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Dark World TL Notes

Aug 20th, 2016
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  1. Stars Defense of the Light / Dark World
  2.  
  3. Stars:
  4. You can choose one star bonus during the game that does stuff. Type -star followed by the number for it, e.g. '-star 8'.
  5.  
  6. 1. +5 HP / Sec
  7. 2. Aura +10% Attack speed
  8. 3. Aura +2 HP / Sec
  9. 4. Attack Speed +25%
  10. 5. Damage +25% (Melee only)
  11. 6. Aura Damage -20% (enemy)
  12. 7. Moving Speed +4%, Attack Speed +4%
  13. 8. Aura Armor -3 (enemy).
  14. 9. Damage +25% (Ranged only)
  15. 10. Aura +2 Armor
  16. 11. +2 Mana / Sec
  17. 12. Aura +10% Damage
  18.  
  19. ========================================================================================================================================
  20.  
  21. Kurumi Modelpack: https://my.mixtape.moe/bmivuu.7z
  22. Unpack this shit in your wc3 folder to see a blatantly stolen and not credited Kurumi model. Still better than shadows though, righto?
  23. Requires local files to be enabled.
  24.  
  25. ========================================================================================================================================
  26. Commands
  27. ========================================================================================================================================
  28. -li
  29. Using the scores 1000 Permanently increases the damage of everything by 10.
  30.  
  31. Game instructions
  32. Host command:
  33. -random hero random selection (Valid for 15 seconds in normal mode selected)
  34. -rd random selection summoned (as above)
  35. -unsee fog mode
  36. -solo solo mode (this effect occurs when the number of players 3 and less and less in normal difficulty, and the effect is not the rise of vampire ring ministry and the blood stopped crystallization)
  37. -pro professional equipment
  38.  
  39. Functional command:
  40. -apm See all the player's hand speed (the number of operations per minute Average)
  41. -ms see your hero's current movement speed
  42. -ma See friendly lineup
  43. -goal see your score
  44. -lim see your extreme damage
  45. -chr see your Properties
  46. -power see each player's attack power
  47. /fps frame display on / off
  48. -p/-pp Heal main building with gold/power.
  49. -l/-ll Rebuy with gold/power
  50.  
  51. Damage Type
  52. Damage Type Description:
  53. 1. Physical Damage: Affected by the type of defense, numerical, physical defense, the negative resistance can be added to physical damage.
  54. 2. Magic Damage: Affected by magic resistance. Ethereal state, adds the 50% of damage
  55. 3. Divine Damage: Damage to ignore all resistance and defense
  56.  
  57.  
  58.  
  59. ========================================================================================================================================
  60. Aghanims Scepters:
  61. ========================================================================================================================================
  62.  
  63. Aghanims Scepter [Hayate Yagami]
  64. Reproduces their mana instant 25%
  65. Cooldown: 35 seconds
  66. 1.D skills enabled
  67. 2.QWER skill damage increased 83%
  68.  
  69.  
  70. Aghanims Scepter [Patchouli]
  71. Space Leap
  72. Teleport to the target point of the whole map
  73. Mana Cost: 300
  74. Cooldown: 45 seconds
  75.  
  76. Elements of Wisdom
  77. With the combination of skills increases intelligence 6. Up to 60
  78. Duration: 30 seconds
  79. Fire water mokgeumto skill level rises 1 (Improves all orbs by 1 skill level?)
  80.  
  81.  
  82. Aghanims Scepter [Marisa]
  83. Warlock "Event Horizon"
  84. Discard the black hole to lock resonate with the target point within the range of around 600 enemy regular units to create 5 seconds. The continued vitality of the end goal sends out, leaving only 10%.
  85. Casting distance: 900
  86. Cooldown: 45 seconds
  87.  
  88. 1. R skills is Enhanced by "Final Spark"
  89. 2. W Skill Skill 3 seconds when using the F Chance
  90. 3. E skill damage increased 100%
  91.  
  92.  
  93. Aghanims Scepter [Momo]
  94. A moonlit night of endless
  95. Fixed to 0 hours 30 seconds
  96. Cooldown: 90 seconds
  97.  
  98. 1. Change to the moon shelling damage [(150+ force) * 2.5]
  99. 2. Permanent Stealth
  100.  
  101. Aghanims Scepter [Remilia]
  102. Red World
  103. After receiving window you use that item launches super-light receptor. Super white way also uses the same principle! (Additional Gungnir basically)
  104. Cooldown: 16 seconds
  105. 1. 6% absorption inflict damage upon damage to life
  106. 2. WE divine skill damage increased 300
  107.  
  108.  
  109. Aghanims Scepter [Hoshizora Kirara]
  110. Power of Stars
  111. Combination skill. Sarara is alive and two people use the skills within three seconds
  112. Mana Cost: 400
  113. Cooldown: 120 seconds
  114.  
  115. 200 mana consumption by using a 40% chance 1.QWR skill skill cooldown R initialization
  116. 2.D skills available
  117.  
  118.  
  119. Aghanims Scepter [Hoshizora Sarara]
  120. The wisdom of the stars
  121. Combination skill. Kirara is alive and will activate two people to use their skills within three seconds
  122. Mana Cost: 400
  123. Cooldown: 120 seconds
  124. 1. Skill Damage (Unique) 45%
  125. 2.F strengthen skills
  126.  
  127.  
  128.  
  129. Aghanims Scepter [Hakurei Reimu]
  130. Mongbu "Bon margin."
  131. 5 times to the target point within the range of around 450 to [Intelligent * 10] inflicts Holy Damage
  132. Cast away: 1000
  133. Cooldown: 30 seconds
  134.  
  135. Skill Damage (Unique) + 15-45%
  136.  
  137.  
  138. Aghanims Scepter [Nelliel]
  139. Vertical
  140. Save energy with one portrait each time you have to use the skill. Every energy can be released at one time as a longitudinally and vertically dobeul and damage. It can store up to 10
  141. Effective range: 800
  142. Vertical dobeul
  143. Mannerheim never use the skill automatically by a counterattack of vertical green gives the physical damage of [any ability * 4]
  144. Range: 800
  145.  
  146. Aghanims Scepter [Emerald] (Corpse Grill)
  147. Bring up four to six bodies from hell
  148. Casting distance: 600
  149. Body Attack: * 10% of your maximum health
  150. Body health: vitality up to 1.5 *
  151. Cooldown: 20 seconds
  152.  
  153. 1. The physical recovery rate increased in all 10 allies
  154. 2. W Skill Damage + 30% & F Efficiency Skills + 10%
  155. 3. R additional 10% damage when using skill at the expense of sacrificing their own units maximum health unit
  156.  
  157.  
  158. Aghanims Scepter [Takamachi Nanoha]
  159. Axel Shooter
  160. Generated 12 Divine Spear immediately Pour the enemy at once poured out like a storm. Divine Spear deals magic damage per the [intelligence * 4]
  161. Cooldown: 6 seconds
  162.  
  163. 1. Skill Damage (Unique) + 25%
  164. 2. QWDF increase skills using 3.75 seconds attack speed of 100 (attack speed is non-overlapping time can be nested)
  165.  
  166.  
  167. Aghanims Scepter [Lina Inverse]
  168. Enhanced horsepower
  169. Increasing their maximum mana by the damage as much as 15 seconds 1 000 permanent [Q damage. (Renewable for additional attack power by using the item)
  170. Cooldown: 60 seconds
  171.  
  172. 1. Activate Laguna Blade skill
  173. 2. The slave is activated skills
  174. 3. W skill that demolished two increases
  175.  
  176.  
  177. Aghanims Scepter [Cirno]
  178. 1. Minus K activation
  179. 2. Activate seconds 9 Muhsin paecham
  180. 3. W skills Duration (Hero) increased 1 seconds
  181.  
  182.  
  183. Aghanims Scepter [Shana]
  184. 1. D skill increases the number of uses per
  185. 2. Remove R damage to his skill-coated
  186. 3. 33% increase in maximum power reserves exist
  187.  
  188.  
  189. Aghanims Scepter [Tsukihime Cancer] (Pink Hair Night Grill)
  190. Shadow projection
  191. Move the shadow of the moon, some never make it difficult to get out in front of him.
  192. Up to assess: 2000
  193. Cooldown: 60 seconds
  194.  
  195. 1. Skill Damage (Unique) + 25%
  196. 2. Use all the skill Q 2 seconds invincible ally character
  197. 3. W skills triggered by the effects of 80% for this unit
  198.  
  199.  
  200. Aghanims Scepter [Suiseiki]
  201. Time Reset
  202. Souseiki can cast beads to each other during the presence of the devil and all allied heroes to recover and repair upon completion of the building to its original appearance. (Makes temporary units like her trees permanent?)
  203. Cooldown: 180 seconds
  204.  
  205. 1. Void magic damage in a state R
  206. 2. Using D skill summons giant trees with (60-120) + R * All Stats ATK and 1000 + 6 * R * All Stats LIFE with 240 seconds duration
  207.  
  208.  
  209. Aghanims Scepter [Souseiki]
  210. Time Reset
  211. Suiseiki can cast beads to each other during the presence of the devil and all allied heroes to recover and repair upon completion of the building to its original appearance.
  212. Cooldown: 180 seconds
  213.  
  214. 1. Q increasing skill lasts 10 seconds
  215. 2. R increased skill duration 4 seconds
  216. 3. E * life skills goals now 20 (1)% additional physical damage
  217. 4. F skills enabled
  218.  
  219.  
  220. Aghanims Scepter [Fate Harlown]
  221. Sonic Form
  222. 6 to increase the movement capability chogan. R skills in its state changes to a teleportation gone cooldown of the skill W
  223. Cooldown: 45 seconds
  224.  
  225. 1. Stun Resistance + 25%
  226. 2. Magic Resist + 25%
  227. 3. Skill Damage (Physical) + 15%
  228. 4. Q condition occurs when the effect of the attack on the W half of skill trigger interval is 1 second.
  229.  
  230.  
  231. Aghanims Scepter [Barasuishou]
  232. Quartz tube
  233. It shall be binding on the objectives modified. Three seconds passed and then died instantly when the target is below 10% health. If protect allies.
  234. Casting distance: 300
  235. Cooldown: 30 seconds
  236.  
  237. 1.Q skills once barrage increase
  238. 2.WR increased skill duration 10 seconds
  239.  
  240.  
  241. Aghanims Scepter [Shinku]
  242. Time winding cold
  243. Over time the building is repaired upside of 30%
  244. Casting distance: 300
  245. Cooldown: 180 seconds
  246.  
  247. 1. Increases the duration of 0.5 seconds and F skill mana consumption is reduced to zero
  248. 2. R skills to cast a single target changes each time the damage increase, 30% increase in damage when such units are initialized nested up to 7 times
  249. 3. The ability to move ignored MAX slowing effects (MAX ms, ignore slows)
  250. 4. W DQR skill cooldown use skill initialization (W resets DQR skill cooldown?)
  251.  
  252.  
  253. Aghanims Scepter - [Arche]
  254. 1.D skill damage increased by 30 percent
  255. 2.R skill damage increased 37%
  256.  
  257.  
  258. Aghanims Scepter [Misaka Mikoto]
  259. Lightning Shield
  260. Ally to the target to produce a protective film of lightning that lasts 12 seconds. The counterattack by lightning in 2400 with a magic damage to attackers get around the city in that state ally attacks.
  261. Casting distance: 900
  262. Cooldown: 40 seconds
  263.  
  264. 1. Remove the abnormal condition of the target to 25% chance to get within range of enemy attacks 300
  265. 2. Add D Skill knockback effect
  266. 3. Q Skill Range increased by 50%
  267. 4. E skill cooldown removed
  268. 5. R increased skill duration 5 seconds
  269.  
  270.  
  271. Aghanims Scepter [Azusa Nakano]
  272. Sonic 0 people
  273. Summon allies to target their positions and remove the least harmful and the status of their goals and void magic damage received for 10 seconds.
  274. Cast away: full map
  275. Cooldown: 40 seconds
  276.  
  277. 1. The maximum mana +1000
  278. 2.W skill mana destroyed 50% increase
  279.  
  280.  
  281. Aghanims Scepter [Shinobu] (Shinobu?!)
  282. Bizarre killer
  283. 1.Q use their skills to remove the detrimental conditions receive more than three seconds magic damage and void
  284. 2.E skill Mana +50 amount of destruction
  285. 3.R skills if the goal of life than 9% died instantly
  286.  
  287.  
  288. Aghanims Scepter [Tokisaki Kurumi]
  289. Revert Time
  290. Initialize the cooldown of goals and their allies, except to obtain a score of 50.
  291. Casting distance: 600
  292. Cooldown: 90 seconds
  293.  
  294. The spirit of the times
  295. 1. ultimate damage +100
  296. 2. The consumption is reduced by half score of the F share skills and cooldowns off
  297.  
  298.  
  299. Aghanims Scepter [Saber Arthuria]
  300. Distant utopia
  301. 1.Q skill damage twice
  302. 2.R range of skills to affect change throughout the map and increase the duration 2 seconds
  303.  
  304.  
  305. Aghanims Scepter [Suiginto]
  306. Angel heukik
  307. 1. ultimate damage +100
  308. 2. D Skill Damage 2 times
  309. 3. F skills capacity doubled
  310.  
  311.  
  312. Aghanims Scepter [Dark Saber]
  313. Source of Power
  314. 1. Maximum HP +1000
  315. 2.D skill damage twice
  316. 3.Q skill damage twice
  317.  
  318.  
  319. Aghanims Scepter [Flandre Scarlet]
  320. Taboo "Labyrinth of Love"
  321. Drag the space indented to stop the enemies except Boss within a range around the target point 600 generates three seconds.
  322. Casting distance: 900
  323. Cooldown: 60 seconds
  324.  
  325. Ultimate damage +100
  326.  
  327. ========================================================================================================================================
  328. Heroes
  329. ========================================================================================================================================
  330.  
  331. Dragon Grill
  332. Pretty much all Dragon Grill spells change based on highest stat (white+green). Str is a bulky magic damage build, Agi an attack focused physical damage build and int paper magic damage.
  333.  
  334. Ultimate [Passive]
  335. In accordance with the highest abilities are different you can further enhance your skills can possess other powerful capabilities.
  336. Power is the highest:
  337. 1. Increase physical recovery (power * 0.06 / 0.08 / 0.1) / sec.
  338. 2.Q skills can be knocked out for a hero unit 2 seconds and W skills inflict damage to hero units 2/3/4 times with 50% probability
  339.  
  340. Agility is the highest
  341. Damage increase: Dexterity * 0.75 / 1 / 1.25
  342.  
  343. Intellect is the highest
  344. 1.Q skills faster cooldown 1/2/3 seconds
  345. 2. Dragon Breath damage increase: Intelligence * 2/4/6
  346.  
  347.  
  348. Q
  349. The highest stats you can spewing flames, with Frost magic damage with a fireball, physical damage with magic damage and may vary depending on each ppumeul only one type of dragon breath.
  350. Casting distance: 900
  351. Mana Cost: 125/150/175/200
  352. [Force] magic damage: power * 2/4/6/8 (range)
  353. Special Effects: Radiation
  354. [Agile] physical damage: * Agility 3/6/9/12 (one)
  355. Special Effect: Bounce
  356. [Intelligence] magic damage: Intelligence * 4/8/12/16 (range)
  357. Special effects: Reduction
  358. Cooldown: 15 seconds
  359.  
  360.  
  361. E [Passive]
  362. Increase the rate of physical recovery points within a friendly 600/1200/1800/2400 range 3/6/9/12 his second Gets the physical recovery capability associated with the highest ability.
  363. Stamina Recovery: The highest capacity * 12% / sec.
  364.  
  365. W
  366. Dragon claws holding the breath quickly my enemy bemyeo range gives a different effect depending on the maximum difference ability. Can each use only one type of effect.
  367. Casting distance: 900
  368. Impact range: 450
  369. Mana Cost: 75/100/125/150
  370. [Force] magic damage: power - 8/12/16/20 (one)
  371. Additional effects: Heroes 2 seconds stun unit
  372. [Agile] physical damage: Damage * 1-2 / 4/6/8 (one)
  373. Additional effects: None
  374. [Intelligence] magic damage: Intelligence * 2/4/6/8 (range)
  375. Additional Effect: Hero 5 seconds deceleration unit
  376. Cooldown: 12 seconds
  377.  
  378. D
  379. You can have the effect of preventing a shout of a powerful magical effects. There are many different effects, depending on the abilities are different.
  380.  
  381. The force is large:
  382. 2.5 seconds stun enemies within 400 range. My spiked armor 15 seconds to 900 range (5 + 3 * R skill level) increased by
  383.  
  384. The most agile plenty:
  385. Increase their agility by 15 seconds (15 + 15 * R skill level). Within 15 seconds ally Attack range of 900 (25% + 25% * R skill level) increased by
  386.  
  387. The most intelligent plenty:
  388. Permanently reduced by 15% within the range of 900 enemy magic resistance for 15 seconds and get their Balaur passive magic "freezing ice and snow."
  389.  
  390. Cooldown: 30 seconds
  391.  
  392. STR Ultimate
  393. Remember when the father of the ancient war was killed by Lucifer group evokes the instant rage! Congestion during magic immune and recovered 5% health per second and movement speed MAX is ever Dragon Slash is fired without Stern once attacks and the minimum interval is 0.75 seconds.
  394.  
  395. Duration: 12 seconds
  396. Cooldown: 72 seconds
  397.  
  398. AGI Ultimate [Passive]
  399. Sikimyeo 2 seconds stun attack the hero with 25% probability and (Dexterity * 12 * R skill level) to release the toxins at the same time, dealing physical damage decreases the attack and movement speed of 9 seconds 35% of the trigger to at least 3 seconds.
  400.  
  401. INT Ultimate
  402. Dragon King is a list of cell geumsul sikyeotdago genocide handed down by the mouth in the blue light pierced the fleet to resist the Punisher in short stature in Corsica myth can use this geumsul ahead, but can only exercise power as incomplete.
  403. Cast away: 1800
  404. Effect Range: 375 (the radius) * 1800 (length)
  405. Magic Damage :( intelligence skill level * 2 * R) / Other
  406. Additional damage: Damage baldang Shell added 8%
  407. Damage Views: 25
  408. Duration: 5 seconds
  409. Cooldown: 50 seconds
  410.  
  411.  
  412.  
  413.  
  414. Azusa Nanako
  415.  
  416. W
  417. If you play a musical spell around their speed and reduce the enemy has destroyed the Mana Mana. I learn that skill plays lost 10% of mana when used QWER skills.
  418.  
  419. Impact range: 600
  420. Attack speed reduction: 90%
  421. Mana Combustion: Intelligence * 16
  422. Duration: 15 (7.5) seconds
  423. Cooldown: 5 seconds
  424.  
  425. E
  426. Use the music channel with supersonic jump to hit the target to emit sound waves around an enemy to weaken the defense of 4/8/12/16 and 50% attack power. Inflict damage to the starting point and destination point.
  427. Maximum distance: 1200
  428. Minimum distance: 100
  429. Impact range: 300
  430. Magic Damage: Current amount of horsepower, 0.8 *
  431. Duration: 10 seconds
  432. Cooldown: 5 seconds
  433.  
  434. R
  435. W enemy of his music around the state emits a sound wave that contains a powerful horsepower. Damage will increase in proportion to the number of enemy.
  436. Impact range: 600
  437. Magic Damage: Current amount of horsepower - 15/30/45%
  438. Cooldown: 15 seconds
  439.  
  440. Q
  441. With a melody indicates prevent the targeted spell damage the ally receives.
  442. Cast away: 1000
  443. Impact range: 600
  444. Duration: 30 seconds
  445. Cooldown: seconds 10/8/6/4
  446.  
  447. D
  448. Using the same frequency as the music of the magic that the enemy used to remove the specified range in the state over the enemy beneficial and harmful state more than friendly. Add to enemy unit for magic spell inflict damage lost mana * 0.75.
  449. Cast away: 1600
  450. Impact range: 450
  451. Cooldown: 8 seconds
  452.  
  453. F
  454. A rhythm to the life or mana mana per performance goals with the power of healing can restore one point.
  455. Casting distance: 725
  456.  
  457. On command: -on
  458. Off command: -off
  459.  
  460.  
  461. Suiseki
  462.  
  463. Q
  464. The vines grow quickly winding around the ally to increase his armor, life regeneration and damage.
  465. Casting distance: 500
  466. Defense increases: 4
  467. Stamina Recovery: 14 points / sec.
  468. Increased Attack: 50%
  469. Duration: 30 seconds
  470. Cooldown: 5 seconds
  471.  
  472. F
  473. Immediately to make the vines grow in a straight line fence. Fence blocks movement
  474. Casting distance: 800
  475. Physical Damage: Intelligence * (6 + 6 * R skill level)
  476. Duration: 8 seconds
  477. Cooldown: 15 seconds
  478.  
  479. R
  480. Off all over the state of the immediate objectives and it draws a dream. Dream destination in the void of physical damage and the Holy recipient receives regular attacks or magic damage, but it is impossible to move.
  481. Recovery by generating a hero around the end of resonance or inflict damage.
  482. Note: Heals/Damages based on Ally/Enemy. As a Banish it gives immunity to physical/true damage for the duration, Agha adds magic damage immunity. Seems to bounce/fork and rise in efficiency with amount of heroes affected.
  483.  
  484. Casting distance: 800
  485. Heroes Quantity capture range: 1200
  486. Treatment | Damage: (10% | amounts currently mana * 0.5) * Quantity hero
  487. Duration: 2 seconds
  488. Cooldown: 12 seconds
  489.  
  490. E
  491. It sent some of his magic damage to nearby friendly characters who dream extinguishes made welcome. Further jinn artificial increases mana regeneration speed of you and your allies.
  492. Impact Range: 1,600
  493. Magic Damage Removal: 20%
  494. Mana: 8 points / sec
  495.  
  496. W
  497. The vines to grow rapidly within the specified range to tie a period of time less interfere with the movement and eliminate health.
  498. Casting distance: 900
  499. Impact range: 450
  500. Stamina removed :( intelligence * 3.4) / sec.
  501. Duration: 7 seconds
  502. Cooldown: 10 seconds
  503. Cannot kill the target.
  504.  
  505. D
  506. Given water to the tree of mind to restore health and mana of 4% per second.
  507. Casting distance: 500
  508. Impact range: 450
  509. Duration: 5 seconds
  510. Cooldown: 60 seconds
  511.  
  512. With Aghanims spawns a tree.
  513.  
  514.  
  515.  
  516. Frost Dragon Thing
  517.  
  518. Q
  519. Medtronic launched by the rack, as well as to settle the pulse energy over the target surface can be put inside the goal. Continuous casting is required.
  520. Cast away: 1600
  521. Impact range: 300
  522. Physical Damage: (25+ strength) * 4 / sec.
  523. Duration: 8 seconds
  524. Cooldown: 10 seconds
  525.  
  526. W
  527. The technology is changing the cation stripped electrons around the nucleus destroy the material quickly and emit large amounts of cationic everywhere. However, because of the instability and a huge amount of calculation of the fine particles a technique, it is difficult to control. Atomic decay quantized units of the general "fixed" and gives magic damage to nearby units.
  528. Casting distance: 800
  529. Impact range: 300
  530. Mana Cost: 75/120/165/210
  531. Magic Damage: Target Maximum HP * 25/50/75/100%
  532. Chanting time: 2 seconds
  533. Cooldown: 15 seconds
  534.  
  535. E
  536. A kind of force field of energy. It becomes possible to prevent the damage or change the impact force absorption direction. Which works absorbs or decreases magic damage.
  537. Impact range: 800
  538. Mana Cost: 50/75/100/125
  539. Magic absorption: 400/800/1200/1600
  540. Duration: 10 seconds
  541. Cooldown: 5 seconds
  542.  
  543. R
  544. It draws a large number of bilateral (ie hydrogen ions) into the electromagnetic field in a circular firing weapons is causing a small fracture. The principle is similar to the "plasma cannon" But Proton Cannon sokeneun professional lithium deuterium tritium ie not contain any neutrons. Compared with the plasma cannon is bad, power continuity is relatively good.
  545. Cast away: 1600
  546. Impact range: 300
  547. Mana Cost: 150/200/250
  548. Physical Damage: (300+ strength) * 2/4/6 / Ball (Shoots like bunch of balls a bit like a Stampede)
  549. Duration: seconds 6/9/12
  550. Cooldown: 60 seconds
  551.  
  552. D
  553. Contact synchronous orbit of the satellite and ground observations of the universe and to activate the laser cannon to bombard the target area.
  554.  
  555. Cast away: full map
  556. Observation range: 900 (True Sight)
  557. Bombing Range: 600
  558. Duration: 120 seconds (Vision and True Sight)
  559. Physical damage: All stats * (3 + Character Level)
  560. Cooldown: 45 seconds
  561.  
  562.  
  563. Tokisaki Kurumi
  564.  
  565. Q
  566. Subjected to a fierce fire around the enemy and reduces the speed of the enemy by 50% for 5(3) seconds.
  567. Impact range: 400
  568. Mana Cost: 60/80/100/120
  569. Physical Damage: Damage * 2.5 / 5 / 7.5 / 10
  570. Cooldown: 5 / 4.5 / 4 / 3.5 seconds
  571.  
  572. W
  573. Hiding in the shadows to regain vitality and immediately hiding a certain period of time. The effect disappears when moving.
  574. Mana cost: 50
  575. Life Recovery: 100/200/300/400
  576. Duration: 2/3/4/5 seconds
  577. Cooldown: 5 seconds
  578.  
  579. E
  580. Friendly aura surrounding that increases the attack speed and movement speed. Learning this skill will increase your Agility by 8 on each level.
  581. Impact Range: Full map
  582. Increased attack speed: 20/30/40/50
  583. Increases movement speed: 20/25/30/35
  584.  
  585. R
  586. Artificially inflict damage caused by a space camp in their vicinity.
  587. Impact range: 600
  588. Mana Cost: 300
  589. Divine Damage: Target Maximum HP * 25(2%) / sec.
  590. Duration: 5 seconds
  591. Cooldown: 90/70/50 seconds
  592.  
  593. D
  594. Via the shadow moves in the target area.
  595. Cast away: 1200
  596. Cooldown: 5 seconds
  597.  
  598. F Spellbook
  599. F Q
  600. This accelerates the projectile to the target time for a friendly hit attack rate is fixed for a certain period of time to the maximum.
  601. Casting distance: 600
  602. Points consumption: 40
  603. Duration: 12 seconds
  604. Cooldown: 20 seconds
  605.  
  606. F W
  607. Aims to slow the enemy's bullets hit one time decreases 80% attack speed and movement speed for a certain period of time.
  608. Casting distance: 600
  609. Points consumption: 40
  610. Divine Damage: Points * E skill level
  611. Duration: 12 seconds
  612. Cooldown: 20 seconds
  613.  
  614. F E
  615. Back to the time of the bullets hit the target ally and restores vitality.
  616. Casting distance: 600
  617. Points consumption: 80
  618. Life recovery: 2000
  619. Cooldown: 20 seconds
  620. The sacred value of life energy heal friendly units or units of enemy undead cause half damage.
  621.  
  622. F R
  623. To stop the goal stuns the enemy time the bullet hit a certain period of time.
  624. Casting distance: 600
  625. Points consumption: 160
  626. Divine Damage: Points * E skill level
  627. Duration: 5 seconds
  628. Cooldown: 20 seconds
  629.  
  630. F A
  631. Summon the posse recreating his past two objects. Halves is there a predetermined time, and receiving the damage of 70% iphigeona the damage of 20% under a 140% damage inflict damage 100%. (Stats are super weird on that skill)
  632. Points consumption: 80
  633. Duration: 15 / Unlimited (2 clones, one is 15 seconds, the other is unlimited)
  634. Cooldown: 20 seconds
  635.  
  636. F S
  637. Connect the bullets hit the target ally and consciousness to share your mana regeneration immediately disperse the damage received a certain amount of time and friendly nearby. (Spirit Link + 40% Max Mana Restore?)
  638. Casting distance: 600
  639. Points consumption: 80
  640. Mana regeneration: 40% of the target amount of maximum mana
  641. Duration: 12 seconds
  642. Cooldown: 20 seconds
  643.  
  644. F D
  645. Silent time schedule, check the bullet hit the target enemy consciousness and thus halve the resistance state.
  646. Casting distance: 600
  647. Points consumption: 80
  648. Divine Damage: Points * E skill level
  649. Duration: 8 seconds
  650. Cooldown: 20 seconds
  651.  
  652. Random Axe Grill
  653. D
  654. To fully activate the ability of the eye in the future increase your avoidance duration and can be added with one critical damage.
  655. Damage Avoidance Chance: 3% * E skill level
  656. Drainage critical attack increases: 0.75 * E skill level
  657. Duration: 15 seconds
  658. Cooldown: 46-4 * Q skill level
  659.  
  660.  
  661. Q
  662. Use the magic ax chopping enemies with magic illusions thereby permanently reduced by 5 points target defense.
  663. Cast away: 1200
  664. Mana Cost: 140
  665. Physical Damage: (W Added skill ATK + 35) * 3/5/7/9
  666. Cooldown: 15 seconds
  667.  
  668. W
  669. Your magic attack power of your climb down randomly in the ax will constantly change within a certain range.
  670. Change interval [0, 140/280/420/560]
  671.  
  672. R
  673. To control the flow-horsepower two eyes allows you to be more proficient in the use of future pupils abilities.
  674. Attack range increased: 30/60/90, 60/120/180]
  675. Critical Rate increases: 5/10/15%
  676.  
  677. E
  678. You have inherited the lineage of sinjok the attack using two eyes for a moment to see the future can be avoided because they can make a pre-determined through the foreknowledge of future events, and additional magic damage effect, select the most appropriate time.
  679. Avoidance probability: 15/20/25/30%
  680. Attack critical chance: 25%
  681. Critical Physical Damage: Damage skill of W * 2.5 / 3.5 / 3.5 / 4
  682.  
  683. Misaka Mikoto
  684.  
  685. Q
  686. Injection game with a coin at a speed of Mach 3 has the high accuracy and destructive power. It can penetrate the general unit explodes and hits the hero units.
  687. Cast away: 1200
  688. Impact range: 300
  689. Through range: 150
  690. Mana Cost: 75/110/145/180
  691. Physical damage: any capacity * 3/6/9/12
  692. Cooldown: 8 seconds
  693.  
  694. W
  695. Damage to the window to give shape to throw my coverage of the high-voltage current status and later remove beneficial to remove the detrimental state if more than friendly.
  696. Casting distance: 600/800/1000/1200
  697. Impact range: 300
  698. Mana Cost: 75/90/105/120
  699. Magic Damage: (all skills 50+) * 1.5 / 3 / 4.5 / 6
  700. Cooldown: 8 seconds
  701.  
  702. E
  703. To control the electromagnetic force sticking up above the buildings of reinforced concrete or steel or move. Even with the larger output electromagnetic force can attend while floating in a metal environment. When moving becomes magic immune.
  704. Casting distance: 600/800/1000/1200
  705. Mana Cost: 0
  706. Cooldown: seconds 10/8/6/4
  707.  
  708. R
  709. Thunderclouds gathered to attack the causes of lightning between clouds and the ground.
  710. Impact range: 800
  711. Damage range: 250
  712. Mana Cost: 200/300/400
  713. Magic Damage: All skills * 6/8/10
  714. Duration: 15 seconds
  715. Cooldown: 75 seconds
  716.  
  717. Souseiki
  718.  
  719. D
  720. Throw shears. It aims to reduce the enemy's accuracy by 25% certain time and if regular units inflict physical damage by 50% of the target's maximum HP.
  721. Casting distance: 300
  722. Duration: 15 seconds
  723. Cooldown: 10 seconds
  724.  
  725. F
  726. The bare trees of the specified range over all the states and eliminate the enemy hearts regained his health.
  727. Casting distance: 600
  728. Impact range: 450
  729. Life restoration 1: Number of goals 30 regular units *
  730. Life Recovery 2: removed more than 20 states *
  731. Cooldown: 30 seconds
  732.  
  733. W
  734. As a percentage inflict damage upon thus regained his health.
  735. Mana cost: 50
  736. Life Recovery: 0.5 / 1 / 1.5 / 2%
  737. Duration: 10 seconds
  738. Cooldown: 20 seconds
  739.  
  740. Q
  741. Artificial ordinance changed the power of the parameter with scissors "Len Picard" has to be cut almost everything with intense harvesting by injection. Add a proportion to the damage to the vitality of the target when inflict damage.
  742. Mana Cost: 50/75/100/125
  743. Physical Damage: Current health goals * 5/10/15/20 (1)%
  744. Duration: 10 seconds
  745. Cooldown: 20 seconds
  746.  
  747. R
  748. If the state is able to horticultural crop up magic invalidate a certain time of receiving magic damage over the state.
  749. Mana Cost: 100
  750. Duration: 7/8/9 seconds
  751. Cooldown: 14/15/16 seconds
  752.  
  753. Magic stuns nearby enemies using artificial spirits Rennes Picard is 1 seconds automatically the enemy. You stuns enemies for 1 second one in the range around 300 DQWR skill use.
  754. Len Picard affected range 300/600/900/1200
  755.  
  756.  
  757. Lightbringer Grill:
  758. F
  759. Then resurrect one ally
  760. Cooldown: 60 seconds
  761.  
  762. R
  763. Use one of the demons to accept restructured God gives back the damage received during the previous 10 seconds.
  764. Casting distance: 800
  765. Return coefficient: 0.25 / 0.5 / 0.75
  766. Cooldown: 25 seconds
  767. Ignore the magic immunity
  768. Ignore magic defense
  769.  
  770.  
  771. Mewtwo:
  772. F
  773. To restore the vitality of mana and 2% 4% per second.
  774. Duration: 25 cho
  775. Cooldown: (not affected by cooldown reduction), 20 seconds
  776. We must continue to cast
  777.  
  778. F (learning)
  779. Mewtwo with a value of 744 races, but through the magic world of the Dark World, you can increase the value by 350 species.
  780.  
  781. Q
  782. Blow up the enemies in the affected range, inflicting damage and stun.
  783. Casting distance: 600
  784. Impact range: 300
  785. Mana Cost: 75/100/125/150
  786. Magic Damage: Race * value of 0.25 / 0.5 / 0.75 / 1
  787. Stun time: 3 (1.5) seconds
  788. Cooldown: 12 seconds
  789.  
  790.  
  791. W
  792. Dealing damage and stun enemies around yourself and rid yourself of harmful conditions later.
  793. Impact range: 300
  794. Mana Cost: 90/120/150/180
  795. Magic Damage: Race values ​​* 0.3 / 0.6 / 0.9 / 1.2
  796. Stun time: 2 seconds
  797. Cooldown: 12 seconds
  798.  
  799. E
  800. Through meditation enhances their capabilities.
  801. Cooldown Reduction: 10/20/30/40%
  802. Additional damage: * 0.4% of your maximum health goals
  803.  
  804. R
  805. Mewtwo is the only technology. Dealing damage ignoring defense of boss enemies within range.
  806. Impact Range: 1,600
  807. Mana Cost: 200/300/400
  808. Physical Damage: Race values ​​* 5 / 6.5 / 8
  809. Cooldown: 100 seconds
  810.  
  811. D
  812. It launched a powerful sphere of energy, inflicting damage and stun.
  813. Casting distance: 900
  814. Impact range: 300
  815. Magic Damage: Race values ​​* 2.5
  816. Stun time: 3 (1.5) seconds
  817. Casting time: 0.75 seconds
  818. Cooldown: 17 seconds
  819.  
  820. Fate Harlown
  821. Q
  822. Barcelo Lightning Damage in 7.5 seconds with chamgyeok disyu cup beopom is added makes it possible to avoid the enemy's general offensive. If this time is that the damage will be added if you use the R skills.
  823. Mana Cost: 50/75/100/125
  824. Attacks Rise: 100/200/300/400%
  825. Cooldown: 15 seconds
  826.  
  827. W
  828. It launches automatically Spear plasma find several goals simultaneously.
  829. Capture range: 1000
  830. Mana Cost: 40/60/80/100
  831. Specific quantity: 4/6/8/10
  832. Physical Damage: (Dexterity + intelligence) * 2-3
  833. Cooldown: 10 seconds
  834.  
  835. E
  836. Increasing all allies of the movement speed 5/7/9/11% and attack speed 10/15/20/25% by using an electric field to reduce my enemy ATK 10/20/30/40% 900 range of enemy attacks It gives a range of physical damage.
  837. Damage range: 250
  838. Physical Damage: Agility * 1/2/3/4
  839.  
  840. R (broken?)
  841. Collect all the plasma blade Launches true enemy that defeated the powerful damage. Electromagnetic waves generated by the explosion will remove more than any enemy state.
  842. Cast away: 1600
  843. Impact range: 600
  844. Mana Cost: 150/200/250
  845. Physical Damage: (Dexterity + intelligence) * 10/20/30 + 400/800/1200
  846. CHANG time: 2.3 seconds
  847. Cooldown: 45 seconds
  848.  
  849. D
  850. Tuesday is the photon body quickly reach the speed of light ever emitted a chamgyeok with a range of powerful lightning effect stuns give my enemy the physical damage. Thereafter temporarily increased 100% attack rate for 6 seconds.
  851. Casting distance: 800
  852. Impact range: 250
  853. Physical Damage: (Dexterity + intelligence) * QWER skill level
  854. Stun time: 1.5 seconds
  855. Cooldown: 8 seconds
  856.  
  857. F
  858. When ionizing receive lethal damage while the body of the particles was immune to all damage and disappears most magical effect. In ionic state it can not be added to most of the skill.
  859. Duration: (1+ Agility / 100) seconds
  860. Cooldown: (60+ duration) in seconds
  861.  
  862.  
  863.  
  864. Cherry Notes:
  865.  
  866. Patchy Dark World
  867. QE 50% miss, 25% slow
  868. QR Firewall
  869. QS Aoe cleanse
  870. WE Aoe freeze
  871. WR Target fireball with aoe damage and burn
  872. ER meteor shower
  873.  
  874. DW Single target heal
  875. DE 6 fireballs spread out then slowly close in on cast point exploding
  876. DF Turns it to night
  877. FQ Gives target 1000 armour for 10 seconds
  878. FW Fires danmaku spreading out from self all directions
  879.  
  880. WS Aoe target impale and damage
  881. ES Water carrion swarm that freezes, no damage
  882. EE Water elemental that has a taunt
  883. RR Summons fire elemental that has no unit and automatically attacks
  884. DR Fires beam that explodes
  885. FE Target mirror image
  886.  
  887. Elements
  888. Metal +Armour
  889. Wood +Ms
  890. Water +Hp regen
  891. Fire +Damage
  892. Earth +Mr?
  893.  
  894.  
  895.  
  896.  
  897. ITEMS
  898.  
  899. 1234
  900. 5678
  901. 9101112
  902.  
  903.  
  904. Goblin building
  905.  
  906. 1 5 hp regen, 75% mana regen. 150 Hp for 150 mana active 5 second cd
  907. 2 300 mana, 75% mana regen 300 mana restore in 600 aoe active 15 second cd
  908. 3 4 all stats, 3 armor. 2 armor in 900 aoe aura passive, 5 armor in 900 aoe for 8 seconds active 20 second cd
  909. 4 20 damage, 6 hp regen, 150 % mana regen
  910. 5? 10% ???, 100% as increase and 30% damage taken increase active for 15 seconds 20 second cd
  911. 6? 10% ??? (same as above), 20 damage, 3 hp regen, 5 armor
  912. 7 2 all stats, 5 hp regen in 900 aoe aura passive
  913. 8 500 hp and 500 mana
  914. 9? 5 all stats, attack speed boost ,150 Hp for 150 mana active 5 second cd
  915. 10 Str boots 60 ms 10 str 300 hp 25% attack speed <
  916. 10 Agi boots 60 ms 10 agi 20 damage 25% attack speed < Can change to the other boots
  917. 10 Int boots 60 ms 10 int 300 mana 25% attack speed <
  918. 11? 7 all stats 3 armor, 2 armor in 900 aura passive, 9 hp regen in 900 aura passive (700 range, restores 100 hp, gives 5 armour lasts 5 seconds 10 second cd
  919.  
  920.  
  921. Gargouyle building
  922. 1 40 damage, 33% for 1.5x crit
  923. 2? 100 damage 33% for 2x crit, ??
  924. 3 60 damage, 15% lifesteal
  925. 4 30 damage 25% attack speed
  926. 5 10 damage, 15 str, does *1 str as damage on attack
  927. 6 15 agi, 15% attack speed, does *1 agi as damage on attack
  928. 7 24 damage, 25% attack speed, 25% chance to do chain lightning on attack for 600 damage that bounces 4 times
  929. 8? 100 damage, 8 hp regen, 150% mana regen, 200 hp, (melee only) 45% damage as cleave, gains 1 permanent hp per kill
  930. 9? 30 str, 10 all stat, ??
  931. 10? 40 damage, 6 str, 20% chance to bash the target for 800 damage and stun them for 0.25 seconds, ??
  932.  
  933.  
  934. Night elf hut
  935. 1 5 arrnor, 6 hp regen, 30 or 20% dodge, 30 or 20% ???, ??? active
  936. 2 300 hp, 75% to block 40 damage, 6 hp regen
  937. 3 15 all stats, 8 hp regen, 200% mana regen,
  938. 4 24 damage, 10 str, ??? active
  939. 5 40 damage, 10 int, 7 armor, ??? percentages and active, gives returns ??? damage which relies on enemies damage
  940. 6 10 armor, 50% attack speed, aura for 5 armor and ??? attack speed
  941. 7 12 hp regen, 30 percent (I think magic resist)
  942. 8 10 armor, 30 int, frost shield when attacked gives 5 armor and slows ms and as of any close creeps
  943. 9 30 str, 300 hp, ??? percent and active
  944. 10 25 all stats, 300 mana and hp
  945.  
  946.  
  947. Fountain well
  948. 1? 200 damage, 33% chance for 2.75 crit, ??? (same as gargoyle building 2) takes 40% of base damage and adds it as extra damage
  949. 2 10 all stats, 10 armor, active gives 1000 armor for 10 seconds
  950. 3
  951. 4 500 mana and hp, true sight, ???
  952. 5 25 agi, active gives 100% attack speed for 30% more damage taken for 5 seconds
  953. 6 20 str, 48 damage, ??? active
  954.  
  955.  
  956. Arcane sanctuary
  957. 1? 30 damage, 35 int, 30 as, 150% mana regen, ??? passive, fires a beamu at enemies 1200 in front of target point for 12*int +300 damage active 15 second cd
  958. 2? 20 damage, 10 int, ??? active (is a aoe damage but it seems to only do *1 int to targets)
  959. 3? 7 all stat, ??? active (looks like banish but instead halves spell damage)
  960. 4 400% mana increase, aoe freeze active 3 seconds
  961. 5? 500 hp and 500 mana, 20 int, (seems to be aoe non channeling dragonhawk binding active 20 second cd)
  962. 6? 30 str, 80 damage, (18% something passive)
  963. 7 6 hp regen, 10 int, 300 mana, 150% mana regen, refreshes all cds active 90 second cd
  964. 8? 25 str, 300 mana, 200% mana regen, ??? passive, makes mirror image of single target with 900 range for 10 seconds 35 second cd
  965. 9? 5 hp regen, 20 int, ???, ???, ??? active
  966. 10? 30% as, 10 hp regen, 450 mana, ??? passive, ??? active (seems to be a aoe allies only cyclone)
  967. 11
  968.  
  969. Chimera Roost
  970. 1 15 str, 15 agi, 10 damage, attack speed and movement speed toggle for 1xstr? per second
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