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Nov 27th, 2022
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  1. [INFO] RetroArch 1.13.0 (Git ce9051f)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: 12th Gen Intel(R) Core(TM) i9-12900K
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
  5. [INFO] Built: Nov 19 2022
  6. [INFO] Version: 1.13.0
  7. [INFO] Git: ce9051f
  8. [INFO] =================================================
  9. [INFO] [Input]: Found input driver: "dinput".
  10. [INFO] [Core]: Loading dynamic libretro core from: "cores\snes9x_libretro.dll"
  11. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  12. [INFO] Special game type: Multi-Cart Link
  13. Ident: multicart_addon
  14. ID: 4357
  15. Content:
  16. [INFO] Cart A (optional)
  17. [INFO] Cart B (optional)
  18. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  19. [INFO] [Environ]: GET_LANGUAGE: "0".
  20. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
  21. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  22. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  23. [INFO] [Environ]: SET_CONTROLLER_INFO.
  24. [INFO] Controller port: 1
  25. [INFO] None (ID: 0)
  26. [INFO] SNES Joypad (ID: 1)
  27. [INFO] SNES Mouse (ID: 2)
  28. [INFO] Multitap (ID: 257)
  29. [INFO] Controller port: 2
  30. [INFO] None (ID: 0)
  31. [INFO] SNES Joypad (ID: 1)
  32. [INFO] SNES Mouse (ID: 2)
  33. [INFO] Multitap (ID: 257)
  34. [INFO] SuperScope (ID: 260)
  35. [INFO] Justifier (ID: 516)
  36. [INFO] M.A.C.S. Rifle (ID: 1028)
  37. [INFO] Controller port: 3
  38. [INFO] None (ID: 0)
  39. [INFO] SNES Joypad (ID: 1)
  40. [INFO] Justifier (2P) (ID: 772)
  41. [INFO] Controller port: 4
  42. [INFO] None (ID: 0)
  43. [INFO] SNES Joypad (ID: 1)
  44. [INFO] Controller port: 5
  45. [INFO] None (ID: 0)
  46. [INFO] SNES Joypad (ID: 1)
  47. [INFO] Controller port: 6
  48. [INFO] None (ID: 0)
  49. [INFO] SNES Joypad (ID: 1)
  50. [INFO] Controller port: 7
  51. [INFO] None (ID: 0)
  52. [INFO] SNES Joypad (ID: 1)
  53. [INFO] Controller port: 8
  54. [INFO] None (ID: 0)
  55. [INFO] SNES Joypad (ID: 1)
  56. [INFO] [Overrides]: Redirecting save file to "C:\Users\aidancaamano\Google Drive\Save States and Save Files\Super Nintendo Entertainment System\Super Mario All-Stars + Super Mario World (USA) (Brick Fix Patch).srm".
  57. [INFO] [Overrides]: Redirecting save state to "C:\Users\aidancaamano\Google Drive\Save States and Save Files\Super Nintendo Entertainment System\Super Mario All-Stars + Super Mario World (USA) (Brick Fix Patch).state".
  58. [INFO] [Environ]: GET_LOG_INTERFACE.
  59. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Users\aidancaamano\Retroarch\system".
  60. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  61. [INFO] [Environ]: SET_SUPPORT_ACHIEVEMENTS: yes.
  62. [INFO] [Environ]: PERFORMANCE_LEVEL: 12.
  63. [INFO] [Content]: Loading content file: "D:\ROM Files\Super Nintendo Entertainment System\Super Mario All-Stars + Super Mario World (USA) (Brick Fix Patch).sfc".
  64. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  65. [INFO] RetroPad, Port 1, Button "B (bottom)" => "B"
  66. [INFO] RetroPad, Port 1, Button "Y (left)" => "Y"
  67. [INFO] RetroPad, Port 1, Button "Select" => "Select"
  68. [INFO] RetroPad, Port 1, Button "Start" => "Start"
  69. [INFO] RetroPad, Port 1, Button "D-Pad Up" => "D-Pad Up"
  70. [INFO] RetroPad, Port 1, Button "D-Pad Down" => "D-Pad Down"
  71. [INFO] RetroPad, Port 1, Button "D-Pad Left" => "D-Pad Left"
  72. [INFO] RetroPad, Port 1, Button "D-Pad Right" => "D-Pad Right"
  73. [INFO] RetroPad, Port 1, Button "A (right)" => "A"
  74. [INFO] RetroPad, Port 1, Button "X (up)" => "X"
  75. [INFO] RetroPad, Port 1, Button "L" => "L"
  76. [INFO] RetroPad, Port 1, Button "R" => "R"
  77. [INFO] RetroPad, Port 2, Button "B (bottom)" => "B"
  78. [INFO] RetroPad, Port 2, Button "Y (left)" => "Y"
  79. [INFO] RetroPad, Port 2, Button "Select" => "Select"
  80. [INFO] RetroPad, Port 2, Button "Start" => "Start"
  81. [INFO] RetroPad, Port 2, Button "D-Pad Up" => "D-Pad Up"
  82. [INFO] RetroPad, Port 2, Button "D-Pad Down" => "D-Pad Down"
  83. [INFO] RetroPad, Port 2, Button "D-Pad Left" => "D-Pad Left"
  84. [INFO] RetroPad, Port 2, Button "D-Pad Right" => "D-Pad Right"
  85. [INFO] RetroPad, Port 2, Button "A (right)" => "A"
  86. [INFO] RetroPad, Port 2, Button "X (up)" => "X"
  87. [INFO] RetroPad, Port 2, Button "L" => "L"
  88. [INFO] RetroPad, Port 2, Button "R" => "R"
  89. [INFO] RetroPad, Port 3, Button "B (bottom)" => "B"
  90. [INFO] RetroPad, Port 3, Button "Y (left)" => "Y"
  91. [INFO] RetroPad, Port 3, Button "Select" => "Select"
  92. [INFO] RetroPad, Port 3, Button "Start" => "Start"
  93. [INFO] RetroPad, Port 3, Button "D-Pad Up" => "D-Pad Up"
  94. [INFO] RetroPad, Port 3, Button "D-Pad Down" => "D-Pad Down"
  95. [INFO] RetroPad, Port 3, Button "D-Pad Left" => "D-Pad Left"
  96. [INFO] RetroPad, Port 3, Button "D-Pad Right" => "D-Pad Right"
  97. [INFO] RetroPad, Port 3, Button "A (right)" => "A"
  98. [INFO] RetroPad, Port 3, Button "X (up)" => "X"
  99. [INFO] RetroPad, Port 3, Button "L" => "L"
  100. [INFO] RetroPad, Port 3, Button "R" => "R"
  101. [INFO] RetroPad, Port 4, Button "B (bottom)" => "B"
  102. [INFO] RetroPad, Port 4, Button "Y (left)" => "Y"
  103. [INFO] RetroPad, Port 4, Button "Select" => "Select"
  104. [INFO] RetroPad, Port 4, Button "Start" => "Start"
  105. [INFO] RetroPad, Port 4, Button "D-Pad Up" => "D-Pad Up"
  106. [INFO] RetroPad, Port 4, Button "D-Pad Down" => "D-Pad Down"
  107. [INFO] RetroPad, Port 4, Button "D-Pad Left" => "D-Pad Left"
  108. [INFO] RetroPad, Port 4, Button "D-Pad Right" => "D-Pad Right"
  109. [INFO] RetroPad, Port 4, Button "A (right)" => "A"
  110. [INFO] RetroPad, Port 4, Button "X (up)" => "X"
  111. [INFO] RetroPad, Port 4, Button "L" => "L"
  112. [INFO] RetroPad, Port 4, Button "R" => "R"
  113. [INFO] RetroPad, Port 5, Button "B (bottom)" => "B"
  114. [INFO] RetroPad, Port 5, Button "Y (left)" => "Y"
  115. [INFO] RetroPad, Port 5, Button "Select" => "Select"
  116. [INFO] RetroPad, Port 5, Button "Start" => "Start"
  117. [INFO] RetroPad, Port 5, Button "D-Pad Up" => "D-Pad Up"
  118. [INFO] RetroPad, Port 5, Button "D-Pad Down" => "D-Pad Down"
  119. [INFO] RetroPad, Port 5, Button "D-Pad Left" => "D-Pad Left"
  120. [INFO] RetroPad, Port 5, Button "D-Pad Right" => "D-Pad Right"
  121. [INFO] RetroPad, Port 5, Button "A (right)" => "A"
  122. [INFO] RetroPad, Port 5, Button "X (up)" => "X"
  123. [INFO] RetroPad, Port 5, Button "L" => "L"
  124. [INFO] RetroPad, Port 5, Button "R" => "R"
  125. [INFO] [Environ]: GET_VARIABLE: snes9x_hires_blend = "disabled"
  126. [INFO] [Environ]: GET_VARIABLE: snes9x_overclock_superfx = "100%"
  127. [INFO] [Environ]: GET_VARIABLE: snes9x_up_down_allowed = "disabled"
  128. [INFO] [Environ]: GET_VARIABLE: snes9x_sndchan_1 = "enabled"
  129. [INFO] [Environ]: GET_VARIABLE: snes9x_sndchan_2 = "enabled"
  130. [INFO] [Environ]: GET_VARIABLE: snes9x_sndchan_3 = "enabled"
  131. [INFO] [Environ]: GET_VARIABLE: snes9x_sndchan_4 = "enabled"
  132. [INFO] [Environ]: GET_VARIABLE: snes9x_sndchan_5 = "enabled"
  133. [INFO] [Environ]: GET_VARIABLE: snes9x_sndchan_6 = "enabled"
  134. [INFO] [Environ]: GET_VARIABLE: snes9x_sndchan_7 = "enabled"
  135. [INFO] [Environ]: GET_VARIABLE: snes9x_sndchan_8 = "enabled"
  136. [INFO] [Environ]: GET_VARIABLE: snes9x_layer_1 = "enabled"
  137. [INFO] [Environ]: GET_VARIABLE: snes9x_layer_2 = "enabled"
  138. [INFO] [Environ]: GET_VARIABLE: snes9x_layer_3 = "enabled"
  139. [INFO] [Environ]: GET_VARIABLE: snes9x_layer_4 = "enabled"
  140. [INFO] [Environ]: GET_VARIABLE: snes9x_layer_5 = "enabled"
  141. [INFO] [Environ]: GET_VARIABLE: snes9x_gfx_clip = "enabled"
  142. [INFO] [Environ]: GET_VARIABLE: snes9x_gfx_transp = "enabled"
  143. [INFO] [Environ]: GET_VARIABLE: snes9x_audio_interpolation = "gaussian"
  144. [INFO] [Environ]: GET_VARIABLE: snes9x_overclock_cycles = "disabled"
  145. [INFO] [Environ]: GET_VARIABLE: snes9x_reduce_sprite_flicker = "disabled"
  146. [INFO] [Environ]: GET_VARIABLE: snes9x_randomize_memory = "disabled"
  147. [INFO] [Environ]: GET_VARIABLE: snes9x_overscan = "enabled"
  148. [INFO] [Environ]: GET_VARIABLE: snes9x_aspect = "auto"
  149. [INFO] [Environ]: GET_VARIABLE: snes9x_region = "auto"
  150. [INFO] [Environ]: GET_VARIABLE: snes9x_lightgun_mode = "Lightgun"
  151. [INFO] [Environ]: GET_VARIABLE: snes9x_superscope_reverse_buttons = "disabled"
  152. [INFO] [Environ]: GET_VARIABLE: snes9x_superscope_crosshair = "2"
  153. [INFO] [Environ]: GET_VARIABLE: snes9x_superscope_color = "White"
  154. [INFO] [Environ]: GET_VARIABLE: snes9x_justifier1_crosshair = "4"
  155. [INFO] [Environ]: GET_VARIABLE: snes9x_justifier1_color = "Blue"
  156. [INFO] [Environ]: GET_VARIABLE: snes9x_justifier2_crosshair = "4"
  157. [INFO] [Environ]: GET_VARIABLE: snes9x_justifier2_color = "Pink"
  158. [INFO] [Environ]: GET_VARIABLE: snes9x_rifle_crosshair = "2"
  159. [INFO] [Environ]: GET_VARIABLE: snes9x_rifle_color = "White"
  160. [INFO] [Environ]: GET_VARIABLE: snes9x_block_invalid_vram_access = "enabled"
  161. [INFO] [Environ]: GET_VARIABLE: snes9x_echo_buffer_hack = "enabled"
  162. [INFO] [Environ]: GET_VARIABLE: snes9x_blargg = "disabled"
  163. [libretro INFO] "ALL_STARS + WORLD" [bad checksum] LoROM, 32Mbits, ROM+RAM+BAT, NTSC, SRAM:64Kbits, ID:____, CRC32:30500C95
  164. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  165. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  166. [INFO] [Audio]: Set audio input rate to: 31986.68 Hz.
  167. [ERROR] [SoftFilter]: Did not find config: null
  168. [ERROR] [Video]: Failed to load filter.
  169. [INFO] [Video]: Set video size to: 3840x2160.
  170. [WARN] [DInput]: Strong rumble unavailable.
  171. [WARN] [DInput]: Weak rumble unavailable.
  172. [WARN] [DInput]: Strong rumble unavailable.
  173. [WARN] [DInput]: Weak rumble unavailable.
  174. [WARN] [DInput]: Strong rumble unavailable.
  175. [WARN] [DInput]: Weak rumble unavailable.
  176. [WARN] [DInput]: Strong rumble unavailable.
  177. [WARN] [DInput]: Weak rumble unavailable.
  178. [INFO] [Joypad]: Found joypad driver: "dinput".
  179. [INFO] [Autoconf]: SNES to USB v2.2 (10395/86) not configured.
  180. [INFO] [Autoconf]: Controller (MAGIC-S PRO) (12068/247) not configured.
  181. [INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 3090 Ti".
  182. [INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
  183. [INFO] [D3D12]: Using GPU index 0.
  184. [INFO] [Autoconf]: Controller (XBOX 360 For Windows) configured in port 3.
  185. [INFO] [Autoconf]: NES to USB v2.0 (10395/65) not configured.
  186. [INFO] [D3D12]: Requesting 2 maximum frame latency, using 2.
  187. [INFO] [Shaders]: Specific shader preset found at "C:\Users\aidancaamano\Retroarch\Snes9x\\Super Nintendo Entertainment System.slangp".
  188. [DEBUG] [Shaders]: Load parameter value: "g_gamma_in" = 2.400000.
  189. [DEBUG] [Shaders]: Load parameter value: "g_signal_type" = 0.000000.
  190. [DEBUG] [Shaders]: Load parameter value: "g_crtgamut" = 1.000000.
  191. [DEBUG] [Shaders]: Load parameter value: "g_space_out" = -1.000000.
  192. [DEBUG] [Shaders]: Load parameter value: "g_vignette" = 0.000000.
  193. [DEBUG] [Shaders]: Load parameter value: "wp_temperature" = 7704.000000.
  194. [DEBUG] [Shaders]: Load parameter value: "g_sat" = 0.100000.
  195. [DEBUG] [Shaders]: Load parameter value: "crt_gamma" = 2.400000.
  196. [DEBUG] [Shaders]: Load parameter value: "lcd_gamma" = 2.400000.
  197. [DEBUG] [Shaders]: Load parameter value: "levels_contrast" = 0.670000.
  198. [DEBUG] [Shaders]: Load parameter value: "halation_weight" = 0.003700.
  199. [DEBUG] [Shaders]: Load parameter value: "diffusion_weight" = 0.001100.
  200. [DEBUG] [Shaders]: Load parameter value: "bloom_underestimate_levels" = 0.680000.
  201. [DEBUG] [Shaders]: Load parameter value: "beam_max_sigma" = 0.160000.
  202. [DEBUG] [Shaders]: Load parameter value: "beam_spot_power" = 0.380000.
  203. [DEBUG] [Shaders]: Load parameter value: "beam_horiz_filter" = 1.000000.
  204. [DEBUG] [Shaders]: Load parameter value: "beam_horiz_sigma" = 0.320000.
  205. [DEBUG] [Shaders]: Load parameter value: "convergence_offset_x_r" = -0.050000.
  206. [DEBUG] [Shaders]: Load parameter value: "convergence_offset_y_r" = 0.050000.
  207. [DEBUG] [Shaders]: Load parameter value: "convergence_offset_y_g" = -0.050000.
  208. [DEBUG] [Shaders]: Load parameter value: "convergence_offset_y_b" = 0.050000.
  209. [DEBUG] [Shaders]: Load parameter value: "mask_type" = 0.000000.
  210. [DEBUG] [Shaders]: Load parameter value: "mask_sample_mode_desired" = 1.000000.
  211. [DEBUG] [Shaders]: Load parameter value: "mask_num_triads_desired" = 900.000000.
  212. [DEBUG] [Shaders]: Load parameter value: "aa_subpixel_r_offset_x_runtime" = -0.333333.
  213. [DEBUG] [Shaders]: Load parameter value: "geom_radius" = 3.000000.
  214. [DEBUG] [Shaders]: Load parameter value: "border_size" = 0.005000.
  215. [DEBUG] [Shaders]: Load parameter value: "border_darkness" = 0.000000.
  216. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\misc\grade.slang".
  217. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang".
  218. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-scanlines-vertical-interlacing.slang".
  219. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-approx.slang".
  220. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\blurs\blur5fast-vertical.slang".
  221. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\blurs\blur5fast-horizontal.slang".
  222. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-mask-resize-vertical.slang".
  223. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-mask-resize-horizontal.slang".
  224. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-scanlines-horizontal-apply-mask.slang".
  225. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-brightpass.slang".
  226. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-vertical.slang".
  227. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-horizontal-reconstitute.slang".
  228. [INFO] [slang]: Compiling shader: "C:\Users\aidancaamano\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-geometry-aa-last-pass.slang".
  229. [INFO] [Video]: Found display server: "win32".
  230. [INFO] [WASAPI]: Initializing device SONY AVSYSTEM (NVIDIA High Definition Audio) ...
  231. [INFO] [WASAPI]: 0 : QBQ90 (NVIDIA High Definition Audio)
  232. [INFO] [WASAPI]: 1 : Speakers (Realtek USB Audio)
  233. [INFO] [WASAPI]: 2 : Realtek Digital Output (Realtek USB Audio)
  234. [INFO] [WASAPI]: 3 : VoiceMeeter Aux Input (VB-Audio VoiceMeeter AUX VAIO)
  235. [INFO] [WASAPI]: Initializing client (exclusive, float, 48000Hz, 0ms) ...
  236. [WARN] [WASAPI]: Unsupported format.
  237. [INFO] [WASAPI]: Initializing client (exclusive, float, 44100Hz, 0ms) ...
  238. [WARN] [WASAPI]: Unsupported format.
  239. [INFO] [WASAPI]: Initializing client (exclusive, float, 96000Hz, 0ms) ...
  240. [WARN] [WASAPI]: Unsupported format.
  241. [INFO] [WASAPI]: Initializing client (exclusive, float, 192000Hz, 0ms) ...
  242. [WARN] [WASAPI]: Unsupported format.
  243. [INFO] [WASAPI]: Initializing client (exclusive, float, 32000Hz, 0ms) ...
  244. [WARN] [WASAPI]: Unsupported format.
  245. [INFO] [WASAPI]: Initializing client (exclusive, pcm, 48000Hz, 0ms) ...
  246. [INFO] [WASAPI]: Client initialized (exclusive, pcm, 48000Hz, 3.3ms).
  247. [INFO] [WASAPI]: Client's buffer length is 160 frames (3.3ms).
  248. [INFO] [WASAPI]: Device period is 3.0ms (144 frames).
  249. [INFO] [WASAPI]: Intermediate buffer length is 160 frames (3.3ms).
  250. [INFO] [Display]: Found display driver: "d3d12".
  251. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  252. [INFO] Subsystem ID: 0
  253. Special game type: Multi-Cart Link
  254. Ident: multicart_addon
  255. ID: 4357
  256. Content:
  257. [INFO] Cart A (optional)
  258. [INFO] Cart B (optional)
  259. [INFO] Subsystems: 1
  260. [DEBUG] [Shaders]: Load parameter value: "g_gamma_in" = 2.400000.
  261. [DEBUG] [Shaders]: Load parameter value: "g_signal_type" = 0.000000.
  262. [DEBUG] [Shaders]: Load parameter value: "g_crtgamut" = 1.000000.
  263. [DEBUG] [Shaders]: Load parameter value: "g_space_out" = -1.000000.
  264. [DEBUG] [Shaders]: Load parameter value: "g_vignette" = 0.000000.
  265. [DEBUG] [Shaders]: Load parameter value: "wp_temperature" = 7704.000000.
  266. [DEBUG] [Shaders]: Load parameter value: "g_sat" = 0.100000.
  267. [DEBUG] [Shaders]: Load parameter value: "crt_gamma" = 2.400000.
  268. [DEBUG] [Shaders]: Load parameter value: "lcd_gamma" = 2.400000.
  269. [DEBUG] [Shaders]: Load parameter value: "levels_contrast" = 0.670000.
  270. [DEBUG] [Shaders]: Load parameter value: "halation_weight" = 0.003700.
  271. [DEBUG] [Shaders]: Load parameter value: "diffusion_weight" = 0.001100.
  272. [DEBUG] [Shaders]: Load parameter value: "bloom_underestimate_levels" = 0.680000.
  273. [DEBUG] [Shaders]: Load parameter value: "beam_max_sigma" = 0.160000.
  274. [DEBUG] [Shaders]: Load parameter value: "beam_spot_power" = 0.380000.
  275. [DEBUG] [Shaders]: Load parameter value: "beam_horiz_filter" = 1.000000.
  276. [DEBUG] [Shaders]: Load parameter value: "beam_horiz_sigma" = 0.320000.
  277. [DEBUG] [Shaders]: Load parameter value: "convergence_offset_x_r" = -0.050000.
  278. [DEBUG] [Shaders]: Load parameter value: "convergence_offset_y_r" = 0.050000.
  279. [DEBUG] [Shaders]: Load parameter value: "convergence_offset_y_g" = -0.050000.
  280. [DEBUG] [Shaders]: Load parameter value: "convergence_offset_y_b" = 0.050000.
  281. [DEBUG] [Shaders]: Load parameter value: "mask_type" = 0.000000.
  282. [DEBUG] [Shaders]: Load parameter value: "mask_sample_mode_desired" = 1.000000.
  283. [DEBUG] [Shaders]: Load parameter value: "mask_num_triads_desired" = 900.000000.
  284. [DEBUG] [Shaders]: Load parameter value: "aa_subpixel_r_offset_x_runtime" = -0.333333.
  285. [DEBUG] [Shaders]: Load parameter value: "geom_radius" = 3.000000.
  286. [DEBUG] [Shaders]: Load parameter value: "border_size" = 0.005000.
  287. [DEBUG] [Shaders]: Load parameter value: "border_darkness" = 0.000000.
  288. [INFO] [Playlist]: Loading history file: "C:\Users\aidancaamano\Retroarch\content_history.lpl".
  289. [INFO] [Playlist]: Loading history file: "C:\Users\aidancaamano\Retroarch\content_music_history.lpl".
  290. [INFO] [Playlist]: Loading history file: "C:\Users\aidancaamano\Retroarch\content_video_history.lpl".
  291. [INFO] [Playlist]: Loading history file: "C:\Users\aidancaamano\Retroarch\content_image_history.lpl".
  292. [INFO] [Playlist]: Loading favorites file: "C:\Users\aidancaamano\Retroarch\content_favorites.lpl".
  293. [INFO] [WASAPI]: Sync on.
  294. [INFO] [Playlist]: Written to playlist file: "C:\Users\aidancaamano\Retroarch\content_history.lpl".
  295. [INFO] [Environ]: SET_GEOMETRY.
  296. [INFO] [D3D12]: Updating framebuffer size 256x224.
  297. [INFO] [D3D12]: Updating framebuffer size 256x224.
  298. [INFO] [D3D12]: Updating framebuffer size 256x2016.
  299. [INFO] [D3D12]: Updating framebuffer size 320x240.
  300. [INFO] [D3D12]: Updating framebuffer size 320x240.
  301. [INFO] [D3D12]: Updating framebuffer size 320x240.
  302. [INFO] [D3D12]: Updating framebuffer size 64x126.
  303. [INFO] [D3D12]: Updating framebuffer size 176x126.
  304. [INFO] [D3D12]: Updating framebuffer size 2816x2016.
  305. [INFO] [D3D12]: Updating framebuffer size 2816x2016.
  306. [INFO] [D3D12]: Updating framebuffer size 2816x2016.
  307. [INFO] [D3D12]: Updating framebuffer size 2816x2016.
  308. [INFO] [D3D12]: Updating framebuffer size 2816x2016.
  309.  
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