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SoshiSen

Flute of the Pure Note

Nov 5th, 2017 (edited)
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  1. Flute of the Pure Note
  2.  
  3. islegendary=True
  4. requiredquestpoints=60
  5. rewardquestpoints=5
  6. canpreview=true
  7. previewtext=The owner of the Arvandor music store needs help with an ex-employee.
  8. ignoresquestlimit=False
  9. repeatdays=-1
  10. objectives
  11. {
  12. stage=0
  13. {
  14. {
  15. description=A description
  16. hint=An optional hint
  17. timestocomplete=1
  18. hidden=True
  19. infinite=False
  20. triggers
  21. {
  22. show_title(delay=3;titletext=Flute of the Pure Note;titlecolour=dark_green;subtitletext=Legendary Quest Started)
  23. }
  24. type=chat_npc(uuid=30ac2254-220c-4cfb-8b29-d8db5779e94c;chatline1=Help! Thief!;chatline2=He just ran out the back, if you hurry you can catch him!)
  25. }
  26. }
  27. stage=1
  28. {
  29. {
  30. description=Catch up to the Thief
  31. hint=He ran up the water front to the West
  32. timestocomplete=1
  33. hidden=False
  34. infinite=False
  35. triggers
  36. {
  37. show_chat_gui(delay=0;name=Thief;chatline1=No, you don't understand!;chatline2=I need the flute!)
  38. }
  39. type=enter_zone(minx=840;maxx=852;miny=68;maxy=73;minz=511;maxz=522;world=Vanha)
  40. }
  41. }
  42. stage=2
  43. {
  44. {
  45. description=Defeat the Thief
  46. hint=The guy with the sunglasses
  47. timestocomplete=1
  48. hidden=False
  49. infinite=False
  50. triggers
  51. {
  52. fire_command(delay=0;command=/give PLAYER pixelmon:old_rod 1 0 {display:{Name:"Broken Flute"}})
  53. }
  54. type=defeat_trainer(uuid=c47aea8e-a505-42e7-9d50-ed204b881f2f)
  55. }
  56. }
  57. stage=3
  58. {
  59. {
  60. description=Take the flute back to Booth
  61. hint=He's the old man in the Music Shop
  62. timestocomplete=1
  63. hidden=False
  64. infinite=False
  65. triggers
  66. {
  67. take_item(delay=0;itemid=old rod;count=1)
  68. }
  69. conditions
  70. {
  71. has_item(flipped=False;itemid=old rod)
  72. }
  73. type=chat_npc(uuid=30ac2254-220c-4cfb-8b29-d8db5779e94c;chatline1=What happened to it?;chatline2=This flute has been passed down in my family for generations.;chatline3=Not that it ever really worked all that well.;chatline4=Well, you were nice enough to dispatch that would be thief, maybe you can help an old man fulfill a lifelong goal?;chatline5=If you help me get materials to fix the flute, I will tell you a secret. Do we have a deal?)
  74. }
  75. }
  76. stage=4
  77. {
  78. {
  79. description=Talk to Booth if you agree to his proposal
  80. hint=Still the guy in the Music Shop
  81. timestocomplete=1
  82. hidden=False
  83. infinite=False
  84. triggers
  85. {
  86. fire_command(delay=0;command=/give PLAYER paper 1 0 {display:{Name:List,Lore:["Petrified Wood from: 227, 79, -3"]}})
  87. }
  88. type=chat_npc(uuid=30ac2254-220c-4cfb-8b29-d8db5779e94c;chatline1=Excellent! Let's get to work!;chatline2=The shaft of the flute is too cracked to repair.;chatline3=I'll need a petrified wooden stick to replace it. The Sudowoodos that live in the Dead Wind Woods should have some.;chatline4=I'll also need some silver to make a new trill and keys. Arons and Larions tend to horde the best silver, best bet is to head down into the Nogrod mines.;chatline5=Last thing I should need is some white iron for the mouth piece. It's rare here, but you can find it easily in the Bastion. Ask around the Bastion and see if anyone has some lying around.)
  89. }
  90. }
  91. stage=5
  92. {
  93. {
  94. description=Defeat the Sudowoodos to get the Wood
  95. hint=They are all over this area
  96. timestocomplete=1
  97. hidden=False
  98. infinite=False
  99. triggers
  100. {
  101. send_chat(delay=0;message=&bThey finally dropped some petrified wood!)
  102. send_chat(delay=2;message=&bCheck your list for the next item.)
  103. skip_to_stage(delay=0;stage=6)
  104. fire_command(delay=1;command=/give PLAYER paper 1 0 {display:{Name:"List",Lore:["Silver from the Nogrod mines"]}})
  105. take_item(delay=0;itemid=paper;count=1)
  106. }
  107. conditions
  108. {
  109. has_item(flipped=False;itemid=meteorite)
  110. }
  111. type=enter_zone(minx=139;maxx=225;miny=80;maxy=110;minz=-7;maxz=80;world=Vanha)
  112. }
  113. {
  114. description=Collect the plant sample off these pokemon
  115. hint=The pokemon will drop it
  116. timestocomplete=8
  117. hidden=True
  118. infinite=False
  119. triggers
  120. {
  121. fire_command(delay=0;command=/give PLAYER pixelmon:meteorite 1 0 {display:{Name:"Petrified Wood"}})
  122. }
  123. conditions
  124. {
  125. is_within_zone(flipped=False;minx=170;maxx=229;miny=75;maxy=105;minz=-5;maxz=80;world=Vanha)
  126. }
  127. type=kill_pokemon(name=Sudowoodo)
  128. }
  129. }
  130. stage=6
  131. {
  132. {
  133. description=Head to the Nogrod Mines for the silver
  134. hint=Collect some silver off the pokemon here
  135. timestocomplete=1
  136. hidden=False
  137. infinite=False
  138. triggers
  139. {
  140. send_chat(delay=0;message=&bYou found some silver!)
  141. send_chat(delay=2;message=&bCheck your list for the next item.)
  142. skip_to_stage(delay=0;stage=7)
  143. take_item(delay=0;itemid=paper;count=1)
  144. fire_command(delay=1;command=/give PLAYER paper 1 0 {display:{Name:"List",Lore:["White Iron from the Bastion"]}})
  145. }
  146. conditions
  147. {
  148. has_item(flipped=False;itemid=prismarine crystals)
  149. }
  150. type=enter_zone(minx=-820;maxx=-756;miny=36;maxy=48;minz=-749;maxz=-688;world=Vanha)
  151. }
  152. {
  153. description=A description
  154. hint=An optional hint
  155. timestocomplete=6
  156. hidden=True
  157. infinite=False
  158. triggers
  159. {
  160. fire_command(delay=0;command=/give PLAYER prismarine_crystals 1 0 {display:{Name:"Silver nuggets"}})
  161. }
  162. type=kill_pokemon(name=Lairon)
  163. }
  164. }
  165. stage=7
  166. {
  167. {
  168. description=Head to the Bastion in The End
  169. hint=The Bastion is the name of the town, get there through the Portal in Nyr.
  170. timestocomplete=1
  171. hidden=False
  172. infinite=False
  173. type=enter_zone(minx=-36;maxx=-4;minz=-34;maxz=-2;world=DIM1)
  174. }
  175. }
  176. stage=8
  177. {
  178. {
  179. description=Ask around about the White Iron
  180. hint=Ask the guards
  181. timestocomplete=1
  182. hidden=False
  183. infinite=False
  184. type=chat_npc(uuid=05817a74-165c-4733-8dce-b7f6373c3256;chatline1=White Iron?;chatline2=Yeah, it's too brittle to use for a blade.;chatline3=We tend to use it as tools or arrow heads.;chatline4=Ask Andy, our blacksmith, see if he has extra.)
  185. }
  186. {
  187. description=Ask around about the White Iron
  188. hint=Talk to the NPCs in the Bastion, have money in case you need to buy it
  189. timestocomplete=1
  190. hidden=False
  191. infinite=False
  192. triggers
  193. {
  194. skip_to_stage(delay=2;stage=9)
  195. fire_command(delay=1;command=/give PLAYER pixelmon:silicon 1 0 {display:{Name:"White Iron"}})
  196. take_money(delay=0;amount=50)
  197. }
  198. type=chat_npc(uuid=3e376373-0075-4d89-8bae-43befeac2240;chatline1=What's that?;chatline2=White Iron? Sure, I can sell ya some.)
  199. }
  200. }
  201. stage=9
  202. {
  203. {
  204. description=Return to Booth
  205. hint=Old guy in the Music Shop
  206. timestocomplete=1
  207. hidden=False
  208. infinite=False
  209. triggers
  210. {
  211. take_item(delay=0;itemid=paper;count=1)
  212. take_item(delay=0;itemid=meteorite;count=1)
  213. }
  214. conditions
  215. {
  216. has_item(flipped=False;itemid=meteorite)
  217. has_item(flipped=False;itemid=prismarine crystals)
  218. has_item(flipped=False;itemid=silicon)
  219. }
  220. type=chat_npc(uuid=30ac2254-220c-4cfb-8b29-d8db5779e94c;chatline1=Ahh this is perfect.;chatline2=Once we are done it will better than ever before.;chatline3=Take the metals to the local smith. I've already gave him the instructions he needs to make the parts.;chatline4=While you do that, I'll get to work on the body.)
  221. }
  222. }
  223. stage=10
  224. {
  225. {
  226. description=Head to the local smith
  227. hint=It is also near the lake
  228. timestocomplete=1
  229. hidden=False
  230. infinite=False
  231. triggers
  232. {
  233. take_item(delay=0;itemid=prismarine crystals;count=1)
  234. take_item(delay=0;itemid=silicon;count=1)
  235. }
  236. conditions
  237. {
  238. has_item(flipped=False;itemid=prismarine crystals)
  239. has_item(flipped=False;itemid=silicon)
  240. }
  241. type=chat_npc(uuid=8901e088-2a1e-4ece-afd1-02eec3d373fe;chatline1=John already told me what you need.;chatline2=Hand over the metals I'll get this done as fast as I can.;chatline3=I'll send the peices over to John's after I'm done.)
  242. }
  243. }
  244. stage=11
  245. {
  246. {
  247. description=Return to Booth
  248. hint=Guy in the Music Shop
  249. timestocomplete=1
  250. hidden=False
  251. infinite=False
  252. triggers
  253. {
  254. send_chat(delay=2;message=&bYou watch as Booth puts the flute together.)
  255. send_chat(delay=4;message=&bSuddenly there is a loud crash and you're attacked!)
  256. spawn_and_battle(delay=5;spec=Arbok;bossLevel=1;x=900;y=71;z=528)
  257. }
  258. type=chat_npc(uuid=30ac2254-220c-4cfb-8b29-d8db5779e94c;chatline1=The parts just got here.;chatline2=Very fine work. I didn't know he has such a delicate touch.;chatline3=Let me put all this together, and see what we have.;chatline4=When I was a boy this flute was my companion. See my family was one of the first families to settle down in these parts.;chatline5=One day on my wondering I discovered a cave with a giant crystal in the center. My flute sounded so elegant in there.;chatline6=Sometimes when I played it was almost like the crystal was pleased. Don't ask me how I knew that, I just did.)
  259. }
  260. }
  261. stage=12
  262. {
  263. {
  264. description=Talk to Booth, see if he's okay
  265. hint=In the music shop
  266. timestocomplete=1
  267. hidden=False
  268. infinite=False
  269. triggers
  270. {
  271. fire_command(delay=0;command=/give PLAYER paper 1 0 {display:{Name:"Note",Lore:["Cave location: 722, 87, 405"]}})
  272. }
  273. type=chat_npc(uuid=30ac2254-220c-4cfb-8b29-d8db5779e94c;chatline1=He's got it! He stole it again!;chatline2=He must be heading towards the cave. He knows about it, I'll tell you where it is.;chatline3=Here, I wrote down where it is. Hurry!)
  274. }
  275. }
  276. stage=13
  277. {
  278. {
  279. description=Head to the cave!
  280. hint=He wrote you a note, read it.
  281. timestocomplete=1
  282. hidden=False
  283. infinite=False
  284. triggers
  285. {
  286. warp(delay=0;world=Vanha;x=732;y=45;z=378)
  287. }
  288. type=enter_zone(minx=724;maxx=734;miny=76;maxy=83;minz=381;maxz=389;world=Vanha)
  289. }
  290. }
  291. stage=14
  292. {
  293. {
  294. description=Take the flute back!
  295. hint=Guy with sunglasses has it man, like totally has it
  296. timestocomplete=1
  297. hidden=False
  298. infinite=False
  299. triggers
  300. {
  301. warp(delay=1;world=Vanha;x=900;y=72;z=528)
  302. send_chat(delay=0;message=&bAfter defeating the Thief you head back to the Music Shop.)
  303. skip_to_stage(delay=0;stage=15)
  304. }
  305. type=defeat_trainer(uuid=489e25b1-d452-4c79-a707-ac399842106e)
  306. }
  307. {
  308. description=Shake it off
  309. hint=Might want to heal your pokes
  310. timestocomplete=1
  311. hidden=True
  312. infinite=False
  313. triggers
  314. {
  315. warp(delay=0;world=Vanha;x=904;y=84;z=655)
  316. skip_to_stage(delay=5;stage=13)
  317. show_chat_gui(delay=3;name=Nurse;chatline1=Now get up slowly.;chatline2=They found you in the mountains.;chatline3=Unconscious, and all brused up.)
  318. }
  319. type=lose_to_trainer(uuid=489e25b1-d452-4c79-a707-ac399842106e)
  320. }
  321. {
  322. description=Shake it off
  323. hint=Might want to heal your pokes
  324. timestocomplete=1
  325. hidden=True
  326. infinite=False
  327. triggers
  328. {
  329. warp(delay=0;world=Vanha;x=904;y=84;z=655)
  330. skip_to_stage(delay=5;stage=13)
  331. show_chat_gui(delay=3;name=Nurse;chatline1=Now get up slowly.;chatline2=They found you in the mountains.;chatline3=Unconscious, and all brused up.)
  332. }
  333. type=battle_end_abnormal()
  334. }
  335. }
  336. stage=15
  337. {
  338. {
  339. description=Take to Booth
  340. hint=In the Music Shop
  341. timestocomplete=1
  342. hidden=False
  343. infinite=False
  344. triggers
  345. {
  346. fire_command(delay=0;command=/give PLAYER pixelmon:azure_flute 1 0 {display:{Name:"Flute of the Pure Note"}})
  347. }
  348. type=chat_npc(uuid=30ac2254-220c-4cfb-8b29-d8db5779e94c;chatline1=Thank you, now let me check over the flute to make sure he didn't damage it.;chatline2=It looks good, just need to finish tuning it. I'm sure it sounded horrible.;chatline3=What? you could feel emotions from the crystal as well?;chatline4=So it wasn't just my imagination, interesting.;chatline5=OK, all done, could you do me one last favor?;chatline6=Head back to the cave and play for the crystal? Let me teach you a few notes.)
  349. }
  350. }
  351. stage=16
  352. {
  353. {
  354. description=Head back into the cave
  355. hint=Use the note he gave you before
  356. timestocomplete=1
  357. hidden=False
  358. infinite=False
  359. triggers
  360. {
  361. send_chat(delay=0;message=&bYou start to play.)
  362. send_chat(delay=1;message=&bAs you play you can feel harmony and contentment radiate from the crystal.)
  363. send_chat(delay=2;message=&bThe crystal begins to crack and open.)
  364. spawn_and_battle(delay=3;spec=Jirachi nature:jolly evspdef:4 evspeed:252 evatk:252 move1:Superpower move2:Ice_Punch move3:Iron_Head move4:U_Turn helditem:choice_scarf nodrops customtexture:quest-legendaries;level=70;x=735;y=82;z=375)
  365. }
  366. type=enter_zone(minx=726;maxx=745;miny=76;maxy=80;minz=364;maxz=383;world=Vanha)
  367. }
  368. }
  369. stage=17
  370. {
  371. {
  372. description=Catch Jirachi
  373. hint=Don't look at me, catch it!
  374. timestocomplete=1
  375. hidden=False
  376. infinite=False
  377. triggers
  378. {
  379. skip_to_stage(delay=0;stage=18)
  380. }
  381. type=catch_pokemon(name=Jirachi)
  382. }
  383. {
  384. description=A description
  385. hint=An optional hint
  386. timestocomplete=1
  387. hidden=True
  388. infinite=False
  389. triggers
  390. {
  391. skip_to_stage(delay=1;stage=16)
  392. send_chat(delay=0;message=&bThat was bad, maybe you should head out and come back later.)
  393. warp(delay=0;world=vanha;x=721;y=86;z=406)
  394. }
  395. type=kill_pokemon(name=Jirachi)
  396. }
  397. {
  398. description=A description
  399. hint=An optional hint
  400. timestocomplete=1
  401. hidden=True
  402. infinite=False
  403. triggers
  404. {
  405. skip_to_stage(delay=1;stage=16)
  406. send_chat(delay=0;message=&bThat was bad, maybe you should head out and come back later.)
  407. warp(delay=0;world=Vanha;x=721;y=86;z=406)
  408. }
  409. type=flee_from_pokemon(name=Jirachi)
  410. }
  411. {
  412. description=A description
  413. hint=An optional hint
  414. timestocomplete=1
  415. hidden=True
  416. infinite=False
  417. triggers
  418. {
  419. skip_to_stage(delay=1;stage=16)
  420. send_chat(delay=0;message=&bThat was bad, maybe you should head out and come back later.)
  421. warp(delay=0;world=Vanha;x=721;y=86;z=406)
  422. }
  423. type=battle_end_abnormal()
  424. }
  425. {
  426. description=A description
  427. hint=An optional hint
  428. timestocomplete=1
  429. hidden=True
  430. infinite=False
  431. triggers
  432. {
  433. skip_to_stage(delay=1;stage=16)
  434. send_chat(delay=0;message=&bThat was bad, maybe you should head out and come back later.)
  435. warp(delay=0;world=Vanha;x=721;y=86;z=406)
  436. }
  437. type=run_out_of_pokemon()
  438. }
  439. }
  440. stage=18
  441. {
  442. {
  443. description=Head back to Booth and show him the "Crystal"
  444. hint=Music Shop dude
  445. timestocomplete=1
  446. hidden=False
  447. infinite=False
  448. triggers
  449. {
  450. take_item(delay=1;itemid=azure flute;count=1)
  451. show_title(delay=3;titletext=Flute of the Pure Note;titlecolour=dark_green;subtitletext=Legendary Quest Complete)
  452. give_money(delay=2;amount=5000)
  453. }
  454. conditions
  455. {
  456. has_item(flipped=False;itemid=azure flute)
  457. carrying_pokemon(flipped=False;name=Jirachi)
  458. }
  459. type=chat_npc(uuid=30ac2254-220c-4cfb-8b29-d8db5779e94c;chatline1=This was the crystal?;chatline2=Will wonders never cease?;chatline3=Thank you for returning the Flute.)
  460. }
  461. }
  462. }
  463.  
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