CCNeverender

Cloyster Tests

Jan 21st, 2016
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  1. TL:DR- I use an English Cart, I use CC for the file name, I throw 3 Pester balls into the river (only 3 land in the river, I throw a few at metapod, but they hit him or the river bank) and CLOYSTER ALWAYS SHOWS UP IN AT LEAST 1 OF THE 4 SPOTS. This may be just crazy good luck, but after 16+ attempts with varying parameters, it has not failed once. Need more testing to verify!
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  3. Video: http://www.twitch.tv/ccneverender/v/36828421 <-- Decided to start streaming while testing picks up about 4-5th test in control
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  5. Explanation:
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  7. So I've been thinking about Cloyster a lot recently and I wanted to test a few theories about RNG manipulation. A few weeks ago, I sat down and did a 100% run where I got 3 arcanines in a row. I decided to just hit retry and start the level over again instead of just resetting the run. On the second try, I got 3 arcanines again! I restarted once more and got 2 arcanines and then a growlithe. I hypothesized that the rng for these spawns were somehow determined at the start of the level and that retrying would have little to no effect on their spawns. I later tested this hypothesis on Cloyster and got similar results, but only once or twice. Well, this didnt lead anywhere so I went back to the drawing board. Today I did some more testing with the idea that maybe the RNG was rolled immediately when Cloyster/shellder pop out of the water, and that the number might be determined/manipulated by throwing apples into the water to attempt to spawn something else (i.e. magikarp/goldeen/psyduck what-have-you). So here are my results from today's test.
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  9. Results:
  10. Control: Boost to the end of the level, record results. Apples: Boost To end of Level, but throw 3 apples at some point before first C/S appears. Pester: a viewer, hamstar0138, suggested I try throwing pester balls because she did that as a kid and it seemed to work. I thought, why not? Same as apples, but throw 3 pester balls before C/S instead.
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  12. C = Cloyster, S = Shellder
  13. 4th is seperated because it is useless in a run. The spawn location is too far away from Porygon to activate Cave Cutscene
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  15. Control: Apples: Pester:
  16. CCC S SSS S CSS S
  17. CCC S SSS S SCS C
  18. SSC C SSS S SSC S
  19. SSS S CSS S SSC C
  20. SCS S SSS C CSS S
  21. CSS C SSS S CSC S
  22. SSS C SSS S SCC S
  23. SSS S SCC C
  24. SSS S SSC S (At this point, I turned the console off and back on, tried again, still worked)
  25. SCC S (Started new file, got to River and tried again)
  26. SSC (new game, Mid-run)
  27. SSS C (Post Run ^ still worked, but cloyster was in useless spot)
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  29. Times Cloyster shows up:
  30. 6/9 2/7 12/12
  31. 66% 29% 100%
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  33. I tested this a few more times but I didn't write it down. Need conformation from other runners! Is this just luck or are we looking at real RNG manip here? If it works for you, play with the parameters. May be language/name/version? dependent
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  35. BTW, DrogerieHund has tried this method on Japanese and it didn't work for him using the first Japanese character.
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