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- NOTE:
- Many supers have 1 frame of full invulnerability at the beginning, before it changes to another kind of invul, or no invul. This one frame is probably meant to prevent janky/unintended consequences with the super freeze animations.
- Blanka
- EX [2]8K - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super3 - fully invul
- Cammy
- EX 623K - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - ***
- super3 - fully invul
- ***She teleports to an air location in a single invul frame, than attacks without any invul from the new air position. Can beat some meaty strikes and throws, but misses on some others, and can be beaten if her airborne position is "meatied"
- Chunli
- EX 22K - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - fully invul
- super3 - fully invul
- DeeJay
- EX [2]8K - fully invul
- super1 - 1 frame full invul at beginning - but NO OTHER INVUL
- super2 - fully invul
- super3 - fully invul
- Dhalsim
- super2 - 6 frames fully invul, but misses on crouchers
- super3 - fully invul
- E.Honda
- EX [4]6P - 1st frame armor, two hits. if thrown, Honda suffers a PC
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - fully invul
- super3 - fully invul
- Guile
- EX [2]8K - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning. HP version only has the 1 frame and no additional invul
- super3 - fully invul
- Jamie
- EX 623K - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super3 - fully invul
- JP
- EX 22K - 1st frame counter state, works on strikes and throws, lasts 20 frames
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - 1 frame full invul at beginning - but NO OTHER INVUL
- super3 - fully invul
- Juri
- EX 623P - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super3 - fully invul
- Ken
- EX 623P - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - 1 frame full invul at beginning - but NO OTHER INVUL
- super3 - fully invul
- Kimberly
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - ***
- super3 - fully invul
- ***She teleports to an air location in a single invul frame, than attacks without any invul from the new air position. Can beat some meaty strikes and throws, but misses on some others, and can be beaten if her airborne position is "meatied"
- Lily
- EX 623P - throw invul frame 1, but doesn’t beat anything else
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - fully invul
- super3 - fully invul
- Luke
- EX 623P - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - fully invul
- super3 - fully invul
- Manon
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - fully invul
- super3 - fully invul
- Marisa
- EX 236P - 1st frame armor, one hit
- EX 214K - 1st frame armor, two hits. if thrown, Marisa suffers a PC
- super1 - ***
- super2 - fully invul
- super3 - fully invul
- ***1 frame full invul at beginning - then armor until active, two hits. if thrown, Marisa suffers a PC. If the super button is held and a strike hits the armor, that triggers the special screen freeze effect/guaranteed hit
- Ryu
- EX 623P - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super2 - fully invul
- super3 - fully invul
- Zangief
- super2 - fully invul
- super3 - fully invul
- --------------------------------------------------------------------------
- NEW CHARACTERS:
- Rashid
- EX 236P - fully invul
- super1 - strike and throw invul, with 1 frame of full invul at beginning
- super3 - fully invul
- A.K.I.
- ???
- Ed
- ???
- Akuma
- ???
- --------------------------------------------------------------------------
- CONCLUSIONS:
- - All level 3 supers are fully invul
- - Zangief's reversal level 1 super has invul, but doesn't beat any strikes or throws on the ground, and gets punished
- - Dhalsim's reversal level 1 super has no invul
- - Dhalsim's reversal level 2 super misses if the opponent is crouching, and gets punished
- - Blanka/Guile/Jamie/Juri's 'powerup' level 2 supers have no invul
- - The following supers have only 1 frame of invul and are poor reversals: DeeJay Super 1, Ken Super 2, JP Super 2
- - Cammy's and Kimberly's reversal level 2 supers can avoid meaty strikes and throws, but usually don’t punish them (there are corner case exceptions based on character height and stage position)
- NOTABLES:
- - Marisa and Honda are the only characters with 1st-frame wakeup armor. If hit, they take 'grey life' damage.
- - JP has a 1st-frame counter state. He does NOT lose health when it activates.
- - The only move in the game that is frame 1 throw invincible, that is NOT also fully invul or the standard backdash, is Lily's EX Tomahawk Buster (623P). It does not require a Windclad stock.
- - There are NO moves in the game that are frame 1 projectile invincible, that are not also fully invul.
- - Lily's air super 2 can beat and discourage grounded antiair normals and uppercuts. Cammy's and Kimberly's can't.
- - The following characters do NOT have a reversal ---that beats both strikes and throws--- that isn't a super:
- ○ Dhalsim
- ○ Kimberly
- ○ Manon
- ○ Zangief
- ○ Honda (can beat strikes, but not throws)
- ○ Marisa (can beat strikes, but not throws)
- ○ Lily (can beat throws, but not strikes)
- - The following characters do NOT have a reversal that beats both strikes and throws that isn't a level 2 or level 3 super:
- ○ Dhalsim
- ○ Zangief
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