Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <GLITCHTECHNIQUEMAPS version="0.0.1">
- <map id="ShadowMap">
- <group ref="*">
- <renderer ref="*">
- <rule from="OneLight" to="ShadowMap"/>
- <rule from="OneLightSkinned" to="ShadowMapSkinned"/>
- </renderer>
- </group>
- </map>
- <map id="ShadowMapCustomDepth">
- <group ref="*">
- <renderer ref="*">
- <rule from="OneLight" to="ShadowMapCustomDepth"/>
- <rule from="OneLightSkinned" to="ShadowMapSkinnedCustomDepth"/>
- </renderer>
- </group>
- </map>
- <map id="ZPrePass">
- <group ref="*">
- <renderer ref="*">
- <rule from="*" to="ColorOff"/>
- <rule from="OneLight" to="ShadowMap"/>
- <rule from="OneLightUVAnim" to="ShadowMap"/>
- <rule from="OneLightSkinned" to="ShadowMapSkinned"/>
- <rule from="Invulnerability" to="ShadowMap"/>
- <rule from="InvulnerabilitySkinned" to="ShadowMapSkinned"/>
- <rule from="TwoLights" to="ShadowMap"/>
- <rule from="TwoLightsSkinned" to="ShadowMapSkinned"/>
- <rule from="Electricity" to="ShadowMap"/>
- <rule from="ElectricitySkinned" to="ShadowMapSkinned"/>
- <rule from="DoubleSided" to="ColorOff"/>
- <rule from="VABlend" to="ColorOff"/>
- <rule from="TextureBlend" to="ColorOff"/>
- <rule from="Solid" to="ColorOff"/>
- <rule from="SolidUVAnim" to="ColorOff"/>
- <rule from="SolidTwoSided" to="ColorOff"/>
- <rule from="SolidNoFog" to="ColorOff"/>
- <rule from="SolidSelfShadow" to="ColorOff"/>
- <rule from="LavaSimple" to="ColorOff"/>
- <rule from="RefractionNoBlend" to="ColorOff"/>
- <rule from="RefractionDirectionalNoBlend" to="ColorOff"/>
- <rule from="Default" to="ColorOff"/>
- <rule from="LightMap" to="ColorOff"/>
- <rule from="LightMapOneSided" to="ColorOff"/>
- </renderer>
- </group>
- </map>
- <map id="ZPass">
- <group ref="*">
- <renderer ref="*">
- <rule from="Default" to="DefaultDepthLE"/>
- <rule from="OneLight" to="OneLightDepthLE"/>
- <rule from="OneLightUVAnim" to="OneLightUVAnimDepthLE"/>
- <rule from="OneLightSkinned" to="OneLightSkinnedDepthLE"/>
- <rule from="Invulnerability" to="InvulnerabilityDepthLE"/>
- <rule from="InvulnerabilitySkinned" to="InvulnerabilitySkinnedDepthLE"/>
- <rule from="TwoLights" to="TwoLightsDepthLE"/>
- <rule from="TwoLightsSkinned" to="TwoLightsSkinnedDepthLE"/>
- <rule from="Electricity" to="ElectricityDepthLE"/>
- <rule from="ElectricitySkinned" to="ElectricitySkinnedDepthLE"/>
- <rule from="DoubleSided" to="DoubleSidedDepthLE"/>
- <rule from="VABlend" to="VABlendDepthLE"/>
- <rule from="TextureBlend" to="TextureBlendDepthLE"/>
- <rule from="Solid" to="SolidDepthLE"/>
- <rule from="SolidUVAnim" to="SolidUVAnimDepthLE"/>
- <rule from="SolidTwoSided" to="SolidTwoSidedDepthLE"/>
- <rule from="SolidNoFog" to="SolidNoFogDepthLE"/>
- <rule from="SolidSelfShadow" to="SolidSelfShadowDepthLE"/>
- <rule from="LavaSimple" to="LavaSimpleDepthLE"/>
- <rule from="RefractionNoBlend" to="RefractionNoBlendLE"/>
- <rule from="RefractionDirectionalNoBlend" to="RefractionDirectionalNoBlendLE"/>
- <rule from="LightMap" to="LightMapDepthLE"/>
- <rule from="LightMapOneSided" to="LightMapOneSidedDepthLE"/>
- </renderer>
- </group>
- </map>
- </GLITCHTECHNIQUEMAPS>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement