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- Addition - Entire first half of Story Mode
- Addition - Minigame Mode with 2 more minigames coming in a later patch
- Addition - Unlock menu when you do something noteworthy
- Addition - Multiple save slots, and a save menu
- Addition - Audio Quality option
- Addition - Individual volume control for Music, Sounds, and Master volume
- Addition - Very Heavy Weight item
- Addition - Various new chalk boards
- Addition - Unused Snely line
- Addition - Voiacator to indicate when Voias is coming after a sound you made or not
- Addition - More random ambient sounds
- Addition - Tester NPC
- Addition - Nerd Wheezer item
- Addition - Completion percentage tracking
- Addition - Playtime tracking
- Addition - Unused Vida line
- Addition - Changes during the After Hours modifier
- Overhaul - Story Mode map
- Overhaul - The unlockable mode
- Overhaul - Usage of prefabs for most game objects instead of clones in each scene
- Overhaul - Music Player
- Refactor - Math Manager used for getting math problems instead of being localized in the SOGS pad
- Refactor - Mirror Madness separated into its own manager to add any time toggling
- Refactor - Player speed calculations
- Refactor - All NPCs now use a unified Base NPC class
- Refactor - Wander location selector
- Refactor - NPC and Player guilt system
- Refactor - Voias Tutor is now a self contained NPC
- Refactor - Random item spawning
- Refactor - Various Game Controller code
- Refactor - Character Cloning
- Refactor - Character Despawning and Spawning
- Refactor - Subtitle Manager subtitle adding
- Optimization - Converted all planes to quads in the Classic Mode map
- Optimization - Map no longer renders when not open
- Optimization - Masking textures now use R8 format instead of BGRA32
- Optimization - Usage of Incremental Garbage Collector
- Optimization - Usage of script stripping
- Optimization - Usage of baked collision meshes to improve load times
- Optimization - Intractable objects now all use an interface
- Optimization - Occlusion in scenes that did not have them before
- Optimization - Get Key in Subtitle Manager now uses char checking instead of Starts With
- Optimization - Checks for game being paused in scripts
- Optimization - File size of some files
- Optimization - Water slow down effect
- Optimization - Various getters in scripts
- Optimization - NPC performance
- Optimization - Collision casting for NPCs
- Improvement - Missing your shot with the Hand Gun now leaves a bullet hole on the wall
- Improvement - Map now works with multiple floors and indicates floor changes
- Improvement - NPCs now remember where they were wandering to if they take a detour
- Improvement - You can now walk under opening/closing lockdown doors
- Improvement - Readability of the item textures
- Improvement - Usage of delegates in Options Manager
- Improvement - While outside, you now recover stamina while walking, don't lose any while running, and don't get in trouble for running
- Improvement - Corrected orientation of all walls, ceilings, and floors in Classic Mode
- Improvement - Previously impossible to translate text is now translatable
- Improvement - The font now supports characters outside of the Latin set
- Improvement - Use of a specialized shader for fog on sprites instead of a script
- Improvement - Story Mode now has 5 item slots instead of 3
- Improvement - AJ apprehends NPCs in a similar manner to how he apprehends the player
- Improvement - Turdle now gets arrested by AJ for flooding
- Improvement - Hatty now drops the items that he takes if caught by AJ, or upon reaching his home
- Improvement - Some sprites updated to be consistent with the others
- Improvement - Eternity now only holds RITZ in the Classic Finale Cutscene when he actually has RITZ
- Improvement - Zero Suit Locator now shows the locations of AJ and Voias on the map, instead of showing nearby items
- Improvement - Locked achievements now only show the stand instead of a silhouette of the trophy
- Improvement - Warning screen now has a background
- Improvement - SOGS pad Voias feed background now only appears when Voias is happy, and is now accurate to the actual map
- Improvement - Replaced Baldi Classic gameover textures
- Improvement - You can now skip the Splash Screen and the Game Over Screen
- Improvement - SOGS pad bg now fades in and out
- Improvement - More consistent sizing of SOGS pad and Voias math sprites
- Improvement - Voias now does a dance when offering you Piza
- Improvement - Voias now does a dance when saying Nuh Uh
- Improvement - Parents event can now send other NPCs besides Gobdra to the office
- Improvement - Bitch can now lose the player
- Improvement - Updated preloaded assets to be more relevant
- Improvement - Usage of dither transparency for arrows
- Improvement - Minor tile based lighting
- Improvement - Certain subtitles now get hidden when they would otherwise be overlayed by subtitles from the same source
- Improvement - Visuals and readability of the Pause Menu
- Improvement - Increased length of various tracks
- Improvement - General mixing of various tracks
- Improvement - Gallery menus now show the current out of total to help indicate where the player is in the list
- Improvement - You can change what floor you're viewing in the Full Map
- Improvement - Full Map controls are now displayed in the Full Map
- Tweak - Max speed of the player reduced by 5
- Tweak - Meth Banana now gives the player the previous speed while over 100% brightness
- Tweak - Renamed all NPCs to their proper name in scripts
- Tweak - Item locations in Classic Mode
- Tweak - Exponent problems in the math game are now limited to the powers of 0, 1, and 2
- Tweak - Some audio clip names
- Tweak - Gameplay Mods must now be unlocked
- Tweak - Story Mode now unlocks after completing Classic Mode
- Tweak - AJ's max audio distance is now lower
- Tweak - Mesh names
- Tweak - Voias' hearing tiers are now integers instead of floats
- Tweak - Parents event is now 10 seconds shorter
- Tweak - Being guilty of RITZ lasts for longer
- Tweak - Gameover sequence is slightly longer
- Tweak - Change 48khz audio files to 44.1khz
- Tweak - Restock event now always sets dispensers to 1 use
- Tweak - Gobdra now always spawns after 30 seconds of spawning
- Tweak - Sootas is now significantly slower
- Bugfix - There are now wander points in the two rooms that did not have them in Classic Mode
- Bugfix - Bitch is now properly censored
- Bugfix - Various gravity related issues
- Bugfix - Usage of wrong materials in some places
- Bugfix - Firecracker and Ritz no longer have backwards audio on Mirror Madness
- Bugfix - Full map controls are no longer backwards on Mirror Madness
- Bugfix - Classic Finale Cutscene no longer gets desynced across different framerates
- Bugfix - Doors with two different walls on either side no longer sometimes have the same wall on both sides
- Bugfix - Various switch related issues
- Bugfix - The Nuh Uh audio in Classic Mode now properly comes from Voias
- Bugfix - Turdle no longer plays the nom voiceline when being forced to lower the water
- Bugfix - Item stealing NPCs will no longer attempt to steal items outside of your usable item slots
- Bugfix - Character clones are no longer miscoloured
- Bugfix - Crashing when pausing in certain situations
- Bugfix - Hatty no longer interrupts himself
- Bugfix - Load types on some audio clips are no longer incorrect
- Bugfix - Challenge event no longer fails to spawn the challenge book
- Bugfix - Various issues regarding player height
- Bugfix - Voias saying Nuh Uh not working after the first lore book is failed
- Bugfix - Subtitles and Audio is now properly paused during the SOGS pad
- Bugfix - Random crashing and exceptions relating to usage of Game Controller, Subtitle Manager, and Renderer Manager
- Bugfix - Screen tearing on framerates at or above the monitor's framerate
- Bugfix - Temporary Two no longer stacks audio
- Bugfix - Temporary Two no longer breaks on Free Run
- Bugfix - Events no longer occur during Free Run
- Bugfix - Extremely short fog fades are no longer incorrectly used instead of Set Fog
- Bugfix - Fog not being properly set by Renderer Manager when on scene start
- Bugfix - Renderer Manager will no longer try to add Sprite Color to sprites that already have it
- Bugfix - You now properly become guilty for stabbing Snely
- Bugfix - Barnacle no longer breaks on scenes without Turdle
- Bugfix - Shdw Lug no longer checks for Story Mode on update and instead disables if not Story Mode
- Bugfix - Sootas now properly changes alpha when intended
- Bugfix - NPCs can now go outside in Classic Mode
- Bugfix - NPCs no longer phase through closed exits in Classic Mode
- Bugfix - Voias now instantly reacts to being stunned as intended
- Bugfix - Voias no longer uses the wrong sprite when waiting for the player to enter the school
- Bugfix - Coroutines that should stop now properly stop
- Bugfix - Pocket Rift no longer breaks when Voias is not present
- Bugfix - Balloons now properly ignore the player collision
- Bugfix - Subtitles no longer appear as the prefab default for the first frame appearing
- Bugfix - On Drop now properly called for items when you swap them
- Bugfix - Sizzling sound of the Firecracker no longer has absurd max distance
- Bugfix - All NPCs are now properly tagged as NPCs
- Bugfix - Water no longer breaks when trying to affect an NPC without an agent
- Bugfix - Snely banging into a wall no longer tries to alert Voias when she is not active
- Bugfix - Voias no longer gains anger on possible third questions when not on Endless
- Bugfix - Audio and Subtitles no longer resume after exiting the game via the pause menu
- Bugfix - Dying now pauses Subtitles and Audio
- Bugfix - Set Fog now properly sets the skybox colour
- Bugfix - Raycasting randomly not working due to triggers being on the wrong layer
- Bugfix - Wanderer location selector no longer ignores the last point in the list
- Bugfix - Sootas circling trail colours not properly working
- Bugfix - AJ will no longer hum while already humming
- Bugfix - Physics Collision Layers
- Bugfix - Opening an already open door no longer alerts Voias
- Bugfix - Incorrect slope limit for the player on some scenes
- Bugfix - AJ no longer tries to chase multiple different NPCs when already chasing one
- Bugfix - Firecracker sprite now properly disappears when the firecracker explodes
- Bugfix - All NPCs now open doors properly
- Bugfix - Occasional weird behaviour with the Hand Gun's hud animator
- Bugfix - All characters now get cloned instead of just the original 7
- Bugfix - Minor visual errors with Sootas circling
- Bugfix - Gobdra can no longer take items through walls
- Bugfix - Vida's Music and Snely's Motor now use the correct audio source for subtitles
- Bugfix - AJ now properly stops humming when starting to chase someone
- Bugfix - Audio Queue failing to remove subtitles from the queue
- Bugfix - Quick Collect notebooks now properly give you stamina
- Bugfix - Gravity not applying when being pushed by Snely or Cooper
- Bugfix - Player sight raycasting is now consistent across all NPCs
- Bugfix - Colours of the SOGS pad feed in After Hours
- Bugfix - Exceptions from Don't Stop modifier on scenes without Voias
- Bugfix - Clone subtitles
- Bugfix - Events are no longer active during the finale modes
- Removal - Many unneeded mesh filters and renderers on objects
- Removal - TMPro Emoji Support
- Removal - Old broken Cheat Menu
- Removal - Old "dark" versions of materials
- Removal - Usage of FindObjectOfType in many situations to improve performance and reduce crashes
- Removal - Duplicate audio clips
- Removal - Unused scripts, textures, materials, and audio
- Removal - Duplicate chair mesh
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