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- Stars Defense of the Light / Dark World
- Stars:
- You can choose one star bonus during the game that does stuff. Type -star followed by the number for it, e.g. '-star 8'.
- 1. +5 HP / Sec
- 2. Aura +10% Attack speed
- 3. Aura +2 HP / Sec
- 4. Attack Speed +25%
- 5. Damage +25% (Melee only)
- 6. Aura Damage -20% (enemy)
- 7. Moving Speed +4%, Attack Speed +4%
- 8. Aura Armor -3 (enemy).
- 9. Damage +25% (Ranged only)
- 10. Aura +2 Armor
- 11. +2 Mana / Sec
- 12. Aura +10% Damage
- ========================================================================================================================================
- Kurumi Modelpack: https://my.mixtape.moe/bmivuu.7z
- Unpack this shit in your wc3 folder to see a blatantly stolen and not credited Kurumi model. Still better than shadows though, righto?
- Requires local files to be enabled.
- ========================================================================================================================================
- Commands
- ========================================================================================================================================
- -li
- Using the scores 1000 Permanently increases the damage of everything by 10.
- Game instructions
- Host command:
- -random hero random selection (Valid for 15 seconds in normal mode selected)
- -rd random selection summoned (as above)
- -unsee fog mode
- -solo solo mode (this effect occurs when the number of players 3 and less and less in normal difficulty, and the effect is not the rise of vampire ring ministry and the blood stopped crystallization)
- -pro professional equipment
- Functional command:
- -apm See all the player's hand speed (the number of operations per minute Average)
- -ms see your hero's current movement speed
- -ma See friendly lineup
- -goal see your score
- -lim see your extreme damage
- -chr see your Properties
- -power see each player's attack power
- /fps frame display on / off
- -p/-pp Heal main building with gold/power.
- -l/-ll Rebuy with gold/power
- Damage Type
- Damage Type Description:
- 1. Physical Damage: Affected by the type of defense, numerical, physical defense, the negative resistance can be added to physical damage.
- 2. Magic Damage: Affected by magic resistance. Ethereal state, adds the 50% of damage
- 3. Divine Damage: Damage to ignore all resistance and defense
- ========================================================================================================================================
- Aghanims Scepters:
- ========================================================================================================================================
- Aghanims Scepter [Hayate Yagami]
- Reproduces their mana instant 25%
- Cooldown: 35 seconds
- 1.D skills enabled
- 2.QWER skill damage increased 83%
- Aghanims Scepter [Patchouli]
- Space Leap
- Teleport to the target point of the whole map
- Mana Cost: 300
- Cooldown: 45 seconds
- Elements of Wisdom
- With the combination of skills increases intelligence 6. Up to 60
- Duration: 30 seconds
- Fire water mokgeumto skill level rises 1 (Improves all orbs by 1 skill level?)
- Aghanims Scepter [Marisa]
- Warlock "Event Horizon"
- Discard the black hole to lock resonate with the target point within the range of around 600 enemy regular units to create 5 seconds. The continued vitality of the end goal sends out, leaving only 10%.
- Casting distance: 900
- Cooldown: 45 seconds
- 1. R skills is Enhanced by "Final Spark"
- 2. W Skill Skill 3 seconds when using the F Chance
- 3. E skill damage increased 100%
- Aghanims Scepter [Momo]
- A moonlit night of endless
- Fixed to 0 hours 30 seconds
- Cooldown: 90 seconds
- 1. Change to the moon shelling damage [(150+ force) * 2.5]
- 2. Permanent Stealth
- Aghanims Scepter [Remilia]
- Red World
- After receiving window you use that item launches super-light receptor. Super white way also uses the same principle! (Additional Gungnir basically)
- Cooldown: 16 seconds
- 1. 6% absorption inflict damage upon damage to life
- 2. WE divine skill damage increased 300
- Aghanims Scepter [Hoshizora Kirara]
- Power of Stars
- Combination skill. Sarara is alive and two people use the skills within three seconds
- Mana Cost: 400
- Cooldown: 120 seconds
- 200 mana consumption by using a 40% chance 1.QWR skill skill cooldown R initialization
- 2.D skills available
- Aghanims Scepter [Hoshizora Sarara]
- The wisdom of the stars
- Combination skill. Kirara is alive and will activate two people to use their skills within three seconds
- Mana Cost: 400
- Cooldown: 120 seconds
- 1. Skill Damage (Unique) 45%
- 2.F strengthen skills
- Aghanims Scepter [Hakurei Reimu]
- Mongbu "Bon margin."
- 5 times to the target point within the range of around 450 to [Intelligent * 10] inflicts Holy Damage
- Cast away: 1000
- Cooldown: 30 seconds
- Skill Damage (Unique) + 15-45%
- Aghanims Scepter [Nelliel]
- Vertical
- Save energy with one portrait each time you have to use the skill. Every energy can be released at one time as a longitudinally and vertically dobeul and damage. It can store up to 10
- Effective range: 800
- Vertical dobeul
- Mannerheim never use the skill automatically by a counterattack of vertical green gives the physical damage of [any ability * 4]
- Range: 800
- Aghanims Scepter [Emerald] (Corpse Grill)
- Bring up four to six bodies from hell
- Casting distance: 600
- Body Attack: * 10% of your maximum health
- Body health: vitality up to 1.5 *
- Cooldown: 20 seconds
- 1. The physical recovery rate increased in all 10 allies
- 2. W Skill Damage + 30% & F Efficiency Skills + 10%
- 3. R additional 10% damage when using skill at the expense of sacrificing their own units maximum health unit
- Aghanims Scepter [Takamachi Nanoha]
- Axel Shooter
- Generated 12 Divine Spear immediately Pour the enemy at once poured out like a storm. Divine Spear deals magic damage per the [intelligence * 4]
- Cooldown: 6 seconds
- 1. Skill Damage (Unique) + 25%
- 2. QWDF increase skills using 3.75 seconds attack speed of 100 (attack speed is non-overlapping time can be nested)
- Aghanims Scepter [Lina Inverse]
- Enhanced horsepower
- Increasing their maximum mana by the damage as much as 15 seconds 1 000 permanent [Q damage. (Renewable for additional attack power by using the item)
- Cooldown: 60 seconds
- 1. Activate Laguna Blade skill
- 2. The slave is activated skills
- 3. W skill that demolished two increases
- Aghanims Scepter [Cirno]
- 1. Minus K activation
- 2. Activate seconds 9 Muhsin paecham
- 3. W skills Duration (Hero) increased 1 seconds
- Aghanims Scepter [Shana]
- 1. D skill increases the number of uses per
- 2. Remove R damage to his skill-coated
- 3. 33% increase in maximum power reserves exist
- Aghanims Scepter [Tsukihime Cancer] (Pink Hair Night Grill)
- Shadow projection
- Move the shadow of the moon, some never make it difficult to get out in front of him.
- Up to assess: 2000
- Cooldown: 60 seconds
- 1. Skill Damage (Unique) + 25%
- 2. Use all the skill Q 2 seconds invincible ally character
- 3. W skills triggered by the effects of 80% for this unit
- Aghanims Scepter [Suiseiki]
- Time Reset
- Souseiki can cast beads to each other during the presence of the devil and all allied heroes to recover and repair upon completion of the building to its original appearance. (Makes temporary units like her trees permanent?)
- Cooldown: 180 seconds
- 1. Void magic damage in a state R
- 2. Using D skill summons giant trees with (60-120) + R * All Stats ATK and 1000 + 6 * R * All Stats LIFE with 240 seconds duration
- Aghanims Scepter [Souseiki]
- Time Reset
- Suiseiki can cast beads to each other during the presence of the devil and all allied heroes to recover and repair upon completion of the building to its original appearance.
- Cooldown: 180 seconds
- 1. Q increasing skill lasts 10 seconds
- 2. R increased skill duration 4 seconds
- 3. E * life skills goals now 20 (1)% additional physical damage
- 4. F skills enabled
- Aghanims Scepter [Fate Harlown]
- Sonic Form
- 6 to increase the movement capability chogan. R skills in its state changes to a teleportation gone cooldown of the skill W
- Cooldown: 45 seconds
- 1. Stun Resistance + 25%
- 2. Magic Resist + 25%
- 3. Skill Damage (Physical) + 15%
- 4. Q condition occurs when the effect of the attack on the W half of skill trigger interval is 1 second.
- Aghanims Scepter [Barasuishou]
- Quartz tube
- It shall be binding on the objectives modified. Three seconds passed and then died instantly when the target is below 10% health. If protect allies.
- Casting distance: 300
- Cooldown: 30 seconds
- 1.Q skills once barrage increase
- 2.WR increased skill duration 10 seconds
- Aghanims Scepter [Shinku]
- Time winding cold
- Over time the building is repaired upside of 30%
- Casting distance: 300
- Cooldown: 180 seconds
- 1. Increases the duration of 0.5 seconds and F skill mana consumption is reduced to zero
- 2. R skills to cast a single target changes each time the damage increase, 30% increase in damage when such units are initialized nested up to 7 times
- 3. The ability to move ignored MAX slowing effects (MAX ms, ignore slows)
- 4. W DQR skill cooldown use skill initialization (W resets DQR skill cooldown?)
- Aghanims Scepter - [Arche]
- 1.D skill damage increased by 30 percent
- 2.R skill damage increased 37%
- Aghanims Scepter [Misaka Mikoto]
- Lightning Shield
- Ally to the target to produce a protective film of lightning that lasts 12 seconds. The counterattack by lightning in 2400 with a magic damage to attackers get around the city in that state ally attacks.
- Casting distance: 900
- Cooldown: 40 seconds
- 1. Remove the abnormal condition of the target to 25% chance to get within range of enemy attacks 300
- 2. Add D Skill knockback effect
- 3. Q Skill Range increased by 50%
- 4. E skill cooldown removed
- 5. R increased skill duration 5 seconds
- Aghanims Scepter [Azusa Nakano]
- Sonic 0 people
- Summon allies to target their positions and remove the least harmful and the status of their goals and void magic damage received for 10 seconds.
- Cast away: full map
- Cooldown: 40 seconds
- 1. The maximum mana +1000
- 2.W skill mana destroyed 50% increase
- Aghanims Scepter [Shinobu] (Shinobu?!)
- Bizarre killer
- 1.Q use their skills to remove the detrimental conditions receive more than three seconds magic damage and void
- 2.E skill Mana +50 amount of destruction
- 3.R skills if the goal of life than 9% died instantly
- Aghanims Scepter [Tokisaki Kurumi]
- Revert Time
- Initialize the cooldown of goals and their allies, except to obtain a score of 50.
- Casting distance: 600
- Cooldown: 90 seconds
- The spirit of the times
- 1. ultimate damage +100
- 2. The consumption is reduced by half score of the F share skills and cooldowns off
- Aghanims Scepter [Saber Arthuria]
- Distant utopia
- 1.Q skill damage twice
- 2.R range of skills to affect change throughout the map and increase the duration 2 seconds
- Aghanims Scepter [Suiginto]
- Angel heukik
- 1. ultimate damage +100
- 2. D Skill Damage 2 times
- 3. F skills capacity doubled
- Aghanims Scepter [Dark Saber]
- Source of Power
- 1. Maximum HP +1000
- 2.D skill damage twice
- 3.Q skill damage twice
- Aghanims Scepter [Flandre Scarlet]
- Taboo "Labyrinth of Love"
- Drag the space indented to stop the enemies except Boss within a range around the target point 600 generates three seconds.
- Casting distance: 900
- Cooldown: 60 seconds
- Ultimate damage +100
- ========================================================================================================================================
- Heroes
- ========================================================================================================================================
- Dragon Grill
- Pretty much all Dragon Grill spells change based on highest stat (white+green). Str is a bulky magic damage build, Agi an attack focused physical damage build and int paper magic damage.
- Ultimate [Passive]
- In accordance with the highest abilities are different you can further enhance your skills can possess other powerful capabilities.
- Power is the highest:
- 1. Increase physical recovery (power * 0.06 / 0.08 / 0.1) / sec.
- 2.Q skills can be knocked out for a hero unit 2 seconds and W skills inflict damage to hero units 2/3/4 times with 50% probability
- Agility is the highest
- Damage increase: Dexterity * 0.75 / 1 / 1.25
- Intellect is the highest
- 1.Q skills faster cooldown 1/2/3 seconds
- 2. Dragon Breath damage increase: Intelligence * 2/4/6
- Q
- The highest stats you can spewing flames, with Frost magic damage with a fireball, physical damage with magic damage and may vary depending on each ppumeul only one type of dragon breath.
- Casting distance: 900
- Mana Cost: 125/150/175/200
- [Force] magic damage: power * 2/4/6/8 (range)
- Special Effects: Radiation
- [Agile] physical damage: * Agility 3/6/9/12 (one)
- Special Effect: Bounce
- [Intelligence] magic damage: Intelligence * 4/8/12/16 (range)
- Special effects: Reduction
- Cooldown: 15 seconds
- E [Passive]
- Increase the rate of physical recovery points within a friendly 600/1200/1800/2400 range 3/6/9/12 his second Gets the physical recovery capability associated with the highest ability.
- Stamina Recovery: The highest capacity * 12% / sec.
- W
- Dragon claws holding the breath quickly my enemy bemyeo range gives a different effect depending on the maximum difference ability. Can each use only one type of effect.
- Casting distance: 900
- Impact range: 450
- Mana Cost: 75/100/125/150
- [Force] magic damage: power - 8/12/16/20 (one)
- Additional effects: Heroes 2 seconds stun unit
- [Agile] physical damage: Damage * 1-2 / 4/6/8 (one)
- Additional effects: None
- [Intelligence] magic damage: Intelligence * 2/4/6/8 (range)
- Additional Effect: Hero 5 seconds deceleration unit
- Cooldown: 12 seconds
- D
- You can have the effect of preventing a shout of a powerful magical effects. There are many different effects, depending on the abilities are different.
- The force is large:
- 2.5 seconds stun enemies within 400 range. My spiked armor 15 seconds to 900 range (5 + 3 * R skill level) increased by
- The most agile plenty:
- Increase their agility by 15 seconds (15 + 15 * R skill level). Within 15 seconds ally Attack range of 900 (25% + 25% * R skill level) increased by
- The most intelligent plenty:
- Permanently reduced by 15% within the range of 900 enemy magic resistance for 15 seconds and get their Balaur passive magic "freezing ice and snow."
- Cooldown: 30 seconds
- STR Ultimate
- Remember when the father of the ancient war was killed by Lucifer group evokes the instant rage! Congestion during magic immune and recovered 5% health per second and movement speed MAX is ever Dragon Slash is fired without Stern once attacks and the minimum interval is 0.75 seconds.
- Duration: 12 seconds
- Cooldown: 72 seconds
- AGI Ultimate [Passive]
- Sikimyeo 2 seconds stun attack the hero with 25% probability and (Dexterity * 12 * R skill level) to release the toxins at the same time, dealing physical damage decreases the attack and movement speed of 9 seconds 35% of the trigger to at least 3 seconds.
- INT Ultimate
- Dragon King is a list of cell geumsul sikyeotdago genocide handed down by the mouth in the blue light pierced the fleet to resist the Punisher in short stature in Corsica myth can use this geumsul ahead, but can only exercise power as incomplete.
- Cast away: 1800
- Effect Range: 375 (the radius) * 1800 (length)
- Magic Damage :( intelligence skill level * 2 * R) / Other
- Additional damage: Damage baldang Shell added 8%
- Damage Views: 25
- Duration: 5 seconds
- Cooldown: 50 seconds
- Azusa Nanako
- W
- If you play a musical spell around their speed and reduce the enemy has destroyed the Mana Mana. I learn that skill plays lost 10% of mana when used QWER skills.
- Impact range: 600
- Attack speed reduction: 90%
- Mana Combustion: Intelligence * 16
- Duration: 15 (7.5) seconds
- Cooldown: 5 seconds
- E
- Use the music channel with supersonic jump to hit the target to emit sound waves around an enemy to weaken the defense of 4/8/12/16 and 50% attack power. Inflict damage to the starting point and destination point.
- Maximum distance: 1200
- Minimum distance: 100
- Impact range: 300
- Magic Damage: Current amount of horsepower, 0.8 *
- Duration: 10 seconds
- Cooldown: 5 seconds
- R
- W enemy of his music around the state emits a sound wave that contains a powerful horsepower. Damage will increase in proportion to the number of enemy.
- Impact range: 600
- Magic Damage: Current amount of horsepower - 15/30/45%
- Cooldown: 15 seconds
- Q
- With a melody indicates prevent the targeted spell damage the ally receives.
- Cast away: 1000
- Impact range: 600
- Duration: 30 seconds
- Cooldown: seconds 10/8/6/4
- D
- Using the same frequency as the music of the magic that the enemy used to remove the specified range in the state over the enemy beneficial and harmful state more than friendly. Add to enemy unit for magic spell inflict damage lost mana * 0.75.
- Cast away: 1600
- Impact range: 450
- Cooldown: 8 seconds
- F
- A rhythm to the life or mana mana per performance goals with the power of healing can restore one point.
- Casting distance: 725
- On command: -on
- Off command: -off
- Suiseki
- Q
- The vines grow quickly winding around the ally to increase his armor, life regeneration and damage.
- Casting distance: 500
- Defense increases: 4
- Stamina Recovery: 14 points / sec.
- Increased Attack: 50%
- Duration: 30 seconds
- Cooldown: 5 seconds
- F
- Immediately to make the vines grow in a straight line fence. Fence blocks movement
- Casting distance: 800
- Physical Damage: Intelligence * (6 + 6 * R skill level)
- Duration: 8 seconds
- Cooldown: 15 seconds
- R
- Off all over the state of the immediate objectives and it draws a dream. Dream destination in the void of physical damage and the Holy recipient receives regular attacks or magic damage, but it is impossible to move.
- Recovery by generating a hero around the end of resonance or inflict damage.
- Note: Heals/Damages based on Ally/Enemy. As a Banish it gives immunity to physical/true damage for the duration, Agha adds magic damage immunity. Seems to bounce/fork and rise in efficiency with amount of heroes affected.
- Casting distance: 800
- Heroes Quantity capture range: 1200
- Treatment | Damage: (10% | amounts currently mana * 0.5) * Quantity hero
- Duration: 2 seconds
- Cooldown: 12 seconds
- E
- It sent some of his magic damage to nearby friendly characters who dream extinguishes made welcome. Further jinn artificial increases mana regeneration speed of you and your allies.
- Impact Range: 1,600
- Magic Damage Removal: 20%
- Mana: 8 points / sec
- W
- The vines to grow rapidly within the specified range to tie a period of time less interfere with the movement and eliminate health.
- Casting distance: 900
- Impact range: 450
- Stamina removed :( intelligence * 3.4) / sec.
- Duration: 7 seconds
- Cooldown: 10 seconds
- Cannot kill the target.
- D
- Given water to the tree of mind to restore health and mana of 4% per second.
- Casting distance: 500
- Impact range: 450
- Duration: 5 seconds
- Cooldown: 60 seconds
- With Aghanims spawns a tree.
- Frost Dragon Thing
- Q
- Medtronic launched by the rack, as well as to settle the pulse energy over the target surface can be put inside the goal. Continuous casting is required.
- Cast away: 1600
- Impact range: 300
- Physical Damage: (25+ strength) * 4 / sec.
- Duration: 8 seconds
- Cooldown: 10 seconds
- W
- The technology is changing the cation stripped electrons around the nucleus destroy the material quickly and emit large amounts of cationic everywhere. However, because of the instability and a huge amount of calculation of the fine particles a technique, it is difficult to control. Atomic decay quantized units of the general "fixed" and gives magic damage to nearby units.
- Casting distance: 800
- Impact range: 300
- Mana Cost: 75/120/165/210
- Magic Damage: Target Maximum HP * 25/50/75/100%
- Chanting time: 2 seconds
- Cooldown: 15 seconds
- E
- A kind of force field of energy. It becomes possible to prevent the damage or change the impact force absorption direction. Which works absorbs or decreases magic damage.
- Impact range: 800
- Mana Cost: 50/75/100/125
- Magic absorption: 400/800/1200/1600
- Duration: 10 seconds
- Cooldown: 5 seconds
- R
- It draws a large number of bilateral (ie hydrogen ions) into the electromagnetic field in a circular firing weapons is causing a small fracture. The principle is similar to the "plasma cannon" But Proton Cannon sokeneun professional lithium deuterium tritium ie not contain any neutrons. Compared with the plasma cannon is bad, power continuity is relatively good.
- Cast away: 1600
- Impact range: 300
- Mana Cost: 150/200/250
- Physical Damage: (300+ strength) * 2/4/6 / Ball (Shoots like bunch of balls a bit like a Stampede)
- Duration: seconds 6/9/12
- Cooldown: 60 seconds
- D
- Contact synchronous orbit of the satellite and ground observations of the universe and to activate the laser cannon to bombard the target area.
- Cast away: full map
- Observation range: 900 (True Sight)
- Bombing Range: 600
- Duration: 120 seconds (Vision and True Sight)
- Physical damage: All stats * (3 + Character Level)
- Cooldown: 45 seconds
- Tokisaki Kurumi
- Q
- Subjected to a fierce fire around the enemy and reduces the speed of the enemy by 50% for 5(3) seconds.
- Impact range: 400
- Mana Cost: 60/80/100/120
- Physical Damage: Damage * 2.5 / 5 / 7.5 / 10
- Cooldown: 5 / 4.5 / 4 / 3.5 seconds
- W
- Hiding in the shadows to regain vitality and immediately hiding a certain period of time. The effect disappears when moving.
- Mana cost: 50
- Life Recovery: 100/200/300/400
- Duration: 2/3/4/5 seconds
- Cooldown: 5 seconds
- E
- Friendly aura surrounding that increases the attack speed and movement speed. Learning this skill will increase your Agility by 8 on each level.
- Impact Range: Full map
- Increased attack speed: 20/30/40/50
- Increases movement speed: 20/25/30/35
- R
- Artificially inflict damage caused by a space camp in their vicinity.
- Impact range: 600
- Mana Cost: 300
- Divine Damage: Target Maximum HP * 25(2%) / sec.
- Duration: 5 seconds
- Cooldown: 90/70/50 seconds
- D
- Via the shadow moves in the target area.
- Cast away: 1200
- Cooldown: 5 seconds
- F Spellbook
- F Q
- This accelerates the projectile to the target time for a friendly hit attack rate is fixed for a certain period of time to the maximum.
- Casting distance: 600
- Points consumption: 40
- Duration: 12 seconds
- Cooldown: 20 seconds
- F W
- Aims to slow the enemy's bullets hit one time decreases 80% attack speed and movement speed for a certain period of time.
- Casting distance: 600
- Points consumption: 40
- Divine Damage: Points * E skill level
- Duration: 12 seconds
- Cooldown: 20 seconds
- F E
- Back to the time of the bullets hit the target ally and restores vitality.
- Casting distance: 600
- Points consumption: 80
- Life recovery: 2000
- Cooldown: 20 seconds
- The sacred value of life energy heal friendly units or units of enemy undead cause half damage.
- F R
- To stop the goal stuns the enemy time the bullet hit a certain period of time.
- Casting distance: 600
- Points consumption: 160
- Divine Damage: Points * E skill level
- Duration: 5 seconds
- Cooldown: 20 seconds
- F A
- Summon the posse recreating his past two objects. Halves is there a predetermined time, and receiving the damage of 70% iphigeona the damage of 20% under a 140% damage inflict damage 100%. (Stats are super weird on that skill)
- Points consumption: 80
- Duration: 15 / Unlimited (2 clones, one is 15 seconds, the other is unlimited)
- Cooldown: 20 seconds
- F S
- Connect the bullets hit the target ally and consciousness to share your mana regeneration immediately disperse the damage received a certain amount of time and friendly nearby. (Spirit Link + 40% Max Mana Restore?)
- Casting distance: 600
- Points consumption: 80
- Mana regeneration: 40% of the target amount of maximum mana
- Duration: 12 seconds
- Cooldown: 20 seconds
- F D
- Silent time schedule, check the bullet hit the target enemy consciousness and thus halve the resistance state.
- Casting distance: 600
- Points consumption: 80
- Divine Damage: Points * E skill level
- Duration: 8 seconds
- Cooldown: 20 seconds
- Random Axe Grill
- D
- To fully activate the ability of the eye in the future increase your avoidance duration and can be added with one critical damage.
- Damage Avoidance Chance: 3% * E skill level
- Drainage critical attack increases: 0.75 * E skill level
- Duration: 15 seconds
- Cooldown: 46-4 * Q skill level
- Q
- Use the magic ax chopping enemies with magic illusions thereby permanently reduced by 5 points target defense.
- Cast away: 1200
- Mana Cost: 140
- Physical Damage: (W Added skill ATK + 35) * 3/5/7/9
- Cooldown: 15 seconds
- W
- Your magic attack power of your climb down randomly in the ax will constantly change within a certain range.
- Change interval [0, 140/280/420/560]
- R
- To control the flow-horsepower two eyes allows you to be more proficient in the use of future pupils abilities.
- Attack range increased: 30/60/90, 60/120/180]
- Critical Rate increases: 5/10/15%
- E
- You have inherited the lineage of sinjok the attack using two eyes for a moment to see the future can be avoided because they can make a pre-determined through the foreknowledge of future events, and additional magic damage effect, select the most appropriate time.
- Avoidance probability: 15/20/25/30%
- Attack critical chance: 25%
- Critical Physical Damage: Damage skill of W * 2.5 / 3.5 / 3.5 / 4
- Misaka Mikoto
- Q
- Injection game with a coin at a speed of Mach 3 has the high accuracy and destructive power. It can penetrate the general unit explodes and hits the hero units.
- Cast away: 1200
- Impact range: 300
- Through range: 150
- Mana Cost: 75/110/145/180
- Physical damage: any capacity * 3/6/9/12
- Cooldown: 8 seconds
- W
- Damage to the window to give shape to throw my coverage of the high-voltage current status and later remove beneficial to remove the detrimental state if more than friendly.
- Casting distance: 600/800/1000/1200
- Impact range: 300
- Mana Cost: 75/90/105/120
- Magic Damage: (all skills 50+) * 1.5 / 3 / 4.5 / 6
- Cooldown: 8 seconds
- E
- To control the electromagnetic force sticking up above the buildings of reinforced concrete or steel or move. Even with the larger output electromagnetic force can attend while floating in a metal environment. When moving becomes magic immune.
- Casting distance: 600/800/1000/1200
- Mana Cost: 0
- Cooldown: seconds 10/8/6/4
- R
- Thunderclouds gathered to attack the causes of lightning between clouds and the ground.
- Impact range: 800
- Damage range: 250
- Mana Cost: 200/300/400
- Magic Damage: All skills * 6/8/10
- Duration: 15 seconds
- Cooldown: 75 seconds
- Souseiki
- D
- Throw shears. It aims to reduce the enemy's accuracy by 25% certain time and if regular units inflict physical damage by 50% of the target's maximum HP.
- Casting distance: 300
- Duration: 15 seconds
- Cooldown: 10 seconds
- F
- The bare trees of the specified range over all the states and eliminate the enemy hearts regained his health.
- Casting distance: 600
- Impact range: 450
- Life restoration 1: Number of goals 30 regular units *
- Life Recovery 2: removed more than 20 states *
- Cooldown: 30 seconds
- W
- As a percentage inflict damage upon thus regained his health.
- Mana cost: 50
- Life Recovery: 0.5 / 1 / 1.5 / 2%
- Duration: 10 seconds
- Cooldown: 20 seconds
- Q
- Artificial ordinance changed the power of the parameter with scissors "Len Picard" has to be cut almost everything with intense harvesting by injection. Add a proportion to the damage to the vitality of the target when inflict damage.
- Mana Cost: 50/75/100/125
- Physical Damage: Current health goals * 5/10/15/20 (1)%
- Duration: 10 seconds
- Cooldown: 20 seconds
- R
- If the state is able to horticultural crop up magic invalidate a certain time of receiving magic damage over the state.
- Mana Cost: 100
- Duration: 7/8/9 seconds
- Cooldown: 14/15/16 seconds
- Magic stuns nearby enemies using artificial spirits Rennes Picard is 1 seconds automatically the enemy. You stuns enemies for 1 second one in the range around 300 DQWR skill use.
- Len Picard affected range 300/600/900/1200
- Lightbringer Grill:
- F
- Then resurrect one ally
- Cooldown: 60 seconds
- R
- Use one of the demons to accept restructured God gives back the damage received during the previous 10 seconds.
- Casting distance: 800
- Return coefficient: 0.25 / 0.5 / 0.75
- Cooldown: 25 seconds
- Ignore the magic immunity
- Ignore magic defense
- Mewtwo:
- F
- To restore the vitality of mana and 2% 4% per second.
- Duration: 25 cho
- Cooldown: (not affected by cooldown reduction), 20 seconds
- We must continue to cast
- F (learning)
- Mewtwo with a value of 744 races, but through the magic world of the Dark World, you can increase the value by 350 species.
- Q
- Blow up the enemies in the affected range, inflicting damage and stun.
- Casting distance: 600
- Impact range: 300
- Mana Cost: 75/100/125/150
- Magic Damage: Race * value of 0.25 / 0.5 / 0.75 / 1
- Stun time: 3 (1.5) seconds
- Cooldown: 12 seconds
- W
- Dealing damage and stun enemies around yourself and rid yourself of harmful conditions later.
- Impact range: 300
- Mana Cost: 90/120/150/180
- Magic Damage: Race values * 0.3 / 0.6 / 0.9 / 1.2
- Stun time: 2 seconds
- Cooldown: 12 seconds
- E
- Through meditation enhances their capabilities.
- Cooldown Reduction: 10/20/30/40%
- Additional damage: * 0.4% of your maximum health goals
- R
- Mewtwo is the only technology. Dealing damage ignoring defense of boss enemies within range.
- Impact Range: 1,600
- Mana Cost: 200/300/400
- Physical Damage: Race values * 5 / 6.5 / 8
- Cooldown: 100 seconds
- D
- It launched a powerful sphere of energy, inflicting damage and stun.
- Casting distance: 900
- Impact range: 300
- Magic Damage: Race values * 2.5
- Stun time: 3 (1.5) seconds
- Casting time: 0.75 seconds
- Cooldown: 17 seconds
- Fate Harlown
- Q
- Barcelo Lightning Damage in 7.5 seconds with chamgyeok disyu cup beopom is added makes it possible to avoid the enemy's general offensive. If this time is that the damage will be added if you use the R skills.
- Mana Cost: 50/75/100/125
- Attacks Rise: 100/200/300/400%
- Cooldown: 15 seconds
- W
- It launches automatically Spear plasma find several goals simultaneously.
- Capture range: 1000
- Mana Cost: 40/60/80/100
- Specific quantity: 4/6/8/10
- Physical Damage: (Dexterity + intelligence) * 2-3
- Cooldown: 10 seconds
- E
- Increasing all allies of the movement speed 5/7/9/11% and attack speed 10/15/20/25% by using an electric field to reduce my enemy ATK 10/20/30/40% 900 range of enemy attacks It gives a range of physical damage.
- Damage range: 250
- Physical Damage: Agility * 1/2/3/4
- R (broken?)
- Collect all the plasma blade Launches true enemy that defeated the powerful damage. Electromagnetic waves generated by the explosion will remove more than any enemy state.
- Cast away: 1600
- Impact range: 600
- Mana Cost: 150/200/250
- Physical Damage: (Dexterity + intelligence) * 10/20/30 + 400/800/1200
- CHANG time: 2.3 seconds
- Cooldown: 45 seconds
- D
- Tuesday is the photon body quickly reach the speed of light ever emitted a chamgyeok with a range of powerful lightning effect stuns give my enemy the physical damage. Thereafter temporarily increased 100% attack rate for 6 seconds.
- Casting distance: 800
- Impact range: 250
- Physical Damage: (Dexterity + intelligence) * QWER skill level
- Stun time: 1.5 seconds
- Cooldown: 8 seconds
- F
- When ionizing receive lethal damage while the body of the particles was immune to all damage and disappears most magical effect. In ionic state it can not be added to most of the skill.
- Duration: (1+ Agility / 100) seconds
- Cooldown: (60+ duration) in seconds
- Cherry Notes:
- Patchy Dark World
- QE 50% miss, 25% slow
- QR Firewall
- QS Aoe cleanse
- WE Aoe freeze
- WR Target fireball with aoe damage and burn
- ER meteor shower
- DW Single target heal
- DE 6 fireballs spread out then slowly close in on cast point exploding
- DF Turns it to night
- FQ Gives target 1000 armour for 10 seconds
- FW Fires danmaku spreading out from self all directions
- WS Aoe target impale and damage
- ES Water carrion swarm that freezes, no damage
- EE Water elemental that has a taunt
- RR Summons fire elemental that has no unit and automatically attacks
- DR Fires beam that explodes
- FE Target mirror image
- Elements
- Metal +Armour
- Wood +Ms
- Water +Hp regen
- Fire +Damage
- Earth +Mr?
- ITEMS
- 1234
- 5678
- 9101112
- Goblin building
- 1 5 hp regen, 75% mana regen. 150 Hp for 150 mana active 5 second cd
- 2 300 mana, 75% mana regen 300 mana restore in 600 aoe active 15 second cd
- 3 4 all stats, 3 armor. 2 armor in 900 aoe aura passive, 5 armor in 900 aoe for 8 seconds active 20 second cd
- 4 20 damage, 6 hp regen, 150 % mana regen
- 5? 10% ???, 100% as increase and 30% damage taken increase active for 15 seconds 20 second cd
- 6? 10% ??? (same as above), 20 damage, 3 hp regen, 5 armor
- 7 2 all stats, 5 hp regen in 900 aoe aura passive
- 8 500 hp and 500 mana
- 9? 5 all stats, attack speed boost ,150 Hp for 150 mana active 5 second cd
- 10 Str boots 60 ms 10 str 300 hp 25% attack speed <
- 10 Agi boots 60 ms 10 agi 20 damage 25% attack speed < Can change to the other boots
- 10 Int boots 60 ms 10 int 300 mana 25% attack speed <
- 11? 7 all stats 3 armor, 2 armor in 900 aura passive, 9 hp regen in 900 aura passive (700 range, restores 100 hp, gives 5 armour lasts 5 seconds 10 second cd
- Gargouyle building
- 1 40 damage, 33% for 1.5x crit
- 2? 100 damage 33% for 2x crit, ??
- 3 60 damage, 15% lifesteal
- 4 30 damage 25% attack speed
- 5 10 damage, 15 str, does *1 str as damage on attack
- 6 15 agi, 15% attack speed, does *1 agi as damage on attack
- 7 24 damage, 25% attack speed, 25% chance to do chain lightning on attack for 600 damage that bounces 4 times
- 8? 100 damage, 8 hp regen, 150% mana regen, 200 hp, (melee only) 45% damage as cleave, gains 1 permanent hp per kill
- 9? 30 str, 10 all stat, ??
- 10? 40 damage, 6 str, 20% chance to bash the target for 800 damage and stun them for 0.25 seconds, ??
- Night elf hut
- 1 5 arrnor, 6 hp regen, 30 or 20% dodge, 30 or 20% ???, ??? active
- 2 300 hp, 75% to block 40 damage, 6 hp regen
- 3 15 all stats, 8 hp regen, 200% mana regen,
- 4 24 damage, 10 str, ??? active
- 5 40 damage, 10 int, 7 armor, ??? percentages and active, gives returns ??? damage which relies on enemies damage
- 6 10 armor, 50% attack speed, aura for 5 armor and ??? attack speed
- 7 12 hp regen, 30 percent (I think magic resist)
- 8 10 armor, 30 int, frost shield when attacked gives 5 armor and slows ms and as of any close creeps
- 9 30 str, 300 hp, ??? percent and active
- 10 25 all stats, 300 mana and hp
- Fountain well
- 1? 200 damage, 33% chance for 2.75 crit, ??? (same as gargoyle building 2) takes 40% of base damage and adds it as extra damage
- 2 10 all stats, 10 armor, active gives 1000 armor for 10 seconds
- 3
- 4 500 mana and hp, true sight, ???
- 5 25 agi, active gives 100% attack speed for 30% more damage taken for 5 seconds
- 6 20 str, 48 damage, ??? active
- Arcane sanctuary
- 1? 30 damage, 35 int, 30 as, 150% mana regen, ??? passive, fires a beamu at enemies 1200 in front of target point for 12*int +300 damage active 15 second cd
- 2? 20 damage, 10 int, ??? active (is a aoe damage but it seems to only do *1 int to targets)
- 3? 7 all stat, ??? active (looks like banish but instead halves spell damage)
- 4 400% mana increase, aoe freeze active 3 seconds
- 5? 500 hp and 500 mana, 20 int, (seems to be aoe non channeling dragonhawk binding active 20 second cd)
- 6? 30 str, 80 damage, (18% something passive)
- 7 6 hp regen, 10 int, 300 mana, 150% mana regen, refreshes all cds active 90 second cd
- 8? 25 str, 300 mana, 200% mana regen, ??? passive, makes mirror image of single target with 900 range for 10 seconds 35 second cd
- 9? 5 hp regen, 20 int, ???, ???, ??? active
- 10? 30% as, 10 hp regen, 450 mana, ??? passive, ??? active (seems to be a aoe allies only cyclone)
- 11
- Chimera Roost
- 1 15 str, 15 agi, 10 damage, attack speed and movement speed toggle for 1xstr? per second
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