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6jarjar6

material_maps Blitz Brigade

Sep 30th, 2013
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <GLITCHTECHNIQUEMAPS version="0.0.1">
  3.   <map id="ShadowMap">
  4.     <group ref="*">
  5.       <renderer ref="*">
  6.         <rule from="OneLight" to="ShadowMap"/>
  7.         <rule from="OneLightSkinned" to="ShadowMapSkinned"/>
  8.       </renderer>
  9.     </group>
  10.   </map>
  11.  
  12.   <map id="ShadowMapCustomDepth">
  13.     <group ref="*">
  14.       <renderer ref="*">
  15.         <rule from="OneLight" to="ShadowMapCustomDepth"/>
  16.         <rule from="OneLightSkinned" to="ShadowMapSkinnedCustomDepth"/>
  17.       </renderer>
  18.     </group>
  19.   </map>
  20.  
  21.   <map id="ZPrePass">
  22.     <group ref="*">
  23.         <renderer ref="*">
  24.             <rule from="*" to="ColorOff"/>
  25.             <rule from="OneLight" to="ShadowMap"/>
  26.             <rule from="OneLightUVAnim" to="ShadowMap"/>
  27.             <rule from="OneLightSkinned" to="ShadowMapSkinned"/>
  28.             <rule from="Invulnerability" to="ShadowMap"/>
  29.             <rule from="InvulnerabilitySkinned" to="ShadowMapSkinned"/>
  30.             <rule from="TwoLights" to="ShadowMap"/>
  31.             <rule from="TwoLightsSkinned" to="ShadowMapSkinned"/>
  32.             <rule from="Electricity" to="ShadowMap"/>
  33.             <rule from="ElectricitySkinned" to="ShadowMapSkinned"/>
  34.             <rule from="DoubleSided" to="ColorOff"/>
  35.             <rule from="VABlend" to="ColorOff"/>
  36.             <rule from="TextureBlend" to="ColorOff"/>
  37.             <rule from="Solid" to="ColorOff"/>
  38.             <rule from="SolidUVAnim" to="ColorOff"/>
  39.             <rule from="SolidTwoSided" to="ColorOff"/>
  40.             <rule from="SolidNoFog" to="ColorOff"/>
  41.             <rule from="SolidSelfShadow" to="ColorOff"/>
  42.             <rule from="LavaSimple" to="ColorOff"/>
  43.             <rule from="RefractionNoBlend" to="ColorOff"/>
  44.             <rule from="RefractionDirectionalNoBlend" to="ColorOff"/>
  45.             <rule from="Default" to="ColorOff"/>
  46.             <rule from="LightMap" to="ColorOff"/>
  47.             <rule from="LightMapOneSided" to="ColorOff"/>
  48.         </renderer>
  49.     </group>
  50.   </map>
  51.  
  52.   <map id="ZPass">
  53.     <group ref="*">
  54.         <renderer ref="*">
  55.             <rule from="Default" to="DefaultDepthLE"/>
  56.             <rule from="OneLight" to="OneLightDepthLE"/>
  57.             <rule from="OneLightUVAnim" to="OneLightUVAnimDepthLE"/>
  58.             <rule from="OneLightSkinned" to="OneLightSkinnedDepthLE"/>
  59.             <rule from="Invulnerability" to="InvulnerabilityDepthLE"/>
  60.             <rule from="InvulnerabilitySkinned" to="InvulnerabilitySkinnedDepthLE"/>
  61.             <rule from="TwoLights" to="TwoLightsDepthLE"/>
  62.             <rule from="TwoLightsSkinned" to="TwoLightsSkinnedDepthLE"/>
  63.             <rule from="Electricity" to="ElectricityDepthLE"/>
  64.             <rule from="ElectricitySkinned" to="ElectricitySkinnedDepthLE"/>
  65.             <rule from="DoubleSided" to="DoubleSidedDepthLE"/>
  66.             <rule from="VABlend" to="VABlendDepthLE"/>
  67.             <rule from="TextureBlend" to="TextureBlendDepthLE"/>
  68.             <rule from="Solid" to="SolidDepthLE"/>
  69.             <rule from="SolidUVAnim" to="SolidUVAnimDepthLE"/>
  70.             <rule from="SolidTwoSided" to="SolidTwoSidedDepthLE"/>
  71.             <rule from="SolidNoFog" to="SolidNoFogDepthLE"/>
  72.             <rule from="SolidSelfShadow" to="SolidSelfShadowDepthLE"/>
  73.             <rule from="LavaSimple" to="LavaSimpleDepthLE"/>
  74.             <rule from="RefractionNoBlend" to="RefractionNoBlendLE"/>
  75.             <rule from="RefractionDirectionalNoBlend" to="RefractionDirectionalNoBlendLE"/>
  76.             <rule from="LightMap" to="LightMapDepthLE"/>
  77.             <rule from="LightMapOneSided" to="LightMapOneSidedDepthLE"/>
  78.         </renderer>
  79.     </group>
  80.   </map>
  81.  
  82. </GLITCHTECHNIQUEMAPS>
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