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- //This is what's in the character template
- CharTemplate.SpawnRequirements.RequiredObjectives.AddItem('MegaladonObjective');
- //Here's the objective itself. Even when inactive, the enemy still spawns.
- static function X2DataTemplate CreateMegaladonObjectiveTemplate()
- {
- local X2ObjectiveTemplate Template;
- `CREATE_X2TEMPLATE(class'X2ObjectiveTemplate', Template, 'MegaladonObjective');
- Template.bMainObjective = false;
- Template.bNeverShowObjective = false;
- Template.CompletionEvent = 'MegaladonFinishedEvent';
- return Template;
- }
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