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- [Sep 16, 2021 4:02:43 PM UTC +1] ------------ BEGIN log session -------------
- [Sep 16, 2021 4:02:43 PM UTC +1] ----------- Switched to pipe mode ----------
- OpenGL provider: Opengl32.dll
- OpenGL library:
- Vendor: ATI Technologies Inc.
- Render: Radeon RX 580 Series
- Version: 4.6.14830 Compatibility Profile Context 21.4.1 27.20.21002.112
- Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- Size: 1920x1080
- ColorBits: 32
- DepthBits: 24
- StencilBits: 8
- isDoubleBuffered: true
- *** Looking for Advanced CPU Instructions...
- [x] PentiumPro
- [x] Multimedia (MMX)
- [x] 3D (SSE)
- [x] 3D (SSE2)
- [-] 3D (3DNow)
- ColourBits 32, ABits 8, ZBits 24
- *** Looking for Render API Extensions ...
- [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
- [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
- [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
- [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
- [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
- [x] 'GL_ARB_multitexture' extension - Multitexturing.
- [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
- [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
- [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
- [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
- [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
- [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
- [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
- Maximum texture size : 16384
- Maximum simultaneous textures :8
- MaxAnisotropic (1.0 = none) : 16.000000
- 15 Splashscreens available.
- ScreenMode Library Version 0.01 loaded successfully.
- Initializing DirectSound playback device...
- Primary buffer created.
- Playback format is set : sampling rate = 22050, num channels = 2.
- Not enought hardware buffers (0), hardware disabled
- Buffer caps : Transfer rate = 0, CPU overhead = 0.
- Default speaker config is : 1310724.
- Direct sound audio device initialized successfully :
- DX Version : 7
- Hardware - disabled [buffers : 0]
- Extensions - enabled :
- EAX ver. 1 [ ] - disabled
- EAX ver. 2 [ ] - disabled
- EAX ver. 3 [ ] - disabled
- I3D ver. 2 [ ] - disabled
- ZoomFX [ ] - disabled
- MacroFX [ ] - disabled
- SIMD render [X]
- num channels 32
- Cannot open audio file samples/infinite 1
- Loading mission campaign/gb/1940_bob1_crisis/BoB101.mis...
- Y=1940 / M=7 / H= 10 , Temperature - 0m = 15.0 .
- Loading map.ini defined airfields:
- PBuffer: suitable formats: 99
- Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- PBuffer: suitable formats: 99
- Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- Loading vertex/fragment programs: *703147144*
- *** Loading: [vpFogFar2Tex2D]
- *** Loading: [vpFog2Tex2DBlend]
- *** Loading: [vpFogFar4Tex2D]
- *** Loading: [vpFogFar8Tex2D]
- *** Loading: [vpFogNoTex]
- *** Loading: [vpFog4Tex2D]
- *** Loading: [vpFog4Tex2D_UV2]
- *** Loading: [vp4Tex2D]
- *** Loading: [vp6Tex2D]
- *** Loading: [vpTexUVTex2D]
- *** Loading: [vpWaterGrid_NV]
- *** Loading: [vpWaterSunLight_NV]
- *** Loading: [vpWaterSunLight_ATI]
- *** Loading: [vpWaterSunLight_FP]
- *** Loading: [vpTreeSprite]
- *** Loading: [vpTreeTrunk]
- *** Loading: [vpVAObjectsN]
- *** Loading: [vpVAObjectsL0]
- *** Loading: [vpSprites]
- *** Loading: [vpSimpleGL]
- *** Loading: [fpWaterSunLightFast]
- *** Loading: [fpWaterSunLight]
- *** Loading: [fpWaterSunLightBest]
- *** Loading: [fpCoastBump]
- *** Loading: [fpCoastFoam]
- *** Loading: [fpCoastFoamFast]
- *** Loading: [fpCoastFoamFarFogTex]
- *** Loading: [fpCausticSimple]
- *** Loading: [fpCaustic]
- *** Loading: [fpSprites]
- *** Loading: [fpObjectsL0]
- *** Loading: [fpObjectsL0_2L]
- *** Loading: [fpSimpleGL]
- *** Loading: [fpNearLandFog]
- *** Loading: [fpFarLandFog]
- *** Loading: [fpRiverCoastAA]
- *** Loading: [vpWaterDM_CPU]
- *** Loading: [fpWaterDM_CPU]
- *** Loading: [fpWaterDM_CPULo]
- *** Loading: [fpWaterLFogDM]
- *** Loading: [fpIceWater]
- *** Loading: [fpNearNoBlend]
- *** Loading: [fpNearNoBlendNoise]
- *** Loading: [fpNearBlend]
- *** Loading: [fpNearBlendNoise]
- *** Loading: [fpFarBlend]
- *** Loading: [fpForestPlane]
- *** Loading: [fpForestPlaneNoise]
- *** Loading: [fpForestPlaneEdges]
- *** Loading: [fpForestPlaneEdgesNoise]
- Load bridges
- Load static objects
- ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
- ##### House without collision (3do/Tree/Line/live.sim)
- ##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
- ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
- ##### House without collision (3do/Buildings/French/rubble_block/live.sim)
- ##### House without collision (3do/Buildings/French/rubble/live.sim)
- ##### House without collision (3do/Buildings/England/jetty5/live.sim)
- ##### House without collision (3do/Buildings/England/jetty3/live.sim)
- ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
- ##### House without collision (3do/Buildings/England/phonebox/live.sim)
- ##### House without collision (3do/Buildings/England/semi2/live.sim)
- ##### House without collision (3do/Buildings/England/memorial/live.sim)
- ##### House without collision (3do/Buildings/England/jetty1/live.sim)
- ##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
- ##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
- ##### House without collision (3do/Buildings/England/jetty6/live.sim)
- ##### House without collision (3do/Buildings/England/jetty2/live.sim)
- ##### House without collision (3do/Buildings/England/jetty4/live.sim)
- ##### House without collision (3do/Buildings/England/signpost/live.sim)
- ##### House without collision (3do/Buildings/England/stonehenge/live.sim)
- ##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
- ##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
- ##### House without collision (3do/Buildings/Port/Floor/live.sim)
- ##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
- ##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
- ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
- ##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
- ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
- ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
- ##### House without collision (3do/Trains/PRVZb/body.sim)
- ##### House without collision (3do/Buildings/Trench/Short/live.sim)
- ##### House without collision (3do/Buildings/Trench/End/live.sim)
- ##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
- ##### House without collision (3do/Buildings/Trench/Long/live.sim)
- ##### House without collision (3do/Buildings/French/eiffeltower/live.sim)
- ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
- ##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
- ##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Hauptmann_lifevest.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/GB04.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/GB05.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/GB06.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/GB07.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/GB08.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/GB09.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/GB10.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/GB11.bmp'
- ##### House without collision (3do/TrainPlatform/Live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty4NWE/live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty3NWE/live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty2NWE/live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/RimorchiatoreG/live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/rimorchiatoreP/live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/motoveliero/live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/Chiatte_cave/live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty1NWE/live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty5NWE/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_officer_jumelles/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_solder/live.sim)
- ##### House without collision (3do/Firetruck/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_officer/live.sim)
- ##### House without collision (3do/AustinAmb/live.sim)
- ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
- ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_solder_garand02/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_officer_gun/live.sim)
- ##### House without collision (3do/Buildings/Industrial/OilPipes_00Connect/live.sim)
- ##### House without collision (3do/Buildings/Industrial/OilPipes_02Big/live.sim)
- ##### House without collision (3do/Buildings/French/Hedgerow01/Ruin1.sim)
- ##### House without collision (3do/Buildings/French/Hedgerow01/Ruin3.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty6NWE/live.sim)
- ##### House without collision (3do/Buildings/RAF/RAF_officer_winter/live.sim)
- ##### House without collision (3do/Buildings/RAF/RAF_Officier_pilot_leader_jacket/live.sim)
- WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/Buildings/RAF/RAF_pilot/glasses1.tga'
- ##### House without collision (3do/Buildings/RAF/RAF_pilot/live.sim)
- ##### House without collision (3do/RAF_clipboard/live.sim)
- ##### House without collision (3do/Buildings/Firebuckets/Live.sim)
- ##### House without collision (3do/Buildings/Battlefield/Trailexercice06/live.sim)
- ##### House without collision (3do/Buildings/Battlefield/Trailexercice05/live.sim)
- ##### House without collision (3do/Buildings/Battlefield/Trailexercice04/live.sim)
- ##### House without collision (3do/Buildings/Battlefield/Trailexercice03/live.sim)
- ##### House without collision (3do/Buildings/Battlefield/Trailexercice02/live.sim)
- ##### House without collision (3do/Buildings/Battlefield/Trailexercice01/live.sim)
- ##### House without collision (3do/Buildings/Battlefield/BWire_s_minen/live.sim)
- ##### House without collision (3do/Wickerchair/live.sim)
- ##### House without collision (3do/RAF_pilot1/live.sim)
- ##### House without collision (3do/RAF_pilot2/live.sim)
- ##### House without collision (3do/Buildings/RAF/RAF_Officier_pilot_winter/live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF5/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF6/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF8/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF12/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF2/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF3/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF4/Live.sim)
- ##### House without collision (3do/Workbench/live.sim)
- ##### House without collision (3do/Toolbox2/live.sim)
- ##### House without collision (3do/StarterCart/live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF9/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF10/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF11/Live.sim)
- ##### House without collision (3do/Buildings/RAF/RAF_sergent_winter/live.sim)
- ##### House without collision (3do/Buildings/RAF/RAF_officer_jumelles/live.sim)
- ##### House without collision (3do/NCOGround3/live.sim)
- ##### House without collision (3do/NCOGround5/live.sim)
- ##### House without collision (3do/NCOGround4/live.sim)
- ##### House without collision (3do/Buildings/Troops/rus/rus_tankofficer_winter/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_tankofficer/live.sim)
- ##### House without collision (3do/Matador/live.sim)
- ##### House without collision (3do/RAFflaregun/Live.sim)
- ##### House without collision (3do/Fuelbowser/live.sim)
- ##### House without collision (3do/Buildings/Luft/Luft_mecano/live.sim)
- ##### House without collision (3do/USAAFMechanic2/live.sim)
- ##### House without collision (3do/Welder/live.sim)
- ##### House without collision (3do/Ammodump/live.sim)
- ##### House without collision (3do/Buildings/RAF/RAF_officer_Africa/live.sim)
- ##### House without collision (3do/Buildings/Mideast/Ruins/Ruin1.sim)
- ##### House without collision (3do/Buildings/Mideast/Ruins/Ruin2.sim)
- ##### House without collision (3do/Buildings/Mideast/Ruins/Ruin3.sim)
- ##### House without collision (3do/Buildings/Mideast/Ruins/Ruin4.sim)
- ##### House without collision (3do/Buildings/Mideast/Ruins/Gate1dead.sim)
- ##### House without collision (3do/Buildings/Mideast/Ruins/Towerdead.sim)
- ##### House without collision (3do/Buildings/ToW/bridge_wood/mono.sim)
- ##### House without collision (3do/Fountain2/Live.sim)
- ##### House without collision (3do/Fountain1/Live.sim)
- ##### House without collision (3do/Pallettes/Live.sim)
- ##### House without collision (3do/Gaspump2/Live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/chiatta_piena/live.sim)
- ##### House without collision (3do/Buildings/Industrial/OilPipes_04Long/live.sim)
- ##### House without collision (3do/Tree/arbre_fonce/Tree2.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_solder_garand01/live.sim)
- ##### House without collision (3do/Buildings/Troops/animals/horse/live.sim)
- ##### House without collision (3do/QuadTractor/Live.sim)
- ##### House without collision (3do/Buildings/ToW/fr_house_017_2_h/mono.sim)
- ##### House without collision (3do/Buildings/ToW/fr_house_007_h/mono.sim)
- ##### House without collision (3do/TilleyArmy/Live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/chiatte_piene/live.sim)
- ##### House without collision (3do/Whaler1/Live.sim)
- ##### House without collision (3do/Buildings/Industrial/OilPipes_01Small/live.sim)
- ##### House without collision (3do/Buildings/Moscow/DOM1/mono.sim)
- ##### House without collision (3do/Buildings/RailStations/Railway_Houses/House_2/live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/Chiatta_cava/live.sim)
- Mission: ActorSpawn for 'vehicles.planes.Plane$Lysander' not found
- Mission: ActorSpawn for 'vehicles.planes.Plane$Lysander' not found
- java.io.FileNotFoundException
- at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:56)
- at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
- at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
- at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1965)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:747)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:589)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:512)
- at com.maddox.il2.objects.vehicles.planes.Plane$DC_3B.<init>(Plane.java:595)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:123)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2026)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2067)
- at com.maddox.il2.game.Mission._load(Mission.java:734)
- at com.maddox.il2.game.Mission.access$000(Mission.java:45)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:54)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:422)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/DC-3B-Airliner/vp_C47_R4Dnm2.bmp'
- INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/DC-3B-Airliner/vp_C47_R4Dnm2.bmp' size: 0 != 512 | 1024
- java.io.FileNotFoundException
- at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:56)
- at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
- at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
- at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1965)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:747)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:589)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:512)
- at com.maddox.il2.objects.vehicles.planes.Plane$DC_3B.<init>(Plane.java:595)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:123)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2026)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2067)
- at com.maddox.il2.game.Mission._load(Mission.java:734)
- at com.maddox.il2.game.Mission.access$000(Mission.java:45)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:54)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:422)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/DC-3B-Airliner/vp_C47_RAF.BMP'
- INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/DC-3B-Airliner/vp_C47_RAF.BMP' size: 0 != 512 | 1024
- java.io.FileNotFoundException
- at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:56)
- at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
- at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
- at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1965)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:747)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:589)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:512)
- at com.maddox.il2.objects.vehicles.planes.Plane$BP_Defiant.<init>(Plane.java:649)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:123)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2026)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2067)
- at com.maddox.il2.game.Mission._load(Mission.java:734)
- at com.maddox.il2.game.Mission.access$000(Mission.java:45)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:54)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:422)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Defiant_MkI/Defiant264_B.bmp'
- INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Defiant_MkI/Defiant264_B.bmp' size: 0 != 512 | 1024
- java.io.FileNotFoundException
- at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:56)
- at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
- at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
- at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1965)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:747)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:589)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:512)
- at com.maddox.il2.objects.vehicles.planes.Plane$BP_Defiant.<init>(Plane.java:649)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:123)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2026)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2067)
- at com.maddox.il2.game.Mission._load(Mission.java:734)
- at com.maddox.il2.game.Mission.access$000(Mission.java:45)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:54)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:422)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Defiant_MkI/Defiant264_D.bmp'
- INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Defiant_MkI/Defiant264_D.bmp' size: 0 != 512 | 1024
- ERROR file: File users/doe/Icons not found
- Mission: campaign/gb/1940_bob1_crisis/BoB101.mis is Playing
- ERROR !Exception in rt tick!
- ERROR !mp3 stream error samples/Music/Radio/Radio_Paris/BN_The Ink Spots - I'll Get By.wav
- ERROR !mp3 stream error samples/Music/Radio/Radio_Paris/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
- ERROR !mp3 stream error samples/Music/Radio/Radio_Paris/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
- ERROR !mp3 stream error samples/Music/Radio/Radio_Paris/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
- ERROR !mp3 stream error samples/Music/Radio/Radio_Paris/BO_Peggy Lee - That Old Feeling.wav
- ERROR !mp3 stream error samples/Music/Radio/Radio_Paris/BO_Peggy Lee - That Old Feeling.wav
- ERROR !mp3 stream error samples/Music/Radio/Radio_Paris/BO_Peggy Lee - That Old Feeling.wav
- Time overflow (698): speed 0.89285713
- Time overflow (737): speed 0.872093
- Time overflow (777): speed 0.89285713
- Time overflow (819): speed 0.90361446
- Time overflow (860): speed 0.85227275
- Time overflow (971): speed 0.78125
- Time overflow (991): speed 0.9259259
- Time overflow (1011): speed 0.96153843
- Time overflow (1031): speed 0.9868421
- The sample music/menu/ab.wav not found
- INTERNAL ERROR: Can't open file 'missions/campaign/ab/background.mat'
- WARNING: object 'missions/campaign/ab/background.mat' of class 'TMaterial' not loaded
- cannot open file for reading
- Cannot open audio file samples/music/menu/ab.wav
- Loading mission campaign/gb/1940_bob2_finest_hour/TFH01.mis...
- Y=1940 / M=5 / H= 8 , Temperature - 0m = 4.0 .
- Loading map.ini defined airfields:
- Map file: line <205789.76 350994.35 209035.06 347855.66 1.50> is valid!
- Map file: line <36659.97 283583.44 41744.2 278766.8 1.50> is valid!
- Map file: line <25956.33 197954.31 30505.38 193405.27 1.50> is valid!
- Map file: line <68235.72 249866.97 72517.17 243979.97 1.50> is valid!
- Map file: line <80009.72 250669.73 84826.36 245585.52 1.50> is valid!
- Map file: line <101417.01 215347.73 105698.46 210798.69 1.50> is valid!
- Map file: line <126570.57 213206.1 132725.16 206784.81 1.50> is valid!
- Map file: line <137274.2 220699.55 142090.84 214544.95 1.50> is valid!
- Map file: line <145034.34 219361.6 150653.77 214009.77 1.50> is valid!
- Map file: line <149048.2 211333.86 154132.44 207587.6 1.50> is valid!
- Map file: line <162160.17 294822.28 166976.81 289470.44 1.50> is valid!
- Map file: line <173934.19 298836.12 181159.14 292949.12 1.50> is valid!
- Map file: line <201496.06 314624.0 206847.88 310610.12 1.50> is valid!
- Map file: line <202566.42 309272.2 206580.3 304187.94 1.50> is valid!
- Map file: line <208721.02 297498.2 213002.47 291878.78 1.50> is valid!
- Map file: line <194806.28 268865.94 200158.1 263514.12 1.50> is valid!
- Map file: line <184102.64 272879.8 189186.88 268063.16 1.50> is valid!
- Map file: line <185708.19 266190.03 190792.42 261373.39 1.50> is valid!
- Map file: line <260633.69 241571.66 265717.9 237290.19 1.50> is valid!
- Map file: line <271069.72 245585.52 275351.2 242641.902 1.50> is valid!
- Map file: line <286322.4 270471.47 291674.25 267260.38 1.50> is valid!
- Map file: line <219959.84 259767.84 223973.7 254416.02 1.50> is valid!
- Map file: line <230931.06 265922.44 236015.3 260570.61 1.50> is valid!
- Map file: line <219692.25 277964.03 223438.52 274752.94 1.50> is valid!
- Map file: line <237888.44 294554.7 242705.08 291611.16 1.50> is valid!
- Map file: line <212467.3 340847.94 217819.11 335763.7 1.50> is valid!
- Map file: line <203636.8 352621.94 208453.44 347270.12 1.50> is valid!
- Map file: line <277759.5 348608.06 282576.16 343523.84 1.50> is valid!
- Map file: line <254211.48 405604.97 259295.72 400520.72 1.50> is valid!
- Map file: line <282342.75 415962.84 284345.34 414264.3 1.50> is valid!
- Map file: line <287487.84 417193.22 289748.47 415582.2 1.50> is valid!
- Map file: line <290450.06 427379.1 291931.16 425560.2 1.50> is valid!
- Map file: line <504392.75 360436.25 505848.4 359127.8 1.50> is valid!
- Map file: line <498701.12 281742.1 500356.38 279627.94 1.50> is valid!
- Map file: line <434330.12 252500.17 436996.9 250109.23 1.50> is valid!
- Map file: line <447020.4 230154.23 449595.25 226935.69 1.50> is valid!
- Map file: line <400857.2 193296.94 404351.62 190078.39 1.50> is valid!
- Map file: line <402788.3 180330.78 405914.9 176652.44 1.50> is valid!
- Map file: line <364165.72 200193.84 368027.97 195871.78 1.50> is valid!
- Map file: line <351291.5 174537.39 354693.97 171778.62 1.50> is valid!
- Map file: line <349268.4 159088.34 352670.88 155961.77 1.50> is valid!
- Map file: line <327014.44 226677.9 329497.34 224746.78 1.50> is valid!
- Map file: line <317818.6 222631.73 319933.62 220516.69 1.50> is valid!
- Map file: line <308898.62 215275.05 310094.06 212792.16 1.50> is valid!
- Map file: line <311565.4 210861.03 313404.6 208745.98 1.50> is valid!
- Map file: line <322508.47 213987.62 324715.47 212608.25 1.50> is valid!
- Map file: line <317450.75 211964.55 319933.62 209665.56 1.50> is valid!
- Map file: line <315243.75 205895.27 318830.12 201849.1 1.50> is valid!
- Map file: line <322876.3 202492.8 324715.47 200469.7 1.50> is valid!
- Map file: line <328577.75 203872.19 331980.22 201481.27 1.50> is valid!
- Map file: line <304484.6 197343.12 306139.84 195687.88 1.50> is valid!
- Map file: line <315151.78 189526.64 318002.5 187503.55 1.50> is valid!
- Map file: line <306323.78 177571.903 308346.84 175548.94 1.50> is valid!
- Map file: line <307795.1 167364.62 310921.7 165249.56 1.50> is valid!
- Map file: line <330232.1 141432.3 333451.56 139685.1 1.50> is valid!
- Map file: line <319749.72 138305.7 322876.3 134627.38 1.50> is valid!
- Map file: line <343383.06 121753.16 346417.72 117798.95 1.50> is valid!
- Map file: line <372441.90 131868.61 375200.75 128833.98 1.50> is valid!
- Map file: line <339704.72 107315.67 343199.16 104556.91 1.50> is valid!
- Map file: line <294828.94 128006.35 298139.44 125339.55 1.50> is valid!
- Map file: line <357360.78 84234.06 359567.78 80831.6 1.50> is valid!
- Map file: line <367384.25 100234.86 370510.88 97751.97 1.50> is valid!
- Map file: line <324071.78 60876.58 328117.94 58025.87 1.50> is valid!
- Map file: line <299242.94 50485.26 302645.4 47542.59 1.50> is valid!
- Map file: line <316347.25 31265.92 319841.7 27955.41 1.50> is valid!
- Map file: line <348900.6 47634.55 352395.03 44875.79 1.50> is valid!
- Map file: line <344118.75 12874.2 346969.47 9839.57 1.50> is valid!
- Map file: line <325543.12 15081.21 328669.7 11770.7 1.50> is valid!
- Map file: line <328393.84 7632.56 330600.84 4414.01 1.50> is valid!
- Map file: line <298231.4 7908.44 302001.72 3586.38 1.50> is valid!
- Map file: line <275977.44 3862.26 280299.5 459.79 1.50> is valid!
- Map file: line <237906.58 21794.18 240205.55 19403.26 1.50> is valid!
- Map file: line <236067.4 48370.22 239285.95 44140.12 1.50> is valid!
- Map file: line <231469.48 70624.19 234412.16 67681.52 1.50> is valid!
- Map file: line <267517.25 53060.1 270184.03 49473.72 1.50> is valid!
- Map file: line <269908.16 108511.13 272666.9 106396.08 1.50> is valid!
- Map file: line <231837.31 99131.35 234963.9 96648.47 1.50> is valid!
- Map file: line <200387.48 68785.02 202594.48 67221.72 1.50> is valid!
- Map file: line <202134.69 48830.01 204985.4 45979.29 1.50> is valid!
- Map file: line <156891.06 28415.2 159006.11 25840.36 1.50> is valid!
- Map file: line <169213.52 40645.69 172156.19 36875.39 1.50> is valid!
- Map file: line <155419.73 43772.29 158822.2 41657.24 1.50> is valid!
- Map file: line <87554.29 34392.51 90496.97 32461.38 1.50> is valid!
- Map file: line <74404.22 82119.02 75967.51 80279.84 1.50> is valid!
- Map file: line <89945.22 81015.51 92152.22 78256.75 1.50> is valid!
- Map file: line <412178.97 134276.3 419448.7 127006.56 1.50> is valid!
- Map file: line <13379.55 292413.94 16858.24 287597.3 1.50> is valid!
- Map file: line <246039.34 406144.88 247444.14 404956.38 1.50> is valid!
- Map file: line <368152.72 100792.88 371077.44 98777.59 1.50> is valid!
- WARNING: ObjectVACache_Clear()
- WARNING: * Buf0 : Obj: 215, Vert 24053, Ind 78876
- WARNING: * Buf1 : Obj: 872, Vert 122825, Ind 236469
- WARNING: * Buf2 : Obj: 209, Vert 187988, Ind 332334
- PBuffer: suitable formats: 99
- Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- PBuffer: suitable formats: 99
- Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- Loading vertex/fragment programs: *703147144*
- *** Loading: [vpFogFar2Tex2D]
- *** Loading: [vpFog2Tex2DBlend]
- *** Loading: [vpFogFar4Tex2D]
- *** Loading: [vpFogFar8Tex2D]
- *** Loading: [vpFogNoTex]
- *** Loading: [vpFog4Tex2D]
- *** Loading: [vpFog4Tex2D_UV2]
- *** Loading: [vp4Tex2D]
- *** Loading: [vp6Tex2D]
- *** Loading: [vpTexUVTex2D]
- *** Loading: [vpWaterGrid_NV]
- *** Loading: [vpWaterSunLight_NV]
- *** Loading: [vpWaterSunLight_ATI]
- *** Loading: [vpWaterSunLight_FP]
- *** Loading: [vpTreeSprite]
- *** Loading: [vpTreeTrunk]
- *** Loading: [vpVAObjectsN]
- *** Loading: [vpVAObjectsL0]
- *** Loading: [vpSprites]
- *** Loading: [vpSimpleGL]
- *** Loading: [fpWaterSunLightFast]
- *** Loading: [fpWaterSunLight]
- *** Loading: [fpWaterSunLightBest]
- *** Loading: [fpCoastBump]
- *** Loading: [fpCoastFoam]
- *** Loading: [fpCoastFoamFast]
- *** Loading: [fpCoastFoamFarFogTex]
- *** Loading: [fpCausticSimple]
- *** Loading: [fpCaustic]
- *** Loading: [fpSprites]
- *** Loading: [fpObjectsL0]
- *** Loading: [fpObjectsL0_2L]
- *** Loading: [fpSimpleGL]
- *** Loading: [fpNearLandFog]
- *** Loading: [fpFarLandFog]
- *** Loading: [fpRiverCoastAA]
- *** Loading: [vpWaterDM_CPU]
- *** Loading: [fpWaterDM_CPU]
- *** Loading: [fpWaterDM_CPULo]
- *** Loading: [fpWaterLFogDM]
- *** Loading: [fpIceWater]
- *** Loading: [fpNearNoBlend]
- *** Loading: [fpNearNoBlendNoise]
- *** Loading: [fpNearBlend]
- *** Loading: [fpNearBlendNoise]
- *** Loading: [fpFarBlend]
- *** Loading: [fpForestPlane]
- *** Loading: [fpForestPlaneNoise]
- *** Loading: [fpForestPlaneEdges]
- *** Loading: [fpForestPlaneEdgesNoise]
- Load bridges
- Load static objects
- ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
- ##### House without collision (3do/Buildings/Russia/Kiev/TypeD-herbe/live.sim)
- ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
- ##### House without collision (3do/Buildings/46/Trench4/live.sim)
- ##### House without collision (3do/Buildings/46/Trench5/live.sim)
- ##### House without collision (3do/Buildings/46/Trench3/live.sim)
- ##### House without collision (3do/Buildings/46/Trench1/live.sim)
- ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
- ##### House without collision (3do/Trains/PRVZb_B/body.sim)
- ##### House without collision (3do/Buildings/46/Trench2/live.sim)
- ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
- ##### House without collision (3do/Buildings/46/Trench6/live.sim)
- ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
- ##### House without collision (3do/Buildings/Russia/Kiev/TypeL-beton/live.sim)
- WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/U-2TM/bort.tga'
- ##### House without collision (3do/Buildings/RAF/RAF_pilot_BOB/live.sim)
- java.io.FileNotFoundException
- at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:56)
- at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
- at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
- at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1965)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:747)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:589)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:512)
- at com.maddox.il2.objects.vehicles.planes.Plane$RWD_10.<init>(Plane.java:155)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:123)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2026)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2067)
- at com.maddox.il2.game.Mission._load(Mission.java:734)
- at com.maddox.il2.game.Mission.access$000(Mission.java:45)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:54)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:422)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/RWD-10/SP-RWD.bmp'
- INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/RWD-10/SP-RWD.bmp' size: 0 != 512 | 1024
- ERROR file: File users/doe/Icons not found
- Mission: campaign/gb/1940_bob2_finest_hour/TFH01.mis is Playing
- exception at <67>
- INTERNAL ERROR: HierMesh: Can't find chunk 'Blister1_D0'
- INTERNAL ERROR: HierMesh: Can't find chunk 'Blister1_D0'
- INTERNAL ERROR: HierMesh: Can't find chunk 'Blister1_D0'
- ERROR !mp3 stream error samples/Music/Radio/BBC/BL_The Ink Spots - Until The Real Thing Comes Along.wav
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