Advertisement
Guest User

Untitled

a guest
Dec 22nd, 2016
304
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.68 KB | None | 0 0
  1. # NOTE:
  2. # Line beginning with "#" (Number sign/hash) or ";" (semicolon)
  3. # indicates that the line is a comment. It will be ignored by
  4. # the emulator.
  5. #
  6. # Read one by one to understand the meaning of each settings,
  7. # don't scroll down too fast like you're reading
  8. # facebook feeds or twitter tweets. (:
  9.  
  10.  
  11. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. ; This section will be used by the loader to start your
  13. ; games properly.
  14. ;
  15. ; Launch the loader with /help command to discover more.
  16. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  17. [Launcher]
  18.  
  19.  
  20. ;-------------------------------------------------------------
  21. ; Target
  22. ; This must be pointed to your game executables (.exe)
  23. ; StartIn
  24. ; Point to your game folder. Don't set if you want to use
  25. ; emulator current directory. This will affect Target if
  26. ; the target uses relative path.
  27. ; CommandLine
  28. ; Additional command line for your games. Source (Valve)
  29. ; games requires -steam or you will get "insecure"
  30. ; message
  31. ;-------------------------------------------------------------
  32. Target = dontstarve_steam.exe
  33. #StartIn = C:\Program Files (x86)\Steam\steamapps\common\Age of Empires II HD
  34. #CommandLine = -steam
  35.  
  36.  
  37. ;-------------------------------------------------------------
  38. ; This must be pointing to SmartSteamEmu.dll, you can use
  39. ; absolute path or relative path; relative to the loader.
  40. ; The emulator storage folder will be created on
  41. ; the same folder as SmartSteamEmu.dll
  42. ;-------------------------------------------------------------
  43. SteamClientPath = SmartSteamEmu.dll
  44.  
  45.  
  46. ;-------------------------------------------------------------
  47. ; Persist
  48. ; Don't exit the loader. Required for games that uses batch
  49. ; file (.bat) or which launch multiple executables.
  50. ; InjectDll
  51. ; Inject SmartSteamEmu module into process instead of waiting
  52. ; for game to load it itself. If the game uses steam.dll
  53. ; you might need this to be turned on.
  54. ; ParanoidMode
  55. ; Warn you first if the steam client process is running
  56. ; before launching the game.
  57. ;-------------------------------------------------------------
  58. Persist = 0
  59. InjectDll = 0
  60. ParanoidMode = 0
  61.  
  62.  
  63.  
  64. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  65. ; This section will be used by emulator.
  66. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  67. [SmartSteamEmu]
  68.  
  69. ;-------------------------------------------------------------
  70. ; AppId
  71. ; Your game appid. http://store.steampowered.com/app/<AppId>
  72. ; Set to 0 to read from steam_appid.txt file.
  73. ;
  74. ; SteamIdGeneration - Specify one of these:
  75. ; - Static
  76. ; - Random
  77. ; - PersonaName
  78. ; - ip
  79. ; - Manual (you must set ManualSteamId)
  80. ; - GenerateRandom (Default, Generate steam id once and reuse the
  81. ; same generated steam id for the next time)
  82. ; Remember, some games store steam id in save file and steam id
  83. ; must match when loading the game again.
  84. ;
  85. ; ManualSteamId
  86. ; Example: 76561197960287930
  87. ;
  88. ; LowViolence
  89. ; Set this to 1 if you want to have a low violence game
  90. ; and/or residing in a country that requires you to have this
  91. ; restriction.
  92. ;
  93. ; Offline
  94. ; Set this to 1 to set emu as offline.
  95. ;
  96. ;-------------------------------------------------------------
  97. AppId = 322330
  98. Language = Spanish
  99. SteamIdGeneration = PersonaName
  100. #ManualSteamId = 76561197960287933
  101. LowViolence = 0
  102. Offline = 1
  103.  
  104.  
  105. ;-------------------------------------------------------------
  106. ; AvatarFilename
  107. ; Avatar file, only .png is supported
  108. ; PersonaName
  109. ; Set this to your name *OR* use one of these:
  110. ; - ComputerName
  111. ; - AccountName (default)
  112. ; AutomaticallyJoinInvite
  113. ; When somebody send invite to you, you will automatically
  114. ; accept their invite.
  115. ;-------------------------------------------------------------
  116. AvatarFilename = avatar.png
  117. PersonaName = rubik360
  118. AutomaticallyJoinInvite = 1
  119.  
  120.  
  121. ;-------------------------------------------------------------
  122. ; StorageOnAppdata
  123. ; Storage (save game) files will be saved on local account
  124. ; appdata folder.
  125. ; C:\Users\<YourName>\AppData\SmartSteamEmu
  126. ;
  127. ; If you lose your savegame files after using this
  128. ; version, disable this value or move your savegame files to
  129. ; appdata folder.
  130. ;
  131. ; SeparateStorageByName
  132. ; Each "PersonaName" will have its own storage folder for save
  133. ; game, storage file, stats, achievements and avatar.
  134. ;
  135. ; Before
  136. ; SmartSteamEmu\<game files>
  137. ; After
  138. ; SmartSteamEmu\my name\<own game files>
  139. ; SmartSteamEmu\his name\<own game files>
  140. ; SmartSteamEmu\her name\<own game files>
  141. ;
  142. ; RemoteStoragePath
  143. ; Specify your own location of remote storage path. The
  144. ; default location is on SmartSteamEmu\remote_<appid> or
  145. ; SmartSteamEmu\<persona name>\remote_<appid>.
  146. ;-------------------------------------------------------------
  147. StorageOnAppdata = 1
  148. SeparateStorageByName = 0
  149. #RemoteStoragePath = save
  150.  
  151.  
  152. ;-------------------------------------------------------------
  153. ; EnableHTTP
  154. ; If disabled, all calls to create HTTP request will fail.
  155. ; It is advised to keep this turned off.
  156. ;
  157. ; EnableInGameVoice
  158. ; Enable In-Game voice using microphone input.
  159. ; The implementation is not yet finished. It is recommended
  160. ; to use other application for voice chat.
  161. ;
  162. ; EnableLobbyFilter
  163. ; Turn this off to find all lobbies within the same app id.
  164. ;
  165. ; EnableOverlay
  166. ; Tell game that we have overlay enabled.
  167. ;
  168. ; DisableFriendList
  169. ; Disable friend list from appear in game.
  170. ;
  171. ; DisableLeaderboard
  172. ; Disable leaderboard by not returning any leaderboad when
  173. ; game requested it
  174. ;
  175. ; SecuredServer
  176. ; VAC server. If the games complain it starts *insecure*ly
  177. ; or to remove any plugins before attempting to connect to
  178. ; a VAC secured server, set this to 0.
  179. ;
  180. ; VR
  181. ; Tell supported games to enable virtual reality.
  182. ;
  183. ; RandomItemAwards
  184. ; Give random items in CS:GO
  185. ;
  186. ; DisableGC
  187. ; Disable GameCoordinator emulation
  188. ;-------------------------------------------------------------
  189. EnableHTTP = 1
  190. EnableInGameVoice = 0
  191. EnableLobbyFilter = 0
  192. EnableOverlay = 0
  193. DisableFriendList = 0
  194. DisableLeaderboard = 0
  195. SecuredServer = 0
  196. VR = 0
  197. RandomItemAwards = 0
  198. DisableGC = 0
  199.  
  200.  
  201. ;------------------------
  202. ; Master server list
  203. ; In "<ip>:<port>" format. Multiple server is separated by
  204. ; a space.
  205. ;
  206. #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
  207. #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
  208. MasterServer = 188.40.40.201:27010
  209. MasterServerGoldSrc = 188.40.40.201:27010
  210.  
  211.  
  212. ;------------------------
  213. ; Quick join hotkey for private match.
  214. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
  215. ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
  216. ; INSERT, DELETE, F1-F12.
  217. ;
  218. ; Must be a combination, example: CONTROL + J
  219. ;
  220. QuickJoinHotkey = SHIFT + TAB
  221.  
  222.  
  223.  
  224. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  225. ; Overlay Plugins
  226. ;
  227. ; SSEOverlay plugins comes with two functions, overlay being the
  228. ; main one and OnlineMode which allow you to connects to other
  229. ; players worldwide. To open overlay, use the QuickJoinHotkey
  230. ; defined on [SmartSteamEmu] section.
  231. ;
  232. ; The overlay may be highly unstable for some games and you may
  233. ; need to disable them.
  234. ;
  235. ; The online mode is turned on by default, if you wish not to
  236. ; connect to others or care for privacy or security, simply turn
  237. ; the option off.
  238. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  239. [SSEOverlay]
  240. DisableOverlay = 0
  241. OnlineMode = 1
  242.  
  243.  
  244.  
  245. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  246. ; DLC subscriptions
  247. ;
  248. ; Use the following format for subscription:
  249. ; <appid> = <1/0> or <DLC Name>
  250. ; Example:
  251. ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
  252. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  253. [DLC]
  254.  
  255.  
  256. ;------------------------
  257. ; If requested subscription id cannot be found here,
  258. ; SmartSteamEmu will use this default value.
  259. ;
  260. Default = 1
  261.  
  262.  
  263.  
  264. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  265. ; Achievements override
  266. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  267. [Achievements]
  268.  
  269. ; Unlocks all achievements
  270. UnlockAll = 0
  271.  
  272. ; If the game loops when reading stats/achievements, enable this.
  273. FailOnNonExistenceStats = 0
  274.  
  275.  
  276. ; If you want to modify individual achievements, use the
  277. ; following format:
  278. ; <achievement name> = 1/0
  279.  
  280.  
  281.  
  282. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  283. ; Player Management
  284. ;
  285. ; Allow or deny who will able to connect to your server
  286. ;
  287. ; To deny or ban connection from steam id, use the following
  288. ; format:
  289. ; STEAM_0:X:YYY = 0
  290. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  291. [PlayerManagement]
  292.  
  293. ; Allow anyone to connect. If set to false, only allow connection
  294. ; from recognized steam emu.
  295. AllowAnyoneConnect = 1
  296.  
  297. ; Set a password to allow ban/unban remotely. The password must > 4
  298. ; characters long. Remove # infront AdminPassword to enable password.
  299. ; App restart is *required* to update the password.
  300. #AdminPassword =
  301.  
  302.  
  303.  
  304. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  305. ; Direct Patch
  306. ;
  307. ; Allow you to patch loaded game modules (.exe, .dll) on memory.
  308. ;
  309. ; Use the following format:
  310. ; ModuleName.ext=Location;OriginalBytes;PatchBytes
  311. ; Example:
  312. ; mymodule.dll=12ab;74fe;ebfe
  313. ; mymodule.dll=*;74fe;ebfe
  314. ; mymodule.dll=*;74??;eb
  315. ; mymodule.dll=*;74??;9090??ebfe
  316. ;
  317. ; DirectPatch will only patch once per entry. The location is the
  318. ; file offset to patch. You can use asterisks (*) to search for
  319. ; pattern given by OriginalBytes.
  320. ;
  321. ; OriginalBytes is use to validate given offset or search for
  322. ; pattern.
  323. ;
  324. ; If you set the location to offsets, the OriginalBytes will be
  325. ; used to validate the bytes on that offsets. If it match, it
  326. ; will patch the offset using PatchBytes.
  327. ;
  328. ; If you set the location to asterisks (*), the OriginalBytes
  329. ; will be used as a pattern to search and once found matching
  330. ; pattern, it will patch using PatchBytes.
  331. ;
  332. ; Both OrignalBytes and PatchBytes can include ?? to indicates
  333. ; wildcard.
  334. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  335. [DirectPatch]
  336. ; Dead Rising : OTR - Windowed mode
  337. #deadrising2otr.exe=508bf8;00f3;01
  338.  
  339.  
  340.  
  341. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  342. ; Logging and debugging
  343. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  344. [Debug]
  345.  
  346. ;------------------------
  347. ; EnableLog
  348. ; Enable/Disable log file output.
  349. ; MarkLogHotkey
  350. ; Mark the logfile with timestamp using this hotkey before
  351. ; performing some action to make it easier when debugging.
  352. ; LogFilter
  353. ; Filter log output. Separate by semicolon.
  354. ;
  355. EnableLog = 0
  356. MarkLogHotkey = CTRL + ALT + M
  357. LogFilter = User logged on
  358.  
  359.  
  360. ;------------------------
  361. ; Create dump file when games crash. This can helps developers
  362. ; to investigate what causes the game crash and to improve this
  363. ; emulator.
  364. ;
  365. Minidump = 1
  366.  
  367.  
  368.  
  369. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  370. ; Emulator networking
  371. ; Warning: Advanced settings! Best to leave it as is if you
  372. ; don't know what these settings are for.
  373. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  374. [Networking]
  375.  
  376.  
  377. ;------------------------
  378. ; BroadcastAddress
  379. ; Set broadcast address used by emulator discovery system.
  380. ; To broadcast to multiple addresses, separate by a space.
  381. ; To connect to other computer online, specify their ip or
  382. ; ip:port here.
  383. ; ListenPort
  384. ; Communication port used by this emulator, must match with
  385. ; other player or it won't find each other.
  386. ; MaximumPort
  387. ; Attempt to use another next port when current listen port
  388. ; is already in use.
  389. ; DiscoveryInterval
  390. ; Interval for discover packet in second. A small packet
  391. ; sent by the emulator to broadcast address to discover
  392. ; other players.
  393. ; MaximumConnection
  394. ; Number of maximum allowed connection
  395. ;
  396. BroadcastAddress = 255.255.255.255
  397. ListenPort = 31313
  398. MaximumPort = 10
  399. DiscoveryInterval = 3
  400. MaximumConnection = 200
  401.  
  402.  
  403.  
  404. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  405. ; steam_api.dll replacement.
  406. ;
  407. ; Allow you to start game directly without the launcher.
  408. ;
  409. ; To start the game without the launcher, rename original
  410. ; steam_api.dll to ValveApi.dll and then rename
  411. ; SmartSteamEmu.dll to steam_api.dll
  412. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  413. [SteamApi]
  414.  
  415. ; The emulator will try to search for interface version
  416. ; automatically inside original steam api.
  417. ;
  418. OriginalSteamApi = ValveApi.dll
  419. OriginalSteamApi64 = ValveApi64.dll
  420.  
  421.  
  422. ; Manually specify interface version if no original steam_api.dll
  423. ; found. It must match the steam_api.dll that come with the game.
  424. ;
  425. SteamClient = 15
  426. SteamUser = 18
  427. SteamGameServer = 1
  428. SteamFriends = 15
  429. SteamUtils = 7
  430. SteamMatchMaking = 9
  431. SteamMatchMakingServers = 2
  432. SteamUserStats = 11
  433. SteamGameServerStats = 1
  434. SteamApps = 7
  435. SteamMasterServerUpdater = 1
  436. SteamNetworking = 5
  437. SteamRemoteStorage = 12
  438. SteamScreenshots = 1
  439. SteamHTTP = 2
  440. SteamUnifiedMessages = 1
  441. SteamController = 1
  442. SteamUGC = 3
  443. SteamAppList = 1
  444. SteamMusic = 1
  445. SteamMusicRemote = 1
  446. SteamHTMLSurface = 2
  447.  
  448. [Addons]
  449. LauncherTitle=Don't Strave Together Launcher
  450. PlayButtonText=Save and Launch the game
  451. LanguageLabelText=Language:
  452. SettingsButtonVisible=True
  453. PlayerNameErrorMsg=
  454. LoaderErrorMsg=
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement