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- void UpdateTintMaskColors(StaticFunctionTag * base)
- {
- UIManager * uiManager = UIManager::GetSingleton();
- if (!uiManager)
- return;
- if(*((void **)0x01B3F044)) {
- TintUpdateDelegate * cmd = s_tintUpdateDelegatePool.Allocate();
- if (!cmd) {
- _MESSAGE("Failed to allocate TintUpdateDelegate, skipping invoke");
- return;
- }
- uiManager->QueueCommand(cmd);
- _MESSAGE("Queued Tint Update");
- } else {
- UpdatePlayerTints();
- _MESSAGE("Immediate Tint Update");
- }
- }
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