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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>dae8819684b10a425da52bf0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-14 23:16:51</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>utils.py:116</categoryid><desyncid>dae8819684b10a425da52bf0</desyncid><systemconfig/><screenshot/><desyncdata> Failure: '__init__' () (ValueError: Empty module name) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 119, in import_modules_by_path File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py\injector.py", line 23, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\exceptions_feedback.py\exceptions_feedback.py", line 18, in _turbolib_on_exception_occurrence File "E:\Builds\MCCC_6_6_0_3\mc_cmd_center\mc_utils.py", line 141, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 116, in import_modules_by_path ValueError: Empty module name rtim=0</desyncdata></report>
- <report><version>2</version><sessionid>dae8819684b10a425da52bf0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-14 23:31:53</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>dae8819684b10a425da52bf0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 60085)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:7702 on None running interaction = running stereo_Dance:7708 on object_stereoWall_SP08GENspeaker:0x0cc205c973db024e (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2279, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 60085)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:7702 on None running interaction = running stereo_Dance:7708 on object_stereoWall_SP08GENspeaker:0x0cc205c973db024e (guaranteed) rtim=0</desyncdata></report>
- <report><version>2</version><sessionid>dae8819684b10a425da52bf0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-14 23:43:37</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>dae8819684b10a425da52bf0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: CarryNothing (HANDLE :: 69307)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = None running interaction = running violin_Practice:12700 on object_musicViolinHIGHStrad_01:0x0dd209fd2ca907c4 (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2279, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: CarryNothing (HANDLE :: 69307)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = None running interaction = running violin_Practice:12700 on object_musicViolinHIGHStrad_01:0x0dd209fd2ca907c4 (guaranteed) rtim=0</desyncdata></report>
- <report><version>2</version><sessionid>dae8819684b10a425da52bf0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-15 00:07:52</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>dae8819684b10a425da52bf0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 88188)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:22246 on None running interaction = running stereo_Dance:22279 on object_stereoWall_SP08GENspeaker:0x0cc205c973db024e (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2279, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 88188)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:22246 on None running interaction = running stereo_Dance:22279 on object_stereoWall_SP08GENspeaker:0x0cc205c973db024e (guaranteed) rtim=0</desyncdata></report>
- <report><version>2</version><sessionid>dae8819684b10a425da52bf0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-15 00:09:17</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>dae8819684b10a425da52bf0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 88191)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:23233 on None running interaction = running social_adjustment:23136 on None (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2279, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 88191)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:23233 on None running interaction = running social_adjustment:23136 on None (guaranteed) rtim=0</desyncdata></report>
- <report><version>2</version><sessionid>dae8819684b10a425da52bf0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-15 00:09:31</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>dae8819684b10a425da52bf0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 87962)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:23316 on None running interaction = running social_adjustment:23265 on None (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2279, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 87962)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:23316 on None running interaction = running social_adjustment:23265 on None (guaranteed) rtim=0</desyncdata></report>
- <report><version>2</version><sessionid>dae8819684b10a425da52bf0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-15 00:34:18</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>constraints.py:5496</categoryid><desyncid>dae8819684b10a425da52bf0</desyncid><systemconfig/><screenshot/><desyncdata>[rez] Posture graph threw an exception while being queried by autonomy: (TypeError: argument 3 must be _pathing.SurfaceIdentifier, not None) Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py\injector.py", line 23, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\zone_tick.py\zone_tick.py", line 94, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1440, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1925, in _create_and_score_interaction File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py\injector.py", line 23, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\exceptions_feedback.py\exceptions_feedback.py", line 18, in _turbolib_on_exception_occurrence File "E:\Builds\MCCC_6_6_0_3\mc_cmd_center\mc_utils.py", line 141, in _wrapper_function File "E:\Builds\MCCC_6_6_0_3\mc_cmd_center\mc_injections.py", line 808, in inject_last_exception_log File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1922, in _create_and_score_interaction File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1028, in _calculate_route_time_and_opportunity File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 152, in wrapper File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 143, in wrapper File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2653, in _estimate_distance_cache_key File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3711, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3606, in constraint_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2459, in _constraint_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3620, in _constraint_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 5496, in create_constraint TypeError: argument 3 must be _pathing.SurfaceIdentifier, not None rtim=0</desyncdata></report>
- <report><version>2</version><sessionid>dae8819684b10a425da52bf0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-15 00:38:00</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>dae8819684b10a425da52bf0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 95509)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:29343 on None running interaction = running stereo_Dance:29409 on object_stereoWall_SP08GENspeaker:0x0cc205c973db024e (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2279, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 95509)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:29343 on None running interaction = running stereo_Dance:29409 on object_stereoWall_SP08GENspeaker:0x0cc205c973db024e (guaranteed) rtim=0</desyncdata></report>
- </root>
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