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- import pygame
- pygame.init()
- wymiar_szer=800
- wymiar_wys=600
- black=(0,0,0)
- white=(255,255,255)
- red=(255,0,0)
- gamedisp = pygame.display.set_mode((wymiar_szer,wymiar_wys))
- pygame.display.set_caption('snek')
- zegar= pygame.time.Clock()
- snek_faceN= pygame.image.load('snek_headN.png')
- snek_faceE= pygame.image.load('snek_headE.png')
- snek_faceS= pygame.image.load('snek_headS.png')
- snek_faceW= pygame.image.load('snek_headW.png')
- def snek_begin (x,y,kier):
- if kier == 'N':
- gamedisp.blit(snek_faceN,(x,y))
- elif kier == 'E':
- gamedisp.blit(snek_faceE,(x,y))
- elif kier == 'S':
- gamedisp.blit(snek_faceS,(x,y))
- else:
- gamedisp.blit(snek_faceW,(x,y))
- x = (wymiar_szer * 0.45)
- y = (wymiar_wys * 0.8)
- przegranko= False
- while not przegranko:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- przegranko = True
- print(event)
- gamedisp.fill(white)
- snek_begin(x,y,'N')
- pygame.display.update()
- zegar.tick(30)
- pygame.quit()
- quit()
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