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Aug 5th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Aidan\Documents\Maps\sd_lolno.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 26 2016)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Aidan\Documents\Maps\sd_lolno.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/sd_lolno/dev/dev_blendmeasure2_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 298 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\Users\Aidan\Documents\Maps\sd_lolno.prt...Building visibility clusters...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (1) (204983 bytes)
  36. Error! To use model "models/props_doomsday/rocket_socket_doomsday.mdl"
  37. with prop_static, it must be compiled with $staticprop!
  38. Error loading studio model "models/props_doomsday/rocket_socket_doomsday.mdl"!
  39. Error! To use model "models/player/heavy.mdl"
  40. with prop_static, it must be compiled with $staticprop!
  41. Error loading studio model "models/player/heavy.mdl"!
  42. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  43. Compacting texture/material tables...
  44. Reduced 203 texinfos to 87
  45. Reduced 15 texdatas to 12 (356 bytes to 270)
  46. Writing C:\Users\Aidan\Documents\Maps\sd_lolno.bsp
  47. Wrote ZIP buffer, estimated size 906, actual size 692
  48. 5 seconds elapsed
  49.  
  50. ** Executing...
  51. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  52. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Aidan\Documents\Maps\sd_lolno"
  53.  
  54. Valve Software - vvis.exe (Jul 26 2016)
  55. 4 threads
  56. reading c:\users\aidan\documents\maps\sd_lolno.bsp
  57. reading c:\users\aidan\documents\maps\sd_lolno.prt
  58. 309 portalclusters
  59. 751 numportals
  60. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  61. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  62. Optimized: 351 visible clusters (0.80%)
  63. Total clusters visible: 44050
  64. Average clusters visible: 142
  65. Building PAS...
  66. Average clusters audible: 305
  67. visdatasize:25718 compressed from 24720
  68. writing c:\users\aidan\documents\maps\sd_lolno.bsp
  69. 1 second elapsed
  70.  
  71. ** Executing...
  72. ** Command: Copy File
  73. ** Parameters: "C:\Users\Aidan\Documents\Maps\sd_lolno.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\sd_lolno.bsp"
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