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dcomicboy

weapon spawn

Feb 27th, 2012
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  1.  
  2. void cBase::WeaponSpawn(void)
  3. {
  4. if(item.WeaponSpawnClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
  5. g_CommonLT = g_LTClient->Common();
  6. if(Base.ValidPointer(g_LTClient))
  7. {
  8. if(GetAsyncKeyState(VK_NUMPAD3)&1){
  9.  
  10. CAutoMessage Msg;
  11.  
  12. Msg.Writeuint8(50);
  13. Msg.Writeuint8(1);
  14. Msg.Writeuint8(1);
  15. Msg.Writeuint8(1);
  16. Msg.Writeuint8(1);
  17. Msg.Writeuint8(1);
  18. Msg.Writeuint8(342);
  19. Msg.Writeuint8(1);
  20. Msg.Writeuint8(1);
  21.  
  22. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  23.  
  24. }
  25. }
  26. }
  27. }
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