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- Aerospray MG
- ============
- Base Game:
- Weight Class: Medium -> Light
- Ground Shot RNG: 12 degrees -> 13 degrees
- Jump Shot RNG: 12 degrees -> 16 degrees
- Ink Cost: 0.5% -> 0.55%
- Maximum Damage: 24.5 -> 24
- Minimum Damage: 12.25 -> 12
- Distance between droplets: 117 -> 125
- Feet paint radius: 22 -> 20
- Bullet landing spot paint radius: 19 -> 17.5
- Droplet paint radius: 13.5 -> 13
- DegBias: 0.4 -> 0.5
- Frequency at which bullets shoot towards the outer reticle: 10% -> 3%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 8
- -Frame where bullet hits minimum damage: 24
- Becomes a 6 shot splat on frame 14.
- Becomes a 7 shot splat on frame 18.
- Becomes a 8 shot splat on frame 21.
- Becomes a 9 shot splat on frame 24.
- 1.3.0:
- Aerospray RG special cost: 180 -> 170
- 1.4.0:
- Aerospray MG special cost: 170 -> 160
- Droplet Rate: 1 -> 0.9
- Distance between droplets: 125 -> 145
- Feet paint radius: 20 -> 18
- Bullet landing spot paint radius: 17.5 -> 15.8
- Droplet paint radius: 13 -> 12
- 2.3.0:
- Droplet Rate: 0.9 -> 1
- Distance between droplets: 145 -> 125
- Splattershot Pro
- ================
- Base Game:
- Jump Shot RNG: 12 degrees -> 10 degrees
- Ink Cost: 1.9% -> 2%
- Bullet velocity: 26.3 -> 23
- Range: 131.5 -> 115 (~13% decrease)
- Droplet Rate: 3 -> 2
- Distance between droplets: 75 -> 88
- Feet paint radius: 19.2 -> 18
- Bullet landing spot paint radius: 18 -> 16
- Droplet paint radius: 12.5 -> 12.2
- Frequency at which bullets shoot towards the outer reticle: 10% -> 2%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 18
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 9
- -Frame where bullet hits minimum damage: 25
- Becomes a 4 shot splat on frame 16.
- Becomes a 5 shot splat on frame 22.
- 1.3.0:
- Splattershot Pro special cost: 180 -> 170
- 1.4.0:
- Bullet velocity: 23 -> 38.33333
- Frames bullet flies straight through the air: 5 -> 3
- Ground Shot RNG: 3 degrees -> 2.7 degrees
- Jump Shot RNG: 10 degrees -> 6 degrees
- Frame before bullet damage starts to decrease: 9 -> 7
- Frame where bullet hits minimum damage: 25 -> 23
- Movement Speed: 0.5 -> 0.55
- Droplet paint radius: 12.2 -> 12.5
- Becomes a 4 shot splat on frame 16 -> 14.
- Becomes a 5 shot splat on frame 22 -> 20.
- 2.2.0:
- Forge Splattershot Pro special cost: 180 -> 200
- Splattershot Jr.
- ================
- Base Game:
- Weight Class: Medium -> Light
- Jump Shot RNG: 18 degrees -> 15 degrees
- Droplet Rate: 1.5 -> 1.4
- Distance between droplets: 80 -> 95
- Feet paint radius: 21 -> 19.7
- Bullet landing spot paint radius: 18.5 -> 16.5
- Droplet paint radius: 13.2 -> 12.9
- Frequency at which bullets shoot towards the outer reticle: 10% -> 2%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 8
- -Frame where bullet hits minimum damage: 24
- Becomes a 5 shot splat on frame 12.
- Becomes a 6 shot splat on frame 18.
- Becomes a 7 shot splat on frame 21.
- Becomes a 8 shot splat on frame 24.
- 2.2.0:
- Forces a feet splash to happen if one hasn't happened by the 3rd shot.
- 2.3.0:
- Custom Splattershot Jr. special cost: 190 -> 180
- Squeezer
- ========
- 3.0.0:
- Ink Cost during continuous fire: 1% -> 0.9%
- Salmon Run Ink Cost during continuous fire: 1% -> 0.9%
- Bullet velocity: 22 -> 23
- Bullet velocity after flying straight: 22.69 -> 23.032
- .52 Gal
- =======
- Base Game:
- Jump Shot RNG: 15 degrees -> 12 degrees
- Ink Cost: 1.2% -> 1.3%
- Droplet Rate: 3 -> 2.4
- Distance between droplets: 50 -> 55
- Feet paint radius: 21 -> 19.7
- Bullet landing spot paint radius: 18.5 -> 16.5
- Droplet paint radius: 13.5 -> 13.0
- DegBias: 0.4 -> 0.25
- Frequency at which bullets shoot towards the outer reticle: 12% -> 1%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 8
- -Frame where bullet hits minimum damage: 24
- Becomes a 3 shot splat on frame 10.
- Becomes a 4 shot splat on frame 20.
- 1.4.0:
- .52 Gal special cost: 180 -> 190
- Frame before bullet damage starts to decrease: 8 -> 6
- Frame where bullet hits minimum damage: 24 -> 22
- Bullet velocity after flying straight: 14.495 -> 18.472
- Becomes a 3 shot splat on frame 10 -> 8.
- Becomes a 4 shot splat on frame 20 -> 18.
- 2.2.0:
- .52 Gal special cost: 190 -> 180
- 2.3.0:
- Frequency at which bullets shoot towards the outer reticle: 6% -> 4%
- DegBiasMin: 0.06 -> 0.02
- .96 Gal
- =======
- Base Game:
- Bullet velocity: 22 -> 23
- Frames bullet flies straight through the air: 6 -> 5
- Range: 132 -> 115 (~13% decrease)
- Ground Shot RNG: 4 degrees -> 5 degrees
- Jump Shot RNG: 12 degrees -> 14 degrees
- Droplet Rate: 4 -> 3
- Distance between droplets: 50 -> 60
- Feet paint radius: 21 -> 20
- Bullet landing spot paint radius: 18.5 -> 17.5
- Droplet paint radius: 14.5 -> 13.5
- DegBias: 0.25 -> 0.4
- Frequency at which bullets shoot towards the outer reticle: 20% -> 5%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 9
- -Frame where bullet hits minimum damage: 25
- Becomes a 3 shot splat on frame 11.
- Becomes a 4 shot splat on frame 22.
- 1.1.2:
- .96 Gal special cost: 180 -> 210
- 1.3.0:
- .96 Gal special cost: 210 -> 200
- 1.4.0:
- Maximum Damage: 52 -> 62
- Minimum Damage: 26 -> 31
- Ground Shot RNG: 5 degrees -> 4.6 degrees
- Jump Shot RNG: 12 degrees -> 14 degrees
- Becomes a 3 shot splat on frame 11 -> 16.
- Becomes a 4 shot splat on frame 22 -> 24.
- 2.3.0:
- .52 Gal special cost: 200 -> 190
- 3.0.0:
- DegBias: 0.4 -> 0.3
- Frequency at which bullets shoot towards the outer reticle: 5% -> 3%
- DegBiasMin: 0.15 -> 0.04
- Jet Squelcher
- =============
- Base Game:
- Maximum Damage: 31 -> 32
- Minimum Damage: 15.5 -> 16
- Bullet velocity: 22 -> 24
- Frames bullet flies straight through the air: 8 -> 7
- Range: 176 -> 168 (~5% decrease)
- Droplet Rate: 3 -> 2.4
- Distance between droplets: 85 -> 100
- Feet paint radius: 19.2 -> 18
- Bullet landing spot paint radius: 18 -> 16
- Frequency at which bullets shoot towards the outer reticle: 10% -> 1.5%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 11
- -Frame where bullet hits minimum damage: 27
- Becomes a 5 shot splat on frame 18.
- Becomes a 6 shot splat on frame 24.
- Becomes a 7 shot splat on frame 27.
- Splattershot
- ============
- Base Game:
- Jump Shot RNG: 15 degrees -> 12 degrees
- Number of droplet patterns: 5 -> 6
- Ink Cost: 0.9% -> 1%
- Droplet Rate: 2 -> 1.5
- Distance between droplets: 75 -> 92
- Feet paint radius: 19.2 -> 18
- Bullet landing spot paint radius: 18 -> 16
- Droplet paint radius: 13 -> 12.8
- DegBias: 0.4 -> 0.25
- Frequency at which bullets shoot towards the outer reticle: 2% -> 1%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 8
- -Frame where bullet hits minimum damage: 24
- Becomes a 4 shot splat on frame 10.
- Becomes a 5 shot splat on frame 18.
- Becomes a 6 shot splat on frame 22.
- 1.1.2:
- Tentatek Splattershot special cost: 190 -> 210
- 1.3.0:
- Tentatek Splattershot special cost: 210 -> 230
- 1.4.0:
- Splattershot special cost: 180 -> 190
- 2.0.0:
- Splattershot special cost: 190 -> 200
- 2.3.0:
- Tentatek Splattershot special cost: 230 -> 210
- Splash-o-matic
- ==============
- Base Game:
- Weight Class: Medium -> Light
- Bullet velocity: 24 -> 36
- Ground Shot RNG: 2.7 degrees -> 0 degrees
- Number of droplet patterns: 7 -> 6
- Ink Cost: 0.7% -> 0.8%
- Frames bullet flies straight through the air: 3 -> 2
- Droplet Rate: 1.65 -> 1.2
- Distance between droplets: 80 -> 110
- Feet paint radius: 22 -> 20.5
- Bullet landing spot paint radius: 19 -> 16.5
- Droplet paint radius: 13.2 -> 12.8
- Frequency at which bullets shoot towards the outer reticle: 10% -> 2%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 4
- -Frame where bullet hits minimum damage: 20
- Becomes a 5 shot splat on frame 8.
- Becomes a 6 shot splat on frame 14.
- Becomes a 7 shot splat on frame 17.
- Becomes a 8 shot splat on frame 20.
- 1.3.0:
- Splash-o-matic special cost: 180 -> 170
- 1.4.0:
- Bullet velocity: 36 -> 39.2
- Range: 72 -> 78.4
- Droplet Rate: 1.2 -> 1.5
- Distance between droplets: 110 -> 95
- Bullet velocity after flying straight: 15.83 -> 15.815
- N-ZAP '85
- =========
- Base Game:
- Jump Shot RNG: 15 degrees -> 12 degrees
- Droplet Rate: 1.65 -> 1.4
- Distance between droplets: 100 -> 110
- Feet paint radius: 19.2 -> 18
- Bullet landing spot paint radius: 18 -> 16
- Droplet paint radius: 12.8 -> 11.6
- Frequency at which bullets shoot towards the outer reticle: 2% -> 1%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 8
- -Frame where bullet hits minimum damage: 24
- Becomes a 5 shot splat on frame 12.
- Becomes a 6 shot splat on frame 18.
- Becomes a 7 shot splat on frame 21.
- Becomes a 8 shot splat on frame 24.
- 1.1.2:
- N-ZAP '85 special cost: 180 -> 200
- 1.3.0:
- N-ZAP '85 special cost: 200 -> 190
- 1.4.0:
- Weight Class: Medium -> Light
- Movement Speed: 0.8 -> 0.84
- Forces a feet splash to happen if one hasn't happened by the 5th shot.
- 2.2.0:
- N-ZAP '85 special cost: 190 -> 210
- Sploosh-o-matic
- ===============
- Base Game:
- Weight Class: Medium -> Light
- Number of droplet patterns: 4 -> 5
- Ink Cost: 0.7% -> 0.8%
- Droplet Rate: 1.5 -> 1.4
- Distance between droplets: 55 -> 60
- Feet paint radius: 24 -> 22
- Bullet landing spot paint radius: 19 -> 17
- Frequency at which bullets shoot towards the outer reticle: 10% -> 2%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 6
- -Frame where bullet hits minimum damage: 22
- Becomes a 4 shot splat on frame 10.
- Becomes a 5 shot splat on frame 17.
- Becomes a 6 shot splat on frame 22.
- 1.2.0:
- Movement Speed: 0.72 -> 0.8
- 1.3.0:
- Sploosh-o-matic special cost: 180 -> 170
- H-3 Nozzlenose
- ==============
- Base Game:
- Bullet velocity: 22 -> 23
- Ink Cost: 1.6% -> 1.8%
- Ink Recovery Cooldown: 30 -> 25
- Movement Speed: 0.45 -> 0.6
- Frames bullet flies straight through the air: 6 -> 5
- Range: 132 -> 115 (~13% decrease)
- Droplet Rate: 4 -> 3
- Distance between droplets: 48 -> 60
- Feet paint radius: 22 -> 19
- Bullet landing spot paint radius: 22 -> 19
- Droplet paint radius: 14.5 -> 14.2
- Rainmaker Shield Damage Multiplier: 1.4 -> 1.2
- Frequency at which bullets shoot towards the outer reticle: 2% -> 1%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 9
- -Frame where bullet hits minimum damage: 25
- Becomes a 4 shot splat on frame 15.
- Becomes a 5 shot splat on frame 22.
- 1.4.0:
- Bullet velocity: 23 -> 28.75
- Frames bullet flies straight through the air: 5 -> 4
- Frame before bullet damage starts to decrease: 9 -> 8
- Frame where bullet hits minimum damage: 25 -> 24
- Forces a feet splash to happen if one hasn't happened by the 3rd shot.
- Time for jump shot RNG to start deactivating after jumping: 25 frames -> 20 frames
- Time for jump shot RNG to end after jumping: 70 frames -> 50 frames
- Becomes a 4 shot splat on frame 15 -> 14.
- Becomes a 5 shot splat on frame 22 -> 21.
- 2.3.0:
- Jump Shot RNG: 6 degrees -> 1 degree
- Feet paint radius: 19 -> 21
- Bullet landing spot paint radius: 19 -> 21
- L-3 Nozzlenose
- ==============
- Base Game:
- Movement Speed: 0.5 -> 0.72
- Distance between droplets: 116 -> 120
- Feet paint radius: 23 -> 19.5
- Bullet landing spot paint radius: 23 -> 19.5
- Droplet paint radius: 16 -> 15.5
- Rainmaker Shield Damage Multiplier: 1.2 -> 1.1
- Frequency at which bullets shoot towards the outer reticle: 2% -> 1%
- S1 exclusive:
- -Frame where bullet hits minimum damage: 15
- S2 exclusive:
- -Frame before bullet damage starts to decrease: 9
- -Frame where bullet hits minimum damage: 25
- Becomes a 5 shot splat on frame 14.
- Becomes a 6 shot splat on frame 19.
- Becomes a 7 shot splat on frame 23.
- 1.3.0:
- L-3 Nozzlenose special cost: 180 -> 170
- 1.4.0:
- L-3 Nozzlenose special cost: 170 -> 180
- 2.3.0:
- Bullet velocity: 22 -> 27.5
- Frames bullet flies straight through the air: 5 -> 4
- Frame before bullet damage starts to decrease: 9 -> 8
- Frame where bullet hits minimum damage: 25 -> 24
- Becomes a 5 shot splat on frame 14 -> 13.
- Becomes a 6 shot splat on frame 19 -> 18.
- Becomes a 7 shot splat on frame 23 -> 22.
- 3.0.0:
- Forces a feet splash to happen if one hasn't happened by the 7th shot.
- Number of droplet patterns: 10 -> 15
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