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particlereplicate

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Nov 7th, 2025
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  1. {
  2. Tools = ordered() {
  3. Text = TextPlus {
  4. CtrlWZoom = false,
  5. NameSet = true,
  6. Inputs = {
  7. Softness4 = Input {
  8. Value = Number {
  9. Value = 1
  10. },
  11. },
  12. Softness3 = Input {
  13. Value = Number {
  14. Value = 1
  15. },
  16. },
  17. Softness2 = Input {
  18. Value = Number {
  19. Value = 1
  20. },
  21. },
  22. ExtendHorizontal4 = Input {
  23. Value = Number {
  24. Value = 2
  25. },
  26. },
  27. Thickness2 = Input {
  28. Value = Number {
  29. Value = 0.05
  30. },
  31. },
  32. Alpha4 = Input {
  33. Value = Number {
  34. Value = 0.5
  35. },
  36. },
  37. Opacity3 = Input {
  38. Value = Number {
  39. Value = 0.5
  40. },
  41. },
  42. JoinStyle2 = Input {
  43. Value = Number {
  44. Value = 3
  45. },
  46. },
  47. GlobalOut = Input { Value = 250, },
  48. Width = Input { Value = 500, },
  49. Height = Input { Value = 500, },
  50. Depth = Input { Value = 1, },
  51. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  52. LayoutRotation = Input { Value = 1, },
  53. TransformRotation = Input { Value = 1, },
  54. Name2 = Input { Value = "Black Outline", },
  55. Name4 = Input { Value = "Black Border", },
  56. Softness1 = Input { Value = 1, },
  57. StyledText = Input {
  58. SourceOp = "CharacterLevelStyling1",
  59. Source = "StyledText",
  60. },
  61. Font = Input { Value = "Open Sans", },
  62. Style = Input { Value = "Bold", },
  63. Size = Input { Value = 0.5, },
  64. VerticalJustificationNew = Input { Value = 3, },
  65. HorizontalJustificationNew = Input { Value = 3, }
  66. },
  67. ViewInfo = OperatorInfo { Pos = { 212, 43.7273 } },
  68. },
  69. CharacterLevelStyling1 = StyledTextCLS {
  70. CtrlWZoom = false,
  71. Inputs = {
  72. TransformRotation = Input { Value = 1, },
  73. Softness = Input { Value = 1, },
  74. Text = Input { Value = "TEXT", },
  75. CharacterLevelStyling = Input {
  76. Value = StyledText {
  77. Array = {
  78. { 2401, 0, 0, Value = 1 },
  79. { 2402, 0, 0, Value = 0.333333343267441 },
  80. { 2403, 0, 0 },
  81. { 2401, 1, 1, Value = 0.333333343267441 },
  82. { 2402, 1, 1, Value = 0.666666686534882 },
  83. { 2403, 1, 1 },
  84. { 2401, 3, 3 },
  85. { 2402, 3, 3, Value = 0.666666686534882 },
  86. { 2403, 3, 3, Value = 1 },
  87. { 2401, 2, 2, Value = 1 },
  88. { 2402, 2, 2, Value = 1 },
  89. { 2403, 2, 2, Value = 0.498039215803146 }
  90. },
  91. Value = ""
  92. },
  93. }
  94. },
  95. },
  96. pImageEmitter1 = pImageEmitter {
  97. ID = 3,
  98. CtrlWZoom = false,
  99. Inputs = {
  100. TimeLockSeed = Input { Value = 1, },
  101. XDensity = Input { Value = 0.2, },
  102. YDensity = Input {
  103. Value = 0.2,
  104. Expression = "XDensity",
  105. },
  106. LockParticleColorToInitialFrame = Input { Value = 1, },
  107. Input = Input {
  108. SourceOp = "Text",
  109. Source = "Output",
  110. },
  111. ["ParticleStyle.SizeOverLife"] = Input {
  112. SourceOp = "pImageEmitter1SizeOverLife",
  113. Source = "Value",
  114. },
  115. ["ParticleStyle.BlurOverLife"] = Input {
  116. SourceOp = "pImageEmitter1BlurOverLife2D",
  117. Source = "Value",
  118. }
  119. },
  120. ViewInfo = OperatorInfo { Pos = { 345.333, 43.7273 } },
  121. },
  122. pImageEmitter1SizeOverLife = LUTBezier {
  123. KeyColorSplines = {
  124. [0] = {
  125. [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
  126. [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
  127. }
  128. },
  129. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  130. CtrlWZoom = false,
  131. NameSet = true,
  132. },
  133. pImageEmitter1BlurOverLife2D = LUTBezier {
  134. KeyColorSplines = {
  135. [0] = {
  136. [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
  137. [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
  138. }
  139. },
  140. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  141. CtrlWZoom = false,
  142. NameSet = true,
  143. },
  144. pRender1 = pRender {
  145. CtrlWZoom = false,
  146. Inputs = {
  147. _MotionBlurWarning = Input { Disabled = true, },
  148. GlobalOut = Input { Value = 250, },
  149. Width = Input { Value = 1920, },
  150. Height = Input { Value = 1080, },
  151. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  152. OutputMode = Input { Disabled = true, },
  153. KillParticlesThatLeaveTheView = Input { Value = 1, },
  154. ["MaterialID.MaterialID"] = Input { Value = 1, },
  155. ["ObjectID.ObjectID"] = Input { Value = 1, },
  156. Input = Input {
  157. SourceOp = "pImageEmitter1",
  158. Source = "Output",
  159. }
  160. },
  161. ViewInfo = OperatorInfo { Pos = { 476.667, 43.7273 } },
  162. },
  163. Shape3D2 = Shape3D {
  164. Inputs = {
  165. ["SurfacePlaneInputs.Visibility.CullBackFace"] = Input {
  166. Value = Number {
  167. Value = 1
  168. },
  169. },
  170. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input {
  171. Value = Number {
  172. Value = 6
  173. },
  174. },
  175. ["SurfacePlaneInputs.Visibility.Nest"] = Input {
  176. Value = Number {
  177. Value = 1
  178. },
  179. },
  180. Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
  181. ["MtlStdInputs.MaterialID"] = Input { Value = 5, },
  182. ["SurfaceSphereInputs.Radius"] = Input { Value = 0.003, },
  183. ["SurfaceSphereInputs.Visibility.Nest"] = Input { Value = 1, },
  184. ["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 1, }
  185. },
  186. ViewInfo = OperatorInfo { Pos = { 214, 101.303 } },
  187. },
  188. Replicate3D1 = Replicate3D {
  189. Inputs = {
  190. Rotation = Input { Value = 1, },
  191. Destination = Input {
  192. SourceOp = "pRender1",
  193. Source = "Output",
  194. },
  195. Input1 = Input {
  196. SourceOp = "Shape3D2",
  197. Source = "Output",
  198. }
  199. },
  200. ViewInfo = OperatorInfo { Pos = { 476.667, 101.303 } },
  201. },
  202. Camera3D1 = Camera3D {
  203. Inputs = {
  204. ["Transform3DOp.Translate.Z"] = Input { Value = 1.65, },
  205. ["Transform3DOp.UseTarget"] = Input { Value = 1, },
  206. AoV = Input { Value = 19.2642683071402, },
  207. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  208. FilmBack = Input { Value = 1, },
  209. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  210. ApertureW = Input { Value = 0.831496062992126, },
  211. ApertureH = Input { Value = 0.467716535433071, },
  212. ControlVis = Input { Value = 1, },
  213. PlaneOfFocusVis = Input { Value = 1, },
  214. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  215. ["MtlStdInputs.MaterialID"] = Input { Value = 2, }
  216. },
  217. ViewInfo = OperatorInfo { Pos = { 625.333, 45.5455 } },
  218. },
  219. Merge3D2 = Merge3D {
  220. Inputs = {
  221. SceneInput1 = Input {
  222. SourceOp = "Replicate3D1",
  223. Source = "Data3D",
  224. },
  225. SceneInput2 = Input {
  226. SourceOp = "Camera3D1",
  227. Source = "Output",
  228. }
  229. },
  230. ViewInfo = OperatorInfo { Pos = { 625.333, 101.303 } },
  231. },
  232. Renderer3D1_1 = Renderer3D {
  233. CtrlWZoom = false,
  234. CustomData = {
  235. ToolVersion = 2,
  236. },
  237. Inputs = {
  238. ["RendererSoftware.ShadowsEnabled"] = Input {
  239. Value = Number {
  240. Value = 1
  241. },
  242. },
  243. ["RendererSoftware.Channels.Nest"] = Input {
  244. Value = Number {
  245. Value = 1
  246. },
  247. },
  248. ["RendererSoftware.LightingEnabled"] = Input {
  249. Value = Number {
  250. Value = 1
  251. },
  252. },
  253. GlobalOut = Input { Value = 250, },
  254. Width = Input { Value = 1920, },
  255. Height = Input { Value = 1080, },
  256. UseFrameFormatSettings = Input { Value = 1, },
  257. Depth = Input { Value = 1, },
  258. AutoCropDataWindow = Input { Value = 1, },
  259. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  260. SceneInput = Input {
  261. SourceOp = "Merge3D2",
  262. Source = "Output",
  263. },
  264. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  265. ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
  266. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  267. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  268. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  269. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  270. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  271. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  272. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  273. ["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
  274. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  275. ["RendererOpenGL.DoFBlur"] = Input { Value = 0.1, }
  276. },
  277. ViewInfo = OperatorInfo { Pos = { 750.667, 101.303 } },
  278. SubInputsData = {
  279. RendererOpenGL = {
  280. Version = 1
  281. }
  282. }
  283. }
  284. }
  285. }
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