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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Aidan\Documents\Maps\sd_lolno.vmf"
- Valve Software - vbsp.exe (Jul 26 2016)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Aidan\Documents\Maps\sd_lolno.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/sd_lolno/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 298 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Aidan\Documents\Maps\sd_lolno.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (204983 bytes)
- Error! To use model "models/props_doomsday/rocket_socket_doomsday.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_doomsday/rocket_socket_doomsday.mdl"!
- Error! To use model "models/player/heavy.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/heavy.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 203 texinfos to 87
- Reduced 15 texdatas to 12 (356 bytes to 270)
- Writing C:\Users\Aidan\Documents\Maps\sd_lolno.bsp
- Wrote ZIP buffer, estimated size 906, actual size 692
- 5 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Aidan\Documents\Maps\sd_lolno"
- Valve Software - vvis.exe (Jul 26 2016)
- 4 threads
- reading c:\users\aidan\documents\maps\sd_lolno.bsp
- reading c:\users\aidan\documents\maps\sd_lolno.prt
- 309 portalclusters
- 751 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 351 visible clusters (0.80%)
- Total clusters visible: 44050
- Average clusters visible: 142
- Building PAS...
- Average clusters audible: 305
- visdatasize:25718 compressed from 24720
- writing c:\users\aidan\documents\maps\sd_lolno.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Aidan\Documents\Maps\sd_lolno.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\sd_lolno.bsp"
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