Guest User

Untitled

a guest
Nov 18th, 2022
859
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.92 KB | None | 0 0
  1.  
  2. {
  3.  
  4. "plugins":{
  5. "newGameSectorProcGen":"data.campaign.procgen.SectorProcGenMod",
  6. },
  7. #Change the number below to increase or decrease the size of the Sector
  8. #"sectorWidth":164000,
  9. #"sectorHeight":104000,
  10. #"sectorConstellationSize":2000,
  11. #"sectorConstellationCellSize":10,
  12. "sectorWidth":144320,
  13. "sectorHeight":91520,
  14. "AdjustedSectorConstellationCount":110,
  15. "AdjustedSectorConstellationSize":1000,
  16. "AdjustedSectorConstellationCellSize":8,
  17.  
  18. "sectorConstellationRemnantMin":20,
  19. "sectorConstellationRemnantMax":35,
  20. "sectorConstellationRemnantSkipProb":0,
  21.  
  22. "sectorRemnantPresenceLow":0,
  23. "sectorRemnantPresenceMed":1,
  24.  
  25. "sectorConstellationRuinsMin":35,
  26. "sectorConstellationRuinsMax":50,
  27.  
  28. "sectorDerelictMotherships":4,
  29. "sectorDerelictCryosleepers":12,
  30.  
  31. # this field controls the amount of Coronal Taps, default = 2
  32. "sectorCoronalTaps":8,
  33.  
  34. # this fields control the amount of Gates outside of Core Worlds, default is 15 and 20
  35. "minNonCoreGatesInSectorMod":20,
  36. "maxNonCoreGatesInSectorMod":25,
  37.  
  38. # this fields control the amount of XIV Legion-class ships you can encounter outside of the Core Worlds, default is 2, 3, 1, 2
  39. "XIV_LEGION_NON_SALVAGEBLE_MIN":0,
  40. "XIV_LEGION_NON_SALVAGEBLE_MAX":0,
  41. "XIV_LEGION_SALVAGEBLE_MIN":10,
  42. "XIV_LEGION_SALVAGEBLE_MAX":20,
  43.  
  44. #Random number of arcs apply to map
  45. #Vanilla value 20
  46. "AdjustedSectorRndArcs":20,
  47.  
  48. #Generate hyperstorms options.
  49. #"true" for generating hyperstorms for BIG map, "false" to generate default-sized hyperstorms.
  50. #Disclameer - might not work properly in "false" state if Nexerelin isn't updated (v0.10.5 or older) but enabled
  51. "AdjustedSectorHS":false,
  52.  
  53. #Accessibility will be base - 1 at that many light-years from center of mass
  54. #"accessibilityDistFromCOM":50,
  55. #"accessibilitySameFactionBonus":0.50,
  56. "accessibilityDistFromCOM":50,
  57. "accessibilitySameFactionBonus":0.50,
  58.  
  59. #If SAD is enabled, you can change the amount of SAD-themed constellations
  60. #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
  61. #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
  62. "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15,
  63. "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":30,
  64.  
  65. #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
  66. #"BladeBreakerThemed_ConstellationMin_AS":3,
  67. #"BladeBreakerThemed_ConstellationMax_AS":5,
  68. #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
  69. "BladeBreakerThemed_ConstellationMin_AS":10,
  70. "BladeBreakerThemed_ConstellationMax_AS":20,
  71. "BladeBreakerThemed_ConstellationSkipProb_AS":0,
  72.  
  73. #If Prv Starworks is enabled, as well as random generated Agni systems, you can change the amount of said Agni-themed constellations.
  74. "AgniThemed_ConstellationMin_AS":10,
  75. "AgniThemed_ConstellationMax_AS":15,
  76. "AgniThemed_ConstellationSkip_AS":0,
  77. }
  78. settings.json
  79. Displaying settings.json.
Tags: starsector
Advertisement
Add Comment
Please, Sign In to add comment