Nessiesson

Untitled

Nov 13th, 2016
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  1. [OSD]
  2. EnableOSD = 1
  3. EnableBgnd = 0
  4. EnableStat = 0
  5. BaseColor = 00FF00FF
  6. BgndColor = 00000000
  7. PositionX = 1
  8. PositionY = 1
  9. ZoomRatio = 2
  10. CoordinateSpace = 0
  11. FrameColorBarsNum = 1
  12. FrameColorsNum = 16
  13. FrameColor0 = 00FFFFFF
  14. FrameColor1 = 0000FF00
  15. FrameColor2 = 000000FF
  16. FrameColor3 = 00FF0000
  17. FrameColor4 = 00009999
  18. FrameColor5 = 00000080
  19. FrameColor6 = 00009900
  20. FrameColor7 = 0000FFFF
  21. FrameColor8 = 00800000
  22. FrameColor9 = 00DCDCDC
  23. FrameColor10 = 00800080
  24. FrameColor11 = 00808000
  25. FrameColor12 = 00A0A0A0
  26. FrameColor13 = 00FF00FF
  27. FrameColor14 = 00FFFF00
  28. FrameColor15 = 00FFD000
  29. EnableFrameColorBar = 0
  30. RefreshPeriod = 1
  31.  
  32. [Framerate]
  33. Limit = 0
  34.  
  35. [Hooking]
  36. EnableHooking = 1
  37. EnableSynchronization = 1
  38. EnableFloatingInjectionAddress = 0
  39. EnableDynamicOffsetDetection = 0
  40. EnableProxyProtection = 1
  41. CBTFlags = 1
  42. HookLoadLibrary = 0
  43. HookDirectDraw = 0
  44. HookDirect3D8 = 1
  45. HookDirect3D8Release = 0
  46. HookDirect3D8ReleaseVT = 0
  47. HookDirect3D9 = 1
  48. HookDirect3D9Release = 0
  49. HookDirect3D9ReleaseVT = 0
  50. HookDirect3DSwapChain9Present = 1
  51. HookDXGI = 1
  52. HookDirect3D12 = 1
  53. HookOpenGL = 1
  54. InjectionDelay = 15000
  55. InjectionDelayTriggers = IGO64.dll
  56. InjectionDelayBeep = 0
  57. InjectionDelayDirect3D12 = 0
  58.  
  59. [Font]
  60. TextureSize = 1024
  61. Height = -10
  62. Weight = 400
  63. Italic = 0
  64. Face = Tahoma
  65. Load =
  66.  
  67. [RendererDirectDraw]
  68. FlickerFree = 1
  69.  
  70. [RendererDirect3D8]
  71. Implementation = 1
  72.  
  73. [RendererDirect3D9]
  74. Implementation = 1
  75. OverrideRenderTarget = 1
  76.  
  77. [RendererDirect3D10]
  78. Enable = 1
  79. Implementation = 1
  80.  
  81. [RendererDirect3D11]
  82. Enable = 1
  83. Implementation = 1
  84.  
  85. [RendererDirect3D12]
  86. Enable = 1
  87. Implementation = 1
  88.  
  89. [RendererOpenGL]
  90. Implementation = 1
  91.  
  92. [ScreenCaptureDirect3D8]
  93. Queue = 1
  94. HwResize = 1
  95. FlushPipeline = 3C370001
  96.  
  97. [ScreenCaptureDirect3D9]
  98. NVIFR = 1
  99. GRTD = 1
  100. GRTDDelay = 2
  101. Queue = 1
  102. HwResize = 1
  103. FlushPipeline = 3C370001
  104.  
  105. [ScreenCaptureDirect3D10]
  106. NVIFR = 0
  107. Queue = 1
  108. HwResize = 1
  109. FlushPipeline = 3C370001
  110.  
  111. [ScreenCaptureDirect3D11]
  112. NVIFR = 0
  113. Queue = 1
  114. HwResize = 1
  115. FlushPipeline = 3C370001
  116.  
  117. [ScreenCaptureDirect3D12]
  118. D3D11on12 = 0
  119. Queue = 1
  120. HwResize = 1
  121. FlushPipeline = 3C370001
  122.  
  123. [ScreenCaptureOpenGL]
  124. PBO = 1
  125. PBOATI = 0
  126. PBONVIDIA = 1
  127. Queue = 1
  128. HwResize = 1
  129. FlushPipeline = 00000000
  130.  
  131. [ScreenCaptureDirectDraw7]
  132. Queue = 1
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