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May 3rd, 2015
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  1. -[X] 6 A small contingent of your Bright-priests or trainees can rotate through the workforce, healing any injuries and blessing them to cast off fatigue. A small patrol of Sun-Chasers should provide adequate guardians, and their Smite technique will make it easier to render down difficult trees or other resources.: (Night_stalker, yrsillar, Akritedes, Delcer, Reklaw, Gear)
  2. --[X] 1 A small contingent of your Bright-priests or trainees can rotate through the workforce, healing any injuries and blessing them to cast off fatigue. A small patrol of Sun-Chasers should provide adequate guardians, and their Smite technique will make it easier to render down difficult trees or other resources.: (Tavarokk)
  3. [X] 2 Arcane Presence – Ocean-Tide-Red has been deeply appreciative of your find, the arcane spells which preserve the ship, were a boon to her work and from it she has managed to cobble together a form of preservation magic which she’s begun to teach her apprentices. She’s asking for your help directly in setting up an arcane workshop, seeking out the specific materials she will need to create a proper pool for working in. It’s a big job, but from that place she would be able to fully train various disciplines of magic use. And have a place strong enough to with stand the punishment of such practices.: (Demonlorddraco91, Jack Folstam)
  4. [X] 7 Arcane Presence – Ocean-Tide-Red has been deeply appreciative of your find, the arcane spells which preserve the ship, were a boon to her work and from it she has managed to cobble together a form of preservation magic which she’s begun to teach her apprentices. She’s asking for your help directly in setting up an arcane workshop, seeking out the specific materials she will need to create a proper pool for working in. It’s a big job, but from that place she would be able to fully train various disciplines of magic use. And have a place strong enough to with stand the punishment of such practices. Remodel one of the new buildings and expand into it.: (yrsillar, Akritedes, Tavarokk, Walkir, Reklaw, Gear, mc2rpg)
  5. [X] 2 Arcane presence: (Guile, Sinsystems)
  6. --[X] 1 As the Sabrecats are now nearly grown, you think perhaps it is time for those of them who have bonded with to have additions created for their dwellings, so that the hunter and cat may live alongside one another, and deepen their bonds even further.: (Jack Folstam)
  7. --[X] 2 Attempt to trade excess food for gold.: (Walkir, mc2rpg)
  8. -[X] 1 Give Ocean-Tide-Red permission to build her arcane workshops and our aid. We can lead the scavenging parties to find her materials and guard the gatherers, while the Bright-Priests bless her builders and workplaces. Perhaps their blessing will strengthen her protections and speed the path to her teachings.: (Demonlorddraco91)
  9. --[X] 1 Give Ocean-Tide-Red permission to build her arcane workshops and our aid. We can lead the scavenging parties to find her materials and guard the gatherers, while the Bright-Priests bless her builders and workplaces. Perhaps their blessing will strengthen her protections and speed the path to her teachings.: (Jack Folstam)
  10. --[X] 2 If that's not an option, use sign language and visual example of exchanging food for goods.: (Walkir, mc2rpg)
  11. [X] 5 Kitten training IV – You barely know what you’re doing, assisting the Tidehunters with properly taming the squirming bag of creatures which you’d brought home. They’ll be mature in about two years, ready for the harness if you devote some time to them. Or to one of them. A fine mount for a god the tide hunters say... but you can’t help but remember their mother.: (Night_stalker, Demonlorddraco91, Delcer, Jack Folstam, hunter09)
  12. [X] 2 Learning to live with others – You are Murloc. You are strong. You are proud… you are quite intimidated by the claws on those bears-men whom you’ve seen come and go. It really is weird how it occurs to you that you might not need to fight them, such large claws and paws could indeed aid your people.: (Walkir, mc2rpg)
  13. [X] 1 Lobster Farming II – Well you’ve managed to convince your people to do this project, now you want to convince them of its need and show them just how to treat the new resource for maximum profit. Unfortunately while you may be their god and can command their actions, it’s always particularly hard actually to change Murloc minds. But you’re dammed well going to try.: (Lazurman)
  14. [X] 2 Lobster farming II: (Guile, Sinsystems)
  15. [X] 1 Mining Rush: (Adyen)
  16. [X] 1 Monsters in the Deep – Recently with the Makrura cleared out, there seems to be a few of the more deadly denizens of the deep congregating on their former lands. One of them, a huge shark by the name White-biter, seems to have emerged from the murk. It has grown almost insanely bold, and has begun to impair your people’s attempts at harvesting the ocean as is their right.: (Lazurman)
  17. [X] 1 Scouting: (Adyen)
  18. [X] 1 Scouting – It’s a big world, and you barely even know a fraction of it... time to change that. There’s quite a bit of world out there... and you have hardly looked out past the shores of your amber sands.: (hunter09)
  19. --[X] 2 See if your wavecallers can communicate with their shamans via the mediation of spirits.: (Walkir, mc2rpg)
  20. -[X] 1 Specifically, scouting for where the Harpies are nested. Track them as they go out to hunt, watch them as they let their guard down. Follow their terrible stench back to their homes. But for now, let them be.: (Adyen)
  21. --[X] 1 Talk with the leather-crafters and Tidehunters about how one might ride these magnificent animals. While they are not large enough for such a task yet, a little forethought might go a long way. A leather harness crafted for the Sabrecats might get them used to the feeling of something on their back, with less risk to both potential rider and animal.: (Jack Folstam)
  22. -[X] 4 With the expansion of the village completed, now is the time to prepare for other advancements. Aid Ocean-Tide-Red in building her arcane workshops and spell circles and solicit the aid of Mountain-River-White and Blood-Ocean-Black, their knowledge of other magics and histories will prove advantageous to preparing the best facilities and teachings possible. Your Bright-priests can speed the workforce and bless the finished structures.: (yrsillar, Akritedes, Reklaw, Gear)
  23. --[X] 1 With the expansion of the village completed, now is the time to prepare for other advancements. Aid Ocean-Tide-Red in building her arcane workshops and spell circles and solicit the aid of Mountain-River-White and Blood-Ocean-Black, their knowledge of other magics and histories will prove advantageous to preparing the best facilities and teachings possible. Your Bright-priests can speed the workforce and bless the finished structures.: (Tavarokk)
  24. [X] 7 Workshops - A number of suitably inclined murlocs will become full-time workers, no longer participating in combat and food procurement. A building will be repurposed into a workshop, and worker murlocs will focus on gathering resources as well as manufacturing tools and parts. Time: ?. Success Roll: ??. Cost: 5 gold. [Rewards: 25 Gold/turn Income, ??]: (Night_stalker, yrsillar, Akritedes, Tavarokk, Delcer, Reklaw, Gear)
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