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FB-MG

Feb 5th, 2016
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83.  
  84. # Toggling allows you to disable the scoreboard
  85. database:
  86. # If you want the toggle to stay even when your users
  87. # log off you can enable this. Keep in mind that this requires a
  88. # MySQL or SQLite database.
  89. # If you are configuring the plugin for the first time it is advised
  90. # to stay away from these settings until you managed the scoreboard
  91. # set up.
  92. persistent: false
  93. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  94. # with isolation, url, driver, ...
  95. # Database name
  96. database: "featherboard"
  97. # Database username
  98. username: bukkit
  99. # Database isolation type
  100. isolation: SERIALIZABLE
  101. # Database driver
  102. driver: org.sqlite.JDBC
  103. # Database password
  104. password: walrus
  105. # Database driver URL
  106. # {DIR} will be replaced with the plugin directory
  107. # {NAME} will be replaced wit the plugin name
  108. url: jdbc:sqlite:{DIR}{NAME}.db
  109. # Save interval in ticks
  110. save-interval: 6000
  111.  
  112. # Disabled worlds. Add your world name in this list to
  113. # disable it.
  114. disabled-worlds:
  115. - 'example_world'
  116.  
  117. # Show delay on join. Usefull if you wish to let the user
  118. # enjoy a Title MOTD without having the scoreboard obstructing
  119. # the view.
  120. show-delay: 0
  121.  
  122. # Anti Flicker will use a new engine that will allow you to use fast animations
  123. # without any flicker.
  124. # You can disable this feature if you do not have fast refresh rates.
  125. antiflicker: true
  126.  
  127. # A list of different scoreboards
  128. boards:
  129. # Default FeatherBoard comes with a board called "default". All players have the permission
  130. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  131. # the permission is negated.
  132. #
  133. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  134. # names such as "vip-board", "mcmmo-levelup", ...
  135. Member:
  136. # Every section here are different lines. The first section will be used as the title
  137. # the following sections will be used as the lines on the scoreboard (max 15)
  138. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  139. # things simple I will use logical names such as "title", "spacer", "header", ...
  140. title:
  141. # Every line has its own frames. The animation will loop through these frames on intervals
  142. # that you configure below.
  143. # Put all your frames under 'text:'. You can make as many lines as you want and use
  144. # placeholders and preset effects.
  145. # Keep in mind that there is a limit in line width!
  146. text:
  147. # To create cool looking animations you create yourself
  148. # you can use the graphical tool AnimationCreator
  149. # https://www.spigotmc.org/resources/animationcreator.6001/
  150. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  151. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  152. - '&a&lMelon&2&lGalaxy'
  153. # Interval is the animation interval in TICKS (20 ticks is one second).
  154. # Every X ticks the animation goes to the next frame (see above)
  155. # Once all frames are finished it will start over from the first one
  156. interval: 2
  157. # If you don't want a static order of the frames and want to show each frame at random
  158. # you can enable this option.
  159. random: false
  160. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  161. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  162. # These lines (usually a header or footer) are also good for decoration.
  163. header:
  164. text:
  165. - '&amelongalaxy.net'
  166. online-label:
  167. text:
  168. - '&2&lOnline'
  169. online-online:
  170. text:
  171. - '&f{onlineplayers}&a/&f{maxplayers}'
  172. rank-label:
  173. text:
  174. - '&2&lRank'
  175. rank-rank:
  176. text:
  177. - '&7&lMEMBER'
  178. mine-label:
  179. text:
  180. - '&2&lMine'
  181. mine-mine:
  182. text:
  183. - '&f{group}'
  184. nm-label:
  185. text:
  186. - '&2&lNext Mine'
  187. nm-mine:
  188. text:
  189. - '&fNone'
  190. balance-label:
  191. text:
  192. - '&2&lBalance'
  193. balance-balance:
  194. text:
  195. - '&f{money_formatted}'
  196. token-label:
  197. text:
  198. - '&2&lTokens'
  199. token-balance:
  200. text:
  201. - '&f{tokenenchant_tokens}'
  202. votedrop-lable:
  203. text:
  204. - '&2&lVote Drop'
  205. votedrop-balance:
  206. text:
  207. - '&f{voteparty_votes}/50 /vote'
  208. Astronaut:
  209. # Every section here are different lines. The first section will be used as the title
  210. # the following sections will be used as the lines on the scoreboard (max 15)
  211. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  212. # things simple I will use logical names such as "title", "spacer", "header", ...
  213. title:
  214. # Every line has its own frames. The animation will loop through these frames on intervals
  215. # that you configure below.
  216. # Put all your frames under 'text:'. You can make as many lines as you want and use
  217. # placeholders and preset effects.
  218. # Keep in mind that there is a limit in line width!
  219. text:
  220. # To create cool looking animations you create yourself
  221. # you can use the graphical tool AnimationCreator
  222. # https://www.spigotmc.org/resources/animationcreator.6001/
  223. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  224. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  225. - '&a&lMelon&2&lGalaxy'
  226. # Interval is the animation interval in TICKS (20 ticks is one second).
  227. # Every X ticks the animation goes to the next frame (see above)
  228. # Once all frames are finished it will start over from the first one
  229. interval: 2
  230. # If you don't want a static order of the frames and want to show each frame at random
  231. # you can enable this option.
  232. random: false
  233. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  234. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  235. # These lines (usually a header or footer) are also good for decoration.
  236. header:
  237. text:
  238. - '&amelongalaxy.net'
  239. online-label:
  240. text:
  241. - '&2&lOnline'
  242. online-online:
  243. text:
  244. - '&f{onlineplayers}&a/&f{maxplayers}'
  245. rank-label:
  246. text:
  247. - '&2&lRank'
  248. rank-rank:
  249. text:
  250. - '&f&lAstronaut'
  251. mine-label:
  252. text:
  253. - '&2&lMine'
  254. mine-mine:
  255. text:
  256. - '&f{group}'
  257. nm-label:
  258. text:
  259. - '&2&lNext Mine'
  260. nm-mine:
  261. text:
  262. - '&fNone'
  263. balance-label:
  264. text:
  265. - '&2&lBalance'
  266. balance-balance:
  267. text:
  268. - '&f{money_formatted}'
  269. token-label:
  270. text:
  271. - '&2&lTokens'
  272. token-balance:
  273. text:
  274. - '&f{tokenenchant_tokens}'
  275. votedrop-lable:
  276. text:
  277. - '&2&lVote Drop'
  278. votedrop-balance:
  279. text:
  280. - '&f{voteparty_votes}/50 /vote'
  281. Celestial:
  282. # Every section here are different lines. The first section will be used as the title
  283. # the following sections will be used as the lines on the scoreboard (max 15)
  284. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  285. # things simple I will use logical names such as "title", "spacer", "header", ...
  286. title:
  287. # Every line has its own frames. The animation will loop through these frames on intervals
  288. # that you configure below.
  289. # Put all your frames under 'text:'. You can make as many lines as you want and use
  290. # placeholders and preset effects.
  291. # Keep in mind that there is a limit in line width!
  292. text:
  293. # To create cool looking animations you create yourself
  294. # you can use the graphical tool AnimationCreator
  295. # https://www.spigotmc.org/resources/animationcreator.6001/
  296. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  297. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  298. - '&2&lMelon&2&lGalaxy'
  299. # Interval is the animation interval in TICKS (20 ticks is one second).
  300. # Every X ticks the animation goes to the next frame (see above)
  301. # Once all frames are finished it will start over from the first one
  302. interval: 2
  303. # If you don't want a static order of the frames and want to show each frame at random
  304. # you can enable this option.
  305. random: false
  306. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  307. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  308. # These lines (usually a header or footer) are also good for decoration.
  309. header:
  310. text:
  311. - '&amelongalaxy.net'
  312. online-label:
  313. text:
  314. - '&2&lOnline'
  315. online-online:
  316. text:
  317. - '&f{onlineplayers}&a/&f{maxplayers}'
  318. rank-label:
  319. text:
  320. - '&2&lRank'
  321. rank-rank:
  322. text:
  323. - '&5&lCelestial'
  324. mine-label:
  325. text:
  326. - '&2&lMine'
  327. mine-mine:
  328. text:
  329. - '&f{group}'
  330. nm-label:
  331. text:
  332. - '&2&lNext Mine'
  333. nm-mine:
  334. text:
  335. - '&fNone'
  336. balance-label:
  337. text:
  338. - '&2&lBalance'
  339. balance-balance:
  340. text:
  341. - '&f{money_formatted}'
  342. token-label:
  343. text:
  344. - '&2&lTokens'
  345. token-balance:
  346. text:
  347. - '&f{tokenenchant_tokens}'
  348. votedrop-lable:
  349. text:
  350. - '&2&lVote Drop'
  351. votedrop-balance:
  352. text:
  353. - '&f{voteparty_votes}/50 /vote'
  354. Cosmic:
  355. # Every section here are different lines. The first section will be used as the title
  356. # the following sections will be used as the lines on the scoreboard (max 15)
  357. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  358. # things simple I will use logical names such as "title", "spacer", "header", ...
  359. title:
  360. # Every line has its own frames. The animation will loop through these frames on intervals
  361. # that you configure below.
  362. # Put all your frames under 'text:'. You can make as many lines as you want and use
  363. # placeholders and preset effects.
  364. # Keep in mind that there is a limit in line width!
  365. text:
  366. # To create cool looking animations you create yourself
  367. # you can use the graphical tool AnimationCreator
  368. # https://www.spigotmc.org/resources/animationcreator.6001/
  369. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  370. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  371. - '&a&lMelon&2&lGalaxy'
  372. # Interval is the animation interval in TICKS (20 ticks is one second).
  373. # Every X ticks the animation goes to the next frame (see above)
  374. # Once all frames are finished it will start over from the first one
  375. interval: 2
  376. # If you don't want a static order of the frames and want to show each frame at random
  377. # you can enable this option.
  378. random: false
  379. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  380. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  381. # These lines (usually a header or footer) are also good for decoration.
  382. header:
  383. text:
  384. - '&amelongalaxy.net'
  385. online-label:
  386. text:
  387. - '&2&lOnline'
  388. online-online:
  389. text:
  390. - '&f{onlineplayers}&a/&f{maxplayers}'
  391. rank-label:
  392. text:
  393. - '&2&lRank'
  394. rank-rank:
  395. text:
  396. - '&b&lCosmic'
  397. mine-label:
  398. text:
  399. - '&2&lMine'
  400. mine-mine:
  401. text:
  402. - '&f{group}'
  403. nm-label:
  404. text:
  405. - '&2&lNext Mine'
  406. nm-mine:
  407. text:
  408. - '&fNone'
  409. balance-label:
  410. text:
  411. - '&2&lBalance'
  412. balance-balance:
  413. text:
  414. - '&f{money_formatted}'
  415. token-label:
  416. text:
  417. - '&2&lTokens'
  418. token-balance:
  419. text:
  420. - '&f{tokenenchant_tokens}'
  421. votedrop-lable:
  422. text:
  423. - '&2&lVote Drop'
  424. votedrop-balance:
  425. text:
  426. - '&f{voteparty_votes}/50 /vote'
  427. JrMod:
  428. # Every section here are different lines. The first section will be used as the title
  429. # the following sections will be used as the lines on the scoreboard (max 15)
  430. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  431. # things simple I will use logical names such as "title", "spacer", "header", ...
  432. title:
  433. # Every line has its own frames. The animation will loop through these frames on intervals
  434. # that you configure below.
  435. # Put all your frames under 'text:'. You can make as many lines as you want and use
  436. # placeholders and preset effects.
  437. # Keep in mind that there is a limit in line width!
  438. text:
  439. # To create cool looking animations you create yourself
  440. # you can use the graphical tool AnimationCreator
  441. # https://www.spigotmc.org/resources/animationcreator.6001/
  442. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  443. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  444. - '&a&lMelon&2&lGalaxy'
  445. # Interval is the animation interval in TICKS (20 ticks is one second).
  446. # Every X ticks the animation goes to the next frame (see above)
  447. # Once all frames are finished it will start over from the first one
  448. interval: 2
  449. # If you don't want a static order of the frames and want to show each frame at random
  450. # you can enable this option.
  451. random: false
  452. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  453. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  454. # These lines (usually a header or footer) are also good for decoration.
  455. header:
  456. text:
  457. - '&amelongalaxy.net'
  458. online-label:
  459. text:
  460. - '&2&lOnline'
  461. online-online:
  462. text:
  463. - '&f{onlineplayers}&a/&f{maxplayers}'
  464. rank-label:
  465. text:
  466. - '&2&lRank'
  467. rank-rank:
  468. text:
  469. - '&e&lJR.MOD'
  470. mine-label:
  471. text:
  472. - '&2&lMine'
  473. mine-mine:
  474. text:
  475. - '&f{group}'
  476. nm-label:
  477. text:
  478. - '&2&lNext Mine'
  479. nm-mine:
  480. text:
  481. - '&fNone'
  482. balance-label:
  483. text:
  484. - '&2&lBalance'
  485. balance-balance:
  486. text:
  487. - '&f{money_formatted}'
  488. token-label:
  489. text:
  490. - '&2&lTokens'
  491. token-balance:
  492. text:
  493. - '&f{tokenenchant_tokens}'
  494. votedrop-lable:
  495. text:
  496. - '&2&lVote Drop'
  497. votedrop-balance:
  498. text:
  499. - '&f{voteparty_votes}/50 /vote'
  500. Moderator:
  501. # Every section here are different lines. The first section will be used as the title
  502. # the following sections will be used as the lines on the scoreboard (max 15)
  503. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  504. # things simple I will use logical names such as "title", "spacer", "header", ...
  505. title:
  506. # Every line has its own frames. The animation will loop through these frames on intervals
  507. # that you configure below.
  508. # Put all your frames under 'text:'. You can make as many lines as you want and use
  509. # placeholders and preset effects.
  510. # Keep in mind that there is a limit in line width!
  511. text:
  512. # To create cool looking animations you create yourself
  513. # you can use the graphical tool AnimationCreator
  514. # https://www.spigotmc.org/resources/animationcreator.6001/
  515. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  516. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  517. - '&a&lMelon&2&lGalaxy'
  518. # Interval is the animation interval in TICKS (20 ticks is one second).
  519. # Every X ticks the animation goes to the next frame (see above)
  520. # Once all frames are finished it will start over from the first one
  521. interval: 2
  522. # If you don't want a static order of the frames and want to show each frame at random
  523. # you can enable this option.
  524. random: false
  525. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  526. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  527. # These lines (usually a header or footer) are also good for decoration.
  528. header:
  529. text:
  530. - '&amelongalaxy.net'
  531. online-label:
  532. text:
  533. - '&2&lOnline'
  534. online-online:
  535. text:
  536. - '&f{onlineplayers}&a/&f{maxplayers}'
  537. rank-label:
  538. text:
  539. - '&2&lRank'
  540. rank-rank:
  541. text:
  542. - '&6&lMODERATOR'
  543. mine-label:
  544. text:
  545. - '&2&lMine'
  546. mine-mine:
  547. text:
  548. - '&f{group}'
  549. nm-label:
  550. text:
  551. - '&2&lNext Mine'
  552. nm-mine:
  553. text:
  554. - '&fNone'
  555. balance-label:
  556. text:
  557. - '&2&lBalance'
  558. balance-balance:
  559. text:
  560. - '&f{money_formatted}'
  561. token-label:
  562. text:
  563. - '&2&lTokens'
  564. token-balance:
  565. text:
  566. - '&f{tokenenchant_tokens}'
  567. votedrop-lable:
  568. text:
  569. - '&2&lVote Drop'
  570. votedrop-balance:
  571. text:
  572. - '&f{voteparty_votes}/50 /vote'
  573. SrModerator:
  574. # Every section here are different lines. The first section will be used as the title
  575. # the following sections will be used as the lines on the scoreboard (max 15)
  576. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  577. # things simple I will use logical names such as "title", "spacer", "header", ...
  578. title:
  579. # Every line has its own frames. The animation will loop through these frames on intervals
  580. # that you configure below.
  581. # Put all your frames under 'text:'. You can make as many lines as you want and use
  582. # placeholders and preset effects.
  583. # Keep in mind that there is a limit in line width!
  584. text:
  585. # To create cool looking animations you create yourself
  586. # you can use the graphical tool AnimationCreator
  587. # https://www.spigotmc.org/resources/animationcreator.6001/
  588. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  589. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  590. - '&2&lOP-Prison &f{onlineplayers}&8/&f{maxplayers}'
  591. # Interval is the animation interval in TICKS (20 ticks is one second).
  592. # Every X ticks the animation goes to the next frame (see above)
  593. # Once all frames are finished it will start over from the first one
  594. interval: 2
  595. # If you don't want a static order of the frames and want to show each frame at random
  596. # you can enable this option.
  597. random: false
  598. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  599. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  600. # These lines (usually a header or footer) are also good for decoration.
  601. header:
  602. text:
  603. - '&amelongalaxy.net'
  604. online-label:
  605. text:
  606. - '&2&lOnline'
  607. online-online:
  608. text:
  609. - '&f{onlineplayers}&a/&f{maxplayers}'
  610. rank-label:
  611. text:
  612. - '&2&lRank'
  613. rank-rank:
  614. text:
  615. - '&6&lSR.MODERATOR'
  616. mine-label:
  617. text:
  618. - '&2&lMine'
  619. mine-mine:
  620. text:
  621. - '&f{group}'
  622. nm-label:
  623. text:
  624. - '&2&lNext Mine'
  625. nm-mine:
  626. text:
  627. - '&fNone'
  628. balance-label:
  629. text:
  630. - '&2&lBalance'
  631. balance-balance:
  632. text:
  633. - '&f{money_formatted}'
  634. token-label:
  635. text:
  636. - '&2&lTokens'
  637. token-balance:
  638. text:
  639. - '&f{tokenenchant_tokens}'
  640. votedrop-lable:
  641. text:
  642. - '&2&lVote Drop'
  643. votedrop-balance:
  644. text:
  645. - '&f{voteparty_votes}/50 /vote'
  646. Admin:
  647. # Every section here are different lines. The first section will be used as the title
  648. # the following sections will be used as the lines on the scoreboard (max 15)
  649. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  650. # things simple I will use logical names such as "title", "spacer", "header", ...
  651. title:
  652. # Every line has its own frames. The animation will loop through these frames on intervals
  653. # that you configure below.
  654. # Put all your frames under 'text:'. You can make as many lines as you want and use
  655. # placeholders and preset effects.
  656. # Keep in mind that there is a limit in line width!
  657. text:
  658. # To create cool looking animations you create yourself
  659. # you can use the graphical tool AnimationCreator
  660. # https://www.spigotmc.org/resources/animationcreator.6001/
  661. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  662. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  663. - '&a&lMelon&2&lGalaxy'
  664. # Interval is the animation interval in TICKS (20 ticks is one second).
  665. # Every X ticks the animation goes to the next frame (see above)
  666. # Once all frames are finished it will start over from the first one
  667. interval: 2
  668. # If you don't want a static order of the frames and want to show each frame at random
  669. # you can enable this option.
  670. random: false
  671. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  672. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  673. # These lines (usually a header or footer) are also good for decoration.
  674. header:
  675. text:
  676. - '&amelongalaxy.net'
  677. online-label:
  678. text:
  679. - '&2&lOnline'
  680. online-online:
  681. text:
  682. - '&f{onlineplayers}&a/&f{maxplayers}'
  683. rank-label:
  684. text:
  685. - '&2&lRank'
  686. rank-rank:
  687. text:
  688. - '&c&lADMIN'
  689. mine-label:
  690. text:
  691. - '&2&lMine'
  692. mine-mine:
  693. text:
  694. - '&f{group}'
  695. nm-label:
  696. text:
  697. - '&2&lNext Mine'
  698. nm-mine:
  699. text:
  700. - '{ezrankspro_nextrankup_rank}'
  701. balance-label:
  702. text:
  703. - '&2&lBalance'
  704. balance-balance:
  705. text:
  706. - '&f{money_formatted}'
  707. token-label:
  708. text:
  709. - '&2&lTokens'
  710. token-balance:
  711. text:
  712. - '&f{tokenenchant_tokens}'
  713. votedrop-lable:
  714. text:
  715. - '&2&lVote Drop'
  716. votedrop-balance:
  717. text:
  718. - '&f{voteparty_votes}/50 /vote'
  719. Owner:
  720. # Every section here are different lines. The first section will be used as the title
  721. # the following sections will be used as the lines on the scoreboard (max 15)
  722. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  723. # things simple I will use logical names such as "title", "spacer", "header", ...
  724. title:
  725. # Every line has its own frames. The animation will loop through these frames on intervals
  726. # that you configure below.
  727. # Put all your frames under 'text:'. You can make as many lines as you want and use
  728. # placeholders and preset effects.
  729. # Keep in mind that there is a limit in line width!
  730. text:
  731. # To create cool looking animations you create yourself
  732. # you can use the graphical tool AnimationCreator
  733. # https://www.spigotmc.org/resources/animationcreator.6001/
  734. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  735. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  736. - '&a&lMelon&2&lGalaxy'
  737. # Interval is the animation interval in TICKS (20 ticks is one second).
  738. # Every X ticks the animation goes to the next frame (see above)
  739. # Once all frames are finished it will start over from the first one
  740. interval: 2
  741. # If you don't want a static order of the frames and want to show each frame at random
  742. # you can enable this option.
  743. random: false
  744. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  745. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  746. # These lines (usually a header or footer) are also good for decoration.
  747. header:
  748. text:
  749. - '&amelongalaxy.net'
  750. online-label:
  751. text:
  752. - '&2&lOnline'
  753. online-online:
  754. text:
  755. - '&f{onlineplayers}&a/&f{maxplayers}'
  756. rank-label:
  757. text:
  758. - '&2&lRank'
  759. rank-rank:
  760. text:
  761. - '&4&lOWNER'
  762. mine-label:
  763. text:
  764. - '&2&lMine'
  765. mine-mine:
  766. text:
  767. - '&f{group}'
  768. nm-label:
  769. text:
  770. - '&2&lNext Mine'
  771. nm-mine:
  772. text:
  773. - '&f{ezrankspro_nextrankup}'
  774. balance-label:
  775. text:
  776. - '&2&lBalance'
  777. balance-balance:
  778. text:
  779. - '&f{money_formatted}'
  780. token-label:
  781. text:
  782. - '&2&lTokens'
  783. token-balance:
  784. text:
  785. - '&f{tokenenchant_tokens}'
  786. votedrop-lable:
  787. text:
  788. - '&2&lVote Drop'
  789. votedrop-balance:
  790. text:
  791. - '&f{voteparty_votes}/50 /vote'
  792. Developer:
  793. # Every section here are different lines. The first section will be used as the title
  794. # the following sections will be used as the lines on the scoreboard (max 15)
  795. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  796. # things simple I will use logical names such as "title", "spacer", "header", ...
  797. title:
  798. # Every line has its own frames. The animation will loop through these frames on intervals
  799. # that you configure below.
  800. # Put all your frames under 'text:'. You can make as many lines as you want and use
  801. # placeholders and preset effects.
  802. # Keep in mind that there is a limit in line width!
  803. text:
  804. # To create cool looking animations you create yourself
  805. # you can use the graphical tool AnimationCreator
  806. # https://www.spigotmc.org/resources/animationcreator.6001/
  807. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  808. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  809. - '&2&lOP-Prison &f{onlineplayers}&8/&f{maxplayers}'
  810. # Interval is the animation interval in TICKS (20 ticks is one second).
  811. # Every X ticks the animation goes to the next frame (see above)
  812. # Once all frames are finished it will start over from the first one
  813. interval: 2
  814. # If you don't want a static order of the frames and want to show each frame at random
  815. # you can enable this option.
  816. random: false
  817. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  818. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  819. # These lines (usually a header or footer) are also good for decoration.
  820. header:
  821. text:
  822. - '&8&m---------------------'
  823. interval: 10
  824. random: true
  825. player-label:
  826. text:
  827. - '&a>> &7{player}'
  828. player-line1:
  829. text:
  830. - '&2Mine&8: &a{group}'
  831. player-line2:
  832. text:
  833. - '&2Balance&8: &a{money_formatted}'
  834. player-line3:
  835. text:
  836. - '&2Rank&8: &5&lDEVELOPER'
  837. player-line4:
  838. text:
  839. - '&2Tokens&8: &7None'
  840. spacer1:
  841. text:
  842. - '&f&m-----------'
  843. rank-label:
  844. text:
  845. - '&a>> &7Rankup'
  846. rank-line1:
  847. text:
  848. - '&2Next Rank&8: &7None'
  849. rank-line2:
  850. text:
  851. - '&2Progress&8: &7None'
  852. rank-line3:
  853. text:
  854. - '&2Cost&8: &7None'
  855. other-label:
  856. text:
  857. - '&a>> &7Other'
  858. other-line1:
  859. text:
  860. - '&2AutoSell&8: &a{autosell_insellmode}'
  861. other-line2:
  862. text:
  863. - '&2Multiplier&8: &a{autosell_multiplier}'
  864. other-line3:
  865. text:
  866. - '&2Votes To Dp&8: &a{voteparty_votesneeded}'
  867. Builder:
  868. # Every section here are different lines. The first section will be used as the title
  869. # the following sections will be used as the lines on the scoreboard (max 15)
  870. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  871. # things simple I will use logical names such as "title", "spacer", "header", ...
  872. title:
  873. # Every line has its own frames. The animation will loop through these frames on intervals
  874. # that you configure below.
  875. # Put all your frames under 'text:'. You can make as many lines as you want and use
  876. # placeholders and preset effects.
  877. # Keep in mind that there is a limit in line width!
  878. text:
  879. # To create cool looking animations you create yourself
  880. # you can use the graphical tool AnimationCreator
  881. # https://www.spigotmc.org/resources/animationcreator.6001/
  882. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  883. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  884. - '&2&lOP-Prison &f{onlineplayers}&8/&f{maxplayers}'
  885. # Interval is the animation interval in TICKS (20 ticks is one second).
  886. # Every X ticks the animation goes to the next frame (see above)
  887. # Once all frames are finished it will start over from the first one
  888. interval: 2
  889. # If you don't want a static order of the frames and want to show each frame at random
  890. # you can enable this option.
  891. random: false
  892. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  893. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  894. # These lines (usually a header or footer) are also good for decoration.
  895. header:
  896. text:
  897. - '&8&m---------------------'
  898. interval: 10
  899. random: true
  900. player-label:
  901. text:
  902. - '&a>> &7{player}'
  903. player-line1:
  904. text:
  905. - '&2Mine&8: &a{group}'
  906. player-line2:
  907. text:
  908. - '&2Balance&8: &a{money_formatted}'
  909. player-line3:
  910. text:
  911. - '&2Rank&8: &3&lBUILDER'
  912. player-line4:
  913. text:
  914. - '&2Tokens&8: &7None'
  915. spacer1:
  916. text:
  917. - '&f&m-----------'
  918. rank-label:
  919. text:
  920. - '&a>> &7Rankup'
  921. rank-line1:
  922. text:
  923. - '&2Next Rank&8: &7None'
  924. rank-line2:
  925. text:
  926. - '&2Progress&8: &7None'
  927. rank-line3:
  928. text:
  929. - '&2Cost&8: &7None'
  930. other-label:
  931. text:
  932. - '&a>> &7Other'
  933. other-line1:
  934. text:
  935. - '&2AutoSell&8: &a{autosell_insellmode}'
  936. other-line2:
  937. text:
  938. - '&2Multiplier&8: &a{autosell_multiplier}'
  939. other-line3:
  940. text:
  941. - '&2Votes To Dp&8: &a{voteparty_votesneeded}'
  942. Youtuber:
  943. # Every section here are different lines. The first section will be used as the title
  944. # the following sections will be used as the lines on the scoreboard (max 15)
  945. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  946. # things simple I will use logical names such as "title", "spacer", "header", ...
  947. title:
  948. # Every line has its own frames. The animation will loop through these frames on intervals
  949. # that you configure below.
  950. # Put all your frames under 'text:'. You can make as many lines as you want and use
  951. # placeholders and preset effects.
  952. # Keep in mind that there is a limit in line width!
  953. text:
  954. # To create cool looking animations you create yourself
  955. # you can use the graphical tool AnimationCreator
  956. # https://www.spigotmc.org/resources/animationcreator.6001/
  957. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  958. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  959. - '&2&lOP-Prison &f{onlineplayers}&8/&f{maxplayers}'
  960. # Interval is the animation interval in TICKS (20 ticks is one second).
  961. # Every X ticks the animation goes to the next frame (see above)
  962. # Once all frames are finished it will start over from the first one
  963. interval: 2
  964. # If you don't want a static order of the frames and want to show each frame at random
  965. # you can enable this option.
  966. random: false
  967. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  968. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  969. # These lines (usually a header or footer) are also good for decoration.
  970. header:
  971. text:
  972. - '&8&m---------------------'
  973. interval: 10
  974. random: true
  975. player-label:
  976. text:
  977. - '&a>> &7{player}'
  978. player-line1:
  979. text:
  980. - '&2Mine&8: &a{group}'
  981. player-line2:
  982. text:
  983. - '&2Balance&8: &a{money_formatted}'
  984. player-line3:
  985. text:
  986. - '&2Rank&8: &c&lYOUTUBER'
  987. player-line4:
  988. text:
  989. - '&2Tokens&8: &7None'
  990. spacer1:
  991. text:
  992. - '&f&m-----------'
  993. rank-label:
  994. text:
  995. - '&a>> &7Rankup'
  996. rank-line1:
  997. text:
  998. - '&2Next Rank&8: &7None'
  999. rank-line2:
  1000. text:
  1001. - '&2Progress&8: &7None'
  1002. rank-line3:
  1003. text:
  1004. - '&2Cost&8: &7None'
  1005. other-label:
  1006. text:
  1007. - '&a>> &7Other'
  1008. other-line1:
  1009. text:
  1010. - '&2AutoSell&8: &a{autosell_insellmode}'
  1011. other-line2:
  1012. text:
  1013. - '&2Multiplier&8: &a{autosell_multiplier}'
  1014. other-line3:
  1015. text:
  1016. - '&2Votes To Dp&8: &a{voteparty_votesneeded}'
  1017. Media:
  1018. # Every section here are different lines. The first section will be used as the title
  1019. # the following sections will be used as the lines on the scoreboard (max 15)
  1020. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  1021. # things simple I will use logical names such as "title", "spacer", "header", ...
  1022. title:
  1023. # Every line has its own frames. The animation will loop through these frames on intervals
  1024. # that you configure below.
  1025. # Put all your frames under 'text:'. You can make as many lines as you want and use
  1026. # placeholders and preset effects.
  1027. # Keep in mind that there is a limit in line width!
  1028. text:
  1029. # To create cool looking animations you create yourself
  1030. # you can use the graphical tool AnimationCreator
  1031. # https://www.spigotmc.org/resources/animationcreator.6001/
  1032. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  1033. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  1034. - '&2&lOP-Prison &f{onlineplayers}&8/&f{maxplayers}'
  1035. # Interval is the animation interval in TICKS (20 ticks is one second).
  1036. # Every X ticks the animation goes to the next frame (see above)
  1037. # Once all frames are finished it will start over from the first one
  1038. interval: 2
  1039. # If you don't want a static order of the frames and want to show each frame at random
  1040. # you can enable this option.
  1041. random: false
  1042. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  1043. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  1044. # These lines (usually a header or footer) are also good for decoration.
  1045. header:
  1046. text:
  1047. - '&8&m---------------------'
  1048. interval: 10
  1049. random: true
  1050. player-label:
  1051. text:
  1052. - '&a>> &7{player}'
  1053. player-line1:
  1054. text:
  1055. - '&2Mine&8: &a{group}'
  1056. player-line2:
  1057. text:
  1058. - '&2Balance&8: &a{money_formatted}'
  1059. player-line3:
  1060. text:
  1061. - '&2Rank&8: &9&lMEDIA'
  1062. player-line4:
  1063. text:
  1064. - '&2Tokens&8: &7None'
  1065. spacer1:
  1066. text:
  1067. - '&f&m-----------'
  1068. rank-label:
  1069. text:
  1070. - '&a>> &7Rankup'
  1071. rank-line1:
  1072. text:
  1073. - '&2Next Rank&8: &7None'
  1074. rank-line2:
  1075. text:
  1076. - '&2Progress&8: &7None'
  1077. rank-line3:
  1078. text:
  1079. - '&2Cost&8: &7None'
  1080. other-label:
  1081. text:
  1082. - '&a>> &7Other'
  1083. other-line1:
  1084. text:
  1085. - '&2AutoSell&8: &a{autosell_insellmode}'
  1086. other-line2:
  1087. text:
  1088. - '&2Multiplier&8: &a{autosell_multiplier}'
  1089. other-line3:
  1090. text:
  1091. - '&2Votes To Dp&8: &a{voteparty_votesneeded}'
  1092. Manager:
  1093. # Every section here are different lines. The first section will be used as the title
  1094. # the following sections will be used as the lines on the scoreboard (max 15)
  1095. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  1096. # things simple I will use logical names such as "title", "spacer", "header", ...
  1097. title:
  1098. # Every line has its own frames. The animation will loop through these frames on intervals
  1099. # that you configure below.
  1100. # Put all your frames under 'text:'. You can make as many lines as you want and use
  1101. # placeholders and preset effects.
  1102. # Keep in mind that there is a limit in line width!
  1103. text:
  1104. # To create cool looking animations you create yourself
  1105. # you can use the graphical tool AnimationCreator
  1106. # https://www.spigotmc.org/resources/animationcreator.6001/
  1107. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  1108. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  1109. - '&a&lMelon&2&lGalaxy'
  1110. # Interval is the animation interval in TICKS (20 ticks is one second).
  1111. # Every X ticks the animation goes to the next frame (see above)
  1112. # Once all frames are finished it will start over from the first one
  1113. interval: 2
  1114. # If you don't want a static order of the frames and want to show each frame at random
  1115. # you can enable this option.
  1116. random: false
  1117. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  1118. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  1119. # These lines (usually a header or footer) are also good for decoration.
  1120. header:
  1121. text:
  1122. - '&amelongalaxy.net'
  1123. online-label:
  1124. text:
  1125. - '&2&lOnline'
  1126. online-online:
  1127. text:
  1128. - '&f{onlineplayers}&a/&f{maxplayers}'
  1129. rank-label:
  1130. text:
  1131. - '&2&lRank'
  1132. rank-rank:
  1133. text:
  1134. - '&4&lMANAGER'
  1135. mine-label:
  1136. text:
  1137. - '&2&lMine'
  1138. mine-mine:
  1139. text:
  1140. - '&f{group}'
  1141. nm-label:
  1142. text:
  1143. - '&2&lNext Mine'
  1144. nm-mine:
  1145. text:
  1146. - '&f{ezrankspro_nextrankup_rank}'
  1147. balance-label:
  1148. text:
  1149. - '&2&lBalance'
  1150. balance-balance:
  1151. text:
  1152. - '&f{money_formatted}'
  1153. token-label:
  1154. text:
  1155. - '&2&lTokens'
  1156. token-balance:
  1157. text:
  1158. - '&f{tokenenchant_tokens}'
  1159. votedrop-lable:
  1160. text:
  1161. - '&2&lVote Drop'
  1162. votedrop-balance:
  1163. text:
  1164. - '&f{voteparty_votes}/50 /vote'
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