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Jun 16th, 2013
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  1. #!./simc
  2.  
  3. druid="Druid_Feral_T15H"
  4. level=90
  5. race=troll
  6. role=attack
  7. position=back
  8. professions=engineering=600/inscription=600
  9. talents=010101
  10. glyphs=savagery
  11. spec=feral
  12.  
  13. # This default action priority list is automatically created based on your character.
  14. # It is a attempt to provide you with a action list that is both simple and practicable,
  15. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  16. # Feel free to edit, adapt and improve it to your own needs.
  17. # SimulationCraft is always looking for updates and improvements to the default action lists.
  18.  
  19. # Executed before combat begins. Accepts non-harmful actions only.
  20.  
  21. actions.precombat=flask,type=spring_blossoms
  22. actions.precombat+=/food,type=sea_mist_rice_noodles
  23. actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up
  24. actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius.up&talent.dream_of_cenarius.enabled
  25. actions.precombat+=/cat_form
  26. actions.precombat+=/savage_roar
  27. actions.precombat+=/snapshot_stats
  28. actions.precombat+=/virmens_bite_potion
  29.  
  30. # Executed every time the actor is available.
  31.  
  32. # By default the simulation will use the "Basic" action list, if you would like to instead use the "Advanced" action list do so here.
  33. actions=swap_action_list,name=advanced
  34.  
  35. actions.basic=auto_attack
  36. actions.basic+=/skull_bash_cat
  37. actions.basic+=/force_of_nature,if=talent.force_of_nature.enabled
  38. # Keep Rip from falling off during execute range.
  39. actions.basic+=/ferocious_bite,if=dot.rip.ticking&dot.rip.remains<=3&target.health.pct<=25
  40. actions.basic+=/faerie_fire,if=debuff.weakened_armor.stack<3
  41. actions.basic+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&buff.dream_of_cenarius.down
  42. actions.basic+=/savage_roar,if=buff.savage_roar.remains<3
  43. actions.basic+=/virmens_bite_potion,if=(target.health.pct<30&buff.berserk.up)|target.time_to_die<=40
  44. # Spend extra CP on refreshing Savage Roar or a Ferocious Bite before using Tiger's Fury.
  45. actions.basic+=/savage_roar,if=cooldown.tigers_fury.remains<=1&combo_points>=3
  46. actions.basic+=/ferocious_bite,if=cooldown.tigers_fury.remains<=1&combo_points>=3
  47. actions.basic+=/incarnation,if=talent.incarnation.enabled&(energy<=35&cooldown.tigers_fury.remains<=1)
  48. actions.basic+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react
  49. actions.basic+=/natures_vigil,if=talent.natures_vigil.enabled&buff.tigers_fury.up
  50. actions.basic+=/berserk,if=buff.tigers_fury.up
  51. actions.basic+=/use_item,slot=hands,if=buff.tigers_fury.up
  52. actions.basic+=/berserking,if=buff.tigers_fury.up
  53. # Overwrite Rip during execute range if it's at least 15% stronger than the current.
  54. actions.basic+=/rip,if=combo_points>=5&target.health.pct<=25&action.rip.tick_damage%dot.rip.tick_dmg>=1.15
  55. actions.basic+=/ferocious_bite,if=combo_points>=5&target.health.pct<=25&dot.rip.ticking
  56. actions.basic+=/rip,if=combo_points>=5&dot.rip.remains<2
  57. # Ferocious Bite if we will energy cap before being able to spend our CP on Rip or Savage Roar.
  58. actions.basic+=/ferocious_bite,if=combo_points>=5&energy.time_to_max<dot.rip.remains-2&energy.time_to_max<buff.savage_roar.remains-3
  59. actions.basic+=/thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3
  60. # Rake if it hits harder than Mangle and we won't apply a weaker bleed to the target.
  61. actions.basic+=/rake,if=action.rake.tick_damage>action.mangle_cat.hit_damage&action.rake.tick_damage>=dot.rake.tick_dmg
  62. # Rake if it's about to fall off or we can apply a stronger Rake.
  63. actions.basic+=/rake,if=dot.rake.remains<3|action.rake.tick_damage>dot.rake.tick_dmg
  64. actions.basic+=/pool_resource,for_next=1
  65. actions.basic+=/thrash_cat,if=dot.thrash_cat.remains<3&(dot.rip.remains>6|combo_points>=5)
  66. # Conditions under which we should execute a CP generator.
  67. actions.basic+=/run_action_list,name=filler,if=buff.omen_of_clarity.react
  68. actions.basic+=/run_action_list,name=filler,if=(combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2)
  69. actions.basic+=/run_action_list,name=filler,if=target.time_to_die<=8.5
  70. actions.basic+=/run_action_list,name=filler,if=buff.tigers_fury.up|buff.berserk.up|buff.natures_vigil.up
  71. actions.basic+=/run_action_list,name=filler,if=cooldown.tigers_fury.remains<=3
  72. actions.basic+=/run_action_list,name=filler,if=energy.time_to_max<=1.0
  73.  
  74. actions.advanced=auto_attack
  75. actions.advanced+=/skull_bash_cat
  76. actions.advanced+=/force_of_nature,if=talent.force_of_nature.enabled
  77. actions.advanced+=/berserking
  78. # Keep Rip from falling off during execute range.
  79. actions.advanced+=/ferocious_bite,if=dot.rip.ticking&dot.rip.remains<=3&target.health.pct<=25
  80. actions.advanced+=/faerie_fire,if=debuff.weakened_armor.stack<3
  81. # Force a Healing Touch cast if we'll need to refresh Rip soon and we still don't have Dream of Cenarius up.
  82. actions.advanced+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&buff.dream_of_cenarius.down&buff.predatory_swiftness.remains<=2&dot.rip.remains<=10
  83. actions.advanced+=/savage_roar,if=buff.savage_roar.down
  84. # Spend extra CP on refreshing Savage Roar or a Ferocious Bite before using Tiger's Fury.
  85. actions.advanced+=/savage_roar,if=cooldown.tigers_fury.remains<=1&combo_points>=3
  86. actions.advanced+=/ferocious_bite,if=cooldown.tigers_fury.remains<=1&combo_points>=3
  87. actions.advanced+=/incarnation,if=talent.incarnation.enabled&(energy<=35&cooldown.tigers_fury.remains<=1)
  88. actions.advanced+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react
  89. actions.advanced+=/natures_vigil,if=talent.natures_vigil.enabled&buff.tigers_fury.up
  90. actions.advanced+=/berserk,if=buff.tigers_fury.up|(target.time_to_die<18&cooldown.tigers_fury.remains>6)
  91. actions.advanced+=/use_item,slot=hands,if=buff.tigers_fury.up
  92. actions.advanced+=/thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3&target.time_to_die>=6
  93. actions.advanced+=/ferocious_bite,if=target.time_to_die<=1&combo_points>=3
  94. actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&target.health.pct<25
  95. # Potion near or during execute range when Rune is up and we have 5 CP.
  96. actions.advanced+=/virmens_bite_potion,if=(combo_points>=5&(target.time_to_die*(target.health.pct-25)%target.health.pct)<15&buff.rune_of_reorigination.up)|target.time_to_die<=40
  97. # Overwrite Rip if it's at least 15% stronger than the current.
  98. actions.advanced+=/rip,if=combo_points>=5&action.rip.tick_damage%dot.rip.tick_dmg>=1.15&target.time_to_die>30
  99. # Pool 50 energy for Ferocious Bite.
  100. actions.advanced+=/pool_resource,if=combo_points>=5&target.health.pct<=25&dot.rip.ticking&!(energy>=50|(buff.berserk.up&energy>=25))
  101. actions.advanced+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking&target.health.pct<=25
  102. actions.advanced+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2&(buff.berserk.up|dot.rip.remains+1.9<=cooldown.tigers_fury.remains)
  103. actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&buff.savage_roar.remains+2>dot.rip.remains
  104. actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=6&combo_points>=5&buff.savage_roar.remains+2<=dot.rip.remains&dot.rip.ticking
  105. # Pool to 50 energy for Ferocious Bite.
  106. actions.advanced+=/pool_resource,if=combo_points>=5&!(energy>=50|(buff.berserk.up&energy>=25))&dot.rip.ticking&!(dot.rip.remains-2<=energy.time_to_max-1)&!(buff.savage_roar.remains-3<=energy.time_to_max-1)
  107. # Ferocious Bite if we will energy cap before being able to spend our CP on Rip or Savage Roar.
  108. actions.advanced+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking&!(dot.rip.remains-2<=energy.time_to_max-1)&!(buff.savage_roar.remains-3<=energy.time_to_max-1)
  109. # Rake if it hits harder than Mangle and we won't apply a weaker bleed to the target.
  110. actions.advanced+=/rake,if=action.rake.tick_damage>action.mangle_cat.hit_damage&action.rake.tick_damage>=dot.rake.tick_dmg
  111. # Refresh Rake as Re-Origination is about to end if Rake has <9 seconds left.
  112. actions.advanced+=/rake,if=buff.rune_of_reorigination.up&dot.rake.remains<9&buff.rune_of_reorigination.remains<=1.5
  113. # Rake if it's about to fall off or we can apply a stronger Rake.
  114. actions.advanced+=/rake,if=target.time_to_die-dot.rake.remains>3&(action.rake.tick_damage>dot.rake.tick_dmg|dot.rake.remains<3)
  115. actions.advanced+=/pool_resource,for_next=1
  116. actions.advanced+=/thrash_cat,if=target.time_to_die>=6&dot.thrash_cat.remains<3&(dot.rip.remains>=4|buff.berserk.up)&dot.rip.ticking
  117. actions.advanced+=/run_action_list,name=filler,if=buff.omen_of_clarity.react
  118. # Proc Dream of Cenarius if we have downtime.
  119. actions.advanced+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&energy+energy.regen<=35
  120. # Conditions under which we should execute a CP generator.
  121. actions.advanced+=/run_action_list,name=filler,if=(combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2)
  122. actions.advanced+=/run_action_list,name=filler,if=target.time_to_die<=8.5
  123. actions.advanced+=/run_action_list,name=filler,if=buff.tigers_fury.up|buff.berserk.up|buff.natures_vigil.up
  124. actions.advanced+=/run_action_list,name=filler,if=cooldown.tigers_fury.remains<=3
  125. actions.advanced+=/run_action_list,name=filler,if=energy.time_to_max<=1.0
  126.  
  127. actions.filler=ravage
  128. actions.filler+=/shred,if=(buff.omen_of_clarity.react|buff.berserk.up|energy.regen>=15)&buff.king_of_the_jungle.down
  129. actions.filler+=/mangle_cat,if=buff.king_of_the_jungle.down
  130.  
  131. actions.aoe=swap_action_list,name=default,if=active_enemies<5
  132. actions.aoe+=/auto_attack
  133. actions.aoe+=/faerie_fire,cycle_targets=1,if=debuff.weakened_armor.stack<3
  134. actions.aoe+=/savage_roar,if=buff.savage_roar.down|(buff.savage_roar.remains<3&combo_points>0)
  135. actions.aoe+=/use_item,slot=hands,if=buff.tigers_fury.up
  136. actions.aoe+=/berserking,if=buff.tigers_fury.up
  137. actions.aoe+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react
  138. actions.aoe+=/berserk,if=buff.tigers_fury.up
  139. actions.aoe+=/pool_resource,for_next=1
  140. actions.aoe+=/thrash_cat,if=buff.rune_of_reorigination.up
  141. actions.aoe+=/pool_resource,wait=0.1,for_next=1
  142. actions.aoe+=/thrash_cat,if=dot.thrash_cat.remains<3|(buff.tigers_fury.up&dot.thrash_cat.remains<9)
  143. actions.aoe+=/savage_roar,if=buff.savage_roar.remains<9&combo_points>=5
  144. actions.aoe+=/rip,if=combo_points>=5
  145. actions.aoe+=/rake,cycle_targets=1,if=(active_enemies<8|buff.rune_of_reorigination.up)&dot.rake.remains<3&target.time_to_die>=15
  146. actions.aoe+=/swipe_cat,if=buff.savage_roar.remains<=5
  147. actions.aoe+=/swipe_cat,if=buff.tigers_fury.up|buff.berserk.up
  148. actions.aoe+=/swipe_cat,if=cooldown.tigers_fury.remains<3
  149. actions.aoe+=/swipe_cat,if=buff.omen_of_clarity.react
  150. actions.aoe+=/swipe_cat,if=energy.time_to_max<=1
  151.  
  152. head=lightningeye_hood,id=96742,upgrade=2,gems=capacitive_primal_80agi_160haste_180agi
  153. neck=quadrahead_brooch,id=96815,upgrade=2,gems=80agi_160crit_60crit,reforge=hit_haste
  154. shoulders=spaulders_of_the_haunted_forest,id=96583,upgrade=2,gems=160agi_80agi_160mastery_120mastery,enchant=200agi_100crit
  155. back=tigerfang_wrap,id=98148,upgrade=2,gems=160agi_60agi,enchant=180crit
  156. chest=raiment_of_the_haunted_forest,id=96579,upgrade=2,gems=160agi_80agi_160crit_80agi_160hit_180agi,enchant=80all,reforge=mastery_haste
  157. wrists=bindings_of_multiplicative_strikes,id=96764,upgrade=2,enchant=180agi
  158. hands=grips_of_the_haunted_forest,id=96580,upgrade=2,gems=160agi_60agi,enchant=170mastery,addon=synapse_springs_mark_ii,reforge=exp_haste
  159. waist=strap_of_murderous_strikes,id=94998,upgrade=2,gems=80agi_160hit_80agi_160hit_160agi_120agi,reforge=mastery_exp
  160. legs=legguards_of_the_haunted_forest,id=96582,upgrade=2,gems=80agi_160mastery_80agi_160hit_120agi,enchant=285agi_165crit
  161. feet=twisttoe_tabi,id=95007,upgrade=2,gems=80agi_160crit_80agi_160hit_120agi,enchant=140agi,reforge=exp_mastery
  162. finger1=goresoaked_gear,id=96885,upgrade=2,gems=80agi_160crit_60crit,reforge=haste_mastery
  163. finger2=radens_swift_seal,id=95021,gems=80agi_160hit_60agi,reforge=hit_crit
  164. trinket1=bad_juju,id=96781,upgrade=2,reforge=mastery_haste
  165. trinket2=rune_of_reorigination,id=96918,upgrade=2
  166. main_hand=darkwood_spiritstaff,id=96978,upgrade=2,gems=80agi_160crit_160agi_60agi,enchant=dancing_steel,reforge=mastery_haste
  167.  
  168. # Gear Summary
  169. # gear_strength=80
  170. # gear_agility=24124
  171. # gear_stamina=29950
  172. # gear_intellect=80
  173. # gear_spirit=80
  174. # gear_expertise_rating=2553
  175. # gear_hit_rating=2573
  176. # gear_crit_rating=8426
  177. # gear_haste_rating=8426
  178. # gear_mastery_rating=8429
  179. # gear_armor=20937
  180. # meta_gem=capacitive_primal
  181. # tier15_2pc_melee=1
  182. # tier15_4pc_melee=1
  183. # tier16_2pc_melee=1
  184. # tier16_4pc_melee=1
  185. # hands=grips_of_the_haunted_forest,heroic=1,addon=synapse_springs_mark_ii
  186. # trinket1=bad_juju,heroic=1,thunderforged=1
  187. # trinket2=rune_of_reorigination,heroic=1,thunderforged=1
  188. # main_hand=darkwood_spiritstaff,heroic=1,thunderforged=1,weapon=staff_3.30speed_17940min_26910max,enchant=dancing_steel
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