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- Executioner III
- Martial Artist III
- Duelist II
- Lancer I
- Grease Monkey I
- VLAD III
- I. +1 hull, +4 hp. Snub Barrel, Impaler
- II. +4 hp, +1 aim. VLAD Mech Core , Nail Gun, Over-Penetration Modification
- III. +4 hp, +1EP +1IP, Combat Drill, Shock Armor
- BLACKBEARD II
- I. +4 hp, +1 hull. Synthetic Muscle Netting, Nano-Carbon Sword
- II. +2 hp, +1 aim, +1 melee attack, BLACKBEARD Mech Chassis , Flechette Launcher, Assault Grapples
- RALEIGH I
- I. +4 hp, +1 hull. Hand Cannon, Breaching Charges, Explosive Weapon Modification
- IPS-N BLACKBEARD Core
- HP: 38
- Size: 2
- Hull: 16
- Melee Attack 1d20+7
- Agility: 12
- Systems: 8
- Engineering: 10
- Armor: 3
- Aim: 2
- EP/IP: 11/8
- Combat Drill x2 (10 EP) - superheavy melee, reach+1, 3d6 kinetic, AP, unreliable (one drill is for backup)
- Explosive Weapon Modification (2 IP) - drill becomes blast 1 and gains explosive
- Shock Armor (1 EP, 1 IP) - +2 armor, all targets count as in at least light cover (doesn't apply to melee)
- GMS EVA (1 IP) - propulsion in space and underwater
- Synthetic Muscle Netting (1 IP) - STRONK
- 3 Spare IP because I'm lazy
- Typical turn - Boost into range and then LANCER attack with +1 Accuracy, Duelist gives and +2 Reach. Executioner gives +1 Reach.
- 1d20+7 to hit one target within 5m with the Combat Drill and all targets within Blast 1 self as well. That deals 3d6 damage AP. On 20+ (probably common with +7 to hit), deal 1d6 to all within 5m. Then since this is the first attack of the turn, deal 1d6 to all within 5m. Crits gain +1d6 damage and I can Sever if I exceeded evasion by 5+.
- Total damage is 4d6 to 6d6 to main target and everyone within 1m, and 1d6 or 2d6 to all 2-5m away.
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