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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- Name="LocalPlayer"
- pcall(function() workspace[Name].Droid:remove() end)
- player = game.Players[Name]
- char = player.Character
- char.Humanoid.MaxHealth = math.huge
- wait(0.5)
- char.Humanoid.Health = char.Humanoid.MaxHealth
- Time=500000
- r=tick()
- wait()
- print("Your life span is: ~"..math.floor((Time/(tick()-r))*(tick()-r)))
- function Infect(char)
- Color=BrickColor.new("Brown")
- Color2=BrickColor.new("Grime")
- local model = Instance.new("Model")
- model.Parent = char
- model.Name = "Droid"
- char.Humanoid.WalkSpeed=12
- fake=char.Head:clone()
- pcall(function() fake.face:remove() char.Head.face:remove()
- char.Head.Transparency=1
- fake.Parent=model
- fake.Transparency=0
- w=Instance.new("Weld")
- w.Part1=fake
- w.Part0=char.Head
- w.Parent=char
- fake.Mesh.Scale=fake.Mesh.Scale+Vector3.new(-0.01,-0.01,-0.01)
- fake.BrickColor=Color2
- for _,v in pairs(char:children()) do
- if v.className=="Part" then
- v.TopSurface="Smooth"
- v.BottomSurface="Smooth"
- elseif v.className=="Hat" then
- v:remove()
- end
- end
- char.Shirt:remove()
- char.Pants:remove()
- end)
- char.Head.Changed:connect(function(p)
- if p=="BrickColor" then
- wait()
- char["Right Leg"].BrickColor=Color
- char["Left Leg"].BrickColor=Color
- char["Torso"].BrickColor=Color
- char["Head"].BrickColor=Color2
- char["Right Arm"].BrickColor=Color2
- char["Left Arm"].BrickColor=Color2
- end
- end)
- char.Head.BrickColor=BrickColor:Red()
- Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]} or {char.Torso["Left Shouldr"],char.Torso["Right Shouldr"]}
- char.Torso.Neck.C0=char.Torso.Neck.C0*CFrame.Angles(math.rad(8),math.rad(12),0)
- Arms[1].Parent=nil
- w = Instance.new("Weld")
- w.Name="Left Shouldr"
- w.Parent = char.Torso
- w.Part0 = char["Left Arm"]
- w.Part1 = w.Parent
- w.C0=CFrame.new(1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(9),math.rad(20))
- Arms[2].Parent=nil
- w2 = Instance.new("Weld")
- w2.Name="Right Shouldr"
- w2.Parent = char.Torso
- w2.Part0 = char["Right Arm"]
- w2.Part1 = w2.Parent
- w2.C0=CFrame.new(-1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(-9),math.rad(-20))
- char["Left Arm"].Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
- Delay(0,function() Infect(hit.Parent) end)
- end
- end)
- char["Right Arm"].Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
- Delay(0,function() Infect(hit.Parent) end)
- end
- end)
- Delay(0,function()
- r=tick()
- wait()
- local charh=char
- for i=1,Time/(tick()-r) do
- wait()
- Dist=150
- Targ=nil
- for _,v in pairs(game.Players:children()) do
- if v:IsA("Player") and v.Character and v.Character:findFirstChild("Torso") and v.Character.Torso:findFirstChild("Right Shoulder") then
- if (v.Character.Torso.Position-charh.Torso.Position).magnitude<Dist then
- Dist=(v.Character.Torso.Position-charh.Torso.Position).magnitude
- Targ=v.Character.Torso
- end
- end
- end
- if Targ and Targ.Parent then
- charh.Humanoid:MoveTo(Targ.Position,workspace.Base)
- Targ=nil
- end
- end
- charh.Head:remove()
- end)
- end
- Infect(char)
- --lego
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