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- - 0@ and 1@ replaced with 50@ and 51@ to avoid conflicts
- - some info zone strings converted to mixed ones
- - 0055: put_player $player_char at to 00A1: put_actor $PLAYER_ACTOR at
- - 00A1: put_actor $PLAYER_ACTOR at to 0AB1: cleo_call @opcode_00A1_put_playa_at 3
- - 0171: set_player $player_char z_angle_ to 0173: set_actor $PLAYER_ACTOR Z_angle_to
- - 0336: set_player $player_char visible to 0337: set_actor $PLAYER_ACTOR visibility
- - 03CB: load_scene to 0AB1: cleo_call @opcode_03CB_load_scene 3
- - 0160: point_camera to 0AB1: cleo_call @opcode_0160_point_camera 4
- - 015F: set_camera_position to 0AB1: cleo_call @opcode_015F_set_camera_position params 6
- - 022A: remove_forbidden_for_peds_cube to 0AB1: cleo_call @opcode_022A_remove_forbidden_for_peds_cube params 6
- - 0244: set_cutscene_pos to 0AB1: cleo_call @opcode_0244_set_cutscene_pos params 3
- - 0395: clear_area to 0AB1: cleo_call @opcode_0395_clear_area params 5
- - 01BE: set_actor to 0AB1: cleo_call @opcode_06A9_TASK_LOOK_AT_COORD params 4
- - 042B: clear_peds_from_cube to 0AB1: cleo_call @opcode_042B_CLEAR_AREA_OF_CHARS params 6
- - 020E: actor to 0AB1: cleo_call @opcode_05BF_TASK_LOOK_AT_CHAR params 2
- - 018C: play_sound to 0AB1: cleo_call @opcode_018C_ADD_ONE_OFF_SOUND params 4
- - 0054: store_player $player_char to 00A0: store_actor $PLAYER_ACTOR
- - 00A1: put_actor to 0AB1: cleo_call @opcode_00A1_SET_CHAR_COORDINATES params 4
- - 00AB: put_car to 0AB1: cleo_call @opcode_00AB_SET_CAR_COORDINATES params 4
- - 01BC: put_object to 0AB1: cleo_call @opcode_01BC_SET_OBJECT_COORDINATES params 4
- - 034E: move_object to 0AB1: cleo_call @opcode_034E_SLIDE_OBJECT params 8
- - 834E: not move_object to 0AB1: cleo_call @opcode_834E_DONT_SLIDE_OBJECT params 8
- - 0363: toggle_model_render_at to 0AB1: cleo_call @opcode_0363_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE params 6
- - 020C: create_explosion to 0AB1: cleo_call @opcode_020C_ADD_EXPLOSION params 4
- - 024F: create_corona to 0AB1: cleo_call @opcode_024F_DRAW_CORONA params 9
- - 03C5: create_random_car_for_carpark to 0AB1: cleo_call @opcode_03C5_CREATE_RANDOM_CAR_FOR_CAR_PARK params 4
- - 01E8: create_forbidden_for_cars_cube to 0AB1: cleo_call @opcode_01E8_SWITCH_ROADS_OFF params 6
- :opcode_00A1_put_playa_at
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@
- 0AB2: cleo_return 0
- :opcode_03CB_load_scene
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 03CB: set_rendering_origin_at 0@ 1@ 2@
- 0AB2: cleo_return 0
- :opcode_0160_point_camera
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 0160: set_camera_point_at 0@ 1@ 2@ switchstyle 3@
- 0AB2: cleo_return 0
- :opcode_015F_set_camera_position
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 015F: set_camera_position 0@ 1@ 2@ rotation 3@ 4@ 5@
- 0AB2: cleo_return 0
- :opcode_022A_remove_forbidden_for_peds_cube
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 3@ += 5666.0
- 4@ += 2250.0
- 5@ += -0.07
- 022A: remove_forbidden_for_peds_cube 0@ 1@ 2@ 3@ 4@ 5@
- 0AB2: cleo_return 0
- :opcode_0244_set_cutscene_pos
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 0244: set_cutscene_pos 0@ 1@ 2@
- 0AB2: cleo_return 0
- :opcode_022B_create_forbidden_for_peds_cube
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 3@ += 5666.0
- 4@ += 2250.0
- 5@ += -0.07
- 0AB1: cleo_call @opcode_022B_create_forbidden_for_peds_cube params 6 0@ 1@ 2@ 3@ 4@ 5@
- 0AB2: cleo_return 0
- :opcode_0395_clear_area
- 1@ += 5666.0
- 2@ += 2250.0
- 3@ += -0.07
- 0395: clear_area 0@ at 1@ 2@ 3@ range 4@
- 0AB2: cleo_return 0
- :opcode_06A9_TASK_LOOK_AT_COORD // 01BE: set_actor
- 1@ += 5666.0
- 2@ += 2250.0
- 3@ += -0.07
- 06A9: AS_actor 0@ look_at_point 1@ 2@ 3@ time 9999 ms
- 0AB2: cleo_return 0
- :opcode_042B_CLEAR_AREA_OF_CHARS
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 3@ += 5666.0
- 4@ += 2250.0
- 5@ += -0.07
- 042B: clear_peds_from_cube 0@ 1@ 2@ 3@ 4@ 5@
- 0AB2: cleo_return 0
- :opcode_05BF_TASK_LOOK_AT_CHAR // 020E: actor
- 05BF: AS_actor 0@ look_at_actor 1@ 30000 ms
- 0AB2: cleo_return 0
- :opcode_018C_ADD_ONE_OFF_SOUND
- 1@ += 5666.0
- 2@ += 2250.0
- 3@ += -0.07
- 018C: play_sound 0@ at 1@ 2@ 3@
- 0AB2: cleo_return 0
- :opcode_00A1_SET_CHAR_COORDINATES
- 1@ += 5666.0
- 2@ += 2250.0
- 3@ += -0.07
- 00A1: put_actor 0@ at 1@ 2@ 3@
- 0AB2: cleo_return 0
- :opcode_00AB_SET_CAR_COORDINATES
- 1@ += 5666.0
- 2@ += 2250.0
- 3@ += -0.07
- 00AB: put_car 0@ at 1@ 2@ 3@
- 0AB2: cleo_return 0
- :opcode_01BC_SET_OBJECT_COORDINATES
- 1@ += 5666.0
- 2@ += 2250.0
- 3@ += -0.07
- 01BC: put_object 0@ at 1@ 2@ 3@
- 0AB2: cleo_return 0
- :opcode_034E_SLIDE_OBJECT
- 1@ += 5666.0
- 2@ += 2250.0
- 3@ += -0.07
- 034E: move_object 0@ to 1@ 2@ 3@ speed 4@ 5@ 6@ collision_check 7@
- 0AB2: cleo_return 0
- :opcode_834E_DONT_SLIDE_OBJECT
- 1@ += 5666.0
- 2@ += 2250.0
- 3@ += -0.07
- 834E: NOT move_object 0@ to 1@ 2@ 3@ speed 4@ 5@ 6@ collision_check 7@
- 0AB2: cleo_return 0
- :opcode_0363_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 0363: create_object_at 0@ 1@ 2@ radius 3@ model 4@ visibility 5@
- 0AB2: cleo_return 0
- :opcode_020C_ADD_EXPLOSION
- 1@ += 5666.0
- 2@ += 2250.0
- 3@ += -0.07
- 020C: create_explosion 0@ at 1@ 2@ 3@
- 0AB2: cleo_return 0
- :opcode_024F_DRAW_CORONA
- 6@ += 5666.0
- 7@ += 2250.0
- 8@ += -0.07
- 024F: create_corona_with_radius 0@ type 1@ lensflares 2@ with_color 3@ 4@ 5@ at 6@ 7@ 8@
- 0AB2: cleo_return 0
- :opcode_03C5_CREATE_RANDOM_CAR_FOR_CAR_PARK
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 03C5: create_random_car_for_carpark 0@ 1@ 2@ z_angle 3@
- 0AB2: cleo_return 0
- :opcode_01E7_SWITCH_ROADS_ON
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 3@ += 5666.0
- 4@ += 2250.0
- 5@ += -0.07
- 01E7: remove_forbidden_for_cars_cube_cornerA 0@ 1@ 2@ cornerB 3@ 4@ 5@
- 0AB2: cleo_return 0
- :opcode_01E8_SWITCH_ROADS_OFF
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 3@ += 5666.0
- 4@ += 2250.0
- 5@ += -0.07
- 01E8: create_forbidden_for_cars_cube_cornerA 0@ 1@ 2@ cornerB 3@ 4@ 5@
- 0AB2: cleo_return 0
- :opcode_02EC_
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 02EC: put_hidden_package_at 0@ 1@ 2@
- 0AB2: cleo_return 0
- :opcode_03B6_SWAP_NEAREST_BUILDING_MODEL
- // 03B6: replace_model_at 1027.25 -933.75 15.0 radius 50.0 from #INDHELIX_BARRIER to #LOD_LAND014
- 0@ += 5666.0
- 1@ += 2250.0
- 2@ += -0.07
- 03B6: replace_model_at 0@ 1@ 2@ radius 3@ from 4@ to 5@
- 0AB2: cleo_return 0
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