     items[] =
  3596.                     {
  3597.                         {"Exile_Item_Cement", 8},
  3598.                         {"Exile_Item_Sand", 9},
  3599.                         {"Exile_Item_MetalPole", 12},
  3600.                         {"Exile_Item_WaterCanisterDirtyWater", 4},
  3601.                         {"Exile_Item_FuelCanisterFull", 5}
  3602.                     };
  3603.                 };
  3604.  
  3605.                 class WoodBox
  3606.                 {
  3607.                     items[] =
  3608.                     {
  3609.                         {"Exile_Item_WoodFloorKit", 8},
  3610.                         {"Exile_Item_WoodWallKit", 12},
  3611.                         {"Exile_Item_WooDDoorKit", 2}
  3612.                     };
  3613.                 };
  3614.  
  3615.                 class WoodBox2
  3616.                 {
  3617.                     items[] =
  3618.                     {
  3619.                         {"Exile_Item_WoodFloorKit", 14},
  3620.                         {"Exile_Item_WoodWallKit", 9},
  3621.                         {"Exile_IteM_WoodGateKit", 2}
  3622.                     };
  3623.                 };
  3624.  
  3625.                 class ConcreteBuildingSupplies
  3626.                 {
  3627.                     items[] =
  3628.                     {
  3629.                         {"Exile_Item_ConcreteWallKit", 3},
  3630.                         {"Exile_Item_ConcreteDoorKit", 1},
  3631.                         {"Exile_Item_ConcreteFloorKit", 3}
  3632.                     };
  3633.                 };
  3634.  
  3635.                 class SpecialBuildingSupplies
  3636.                 {
  3637.                     items[] =
  3638.                     {
  3639.                         {"Exile_Item_CodeLock", 2},
  3640.                         {"Exile_Item_MetalBoard", 4},
  3641.                         {"Exile_Item_CamoTentKit", 3},
  3642.                         {"Exile_Item_DuctTape", 3}
  3643.                        
  3644.                     };
  3645.                 };
  3646.  
  3647.                 class FortifiedUpgradeSupplies
  3648.                 {
  3649.                     items[] =
  3650.                     {
  3651.                         {"Exile_Item_MetalPole", 10},
  3652.                         {"Exile_Item_MetalBoard", 20}
  3653.                     };
  3654.                 };
  3655.  
  3656.                 class FortifiedSupplies
  3657.                 {
  3658.                     items[] =
  3659.                     {
  3660.                         {"Exile_Item_FortificationUpgrade", 6},
  3661.                         {"Exile_Item_Grinder", 4}
  3662.                     };
  3663.                 };
  3664.  
  3665.             };
  3666.         };
  3667.        
  3668.         class MilitaryDrop
  3669.         {
  3670.             /*
  3671.                 Drops a supply box on a parachute next to a random airport on the map.
  3672.                 The box may contain items. The box can be transported to a territory
  3673.                 and installed to become a normal storage container.
  3674.             */
  3675.             type = "spawn";
  3676.             function = "ExileServer_system_event_militarydrop_start";
  3677.             minTime = 25; // minutes
  3678.             maxTime = 30; // minutes
  3679.             minimumPlayersOnline = 1;
  3680.             dropRadius = 200; // 500m around an airport (including the main airport on Altis!)
  3681.             dropAltitude = 1000; // altitude of the drop
  3682.             markerTime = 20; // minutes
  3683.  
  3684.             /*
  3685.                 These are different types of boxes can be dropped.
  3686.                 You can specify the cargo a box should contain.
  3687.                 The type of box is chosen randomly from the following list.
  3688.                 Add a type multiple times to increase the chance of being used.
  3689.             */
  3690.             types[] = {"Ghillie", "LMG", "Backpacks", "Snipers", "RPG"};
  3691.  
  3692.             class BoxTypes6
  3693.             {
  3694.                 class Ghillie
  3695.                 {
  3696.                     items[] =
  3697.                     {
  3698.                          {"U_B_FullGhillie_ard", 2},            
  3699.                          {"U_B_FullGhillie_sard", 2},
  3700.                          {"U_B_GhillieSuit", 2},
  3701.                          {"U_I_FullGhillie_ard", 2},            
  3702.                          {"U_I_FullGhillie_sard", 2},
  3703.                          {"U_I_GhillieSuit", 2},
  3704.                          {"U_O_FullGhillie_ard", 2},
  3705.                          {"U_O_FullGhillie_sard", 2},
  3706.                          {"U_O_GhillieSuit", 2}    
  3707.                     };
  3708.                 };
  3709.  
  3710.                 class LMG
  3711.                 {
  3712.                     items[] =
  3713.                     {
  3714.                          {"LMG_Zafir_F", 2},            
  3715.                          {"LMG_Mk200_F", 2},
  3716.                          {"150Rnd_762x54_Box", 5},
  3717.                          {"200Rnd_65x39_cased_Box", 5},            
  3718.                          {"optic_DMS", 2},
  3719.                          {"optic_LRPS", 2},
  3720.                          {"optic_Nightstalker", 2},
  3721.                          {"optic_tws", 2}
  3722.                     };
  3723.                 };
  3724.  
  3725.                 class Backpacks
  3726.                 {
  3727.                     items[] =
  3728.                     {
  3729.                          {"B_Bergen_mcamo_F", 2},            
  3730.                          {"B_Bergen_dgtl_F", 2},
  3731.                          {"B_Bergen_tna_F", 2}
  3732.                     };
  3733.                 };
  3734.  
  3735.                 class Snipers
  3736.                 {
  3737.                     items[] =
  3738.                     {
  3739.                          {"Exile_Weapon_DMR", 2},            
  3740.                          {"exile_weapons_m107", 2},
  3741.                          {"srifle_DMR_05_blk_F", 2},
  3742.                          {"srifle_DMR_02_F", 2},            
  3743.                          {"srifle_GM6_F", 2},
  3744.                          {"srifle_LRR_F", 2},
  3745.                          {"5Rnd_127x108_Mag", 5},
  3746.                          {"7Rnd_408_Mag", 5},
  3747.                          {"10Rnd_93x64_DMR_05_Mag", 5},            
  3748.                          {"10Rnd_127x99_m107", 5},
  3749.                          {"10Rnd_338_Mag", 5},
  3750.                          {"Exile_Magazine_20Rnd_762x51_DMR", 5},
  3751.                          {"optic_DMS", 2},
  3752.                          {"optic_LRPS", 2},
  3753.                          {"optic_Nightstalker", 2},
  3754.                          {"optic_tws", 2}
  3755.                     };
  3756.                 };
  3757.                
  3758.                 class RPG
  3759.                 {
  3760.                     items[] =
  3761.                     {
  3762.                          {"launch_RPG32_F", 2},            
  3763.                          {"launch_RPG7_F", 2},
  3764.                          {"launch_B_Titan_F", 2},
  3765.                          {"launch_Titan_F", 2},            
  3766.                          {"launch_B_Titan_short_F", 2},
  3767.                          {"launch_Titan_short_F", 2},                        
  3768.                          {"RPG32_F", 2},
  3769.                          {"RPG32_HE_F", 2},
  3770.                          {"RPG7_F", 2},            
  3771.                          {"Titan_AA", 2},
  3772.                          {"Titan_AP", 2},
  3773.                          {"Titan_AT", 2}
  3774.                     };
  3775.                 };
  3776.             };
  3777.         };
  3778.  
  3779.         class SupplyBox
  3780.         {
  3781.             /*
  3782.                 Drops a supply box on a parachute next to a random airport on the map.
  3783.                 The box may contain items. The box can be transported to a territory
  3784.                 and installed to become a normal storage container.
  3785.             */
  3786.             type = "spawn";
  3787.             function = "ExileServer_system_event_supplyBox_start";
  3788.             minTime = 60; // minutes
  3789.             maxTime = 180; // minutes
  3790.             minimumPlayersOnline = 1;
  3791.             dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
  3792.             dropAltitude = 100; // altitude of the drop
  3793.             markerTime = 60; // minutes
  3794.  
  3795.             /*
  3796.                 These are different types of boxes can be dropped.
  3797.                 You can specify the cargo a box should contain.
  3798.                 The type of box is chosen randomly from the following list.
  3799.                 Add a type multiple times to increase the chance of being used.
  3800.             */
  3801.             types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};
  3802.  
  3803.             class BoxTypes
  3804.             {
  3805.                 class Beer
  3806.                 {
  3807.                     items[] =
  3808.                     {
  3809.                         {"Exile_Item_Beer", 24}
  3810.                     };
  3811.                 };
  3812.  
  3813.                 class Food
  3814.                 {
  3815.                     items[] =
  3816.                     {
  3817.                         {"Exile_Item_BBQSandwich", 5},
  3818.                         {"Exile_Item_Catfood", 5},
  3819.                         {"Exile_Item_ChristmasTinner", 5},
  3820.                         {"Exile_Item_GloriousKnakworst", 5},
  3821.                         {"Exile_Item_SausageGravy", 5},
  3822.                         {"Exile_Item_Surstromming", 5},
  3823.                         {"Exile_Item_CanOpener", 1},
  3824.                         {"Exile_Item_CookingPot", 1},
  3825.                         {"Exile_Item_Matches", 1}
  3826.                     };
  3827.                 };
  3828.  
  3829.                 class Tools
  3830.                 {
  3831.                     items[] =
  3832.                     {
  3833.                         {"Exile_Item_Wrench", 1},
  3834.                         {"Exile_Item_Shovel", 1},
  3835.                         {"Exile_Item_Screwdriver", 1},
  3836.                         {"Exile_Item_Pliers", 1},
  3837.                         {"Exile_Item_Handsaw", 1},
  3838.                         {"Exile_Item_FireExtinguisher", 1},
  3839.                         {"Exile_Item_DuctTape", 1}
  3840.                     };
  3841.                 };
  3842.  
  3843.                 class RepairParts
  3844.                 {
  3845.                     items[] =
  3846.                     {
  3847.                         {"Exile_Item_CarWheel", 8},
  3848.                         {"Exile_Item_FuelCanisterFull", 4},
  3849.                         {"Exile_Item_OilCanister", 1},
  3850.                         {"Exile_Item_Grinder", 1},
  3851.                         {"Exile_Item_CordlessScrewdriver", 1}
  3852.                     };
  3853.                 };
  3854.             };
  3855.         };
  3856.  
  3857.         class EscapeSupplyBox
  3858.         {
  3859.             /*
  3860.                 Drops a supply box on a parachute next to a random airport on the map.
  3861.                 The box may contain items. The box can be transported to a territory
  3862.                 and installed to become a normal storage container.
  3863.             */
  3864.             type = "spawn";
  3865.             function = "ExileServer_system_event_escapeSupplyBox_start";
  3866.             minTime = 3; // minutes
  3867.             maxTime = 6; // minutes
  3868.             minimumPlayersOnline = 1;
  3869.             dropAltitude = 100; // altitude of the drop
  3870.             markerTime = 5; // minutes
  3871.  
  3872.             /*
  3873.                 These are different types of boxes can be dropped.
  3874.                 You can specify the cargo a box should contain.
  3875.                 The type of box is chosen randomly from the following list.
  3876.                 Add a type multiple times to increase the chance of being used.
  3877.             */
  3878.             types[] = {"CyrusBulletCam","LynxBulletCam","LRRBulletCam","MAR10BulletCam","Rahim","MkIEMR","ASP1Kir","Mk14","CMR","EBR","MXSW","Mk200"};
  3879.  
  3880.             class BoxTypes
  3881.             {
  3882.                 class CyrusBulletCam
  3883.                 {
  3884.                     items[] =
  3885.                     {
  3886.                         {"Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", 1},
  3887.                         {"10Rnd_93x64_DMR_05_Mag", 3},
  3888.                         {"srifle_DMR_05_blk_F", 1}
  3889.                     };
  3890.                 };
  3891.                 class LynxBulletCam
  3892.                 {
  3893.                     items[] =
  3894.                     {
  3895.                         {"Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", 1},
  3896.                         {"5Rnd_127x108_Mag", 3},
  3897.                         {"srifle_GM6_F", 1}
  3898.                     };
  3899.                 };
  3900.                 class LRRBulletCam
  3901.                 {
  3902.                     items[] =
  3903.                     {
  3904.                         {"Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", 1},
  3905.                         {"7Rnd_408_Mag", 3},
  3906.                         {"srifle_LRR_F", 1}
  3907.                     };
  3908.                 };
  3909.                 class MAR10BulletCam
  3910.                 {
  3911.                     items[] =
  3912.                     {
  3913.                         {"Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", 1},
  3914.                         {"10Rnd_338_Mag", 3},
  3915.                         {"srifle_DMR_02_F", 1}
  3916.                     };
  3917.                 };
  3918.                 class Rahim
  3919.                 {
  3920.                     items[] =
  3921.                     {
  3922.                         {"srifle_DMR_01_F", 1},
  3923.                         {"10Rnd_762x54_Mag", 3}
  3924.                     };
  3925.                 };
  3926.                 class MkIEMR
  3927.                 {
  3928.                     items[] =
  3929.                     {
  3930.                         {"srifle_DMR_03_woodland_F", 1},
  3931.                         {"20Rnd_762x51_Mag", 2}
  3932.                     };
  3933.                 };
  3934.                 class ASP1Kir
  3935.                 {
  3936.                     items[] =
  3937.                     {
  3938.                         {"srifle_DMR_04_F", 1},
  3939.                         {"10Rnd_127x54_Mag", 3}
  3940.                     };
  3941.                 };
  3942.                 class Mk14
  3943.                 {
  3944.                     items[] =
  3945.                     {
  3946.                         {"srifle_DMR_06_camo_F", 1},
  3947.                         {"20Rnd_762x51_Mag", 2}
  3948.                     };
  3949.                 };
  3950.                 class CMR
  3951.                 {
  3952.                     items[] =
  3953.                     {
  3954.                         {"srifle_DMR_07_ghex_F", 1},
  3955.                         {"20Rnd_650x39_Cased_Mag_F", 2}
  3956.                     };
  3957.                 };
  3958.                 class EBR
  3959.                 {
  3960.                     items[] =
  3961.                     {
  3962.                         {"srifle_EBR_F", 1},
  3963.                         {"20Rnd_762x51_Mag", 2}
  3964.                     };
  3965.                 };
  3966.                 class MXSW
  3967.                 {
  3968.                     items[] =
  3969.                     {
  3970.                         {"arifle_MX_SW_Black_F", 1},
  3971.                         {"30Rnd_65x39_caseless_mag", 2}
  3972.                     };
  3973.                 };
  3974.                 class Mk200
  3975.                 {
  3976.                     items[] =
  3977.                     {
  3978.                         {"LMG_Mk200_F", 1},
  3979.                         {"200Rnd_65x39_cased_Box", 1}
  3980.                     };
  3981.                 };
  3982.             };
  3983.         };
  3984.  
  3985.         class AmbientFlyOver
  3986.         {
  3987.             type = "call";
  3988.             function = "ExileServer_system_event_ambientFlyOver_start";
  3989.             minTime = 30; // minutes
  3990.             maxTime = 90; // minutes
  3991.             minimumPlayersOnline = 1;
  3992.         };
  3993.     };
  3994.  
  3995.     class Logging
  3996.     {
  3997.         /*
  3998.             If logging is enabled separate logs will be made in the sql logs folder for each type
  3999.         */
  4000.         traderLogging = 1;
  4001.         deathLogging = 1;
  4002.         territoryLogging = 1;
  4003.     };
  4004.  
  4005.  
  4006.     ///////////////////////////////////////////////////////////////////////
  4007.     // EXILE ESCAPE CONFIGURATION
  4008.     // NOTE: REQUIRES ExileEscape.MAPNAME MISSION FILE TO BE LOADED!
  4009.     ///////////////////////////////////////////////////////////////////////
  4010.     class Escape
  4011.     {
  4012.         /*
  4013.             A very simple option with powerful consequences
  4014.             Set to 1 to enable Exile Escape!
  4015.         */
  4016.         enableEscape = 0;
  4017.  
  4018.         /*
  4019.             Map Configs
  4020.         */
  4021.         class Tanoa
  4022.         {
  4023.             //Starting Position and radius
  4024.             startingLocation[] = {1277.18,560.44,0.00142193};
  4025.             startingAreaRadius = 100;
  4026.         };
  4027.  
  4028.         class Altis
  4029.         {
  4030.             //Starting Position and radius
  4031.             startingLocation[] = {8452.87, 25086.9, 0};
  4032.             startingAreaRadius = 200;
  4033.         };
  4034.  
  4035.         // Which players are allowed to spectate after they are dead.
  4036.         // Useful for admins/mods and streamers
  4037.         spectatorUIDs[] =
  4038.         {
  4039.             "76561197985241690",    // Eichi
  4040.             "76561198022879703",    // Grim
  4041.             "76561198075905447",    // Vish
  4042.             "76561198037177305"     // WolfkillArcadia
  4043.         };
  4044.  
  4045.         //Number of players needed before the game initializes
  4046.         minimumPlayersOnline = 10;
  4047.  
  4048.         //Radius of the circle for each round
  4049.         roundZoneRadius[] = {1000, 500, 250};
  4050.  
  4051.         //Final shrink size of last round. To prevent shrinking make finalZoneRadius equal to last roundZoneRadius
  4052.         finalZoneRadius = 100;
  4053.  
  4054.         //Time in minutes after minimumPlayersOnline met before game begins
  4055.         timeBeforeStart = 5;
  4056.  
  4057.         //Total Round Minutes
  4058.         minutesPerRound = 10;
  4059.  
  4060.         //Minutes after round starts before new preview
  4061.         minutesBeforePreview = 7;
  4062.  
  4063.         // How much do ppl get when they win?
  4064.         respectWinKill = 1000;
  4065.         respectWinGetIn = 500;
  4066.         respectWinSuicide = 500;
  4067.  
  4068.         //Number of weapon boxes to spawn
  4069.         numberOfBoxes = 10;
  4070.     };
  4071. };
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