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Time Clickers Quality Of Life Script

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  1. /* ;Description
  2.  
  3. Written By: Hellbent aka CivReborn On Youtube
  4. Date Started: April 24th, 2016
  5. Date Of Last Edit: April 24th, 2016
  6. Link To Last PasteBin Save:
  7. Link To Demo / Instructions Youtube Video: https://youtu.be/OIm8Fiwe4eE
  8.  
  9. Program Description:
  10. This is a Quality Of Life Script for the game Time Clickers,
  11. this script buys all your starting weapons and other starting upgrades and then exits.
  12. */
  13.  
  14. ;*********************************************************************************************************************************
  15. ;*********************************************************************************************************************************
  16. ;*********************************************************************************************************************************
  17. ;*** ***
  18. ;*** USER ***
  19. ;*** CONTROLS / SETTINGS ***
  20. ;*** ***
  21. ;*********************************************************************************************************************************
  22. ;*********************************************************************************************************************************
  23. ;*********************************************************************************************************************************
  24.  
  25. Global Set_Starting_Weapon_Level = 100 ;<<<<<<----------------<<<<< Change This Number <<<<<<----------------<<<<<
  26. ;----------------------------------
  27. ;----------------------------------
  28. ; This sets the level that you want to upgrade each of your 5 weapons to at the begining of each Time Warp.
  29. ; If your level is greater than 1000 for each weapon, the script will batch buy all 5 weapons in batches of 1000 starting with Pulse Pistol.
  30. ; Any remaining levels will be done in batch size of 100.
  31. ; Be sure that the batch size is set to "Promotion" before running the script
  32. ; This only upgrades by 100 or 1000 batch size
  33. ; The values to use are 100 - 3500.
  34. ; 100 = Buy each of your 5 weapons to level 100.
  35. ; 200 = Buy each of your 5 weapons to level 200.
  36. ; etc.... all the way to 3500.
  37.  
  38. ;---------------------------------------------------------------------------------------------------------------------------------
  39.  
  40. Global Speed_Setting = 1 ;<<<<<<----------------<<<<< Change This Number <<<<<<----------------<<<<<
  41. ;----------------------------------
  42. ;----------------------------------
  43. ;Sets the delay between every action
  44. ; If lag is a issue set this to a longer wait time
  45. ; values are 1 - 4
  46. ; 1 = 1 second (long wait time, script will be slow) / Shown as Slow on GUI
  47. ; 2 = 500 ms / Shown as Med on GUI
  48. ; 3 = 250 ms / Shown as Fast on GUI
  49. ; 4 = 100 ms (very fast, lag may be a issue) / Shown as Fastest on GUI
  50. ;---------------------------------------------------------------------------------------------------------------------------------
  51.  
  52. Global Set_Clickers_To_Idle = 1 ;<<<<<<----------------<<<<< Change This Number <<<<<<----------------<<<<<
  53. ;----------------------------------
  54. ;----------------------------------
  55. ; Sets Click Pistol etc to idle mode
  56. ; 0 = No
  57. ; 1 = Yes
  58. ;---------------------------------------------------------------------------------------------------------------------------------
  59.  
  60. Global Buy_Click_Upgrades = 1 ;<<<<<<----------------<<<<< Change This Number <<<<<<----------------<<<<<
  61. ;----------------------------------
  62. ;----------------------------------
  63. ; Buys the click upgrades
  64. ; This needs to be on for the abilities buy option below to work
  65. ; 0 = No
  66. ; 1 = Yes
  67. ;---------------------------------------------------------------------------------------------------------------------------------
  68.  
  69. Global Buy_Ability_Upgrades = 1 ;<<<<<<----------------<<<<< Change This Number <<<<<<----------------<<<<<
  70. ;----------------------------------
  71. ;----------------------------------
  72. ; Buys the Active Ability upgrades
  73. ; Needs to be on for Activate Abilities to work
  74. ; 0 = No
  75. ; 1 = Yes
  76. ;---------------------------------------------------------------------------------------------------------------------------------
  77.  
  78. Global Activate_Abilities = 1 ;<<<<<<----------------<<<<< Change This Number <<<<<<----------------<<<<<
  79. ;----------------------------------
  80. ;----------------------------------
  81. ; Activates the Active Abilities
  82. ; May not send this command in time for first boss fight
  83. ; 0 = No
  84. ; 1 = Yes
  85. ;---------------------------------------------------------------------------------------------------------------------------------
  86.  
  87. Global Exit_Once_Done = 1 ;<<<<<<----------------<<<<< Change This Number <<<<<<----------------<<<<<
  88. ;----------------------------------
  89. ;----------------------------------
  90. ; Exit the script once the setup is done
  91. ; 0 = No
  92. ; 1 = Yes
  93. ;---------------------------------------------------------------------------------------------------------------------------------
  94.  
  95. Global Buy_Training = 0 ;<<<<<<----------------<<<<< Change This Number <<<<<<----------------<<<<<
  96. ;----------------------------------
  97. ;----------------------------------
  98. ; Sets the script to buy the extra promotion if it is a training level
  99. ; Only applys when your starting weapon level ends with 600, 700, 800, or 900
  100. ; This will give you the speed boost
  101. ; 0 = No
  102. ; 1 = Yes
  103. ;*********************************************************************************************************************************
  104. ;***************************************************************END***************************************************************
  105. ;************************************************************************************************************************H********
  106.  
  107. #SingleInstance, Force
  108. Global Slow = 0
  109. Global Med = 0
  110. Global Fast = 0
  111. Global Fastest = 0
  112. Global Turn_On_Idle_Clickers1 = 0
  113. Global Turn_On_Idle_Clickers2 = 0
  114. Global Buy_Click_Upgrades1 = 0
  115. Global Buy_Click_Upgrades2 = 0
  116. Global Buy_Ability_Upgrades1 = 0
  117. Global Buy_Ability_Upgrades2 = 0
  118. Global Activate_Abilities1 = 0
  119. Global Activate_Abilities2 = 0
  120. Global Exit_Once_Done1 = 0
  121. Global Exit_Once_Done2 = 0
  122. Global Buy_Training1 = 0
  123. Global Buy_Training2 = 0
  124. Global Training_True = 0
  125. ; Gui Layout
  126. ;-----------------
  127. ;-----------------
  128. Gui, Add, Text,x10 y10,Auto Setup Script By: Hellbent aka (CivReborn on Youtube)
  129. Gui, Add, Text,x10 ,**********************************************************************
  130. Gui, Add, Text,x10 ,Starting Weapon Level =
  131. Gui, Add, Edit, x+70 y42 w100 vSet_Starting_Weapon_Level , %Set_Starting_Weapon_Level%
  132.  
  133. Gui, Add, Text, x10 ,Turn On Idle Click Weapons?
  134. Gui, Add, Radio, x+50 vTurn_On_Idle_Clickers1,Yes
  135. Gui, Add, Radio, x+20 vTurn_On_Idle_Clickers2,No
  136.  
  137. Gui, Add, Text, x10 ,Buy Click Upgrades?
  138. Gui, Add, Radio, x+91 vBuy_Click_Upgrades1,Yes
  139. Gui, Add, Radio, x+20 vBuy_Click_Upgrades2,No
  140.  
  141. Gui, Add, Text, x10 ,Buy Active Ability Upgrades?
  142. Gui, Add, Radio, x+54 vBuy_Ability_Upgrades1,Yes
  143. Gui, Add, Radio, x+20 vBuy_Ability_Upgrades2,No
  144.  
  145. Gui, Add, Text, x10 ,Activate Abilities?
  146. Gui, Add, Radio, x+107 vActivate_Abilities1,Yes
  147. Gui, Add, Radio, x+20 vActivate_Abilities2,No
  148.  
  149. Gui, Add, Text, x10 ,Buy Training Level?
  150. Gui, Add, Radio, x+96 vBuy_Training1,Yes
  151. Gui, Add, Radio, x+20 vBuy_Training2,No
  152.  
  153. Gui, Add, Text, x10 ,Exit Script Upon Completion?
  154. Gui, Add, Radio, x+54 vExit_Once_Done1,Yes
  155. Gui, Add, Radio, x+20 vExit_Once_Done2,No
  156.  
  157. Gui, Add, Text, x10 ,Set Speed:
  158. Gui, Add, Radio, x+13 vSlow,Slow /
  159. Gui, Add, Radio, x+3 vMed,Med /
  160. Gui, Add, Radio, x+3 vFast,Fast /
  161. Gui, Add, Radio, x+3 vFastest,Fastest
  162.  
  163. Gui, Add, Text,x10 y+10,**********************************************************************
  164. Gui, Add, Button, x20 y+1 w260 h20 gUpdate_Button, Update
  165. Gui, Add, Button, x20 y+10 w260 h20 gTest_Open_Game_Button, Test Open Game
  166. Gui, Add, Button, x20 y+10 w260 h40 gRun_Script_Button, Run Script
  167.  
  168. Gui, Add, Text,x10 y+10,**********************************************************************
  169. Gui, Add, Text, x10 y+1 ,Hotkeys: ctrl+x = ExitApp / ctrl+z = Pause
  170. Gui, Add, Text, x10 y+5 ,Demo / Tutorial : https://youtu.be/OIm8Fiwe4eE
  171.  
  172. Gui, Color, 38D2F8
  173. GUI, Show, w300 h400, Hellbent
  174.  
  175. ;--Hellbent------------------------------------------------------------------------------------------------------------------------
  176. ;--------------------------------------------------------END-----------------------------------------------------------------------
  177.  
  178.  
  179.  
  180. ; Button Lables
  181. ;---------------------
  182. ;---------------------
  183.  
  184. Update_Button:
  185. Gui, Submit, NoHide
  186. return
  187.  
  188. Test_Open_Game_Button:
  189. Gui, +AlwaysOnTop
  190. Open_Time_Clickers()
  191. Gui, -AlwaysOnTop
  192. return
  193.  
  194. Run_Script_Button:
  195. Run_Script()
  196. return
  197.  
  198.  
  199. ;----------------------------------------------------------------------------------------------------------------------------------
  200. ;--------------------------------------------------------END-----------------------------------------------------------------------
  201.  
  202.  
  203.  
  204.  
  205. ; Functions
  206. ;----------------------
  207. ;----------------------
  208.  
  209. Run_Script()
  210. {
  211. Open_Time_Clickers()
  212. Upgrade_Weapons()
  213. }
  214.  
  215. Sleep_Short()
  216. {
  217. if(Slow==0 && Med==0 && Fast==0 && Fastest ==0)
  218. {
  219. if(Speed_Setting==1)
  220. Sleep, 1000
  221. if(Speed_Setting==2)
  222. Sleep, 500
  223. if(Speed_Setting==3)
  224. Sleep, 250
  225. if(Speed_Setting==4)
  226. Sleep, 100
  227. }
  228. if(Slow==True)
  229. {
  230. Sleep, 1000
  231. }
  232. if(Med==True)
  233. {
  234. Sleep, 500
  235. }
  236. if(Fast==True)
  237. {
  238. Sleep, 250
  239. }
  240. if(Fastest==True)
  241. {
  242. Sleep, 100
  243. }
  244. }
  245.  
  246. Open_Time_Clickers()
  247. {
  248. Sleep, 500
  249. WinActivate, Time Clickers ahk_class UnityWndClass
  250. ;WinActivate, Time Clickers
  251. Sleep, 500
  252. }
  253.  
  254. Set_Batch_Buy_Promotion()
  255. {
  256. Loop 3
  257. {
  258. Sleep_Short()
  259. Send, z
  260. }
  261. }
  262.  
  263. Set_Batch_Buy_Max()
  264. {
  265. Sleep_Short()
  266. Send, z
  267. }
  268.  
  269. Set_Idle_Clickers()
  270. {
  271. if(Turn_On_Idle_Clickers1==0 && Turn_On_Idle_Clickers2==0 && Set_Clickers_To_Idle==1)
  272. {
  273. Sleep_Short()
  274. Send, q
  275. Sleep_Short()
  276. Send, w
  277. Sleep_Short()
  278. Send, e
  279. ;Hellbent Was Here
  280. }
  281. if(Turn_On_Idle_Clickers1==True)
  282. {
  283. Sleep_Short()
  284. Send, q
  285. Sleep_Short()
  286. Send, w
  287. Sleep_Short()
  288. Send, e
  289. }
  290. }
  291.  
  292. Upgrade_Active_Abilities()
  293. {
  294. if(Buy_Ability_Upgrades1==0 && Buy_Ability_Upgrades2==0 && Buy_Ability_Upgrades==1)
  295. {
  296. Loop 10
  297. {
  298. Sleep_Short()
  299. Send, c
  300. }
  301. }
  302. if(Buy_Ability_Upgrades1==True)
  303. {
  304. Loop 10
  305. {
  306. Sleep_Short()
  307. Send, c
  308. }
  309. }
  310. }
  311.  
  312. Upgrade_Click_Weapons()
  313. {
  314. if(Buy_Click_Upgrades1==0 && Buy_Click_Upgrades2==0 && Buy_Click_Upgrades==1)
  315. {
  316. Loop 12
  317. {
  318. Sleep_Short()
  319. Send, h
  320. }
  321. }
  322. if(Buy_Click_Upgrades1==True)
  323. {
  324. Loop 12
  325. {
  326. Sleep_Short()
  327. Send, h
  328. }
  329. }
  330. }
  331.  
  332. Turn_On_Abilities()
  333. {
  334. if(Activate_Abilities1==0 && Activate_Abilities2==0 && Activate_Abilities==1)
  335. {
  336. Sleep_Short()
  337. Send, {Space}
  338. Sleep_Short()
  339. Send, 7
  340. Sleep_Short()
  341. Send, 0
  342. }
  343. if(Activate_Abilities1==1)
  344. {
  345. Sleep_Short()
  346. Send, {Space}
  347. Sleep_Short()
  348. Send, 7
  349. Sleep_Short()
  350. Send, 0
  351. }
  352. }
  353.  
  354. Upgrade_Weapons()
  355. {
  356. extra_clicks = 0
  357. Time_To_Train_Harder()
  358. if(Set_Starting_Weapon_Level>=3000)
  359. {
  360. Set_Batch_Buy_Max()
  361. Buy_3k_Weapons()
  362. Set_Batch_Buy_Promotion()
  363. extra_clicks = 1
  364. Set_Starting_Weapon_Level -= 3000
  365. if(Set_Starting_Weapon_Level==0)
  366. {
  367. Set_Idle_Clickers()
  368. Upgrade_Click_Weapons()
  369. Upgrade_Active_Abilities()
  370. Turn_On_Abilities()
  371. Exit_When_Done_Setup()
  372. }
  373. }
  374. else if(Set_Starting_Weapon_Level>=2000)
  375. {
  376. Set_Batch_Buy_Max()
  377. Buy_2k_Weapons()
  378. Set_Batch_Buy_Promotion()
  379. extra_clicks = 1
  380. Set_Starting_Weapon_Level -= 2000
  381. if(Set_Starting_Weapon_Level==0)
  382. {
  383. Set_Idle_Clickers()
  384. Upgrade_Click_Weapons()
  385. Upgrade_Active_Abilities()
  386. Turn_On_Abilities()
  387. Exit_When_Done_Setup()
  388. }
  389. }
  390. else if(Set_Starting_Weapon_Level>=1000)
  391. {
  392. Set_Batch_Buy_Max()
  393. Buy_1k_Weapons()
  394. Set_Batch_Buy_Promotion()
  395. extra_clicks = 1
  396. Set_Starting_Weapon_Level -= 1000
  397. if(Set_Starting_Weapon_Level==0)
  398. {
  399. Set_Idle_Clickers()
  400. Upgrade_Click_Weapons()
  401. Upgrade_Active_Abilities()
  402. Turn_On_Abilities()
  403. Exit_When_Done_Setup()
  404. }
  405. }
  406. if(Set_Starting_Weapon_Level==100)
  407. {
  408. Set_Batch_Buy_Max()
  409. Set_Batch_Buy_Promotion()
  410. if(extra_clicks==1)
  411. {
  412. Buy_100_Weapons()
  413. }
  414. Buy_100_Weapons()
  415. Set_Idle_Clickers()
  416. Upgrade_Click_Weapons()
  417. Upgrade_Active_Abilities()
  418. Turn_On_Abilities()
  419. Exit_When_Done_Setup()
  420. }
  421. if(Set_Starting_Weapon_Level==200)
  422. {
  423. Set_Batch_Buy_Max()
  424. Set_Batch_Buy_Promotion()
  425. Buy_200_Weapons()
  426. if(extra_clicks==1)
  427. {
  428. Buy_100_Weapons()
  429. }
  430. Set_Idle_Clickers()
  431. Upgrade_Click_Weapons()
  432. Upgrade_Active_Abilities()
  433. Turn_On_Abilities()
  434. Exit_When_Done_Setup()
  435. }
  436. if(Set_Starting_Weapon_Level==300)
  437. {
  438. Set_Batch_Buy_Max()
  439. Set_Batch_Buy_Promotion()
  440. Buy_300_Weapons()
  441. if(extra_clicks==1)
  442. {
  443. Buy_100_Weapons()
  444. }
  445. Set_Idle_Clickers()
  446. Upgrade_Click_Weapons()
  447. Upgrade_Active_Abilities()
  448. Turn_On_Abilities()
  449. Exit_When_Done_Setup()
  450. }
  451. if(Set_Starting_Weapon_Level==400)
  452. {
  453. Set_Batch_Buy_Max()
  454. Set_Batch_Buy_Promotion()
  455. Buy_400_Weapons()
  456. if(extra_clicks==1)
  457. {
  458. Buy_100_Weapons()
  459. }
  460. Set_Idle_Clickers()
  461. Upgrade_Click_Weapons()
  462. Upgrade_Active_Abilities()
  463. Turn_On_Abilities()
  464. Exit_When_Done_Setup()
  465. }
  466. if(Set_Starting_Weapon_Level==500)
  467. {
  468. Set_Batch_Buy_Max()
  469. Set_Batch_Buy_Promotion()
  470. Buy_500_Weapons()
  471. if(extra_clicks==1)
  472. {
  473. Buy_100_Weapons()
  474. }
  475. Set_Idle_Clickers()
  476. Upgrade_Click_Weapons()
  477. Upgrade_Active_Abilities()
  478. Turn_On_Abilities()
  479. Exit_When_Done_Setup()
  480. }
  481. if(Set_Starting_Weapon_Level==600)
  482. {
  483. Set_Batch_Buy_Max()
  484. Set_Batch_Buy_Promotion()
  485. Buy_100_Weapons()
  486. if(extra_clicks==1)
  487. {
  488. Buy_100_Weapons()
  489. }
  490. Set_Idle_Clickers()
  491. Upgrade_Click_Weapons()
  492. Upgrade_Active_Abilities()
  493. Turn_On_Abilities()
  494. Buy_500_Weapons()
  495. Buy_100_Weapons()
  496. if(Training_True==1)
  497. {
  498. Buy_100_Weapons()
  499. }
  500. Exit_When_Done_Setup()
  501. }
  502. if(Set_Starting_Weapon_Level==700)
  503. {
  504. Set_Batch_Buy_Max()
  505. Set_Batch_Buy_Promotion()
  506. Buy_200_Weapons()
  507. if(extra_clicks==1)
  508. {
  509. Buy_100_Weapons()
  510. }
  511. Set_Idle_Clickers()
  512. Upgrade_Click_Weapons()
  513. Upgrade_Active_Abilities()
  514. Turn_On_Abilities()
  515. Buy_500_Weapons()
  516. Buy_100_Weapons()
  517. if(Training_True==1)
  518. {
  519. Buy_100_Weapons()
  520. }
  521. Exit_When_Done_Setup()
  522. }
  523. if(Set_Starting_Weapon_Level==800)
  524. {
  525. Set_Batch_Buy_Max()
  526. Set_Batch_Buy_Promotion()
  527. Buy_300_Weapons()
  528. if(extra_clicks==1)
  529. {
  530. Buy_100_Weapons()
  531. }
  532. Set_Idle_Clickers()
  533. Upgrade_Click_Weapons()
  534. Upgrade_Active_Abilities()
  535. Turn_On_Abilities()
  536. Buy_500_Weapons()
  537. Buy_100_Weapons()
  538. if(Training_True==1)
  539. {
  540. Buy_100_Weapons()
  541. }
  542. Exit_When_Done_Setup()
  543. }
  544. if(Set_Starting_Weapon_Level==900)
  545. {
  546. Set_Batch_Buy_Max()
  547. Set_Batch_Buy_Promotion()
  548. Buy_400_Weapons()
  549. if(extra_clicks==1)
  550. {
  551. Buy_100_Weapons()
  552. }
  553. ;Hellbent Was Here
  554. Set_Idle_Clickers()
  555. Upgrade_Click_Weapons()
  556. Upgrade_Active_Abilities()
  557. Turn_On_Abilities()
  558. Buy_500_Weapons()
  559. Buy_100_Weapons()
  560. if(Training_True==1)
  561. {
  562. Buy_100_Weapons()
  563. }
  564. Exit_When_Done_Setup()
  565. }
  566. }
  567.  
  568. Time_To_Train_Harder()
  569. {
  570. if(Buy_Training1==0 && Buy_Training2==0 && Buy_Training==1)
  571. {
  572. Training_True = 1
  573. }
  574. if(Buy_Training1==1)
  575. {
  576. Training_True = 1
  577. }
  578. }
  579.  
  580. Exit_When_Done_Setup()
  581. {
  582. if(Exit_Once_Done1==0 && Exit_Once_Done2==0 && Exit_Once_Done==1)
  583. {
  584. Sleep_Short()
  585. Msgbox,,, Setup is complete. App will now exit,5
  586. ExitApp
  587. }
  588. if(Exit_Once_Done1==True)
  589. {
  590. Sleep_Short()
  591. Msgbox,,, Setup is complete. App will now exit,5
  592. ExitApp
  593. }
  594. if(Exit_Once_Done2==True||Exit_Once_Done==0)
  595. {
  596. Sleep_Short()
  597. Msgbox,,, Setup is complete.,5
  598. }
  599. }
  600.  
  601.  
  602.  
  603. Buy_1k_Weapons()
  604. {
  605. Sleep_Short()
  606. Send, a
  607. Sleep_Short()
  608. Send, s
  609. Sleep_Short()
  610. Send, d
  611. Sleep_Short()
  612. Send, f
  613. Sleep_Short()
  614. Send, g
  615. }
  616.  
  617. Buy_2k_Weapons()
  618. {
  619. Loop 3
  620. {
  621. Sleep_Short()
  622. Send, a
  623. Sleep_Short()
  624. Send, s
  625. Sleep_Short()
  626. Send, d
  627. Sleep_Short()
  628. Send, f
  629. Sleep_Short()
  630. Send, g
  631. }
  632. }
  633.  
  634. Buy_3k_Weapons()
  635. {
  636. Loop 5
  637. {
  638. Sleep_Short()
  639. Send, a
  640. Sleep_Short()
  641. Send, s
  642. Sleep_Short()
  643. Send, d
  644. Sleep_Short()
  645. Send, f
  646. Sleep_Short()
  647. Send, g
  648. }
  649. }
  650.  
  651. Buy_100_Weapons()
  652. {
  653. Sleep_Short()
  654. Send, a
  655. Sleep_Short()
  656. Send, s
  657. Sleep_Short()
  658. Send, d
  659. Sleep_Short()
  660. Send, f
  661. Sleep_Short()
  662. Send, g
  663. }
  664.  
  665. Buy_200_Weapons()
  666. {
  667. Loop 3
  668. {
  669. Sleep_Short()
  670. Send, a
  671. Sleep_Short()
  672. Send, s
  673. Sleep_Short()
  674. Send, d
  675. Sleep_Short()
  676. Send, f
  677. Sleep_Short()
  678. Send, g
  679. }
  680. }
  681.  
  682. Buy_300_Weapons()
  683. {
  684. Loop 5
  685. {
  686. Sleep_Short()
  687. Send, a
  688. Sleep_Short()
  689. Send, s
  690. Sleep_Short()
  691. Send, d
  692. Sleep_Short()
  693. Send, f
  694. Sleep_Short()
  695. Send, g
  696. }
  697. }
  698.  
  699. Buy_400_Weapons()
  700. {
  701. Loop 7
  702. {
  703. Sleep_Short()
  704. Send, a
  705. Sleep_Short()
  706. Send, s
  707. Sleep_Short()
  708. Send, d
  709. Sleep_Short()
  710. Send, f
  711. Sleep_Short()
  712. Send, g
  713. }
  714. }
  715.  
  716. Buy_500_Weapons()
  717. {
  718. Loop 9
  719. {
  720. Sleep_Short()
  721. Send, a
  722. Sleep_Short()
  723. Send, s
  724. Sleep_Short()
  725. Send, d
  726. Sleep_Short()
  727. Send, f
  728. Sleep_Short()
  729. Send, g
  730. }
  731. }
  732.  
  733. ;----------------------------------------------------------------------------------------------------------------------------------
  734. ;--------------------------------------------------------END--------------------------------------------------------------------H--
  735.  
  736. ; Hotkeys
  737. ;----------------------
  738. ;----------------------
  739.  
  740. ^x::ExitApp
  741. ^z::Pause
  742.  
  743. ;----------------------------------------------------------------------------------------------------------------------------------
  744. ;--------------------------------------------------------END-----------------------------------------------------------------------
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