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- [module:listlanguages]
- ''Note: This page is a work in progress and is still subject to change. Feel free to provide feedback [=forum/t/22710|in this forum thread.]''
- ----
- "Standard" [class] publications are the vast majority of runs on TASVideos.
- *[Movies-Standard|Current publications]
- *[Movies-Standard-Obsonly|Obsoleted publications]
- !! Overview
- * Aims to fulfill the site's goal of being a Tool-Assisted Speedrun records site, as well as be an information based central repository for the body of TAS literature.
- !! Technical requirements
- * Must beat all known records, including other TASes.
- * Must show a proficient understanding of TAS techniques and be perceived as well optimized: It should not have obvious pauses, mistakes, or sloppy play.
- !! Acceptable goals
- * __[Fastest Completion]__ - Also known as "any%". Fastest completion of a game using all available options, including major skip glitches (save/memory corruption, arbitrary code execution, etc).
- * __Full Completion__ - Fastest completion of all content in the game, without using [MovieRules#FullCompletionCriteriaMustBeReachedThroughInGameActionsOnly|glitches that trivialize this].
- * For the near future additional goals are under consideration and will be implemented incrementally.
- !! Goals currently under consideration
- * __Warps__ - Fastest completion using intended warps or shortcuts. If major skip glitches are available in the game, avoiding them is allowed for this category.
- * __Warpless__ - Fastest completion without using intended shortcuts.
- ** This includes branches such as "all levels".
- * __Score Attack__ - Highest attainable score in-game, assuming it is not infinite.
- * Minimum/maximum player count
- * More standard goals will be added in the future based on community feedback.
- !! Entertainment
- * Entertainment is always encouraged, though unnecessary, and will not affect the judgement of a run that otherwise qualifies.
- * Speed/entertainment tradeoffs are allowed.
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