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ijontichy

Doom speeds

Apr 17th, 2013
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  1. Actually, Term and I figured out real life distances in Doom.
  2.  
  3. The doomguy is 51 pixels tall, not 56 - his origin is 5 higher than the bottom of his sprite.
  4.  
  5. http://cd.textfiles.com/doom2mania/DOOMMISC/FAQS/METRICS.TXT
  6. According to this, the Doomguy is 5'6", or 66 inches tall. This means that every pixel is 51/66 inches tall.
  7.  
  8. Now, pixels in Doom were weird. They're actually 20% taller than they are wide, so to get the width of a pixel, we need to multiply this by 5/6. From this, we get that the width of a pixel is 85/132 inches. One inch is 2.54 cm, so this means a pixel is 2159/1320 cm wide. This is probably the width of a map unit.
  9.  
  10. From this, we can get a meter in Doom units.
  11.  
  12. doomunit = 2159/1320 cm
  13. doomcm = 1/doomunit = 1320/2159 du
  14. doomMeter = doomcm * 100 = 132000/2159 du
  15. doomMeter ~= 61.1394 du
  16.  
  17. An SR50 doomguy can cross about 21.3 units per tic, which is 34.84 cm per tic, or 12.44 meters per second.
  18.  
  19. A qucik run through google:
  20. 12.44 (meters / second) = 27.8274875 mph
  21. 12.44 (meters / second) = 44.78400 km/h
  22.  
  23. Everything you know about Doomguy's speed is wrong.
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