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- # Imports
- import vapoursynth as vs
- # getting Vapoursynth core
- import site
- import sys
- import os
- core = vs.core
- # Import scripts folder
- scriptPath = 'F:/Hybrid/64bit/vsscripts'
- sys.path.insert(0, os.path.abspath(scriptPath))
- os.environ["CUDA_MODULE_LOADING"] = "LAZY"
- # loading plugins
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vs-mlrt/vstrt.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SourceFilter/DGDecNV/DGDecodeNV.dll")
- # Import scripts
- from importlib.machinery import SourceFileLoader
- vsmlrt = SourceFileLoader('vsmlrt', 'F:/Hybrid/64bit/vs-mlrt/vsmlrt.py').load_module()
- from vsmlrt import Backend
- import havsfunc
- import muvsfunc
- import validate
- # Source: 'C:\Users\Selur\Desktop\test2.mkv'
- # Current color space: YUV420P8, bit depth: 8, resolution: 640x480, frame rate: 29.97fps, scanorder: progressive, yuv luminance scale: limited, matrix: 470bg, transfer: bt.601, primaries: bt.601 ntsc, format: AVC
- # Loading C:\Users\Selur\Desktop\test2.mkv using DGSource
- clip = core.dgdecodenv.DGSource("J:/tmp/mkv_a0a44a903fa3e4197658a328bd4759f4_853323747.dgi")# 29.97 fps, scanorder: progressive
- frame = clip.get_frame(0)
- # setting color matrix to 470bg.
- clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT470_BG)
- # setting color transfer (vs.TRANSFER_BT601), if it is not set.
- if validate.transferIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT601)
- # setting color primaries info (to vs.PRIMARIES_BT470_BG), if it is not set.
- if validate.primariesIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT470_BG)
- # setting color range to TV (limited) range.
- clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_LIMITED)
- # making sure frame rate is set to 29.97fps
- clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
- # making sure the detected scan type is set (detected: progressive)
- clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # progressive
- # adjusting frame count and rate with sRestore
- clip = muvsfunc.srestore(source=clip, frate=23.9760)
- # applying dehalo using DeHalo_alpha
- clip = havsfunc.DeHalo_alpha(clip)
- # changing range from limited to full range for vsVSMLRTFilter
- clip = core.resize.Bicubic(clip, range_in_s="limited", range_s="full")
- # setting color range to PC (full) range.
- clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_FULL)
- # adjusting color space from YUV420P8 to RGBH for vsVSMLRTFilter
- clip = core.resize.Bicubic(clip=clip, format=vs.RGBH, matrix_in_s="470bg", range_s="full")
- # filtering using VSMLRT
- clip = vsmlrt.inference([clip],network_path="F:/Hybrid/64bit/onnx_models/1x_BleedOut_Compact_300k_net_g.onnx", backend=Backend.TRT(fp16=True,device_id=0,num_streams=1,verbose=True,use_cuda_graph=False,workspace=1073741824,builder_optimization_level=3,engine_folder="J:/TRT")) # 640x480
- # changing range from full to limited range for vsVSMLRTFilter
- clip = core.resize.Bicubic(clip, range_in_s="full", range_s="limited")
- # Quality enhancement using BasicVSR++
- from vsbasicvsrpp import basicvsrpp as BasicVSRPP
- clip = BasicVSRPP(clip=clip, model=4)
- # adjusting color space from RGBH to YUV444P16 for vsGLSLAdaptiveSharpen
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, matrix_s="470bg", range_s="limited")
- with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/adaptive-sharpen.glsl") as glslf:
- glsl = glslf.read()
- glsl = glsl.replace('#define curve_height 1.0', '#define curve_height 1.0000')
- glsl = glsl.replace('#define anime_mode false', '#define anime_mode true')
- glsl = glsl.replace('#define overshoot_ctrl false', '#define overshoot_ctrl true')
- glsl = glsl.replace('#define video_level_out false', '#define video_level_out true')
- clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
- # Using Anime4k Darken GLSL filter for line darkening
- with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Darken_HQ.glsl") as glslf:
- glsl = glslf.read()
- glsl = glsl.replace('#define STRENGTH 1.5', '#define STRENGTH 1.5')
- clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
- # adjusting output color from: YUV444P16 to YUV420P10 for NVEncModel
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, range_s="limited", dither_type="error_diffusion")
- # set output frame rate to 23.976fps (progressive)
- clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
- # output
- clip.set_output()
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