DrFetus

Splatoon 2 Shooter Changes (Current Version: 3.0.1)

May 10th, 2018
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  1. Aerospray MG
  2. ============
  3. Base Game:
  4.  
  5. Weight Class: Medium -> Light
  6. Ground Shot RNG: 12 degrees -> 13 degrees
  7. Jump Shot RNG: 12 degrees -> 16 degrees
  8. Ink Cost: 0.5% -> 0.55%
  9. Maximum Damage: 24.5 -> 24
  10. Minimum Damage: 12.25 -> 12
  11. Distance between droplets: 117 -> 125
  12. Feet paint radius: 22 -> 20
  13. Bullet landing spot paint radius: 19 -> 17.5
  14. Droplet paint radius: 13.5 -> 13
  15. DegBias: 0.4 -> 0.5
  16. Frequency at which bullets shoot towards the outer reticle: 10% -> 3%
  17.  
  18. S1 exclusive:
  19. -Frame where bullet hits minimum damage: 15
  20.  
  21. S2 exclusive:
  22. -Frame before bullet damage starts to decrease: 8
  23. -Frame where bullet hits minimum damage: 24
  24.  
  25. Becomes a 6 shot splat on frame 14.
  26. Becomes a 7 shot splat on frame 18.
  27. Becomes a 8 shot splat on frame 21.
  28. Becomes a 9 shot splat on frame 24.
  29.  
  30. 1.3.0:
  31.  
  32. Aerospray RG special cost: 180 -> 170
  33.  
  34. 1.4.0:
  35.  
  36. Aerospray MG special cost: 170 -> 160
  37. Droplet Rate: 1 -> 0.9
  38. Distance between droplets: 125 -> 145
  39. Feet paint radius: 20 -> 18
  40. Bullet landing spot paint radius: 17.5 -> 15.8
  41. Droplet paint radius: 13 -> 12
  42.  
  43. 2.3.0:
  44.  
  45. Droplet Rate: 0.9 -> 1
  46. Distance between droplets: 145 -> 125
  47.  
  48. Splattershot Pro
  49. ================
  50. Base Game:
  51.  
  52. Jump Shot RNG: 12 degrees -> 10 degrees
  53. Ink Cost: 1.9% -> 2%
  54. Bullet velocity: 26.3 -> 23
  55. Range: 131.5 -> 115 (~13% decrease)
  56. Droplet Rate: 3 -> 2
  57. Distance between droplets: 75 -> 88
  58. Feet paint radius: 19.2 -> 18
  59. Bullet landing spot paint radius: 18 -> 16
  60. Droplet paint radius: 12.5 -> 12.2
  61. Frequency at which bullets shoot towards the outer reticle: 10% -> 2%
  62.  
  63. S1 exclusive:
  64. -Frame where bullet hits minimum damage: 18
  65.  
  66. S2 exclusive:
  67. -Frame before bullet damage starts to decrease: 9
  68. -Frame where bullet hits minimum damage: 25
  69.  
  70. Becomes a 4 shot splat on frame 16.
  71. Becomes a 5 shot splat on frame 22.
  72.  
  73. 1.3.0:
  74.  
  75. Splattershot Pro special cost: 180 -> 170
  76.  
  77. 1.4.0:
  78.  
  79. Bullet velocity: 23 -> 38.33333
  80. Frames bullet flies straight through the air: 5 -> 3
  81. Ground Shot RNG: 3 degrees -> 2.7 degrees
  82. Jump Shot RNG: 10 degrees -> 6 degrees
  83. Frame before bullet damage starts to decrease: 9 -> 7
  84. Frame where bullet hits minimum damage: 25 -> 23
  85. Movement Speed: 0.5 -> 0.55
  86. Droplet paint radius: 12.2 -> 12.5
  87.  
  88. Becomes a 4 shot splat on frame 16 -> 14.
  89. Becomes a 5 shot splat on frame 22 -> 20.
  90.  
  91. 2.2.0:
  92.  
  93. Forge Splattershot Pro special cost: 180 -> 200
  94.  
  95. Splattershot Jr.
  96. ================
  97. Base Game:
  98.  
  99. Weight Class: Medium -> Light
  100. Jump Shot RNG: 18 degrees -> 15 degrees
  101. Droplet Rate: 1.5 -> 1.4
  102. Distance between droplets: 80 -> 95
  103. Feet paint radius: 21 -> 19.7
  104. Bullet landing spot paint radius: 18.5 -> 16.5
  105. Droplet paint radius: 13.2 -> 12.9
  106. Frequency at which bullets shoot towards the outer reticle: 10% -> 2%
  107.  
  108. S1 exclusive:
  109. -Frame where bullet hits minimum damage: 15
  110.  
  111. S2 exclusive:
  112. -Frame before bullet damage starts to decrease: 8
  113. -Frame where bullet hits minimum damage: 24
  114.  
  115. Becomes a 5 shot splat on frame 12.
  116. Becomes a 6 shot splat on frame 18.
  117. Becomes a 7 shot splat on frame 21.
  118. Becomes a 8 shot splat on frame 24.
  119.  
  120. 2.2.0:
  121.  
  122. Forces a feet splash to happen if one hasn't happened by the 3rd shot.
  123.  
  124. 2.3.0:
  125.  
  126. Custom Splattershot Jr. special cost: 190 -> 180
  127.  
  128. Squeezer
  129. ========
  130. 3.0.0:
  131.  
  132. Ink Cost during continuous fire: 1% -> 0.9%
  133. Salmon Run Ink Cost during continuous fire: 1% -> 0.9%
  134. Bullet velocity: 22 -> 23
  135. Bullet velocity after flying straight: 22.69 -> 23.032
  136.  
  137. .52 Gal
  138. =======
  139. Base Game:
  140.  
  141. Jump Shot RNG: 15 degrees -> 12 degrees
  142. Ink Cost: 1.2% -> 1.3%
  143. Droplet Rate: 3 -> 2.4
  144. Distance between droplets: 50 -> 55
  145. Feet paint radius: 21 -> 19.7
  146. Bullet landing spot paint radius: 18.5 -> 16.5
  147. Droplet paint radius: 13.5 -> 13.0
  148. DegBias: 0.4 -> 0.25
  149. Frequency at which bullets shoot towards the outer reticle: 12% -> 1%
  150.  
  151. S1 exclusive:
  152. -Frame where bullet hits minimum damage: 15
  153.  
  154. S2 exclusive:
  155. -Frame before bullet damage starts to decrease: 8
  156. -Frame where bullet hits minimum damage: 24
  157.  
  158. Becomes a 3 shot splat on frame 10.
  159. Becomes a 4 shot splat on frame 20.
  160.  
  161. 1.4.0:
  162.  
  163. .52 Gal special cost: 180 -> 190
  164. Frame before bullet damage starts to decrease: 8 -> 6
  165. Frame where bullet hits minimum damage: 24 -> 22
  166. Bullet velocity after flying straight: 14.495 -> 18.472
  167.  
  168. Becomes a 3 shot splat on frame 10 -> 8.
  169. Becomes a 4 shot splat on frame 20 -> 18.
  170.  
  171. 2.2.0:
  172.  
  173. .52 Gal special cost: 190 -> 180
  174.  
  175. 2.3.0:
  176.  
  177. Frequency at which bullets shoot towards the outer reticle: 6% -> 4%
  178. DegBiasMin: 0.06 -> 0.02
  179.  
  180. .96 Gal
  181. =======
  182. Base Game:
  183.  
  184. Bullet velocity: 22 -> 23
  185. Frames bullet flies straight through the air: 6 -> 5
  186. Range: 132 -> 115 (~13% decrease)
  187. Ground Shot RNG: 4 degrees -> 5 degrees
  188. Jump Shot RNG: 12 degrees -> 14 degrees
  189. Droplet Rate: 4 -> 3
  190. Distance between droplets: 50 -> 60
  191. Feet paint radius: 21 -> 20
  192. Bullet landing spot paint radius: 18.5 -> 17.5
  193. Droplet paint radius: 14.5 -> 13.5
  194. DegBias: 0.25 -> 0.4
  195. Frequency at which bullets shoot towards the outer reticle: 20% -> 5%
  196.  
  197. S1 exclusive:
  198. -Frame where bullet hits minimum damage: 15
  199.  
  200. S2 exclusive:
  201. -Frame before bullet damage starts to decrease: 9
  202. -Frame where bullet hits minimum damage: 25
  203.  
  204. Becomes a 3 shot splat on frame 11.
  205. Becomes a 4 shot splat on frame 22.
  206.  
  207. 1.1.2:
  208.  
  209. .96 Gal special cost: 180 -> 210
  210.  
  211. 1.3.0:
  212.  
  213. .96 Gal special cost: 210 -> 200
  214.  
  215. 1.4.0:
  216.  
  217. Maximum Damage: 52 -> 62
  218. Minimum Damage: 26 -> 31
  219. Ground Shot RNG: 5 degrees -> 4.6 degrees
  220. Jump Shot RNG: 12 degrees -> 14 degrees
  221.  
  222. Becomes a 3 shot splat on frame 11 -> 16.
  223. Becomes a 4 shot splat on frame 22 -> 24.
  224.  
  225. 2.3.0:
  226.  
  227. .52 Gal special cost: 200 -> 190
  228.  
  229. 3.0.0:
  230.  
  231. DegBias: 0.4 -> 0.3
  232. Frequency at which bullets shoot towards the outer reticle: 5% -> 3%
  233. DegBiasMin: 0.15 -> 0.04
  234.  
  235. Jet Squelcher
  236. =============
  237. Base Game:
  238.  
  239. Maximum Damage: 31 -> 32
  240. Minimum Damage: 15.5 -> 16
  241. Bullet velocity: 22 -> 24
  242. Frames bullet flies straight through the air: 8 -> 7
  243. Range: 176 -> 168 (~5% decrease)
  244. Droplet Rate: 3 -> 2.4
  245. Distance between droplets: 85 -> 100
  246. Feet paint radius: 19.2 -> 18
  247. Bullet landing spot paint radius: 18 -> 16
  248. Frequency at which bullets shoot towards the outer reticle: 10% -> 1.5%
  249.  
  250. S1 exclusive:
  251. -Frame where bullet hits minimum damage: 15
  252.  
  253. S2 exclusive:
  254. -Frame before bullet damage starts to decrease: 11
  255. -Frame where bullet hits minimum damage: 27
  256.  
  257. Becomes a 5 shot splat on frame 18.
  258. Becomes a 6 shot splat on frame 24.
  259. Becomes a 7 shot splat on frame 27.
  260.  
  261. Splattershot
  262. ============
  263. Base Game:
  264.  
  265. Jump Shot RNG: 15 degrees -> 12 degrees
  266. Number of droplet patterns: 5 -> 6
  267. Ink Cost: 0.9% -> 1%
  268. Droplet Rate: 2 -> 1.5
  269. Distance between droplets: 75 -> 92
  270. Feet paint radius: 19.2 -> 18
  271. Bullet landing spot paint radius: 18 -> 16
  272. Droplet paint radius: 13 -> 12.8
  273. DegBias: 0.4 -> 0.25
  274. Frequency at which bullets shoot towards the outer reticle: 2% -> 1%
  275.  
  276. S1 exclusive:
  277. -Frame where bullet hits minimum damage: 15
  278.  
  279. S2 exclusive:
  280. -Frame before bullet damage starts to decrease: 8
  281. -Frame where bullet hits minimum damage: 24
  282.  
  283. Becomes a 4 shot splat on frame 10.
  284. Becomes a 5 shot splat on frame 18.
  285. Becomes a 6 shot splat on frame 22.
  286.  
  287. 1.1.2:
  288.  
  289. Tentatek Splattershot special cost: 190 -> 210
  290.  
  291. 1.3.0:
  292.  
  293. Tentatek Splattershot special cost: 210 -> 230
  294.  
  295. 1.4.0:
  296.  
  297. Splattershot special cost: 180 -> 190
  298.  
  299. 2.0.0:
  300.  
  301. Splattershot special cost: 190 -> 200
  302.  
  303. 2.3.0:
  304.  
  305. Tentatek Splattershot special cost: 230 -> 210
  306.  
  307. Splash-o-matic
  308. ==============
  309. Base Game:
  310.  
  311. Weight Class: Medium -> Light
  312. Bullet velocity: 24 -> 36
  313. Ground Shot RNG: 2.7 degrees -> 0 degrees
  314. Number of droplet patterns: 7 -> 6
  315. Ink Cost: 0.7% -> 0.8%
  316. Frames bullet flies straight through the air: 3 -> 2
  317. Droplet Rate: 1.65 -> 1.2
  318. Distance between droplets: 80 -> 110
  319. Feet paint radius: 22 -> 20.5
  320. Bullet landing spot paint radius: 19 -> 16.5
  321. Droplet paint radius: 13.2 -> 12.8
  322. Frequency at which bullets shoot towards the outer reticle: 10% -> 2%
  323.  
  324. S1 exclusive:
  325. -Frame where bullet hits minimum damage: 15
  326.  
  327. S2 exclusive:
  328. -Frame before bullet damage starts to decrease: 4
  329. -Frame where bullet hits minimum damage: 20
  330.  
  331. Becomes a 5 shot splat on frame 8.
  332. Becomes a 6 shot splat on frame 14.
  333. Becomes a 7 shot splat on frame 17.
  334. Becomes a 8 shot splat on frame 20.
  335.  
  336. 1.3.0:
  337.  
  338. Splash-o-matic special cost: 180 -> 170
  339.  
  340. 1.4.0:
  341.  
  342. Bullet velocity: 36 -> 39.2
  343. Range: 72 -> 78.4
  344. Droplet Rate: 1.2 -> 1.5
  345. Distance between droplets: 110 -> 95
  346. Bullet velocity after flying straight: 15.83 -> 15.815
  347.  
  348. N-ZAP '85
  349. =========
  350. Base Game:
  351.  
  352. Jump Shot RNG: 15 degrees -> 12 degrees
  353. Droplet Rate: 1.65 -> 1.4
  354. Distance between droplets: 100 -> 110
  355. Feet paint radius: 19.2 -> 18
  356. Bullet landing spot paint radius: 18 -> 16
  357. Droplet paint radius: 12.8 -> 11.6
  358. Frequency at which bullets shoot towards the outer reticle: 2% -> 1%
  359.  
  360. S1 exclusive:
  361. -Frame where bullet hits minimum damage: 15
  362.  
  363. S2 exclusive:
  364. -Frame before bullet damage starts to decrease: 8
  365. -Frame where bullet hits minimum damage: 24
  366.  
  367. Becomes a 5 shot splat on frame 12.
  368. Becomes a 6 shot splat on frame 18.
  369. Becomes a 7 shot splat on frame 21.
  370. Becomes a 8 shot splat on frame 24.
  371.  
  372. 1.1.2:
  373.  
  374. N-ZAP '85 special cost: 180 -> 200
  375.  
  376. 1.3.0:
  377.  
  378. N-ZAP '85 special cost: 200 -> 190
  379.  
  380. 1.4.0:
  381.  
  382. Weight Class: Medium -> Light
  383. Movement Speed: 0.8 -> 0.84
  384. Forces a feet splash to happen if one hasn't happened by the 5th shot.
  385.  
  386. 2.2.0:
  387.  
  388. N-ZAP '85 special cost: 190 -> 210
  389.  
  390. Sploosh-o-matic
  391. ===============
  392. Base Game:
  393.  
  394. Weight Class: Medium -> Light
  395. Number of droplet patterns: 4 -> 5
  396. Ink Cost: 0.7% -> 0.8%
  397. Droplet Rate: 1.5 -> 1.4
  398. Distance between droplets: 55 -> 60
  399. Feet paint radius: 24 -> 22
  400. Bullet landing spot paint radius: 19 -> 17
  401. Frequency at which bullets shoot towards the outer reticle: 10% -> 2%
  402.  
  403. S1 exclusive:
  404. -Frame where bullet hits minimum damage: 15
  405.  
  406. S2 exclusive:
  407. -Frame before bullet damage starts to decrease: 6
  408. -Frame where bullet hits minimum damage: 22
  409.  
  410. Becomes a 4 shot splat on frame 10.
  411. Becomes a 5 shot splat on frame 17.
  412. Becomes a 6 shot splat on frame 22.
  413.  
  414. 1.2.0:
  415.  
  416. Movement Speed: 0.72 -> 0.8
  417.  
  418. 1.3.0:
  419.  
  420. Sploosh-o-matic special cost: 180 -> 170
  421.  
  422. H-3 Nozzlenose
  423. ==============
  424. Base Game:
  425.  
  426. Bullet velocity: 22 -> 23
  427. Ink Cost: 1.6% -> 1.8%
  428. Ink Recovery Cooldown: 30 -> 25
  429. Movement Speed: 0.45 -> 0.6
  430. Frames bullet flies straight through the air: 6 -> 5
  431. Range: 132 -> 115 (~13% decrease)
  432. Droplet Rate: 4 -> 3
  433. Distance between droplets: 48 -> 60
  434. Feet paint radius: 22 -> 19
  435. Bullet landing spot paint radius: 22 -> 19
  436. Droplet paint radius: 14.5 -> 14.2
  437. Rainmaker Shield Damage Multiplier: 1.4 -> 1.2
  438. Frequency at which bullets shoot towards the outer reticle: 2% -> 1%
  439.  
  440. S1 exclusive:
  441. -Frame where bullet hits minimum damage: 15
  442.  
  443. S2 exclusive:
  444. -Frame before bullet damage starts to decrease: 9
  445. -Frame where bullet hits minimum damage: 25
  446.  
  447. Becomes a 4 shot splat on frame 15.
  448. Becomes a 5 shot splat on frame 22.
  449.  
  450. 1.4.0:
  451.  
  452. Bullet velocity: 23 -> 28.75
  453. Frames bullet flies straight through the air: 5 -> 4
  454. Frame before bullet damage starts to decrease: 9 -> 8
  455. Frame where bullet hits minimum damage: 25 -> 24
  456. Forces a feet splash to happen if one hasn't happened by the 3rd shot.
  457. Time for jump shot RNG to start deactivating after jumping: 25 frames -> 20 frames
  458. Time for jump shot RNG to end after jumping: 70 frames -> 50 frames
  459.  
  460. Becomes a 4 shot splat on frame 15 -> 14.
  461. Becomes a 5 shot splat on frame 22 -> 21.
  462.  
  463. 2.3.0:
  464.  
  465. Jump Shot RNG: 6 degrees -> 1 degree
  466. Feet paint radius: 19 -> 21
  467. Bullet landing spot paint radius: 19 -> 21
  468.  
  469. L-3 Nozzlenose
  470. ==============
  471. Base Game:
  472.  
  473. Movement Speed: 0.5 -> 0.72
  474. Distance between droplets: 116 -> 120
  475. Feet paint radius: 23 -> 19.5
  476. Bullet landing spot paint radius: 23 -> 19.5
  477. Droplet paint radius: 16 -> 15.5
  478. Rainmaker Shield Damage Multiplier: 1.2 -> 1.1
  479. Frequency at which bullets shoot towards the outer reticle: 2% -> 1%
  480.  
  481. S1 exclusive:
  482. -Frame where bullet hits minimum damage: 15
  483.  
  484. S2 exclusive:
  485. -Frame before bullet damage starts to decrease: 9
  486. -Frame where bullet hits minimum damage: 25
  487.  
  488. Becomes a 5 shot splat on frame 14.
  489. Becomes a 6 shot splat on frame 19.
  490. Becomes a 7 shot splat on frame 23.
  491.  
  492. 1.3.0:
  493.  
  494. L-3 Nozzlenose special cost: 180 -> 170
  495.  
  496. 1.4.0:
  497.  
  498. L-3 Nozzlenose special cost: 170 -> 180
  499.  
  500. 2.3.0:
  501.  
  502. Bullet velocity: 22 -> 27.5
  503. Frames bullet flies straight through the air: 5 -> 4
  504. Frame before bullet damage starts to decrease: 9 -> 8
  505. Frame where bullet hits minimum damage: 25 -> 24
  506.  
  507. Becomes a 5 shot splat on frame 14 -> 13.
  508. Becomes a 6 shot splat on frame 19 -> 18.
  509. Becomes a 7 shot splat on frame 23 -> 22.
  510.  
  511. 3.0.0:
  512.  
  513. Forces a feet splash to happen if one hasn't happened by the 7th shot.
  514. Number of droplet patterns: 10 -> 15
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