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G4U55

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Jun 19th, 2019
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  1. Genesis Alpha One Update 2.0
  2.  
  3. Changes and Bug Fixes:
  4.  
  5. Fixed an issue where sometimes the Harvester doesn’t get unloaded by carrier robots
  6. Made a change so that Spores now hide in crates
  7. Carrier Robots show damage numbers and health status if damaged
  8. Carrier Robots will recover health if on a robot station
  9. All robots are visible on the building menu map
  10. The limit of maximum robots has been increased from 5 to 8
  11. Current robot amount is visible on ship status screen
  12. Inventory colour coding changed. If an action (command/weapon selection) is impossible it will be grey, if possible white and if selected orange
  13. Placed, carried turrets and energy barriers will be upgraded if the corresponding defence scheme gets upgraded
  14.  
  15. New Feature – Game Difficulty and Custom Game Mode
  16.  
  17. Game difficulty can be changed at any time via the in-game menu.
  18.  
  19. Easy
  20.  
  21. Reduced Alien damage
  22. Increased Player damage
  23. Increased Crew defence damage
  24. Improved defences
  25. Sentry Gun damage, Energy Barrier health
  26. Player receives more health from collecting biomass
  27. Time until module takes damage from power down increased
  28. Destruction of damaged modules (energy nodes) takes longer until they collapse (gas leak and critical condition)
  29. Recovery of damaged modules is faster when rebooting energy nodes
  30.  
  31.  
  32. Normal (Default)
  33.  
  34. Time until module takes damage from power down increased
  35. Destruction of damaged modules (energy nodes) takes longer until they collapse (gas leak and critical condition)
  36.  
  37.  
  38. Hard
  39.  
  40. Spawn rate (eggs) increased from 10 to 15
  41. Increased chance of aliens to be spawn eggs
  42. Chance to spawn aliens in tractor beam and harvester return increased
  43. Chance to spawn aliens from crates increased
  44. Spawn delay on planet expeditions reduced
  45. Crew recovery reduced
  46. Player does not receive any health from collecting biomass
  47.  
  48. Custom Game
  49.  
  50. In the Start New Mission menu there is now the option to customise your mission and includes the following options:
  51.  
  52. Galaxy Seed to allow players to explore the same universe as their fellow Captains
  53. Sun Density
  54. Cluster Hazard Density
  55. Metal Resource Amount
  56. Weapon Resource Amount
  57. Engine Resource Amount
  58. Plant Resource Amount
  59. Rogue Commander Amount
  60. Trader Amount
  61. Required Genesis tier level
  62. Distributed non-artefact schemes
  63. Player regains resources from destructing modules
  64. Max Reactor Amount
  65.  
  66.  
  67. Guard Bots (Warbot & Maintenance Bot)
  68.  
  69. The Guard Bots are a brand-new feature to Genesis Alpha One and can be produced in the workshop, after you’ve found the schematics. Guard Bots can be given instructions via the command menu in the same way as the crew can be interacted with by talking to them. If not, deactivated Guard Bots will remain at a distance of 30 meters of their last ordered position.
  70.  
  71. There is a maximum of 5 Guard Bots at a time and they will recover health when not under attack and can be taken on planet expeditions. Talking to the guard bots will allow the following commands:
  72.  
  73. Rename the guard bot
  74. Choose weaponry (if available)
  75. Guard bot hints (talk)
  76. Info stats
  77.  
  78.  
  79. Guard Bot Commands
  80.  
  81. Guard: Follows the player or selected crew member
  82. Stay / Defence: Bots will stay at this position and only seek targets in close proximity and will also save the position as one of 3 waypoints.
  83. Patrol: Bots will move on the path connected by the saved waypoints. On attacks, stays within distance to its last patrol position.
  84. Deactivated: Remains at his current position until receiving another command
  85.  
  86. Guard Bot 1: Heavy Warbot
  87.  
  88. The Heavy Warbots will kill on enemies on sight, but only if they are moving! If the enemy remains still, then your bots will not be able to target the alien threat. The Warbots will not target spores and eggs. Be careful though, as the aliens will target and attack the Warbots!
  89.  
  90. Slow
  91. Heavy Armour
  92. Unable to enter the maintenance areas
  93. Will deactivate if out of ammo and the player will require 1 plutonium to replenish the ammo
  94.  
  95.  
  96. Heavy War-Bot Weapons
  97.  
  98. The Warbot has one weapon by default though the player can unlock other weapons and select them by talking to the robot.
  99.  
  100. Low frequency weapons will have heavy damage
  101. High frequency weapons will have low damage
  102.  
  103. Guard Bot 2: Maintenance Bot
  104.  
  105. The Maintenance Bots will be able to reboot energy nodes which are attacked by the alien threat, and what’s even better about these little helpers, is that they are ignored by aliens!
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