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castfromhp

B O O M D R I L L

Oct 29th, 2017
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  1. Executioner III
  2. Martial Artist III
  3. Duelist II
  4. Lancer I
  5. Grease Monkey I
  6.  
  7. VLAD III
  8.  
  9. I. +1 hull, +4 hp. Snub Barrel, Impaler
  10. II. +4 hp, +1 aim. VLAD Mech Core , Nail Gun, Over-Penetration Modification
  11. III. +4 hp, +1EP +1IP, Combat Drill, Shock Armor
  12.  
  13. BLACKBEARD II
  14.  
  15. I. +4 hp, +1 hull. Synthetic Muscle Netting, Nano-Carbon Sword
  16. II. +2 hp, +1 aim, +1 melee attack, BLACKBEARD Mech Chassis , Flechette Launcher, Assault Grapples
  17.  
  18. RALEIGH I
  19.  
  20. I. +4 hp, +1 hull. Hand Cannon, Breaching Charges, Explosive Weapon Modification
  21.  
  22. IPS-N BLACKBEARD Core
  23. HP: 38
  24. Size: 2
  25. Hull: 16
  26. Melee Attack 1d20+7
  27. Agility: 12
  28. Systems: 8
  29. Engineering: 10
  30. Armor: 3
  31. Aim: 2
  32. EP/IP: 11/8
  33.  
  34. Combat Drill x2 (10 EP) - superheavy melee, reach+1, 3d6 kinetic, AP, unreliable (one drill is for backup)
  35. Explosive Weapon Modification (2 IP) - drill becomes blast 1 and gains explosive
  36. Shock Armor (1 EP, 1 IP) - +2 armor, all targets count as in at least light cover (doesn't apply to melee)
  37. GMS EVA (1 IP) - propulsion in space and underwater
  38. Synthetic Muscle Netting (1 IP) - STRONK
  39. 3 Spare IP because I'm lazy
  40.  
  41. Typical turn - Boost into range and then LANCER attack with +1 Accuracy, Duelist gives and +2 Reach. Executioner gives +1 Reach.
  42.  
  43. 1d20+7 to hit one target within 5m with the Combat Drill and all targets within Blast 1 self as well. That deals 3d6 damage AP. On 20+ (probably common with +7 to hit), deal 1d6 to all within 5m. Then since this is the first attack of the turn, deal 1d6 to all within 5m. Crits gain +1d6 damage and I can Sever if I exceeded evasion by 5+.
  44.  
  45. Total damage is 4d6 to 6d6 to main target and everyone within 1m, and 1d6 or 2d6 to all 2-5m away.
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