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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then
  98. return typeof(s[k])=="function"
  99. and function(_,...)return s[k](s,...)end or s[k]
  100. end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return rawget(self,s) or _rg:GetService(s)
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. RunService = FakeService({
  123. _btrs = {},
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135. FakeService(g,game)
  136. --Changing owner to fake player object to support owner:GetMouse()
  137. game,owner = g,g.Players.LocalPlayer
  138. end
  139. local mouse = game:GetService("Players").LocalPlayer:GetMouse()
  140. local Torso = model.Torso
  141. local RS = Torso:FindFirstChild("Right Shoulder")
  142. local LS = Torso:FindFirstChild("Left Shoulder")
  143. local RH = Torso:FindFirstChild("Right Hip")
  144. local LH = Torso:FindFirstChild("Left Hip")
  145. local Neck = Torso:FindFirstChild("Neck")
  146. local Torso = model.Torso
  147. local Head = model.Head
  148. local Humanoid = model.Humanoid
  149. local LeftArm = model["Left Arm"]
  150. local LeftLeg = model["Left Leg"]
  151. local RightArm = model["Right Arm"]
  152. local RightLeg = model["Right Leg"]
  153. local RootPart = model.HumanoidRootPart
  154. local attack = false
  155. local idle = 0
  156. local Gen = "Girl"
  157. local ToolMode = 1
  158. local sprintmode=false
  159. local jp = 50
  160. local ws = 6
  161. local inAir=true
  162. local inAir2=true
  163. local equipped = true
  164. local MoveTH = true
  165. local MoveArms = true
  166. local MoveLegs = true
  167. local toolAon = false
  168. local stopTA = false
  169. local sine = 0
  170. local change = 1
  171. local toolAnim = "None"
  172. local toolAnimTime = 0
  173. local Anim="Idle"
  174. local RJ = model.HumanoidRootPart:FindFirstChild("RootJoint")
  175. local cn = CFrame.new
  176. local cf = CFrame.new
  177. local ca2 = CFrame.Angles
  178. local mf = math.floor
  179. local RbxUtility = LoadLibrary("RbxUtility")
  180. local Create = RbxUtility.Create
  181. local canstoptuant1 = false
  182. local stoptuant1 = false
  183. local MenyOpen = false
  184. function swait(num)
  185. if num == 0 or num == nil then
  186. game:service'RunService'.RenderStepped:wait(0)
  187. else
  188. for i = 0, num do
  189. game:service'RunService'.RenderStepped:wait(0)
  190. end
  191. end
  192. end
  193.  
  194. function stopAnimations()
  195. coroutine.resume(coroutine.create(function()
  196. model.Animate:Destroy()
  197. end))
  198. coroutine.resume(coroutine.create(function()
  199. for _,v in pairs(Humanoid:GetPlayingAnimationTracks()) do
  200. v:Stop()
  201.  
  202. end
  203. end))
  204. end
  205.  
  206.  
  207. stopAnimations()
  208. wait(.1)
  209.  
  210. rayCast = function(Pos, Dir, Max, Ignore)
  211.  
  212. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  213. end
  214. RS.C1 = cn(0, 0.5, 0)
  215. LS.C1 = cn(0, 0.5, 0)
  216. RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  217. LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  218. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  219. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  220. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  221. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  222.  
  223.  
  224.  
  225.  
  226.  
  227. function RemoveOutlines(part)
  228. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  229. end
  230.  
  231.  
  232. CFuncs = {
  233. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  234.  
  235. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  236. RemoveOutlines(Part)
  237. return Part
  238. end
  239. }
  240. ,
  241. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  242.  
  243. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  244. if Mesh == "SpecialMesh" then
  245. Msh.MeshType = MeshType
  246. Msh.MeshId = MeshId
  247. end
  248. return Msh
  249. end
  250. }
  251. ,
  252. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  253.  
  254. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  255. if Mesh == "SpecialMesh" then
  256. Msh.MeshType = MeshType
  257. Msh.MeshId = MeshId
  258. end
  259. return Msh
  260. end
  261. }
  262. ,
  263. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  264.  
  265. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  266. return Weld
  267. end
  268. }
  269. ,
  270. Sound = {Create = function(id, par, vol, pit)
  271.  
  272. coroutine.resume(coroutine.create(function()
  273.  
  274. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
  275. wait()
  276. S:play()
  277. game:GetService("Debris"):AddItem(S, 6)
  278. end
  279. ))
  280. end
  281. }
  282. ,
  283.  
  284. Sound2 = {Create = function(id, par, vol, pit, SoundTime)
  285.  
  286. coroutine.resume(coroutine.create(function()
  287.  
  288. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
  289. wait()
  290. S:play()
  291. game:GetService("Debris"):AddItem(S, SoundTime)
  292. end
  293. ))
  294. end
  295. }
  296. ,
  297. ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  298.  
  299. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  300. return fp
  301. end
  302. }
  303. }
  304.  
  305. so = function(id, par, vol, pit, AlTime)
  306.  
  307. if AlTime ~= nil then
  308.  
  309. CFuncs.Sound2.Create(id, par, vol, pit, AlTime)
  310.  
  311. else
  312. CFuncs.Sound.Create(id, par, vol, pit)
  313. end
  314.  
  315. end
  316.  
  317.  
  318.  
  319. local ParticEffect1 = Create("ParticleEmitter"){
  320. Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 0, 0)),
  321. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.2,0),NumberSequenceKeypoint.new(1,1)}),
  322. Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.15),NumberSequenceKeypoint.new(0.5,.01),NumberSequenceKeypoint.new(1,0)}),
  323. Texture = "rbxassetid://596872069",
  324. Lifetime = NumberRange.new(0.8),
  325. Rate = 100,
  326. VelocitySpread = 360,
  327. RotSpeed = NumberRange.new(-100,100),
  328. Speed = NumberRange.new(2),
  329. LightEmission = 1,
  330. LockedToPart = false,
  331. Acceleration = Vector3.new(0, -5, 0),
  332. EmissionDirection = "Back",
  333.  
  334. }
  335.  
  336. --[[
  337. fat = Instance.new("BindableEvent", script)
  338. fat.Name = "Heartbeat"
  339. script:WaitForChild("Heartbeat")
  340. frame = 1/30
  341. tf = 0
  342. allowframeloss = false
  343. tossremainder = false
  344. lastframe = tick()
  345. script.Heartbeat:Fire()
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347.  
  348. tf = tf + s
  349. if frame <= tf then
  350. if allowframeloss then
  351. script.Heartbeat:Fire()
  352. lastframe = tick()
  353. else
  354. for i = 1, math.floor(tf / frame) do
  355. script.Heartbeat:Fire()
  356. end
  357. lastframe = tick()
  358. end
  359. if tossremainder then
  360. tf = 0
  361. else
  362. tf = tf - frame * math.floor(tf / frame)
  363. end
  364. end
  365. end
  366. )
  367.  
  368.  
  369.  
  370.  
  371.  
  372.  
  373.  
  374.  
  375.  
  376.  
  377.  
  378.  
  379.  
  380.  
  381.  
  382. --]]
  383.  
  384. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  385.  
  386.  
  387. for i = 1,3,.1 do
  388. swait()
  389. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  390. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  391. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),1)
  392. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  393. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1)
  394. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1)
  395.  
  396.  
  397.  
  398. end
  399.  
  400.  
  401.  
  402.  
  403.  
  404.  
  405.  
  406.  
  407.  
  408.  
  409.  
  410.  
  411. function JumpAfterEffect()
  412. if attack == false then
  413. attack = true
  414.  
  415. if RootPart.Velocity.y < -65 then
  416. Humanoid.WalkSpeed= 0
  417. Humanoid.JumpPower= 0
  418. for i = 1,3,.1 do
  419. swait()
  420. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
  421. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.8 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  422. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1)
  423. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1)
  424. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  425. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  426.  
  427. end
  428.  
  429. else
  430. if sprintmode == true then
  431. Humanoid.WalkSpeed= 10
  432. else
  433. Humanoid.WalkSpeed= 3
  434. end
  435. Humanoid.JumpPower= 0
  436. for i = 1,2,.1 do
  437. swait()
  438. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
  439. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.6 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  440. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1)
  441. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1)
  442. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  443. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  444.  
  445. end
  446.  
  447. end
  448. attack = false
  449. end
  450. end
  451.  
  452.  
  453.  
  454. function SlashAnim()
  455. if toolAon == false then
  456. toolAon= true
  457. MoveArms = false
  458. for i = 1,2,.1 do
  459. if stopTA == false then
  460. swait()
  461. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.8- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(160- 1 * math.cos(sine / 20)),math.rad(-10),math.rad(5- 1 * math.cos(sine / 20))),.2)
  462. end
  463.  
  464.  
  465.  
  466. end
  467.  
  468. for i = 1,3,.1 do
  469. if stopTA == false then
  470. swait()
  471. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(0- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.5)
  472.  
  473. end
  474.  
  475.  
  476. end
  477.  
  478. toolAnim = "None"
  479. toolAon = false
  480.  
  481.  
  482. end
  483. end
  484.  
  485.  
  486.  
  487. function LungeAnim()
  488. stopTA = true
  489. MoveArms = false
  490.  
  491. swait(10)
  492. if toolAon == false then
  493.  
  494. toolAon= true
  495.  
  496. for i = 1,3,.1 do
  497. toolAon= true
  498.  
  499. swait()
  500. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.7- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(170- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),.1)
  501.  
  502.  
  503.  
  504.  
  505. end
  506.  
  507. for i = 1,2,.1 do
  508. swait()
  509. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(30- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.2)
  510.  
  511.  
  512. toolAon= true
  513.  
  514. end
  515.  
  516.  
  517. toolAnim = "None"
  518. toolAon = false
  519. stopTA = false
  520. end
  521. end
  522.  
  523.  
  524.  
  525.  
  526. function getTool()
  527. for _, kid in ipairs(model:GetChildren()) do
  528. if kid.className == "Tool" then return kid end
  529. end
  530. return nil
  531. end
  532. function getToolAnim(tool)
  533. for _, c in ipairs(tool:GetChildren()) do
  534. if c.Name == "toolanim" and c.className == "StringValue" then
  535. return c
  536. end
  537. end
  538. return nil
  539. end
  540. function animateTool()
  541.  
  542. if (toolAnim == "None") then
  543. if ToolMode == 1 then
  544. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.6- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(75- 1 * math.cos(sine / 20)),math.rad(20),math.rad(-15- 1 * math.cos(sine / 20))),.1)
  545. elseif ToolMode == 2 then
  546. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.55- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  547. elseif ToolMode == 3 then
  548. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  549. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  550. elseif ToolMode == 4 then
  551. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  552. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  553. elseif ToolMode == 5 then
  554. MoveArms = true
  555.  
  556.  
  557.  
  558. end
  559. return
  560. end
  561.  
  562. if (toolAnim == "Slash") then
  563. SlashAnim()
  564.  
  565. return
  566. end
  567.  
  568. if (toolAnim == "Lunge") then
  569. LungeAnim()
  570. return
  571. end
  572. end
  573.  
  574.  
  575.  
  576. game:GetService'RunService'.Stepped:connect(function()
  577.  
  578. sine = sine + change
  579.  
  580. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  581. local velderp = RootPart.Velocity.y
  582. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, model)
  583.  
  584.  
  585. if sprintmode == true then
  586. jp = 60
  587. ws = 24
  588. else
  589. jp = 50
  590. ws = 6
  591. end
  592.  
  593. if hitfloor ~= nil then
  594. inAir = true
  595. else
  596. inAir = false
  597. end
  598.  
  599. if inAir == true then
  600. if inAir2 == false then
  601.  
  602.  
  603. JumpAfterEffect()
  604.  
  605. end
  606. end
  607.  
  608. if hitfloor ~= nil then
  609. inAir2 = true
  610. else
  611. inAir2 = false
  612. end
  613. --[
  614.  
  615. if RootPart.Velocity.y > 1 and hitfloor == nil then
  616. Anim = "Jump"
  617. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  618. Anim = "Fall"
  619. elseif Humanoid.Sit == true then
  620. Anim = "Sit"
  621. elseif torvel < 1 and hitfloor ~= nil then
  622. Anim = "Idle"
  623. elseif torvel > 2 and hitfloor ~= nil then
  624. if sprintmode == true then
  625. Anim = "Run"
  626. else
  627. Anim = "Walk"
  628. end
  629. else
  630. Anim = ""
  631.  
  632. end
  633.  
  634.  
  635.  
  636. --]]
  637.  
  638.  
  639.  
  640.  
  641.  
  642.  
  643.  
  644.  
  645.  
  646. if attack == false then
  647. Humanoid.JumpPower=jp
  648. Humanoid.WalkSpeed=ws
  649.  
  650. local tool = getTool()
  651. if tool and tool:FindFirstChild("Handle") then
  652.  
  653. MoveArms = false
  654.  
  655. local animStringValueObject = getToolAnim(tool)
  656.  
  657. if animStringValueObject then
  658. toolAnim = animStringValueObject.Value
  659. -- message recieved, delete StringValue
  660. animStringValueObject.Parent = nil
  661.  
  662. end
  663.  
  664.  
  665.  
  666. animateTool()
  667.  
  668.  
  669. if ToolMode == 1 or ToolMode == 2 then
  670. if Anim == "Jump" then
  671. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3)
  672. elseif Anim == "Fall" then
  673. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05)
  674. elseif Anim == "Idle" then
  675. if Gen == "Boy" then
  676. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  677. end
  678. if Gen == "Girl" then
  679. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1)
  680. end
  681. elseif Anim == "Sit" then
  682. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  683. elseif Anim == "Walk" then
  684. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1)
  685. elseif Anim == "Run" then
  686. LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.6, 0) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3)
  687. else
  688. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05)
  689. end
  690. end
  691.  
  692.  
  693. else
  694. MoveArms = true
  695. end
  696.  
  697.  
  698. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  699. if Anim == "Jump" then
  700. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  701. if MoveTH == true then
  702. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
  703. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.15)
  704. end
  705. if MoveArms == true then
  706. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 +1* math.cos(sine / 10)),math.rad(0),math.rad(5)),.3)
  707. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3)
  708. end
  709. if MoveLegs == true then
  710. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  711. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.2)
  712. end
  713. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  714. elseif Anim == "Fall" then
  715. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  716. if MoveTH == true then
  717. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.05)
  718. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.08)
  719. end
  720. if MoveArms == true then
  721. RS.C0 = RS.C0:lerp(CFrame.new(1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 +1* math.cos(sine / 10)),math.rad(0),math.rad(100)),.05)
  722. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05)
  723. end
  724. if MoveLegs == true then
  725. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  726. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  727. end
  728. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  729. elseif Anim == "Sit" then
  730. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  731. if MoveTH == true then
  732. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  733. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  734. end
  735. if MoveArms == true then
  736. if Gen == "Girl" then
  737. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1)
  738. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1)
  739. end
  740. if Gen == "Boy" then
  741. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0- 1 * math.cos(sine / 20))),.1)
  742. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0+ 1 * math.cos(sine / 20))),.1)
  743. end
  744.  
  745. end
  746. if MoveLegs == true then
  747. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  748. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  749. end
  750. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  751. elseif Anim == "Idle" then
  752. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  753. if Gen == "Girl" then
  754.  
  755. if MoveTH == true then
  756. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 25)),math.rad(-7 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26))),.1)
  757. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.07 * math.cos(sine / 26), 0, -.1 +-.03 * math.cos(sine / 25)) * CFrame.Angles(math.rad(0),math.rad(4 * math.cos(sine / 26)),math.rad(-3 * math.cos(sine / 26))),.15)
  758. end
  759. if MoveArms == true then
  760. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .01 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 2 * math.cos(sine / 26))),.1)
  761. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1)
  762. end
  763. if MoveLegs == true then
  764. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 25), .02) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 25)))*CFrame.new(0, -.03 * math.cos(sine / 26), 0-0.03 * math.cos(sine / 26)) * CFrame.Angles(math.rad(0.5 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15)
  765. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 25), -.25) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 25)))*CFrame.new(0, .03 * math.cos(sine / 26), 0) * CFrame.Angles(math.rad(-0 -2 * math.cos(sine / 26)),math.rad(-20 +2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15)
  766. end
  767.  
  768. end
  769.  
  770.  
  771.  
  772.  
  773.  
  774. if Gen == "Boy" then
  775. if MoveTH == true then
  776. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  777. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  778. end
  779. if MoveArms == true then
  780. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  781. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  782. end
  783. if MoveLegs == true then
  784. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  785. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  786. end
  787.  
  788.  
  789.  
  790.  
  791.  
  792.  
  793.  
  794. end
  795.  
  796. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  797. elseif Anim == "Walk" then
  798. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  799. if Gen == "Girl" then
  800.  
  801. if MoveTH == true then
  802. Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(5.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15)
  803. RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(-5 * math.cos(sine / 7)), math.rad(10 * math.cos(sine / 7))), 0.15)
  804. end
  805. if MoveArms == true then
  806. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1)
  807. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1)
  808. end
  809. if MoveLegs == true then
  810. RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(5 * math.cos(sine / 7))), 0.15)
  811. LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(5 * math.cos(sine / 7))), 0.15)
  812. end
  813.  
  814. end
  815.  
  816.  
  817. if Gen == "Boy" then
  818. if MoveTH == true then
  819. Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(1.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15)
  820. RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  821. end
  822. if MoveArms == true then
  823. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(-0)),.1)
  824. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1)
  825. end
  826. if MoveLegs == true then
  827. RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(0)), 0.15)
  828. LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(0)), 0.15)
  829. end
  830. end
  831. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  832. elseif Anim == "Run" then
  833. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  834.  
  835. if MoveTH == true then
  836. Neck.C0 = Neck.C0:lerp(NeckCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 14), .3)
  837. RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * CFrame.Angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .4)
  838. end
  839. if MoveArms == true then
  840. RS.C0 = RS.C0:lerp(CFrame.new(1.49, 0.62, .3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .3)
  841. LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.62, -.3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3)
  842. end
  843. if MoveLegs == true then
  844. RH.C0 = RH.C0:lerp( cf(.5, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(-10 + 50 * math.cos(sine / 4)), math.rad(0), math.rad(2)), .4)
  845. LH.C0 = LH.C0:lerp( cf(-.5, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(10 -50 * math.cos(sine / 4)), math.rad(0), math.rad(-2)), .4)
  846. end
  847.  
  848.  
  849. --[[
  850.  
  851. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .5)
  852. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 9), .4)
  853. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .4)
  854. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .4)
  855. RH.C0 = clerp(RH.C0, cn(1, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 50 * math.cos(sine / 4))), .5)
  856. LH.C0 = clerp(LH.C0, cn(-1, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 +50 * math.cos(sine / 4))), .5)
  857.  
  858.  
  859.  
  860. --]]
  861.  
  862.  
  863.  
  864.  
  865.  
  866.  
  867.  
  868. else
  869. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  870. -- If anim is an false value so errors will not come
  871. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  872. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  873. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  874. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),.05)
  875. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05)
  876. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10)),.05)
  877. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10)),.05)
  878. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  879. end
  880. end
  881.  
  882. if Humanoid.Health < 0.1 and attack == false then
  883. attack = true
  884.  
  885.  
  886. for i = 1,3,.1 do
  887. swait()
  888. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.07)
  889. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
  890. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10)),.07)
  891. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-10)),.07)
  892. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07)
  893. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07)
  894.  
  895.  
  896.  
  897. end
  898. for i = 1,15,.1 do
  899. swait()
  900. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
  901. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -2.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.07)
  902. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),.07)
  903. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.07)
  904. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5)),.07)
  905. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5)),.07)
  906.  
  907.  
  908.  
  909. end
  910. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  911. Humanoid.Health = 0
  912. end
  913.  
  914. end)
  915.  
  916.  
  917.  
  918.  
  919.  
  920.  
  921.  
  922.  
  923. mouse.KeyDown:connect(function(k)
  924. if k == "0" and attack == false then
  925. sprintmode=true
  926. end
  927. if k == "9" and attack == false then
  928. if Gen == "Boy" then
  929. Gen = "Girl"
  930. else
  931. Gen = "Boy"
  932. end
  933. print(Gen.." Anims")
  934. end
  935. if k == "8" and attack == false then
  936.  
  937. ToolMode = ToolMode + 1
  938.  
  939. if ToolMode >5 then
  940.  
  941. ToolMode = 1
  942. end
  943. print("Tool Anim "..ToolMode)
  944. end
  945.  
  946.  
  947. end)
  948. mouse.KeyUp:connect(function(k)
  949. if k == "0" and attack == false then
  950. sprintmode=false
  951. end
  952.  
  953. end)
  954.  
  955. mouse.KeyDown:connect(function(k)
  956.  
  957. if k == "t" and attack == false then
  958. local Song = Instance.new("Sound", Torso)
  959. Song.SoundId = "http://www.roblox.com/asset/?id=748575516"
  960.  
  961.  
  962. Song.Volume = 10
  963.  
  964. attack= true
  965. --[
  966.  
  967.  
  968.  
  969.  
  970.  
  971.  
  972. Song:Play()
  973. Humanoid.JumpPower=0
  974. Humanoid.WalkSpeed=0
  975. for i = 0,3,0.1 do
  976. swait()
  977. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  978. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  979. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  980. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  981. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  982. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  983.  
  984. end
  985. for i = 0,2,0.1 do
  986. swait()
  987. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  988. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  989. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  990. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  991. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  992. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  993.  
  994. end
  995. for i = 0,3,0.1 do
  996. swait()
  997. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  998. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  999. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  1000. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0)),.2)
  1001. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  1002. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  1003.  
  1004. end
  1005. for i = 0,10,0.1 do
  1006. swait()
  1007. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  1008. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  1009. RS.C0 = RS.C0:lerp(CFrame.new(1.25, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(50)),.05)
  1010. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-50)),.05)
  1011. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  1012. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  1013.  
  1014. end
  1015. for i = 0,12,0.1 do
  1016. swait()
  1017. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)),.02)
  1018. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02)
  1019. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.02)
  1020. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-0)),.02)
  1021. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.02)
  1022. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.02)
  1023.  
  1024. end
  1025. for i = 0,15,0.1 do
  1026. swait()
  1027. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01)
  1028. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02)
  1029. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01)
  1030. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.01)
  1031. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.02)
  1032. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.02)
  1033.  
  1034. end
  1035.  
  1036. for i = 1,2 do
  1037. for i = 0,2,0.1 do
  1038. swait()
  1039. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  1040. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
  1041. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  1042. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1043. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1044. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1045.  
  1046. end
  1047. for i = 0,1,0.1 do
  1048. swait()
  1049. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1050. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1051. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1052. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1053. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1054. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1055.  
  1056. end
  1057. for i = 0,2,0.1 do
  1058. swait()
  1059. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1060. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
  1061. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1062. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1063. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1064. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1065.  
  1066. end
  1067. for i = 0,1,0.1 do
  1068. swait()
  1069. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1070. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1071. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1072. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1073. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1074. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1075.  
  1076. end
  1077. end
  1078. for i = 0,5.25,0.1 do
  1079. swait()
  1080. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1081. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 2, -2.2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.2)
  1082. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
  1083. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
  1084. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.1)
  1085. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.1)
  1086.  
  1087. end
  1088. for i = 0,0.5,0.1 do
  1089. swait()
  1090. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1091. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3)
  1092. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
  1093. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
  1094. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3)
  1095. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3)
  1096.  
  1097. end
  1098. for i = 0,0.2,0.1 do
  1099. swait()
  1100. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1101. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.4) * CFrame.Angles(math.rad(125),math.rad(0),math.rad(0)),.3)
  1102. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
  1103. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
  1104. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(85),math.rad(0),math.rad(4)),.1)
  1105. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(85),math.rad(0),math.rad(-4)),.1)
  1106.  
  1107. end
  1108. for i = 0,1,0.1 do
  1109. swait()
  1110. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1111. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3)
  1112. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
  1113. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
  1114. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3)
  1115. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3)
  1116.  
  1117. end
  1118. for i = 1,2 do
  1119. for i = 0,2,0.1 do
  1120. swait()
  1121. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  1122. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(-25),math.rad(10),math.rad(180)),.3)
  1123. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  1124. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1125. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1126. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1127.  
  1128. end
  1129. for i = 0,1,0.1 do
  1130. swait()
  1131. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1132. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2)
  1133. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1134. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1135. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(4)),.3)
  1136. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-4)),.3)
  1137.  
  1138. end
  1139. for i = 0,2,0.1 do
  1140. swait()
  1141. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1142. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(-25),math.rad(-10),math.rad(180)),.3)
  1143. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1144. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1145. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1146. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1147.  
  1148. end
  1149. for i = 0,1,0.1 do
  1150. swait()
  1151. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1152. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2)
  1153. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1154. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1155. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(4)),.3)
  1156. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-4)),.3)
  1157.  
  1158. end
  1159. end
  1160.  
  1161. for i = 0,3,0.1 do
  1162. swait()
  1163. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  1164. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  1165. RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)),.1)
  1166. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, .5, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(20)),.1)
  1167. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1168. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1169.  
  1170. end
  1171. local Model2 = Instance.new("Model", model)
  1172. game:GetService("Debris"):AddItem(Model2, 20)
  1173. local Rleg2 = Instance.new("Part", Model2)
  1174. local Lleg2 = Instance.new("Part", Model2)
  1175. local NewPantsHum = Instance.new("Humanoid", Model2)
  1176. Rleg2.Size = RightLeg.Size
  1177. Rleg2.BrickColor = RightLeg.BrickColor
  1178. Rleg2.CFrame = RightLeg.CFrame
  1179. Rleg2.Name = RightLeg.Name
  1180. Lleg2.Size = LeftLeg.Size
  1181. Lleg2.BrickColor = LeftLeg.BrickColor
  1182. Lleg2.CFrame = LeftLeg.CFrame
  1183. Lleg2.Name = LeftLeg.Name
  1184.  
  1185. Lleg2.CanCollide = false
  1186. Rleg2.CanCollide = false
  1187. coroutine.resume(coroutine.create(function()
  1188.  
  1189. for _,v in pairs(model:GetChildren()) do
  1190. if v:isA("Pants") then
  1191. v:Clone().Parent = Model2
  1192. end
  1193. if v:isA("CharacterMesh") then
  1194. v:Clone().Parent = Model2
  1195. end
  1196.  
  1197. end
  1198.  
  1199. end))
  1200.  
  1201. local RLW = Instance.new("Weld")
  1202. RLW.Name = "Pants Weld"
  1203. RLW.Part0 = RightLeg
  1204. RLW.C0 = cn(0, 0, 0)
  1205. RLW.C1 = cn(0, 0, 0)
  1206. RLW.Part1 = Rleg2
  1207. RLW.Parent = RightLeg
  1208. local LLW = Instance.new("Weld")
  1209. LLW.Name = "Pants Weld"
  1210. LLW.Part0 = LeftLeg
  1211. LLW.C0 = cn(0, 0, 0)
  1212. LLW.C1 = cn(0, 0, 0)
  1213. LLW.Part1 = Lleg2
  1214. LLW.Parent = LeftLeg
  1215. game:GetService("Debris"):AddItem(RLW, 4)
  1216. game:GetService("Debris"):AddItem(LLW, 4)
  1217.  
  1218. local lval = 0
  1219. for i = 0,3,0.1 do
  1220. swait()
  1221. lval = .5*i/1.5
  1222. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1223. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
  1224. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-0)),.1)
  1225. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(0)),.1)
  1226. RH.C0 = RH.C0:lerp(CFrame.new(lval, -1, -0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1227. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -1, -0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1228.  
  1229.  
  1230. Rleg2.Size = RightLeg.Size*i
  1231. Lleg2.Size = LeftLeg.Size*i
  1232. local RLW = Instance.new("Weld")
  1233. RLW.Name = "Pants Weld"
  1234. RLW.Part0 = RightLeg
  1235. RLW.C0 = cn(0, 0-i/1.51, 0)
  1236. RLW.C1 = cn(0, 0, 0)
  1237. RLW.Part1 = Rleg2
  1238. RLW.Parent = RightLeg
  1239. local LLW = Instance.new("Weld")
  1240. LLW.Name = "Pants Weld"
  1241. LLW.Part0 = LeftLeg
  1242. LLW.C0 = cn(0, 0-i/1.51, 0)
  1243. LLW.C1 = cn(0, 0, 0)
  1244. LLW.Part1 = Lleg2
  1245. LLW.Parent = LeftLeg
  1246. game:GetService("Debris"):AddItem(RLW, 4)
  1247. game:GetService("Debris"):AddItem(LLW, 4)
  1248. end
  1249.  
  1250.  
  1251.  
  1252. for i = 1,2 do
  1253. for i = 0,2,0.1 do
  1254. swait()
  1255. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  1256. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
  1257. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  1258. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1259. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1260. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1261.  
  1262. end
  1263. for i = 0,1,0.1 do
  1264. swait()
  1265. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1266. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1267. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1268. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1269. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1270. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1271.  
  1272. end
  1273. for i = 0,2,0.1 do
  1274. swait()
  1275. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1276. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
  1277. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1278. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1279. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1280. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1281.  
  1282. end
  1283. for i = 0,1,0.1 do
  1284. swait()
  1285. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1286. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1287. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1288. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1289. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1290. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1291.  
  1292. end
  1293. end
  1294. for i = 1,6 do
  1295. for i = 0,.6,0.1 do
  1296. swait()
  1297. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  1298. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, 0+lval*4) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
  1299. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  1300. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1301. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1302. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1303.  
  1304. end
  1305. for i = 0,.2,0.1 do
  1306. swait()
  1307. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1308. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1309. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1310. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1311. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1312. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1313.  
  1314. end
  1315. for i = 0,.6,0.1 do
  1316. swait()
  1317. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1318. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
  1319. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1320. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1321. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1322. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1323.  
  1324. end
  1325. for i = 0,.2,0.1 do
  1326. swait()
  1327. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1328. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1329. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1330. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1331. RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1332. LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1333.  
  1334. end
  1335. end
  1336.  
  1337. for i = 1,2 do
  1338. for i = 0,2,0.1 do
  1339. swait()
  1340. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
  1341. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
  1342. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
  1343. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1344. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1345. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1346.  
  1347. end
  1348. for i = 0,.8,0.1 do
  1349. swait()
  1350. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1351. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1352. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1353. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1354. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1355. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1356.  
  1357. end
  1358. for i = 0,2,0.1 do
  1359. swait()
  1360. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
  1361. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
  1362. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1363. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
  1364. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1365. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1366.  
  1367. end
  1368. for i = 0,.8,0.1 do
  1369. swait()
  1370. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1371. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1372. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1373. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1374. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
  1375. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
  1376.  
  1377. end
  1378. end
  1379.  
  1380. for i = 0,2.5,0.1 do
  1381. swait()
  1382. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1383. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1384. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),.1)
  1385. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.1)
  1386. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.5, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.2)
  1387. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.5, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.2)
  1388.  
  1389. end
  1390. for i = 0,3.5,0.1 do
  1391. swait()
  1392. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1393. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.1)
  1394. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1395. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1396. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1397. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1398.  
  1399. end
  1400. for i = 0,1,0.1 do
  1401. swait()
  1402. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1403. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
  1404. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1405. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1406. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1407. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1408.  
  1409. end
  1410. for i = 0,2,0.1 do
  1411. swait()
  1412. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1413. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
  1414. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1415. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1416. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1417. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1418.  
  1419. end
  1420.  
  1421. for i = 1,3 do
  1422. for i = 0,2,0.1 do
  1423. swait()
  1424. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1425. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -1) * CFrame.Angles(math.rad(-0),math.rad(45),math.rad(180)),.2)
  1426. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1427. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1428. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1429. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1430.  
  1431. end
  1432. for i = 0,1,0.1 do
  1433. swait()
  1434. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1435. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
  1436. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1437. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1438. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1439. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1440.  
  1441. end
  1442.  
  1443.  
  1444. for i = 0,2,0.1 do
  1445. swait()
  1446. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1447. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -1) * CFrame.Angles(math.rad(-0),math.rad(-45),math.rad(180)),.2)
  1448. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1449. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1450. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1451. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1452.  
  1453. end
  1454.  
  1455. for i = 0,1,0.1 do
  1456. swait()
  1457. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1458. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
  1459. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1460. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1461. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1462. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1463.  
  1464. end
  1465.  
  1466. end
  1467.  
  1468. for i = 0,2,0.1 do
  1469. swait()
  1470. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1471. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.1)
  1472. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1473. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1474. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1475. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1476.  
  1477. end
  1478. for i = 1,2 do
  1479. for i = 0,1,0.1 do
  1480. swait()
  1481. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1482. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2.3, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(45)),.3)
  1483. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1484. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1485. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1486. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1487.  
  1488. end
  1489. for i = 0,2,0.1 do
  1490. swait()
  1491. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1492. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(45)),.3)
  1493. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1494. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1495. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1496. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1497.  
  1498. end
  1499.  
  1500. for i = 0,1,0.1 do
  1501. swait()
  1502. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1503. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2.3, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-45)),.3)
  1504. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1505. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1506. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1507. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1508.  
  1509. end
  1510. for i = 0,2,0.1 do
  1511. swait()
  1512. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
  1513. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-45)),.3)
  1514. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
  1515. LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
  1516. RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
  1517. LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
  1518.  
  1519. end
  1520.  
  1521. end
  1522.  
  1523. for i = 0,3.5,0.1 do
  1524. swait()
  1525. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  1526. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  1527. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1528. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1529. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
  1530. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
  1531.  
  1532. end
  1533.  
  1534. for i = 1,4 do
  1535. for i = 0,2,0.1 do
  1536. swait()
  1537. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-75),math.rad(0),math.rad(10)),.2)
  1538. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(0)),.3)
  1539. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.2)
  1540. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)),.5)
  1541. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1542. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1543.  
  1544. end
  1545. for i = 0,1,0.1 do
  1546. swait()
  1547. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1548. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.5)
  1549. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
  1550. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
  1551. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(4)),.3)
  1552. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(-4)),.3)
  1553.  
  1554. end
  1555. for i = 0,2,0.1 do
  1556. swait()
  1557. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-75),math.rad(0),math.rad(-10)),.2)
  1558. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-5),math.rad(0)),.3)
  1559. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(10)),.5)
  1560. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.2)
  1561. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1562. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1563.  
  1564. end
  1565. for i = 0,1,0.1 do
  1566. swait()
  1567. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1568. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.5)
  1569. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
  1570. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
  1571. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(4)),.3)
  1572. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(-4)),.3)
  1573.  
  1574. end
  1575. end
  1576.  
  1577. for i = 1,14 do
  1578. for i = 0,.3,0.1 do
  1579. swait()
  1580. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)),.4)
  1581. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) * CFrame.Angles(math.rad(20),math.rad(15),math.rad(0)),.3)
  1582. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.5)
  1583. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)),.5)
  1584. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
  1585. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
  1586.  
  1587. end
  1588. for i = 0,.1,0.1 do
  1589. swait()
  1590. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4)
  1591. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5)
  1592. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
  1593. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
  1594. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
  1595. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
  1596.  
  1597. end
  1598. for i = 0,.3,0.1 do
  1599. swait()
  1600. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),.4)
  1601. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) * CFrame.Angles(math.rad(20),math.rad(-15),math.rad(0)),.3)
  1602. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(10)),.5)
  1603. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.5)
  1604. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
  1605. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
  1606.  
  1607. end
  1608. for i = 0,.1,0.1 do
  1609. swait()
  1610. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4)
  1611. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5)
  1612. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
  1613. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
  1614. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
  1615. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
  1616.  
  1617. end
  1618. end
  1619. --]]
  1620. local Paper = Instance.new("Part", model)
  1621.  
  1622.  
  1623. Paper.Size = Vector3.new(0.1,1,1.5)
  1624. Paper.BrickColor = BrickColor.new("White")
  1625. Paper.CFrame = RightArm.CFrame
  1626. Paper.Name = "Note"
  1627.  
  1628. local PLW = Instance.new("Weld")
  1629. PLW.Name = "Shirt Weld"
  1630. PLW.Part0 = RightArm
  1631. PLW.C0 = cn(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-0),math.rad(-45))
  1632. PLW.C1 = cn(0, 0, 0)
  1633. PLW.Part1 = Paper
  1634. PLW.Parent = RightArm
  1635.  
  1636. game:GetService("Debris"):AddItem(PLW, 1.6)
  1637. game:GetService("Debris"):AddItem(Paper, 3)
  1638.  
  1639.  
  1640.  
  1641. for i = 0,8,0.1 do
  1642. swait()
  1643. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.5)
  1644. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1645. RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, -.3) * CFrame.Angles(math.rad(75),math.rad(0),math.rad(-30)),.5)
  1646. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1647. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5)
  1648. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5)
  1649.  
  1650. end
  1651. PLW.C0 = cn(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-0))
  1652. for i = 0,2,0.1 do
  1653. swait()
  1654. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(10)),.3)
  1655. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1656. RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)),.3)
  1657. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1658. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5)
  1659. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5)
  1660.  
  1661. end
  1662.  
  1663. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 10, 0)+Paper.CFrame.lookVector*50, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = Paper})
  1664. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  1665. for i = 0,3,0.1 do
  1666. swait()
  1667. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(-30)),.5)
  1668. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1669. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, -.0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.5)
  1670. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1671. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5)
  1672. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5)
  1673.  
  1674. end
  1675.  
  1676.  
  1677. local Model2 = Instance.new("Model", model)
  1678. game:GetService("Debris"):AddItem(Model2, 20)
  1679. local Rleg2 = Instance.new("Part", Model2)
  1680.  
  1681. local NewShirtHum = Instance.new("Humanoid", Model2)
  1682. Rleg2.Size = Torso.Size
  1683. Rleg2.BrickColor = Torso.BrickColor
  1684. Rleg2.CFrame = Torso.CFrame
  1685. Rleg2.Name = Torso.Name
  1686.  
  1687. Rleg2.CanCollide = false
  1688. coroutine.resume(coroutine.create(function()
  1689.  
  1690. for _,v in pairs(model:GetChildren()) do
  1691. if v:isA("Shirt") then
  1692. v:Clone().Parent = Model2
  1693. end
  1694. if v:isA("CharacterMesh") then
  1695. v:Clone().Parent = Model2
  1696. end
  1697.  
  1698. end
  1699.  
  1700. end))
  1701.  
  1702. local RLW = Instance.new("Weld")
  1703. RLW.Name = "Shirt Weld"
  1704. RLW.Part0 = Torso
  1705. RLW.C0 = cn(0, 0, 0)
  1706. RLW.C1 = cn(0, 0, 0)
  1707. RLW.Part1 = Rleg2
  1708. RLW.Parent = Torso
  1709. Torso.Transparency = 1
  1710. game:GetService("Debris"):AddItem(RLW, 4)
  1711.  
  1712.  
  1713.  
  1714. local TorH = 0
  1715.  
  1716. for i = 0,3,0.1 do
  1717. swait()
  1718. TorH = i
  1719.  
  1720. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  1721. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1722. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.3)
  1723. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1724. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1725. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1726.  
  1727. Rleg2.Size = Vector3.new(Torso.Size.x,Torso.Size.y+i,Torso.Size.z)
  1728. local RLW = Instance.new("Weld")
  1729. RLW.Name = "Shirt Weld"
  1730. RLW.Part0 = Torso
  1731. RLW.C0 = cn(0, 0+i/2, 0)
  1732. RLW.C1 = cn(0, 0, 0)
  1733. RLW.Part1 = Rleg2
  1734. RLW.Parent = Torso
  1735. Torso.Transparency = 1
  1736. game:GetService("Debris"):AddItem(RLW, 14)
  1737. end
  1738.  
  1739. for i = 0,1,0.1 do
  1740. swait()
  1741. Torso.Transparency = 1
  1742.  
  1743. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1744. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1745. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.1)
  1746. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1747. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1748. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1749. end
  1750.  
  1751. for i = 1,4 do
  1752. for i = 0,1.7,0.1 do
  1753. swait()
  1754. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(1)),.2)
  1755. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(2),math.rad(0)),.3)
  1756. RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5+TorH, -.2) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)),.2)
  1757. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1758. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1759. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1760.  
  1761. end
  1762. for i = 0,.5,0.1 do
  1763. swait()
  1764. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1765. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1766. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1767. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1768. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1769. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1770.  
  1771. end
  1772. for i = 0,1.7,0.1 do
  1773. swait()
  1774. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-1)),.2)
  1775. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(-2),math.rad(0)),.3)
  1776. RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1777. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5+TorH, -.2) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)),.2)
  1778. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
  1779. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
  1780.  
  1781. end
  1782. for i = 0,.5,0.1 do
  1783. swait()
  1784. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1785. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1786. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1787. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
  1788. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1789. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1790.  
  1791. end
  1792. end
  1793. for i = 0,1.5,0.1 do
  1794. swait()
  1795. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1796. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  1797. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
  1798. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
  1799. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3)
  1800. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3)
  1801.  
  1802. end
  1803. for i = 0,1.5,0.1 do
  1804. swait()
  1805. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1806. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1807. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1808. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1809. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(4)),.3)
  1810. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-4)),.3)
  1811.  
  1812. end
  1813. for i = 0,1.5,0.1 do
  1814. swait()
  1815. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1816. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  1817. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
  1818. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
  1819. RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3)
  1820. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3)
  1821.  
  1822. end
  1823. for i = 0,1.5,0.1 do
  1824. swait()
  1825. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1826. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
  1827. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1828. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
  1829. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(4)),.3)
  1830. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-4)),.3)
  1831.  
  1832. end
  1833. Torso.Transparency = 0
  1834. coroutine.resume(coroutine.create(function()
  1835. Model2:Destroy()
  1836. Torso.Transparency = 0
  1837.  
  1838.  
  1839. end))
  1840. --]]
  1841. for i = 0,1,0.1 do
  1842. swait()
  1843. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1844. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1845. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1846. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1847. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1848. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1849.  
  1850. end
  1851.  
  1852.  
  1853.  
  1854.  
  1855.  
  1856.  
  1857. coroutine.resume(coroutine.create(function()
  1858. Torso.Transparency = 0
  1859. Head.Transparency = 0
  1860. RightArm.Transparency = 1
  1861. LeftArm.Transparency = 1
  1862. RightLeg.Transparency = 1
  1863. LeftLeg.Transparency = 1
  1864.  
  1865. end))
  1866.  
  1867. local TorColor = nil
  1868. TorColor=Torso.BrickColor
  1869.  
  1870. coroutine.resume(coroutine.create(function()
  1871. TorColor = model["Body Colors"].TorsoColor
  1872. end))
  1873. local NewTorsoMesh= Instance.new("SpecialMesh", Torso)
  1874. NewTorsoMesh.MeshId = "rbxassetid://502406430"
  1875. NewTorsoMesh.Scale = Vector3.new(3,3,2)
  1876.  
  1877.  
  1878.  
  1879.  
  1880. Torso.BrickColor = BrickColor.new("New Yeller")
  1881. coroutine.resume(coroutine.create(function()
  1882.  
  1883. model["Body Colors"].TorsoColor = BrickColor.new("New Yeller")
  1884. end))
  1885.  
  1886. for i = 0,3,0.1 do
  1887. swait()
  1888. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1889. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1890. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1891. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1892. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1893. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1894.  
  1895. end
  1896. --Front
  1897. for i = 0,1,0.1 do
  1898. swait()
  1899. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1900. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1901. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1902. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1903. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1904. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1905. end
  1906. for i = 0,.5,0.1 do
  1907. swait()
  1908. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1909. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1910. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1911. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1912. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1913. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1914. end
  1915. --Front
  1916. for i = 0,1,0.1 do
  1917. swait()
  1918. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1919. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1920. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1921. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1922. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1923. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1924. end
  1925. for i = 0,.5,0.1 do
  1926. swait()
  1927. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1928. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1929. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1930. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1931. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1932. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1933. end
  1934.  
  1935. for i = 0,1,0.1 do
  1936. swait()
  1937. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1938. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1939. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1940. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1941. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1942. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1943. end
  1944. for i = 0,.5,0.1 do
  1945. swait()
  1946. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1947. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1948. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1949. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1950. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1951. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1952. end
  1953. for i = 0,1,0.1 do
  1954. swait()
  1955. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1956. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1957. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1958. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1959. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1960. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1961. end
  1962. for i = 0,.5,0.1 do
  1963. swait()
  1964. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1965. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1966. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1967. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1968. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1969. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1970. end
  1971. for i = 0,1,0.1 do
  1972. swait()
  1973. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1974. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
  1975. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1976. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1977. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1978. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1979. end
  1980. for i = 0,.5,0.1 do
  1981. swait()
  1982. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1983. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1984. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1985. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1986. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1987. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1988. end
  1989. --Left
  1990. for i = 0,1,0.1 do
  1991. swait()
  1992. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  1993. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, -0, -0) * CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),1)
  1994. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  1995. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1996. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  1997. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  1998. end
  1999. for i = 0,1,0.1 do
  2000. swait()
  2001. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  2002. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  2003. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  2004. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2005. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  2006. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  2007. end
  2008.  
  2009.  
  2010.  
  2011. --Right
  2012. for i = 0,1,0.1 do
  2013. swait()
  2014. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  2015. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, -0, -0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),1)
  2016. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  2017. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2018. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  2019. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  2020. end
  2021. for i = 0,1,0.1 do
  2022. swait()
  2023. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  2024. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  2025. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  2026. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2027. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  2028. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  2029. end
  2030.  
  2031.  
  2032.  
  2033. for i = 0,55,0.1 do
  2034. swait()
  2035. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
  2036. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 5+.5 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(i*25)),.05)
  2037. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
  2038. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2039. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
  2040. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
  2041. end
  2042.  
  2043.  
  2044.  
  2045. coroutine.resume(coroutine.create(function()
  2046. NewTorsoMesh:Destroy()
  2047.  
  2048.  
  2049.  
  2050.  
  2051.  
  2052. end))
  2053. Torso.BrickColor = TorColor
  2054.  
  2055. coroutine.resume(coroutine.create(function()
  2056.  
  2057. model["Body Colors"].TorsoColor = TorColor
  2058.  
  2059. end))
  2060. coroutine.resume(coroutine.create(function()
  2061. Torso.Transparency = 0
  2062. Head.Transparency = 0
  2063. RightArm.Transparency = 0
  2064. LeftArm.Transparency = 0
  2065. RightLeg.Transparency = 0
  2066. LeftLeg.Transparency = 0
  2067.  
  2068. end))
  2069.  
  2070. attack= false
  2071. Humanoid.JumpPower=jp
  2072. Humanoid.WalkSpeed=ws
  2073. Song:Destroy()
  2074. end
  2075.  
  2076.  
  2077.  
  2078. if k == " " and canstoptuant1 == true then
  2079. wait(.3)
  2080. print(1)
  2081. stoptuant1 = true
  2082. Humanoid.JumpPower=jp
  2083. Humanoid.WalkSpeed=ws
  2084.  
  2085.  
  2086. end
  2087.  
  2088.  
  2089.  
  2090. if k == "b" and attack == false then
  2091. attack = true
  2092. Humanoid.JumpPower=0
  2093. Humanoid.WalkSpeed=0.01
  2094. local GunPart = Instance.new("Part",model)
  2095. GunPart.Transparency = 0
  2096. GunPart.CanCollide = false
  2097. GunPart.Anchored = false
  2098. GunPart.CFrame = CFrame.new(0,0,0)
  2099. GunPart.Size = Vector3.new(0.85,.85,.05)
  2100. GunPart.Material = "Neon"
  2101. GunPart.BrickColor = BrickColor.new("Shamrock")
  2102. local GunPartWeld = Instance.new("Weld",GunPart)
  2103. GunPartWeld.C0 = CFrame.new(0,0,0.99) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  2104. GunPartWeld.Part0 = GunPart
  2105. GunPartWeld.Part1 = RightArm
  2106.  
  2107.  
  2108. for i = 0,2,.1 do swait()
  2109.  
  2110. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2111. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2112. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.15)
  2113. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2114. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2115. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2116.  
  2117. end
  2118.  
  2119.  
  2120.  
  2121. for i = 1,1 do
  2122. for i = 0,1.5,.1 do swait()
  2123.  
  2124. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2125. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2126. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.2)
  2127. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2128. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2129. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2130.  
  2131. end
  2132.  
  2133.  
  2134.  
  2135.  
  2136.  
  2137.  
  2138. coroutine.resume(coroutine.create(function()
  2139.  
  2140. local Glow1 = Color3.new(0,1,0)
  2141. local Glow2 = Color3.new(0,1,0)
  2142. local hitray,pos = rayCast(GunPart.Position, GunPart.CFrame.lookVector, 5000, model)
  2143.  
  2144. so("138335183", RightArm, 10, .9)
  2145.  
  2146. local WalkPart = Instance.new("Part",model)
  2147. WalkPart.Transparency = 1
  2148. WalkPart.CanCollide = false
  2149. WalkPart.Anchored = true
  2150. WalkPart.CFrame = CFrame.new(0,0,0)
  2151. WalkPart.Size = Vector3.new(.1,.1,.1)
  2152. local WalkPart2 = Instance.new("Part",model)
  2153. WalkPart2.Transparency = 1
  2154. WalkPart2.CanCollide = false
  2155. WalkPart2.Anchored = true
  2156. WalkPart2.CFrame = GunPart.CFrame
  2157. WalkPart2.Size = Vector3.new(.1,.1,.1)
  2158.  
  2159. local Attach1 = Instance.new("Attachment",WalkPart2)
  2160. local Attach2 = Instance.new("Attachment",WalkPart)
  2161. local Beam1 = Instance.new("Beam",WalkPart)
  2162. Attach2.Position = pos
  2163. Attach1.Position = Vector3.new(0,0,0)
  2164.  
  2165.  
  2166. Beam1.Texture = "rbxassetid://1134824633"
  2167. Beam1.Width0 = .0
  2168. Beam1.Width1 = .0
  2169. Beam1.FaceCamera = true
  2170. Beam1.Color = ColorSequence.new(Glow1,Glow2)
  2171. Beam1.Transparency = NumberSequence.new(0,0)
  2172. Beam1.TextureLength = 1
  2173. Beam1.Attachment0 = Attach1
  2174. Beam1.Attachment1 = Attach2
  2175. Beam1.TextureSpeed = 10
  2176. Beam1.LightEmission = 1
  2177.  
  2178.  
  2179.  
  2180.  
  2181.  
  2182. local HitModel = nil
  2183.  
  2184.  
  2185.  
  2186. if hitray ~= nil then
  2187. HitModel = hitray.Parent
  2188.  
  2189. if hitray.Parent:isA("Accessory") or hitray.Parent:isA("Hat") then
  2190. HitModel = hitray.Parent.Parent
  2191. end
  2192. end
  2193. local HasHum = false
  2194. local ModelCanSlap = false
  2195. local slaped2 = nil
  2196. coroutine.resume(coroutine.create(function()
  2197.  
  2198. for _,v in pairs(HitModel:GetChildren()) do
  2199. if v:isA("Humanoid") then
  2200. v.Parent:BreakJoints()
  2201. v.Health = 0
  2202. end
  2203.  
  2204. end
  2205.  
  2206. end))
  2207.  
  2208.  
  2209.  
  2210. coroutine.resume(coroutine.create(function()
  2211. if hitray ~= nil then
  2212.  
  2213. local HitEffectPart = Instance.new("Part",model)
  2214.  
  2215. HitEffectPart.Transparency = 1
  2216. HitEffectPart.CanCollide = false
  2217. HitEffectPart.Anchored = true
  2218. HitEffectPart.CFrame =CFrame.new(0,0,0)+pos
  2219. HitEffectPart.Size = Vector3.new(.05,.05,.05)
  2220.  
  2221.  
  2222. local NewParticEffect1=ParticEffect1:Clone()
  2223. NewParticEffect1.Parent= HitEffectPart
  2224.  
  2225.  
  2226. game:GetService("Debris"):AddItem(HitEffectPart, 5)
  2227. coroutine.resume(coroutine.create(function()
  2228. for i = 1,0,-0.1 do
  2229. wait()
  2230. NewParticEffect1.Rate = i*100
  2231. end
  2232.  
  2233. end))
  2234. end
  2235.  
  2236. for i = 0,1,0.1 do
  2237. swait(.7)
  2238. Beam1.Transparency = NumberSequence.new(i,i)
  2239.  
  2240. GunPart.Transparency = i*1.5
  2241. GunPart.Size = Vector3.new(0.85-i,.85-i,.05)
  2242. local GunPartWeld = Instance.new("Weld",GunPart)
  2243. GunPartWeld.C0 = CFrame.new(0,0,0.99) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  2244. GunPartWeld.Part0 = GunPart
  2245. GunPartWeld.Part1 = RightArm
  2246. Beam1.Width0 = 1 - i
  2247. Beam1.Width1 = 1 - i
  2248.  
  2249.  
  2250.  
  2251. end
  2252. game:GetService("Debris"):AddItem(GunPart, .4)
  2253. game:GetService("Debris"):AddItem(WalkPart2, .4)
  2254. game:GetService("Debris"):AddItem(WalkPart, .4)
  2255. game:GetService("Debris"):AddItem(Attach1, .4)
  2256. game:GetService("Debris"):AddItem(Attach2, .4)
  2257.  
  2258. end))
  2259.  
  2260.  
  2261.  
  2262.  
  2263.  
  2264.  
  2265.  
  2266.  
  2267. end))
  2268. for i = 0,1,.1 do swait()
  2269.  
  2270. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2271. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2272. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)),.1)
  2273. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2274. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2275. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2276.  
  2277. end
  2278. so("165487479", Torso, 9, 1)
  2279. for i = 0,2,.1 do swait()
  2280.  
  2281. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2282. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2283. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.05)
  2284. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2285. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2286. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2287.  
  2288. end
  2289.  
  2290. for i = 0,3,.1 do swait()
  2291.  
  2292. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-40)),.15)
  2293. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)),.15)
  2294. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(10)),.05)
  2295. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2296. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2297. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2298.  
  2299. end
  2300.  
  2301. for i = 0,2,.1 do swait()
  2302.  
  2303. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
  2304. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),.15)
  2305. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(-10)),.05)
  2306. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2307. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2308. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2309.  
  2310. end
  2311.  
  2312. for i = 0,2,.1 do swait()
  2313.  
  2314. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
  2315. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2316. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
  2317. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2318. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2319. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2320.  
  2321. end
  2322. for i = 0,.5,.1 do swait()
  2323.  
  2324. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
  2325. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2326. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2327. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2328. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2329. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2330.  
  2331. end
  2332. for i = 0,.5,.1 do swait()
  2333.  
  2334. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
  2335. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2336. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.4- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2337. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2338. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2339. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2340.  
  2341. end
  2342. for i = 0,2,.1 do swait()
  2343.  
  2344. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  2345. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2346. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.3)
  2347. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2348. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2349. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2350.  
  2351. end
  2352. end
  2353. attack = false
  2354. end
  2355.  
  2356.  
  2357.  
  2358.  
  2359.  
  2360. if k == "f" then
  2361. local hitray = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, model)
  2362. local HitModel = nil
  2363.  
  2364.  
  2365.  
  2366. if hitray ~= nil then
  2367. HitModel = hitray.Parent
  2368.  
  2369. if hitray.Parent:isA("Accessory") or hitray.Parent:isA("Hat") then
  2370. HitModel = hitray.Parent.Parent
  2371. end
  2372. end
  2373. local HasHum = false
  2374. local ModelCanSlap = false
  2375. local slaped2 = nil
  2376. coroutine.resume(coroutine.create(function()
  2377.  
  2378. for _,v in pairs(HitModel:GetChildren()) do
  2379. if v:isA("Humanoid") then
  2380. HasHum = true
  2381. end
  2382. if v:isA("BoolValue")then if v.Name == "Slap" and v.Value == false then
  2383. ModelCanSlap= true
  2384. slaped2 = v
  2385. end
  2386. end
  2387.  
  2388.  
  2389. end
  2390.  
  2391. end))
  2392.  
  2393.  
  2394.  
  2395. if canstoptuant1 == false and attack == false then
  2396.  
  2397.  
  2398. canstoptuant1 = true
  2399. attack = true
  2400. Humanoid.JumpPower=0
  2401. Humanoid.WalkSpeed=0
  2402.  
  2403. local slaped = Instance.new("BoolValue",model)
  2404. slaped.Name = "Slap"
  2405. for i = 0,0.5,0.1 do
  2406. swait()
  2407.  
  2408. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2409. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2410. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2411. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2412. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2413. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2414.  
  2415. end
  2416.  
  2417.  
  2418. if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then
  2419. else
  2420. so("887591869", Torso, 10, 1)
  2421.  
  2422. end
  2423.  
  2424. while slaped.Value == false do
  2425.  
  2426.  
  2427. swait()
  2428.  
  2429. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1)
  2430. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15)
  2431. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  2432. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  2433. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2434. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2435. if stoptuant1 == true then
  2436. slaped.Value = true
  2437. end
  2438.  
  2439. if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then
  2440.  
  2441.  
  2442. if HitModel:FindFirstChild("HumanoidRootPart") then
  2443.  
  2444.  
  2445.  
  2446. local rainto = HitModel.HumanoidRootPart.CFrame.lookVector*0
  2447. local rainto2 = CFrame.new(0,0,0) * HitModel.HumanoidRootPart.CFrame.lookVector*3.5
  2448. local rainpos = HitModel.HumanoidRootPart.CFrame
  2449. rainto = rainto + rainto2
  2450.  
  2451.  
  2452.  
  2453. local Laserpart = Instance.new("Part",model)
  2454.  
  2455. Laserpart.Size = Vector3.new(.1,.1,.1)
  2456. Laserpart.CanCollide = false
  2457. Laserpart.Transparency = 1
  2458. Laserpart.Anchored = true
  2459. Laserpart.CFrame = rainpos* cn(0,0, 0)+rainto
  2460. game:GetService("Debris"):AddItem(Laserpart, .05)
  2461.  
  2462.  
  2463.  
  2464.  
  2465. RootPart.CFrame = Laserpart.CFrame * CFrame.Angles(math.rad(-0),math.rad(180),math.rad(0))
  2466.  
  2467. end
  2468.  
  2469. slaped.Value = true
  2470. slaped2.Value = true
  2471.  
  2472.  
  2473.  
  2474. end
  2475.  
  2476.  
  2477. end
  2478. canstoptuant1 = false
  2479. if slaped.Value == true and stoptuant1 == false then
  2480.  
  2481.  
  2482.  
  2483. for i = 0,4,.1 do
  2484. swait()
  2485.  
  2486. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1)
  2487. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15)
  2488. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  2489. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  2490. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2491. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2492. end
  2493.  
  2494.  
  2495.  
  2496. for i = 0,2,.1 do
  2497. swait()
  2498.  
  2499. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(20)),.1)
  2500. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.15)
  2501. RS.C0 = RS.C0:lerp(CFrame.new(1.35, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(210),math.rad(0),math.rad(20- 1 * math.cos(sine / 20))),.1)
  2502. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  2503. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2504. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2505.  
  2506.  
  2507. end
  2508. so("146163534", Torso, 10, 1.3)
  2509. for i = 0,2,0.1 do
  2510. swait()
  2511.  
  2512. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(-60)),.3)
  2513. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.05, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  2514. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(135),math.rad(90),math.rad(0- 1 * math.cos(sine / 20))),.5)
  2515. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  2516. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2517. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2518.  
  2519.  
  2520. end
  2521.  
  2522. stoptuant1 = false
  2523. else
  2524. stoptuant1 = false
  2525. end
  2526.  
  2527.  
  2528.  
  2529.  
  2530.  
  2531.  
  2532.  
  2533. attack = false
  2534. coroutine.resume(coroutine.create(function()
  2535. slaped:Destoy()
  2536. end))
  2537.  
  2538.  
  2539.  
  2540. end
  2541.  
  2542.  
  2543.  
  2544.  
  2545.  
  2546.  
  2547.  
  2548.  
  2549.  
  2550.  
  2551.  
  2552.  
  2553.  
  2554.  
  2555.  
  2556.  
  2557.  
  2558.  
  2559.  
  2560. end
  2561.  
  2562.  
  2563.  
  2564.  
  2565.  
  2566. if k == "g" and canstoptuant1 == false and attack == false and MenyOpen == false then
  2567. attack = true
  2568. canstoptuant1 = true
  2569. MenyOpen = true
  2570. local stillwaiting = true
  2571. print("Fet Tuant stuff")
  2572. while stillwaiting == true do swait()
  2573. Humanoid.JumpPower=0
  2574. Humanoid.WalkSpeed=0
  2575. -- canstoptuant1
  2576.  
  2577.  
  2578. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2579. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2580.  
  2581.  
  2582. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2583. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2584.  
  2585. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2586. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2587.  
  2588.  
  2589. if stoptuant1 == true then
  2590. stillwaiting = false
  2591.  
  2592. end
  2593.  
  2594.  
  2595. end
  2596.  
  2597.  
  2598. canstoptuant1 = false
  2599. stoptuant1 = false
  2600.  
  2601.  
  2602. if MenyOpen == true then
  2603. attack = false
  2604. MenyOpen = false
  2605. print("Closed Tuant stuff")
  2606. end
  2607. end
  2608.  
  2609. --[[
  2610.  
  2611. if k == "" and MenyOpen == true and canstoptuant1 == true then
  2612. MenyOpen = false
  2613. stoptuant1 = true
  2614.  
  2615.  
  2616. attack = false
  2617. end
  2618.  
  2619.  
  2620.  
  2621.  
  2622.  
  2623. for i = 0,6,.1 do swait()
  2624. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2625. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2626. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2627. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2628. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2629. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2630.  
  2631. end
  2632.  
  2633.  
  2634.  
  2635. --]]
  2636.  
  2637.  
  2638. -- so("285615370", Torso, 1, 1,17)
  2639.  
  2640. if k == "e" and MenyOpen == true and canstoptuant1 == true then
  2641. MenyOpen = false
  2642. stoptuant1 = true
  2643.  
  2644. for i = 0,2,.1 do swait()
  2645. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1)
  2646. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2647. RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2)
  2648. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2649. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2650. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2651.  
  2652. end
  2653. so("666675542", Torso, 10, 1)
  2654. for i = 0,3,.1 do swait()
  2655. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1)
  2656. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2657. RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2)
  2658. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2659. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2660. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2661.  
  2662. end
  2663. for i = 0,6,.1 do swait()
  2664. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+6 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2665. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2666. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2667. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2668. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2669. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2670.  
  2671. end
  2672. for i = 0,2,.1 do swait()
  2673. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-23+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.2)
  2674. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(0)),.15)
  2675. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2676. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.2)
  2677. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2678. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2679.  
  2680. end
  2681.  
  2682.  
  2683. attack = false
  2684. end
  2685.  
  2686.  
  2687.  
  2688. if k == "q" and MenyOpen == true and canstoptuant1 == true then
  2689. MenyOpen = false
  2690. stoptuant1 = true
  2691. so("145303015", Torso, 10, 1,25)
  2692.  
  2693.  
  2694. for i = 0,2,.1 do swait()
  2695. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2696. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2697. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(150+1 * math.cos(sine / 20)),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2698. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2699. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2700. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2701.  
  2702. end
  2703.  
  2704.  
  2705.  
  2706.  
  2707. for i = 0,10,.1 do swait()
  2708. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 4)),math.rad(0),math.rad(20)),.1)
  2709. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2710. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180+5 * math.cos(sine / 3)),math.rad(0),math.rad(-15- 0 * math.cos(sine / 20))),.1)
  2711. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2712. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2713. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2714.  
  2715. end
  2716.  
  2717.  
  2718.  
  2719. for i = 0,3,.1 do swait()
  2720. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2721. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2722. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2723. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2724. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2725. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2726.  
  2727. end
  2728. for i = 0,36,.1 do swait()
  2729. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2730. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2731. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2732. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2733. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2734. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2735.  
  2736. end
  2737. for i = 0,10,.1 do swait()
  2738. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-13+4 * math.cos(sine / 3)),math.rad(0),math.rad(30)),.1)
  2739. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2740. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2741. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2742. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2743. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2744.  
  2745. end
  2746. for i = 0,10,.1 do swait()
  2747. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 * math.cos(sine / 3)),math.rad(0),math.rad(00)),.1)
  2748. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2749. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2750. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2751. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2752. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2753.  
  2754. end
  2755. for i = 0,5,.1 do swait()
  2756. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2757. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2758. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2759. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2760. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2761. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2762.  
  2763. end
  2764. for i = 0,10,.1 do swait()
  2765. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2766. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2767. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2768. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2769. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2770. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2771.  
  2772. end
  2773. for i = 0,5,.1 do swait()
  2774. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2775. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2776. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  2777. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2778. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2779. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2780.  
  2781. end
  2782. for i = 0,5,.1 do swait()
  2783. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2784. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2785. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
  2786. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2787. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2788. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2789.  
  2790. end
  2791.  
  2792.  
  2793.  
  2794.  
  2795.  
  2796.  
  2797.  
  2798.  
  2799. attack = false
  2800. end
  2801.  
  2802.  
  2803. if k == "r" and MenyOpen == true and canstoptuant1 == true then
  2804. MenyOpen = false
  2805. stoptuant1 = true
  2806.  
  2807. for i = 0,3,.1 do swait()
  2808. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2809. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2810. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2811. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2812. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2813. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2814.  
  2815. end
  2816. so("1058417264", Torso, 10, 1)
  2817. for i = 0,1,.1 do swait()
  2818.  
  2819. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2820. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2821. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2822. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2823. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2824. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2825.  
  2826. end
  2827. for i = 0,2.5,.1 do swait()
  2828. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2829. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2830. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2831. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2832. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2833. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2834.  
  2835. end
  2836. --so("593142105", Torso, 10, .8)
  2837. for i = 0,3,.1 do swait()
  2838.  
  2839. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2840. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2841. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2842. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2843. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2844. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2845.  
  2846. end
  2847.  
  2848.  
  2849.  
  2850.  
  2851.  
  2852.  
  2853.  
  2854.  
  2855. attack = false
  2856. end
  2857.  
  2858.  
  2859.  
  2860.  
  2861. if k == "p" and MenyOpen == true and canstoptuant1 == true then
  2862. MenyOpen = false
  2863. stoptuant1 = true
  2864. so("252252871", Torso, 10, 1,9)
  2865. -- 10 sec start
  2866. for i = 0,3,.1 do swait()
  2867. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2868. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15)
  2869. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1)
  2870. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1)
  2871. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15)
  2872. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15)
  2873.  
  2874. end
  2875.  
  2876. for i = 0,2,.1 do swait()
  2877. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2878. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 3.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+0 * math.cos(sine / 20*2)),math.rad(0)),.2)
  2879. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),1)
  2880. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(-0+ 1 * math.cos(sine / 20))),1)
  2881. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0.5- .1 * math.cos(sine / 20))),.3)
  2882. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-0.5+ .1 * math.cos(sine / 20))),.3)
  2883.  
  2884. end
  2885.  
  2886. for i = 0,5,.1 do swait()
  2887. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2888. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15)
  2889. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1)
  2890. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1)
  2891. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15)
  2892. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15)
  2893.  
  2894. end
  2895.  
  2896. local Paper = Instance.new("Part", model)
  2897.  
  2898. local PaperMesh = Instance.new("SpecialMesh", Paper)
  2899. PaperMesh.MeshId = "http://www.roblox.com/asset/?id=40312463"
  2900. PaperMesh.TextureId = "http://www.roblox.com/asset/?id=40311968"
  2901. PaperMesh.Scale = Vector3.new(2.2, 2.2, 2.2)
  2902. Paper.Size = Vector3.new(1,1,1)
  2903. Paper.BrickColor = BrickColor.new("White")
  2904. Paper.CFrame = RightArm.CFrame
  2905. Paper.Name = "Pie"
  2906.  
  2907. local PLW = Instance.new("Weld")
  2908. PLW.Name = "Pie Weld"
  2909. PLW.Part0 = Head
  2910. PLW.C0 = cn(0, -0, -.7)*CFrame.Angles(math.rad(-10),math.rad(-0),math.rad(-0))
  2911. PLW.C1 = cn(0, 0, 0)
  2912. PLW.Part1 = Paper
  2913. PLW.Parent = RightArm
  2914.  
  2915. game:GetService("Debris"):AddItem(PLW, 10000)
  2916. game:GetService("Debris"):AddItem(Paper, 6)
  2917.  
  2918. for i = 0,6,.1 do swait()
  2919. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+10 * math.cos(sine / 2)),math.rad(0),math.rad(i*100)),.3)
  2920. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2921. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2922. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2923. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2924. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2925.  
  2926. end
  2927. for i = 0,7,.1 do swait()
  2928. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2929. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2930. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2931. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2932. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2933. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2934.  
  2935. end
  2936. for i = 0,5,.1 do swait()
  2937. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40+2 * math.cos(sine / 20)),math.rad(0+10 * math.cos(sine / 1)),math.rad(0)),.4)
  2938. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  2939. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.4)
  2940. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.4)
  2941. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.4)
  2942. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.4)
  2943.  
  2944. end
  2945. local explosionRadius = 0 -- Radius of 12 currently
  2946. local explosionPressure = 0 -- Really high pressure that packs a punch!
  2947. local explosion = Instance.new("Explosion",workspace)
  2948. explosion.BlastRadius = explosionRadius
  2949. explosion.BlastPressure = explosionPressure
  2950. explosion.Position = Torso.Position
  2951.  
  2952. coroutine.resume(coroutine.create(function()
  2953. Paper:Destroy()
  2954. end))
  2955.  
  2956.  
  2957.  
  2958.  
  2959.  
  2960. attack = false
  2961. end
  2962.  
  2963.  
  2964.  
  2965.  
  2966.  
  2967. if k == "f" and MenyOpen == true and canstoptuant1 == true then
  2968. MenyOpen = false
  2969. stoptuant1 = true
  2970.  
  2971. for i = 0,.2,.1 do swait()
  2972. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2973. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 100 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),1)
  2974. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2975. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2976. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2977. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2978.  
  2979. end
  2980. for i = 0,2,.1 do swait()
  2981. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2982. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13)
  2983. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2984. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2985. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2986. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2987.  
  2988. end
  2989. for i = 0,1,.1 do swait()
  2990. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
  2991. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
  2992. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
  2993. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2994. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2995. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2996.  
  2997. end
  2998. so("140364784", Torso, 10, 1)
  2999. for i = 0,1,.1 do swait()
  3000.  
  3001. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  3002. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3003. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3004. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3005. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  3006. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  3007.  
  3008. end
  3009. for i = 0,2.5,.1 do swait()
  3010. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  3011. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3012. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3013. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3014. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  3015. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  3016.  
  3017. end
  3018. --so("593142105", Torso, 10, .8)
  3019. for i = 0,1,.1 do swait()
  3020.  
  3021. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  3022. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3023. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3024. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3025. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  3026. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  3027.  
  3028. end
  3029.  
  3030. for i = 0,1.5,.1 do swait()
  3031. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  3032. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3033. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3034. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3035. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  3036. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  3037.  
  3038. end
  3039.  
  3040. for i = 0,4,.1 do swait()
  3041.  
  3042. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  3043. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3044. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3045. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3046. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  3047. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  3048.  
  3049. end
  3050.  
  3051.  
  3052.  
  3053.  
  3054.  
  3055. attack = false
  3056. end
  3057.  
  3058. if k == "x" and MenyOpen == true and canstoptuant1 == true then
  3059. MenyOpen = false
  3060. stoptuant1 = true
  3061. so("135359981", Torso, 10, 1.2)
  3062. for i = 0,14.8,.1 do swait()
  3063. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0+ 15 * math.cos(sine / 4))),.6)
  3064. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .5, -.15 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.15)
  3065. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180- 15 * math.cos(sine / 4)),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1)
  3066. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180+ 15 * math.cos(sine / 4)),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1)
  3067. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3068. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3069.  
  3070. end
  3071. attack = false
  3072. end
  3073.  
  3074. if k == "t" and MenyOpen == true and canstoptuant1 == true then
  3075. MenyOpen = false
  3076. stoptuant1 = true
  3077. so("138110466", Torso, 10, 1)
  3078. for i = 0,2,.1 do swait()
  3079. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  3080. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13)
  3081. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  3082. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3083. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3084. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3085.  
  3086. end
  3087. for i = 0,4,.1 do swait()
  3088. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
  3089. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
  3090. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
  3091. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3092. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3093. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3094.  
  3095. end
  3096.  
  3097. for i = 0,4,.1 do swait()
  3098.  
  3099. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  3100. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3101. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3102. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3103. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3104. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3105.  
  3106. end
  3107. attack = false
  3108. end
  3109.  
  3110.  
  3111.  
  3112.  
  3113. if k == "c" and MenyOpen == true and canstoptuant1 == true then
  3114. MenyOpen = false
  3115. stoptuant1 = true
  3116. so("288824798", Torso, 10, 1)
  3117.  
  3118.  
  3119. for i = 0,4,.1 do swait()
  3120.  
  3121. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3122. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3123. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3124. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3125. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3126. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3127.  
  3128. end
  3129.  
  3130. for i = 0,1,.1 do swait()
  3131.  
  3132. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3133. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3134. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2)
  3135. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3136. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3137. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3138.  
  3139. end
  3140. for i = 0,3,.1 do swait()
  3141.  
  3142. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3143. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3144. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
  3145. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3146. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3147. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3148.  
  3149. end
  3150. for i = 0,2,.1 do swait()
  3151.  
  3152. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3153. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3154. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3155. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3156. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3157. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3158.  
  3159. end
  3160. attack = false
  3161. end
  3162.  
  3163.  
  3164.  
  3165. if k == "z" and MenyOpen == true and canstoptuant1 == true then
  3166. MenyOpen = false
  3167. stoptuant1 = true
  3168. so("275278234", Torso, 10, 1)
  3169.  
  3170.  
  3171. for i = 0,2,.1 do swait()
  3172.  
  3173. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.15)
  3174. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3175. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3176. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3177. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3178. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3179.  
  3180. end
  3181.  
  3182. for i = 0,5,.1 do swait()
  3183.  
  3184. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.15)
  3185. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3186. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90-5 * math.cos(sine / 2)),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2)
  3187. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90+5 * math.cos(sine / 2)),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1)
  3188. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3189. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3190.  
  3191. end
  3192.  
  3193. attack = false
  3194. end
  3195.  
  3196.  
  3197. if k == "h" and MenyOpen == true and canstoptuant1 == true then
  3198. MenyOpen = false
  3199. stoptuant1 = true
  3200. so("135891629", Torso, 10, 1)
  3201.  
  3202.  
  3203. for i = 0,7,.1 do swait()
  3204.  
  3205. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.1)
  3206. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3207. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
  3208. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3209. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3210. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3211.  
  3212. end
  3213.  
  3214. for i = 0,3,.1 do swait()
  3215.  
  3216. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
  3217. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3218. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  3219. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
  3220. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3221. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3222.  
  3223. end
  3224. for i = 0,2,.1 do swait()
  3225.  
  3226. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
  3227. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3228. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  3229. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
  3230. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3231. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3232.  
  3233. end
  3234. for i = 0,2,.1 do swait()
  3235.  
  3236. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
  3237. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3238. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5- 1 * math.cos(sine / 20))),.1)
  3239. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(5+ 1 * math.cos(sine / 20))),.1)
  3240. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3241. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3242.  
  3243. end
  3244. attack = false
  3245. end
  3246.  
  3247.  
  3248. if k == "v" and MenyOpen == true and canstoptuant1 == true then
  3249. MenyOpen = false
  3250. stoptuant1 = true
  3251. so("290082048", Torso, 10, 1)
  3252.  
  3253.  
  3254. for i = 0,1,.1 do swait()
  3255.  
  3256. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2)
  3257. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3258. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3259. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3260. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3261. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3262.  
  3263. end
  3264. for i = 0,3,.1 do swait()
  3265.  
  3266. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2)
  3267. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3268. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3269. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3270. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3271. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3272.  
  3273. end
  3274. for i = 0,5,.1 do swait()
  3275.  
  3276. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  3277. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -.5, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  3278. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  3279. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3280. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3281. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3282.  
  3283. end
  3284.  
  3285. attack = false
  3286. end
  3287. if k == "u" and MenyOpen == true and canstoptuant1 == true then
  3288. MenyOpen = false
  3289. stoptuant1 = true
  3290. for i = 0,1,.1 do swait()
  3291.  
  3292. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3293. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3294. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3295. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3296. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3297. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3298.  
  3299. end
  3300. so("150611842", Torso, 10, 1)
  3301.  
  3302.  
  3303. for i = 0,2,.1 do swait()
  3304.  
  3305. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.08)
  3306. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3307. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  3308. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3309. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3310. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3311.  
  3312. end
  3313.  
  3314. for i = 0,0.5,.1 do swait()
  3315.  
  3316. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  3317. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3318. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3319. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3320. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3321. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3322.  
  3323. end
  3324. for i = 0,1.0,.1 do swait()
  3325.  
  3326. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  3327. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3328. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3329. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3330. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3331. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3332.  
  3333. end
  3334. attack = false
  3335. end
  3336.  
  3337. if k == "b" and MenyOpen == true and canstoptuant1 == true then
  3338. MenyOpen = false
  3339. stoptuant1 = true
  3340. for i = 0,1,.1 do swait()
  3341.  
  3342. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3343. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3344. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3345. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3346. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3347. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3348.  
  3349. end
  3350. so("141349049", Torso, 10, 1)
  3351.  
  3352.  
  3353. for i = 0,2,.1 do swait()
  3354.  
  3355. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.08)
  3356. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3357. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  3358. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3359. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3360. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3361.  
  3362. end
  3363.  
  3364. for i = 0,0.5,.1 do swait()
  3365.  
  3366. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  3367. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3368. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3369. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3370. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3371. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3372.  
  3373. end
  3374. for i = 0,2.0,.1 do swait()
  3375.  
  3376. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  3377. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3378. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  3379. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3380. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3381. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3382.  
  3383. end
  3384.  
  3385.  
  3386.  
  3387.  
  3388. for i = 0,3.0,.1 do swait()
  3389.  
  3390. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  3391. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3392. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
  3393. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1)
  3394. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3395. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3396.  
  3397. end
  3398. for i = 0,3.0,.1 do swait()
  3399.  
  3400. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  3401. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3402. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  3403. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
  3404. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3405. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3406.  
  3407. end
  3408. attack = false
  3409. end
  3410.  
  3411.  
  3412.  
  3413.  
  3414.  
  3415.  
  3416. if k == "y" and MenyOpen == true and canstoptuant1 == true then
  3417. MenyOpen = false
  3418. stoptuant1 = true
  3419.  
  3420. so("738087836", Torso, 10, 1)
  3421.  
  3422. for i = 0,3,.1 do swait()
  3423.  
  3424. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3425. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  3426. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3427. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3428. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3429. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3430.  
  3431. end
  3432.  
  3433. for i = 0,2,.1 do swait()
  3434.  
  3435. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3436. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.15)
  3437. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3438. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3439. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3440. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3441.  
  3442. end
  3443. for i = 0,3,.1 do swait()
  3444.  
  3445. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  3446. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.15)
  3447. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  3448. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  3449. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  3450. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  3451.  
  3452. end
  3453. attack = false
  3454. end
  3455.  
  3456.  
  3457.  
  3458.  
  3459.  
  3460.  
  3461.  
  3462.  
  3463. end)
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